(Guide) Samurai Shodown II
(Guide) Samurai Shodown II
(Guide) Samurai Shodown II
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Samurai Shodown II TAPFAQ
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Version 8.1
12/27/95
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Compiled By Shawn Holmes and
_____,,,,,,,,,,,,,,______
Edited By Scott Fujimoto. This
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is your #1 source of information
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for the ultimate fighting game
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"Let anyone enter here
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be at one with their sword"
--------------------------------------------------------------------------You can find this TAPFAQ (and future updates) in:
1) ftp.netcom.com in the /pub/vi/vidgames/faqs directory,
2) sanar.kaiwan.com in the /user/dvillnva directory, or
3) brawl.mindlink.net in the /pub/SS2 directory.
--------------------------------------------------------------------------These people helped me compile this TAPFAQ as quickly as possible. No
particular order is chosen, as they are all equal in the eyes of God
(and Haohmaru):
Galen Komatsu --> gkomatsu@uhunix.uhcc.Hawaii.Edu
CREATOR OF SS1 FAQ/ASCII ART/OVERALL GODLIKE PRESENCE
Scott Fujimoto --> sfujimoto@delphi.com
MAIN EDITOR/TAPFAQ MAINTENANCE/KNOWS WHAT'S HE'S DOING
Ewan Ng
--> ewann@sfu.ca
CO-CREATOR OF ORIGINAL SS 1 FAQ
John Bailon
--> H20ORSNO@aol.com
MOVELISTS/MY MAIN MAN IN SOUTHERN HILLS GOLFLAND
Rich Joseph
--> rfj105@psu.edu
THE RIVAL FAQ WRITER (BWAH HAH HAH HAH!!)...oh yeah, info, too.
GeeSe Howard
--> dvillnva@kaiwan.com
NEOGEO MASTER/THE GUY THAT THROWS DOUBLE REPPUKEN
Mark Maestas
--> maestas@cs.arizona.edu
CO-CREATOR OF ORIGINAL SS 1 FAQ
Ivan Nue
--> IDN4694@UTARLG.UTA.EDU
INSIDE INFO MAN/ENDINGS AND SECRETS ACHIEVER
James Irwin
--> irwin@cis.ohio-state.edu
EXTENSIVE HISTORICAL RESEARCH/GENERIC SS NUT
Chris Ozols
--> ozolschr@student.msu.edu
ENDINGS/HEY, HE PLAYED THE GAME BEFORE I DID
Joshua Holmstrom --> jholmstr@violin.aix.calpoly.edu
TRIVIA ADDITIONS/CORRECTIONS/COOL LAST NAME
Kevin Lew
--> Kevin_Lew-RA1628@email.sps.mot.com
CORRECTIONS/FELLOW ANIME FREAK
Masahiro Abe
--> pen@cc.win.or.jp
JAPANESE TRANSLATIONS/OVERSEAS INFO/GALEN'S SUPERIOR
Mitch Burton
--> peidor@netcom.com
TRANSLATIONS/CORRECTIONS/THE OFFICIAL SS PLAYER
Brian Gilmore
--> briang@OCF.Berkeley.EDU
TRANSLATIONS/THINKS GALFORD'S BETTER THAN HANZO (HAH!)
Iain Sinclair
--> axolotl@socs.uts.EDU.AU
HISTORICAL ARGUEMENTS/CORRECTIONS/OUR FRIEND, THE NINJA
Dave Kirsch
--> a00563@giant.mindlink.net
TAPFAQ HOST/ALL AROUND NICE GUY WHO THINKS FIGHTING GAMES RULE
Mike Lloyd Economides --> mleconom@eos.ncsu.edu
COMBO ADDITIONS/JOINING THE FIGHT AGAINST SIEGER STEROID ABUSE
Also, thanks to:
Damone (damone@ios.com)
Kenichiro Tanaka (tanaka@maya.com)
An Nguyen
Jamie Klein (yanknir@tiac.net)
Master Cho (achau@usc.edu)
Alex Tellez
The Emerald Dragon (emerald@dartmouth.edu)
Kenneth Hsu (e3321942@student.uq.edu.au)
Shawn would like to extend a personal thanks to:
Scott Fujimoto: For doing an excellent job at maintenance/
editing throughout versions 5.0-7.0.
Dave Kirsch: Too much to list here. :]
Derek Liu: New information/translations.
Brian Chan: Excessive Humour/Hard Drive provider :]
Jim Lee: Excessive complaining but still a nice guy. :]
I hope all you guys above are going to be around in the next few months
I have a feeling I'm going to be starting the SS3 TAPFAQ very soon...
--------------------------------------------------------------------------INTRODUCTION
"Long long ago, there was a man who tried to make his skills the
ultimate. Because of his bloody life, it was no accident that he was
involved in the troubles..."
Yes! It has arrived! Samurai Shodown II is back with a vengance.
This
game is, by far, one of THE most anticipated sequels since people uttered
the words "Street Fighter II". It is one of the largest games ever,
clocking in at 202 megs, 84 more megs than the first SS. You all want to
know about the game, so let's get to it!
--------------------------------------------------------------------------OLD THINGS/NEW THINGS
-->Characters that have returned: CHARLOTTE, NAKORURU, HAOHMARU, UKYO
TACHIBANA, GEN-AN SHIRANUI, GALFORD, JUBEI YAGYU, KYOSHIRO SENRYO,
HANZO HATTORI, EARTHQUAKE.
(11/28/94)
1.48 = TAPFAQ now split into two, had to add a table of contents to ease
confusion. More moves are being cleared up, and almost all
endings
are in. Anybody got any combos they want to add? (The game is
202
megs? Holy mother of...)
(12/06/94)
2.0 = Now I've had a chance to play the game (I am thanking you) so the
inconsistencies are diminishing fast. Too big again, so it's been
split into thirds. Joystick movements are neatened up (small
seems
to be better). Combos are coming in, Japanese translations are
added
and the cartridge is now on its way (hee hee hee hee).
(12/12/94)
3.0 = I now own the game (oh yeah) so all moves represented in this
TAPFAQ
are 100% confirmed. Character descriptions are rewritten to
coincide
with the new manual. All move names confirmed. All endings
finished
and added. More data, more trivia, more info, and I'm working on
the
code for KUROKO...I'll get it, I promise!
(12/14/94)
3.4 = Why so quick to update? THE CODE TO PLAY AS KUROKO! I wanted
everybody out there to get this as quick as possible, so here it
is.
Kuroko code is the only main addition, plus minor spelling errors
and
such.
(12/19/94)
4.0 = Just a minor update. Taunts are added, as well as a few
bits and pieces here and there. The next version will be split
into
necessary parts. Hey...hey Galen. Hey...hey, over here! Over
here
for a CHAM CHAM picture? HEY!?!
(2/27/95)
5.0 = Hi! I'm Scott Fujimoto, the guy who did the final revision to the
SS1
FAQ. Yes, I couldn't help but edit this one too! Changes include
adding all normal attacks, identifying all attacks that hit low,
tick off damage, etc, notes on some Special Moves, adding complete
backgrounds to all the characters, revising all the quotes and
endings, and various minor corrections and updates.
(3/10/95)
5.2 = A few additional notes and corrections were added after I posted
the TAPFAQ to rec.games.video.arcade. This version is the one
archived in the ftp directories.
(6/1/95)
6.0 = Was about to release this, but then new info starting coming in...
(8/25/95)
7.0 = The big addition here is the pose information, plus many other
corrections and additions. This is probably the last version, so
enjoy!!
(9/13/95)
8.0 = Shawn Holmes returns! Last version? NEVER! I didn't call it
a TAPFAQ for nothing. Now, equipped with a ton of info to
translate, version 8.0 of the TAPFAQ includes new, never before
found bugs, more in-depth techniques of beating Mizuki with
each character, plus loads of info, from combos, to jumping
distances, to a new Kuroko move. Give it a read!
(12/27/95)
8.1 = Shouldn't I be working on the SS3 TAPFAQ? I am! But, got one
last nifty addition for this version...check out Ukyou's huge
apple in Strange But True...
--------------------------------------------------------------------------TO DISCOURAGE CHALLENGERS
If you push your own Player Start button during a CPU game, the
flashing
sign on the other side will change to "No Challenger is Acceptable."
Apparently, people STILL can join in if they want to, but this sign
politely tells them not to.
--------------------------------------------------------------------------THE BLOOD CODE!!
For those of you who own the cartridge at home for your NEO GEO, and
have not had your system modified to have blood and fatalities, fear not!
You can make that green stuff go away by simply going to the options
menu,
selecting "Japan" as the country, then exiting. After that, go back
directly into options, and select "USA" as the country. Voila, English
text and red blood/full fatalities!
--------------------------------------------------------------------------HOW TO GET UNLIMITED POW
In the manual of the home SS2, there is mention of an option that allows
for unlimited POW, yet when many players go into the option menu, it
isn't
available! Because of the vagueness of the manual, not many people know
how to do it. Here's clearing up the vagueness for you:
1.
2.
Slash
= A or B or AB (rising strengths, A weakest)
Kick
= C or D or CD (rising strengths, C weakest)
Dash
= a quick FORWARD FORWARD on the joystick
Retreat = a quick BACK BACK on the joystick
Lie Down = to avoid projectiles, a quick DOWN DOWN on the joystick
Roll -> = a quick DOWN RIGHT, DOWN RIGHT on the joystick
Roll <- = a quick DOWN LEFT, DOWN LEFT on the joystick
Taunt 1 = A + C (good distance from opponent)
Taunt 2 = B + D (good distance from opponent)
Hop away = B + C (also cancels taunt at any time)
Hop up
= FORWARD + BC (also cancels taunt at any time)
Retreat and Run = Retreat + FORWARD
Dash and Roll = Dash + DOWN RIGHT
--> To catch your opponent's sword while you are disarmed, perform the
motion: O/ | \
-O
O O O
--> The following characters can Triangle Jump: Galford, Hanzo,
Earthquake, Nakoruru, Cham Cham, Gen-an, and Mizuki
To triangle jump, jump to the edge of the screen, then push the
joystick in the opposite direction.
--> The following characters can crawl back and forth: Gen-an, Wan Fu,
and Kyoshiro.
--> Most characters can interrupt their normal Bs with Special Moves.
Some
can interrupt their ABs as well, even if they totally miss their
opponent. These characters are noted separately.
--> Running Attacks: different characters do different B or AB attacks
if the buttons are pushed while running. The attacks come out
regardless of the distance of the opponent.
Far B/Far AB -- Charlotte, Ukyo, Hanzo
Far B/Close AB -- Genjuro, Kuroko
Close B/Far AB -- Nakoruru
Close B/Close AB -- Haohmaru, Wan Fu, Kyoshiro
Crouch B/Close AB -- Jubei, Cham Cham, Gen-an
Close B/Crouch AB -- Sieger, Earthquake
Crouch B/Far AB -- Nicotine
--------------------------------------------------------------------------The introduction has been gracefully translated from the original
Japanese
by Kenichiro Tanaka.
Quotes: B -- Quote at beginning of game.
Damage:
Weapon
Fire
Lightning
(no label)
--->
--->
--->
--->
caused
caused
caused
damage
handed attacks
Throws: Ground throws are performed by being right next to the opponent,
and pushing towards them while pushing a button.
Air throws are performed by being right next to an air opponent,
then pushing DOWN while pushing a button.
Hanzo and Galford have special throws which are performed by
completing the move while next to an opponent.
Throws CANNOT be blocked!
Hidden Moves: Certain characters have hidden moves not listed in the
manual.
Why all the characters didn't get these moves is debatable, but oh
well...
Super Deformation Moves: Changes your character into a doll-like version.
You cannot move or attack normally, and you cannot be thrown. You CAN be
hit. You return to normal if 1) you perform a Special Move, 2) you are
hit,
3) you do a double-tap move, 4) after about 10 seconds have passed.
Taunts: Taunt by pushing both buttons and holding them down until the
taunt
comes out. You can't just push the buttons quickly. Also, you can't do
the
taunt while right next to your opponent. You get out of a taunt when you
do
a Special Move, double-tap move, or you get hit.
Power Specials: Can be done only when you are powered up, according to
the
POW Gauge. If your Power Special hits, your opponent's weapon is broken,
UNLESS you get hit at the same time. If that happens, both players take
damage, but you don't follow through with your attack and you don't break
your opponent's weapon!
Poses: You can select what pose your character does after he/she wins!
After
defeating your opponent, if you hold your joystick in a specific position
(i.e. up, down, left, or right) until his/her name is called, he/she will
do a specific pose.
--------------------------------------------------------------------------"Time has passed since the last trouble. New battles are going to
start now, again."
--------------------------------------------------------------------------The Sake-Drinking Swordsman of Samurai Shodown
HAOHMARU
"Haohmaru, do not get involved with demons." The warnings of Nicotine,
his
master, could not stop Haohmaru. That day, Haohmaru drank with his master
for the first time in a while and set out on a journey--to find the demon
that was after his soul. "Shurado,* huh? This should be interesting."
A -- Hilt Butt
B -- Down Slash
AB -- Up, then Down Swing
Crouching
A/B -- Low Slash *
AB -- Upward Swing
C/D -- Crouch Kick
CD -- Slide
Jumping
A/B -- Side Slash
AB -- Down Swing
C/D -- Down Kick
CD -- Down Kick
--------------------------------------------------------------------------Cyclone Slash
| Throws whirlwind that catches enemy, and
(Ougi Senpuuretsuzan)
| lifts him/her into the air, dropping
| \ -O + Slash
| for damage. Note: use kick instead of
O O
*! | slash to fake this move.
--------------------------------------------------------------------------Crescent Moon Slash
| Performs a vertical leap with sword
(Ougi Kogetsuzan)
| extended to cut enemy for weapon damage.
-O / | \ + Slash
|
O O O
*! |
--------------------------------------------------------------------------Ougi Resshin Zan
| Leaps upward, and twirls, bringing
| sword down in a flash of energy
-O | \ + Kick
| hit for weapon damage.
O O
*! |
--------------------------------------------------------------------------Sake Attack
| Swings out bottle of rice wine to hit
(Sake Kogeki)
| for damage, and also deflect any
| / O- + A
| projectile attack back at opponent.
O O
|
--------------------------------------------------------------------------Throws:
AB or B
Slam opponent onto ground
CD or D
Backflip toss
--------------------------------------------------------------------------Hidden Move:
Kogetsuzan Rush
| Leaps into the air doing seven
(Tempa Fuuzin Zan)
| consecutive Kogetsuzans hitting
for
\ O- / | \ -O O- | / + BC
| weapon damage.
O
O O O
O O
***! |
--------------------------------------------------------------------------Super Deformed Transformation:
-O \
|
/ O- -O O- + B
O O O
--------------------------------------------------------------------------Taunts:
1.
2.
3.
AC: Puts arm inside gi, sword over shoulder, "Doshita, doshita!"
BD: Drinks sake, wipes mouth, says "Umeh!" ("that feels good!")
AC(weaponless): Puts hand on belt, waves to opponent, "Doshita,
doshita!" ("What's wrong?")
4. BD(weaponless): Same as 3.
-------------------------------------------------------------------------Power Special:
Flame of the Conqueror
| Strikes with full AB attack weapon
(Tempa Seikouzan)
| range, creating a blow of
-O \ | / O- -O + A
| concussive energy that hits for
O O O
*! | breaking damage.
---------------------------------------------------------------------------
Poses:
-
AB -- Rolling Slash #
C/D -- Crouch Kick
CD -- Thrust Kick **
Jumping Diagonal
Jumping Straight
O O O
|
--------------------------------------------------------------------------Kamui Ryuse
| Twirls around, whipping cloak out to
| create shield that reflects projectiles
| / O- + Slash
| back at opponents, as well as
inflicting
O O
* | minor damage.
--------------------------------------------------------------------------Throws:
B
AB
D or CD
AB (without weapon)
Two-handed toss
Sit on top of opponent and stab
Climb and triple kick
Climb and slap opponent repeatedly
Air Throw
B or AB
Toss opponent onto ground
--------------------------------------------------------------------------Hidden Move:
Apefuchi Kamui Rymuse
| / O- -O \ | / O- + D
O O O
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Tightens bow in hair, "Yos!"
2. BD: Stretches provocatively.
3. AC(weaponless): Same as 1.
4. BD(weaponless): Same as 1.
--------------------------------------------------------------------------Power Special:
Irusuka Yatoro Lise
| Glowing, sends bird down, and if
-O O- / | \ -O + A
| successful, five more birds hit
O O O
* | opponent for breaking damage.
--------------------------------------------------------------------------Poses:
- Yos:
- Cape
("That
- Bird
and turned into a ball of energy which dissipates over the forest,
cleansing
it. Her weapon falls to the ground where she had been standing.
Scene changes to her background. Her mother, father, sister, and
Mamaha
all look sad as they view her lonely sword. But as her sister speaks to
the sword, it glows, saying "This is Nakoruru's voice..." The scene
fades
to a beautiful airbrushed painting of an angelic Nakoruru speaking from
beyond. She says, "Please don't cry...My soul will always be here as a
guardian of nature. From now (on), you have to fight to protect them."
The scene fades back to the family, and Nakoruru's sister stands up and
says, "I understand...Nakoruru."
--------------------------------------------------------------------------The Nakoruru Horoscope:
If you play as Nakoruru, you:
- are a fast sonofabitch
- prefer standing up for the little people
- treat animals with respect, and beat the hell out of people who don't
--------------------------------------------------------------------------The Ninja Master of the Shadows
HANZO HATTORI
After defeating Amakusa, Hanzo was able to retrieve his son's body. But
his
soul still wandered the land of the demons, as before. One day, Hanzo
learned that he could liberate all these wandering souls if he defeated
the
ruler of the demon world. "Son, I will ressurect your soul."
B: "Now I shall avenge you, my dear son."
BM: "I can see your look of destiny on your face."
AM: "Whether to heaven or to hell, anything is decided by destiny."
BV: "The same as me! What magic made you?"
AV: "Both you and I live as Ninja. You should always be ready for
death."
IJ: "I will save my son's soul at any cost!"
"How mysterious and dubious the guy is!"
F: "It's time to (have a) shodown, my son."
"Go back into the darkness!"
Background: Based on Hattori Hanzo Masashige.
Weapon: Ninjato
Full of: Shurikens
Occupation: Ninja
Nationality: Japan
Jumping ranges: Forward : X=10, Y=9
Backward : X=-8, Y=9
Up
: Y=7
Voice: Toshimitsu Arai
Notes: His sons names are Kanzo and Shinzo, and his wife is Kaede.
In SS1, Shinzo's body was possessed by Amakusa. At the end,
Amakuza was sealed away, and Hanzo believed that his son was
lost as a consequence. However, when Amakusa has a change of
heart in SS2, he is either destroyed or banished from Shinzo's
body by Mizuki.
Hanzo is leader of the Iga ninjas, which fits with the historical
record.
BATTLEFIELD -- THE SUNSET
(Dewa, Yamagata)
--------------------------------------------------------------------------Standing Far
Standing Close
A -- Side Slash
B -- One-Handed Down Slash
AB -- Somersault Slash #
C/D -- High Kick
CD -- High Spin Kick
Crouching Far
Crouching Close
CD -- Tumbling Kick **
Jumping Forward
Jumping Other
(Mozu Otoshi)
| air, dropping back down onto
opponent's
-O | \ + Kick
| head, now hitting for fire damage.
O O
|
--------------------------------------------------------------------------Ninja Multiplier
| Splits into two "shadows", to confuse
(Kage Bunshin)
| opponent, reappearing at FAR LEFT for
A
-O O- / | \ -O + A or B
| and FAR RIGHT for B.
O O O
|
--------------------------------------------------------------------------Ninja Dragon Fire
| Smashes fist into ground, creating a
(Bakuenryu)
| hopping snake of fire that blasts
opponent
-O \ | / + Slash
| for fire damage.
O O O
* |
--------------------------------------------------------------------------Throw:
B or AB
D or CD
Ground slam
Slam and stab
Air Throw:
B or AB
Grab and slam opponent onto ground
--------------------------------------------------------------------------Stealth
| Turns invisible after chuckling, reappearing
(Kage Mai)
| only to perform moves. Full reappearance
-O O- -O O- -O O- | + BCD | occurrs when opponent touches, or after
O
| 10-12 seconds.
--------------------------------------------------------------------------Super Deformed Transformation
-O O- -O O- -O O- | + A
O
--------------------------------------------------------------------------Taunts:
1. AC: Cracks knuckles, "Hmmph! Koi!"
2. BD: Waves opponent to "come here" and chuckles.
3. AC(weaponless): Same as 1.
4. BD(weaponless): Same as 1.
--------------------------------------------------------------------------Power Special:
Squeeze of Heaven
(Temma Rimetsu)
-O \ | / O- -O + D
O O O
--------------------------------------------------------------------------Poses:
-
Then, perform a
Shinzo wakes up to find Kaede has collapsed. "Mom!" Just then Kanzo
and
Hanzo phase in. Kaede asks, "How is Shinzo, dear." "Don't worry, he's
ok,"
replies Hanzo. Kaede can barely respond "...that's...good..." then dies.
"Mom!" cries Kanzo.
The scene shifts to the three on the rocky ledge. Hanzo says in as
stoic
a voice as he can muster, "The life of a ninja is much harder than you
think... Get over the sadness and be honorable ninjas. Train yourself!"
Kanzo and Shinzo then phase out, and Hanzo disappears last in a puff of
smoke.
--------------------------------------------------------------------------The Hanzo Horoscope:
If you play as Hanzo, you:
- Enjoy kicking the royal bejeezers out of bad SS2 players
- Are sneaky, underhanded, quick, and generally ALWAYS successful
- Think it's "funny" that you happen to have one of the most powerful
moves in the game
--------------------------------------------------------------------------The San Francisco Surfer Ninja
GALFORD
There had been a noticeable increase in crime recently. Getting
suspicious,
Galford investigated a group of related incidents and found that dark
shadows from the demon world were causing those with weak hearts to
commit
crime. "Let's go Poppy! We have to kill these demons!"
B: "Let's go and defend the justice, Poppy!"
BM: "Hey! Do you like to challenge my American ninjutsu?"
AM: "Well, I was nearly defeated. Eh, Poppy? 'Woof, woof.'"
BV: "Oh, you also use ninjutsu? OK, let's fight!"
AV: "Even if you are like me, you are only my copy. You can't fight
against me."
IJ: "The evil air is felt clearer and clearer!"
"What a kind of man is he?"
F: "Here we go Poppy. Time for (a) shodown!"
"Taste my sword of justice!"
Notes: No correlating material can be found for Galford, as ninjas didn't
even begin to appear in North America, secretly until the early
nineteenth century.
Also, California was not a state at the time of SS1, and the San
Francisco portrayed here belongs more properly in the mid-to-late
19th century.
Weapon: Ninjato
Full of: Doggy bones
Occupation: Ninja
Nationality: U.S.A.
Jumping ranges: Forward : X=10, Y=9
Crouching Far
Crouching Close
CD -- Tumbling Kick **
Jumping Forward
Jumping Other
Rush Dog
: Use Slash
* | Dog rams opponent with head for
damage.
Machine Gun Dog : Use C
* | Dog strangles opponent at neck.
Dog Drop
: Use D
*H | Dog disappears, drops from sky.
--------------------------------------------------------------------------Shadow Copy
| Splits into two "shadows", to confuse
| opponent, reappearing at FAR LEFT for A
-O O- / | \ + A or B
| and FAR RIGHT for B.
O O O
|
--------------------------------------------------------------------------Head Replicator Attack
| Disappears and is replaced by a piece
(Log Trick)
| of wood, while true form drops
When struck with weapon,
| above opponent, striking with weapon
press B,C, and D together
H | extended for damage.
--------------------------------------------------------------------------Rear Replicator Attack
| Disappears and drops from above with
(Ninja Drop)
| weapon extended to strike for weapon
-O \ | / O- + BCD
| damage.
O O O
H |
--------------------------------------------------------------------------Throws:
B or AB
D or CD
Ground slam
Slam and stab
Air Throw:
B or AB
Grab and slam opponent on ground
--------------------------------------------------------------------------Hidden Move:
Ninja Cloak
| / O- -O O- + C
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Waves finger in "tsk tsk tsk" motion. Poppy yawns.
2. BD: Shakes head and shrugs in disbelief. Poppy yawns.
3. AC(weaponless): Same as 1.
4. BD(weaponless): Same as 1.
--------------------------------------------------------------------------Power Special:
- Stand one character length away. Perform Mega strike Dog while being
hit, and quickly hit BCD. As you reappear, and Poppy is still beating
up your opponent, just as Poppy is ready to shoot off the screen, strike
with AB. (multiple hits)
- Perform Mega Strike Dog.
attacking.
(multiple hits)
*note* The last two combos appear to only work on some versions of SS2.
They may not work with yours.
--------------------------------------------------------------------------Notes: Galford can triangle jump.
Multiple Images--if your opponent slashes at the wrong image, a
bomb
will appear. After a short delay, it will cause an electrical
explosion hitting a nearby opponent who is not blocking. Kicks and
most Special Moves do not set the bomb off, although "slashing"
Special Moves will.
Galford normally can't attack while Poppy is doing a prolonged
attack, namely the Maul Dog or Mega Strike Dog. However, for six
characters, Galford CAN attack to do extra damage while Poppy is
mangling his opponent! He can do this against: Genjuro, Gen-an,
Kyoshiro, Wan Fu, Earthquake, and Kuroko. Galford can either run
forward and AB his opponent, or do a ninja drop RIGHT after the
dog
hits. Note that while he can perform these moves against ANY
opponent, the attack won't hit them unless they are one of
the six listed above.
--------------------------------------------------------------------------Ending:
Galford and Poppy are in the forest. "We made it, Pop!" says Galford,
but
then Poppy starts barking at something. "Who is she?" says Galford, and
they run off
They find Nakoruru lying on the ground with Mamaha perchd on her,
panting.
Poppy howls, and Galford shouts, "Nakoruru!" Mamaha flies up, waking
Nakoruru. The two face each other rather bashfully. "Galford..." "I was
worried about you..." Galford replies. "Galford, I..." but before
Nakoruru
can finish her sentence, a red light permeates the forest. The two go
into
guarded stances, as Galford exclaims, "!" Then, Nakoruru jumps on
Mamaha.
"Something evil is still destroying nature. I have to go," she says as
they
lift up. "My God!" Galford exclaims, and he and Poppy run off.
The scene shifts to Galford and Poppy on the rocky ledge, looking at
Nakoruru who is on a faraway ledge. "Nakoruru!" shouts Galford, but
suddenly Nakoruru is "beamed up" in a pillar of light. As Galford watches
her become transformed into a shining sphere, he shouts "No! No! NOO!"
But
A -- Elbow
B -- Side Swing
AB -- Short Pillar Slam #
Crouching Far
Crouching Close
A -- Punch
B -- Low End Thrust *
AB -- Low End Swing *
C -- Crouch Kick
D -- Medium Kick **
CD -- Roundhouse
A -- Elbow
B -- Side Swing
AB -- Side Swing then Short Slam #
Jumping Other
Jumping Back
CD -- High Kick **
A -- Pillar Shield
B -- Down Swing
AB -- Down Swing
AB -- Side Swing
C -- Down Kick
D -- Butt Drop
CD -- Somersault
--------------------------------------------------------------------------New Confucious Thunder Bomb
| Jumps into the air, hurling weapon
towards
(Shin Kikou Bakutenhoh)
| the ground, creating a huge explosion
upon
| / O- + Slash
| impact, hitting for fire damage. Note:
The
O O
**! | AB will NOT cross-over, unlike SS1.
--------------------------------------------------------------------------Confucious Slash
| Leaps into the air, pillar raised,
(Kikou Senpuu Geki)
| striking for fire damage.
-O | \ + Slash
|
O O
*! |
--------------------------------------------------------------------------Exploding Confucious
| Begins banging head against pillar,
which
(Benpatsu)
| decreases energy but boosts POW, to
help
| / O- + CD
| perform POWER SPECIAL more quickly.
O O
*! | Note: If your opponent touches the
pillar,
| / O- -O + D
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Pretends to perform AB attack, then yells "HA!"
2. BD: Twirls pillar and spits to the side.
3. AC(weaponless): Spins arm and yells "HA HA!"
4. BD(weaponless): Same as 3.
--------------------------------------------------------------------------Power Special:
Wrath of God Blowout
| Creates a gigantic Thunder Bomb which
(Shin Kikou Dai Bakuten)
| creates an upward explosion, hitting
-O O- / | \ -O + B
| for fire and breaking damage. Note:
This
O O O
**! | move DOES cross-over.
--------------------------------------------------------------------------Poses:
-
Unarmed Win:
Fists
Fold
Fists
Fold
--------------------------------------------------------------------------Combos:
- Standing close AB, Confucious Slash (3 hits)
- Jumping AB, Confucious Swipe (2 hits)
- Jumping AB, Confucious Slash (3 hits)
- Jumping CD, Crouching CD (2 hits)
- Jumping (up) CD, Crouching AB (2 hits)
- In corner, Wrath of God, Crouching CD (unknown hits)
--------------------------------------------------------------------------Notes: Wan Fu can crawl.
Wan Fu's close, double-hitting ABs can be interrupted.
Wan Fu's Confucious Swipe can twirl him past projectiles without
getting hit if timed correctly. Time it so that he goes into his
second swing by the time a projectile passes through him and he
will swing around it.
---------------------------------------------------------------------------Ending:
Wan Fu stands in the forest, arms crossed, and laughs. He says,
"Rubbish! It's not much of what I expected." He then just keeps on
standing...and standing... When he realizes you won't go away, he
scowls and suddenly his close-up picture fills the screen. "I know you
are expecting the ending, but there is no ending to my story. THIS IS MY
MESSAGE TO ALL OF YOU CONTENTED WITH COMMON ENDINGS!"
He then throws the pillar at you, and the fire fills the screen.
The end.
--------------------------------------------------------------------------The Wan-Fu Horoscope:
If you like to play as Wan-Fu, you:
- Have a tough exterior, but really just want to carve sculptures
- Are a pyromaniac at heart
- Have a weenie voice, but pummel people who laugh
--------------------------------------------------------------------------The Silent Swordsman of the Night
UKYO TACHIBANA
The demon flower that Ukyo found was not the perfect flower he sought. "I
do not know if this is true, but the perfect flower blooms in the center
of
the demon world." After hearing those words from an old scholar in the
country of Musashi, Ukyo set off for the demon world again, despite his
illness. "...I must...hurry..."
B: "....."
BM: "......"
AM: "...I...win..."
BV: "...resemble me.....handsome, just (as) I've thought..."
AV: "...To cut a same face......feel bad..."
IJ: "....."
"....."
F: "...Finally.....I've found it out..."
"....."
Background: Based on Sasaki Kojiro Genryu, Haohmaru's urbane rival.
Weapon: Iaito
Full of: Apples
Occupation: Iaidoka
Nationality: Japan
Jumping Ranges: Forward : X=3, Y=6
Backward : X=-4, Y=3
Up
: Y=5
Voice: Eiji Yano
Notes: His girlfriend is Kei Odagiri. He is dying from tuberculosis.
Kei can be seen by the nearest torii. If Ukyo wins, she comes out
to support him. If he loses, she covers her face.
THE GAIRYU ISLE -- NIGHT
--------------------------------------------------------------------------Standing
A -- Scabbard Swing
B -- Side Slash
AB -- Up Slash
C -- Mini Slide *
D -- Medium Slide *
CD -- Full Slide *
Crouching Far
A -- Side Slash
B -- Side Slash
AB -- Diving Slash # *
C -- Foot Shuffle
D -- High Kick **
CD -- High Kick **
Crouching Close
B -- Overhead Slash
AB -- Scabbard Swipe then Overhead Slash
Jumping Diagonal
Jumping Straight
A -- Side Slash
B -- Side Slash (far) @
AB -- Angled Down Slash
C/D -- Side Kick
CD -- Double Side Kick
AB -- Side Slash
Snowfall Slash
| Throws apple out and draws sword,
(Hiken Sasame Yuki)
| repeatedly striking both it, and the
| / O- + Slash
| enemy, for weapon damage. Note: Use kick
O O
**! | instead of slash to fake this move.
--------------------------------------------------------------------------Swallow Swipe attacks (Tsumabe Gaeshi)
For all:
A -- Swallow rises
B -- Swallow travels horizontally for a while, then rises
AB -- Swallow travels horizontally
| / O- -O \ -O + B
O O O
O
--------------------------------------------------------------------------Taunts:
1. AC: Polishes, twirls, and sheathes sword.
2. BD: Drops to one knee, coughs.
3. AC(weaponless): Writes poetry on fuda, says "Mmmm".
4. BD(weaponless): Same as 3.
---------------------------------------------------------------------------
POWER SPECIAL:
Swallow Super Slash
| Tosses an apple, performing multiple
(Tsubame Roku Ren)
| Swallow Swipes which repeatedly hit
-O O- / | \ -O + AB
| opponent for multiple hits of
O O O
*! | breaking damage.
--------------------------------------------------------------------------Poses:
-
Armed Win:
Unarmed Win:
Up: Slice
Dissed
Down: Posse
Sleeve
Left: Slice
Dissed
Right: Kei
Dissed
--------------------------------------------------------------------------Combos:
- Close Crouching C, Standing A, Teleport Slash with A (3 hits)
- Jumping AB, Swallow Swipe AB (2 hits)
- Jumping AB, Standing Close AB, Teleport Slash with AB (4 hits)
--------------------------------------------------------------------------Notes: Only the trailing image in Ukyo's AfterImage Attack can be hit.
That is the "real" Ukyo; the rest of them (including the lead
slashing one) are only images and cannot be hit. If you try to
hit them, Ukyo will hit you first. Note that the real Ukyo only
catches up to the lead image as it is slashing.
Ukyo's standing AB can be interrupted with an AI Attack, but it
must be done immediately if he misses his AB. If he hits, there
is more time to register the AI Attack afterwards.
Hold down C, then do Ukyo's Power Special, and he will toss out
a BIG apple before leaping into the air. No effect on the move
itself, though. It just looks cool. :-)
--------------------------------------------------------------------------Ending:
Ukyo awakes in a forest. "...Oh God! Kei?"
Kei is standing on the rocky beach of Gairyu Isle. "Ukyo?" She
notices
flowers floating down. "What's this? Flowers of snow..."
Ukyo is standing in darkness, carving an ice sculpture of Kei using his
Snowfall Slash move. Flowers of ice fly off the screen.
Fade back to same scene. A much older Kei is talking with a little
girl.
"And that is why, on this one day every year, snow flowers fall." The
little girl says, "Is that true, grandma?" She says, "Yes...see?" Snow
flowers begin to float down once more. The excited girl says,
"Grandmother,
I see them! Snow flowers!" As the scene fades to darkness, Kei whispers,
"Thank you, Ukyo."
--------------------------------------------------------------------------The Ukyo Horoscope:
If you like to play as Ukyo, you:
- Are one strong bastard, but don't like to brag about it
- Are a real ladies man, but turn them off with all that "coughing up
blood"
stuff
- Don't have a lot to say, but speak volumes, or some such junk
--------------------------------------------------------------------------The Kooky Kabuki Master
KYOSHIRO SENRYO
"The soul of your 'techniques' are mine!" With that, one of his own
servants attacked Kyoshiro. He was possessed by a demon. Kyoshiro nimbly
evaded the attack and destroyed the demon. "You want my soul? Come and
get
it if you can!"
B: "My Kabuki spirits'll beat the evil king!"
BM: "Go through the real beauty of 'Kabuki' by your death!"
AM: "Fight like (you) dance, and win. That's the soul of Kabuki!"
BV: "You can't behave like me, even if you imitate my costume!"
AV: "What a deplorable 'Kabuki'! Commit 'Harakiri'!"
IA: "Hey you, do you have something to say?"
"He's awakened!"
F: "It's time for the final act!"
"I'm dying to dance a Kabuki with (a) demon!" (poor choice of words)
Background: Based on Nemuri Kyoshiro, a movie character.
Weapon: Naginata
Full of: Fans
Occupation: Kabuki actor
Nationality: Japan
Jumping Ranges: Forward : X=5, Y=9
Backward : X=-7, Y=10
Up
: Y=9
Voice: Atsushi Maetzuka
Notes: If Kyoshiro hits with his Power Special, clapping erupts from
the audience.
EDO -- THE KABUKI STAGE
--------------------------------------------------------------------------Standing Far
Standing Close
A -- Twirl Pole
B -- Thrust
AB -- Downward Swing
C/D -- Stand Kick on Pole
CD -- Rotate Kick on Pole
Crouching Far
Crouching Close
A/B -- Thrust
AB -- Thrust
C/D -- Crouch Kick
CD -- Roundhouse
Jumping Diagonal
Jumping Straight
Spear toss
D
CD
B (unarmed)
Hair toss
Hair strangle
Hair toss
/ | \ -O O- + D
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Squats, pulls out fan.
2. BD: Pulls out pipe, takes a puff.
3. AC(weaponless): Same as 1.
4. BD(weaponless): Same as 1.
--------------------------------------------------------------------------Power Special:
Aragotoshi Kyoshiro "Chiniku-no mai"
(Flesh Flail Dance of Kyoshiro) | Spins across floor, creating large
flames
-O O- / | \ -O + C
| that burrow into opponent, hitting for
O O O
**! | fire and breaking damage.
--------------------------------------------------------------------------Poses:
- Fan Flourish: Kyoshiro goes into his jacket and pulls out a fan. The
color, ranging from white to red, depends on Kyoshiro's rage gauge.
- Pole Spin: Kyoshiro spins his pole around his head, plants his foot,
and pivots around. He says, "Tenbatsunari." ('This is heaven's punishment
(for your crimes).')
- Exit Stage Right: Kyoshiro does the Pole Spin and bounces off the
stage.
He says, "Uchitottari," ('I have killed him/her.')
Armed Win:
Unarmed Win:
Up: Pole Spin
Pole Spin
Down: Exit Stage Right
Fan Flourish
Left: Pole Spin
Pole Spin
Right: Fan Flourish
Pole Spin
--------------------------------------------------------------------------Combos:
- Crouching close C, Kabuki swirl (2 hits)
- WEAPONLESS: Crouching close A, Kabuki swirl (2 hits)
- Crouching close A, Kaiten Kyokubu (2 hits)
- Crouching close AB, Chobi Jishi (2 hits)
"Ok."
"The evil king is me!"
F: "The evil king? I'll get you at any cost!"
"So I said I'm the king of evil!"
Background: Gen-An is probably a bakemono (Japanese goblin)
Weapon: Metal Claw
Full of: Skulls
Occupation: Sorcerer
Nationality: Underworld
Jumping Ranges: Forward : X=5, Y=8
Backward : X=-5, Y=7
Up
: Y=6
Voice: Eiji Yano
Notes: His wife's name is Azumi. Dunno what his kids' names are. For some
reason, Gen-An is beginning to imitate Haohmaru a lot.
There is an alien (from the movie ALIENS) boiling in the giant
pot!
If Gen-An loses, the goblin on the left falls down, while the
goblin
on the right has a grim look on his face.
Despite his surname, Gen-An bears no relationship to Mai. (Thank
goodness!)
DEVIL'S ISLAND -- DINNER (hee hee hee)
--------------------------------------------------------------------------Standing Far
Standing Close
A/B -- Claw Thrust
AB -- Lunging Forward Slash #
C/D -- Side Kick
CD -- Backflip Kick
Crouching Far
Crouching Close
Jumping
A -- Claw Swipe
B -- Upward Forward Slash
AB -- Downward Circular Slash
C -- Knee Thrust
D -- Side Kick
CD -- Somersault
--------------------------------------------------------------------------Poison Cloud Puff
| Exhales a thick, purple cloud of poison
(Doku Fubuki)
| that hits for damage, plus if opponent is
| \ -O + Slash
| on ground, opponent is temporarily
O O
* | stunned, and falls down.
| / O- -O \ | / O- + C
O O O
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Laughs nastily.
2. BD: Lowers weapon, blinks.
3. AC(weaponless): Picks hair out from head and looks at it.
4. BD(weaponless): Same as 3.
--------------------------------------------------------------------------Power Special:
Magic Diving Claw
| Rushes forward emitting blue sparks,
and
(Madou Diving Claw)
| leaps, driving claws in stomach, and
twirling
-O \ | / O- -O + AB
| fury, hitting for breaking damage.
O O O
*! |
--------------------------------------------------------------------------Poses:
- Catch: He tosses his claw in the air and catches it on his hand (like
Haohmaru)
- Scratch: Same as Catch, but he misses and scratches his posterior
- Bow: Plants his claw and bows (like Haohmaru)
- Kids: Gen-an's kids climb out of his hump
- Digu: Spins around three times and says 'Digu'
- Yosh: Blinks, bows, and says 'Yosh' ('Ok') FUNNY!
First and Second Armed Win:
First and Second Unarmed Win:
Up: Catch, Scratch
Digu, Digu
Down: Kids, Catch
Digu, Yosh
Left: Catch, Scratch
Digu, Digu
Right: Scratch, Bow
Digu, Digu
--------------------------------------------------------------------------Combos:
- INFINITE COMBO:
until
dead)
- Jumping (up) close AB, Standing AB, Slaughter house tumble (3 hits)
- Jumping (up) close AB, Standing AB, Blood grip (4 hits)
- Jumping (up) close AB, Standing AB, Magic Diving Claw (4 hits plus
weapon destroyed)
--------------------------------------------------------------------------Notes: Gen-An is the only character in the game who can BOTH triangle
jump and crawl. Isn't he talented?
----------------------------------------------------------------------------Ending:
Gen-an does the pose where he throws up his claw and it lands on his
hand.
He turns his head and says, "Don't make me laugh. I'm the evil king.
Well,
who will be my next game?" He then leaps off.
Then the scene goes back to his stage. He is standing there about to
fight
TODO from AoF. Gen-an hisses, "Kill! Hate! Live up to your anger!" to
which
Todo replies, "Hmph! You inexperienced...you are not my...Hey!" as Azami
suddenly rushes between them.
"Azami!" "Stop doing such things please, my darling!" pleads Azami.
Gen-an turns his back: "Ha! The evil king has no place for women!" But
then
his kids leap out of his clothes. (one of them lands on Todo's back!) The
son says, "Let's go home, Dad. Mom is with baby...I want to have dinner
with
everyone." Gen-an lowers his head. "...All right." "Yey!" says his son.
As the scene fades to black, Todo remarks, "Nice story!"
ONE YEAR LATED (sic)...
Azami is holding a normal-looking baby. Gen-an says, "Oh, good
boy...hey!"
as his kids run past him with his claw. He crawls and rolls around
chasing
them, and the screen freezes as Japanese text appears.
--------------------------------------------------------------------------The Gen-an Horoscope:
If you like to play as Gen-an, you:
- are one ugly mother
- enjoy scaring the hell out of people
- have a thing for Freddy Krueger movies
--------------------------------------------------------------------------The Texan Ninja Bandit
EARTHQUAKE
As usual, Earthquake was thieving when he heard a voice from a demon. He
promised gold if Earthquake killed certain people. Greedy Earthquake
decided to become a servant of this demon... "*Guffaw,* in the end, I'll
kill you as well."
B: "Hee hee, I'll get the king's treasure."
BM: "Hee hee hee hee hee. Aren't you skinny?"
AM: "Oops! I've turned him into mincemeat!"
BV: "Hee hee hee! You'd (be) better on a diet!"
AV: "So I said you should've been on a diet! Hee hee!"
IM: "Give me that treasure!"
"Don't tease me!"
"I'll disregard you!"
F: "Treasure appears at last!"
"Don't disturb me! Get out of my way!"
Background: Texas was not an American state at the time of SS; the
territory
still belonged to the Spanish Empire. Also, neither trains
nor
the Pacific Railway existed at that time, either.
Weapon: Nage Gama
Full of: Turkeys
Occupation: Ninja Bandit
Nationality: U.S.A.
Jumping Ranges: Forward : X=5, Y=9
Backward : X=-10, Y=8
Up
: Y=10
Voice: Masaki Usui
Notes: Earthquake's canyon from SS1 can be seen from the distance.
Earthquake trained under the Koga ninjas, until he dropped out of
ninja school.
TEXAS -- PACIFIC RAILWAY
--------------------------------------------------------------------------Standing Far
Standing Close
Crouching CLose
B -- Swing Blade End
Jumping
A/B -- Swing Blade End
AB -- Belly Crush (when close or jumping back) @
C/D -- Side Kick
CD -- Butt Drop
@ Earthquake swings his blade when he's jumping straight or forward,
unless he's close to his opponent.
--------------------------------------------------------------------------Fat Bound (While Jumping)
| Leaps into the air, crashing down with
| + Kick
| buttocks flattening opponent for
damage.
O
** |
--------------------------------------------------------------------------Fat Chainsaw
| Rolls into a ball, with weapon
extended,
| slicing multiple times, and finishes
with
Press Slash Repeatedly
| a weapon attack, all hitting for weapon
**! | damage.
--------------------------------------------------------------------------Fat Press
| Blows flame into opponent to hit for
fire
| damage.
| / O- + Slash
|
O O
* to *** |
--------------------------------------------------------------------------Fat Replicator Attack
| Vanishes, and drops from the sky,
| attacking with a belly flop to hit for
-O \ | / O- + BCD
| damage.
O O O
H |
--------------------------------------------------------------------------Fat Copy
| Separates into two images, confusing
the
| opponent. A yields FAR LEFT, and B
yields
-O O- / | \ -O + A or B
| FAR RIGHT.
O O O
|
--------------------------------------------------------------------------Throws:
B or D
AB or CD
A -- Hilt Punch
B -- Hilt Punch
AB -- Fierce Close Slash
CD -- Knee Kick
Crouching
A -- Low Slash *
B -- Thrust
AB -- Low Slash, then Thrust * @
C/D -- Crouch Kick
CD -- Double Crouch Kick
Jumping
A/B -- Downward Slash
AB -- Downward Strike
C/D -- Side Kick
CD -- Spinning Side Kick
@ Crouching AB hits low for first slash only. The first slash also
reflects
| / O- -O O- + D
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Sheathes swords, pulls dango from gi, eats it, says
"Kowappamega!"
("Foolish child!")
2. BD: Lowers weapons, sighs.
3. AC(weaponless): Pulls dango from gi, eats it.
4. BD(weaponless): Same as 3.
--------------------------------------------------------------------------Power Special:
Zetsu Suigetsutoh
-O \
| / O- -O + C
O O O
--------------------------------------------------------------------------Poses:
- Sheath: He sheaths swords and laugh
- Tarin: He points sword at opponent, says something, and laughs
- Pose: He strikes a pose and laughs
First and Second Win
Unarmed:
Up: Sheath, Tarin
Pose
Down: Pose, Sheath
Pose
Left: Sheath, Tarin
Pose
Right: Tarin, Pose
Pose
--------------------------------------------------------------------------Combos:
- Jumping D, crouching CD (2 hits)
- Jumping AB, crounching B, Hassohappa (4 hits)
- Standing close AB, Suigetsutoh with AB (2 hits)
- Standing close AB, Nikakkuratoh with B (4 hits)
- Standing AB, Zetsu Suigetsutoh (2 hits and weapon destroyed)
--------------------------------------------------------------------------Notes: Jubei can catch his opponent's weapon with the Shingatoh if the
opponent swings at the same time or right after he does the move.
Midway through the move, Jubei's sword sparkles. After this, Jubei
is vulnerable to attack, even though he holds the same pose. It
also
ONLY counters standing or air swings, not swings, kicks, or
Special
Moves.
For some reason, the first swing to Jubei's low AB can reflect low
missiles! This includes Jubei's Ground Wave, Nicotine's Fire Card,
and Ukyo's Swallow if sent out low. This only works with the first
slash in the AB, and won't work with his low A slash either.
Jubei's standing or crouching AB can be interrupted with a Special
Move. His first slash will only come out, and he'll go directly
into
the Special Move after that.
--------------------------------------------------------------------------Ending:
After defeating Mizuki, we see Jubei in the forest. The guy who tosses
food and bombs during the game runs on to the screen holding the two
Pherenx
stones and asks, "Is this what you are looking for?" Jubei says, "So
this
is what has been causing all of the trouble, toss them to me!" He then
performs his Zetsu Suigetsutoh, shattering the two stones, and the force
of
the blow knocks the delivery man on his butt. The scene then shifts back
to
his home where he is standing outside, arms crossed. The delivery man
runs
back carrying a package. He greets Jubei and Jubei asks him to come in
for
some rest and refreshments, but the delivery man insists that he has to
continue working. Jubei says, "O.K. You are such a workaholic!" The
delivery man runs off, and Jubei says "What a beautiful day!" He laughs
heartily and contently.
--------------------------------------------------------------------------The Jubei Horoscope:
If you like to play as Jubei, you:
- Enjoy laughing at the less fortunate that have fallen (BWAH HAH HAH
HAH!)
- Like the solitude that comes from killing people
- Don't take no shit from nobody
--------------------------------------------------------------------------The Other Rose of Versailles
CHARLOTTE
Charlotte commissioned a mural depicting her victory over Amakusa. The
artist's brush flew, as if he was possessed, and painted the form of a
demon Charlotte had never seen before. "I must destroy Ambrosia,
afterall..."
B: "Has the evil king returned back?"
BM: "To protect the honour of my family, I'll never lose!"
AM: "In France, there is no impolite person like you. It's reasonable
I win!"
BV: "You imitate my distinguished family. I (will) never forgive you."
AV: "Protecting the honor of my family means all to me!!"
IJ: "Where'd you, evil king?"
"Japanese?!?"
F: "Where are you, evil king?"
"Ha!"
Background: Based on Oscar Francois de Jarjayes from the Rose of
Versailles
manga. Note the rose on the tapestry where you fight.
Weapon: Epee
Full of: Roses
Occupation: Knight and Artisan
Nationality: France
Jumping Ranges: Forward : X=2, Y=3
Backward : X=-3, Y=5
Up
: Y=4
Voice: Harumi Ikoma
Notes: Charlotte comes from a distinguished family. Her pigeon's name
is Pierre. She has a slight crush on Haohmaru.
All of the characters in the game can be seen in the mural. Mizuki
appears as a giant skeletal figure on the right.
Crouching Far
Crouching Close
Jumping
A -- Quick Down Thrust
B -- Extended Down Thrust
AB -- Air Triangle Slash
C -- Knee Thrust
D -- Down Kick
CD -- Down Kick
--------------------------------------------------------------------------Splash Fount
| Dashes towards opponent, striking
repeatedly
Press Slash Repeatedly
| with sword, hitting up to three times for
**! | weapon damage.
--------------------------------------------------------------------------Power Gradation
| Leaps vertically, striking ground with
| weapon, creating a long beam of energy,
/ | \ + Slash
| hitting for multiple strikes of weapon
O O O
*! | damage.
--------------------------------------------------------------------------Tri-Slash
| Draws a triangular shaped projectile
| that flies horizontally to hit for fire
-O | \ + Slash
| damage.
O O
*! |
--------------------------------------------------------------------------Throws:
B/AB/D/CD
Falls and throws opponent over shoulder
--------------------------------------------------------------------------Super Deformed Transformation
-O \
| / O- -O \ | / O- + D
O O O
O O O
--------------------------------------------------------------------------Taunts:
1.
2.
3.
4.
A -- Down Elbow
B -- Side Elbow
AB -- Upward Swing
C/D -- Knee
CD -- High Kick
Crouching Far
A -- Down Slash
B -- Side Slash
AB -- Far Down Swing
C/D -- Crouch Kick
CD -- High Kick ** @
Crouching Close
A -- Down Elbow *
B -- Side Elbow *
AB -- Upward Swing *
Jumping Diagonal
A/B -- Angled Side Slash
AB -- Angled Side Slash
C/D -- Down Kick
CD -- Side Kick
Jumping Straight
AB -- Down Slash
| \ -O + Slash (x3)
O O
| / O- -O O- + B
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Taunts opponent with "come here" gesture, says "Sore daki da!"
2. BD: Frog leaps past, and he yields, waving hand to brow.
3. AC(weaponless): Same as 1.
4. BD(weaponless): Same as 1.
--------------------------------------------------------------------------Power Special:
Five Sense Barrage
| Tosses card, lifting opponent to top of
(Gokouzan)
| screen, then leaps and slashes five
-O \ | / O- -O + A
| times with weapon to hit for breaking
O O O
*! | damage.
--------------------------------------------------------------------------Poses:
- Umbrella: Genjuro opens up an umbrella, says "Ahouga!" ("Fool!"),
looks at his frog
- Wine: Genjuro drinks wine from a dish, says a phrase, drops dish
- Smoke: Genjuro takes a puff and puts on his jacket
Armed Win:
Up: Wine
Down: Smoke
Left: Wine
Right: Umbrella
Unarmed Win:
Umbrella
Umbrella
Wine
Wine
--------------------------------------------------------------------------Combos:
- Crouching close C, Standing B (2 hits)
- Crouching close C, Crouching close C, A Kiba, A Tsuno (4 hits)
- Jumping AB, Standing D, A Kiba (3 hits)
- Standing close B, B Kiba, B Tsuno, B Rin (4 hits)
- Jumping D, Standing AB (2 hits)
- Jumping AB, Standing AB (2 hits, 75% dizzy)
- Crouching close AB, Standing AB (2 hits, 75% dizzy)
- A Oukazan, Standing AB (2 hits)
- Jumping AB, Gokouzan (6 hits plus weapon destroyed)
- Crouching close AB, Gokouzan (6 hits plus weapon destroyed)
--------------------------------------------------------------------------Notes: For an AB or close B Sanrensatsu, Genjuro will slide BEHIND his
opponent on his first slash. Thus to block it, an opponent needs
to
block forward. Despite the fact that Genjuro sometimes changes
directions between slashes, the player should do the three slash
moves in the SAME direction, immediately after each other. Also,
a hit opponent can sometimes block the later slashes.
Also, you do not have to use the same strengths for all three
slashes! For instance, you can do an AB, B, A. This is recommended
if you find yourself sliding too far.
--------------------------------------------------------------------------Ending:
Genjuro stands on the rocky outlook. He spots Haohmau below and
says, "Ha, too weak. Oh, he is..." He then jumps down. In the forest,
Haohmaru lies on the ground, wounded. Genjuro leaps in and says, "You
had a hard fight Haohmaru. Now I'll kill you!" Haohmaru replies, "You
bas..." but then Oshizu jumps between them and exclaims, "Stop it! He is
wounded... You should challenge him when he's better." Genjuro responds,
"You are quite right! All right, I will overlook it this time..." and
jumps away.
Genjuro stands in another part of the forest when the frog jumps in. He
looks at it and says "It's you. I'll kill you!" The frog backs off,
afraid. But Genjuro looks away instead, and says, "Have (it) your own
way..." He walks off, and the frog continues to hop as the scene fades.
--------------------------------------------------------------------------The Genjuro Horoscope:
If you like to play as Genjuro, you:
A -- Double Elbow
Crouching Far
Crouching Close
A -- Paw Swipe
A -- Double Elbow
AB -- Upward Slash
B -- Side Slash *
AB -- Short Boomerang Toss *
C/D -- Crouch Kick
CD -- Slide
AB -- Upward Slash
Jumping Forward
Jumping Other
A -- Paw Swipe
B -- Side Slash
AB -- Upward Slash
C -- Knee Drop
D -- Butt Drop
CD -- Somersault
C -- Side Kick
D -- Spin Kick @
CD -- Spin Kick
| / O- -O \ | / O- + C
O O O
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Kneels, scratches ear. Paku Paku beats chest, scratches armpit.
2. BD: Stretches like a cat. Paku Paku beats chest, scratches armpit.
3. AC(weaponless): Same as 1.
4. BD(weaponless): Same as 1.
--------------------------------------------------------------------------Power Special:
Metamolie Animal Attack
| Doubles in size and rushes forward
-O O- / | \ -O + A
| to slam into opponent for breaking damage.
O O O
* |
--------------------------------------------------------------------------Poses:
Wakatta: Monkey yells and Cham Cham says "Wakatta!" ("I understand!")
Dual yell: Both yell
Cham: Cham Cham yells
Monkey: Monkey yells on top of Cham Cham's head
First and Second Armed Win:
First and Second Unarmed Win:
Up: Dual Yell, Monkey
Dual Yell, Monkey
Down: Monkey, Wakatta
Wakatta, Cham
Left: Dual Yell, Monkey
Dual Yell, Monkey
Right: Wakatta, Dual Yell
Dual Yell, Monkey
--------------------------------------------------------------------------Combos:
- Jumping D, Crouching D (2 hits)
- Jumping AB, Crouching CD (2 hits)
- Standing close AB, Ahow Paku Paku (2 hits)
- Standing close AB, Metamolie animal attack (2 hits plus weapon
destroyed)
--------------------------------------------------------------------------Notes: Cham Cham can triangle jump.
Cham Cham's Face Scratcher can sometimes land slightly BEHIND
a blocking opponent, in which case she will hit. The opponent
needs
to block in the opposite direction in this case. However,
calculating
the exact distance when this happens is tricky.
--------------------------------------------------------------------------Ending:
Cham Cham is thrown to the ground with Paku Paku in the forest.
A shaft of light appears, and leaves the Tanjil and Pherenx stones
behind.
Paku Paku grabs the stones and dances with glee. As he dances, a shaft of
light transforms him into Tam Tam (check out Cham Cham's reaction). Tam
Tam
says, "It was your fight, so I asked God to change me into a monkey to
protect you." They are then "beamed" out of there, and back into Green
Hell.
The stones float away, and Tam Tam says "Almighty God has granted you one
wish." Cham Cham thinks, then says, "I would like something to eat...
something delicious!" Fruit starts falling from the sky, and Cham Cham
dances with joy.
--------------------------------------------------------------------------The Cham Cham Horoscope:
If you like to play as Cham Cham, you:
- Are quick, and damn proficient with a piece of wood
- Enjoy being called the cutest thing alive
- Worship Lum and Urd as though they were Gods (well, one is, sort of...)
--------------------------------------------------------------------------Achtung! The Reich Stuff
NEINHALT SIEGER
Sieger, the commander of the most powerful group of knights in Europe,
The
Holy Order of the Knights of the Red Lion, was ordered by Emperor
Heinrich
to destroy, singlehandedly, the demon that had been attacking neighboring
countries. Sieger set out on a jorney, for the good of his homeland. "I
pledge allegiance to our magnificent Emperor."
B: "I defend my country with my fist!"
BM: "Give you my knock for justice!"
AM: "Don't be hateful each other. Love is the best strength."
BV: "We are Knights, each other. Let's fight fair and square!"
AV: "Great match. I'll never forget that fight."
IA: "Don't exploit people's weakness."
"The evil king...it's a very strong enemy!"
F: "My loyalty (will) never lose!"
"Never make a fool of me, demon. Kill you!"
Background: Prosia is probably a mispelling of Prussia. The Knights of
the
Red Lion Knight is a fictitious order.
Note that Emperor Frederick ruled Prussia, not "King
Heinrich".
Also, Prussia was a modern state, not the feudal kingdom that
the game suggests.
Weapon: Mechanical Gauntlet
Full of: Shell casings
Occupation: Knight
Nationality: Prussia
Jumping Ranges: Forward : X=4, Y=3
Backward : X=-4, Y=5
Up
: Y=4
Voice: Kong Kuwata
Notes: When Sieger wins a fight, the King stands up and laughs. When
he loses, the King stands up and mouths the word "No!"
A -- Hammer Fist
B -- Half Gauntlet Uppercut
AB -- Full Gauntlet Uppercut
C -- Side Kick
D -- Knee Thrust
CD -- Interrupted Forward Kick
Crouching Far
Crouching Close
A -- Fist Jab
B -- Gauntlet Uppercut
AB -- Gauntlet Punch
C/D -- Crouch Kick
CD -- Roundhouse
A -- Hammer Fist
B -- Hammer Gauntlet
AB -- Gauntlet Punch
Jumping Diagonal
Jumping Straight
A -- Downward Jab
A -- Side Fist Punch
B -- Hammer Gauntlet
AB -- Downward Gauntlet Smash AB -- Sideways Gauntlet Smash
C -- Side Kick
D -- Downward Kick
D -- High Kick
CD -- Bellyflop
--------------------------------------------------------------------------Wolf Fangen
| Grabs opponent, punches repeatedly, and
(Wolf Fang)
| fires opponent against the opposite side
-O O- / | \ + AB
| of the screen to hit for damage.
O O O
!L |
--------------------------------------------------------------------------Vulcan Weinen
| Attacks with an exploding flaming punch
to
(Vulcan Crying)
| hit for fire damage. Note: Punch A
| \ -O + A repeatedly
| further for "Vulcan Drucken" and further
O O
***! | still for Vulcan Explosion.
--------------------------------------------------------------------------Blitz Jaeger
| Launches onto opponent with a flaming
(Lightning Jaeger)
| bellyflop to hit for fire damage.
-O \ | / O- + Kick
|
O O O
*! |
--------------------------------------------------------------------------Backbreaker Combo
(Note:
Part 1: Tigerkopf
(Tiger Head)
This
| \ -O + C
O O
Part 2: Falkennagel
(Falcon Nail)
| \ -O + B
O O
|
|
|
|
| prepares for...
|
...a punch which launches opponent high
into the air, off screen, hitting for
minor damage. At this point, the
opponent is set up for...
Part 3: Elefantgleid
| ...leaping into the air and catching
the
(Elephant Dance)
| opponent, bringing him/her straight
down
-O \ | / O- + A
| onto shoulder, cracking many bones, and
O O O
| hitting for major damage.
--------------------------------------------------------------------------Firestorm
| Flicks a finger which reflects all
| projectiles back at their opponents.
\
+ BC
| Note: This move also does some
O
! | damage to opponent if close.
--------------------------------------------------------------------------Throws:
B or AB
C or CD
Air Throw
B or AB
Punch opponent to ground
--------------------------------------------------------------------------Super Deformed Transformation:
-O \
| / O- -O O- + A
O O O
--------------------------------------------------------------------------Taunts:
1. AC: Beats chest twice, chuckles.
2. BD: Gives opponent "come here" gesture with cannon arm.
3. AC(weaponless): Gives opponent "come here" gesture with normal arm.
4. BD(weaponless): Same as 3.
--------------------------------------------------------------------------Power Special:
Operation Tiger
-O \
| / O- -O + CD
O O O
--------------------------------------------------------------------------Poses:
- Oh Yeah: Sieger clenches fist and says "OHHH YEAH!"
- Bow: Sieger bows and says something like 'Hmph, Neinhalt.'
- Laugh: Sieger clenches fist and chuckles
Armed Win:
Unarmed Win:
Up: Bow
Oh Yeah
Down: Laugh
Oh Yeah
Left: Oh yeah Oh Yeah
Right: Bow
Oh Yeah
--------------------------------------------------------------------------Combos:
- Jumping AB, Crouching CD (2 hits)
- Jumping A, Wolf Fangen (multiple hits)
- Standing close AB, Wolf Fangen (multiple hits)
- Crouching close D, Vulcan Weinan (3 hits)
- Crouching B, Backbreaker (4 hits)
- Jumping D, Standing D, Backbreaker (5 hits)
- Jumping C, Standing AB, Backbreaker (5 hits)
- Jumping AB, Standing AB, Backbreaker (5 hits)
--------------------------------------------------------------------------Notes: For the Backbreaker Combo, you need to perform all three movements
right after each other. You can't wait to see if the first or
second
one hits before doing the next one. Sometimes, Sieger will miss
catching his opponent anyway. This seems to happen more often when
he performs the move up close.
Sieger's Blitz Jaeger can sometimes land slightly BEHIND a
blocking opponent, in which case he will hit. The opponent needs
to
block in the opposite direction in this case. However, calculating
the exact distance when this happens is tricky.
--------------------------------------------------------------------------Ending:
Sieger appears in the forest, saying "I must tell the king that the
devil
is dead."
BUT IN HIS COUNTRY, UNCONTROLLABLE BEASTS WERE ATTACKING THE PEOPLE...
The scene changes to a castle hall, in which the king (from Sieger's
background), holds aloft a sword, attempting to stop three disgustingly
putrid zombies from entering the castle. Behind the king stands his
Nationality: Japan
Jumping Ranges: Forward : X=7, Y=5
Backward : X=-7, Y=6
Up
: Y=8
Voice: Atsushi Maetzuka
Notes: If he's not doing anything, Nicotine will yawn. Also, if he has
his
staff he will clank it. If he doesn't, he will stretch his neck.
Nicotine is the only character who can catch a weapon with one
hand
(two fingers!).
Nicotine is probably of the Amidist sect, based on a prayer he
says
when he gets creamed. However, he also seems to be one of the
shido-sa (wandering monks) who roamed the countryside, asking for
alms and performing such services as exorcism, divintation, and
curing illnesses. They used o-fuda (talismans or amulets) to
accomplish these feats.
TEMPLE -- MIST
(Possibly Mount Koya)
--------------------------------------------------------------------------Standing Far
Standing Close
A -- Hit with Hat
B -- Side Swing with Staff
AB -- Staff Thrust
C -- Short Shuffle
D -- Short Kick
CD -- Short Kick and Yell
A -- Punch
Crouching Far
Crouching CLose
A -- Punch
B -- Staff Thrust
AB -- Three-Hit with Staff @
Jumping Diagonal
Jumping Straight
C -- Up Kick
D -- Up Kick
O O O
*! |
--------------------------------------------------------------------------Exorcist Charm Slice
| Tosses blue o-fuda, which turns into an
(Shikigamireifu Rai)
| electrified hawk and flies at head
level
| \ -O + Slash
| across screen to hit for lightning
damage.
O O
* |
--------------------------------------------------------------------------Fires of Fecundity
| Tosses red o-fuda, which turns into a
dog(Shikigamireifu En)
| type beast made of fire, that rushes to
| \ -O + Kick
| strike low for fire damage.
O O
*L |
--------------------------------------------------------------------------Cane Swirl Cutter (While jumping) | Stabs staff into ground and spins
(Shinjou Rasen Kyaku)
| downwards surround by flame to hit
for
/ | \ -O + Kick
| fire damage.
O O O
*! |
--------------------------------------------------------------------------Curse of Crunch
| Tosses mixed o-fuda that will knock
(Rashin Jufu)
| opponent down and confuse joystick
motions
O- | / + AB
| for about 10 seconds.
O O
* |
--------------------------------------------------------------------------Throws:
B
Steals life into bowl
AB
Machine gun with staff
D or CD
Leap onto opponent and puff bad breath
Unarmed
Leap onto opponent and puff bad breath
------------------------------------------------------------------------------Super Deformed Transformation
| / O- | / O- | / O- -O + D
O O
O O
O O
--------------------------------------------------------------------------Taunts:
1. AC: Opens eyes, kneels, ties shoelace.
2. BD: Sneezes.
3. AC(weaponless): Same as 1.
4. BD(weaponless): Same as 1.
--------------------------------------------------------------------------POWER SPECIAL: Underworld Pummeler | Tosses BIG o-fuda which summons the
(Niou Furei Satsu)
| powerful deity Atavakah to ram
opponent
-O O-
/ | \ -O + D
| with great strength, hitting for
O O O
*! | breaking damage.
--------------------------------------------------------------------------Poses:
-
the spirits escape! "Dear me," exclaims Kuroko. "All over again," sighs
Nicotine. They both look depressed.
The end.
--------------------------------------------------------------------------The Nicotine Horoscope
If you like to play as Nicotine, you:
- Are wise in the ways of the fighter, but don't even know how to tie
your shoes
- Believe in magic, and like cheaping people out with it
- Get part time work in Fatal Fury 3
--------------------------------------------------------------------------The Hidden Fighter with the Flying Flags of Fury
KUROKO
In the past, the Kuroko was a demon hunter, along with Nicotine. Back in
those days, Nicotine wielded a sword named "Taima," and the Kuroko had
already taken to concealing his identity in black. Together, these two
defeated many powerful demons and none could stand in their way. None,
until Rashoujin Mizuki.
BM: "Be on your guard. I am very strong."
AM: "What, no more? I'm stronger than you."
Background: Kuroko are the "hidden" stage hands in Kabuki plays.
Weapon: Flags
Full of: Anatomical hearts
Occupation: Fighting referee
Nationality: Unknown
Jumping Ranges: Forward : X=8, Y=7
Backward : X=-5, Y=7
Up
: Y=6
Voice: Toshikazu Nishimura
Notes: Kuroko is NOT the character's real name. His real name is obscured
in
the Japanese version of SS2.
Almost all of Kuroko's moves are borrowed from other Neo-Geo
fighting
games, mostly FFS and AoF2.
You will get CPU Kuroko randomly in the game, sometimes. You can
play
Kuroko, but only on a home system.
Special Note: This section is adopted from the Kuroko FAQ, which can be
downloaded separately at SS2 FTP sites.
HIMALAYA -- TOP OF MOUNTAIN
--------------------------------------------------------------------------Standing Far
Standing Close
A/B -- Flag Thrust
AB -- Down Slash
A/B -- Elbow
AB -- Up, then Down Slash
CD -- Triple Kick
Crouching Far
Crouching Close
A/B -- Elbow
Jumping
A/B -- Diagonal Flag Thrust
AB -- Down slash
C and D -- Down kick
CD -- Down kick
--------------------------------------------------------------------------Koh Ken
| Throws a fireball that hits for
(RYO SAKAZAKI from ART OF FIGHTING) | damage.
| \ -O + A
|
O O
* |
--------------------------------------------------------------------------Haoh Sho Koh Ken
| Throws a massive, double-sized ball
of
(RYO SAKAZAKI from ART OF FIGHTING) | energy that hits for damage.
-O | \ + A
|
O O
* |
--------------------------------------------------------------------------Double Koh Ken
| Throws two fireballs, one on top of
(WOLFGANG KRAUSER from FATAL FURY) | another, that hit for damage.
| / O- + A
|
O O
* |
--------------------------------------------------------------------------Mega Smash
| Hurls a cylindrically shaped
missile
(JOHN CRAWLEY from ART OF FIGHTING) | of energy at opponent to hit for
| \ -O + B
| damage.
O O
* |
--------------------------------------------------------------------------Gekihou
| Bends over and produces a giant
(TUNG FU RUE from FATAL FURY)
| projection of self that hits for
Tap C repeatedly
* | damage.
--------------------------------------------------------------------------ZatentsuHa
| Hurls a crescent-shaped projectile
(EIJI KISARAGI from ART OF FIGHTING)| that hits for damage.
| \ -O \ | / O- + A
|
O O
O O O
* |
--------------------------------------------------------------------------Flags of Fury
| Sends flags out on a chain that
| captures opponent, and drags them
-O \ | / O- + A
| closer, also yielding a dizzy.
Note:
O O O
* | This move will drag opponent
closer.
--------------------------------------------------------------------------Mass Slash
| Swipes flags in a downward arc,
| creating a powerful energy blast
that
-O + ABC or BCD
| reflects projectiles. Note: BCD
will
| also strike enemy, ABC will not.
--------------------------------------------------------------------------Spike Ball
| Hurls a black orb covered with
barbs
| that hits for damage.
| / O- / -O + BC
|
O O
O
* |
--------------------------------------------------------------------------Side Splitter
| Splits into a top and bottom half.
If
| ABC is used, the top half explodes,
when attacked, press ABC or BCD
| and if BCD is used, the bottom half
| explodes, while the other joins
fight.
--------------------------------------------------------------------------Electric Ball
| Hurls a ball of electricity that
(CHENG SHIN ZAN from FATAL FURY)
| hits for lightning damage.
|
/ charge, | - O + B
|
O
O
|
--------------------------------------------------------------------------Cookie Cutter
| Throws two medium sized "cookies"
(TUNG FU RUE from FATAL FURY)
| at opponent to hit for...what...
| food damage?
/ charge, -O + A
|
O
|
--------------------------------------------------------------------------Weapon Split
| Knocks opponent's weapon out of
their
| hands, and splits the weapon into
While in a clash, hold | while
| two weapons.
O
|
pressing buttons.
|
--------------------------------------------------------------------------Throws:
B/AB/D/CD
/ | \ -O O- / | \ -O + D
O O O
O O O
--------------------------------------------------------------------------Taunts:
AC: Says "Ora, Ora!" (RYO SAKAZAKI from ART OF FIGHTING)
BD: Stands and waves a japanese fan (MAI SHIRANUI from FATAL FURY)
--------------------------------------------------------------------------Power Specials:
(RYO SAKAZAKI from ART OF FIGHTING)
Ryuuko Ranbu
-O \
| / O- -O + AB
O O O
|
|
|
* |
MIZUKI RASHOUSHIN
Mizuki is a spirit that has become an immortal demon, through a pact with
Ambrosia. Currently, Mizuki inhabits the body of Bizuki, a woman with
supernatural powers. Bizuki had tried to subdue Mizuki and use its powers
for good, but failed, and was possessed. Mizuki plans to merge the
Palenke
Stone and the Tanjil Stone to further strengthen the demon world.
BM: "Welcome to (the) devil's world. You'll never find yourself alive
again."
AM: "Now that the world is just for me, and you have gone to your
distraction." (destruction?)
Background: Unknown.
Weapon: Gohei (Shinto purification device)
Full of: NA
Occupation: Shinto Priestess and Chief Villainess
Nationality: Underworld
Voice: Harumi Ikoma
Notes: Mizuki is the boss character of SS2.
OSOREZAN HELL
--------------------------------------------------------------------------Bitch Slap from Hell
| Grabs opponent, and strikes with open hand
| repeatedly for multiple hits of damage.
--------------------------------------------------------------------------Teleport
| Laughs, and opens portal underneath,
| dissapearing, and reappearing on either
| side of the character.
--------------------------------------------------------------------------Passage through Hell
| Slides portal underneath opponent, while
| two hands pull opponent through, into
| hell, and opponent then comes falling from
L | the sky, colliding with ground for damage.
--------------------------------------------------------------------------Mass Confusion
| Creates four spheres which form a single
| orb that, when it connects, confuses
| opponent's joystick movements. Note: A Grim
| Reaper denotes successful confusion
--------------------------------------------------------------------------Swine Curse
| Demon sends out crackling sphere that
| changes opponent into a pig. Mutation
| lasts about 10 seconds, or until opponent
| is successfully attacked.
--------------------------------------------------------------------------Rush Demon
| Demon rushes forward, slamming into
* | opponent, hitting for lightning damage.
---------------------------------------------------------------------------
Mad Demon
NICOTINE | 3| 3| 3| 4| 3| 3| 4| 4| 6| 6| 5| \| 6| 5| 6| 61(-9)
HANZO
| 4| 3| 4| 3| 3| 5| 4| 5| 4| 5| 5| 4| \| 5| 5| 59(-11)
HAOHMARU | 3| 3| 3| 3| 4| 4| 5| 5| 4| 4| 4| 5| 5| \| 6| 58(-12)
NAKORURU | 4| 3| 2| 2| 4| 4| 3| 4| 3| 5| 6| 4| 5| 4| \| 53(-17)
------------------------------------------------------------------------HOW TO DEFEAT MIZUKI
Mizuki makes her debut in Samurai Shodown II as the final boss in the
game. She is the first female end boss ever in a fighting game, and she
is
also the first end boss to have a pet: A dog like Galford's. While she
doesn't take the award for the cheapest boss ever (DIO from WORLD HEROES
2)
or the most powerful (RUGAL from KING OF FIGHTERS '94), she does deserve
to
be added to the top ten list of tough bosses to beat. Here are some
basic
tips and tactics to rid yourself of the evil Mizuki:
1. BLOCK LOW: Above all, block and block low. That way, you will block
anything she throws at you. Blocking high leaves you vulnerable to her
fast Ground Portal as well as her fast low AB.
2. DON'T DO SPECIAL MOVES: Most Special Moves have lag times, during
which she is almost guaranteed to rush in and cream you with an AB
slash.
3. ATTACK HER WHEN SHE JUMPS: By far, Mizuki is the weakest in the
air. If she jumps, and you jump and AB, you will almost certainly hit
her,
and do some much-needed damage.
4. DON'T JUMP HER WHEN SHE'S MAD: The reason is that Mizuki will do her
Power Special so that the globe catches you RIGHT when you jump in on
her. Nasty.
5. TELEPORT CATCH: She likes to teleport out of danger when you are
frantically trying to make a hit. Instead, try this: Make an AB
strike (when your SURE it's safe to do so). She should block. If she
laughs and teleports out, leap away in the opposite direction she was
originally positioned from you, because she will attempt a bitch
slap from behind. As you are jumping away, strike with an AB. If she
teleports, and leaps, you have a good chance of hitting her. If she
doesn't leap, you're out of her range.
6. CONFUSED? Just block low and use crouch kicks to keep her away.
However, if she sends out ANOTHER Confusion Ball, get hit by it.
You'll
take almost no damage, and it will negate the first Confusion.
7. THE SWINE CURSE: If turned into a pig or other animal by Mizuki, the
safest place to be is under her skirt! She can't hit you while you're
there, and she can't throw you either.
8. RUN IN AND THROW: This works more than it should, if you time it
right.
Galford and Hanzo should have a field day especially, with their SPD
moves.
9.
THE CHARACTERS WHO can consistently beat Mizuki are Charlotte and
Gen-an. This is because they both have low A attacks that are quick
and long-ranged enough to hit Mizuki out of her attacks WITHOUT
getting hit in return. This is important, as trading hits is always
in her favor. For both of these characters (and Sieger to an extent),
doing low As all the time will give you an easy win!
Unfortunately, everyone else's low A attacks (including Ukyo's) are
either too slow or too short ranged, so this won't work with them.
------------------------------------------------------------------------SPECIFIC CHARACTER STRATEGIES
Here are guaranteed techniques to help you conquer Mizuki with your
favourite character:
HAOHMARU: Get enough distance between Mizuki and yourself to perform
a resshin-zan (F, D, DF + Kick). Instead, wait and perform a fake
cyclone slash (D, DF, F + Kick). As you pretend to pull out a cyclone,
Mizuki will throw a teleport across the ground. Immediately perform
your resshin-zan. It will flip you over the telport, and connect your
blade with her skull. This can be repeated until she drops.
Want to show off with Haohmaru? After the first resshin-zan hits,
perform a quick standing AB. This should dizzy. Step in as close
as possible and perform a crouching AB, and interrupt into Tempa
Fuzin San. Instant death. With (theoretically) four attacks.
--CHANCES OF WINNING PERFECT:
100%
UKYO: If you get a good distance from her, and repeatedly crouch kick,
Mizuki may be inclined to leap at you. Time your leap back and hit with
either jumping AB or B. Also, use as many ground swallow slashs as
you can. If you do dizzy her, BE SURE to use the close standing AB +
Teleport Slash with CD Combo to drop her energy quickly. She can also
be fooled by throwing a swallow slash, then leaping backwards and doing
it again. Sometimes, she teleports away from the first attack, only
to pop right up and get smacked by the second.
--CHANCES OF WINNING PERFECT:
75%
JUBEI: Get about half screen distance from Mizuki, and throw ground
fireballs. When she leaps over them, catch her attack with D, DB, B +
A. Each time, you should grab her weapon, and slash her back until
death.
--CHANCES OF WINNING PERFECT:
100%
75%
CHARLOTTE: Stay crouched. If Mizuki even gets near you, strike with
crouching AB. Nothing else. Charlotte's crouched AB has even farther
range than Mizuki slashes, so don't even worry about being it. If she
leaps at you, standing AB, for clean air defense. Mizuki poses no
real threat to Charlotte.
--CHANCES OF WINNING PERFECT:
100%
100%
100%
75%
100%
SIEGER: Stay low, and attack with your firestorm (DF + BC). Not
only will it do damage to Mizuki, but it will nullify any of
those annoying symbol-related moves of destruction. Not a bad
technique to use.
--CHANCES OF WINNING PERFECT:
EARTHQUAKE:
no time.
Easy.
50%
Crouching AB.
She'll be dead in
50%
GENJURO: You can toss hanafuda cards, and trick her into leaping.
You can respond with AB, or his kouyokojin (F, D, DF + Slash).
--CHANCES OF WINNING PERFECT: 75%
--------------------------------------------------------------------------KUROKO FALLS
Too many people seem to step into the ring against Kuroko, and get
obliterated. Presented here are further techniques to use against
the masked wonder:
HAOHMARU: Kuroko likes to run a lot, take advantage of this by hopping
straight up and coming down with an AB slash, followed by a standing
AB. If you're lucky enough to dizzy him, simply step up with a close
crouching AB, interupt into Tempa Fuzin San for a win. Also, with
Haohmaru, it's good to get into the habit of reflecting Kurko's missile
attacks back at him with the Sake attack. It takes a bit of timing,
but you CAN get used to it. Pretty soon, Kuroko is always hitting
himself. I hate when I do that.
SIEGER: Get away from him from either dashing back to keep your
distance,
or using Blitz Jaeger. If Kurko rolls towards you, step in for a CD
toss. While keeping your distance, use Firestorm to reflect Kurko's
projectiles back at him. It's easier to time than the Sake attack
(Haohmaru) and should help you defeat him.
KYOSHIRO: If you stand about two character lengths away, and perform
a quick A, Kuroko tends to watch to start throwing those massive fireball
attacks. Use Kyoshiro's jumping range to leap over them, and come down
with AB attacks. Also, if Kuroko likes to jump at you, use Kaiten
Kyokubu as air defense.
GENJURO: Genjuro has enough speed and distance in his jump to avoid
Kuroko's missile attacks. Leap over them and hammer down with AB.
Try not to make the first move; Kuroko will open himself up, so wait
for it.
CHAM CHAM: Easy. From half screen distance, whenever you see Kuroko
going to throw a fireball, perform the leaping claw attack, and every
one will catch him until he falls.
WAN-FU: Wan-Fu is cumbersome to use against someone so quick, but there
are ways around his slowness. Do repeated standing D attacks to try
and kick Kuroko. If he gets hit, so be it. But if Kurko choose to leap
over them, use Confucious Slash as air defense. If he's just about
dead, throw your weapon at him a couple of times. The explosion should
After this, Kuroko claps and disappears in a puff. The cherry blossoms
start
swirling in a spiral, and the center of the spiral goes round and around
until it's finally centered on the screen. Then after all the credits
roll,
the screen explodes and the "chirping Iguana" logo appears.
------------------------------------------------------------------------SBT
...Strange, but True...
------------------------------------------------------------------------Every game must have its share of oddities, bugs, and other whatnots.
Samurai Shodown II is no exception. Here are the strange occurences
that arise, which you can try for yourself:
------------------------------------------------------------------------HANZO'S BACKWARD RUN
In a Hanzo/Hanzo fight (or Hanzo/Galford), if one Hanzo runs at the
second, and the second performs a shadow move (F, B, DB, D, DF, F, A or
B), the first Hanzo, while passing the second, will continue running,
but will change sides, making it look like Hanzo is running backwards.
Cute. Will also work for a Galford/Galford fight.
UKYO PRESUMPTUOUS PUSH
When Ukyo has been struck enough to max his POW out, try to perform a
teleport attack (D, DF, F + Slash) before his POW animation comes out.
If successful, while Ukyo animates his POW saying, "Yurusan!!", he will
continue to move in the direction of the teleport, "pushing" his
opponent backward. Nice guy.
THAT DAMN DOG'S ALWAYS LATE
If Galford sends Poppy out on a rush attack (D, DB, B + Slash), and then
quickly performs his SD transform (F, DF, D, DB, B, F, B + C), Galford
will change, and Poppy will finish his attack, and then jump backwards
into the transform. But I guess, better late than never...
HANZO NITELITE
If Hanzo performs a weak Bakuenryu (F, DF, D, DB, + A), and then
quickly peforms an SD transform (F, B, F, B, F, B, D + A), when the
Bakuenryu strikes his opponent (preferably NOT blocking at the opposite
side of the screen), Hanzo will "light up and flicker" just like the
weapon. Great for parties, and those kids that bug you at the machine
with, "I know more stuff about SS2 than you do..." Yeah, right.
THAT DAMN DOG'S BLIND, TOO.
Position Galford near enough to his opponent so that if the opponent
jumps straight up, Galford will be able to run quickly underneath.
Do this. As soon as Galford changes sides, perform Rush Dog (D, DB, B +
Slash) Because Poppy is still on the opposite side, he will rush
towards Galford! Sometimes it hits the opponent coming down, other
times, well, Poppy just goes for the stick.
YOU THINK YOU GOT PROBLEMS, MY *DEMON'S* BLIND!
If your opponent has a sliver of energy, and you send perform Mega Rush
Dog, the moment Poppy hits, the match will end, but your opponent will
be teleported off the top of the screen! Sometimes, your opponent won't
return at all! Good arm on that dog...
TOSSING MATCH
Good for a laugh. Have Ukyo perform a fake apple slice (D, DB, B + Kick)
while Charlotte performs her AC taunt (tossing a rose). The two must
really enjoy throwing obstacles at each other...
UKYO'S HUGE APPLE
A funny oddity that was just recently discovered. Just before you
perform
Ukyo's POWER SPECIAL (F, B, DB, D, DF, F + AB), hold down the C button
for
a few seconds. Keep holding C when you perform the motion, and Ukyo will
toss an ENORMOUS apple, slicing it into huge pieces. Must be those
hydroponics they're using now...
--------------------------------------------------------------------------WHERE TO GET SS2 STUFF
--> SS2 Resource List: This is a listing of what other SS2 FAQs and
guides are available, as well as where you can get them. It can
be found in the brawl.minklink.net FTP site, as well as others.
It is recommended that this be the next FAQ to get, as it pinpoints
where all the other neat stuff is. Contact the author, Damone@ios.com
for more details.
--> SS2 Homepage: Has all the documents related to SS2 (including this
FAQ), all in glorious HTML format. Also links to all other SS2related
homepages. Thank Damone for this one...
http://styx.ios.com/~damone/ss2page.html
He also has a SS1 Homepage as well. (ss1page.html)
--> GeeSe Howard's directory: kaiwan.kaiwan.com -- user/dvillnva
Contains both the Moves FAQ and this TAPFAQ, strategy guides,
sound files, graphic files, and tons of other SS and Neo-Geo stuff.
--> Galen Komatsu: gkomatsu@uhunix.uhcc.hawaii.edu
This guy is crazy! He's always on top of the current gaming trend.
Any extra info you need or comments you'd like to pass on, he would
be more than happy to help you out.
--> John Bailon: H20ORSNO@aol.com
For more info on the game, contact John at his E-mail address. He
may even have posters and other paraphenalia for sale. Be sure to
check out Samurai II, as well as other excellent new releases at
Southern Hills Golfland (his free plug). Details can be acquired
from Mr. Bailon.
--> Dave Kirsch: FTP SITE: brawl.mindlink.net /pub/SS2
Dave has an FTP site set up based solely on fighting games. Both the
FAQ and TAPFAQ are there, along with all sorts of other odds and ends
Give it a look!
--> For those interested, here are the stats on the new SS 2 CD...
Title: Shin Samurai Spirits
Artist: Neo Sound Orchestra
Maker: Pony Canyon/Scitron
Catalog: PCCB-00164
Release: 1994/11/02
Length: 76'07" (57 tracks)
This is a Japanese CD, so if you are looking to order it, you should
approach a music store that deals with imports.
--> Here is the SS2 Image/Rearranged soundtrack...
Title: Shin Samurai Spirits Arrange
Artist: Neo Sound Orchestra
Maker: Pony Canyon/Scitron
Catalogue: PCCB-00169
Price: 2500yen
Again, this is a Japanese CD, and must be specially ordered.
--> The SS2 Mook, put out by Gamest. Has all the stats on the characters,
plus screen shots of EVERY attack (even unarmed ones!). Also cool
drawings and stuff. Basically, if you want a book on SS2, this is it.
The only problem is it's in Japanese.
Title: SS2 Mook (v. 4)
Maker: Gamest
Price: 1380yen
You need to look for this at a Japanese bookstore.
--> The Samurai Spirits TV Special. Actually, I heard it sucks. The
animation and character designs are supposedly pretty bad. But
that probably won't stop SS fans from at least renting it. ADVision
has released this dubbed in the US.
--> Jubei Ninja Chronicles. No, that's not the same Jubei as in SS (or
FF, for that matter!). But the SS character designers also worked on
this anime movie. Manga Entertainment has released this subbed and
dubbed under the name, "Ninja Scroll."
--> "Musashi" by Eiji Yoshikawa. This is the book that shaped current
perceptions of Musashi, and the idea of the Way of the Sword in
general. Recommended. It has a lot of cool fight scenes in it (most
of
them historical), and many ideas about swordsmanship and
enlightenment
that still are culturally influential today.
--> Samurai I to III. These are three movies that are based on the
novel
"Musashi". The last one deals with the duel between Musashi and
Genryu.
They are available at most video rental places.
--> BTW, Charlotte is my favorite video game character ever!!!
wanted to say that...
--Scott
I just
--> BTW, My Hanzo will kick your Charlotte's butt ANYDAY!!! I just
wanted
to say that... --Shawn
--------------------------------------------------------------------------FINAL NOTE
This FAQ is pretty much complete, as it has documented most of the
features in the game. However, if you have any questions, ideas,
comments, pictures, updates, combos, or anything you think needs
to be added, do not hesitate to E-Mail either Shawn Holmes at
shawnh@qb.island.net or Scott Fujimoto at sfujimoto@delphi.com.
Something tells me we have a contender for
best game of 1994...
---------------------------------------------------------------------------
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--------------------------------------------------------------------------This, The Absolutely Positively Frequently Asked Questions presented by
Shawn Holmes
All preceeding material may be copied and
distributed freely (in fact, it's encouraged)
The Second Act Begins Now
--------------------------------------------------------------------------