Irae Mezryl: Bard 3/paladin 3 Sensate Michael Drow Chaotic Good 0
Irae Mezryl: Bard 3/paladin 3 Sensate Michael Drow Chaotic Good 0
Irae Mezryl: Bard 3/paladin 3 Sensate Michael Drow Chaotic Good 0
Irae Mezryl
CHARACTER NAME
Sensate
Michael
BACKGROUND
PLAYER NAME
Drow
Chaotic Good
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
+1
16
+3
ARMOR
CLASS
PROFICIENCY BONUS
+5
30 feet
INITIATIVE
SPEED
13
+1
Strength
+8
Dexterity
+5
+0
Constitution
+3
Intelligence
20
+2
Wisdom
+7
Charisma
DEXTERITY
CONSTITUTION
IDEALS
SAVING THROWS
+0
BONDS
+8
Acrobatics (Dex)
+2
+5
Arcana (Int)
+1
Athletics (Str)
+4
Deception (Cha)
+3
History (Int)
+5
Insight (Wis)
+4
Intimidation (Cha)
WISDOM
+3
Investigation (Int)
+2
+2
Medicine (Wis)
Nature (Int)
10
INTELLIGENCE
+3
16
14
+5
Perception (Wis)
+7
Performance (Cha)
+4
Persuasion (Cha)
+3
Religion (Int)
+5
+8
Stealth (Dex)
+5
Survival (Wis)
+4
18
FAILURES
HIT DICE
+3
CHARISMA
NAME
FLAWS
+8
1d8+5
H Xbow
+8
1d4+5
SP
EP
DEATH SAVES
Rapier
SKILLS
12
SUCCESSES
GP
PP
215
Drow Magic. You know the dancing lights cantrip. When you
reach 3rd level, you can cast the faerie fire spell once per
day. When you reach 5th level, you can also cast the
darkness spell once per day. Charisma is your spellcasting
ability for these spells.
Drow Weapon Training. You have proficiency with rapiers,
shortswords, and hand crossbows.
Bardic Inspiration: You can inspire others through stirring
words or music. To do so, you use a bonus action on your
turn to choose one creature other than yourself within 60 feet
of you who can hear you. That creature gains one Bardic
Inspiration die, a d6. Once within the next 10 minutes, the
creature can roll the die and add the number rolled to one
ability check, attack roll, or saving throw it makes. The
creature can wait until after it rolls the d20 before deciding to
use the Bardic Inspiration die, but must decide before the DM
says whether the roll succeeds or fails. Once the Bardic
Inspiration die is rolled, it is lost. A creature can have only one
Bardic Inspiration die at a time. You can use this feature a
number of times equal to your Charisma modifier (a minimum
of once). You regain any expended uses when you finish a
long rest.
Ritual Casting: You can cast any bard spell you know as a
ritual if that spell has the ritual tag.
EQUIPMENT
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107
Irae Mezryl
CHARACTER NAME
AGE
6'0"
WEIGHT
Amber
Obsidian
Silver
EYES
SKIN
HAIR
135 lbs.
HEIGHT
NAME
Society of Sensation
SYMBOL
CHARACTER BACKSTORY
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard
SPELLCASTING
CLASS
CANTRIPS
Charisma
+14
+6
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Dancing Lights
Prestidigitation
Vicious Mockery
SPELL
LEVEL
SLOTS TOTAL
ED
EPAR
PR
SLOTS EXPENDED
Cure Wounds
Heroism
Portal Stabilization
SPELL NAME
SPELLS KNOWN
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.