Pokemon Fire Red Leaf Green Walkthrough
Pokemon Fire Red Leaf Green Walkthrough
Pokemon Fire Red Leaf Green Walkthrough
anywhere without written consent from me, in the form of an e-mail. My e-mail
address is at the top and bottom of this document. The following sites have my
permission to post this document:
GameFAQs
N-Game Guides
Cheat Planet
EliteGurus
Team Rocket HQ
http://www.gamefaqs.com
http://freewebs.com/nintendogameguides
http://cheatplanet.com
http://www.elitegurus.com
http://www.trhq.co.nr
Select
- Once you get Key Items, you can set one to Select. This
allows you to use that item while out of battle without
having to open up the Start Menu each and every time.
Select also allows you to change the order of items in
your pack. Simply press Select on an item, use the
D-Pad to scroll through your pack, and press Select
again to set its new position.
Start
=============================
1b. Version-Exclusive Pokemon
=============================
What, you thought that you could "catch 'em all" in just one game? Now, what
kind of company would The Pokemon Company be if they didn't try and squeeze
28.
29.
30.
31.
When you load your game, it will recap recent events in case you forgot.
Gamblers are now called Gamers.
The TM and Berry pockets in your bag have been replaced with Key Items.
Team Rocket will vanish from Mt. Moon and Rocket Game Corner once you beat
them there.
32. In the color games, if you had the Dig TM in your pack, the man who owned
it will say he doesn t need it. However, if you used it, he will continue
to chastise Team Rocket. Not so in this game. (thanks to The Wierdo for
changes 29-32).
33. PP remaining will change in color as you use it up.
Find anything I missed? E-mail me.
=============
1d. Abilities
=============
Each specie of Pokemon has one (sometimes two, but only one of the two at a
time) of 76 different Abilities (plus two you can only get through using a
cheat device, so 78 if you count that) that are designed to help it in battle.
This is a list of each and every one of them.
o----------o------------------------------------------------------------------o
| AIR LOCK |
Weather effects are cancelled. This means that Solarbeam
|
o----------o
still requires a charge, Thunder can miss in rain, etc.
|
|
|
| Available To: Rayquaza
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| ARENA TRAP |
Your current Pokemon cannot flee unless they are Flying|
o------------o
type or have either the Levitate or Run Away Abilities. If |
|
none are true, the only way to escape is to faint, use
|
|
Baton Pass, or defeat whatever it is that's Trapped you.
|
|
|
| Available To: Trapinch, Diglett, Dugtrio
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| BATTLE ARMOR | Your foe's moves will never land a critical strike.
|
o--------------o
|
|
|
| Available To: Anorith, Armaldo, Kabuto, Kabutops
|
o-----------------------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| BLAZE |
When this Pokemon's HP fall below 1/3, Fire-type moves deal |
o-------o
1.5x normal damage.
|
|
|
| Available To: Torchic, Combusken, Blaziken, Charmander, Charmeleon,
|
|
Charizard, Cyndaquil, Quilava, Typhlosion
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| CACOPHONY |
Sound moves fail when used with this Pokemon in play. See |
o-----------o
the "Ability: Soundproof" section for a list of all such
|
|
moves.
|
|
|
| Available To: None. Nobody's got it, but it IS there...
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| CHLOROPHYLL | While Sunny Day is in effect, this Pokemon's speed will
|
o-------------o rise. This does not mean "Speed goes up by 1 level" and
|
|
will still allow you to boost it up six times.
|
|
|
| Available To: Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume,
|
|
Bellossom, Tropius, Bellsprout, Weepinbell, Victreebel,
|
|
Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora,
|
|
Exeggcute, Exeggutor
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| CLEAR BODY |
The Intimidate Ability and moves that lower stats, such as |
o------------o
Growl or Leer, fail when used on this Pokemon.
|
|
|
| Available To: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, |
|
Regice, Registeel
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| CLOUD NINE |
Weather effects are cancelled. This means that Solarbeam
|
o------------o
still requires a charge, Thunder can miss in rain, etc.
|
|
|
| Available To: Psyduck, Golduck
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| COLOR CHANGE | Pokemon's type changes to the type of move that directly
|
o--------------o damaged it last.
|
|
|
| Available To: Kecleon
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| COMPOUNDEYES | Accuracy of this Pokemon's attacks is multiplied by 130%. |
o--------------o
|
|
|
| Available To: Nincada, Venonat, Venomoth, Yanma, Butterfree
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| CUTE CHARM |
When a contact move is done to this Pokemon, and the foe is |
o------------o
of the opposite gender, there is a 30% chance the foe will |
|
be inflicted with Attract. See the "Contact Moves" section |
|
for a list of all such moves.
|
|
|
| Available To: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff,
|
|
Cleffa, Clefairy, Clefable
|
o-----------------------------------------------------------------------------o
o------o----------------------------------------------------------------------o
| DAMP |
This awkward Ability forbids self-destruction.
|
o------o
|
|
|
| Available To: Psyduck, Golduck, Wooper, Quagsire, Poliwag, Poliwhirl,
|
|
Poliwrath, Politoed
|
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| DRIZZLE |
Rain Dance starts when this Pokemon enters battle. This
|
o---------o
lasts the entire battle, unless Sandstorm or Sunny Day is |
|
used, or a Pokemon with the Sand Stream or Drought
|
|
Abilities is brought into play.
|
|
|
| Available To: Kyogre
|
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| DROUGHT |
Sunny Day starts when this Pokemon enters battle. This
|
o---------o
lasts the entire battle, unless Rain Dance or Sandstorm is |
|
used, or a Pokemon with the Drizzle or Sand Stream
|
|
Abilities is brought into play.
|
|
|
| Available To: Groudon
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| EARLY BIRD |
Sleep lasts for half the duration it normally would.
|
o------------o
|
|
|
| Available To: Girafarig, Doduo, Dodrio, Seedot, Nuzleaf, Shiftry, Natu, |
|
Xatu, Ledyba, Ledian, Houndour, Houndoom, Kangaskhan
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| EFFECT SPORE | When a contact move is done to this Pokemon, there is a 10% |
o--------------o chance the foe will be inflicted with Sleep, Poison, or
|
|
Paralyze. See the "Contact Moves" section for a list of all |
|
such moves.
|
|
|
| Available To: Shroomish, Breloom, Paras, Parasect
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| FLAME BODY |
When a contact move is done to this Pokemon, there is a 30% |
o------------o
chance the foe will become Burned. See the "Contact Moves" |
|
section for a list of all such moves.
|
|
|
| Available To: Slugma, Magcargo, Magby, Magmar
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| FLASH FIRE |
When a Fire-type move is done to this Pokemon, Flash Fire |
o------------o
will activate, granting immunity to direct Fire-type
|
|
damage, as well as making all Fire damage from this Pokemon |
|
multiply by 150%.
|
|
|
| Available To: Vulpix, Ninetales, Growlithe, Arcanine, Houndour, Houndoom, |
|
Ponyta, Rapidash, Flareon
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| FORECAST |
Type changes depending on the weather. No weather = Normal, |
o----------o
Hail = Ice, Sunny Day = Fire, Rain Dance = Water. Sandstorm |
|
does not change this Pokemon's type.
|
|
|
| Available To: Castform
|
o-----------------------------------------------------------------------------o
o------o----------------------------------------------------------------------o
| GUTS |
Attack is multiplied by 150% if this Pokemon is affected by |
o------o
a Special Condition.
|
|
|
| Available To: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke,
|
|
Machamp, Heracross, Tyrogue, Larvitar, Rattata, Raticate, |
|
Ursaring
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| HUGE POWER |
Doubles Attack in battle. If this Ability is Skill Swapped, |
o------------o
Attack is returned to normal.
|
|
|
| Available To: Azurill, Marill, Azumarill
|
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| HUSTLE |
All damage from this Pokemon is multiplied by 150%.
|
o--------o
Accuracy for this Pokemon's moves is multiplied by 80%.
|
|
|
| Available To: Corsola, Delibird, Togepi, Togetic, Remoraid
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| HYPER CUTTER | This Pokemon's Attack can not be lowered. If Haze is used, |
o--------------o Attack will still be set at +0.
|
|
|
| Available To: Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Gligar,
|
|
Krabby, Kingler
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| ILLUMINATE |
If this Pokemon leads your party, encounter rate goes up. |
o------------o
|
|
|
| Available To: Chinchou, Lanturn, Volbeat, Staryu, Starmie
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| IMMUNITY |
This Pokemon cannot be Poisoned by any means.
|
o----------o
|
|
|
| Available To: Zangoose, Snorlax
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| INNER FOCUS | This Pokemon cannot flinch by any means, even by Fake Out. |
o-------------o
|
|
|
| Available To: Girafarig, Snorunt, Glalie, Zubat, Golbat, Crobat, Abra,
|
|
Kadabra, Alakazam, Dragonite, Farfetch'd, Sneasel
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| INSOMNIA |
This Pokemon cannot fall asleep by any means, even by Rest. |
o----------o
|
|
|
| Available To: Shuppet, Banette, Murkrow, Spinarak, Ariados, Drowzee,
|
|
Hypno, Hoothoot, Noctowl
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| INTIMIDATE |
Any foes that are on the field when this Pokemon is first |
o------------o
brought into battle will have their Attack dropped by 1
|
|
level. Pokemon with the Hyper Cutter, White Smoke, or Clear |
|
Body Abilities are immune to this effect.
|
|
|
| Available To: Mightyena, Gyarados, Mawile, Salamence, Masquerain,
|
|
Hitmontop, Arcanine, Ekans, Arbok, Stantler, Tauros,
|
|
Snubbull, Granbull
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| KEEN EYE |
Accuracy of this Pokemon cannot be lowered.
|
o----------o
|
|
|
| Available To: Skarmory, Wingull, Pelipper, Sableye, Hoothoot, Noctowl,
|
|
Sneasel, Hitmonchan, Pidgey, Pidgeotto, Pidgeot, Spearow, |
|
Fearow, Farfetch'd, Sentret, Furret
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| LEVITATE |
Damage-dealing Ground moves fail when used on this Pokemon. |
o----------o
|
|
|
| Available To: Solrock, Lunatone, Flygon, Baltoy, Claydol, Vibrava,
|
|
Flygon, Koffing, Weezing, Chimecho, Latias, Latios,
|
|
Duskull, Unown, Misdreavus, Gastly, Haunter, Gengar
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| LIGHTNINGROD | In a 2-on-2 battle, all Electric attacks done to your team |
o--------------o will target this Pokemon, regardless of whether or not it |
|
was the original target.
|
|
|
| Available To: Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak
|
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| LIMBER |
This Pokemon cannot become Paralyzed by any means.
|
o--------o
|
|
|
| Available To: Persian, Hitmonlee, Ditto
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| LIQUID OOZE | When HP are absorbed (moves like Mega Drain, etc.), the foe |
o-------------o loses HP equal to the amount that would have been gained. |
|
|
| Available To: Tentacool, Tentacruel, Gulpin, Swalot
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| MAGMA ARMOR | This Pokemon cannot be Frozen by any means.
|
o-------------o
|
|
|
| Available To: Slugma, Magcargo, Camerupt
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| MAGNET PULL | If your Pokemon is Steel-type, it can not escape battle.
|
o-------------o
|
|
|
| Available To: Magnemite, Magneton, Nosepass
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| MARVEL SCALE | Defense is multiplied by 150% if this Pokemon is affected |
o--------------o by a Special Condition.
|
|
|
| Available To: Milotic
|
o-----------------------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| MINUS |
If a Pokemon with the Plus Ability is this Pokemon's
|
o-------o
partner in 2-on-2, this Pokemon's Special Attack is
|
|
multiplied by 150%.
|
|
|
| Available To: Minun
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| NATURAL CURE | Upon being recalled, all Special Conditions are healed.
|
o--------------o
|
|
|
| Available To: Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Celebi, |
|
Chansey, Blissey
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| OBLIVIOUS |
This Pokemon cannot be Attracted by any means.
|
o-----------o
|
|
|
| Available To: Wailmer, Wailord, Illumise, Numel, Barboach, Whiscash,
|
|
Lickitung, Slowpoke, Slowbro, Slowking, Smoochum, Jynx,
|
|
Swinub, Piloswine
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| OVERGROW |
When this Pokemon's HP fall below 1/3, Grass-type moves
|
o----------o
deal 1.5x normal damage.
|
|
|
| Available To: Treecko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, |
|
Chikorita, Bayleef, Meganium
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| OWN TEMPO |
This Pokemon cannot become Confused by any means.
|
o-----------o
|
|
|
| Available To: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking,
|
|
Lickitung, Smeargle
|
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| PICKUP |
May pick up an item after a battle.
|
o--------o
|
|
|
| Available To: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa
|
o-----------------------------------------------------------------------------o
o------o----------------------------------------------------------------------o
| PLUS |
If a Pokemon with the Minus Ability is this Pokemon's
|
o------o
partner in 2-on-2, this Pokemon's Special Attack is
|
|
multiplied by 150%.
|
|
|
| Available To: Plusle
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| POISON POINT | When a contact move is done to this Pokemon, there is a 30% |
o--------------o chance the foe will become Poisoned. Poison-types and
|
|
Pokemon with the Immunity Ability are immune to this
|
|
effect. See the "Contact Moves" section for a list of all |
|
such moves.
|
|
|
| Available To: Roselia, Seadra, Qwilfish, Nidoran(F), Nidoran(M),
|
|
Nidorina, Nidorino, Nidoqueen, Nidoking
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| PRESSURE |
When a move is used on this Pokemon, an extra PP is used. |
o----------o
|
|
|
| Available To: Absol, Deoxys, Dusclops, Articuno, Zapdos, Moltres, Mewtwo, |
|
Lugia, Ho-oh, Raikou, Entei, Suicune, Aerodactyl
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| PURE POWER |
Doubles Attack in battle. If this Ability is Skill Swapped, |
o------------o
Attack power is returned to normal.
|
|
|
| Available To: Meditite, Medicham
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| RAIN DISH |
This Pokemon recovers 1/16 its max HP between turns as long |
o-----------o
as rain continues to fall.
|
|
|
| Available To: Lotad, Lombre, Ludicolo
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| ROCK HEAD |
This Pokemon takes no recoil damage.
|
o-----------o
|
|
|
| Available To: Aron, Lairon, Aggron, Rhyhorn, Rhydon, Geodude, Graveler, |
|
Golem, Bagon, Shelgon, Relicanth, Cubone, Marowak, Onix,
|
|
Steelix, Sudowoodo, Aerodactyl
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| ROUGH SKIN |
When a contact move is done to this Pokemon, the foe will |
o------------o
be damaged by 1/16 their max HP. See the "Contact Moves"
|
|
section for a list of all such moves.
|
|
|
| Available To: Carvanha, Sharpedo
|
o-----------------------------------------------------------------------------o
o----------o------------------------------------------------------------------o
| RUN AWAY |
This Pokemon will always be able to flee or switch out,
|
o----------o
even if the foe has used Mean Look or has otherwise trapped |
|
it.
|
|
|
| Available To: Poochyena, Doduo, Dodrio, Aipom, Dunsparce, Ponyta,
|
|
Rapidash, Rattata, Raticate, Sentret, Furret, Snubbull,
|
|
Eevee
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SAND STREAM | Sandstorm starts when this Pokemon enters battle. This
|
o-------------o lasts the entire battle, unless Rain Dance or Sunny Day is |
|
used, or a Pokemon with the Drizzle or Drought Abilities is |
|
brought into play.
|
|
|
| Available To: Tyranitar
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| SAND VEIL |
While Sandstorm is in effect, this Pokemon's evasion will |
o-----------o
rise. This does not mean "Evasion goes up by 1 level" and |
|
will still allow you to boost it up six times. Pokemon with |
|
this Ability are protected from Sandstorm damage.
|
|
|
| Available To: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Diglett,
|
|
Dugtrio
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| SERENE GRACE | Effect percentages double.
|
o--------------o
|
|
|
| Available To: Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| SHADOW TAG |
Foe's switching and fleeing is prevented.
|
o------------o
|
|
|
| Available To: Wynaut, Wobbuffet
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| SHED SKIN |
Between turns, if this Pokemon is affected by a Special
|
o-----------o
Condition, there is a 1-in-3 chance that it will be healed. |
|
|
| Available To: Silcoon, Cascoon, Seviper, Ekans, Arbok, Metapod, Kakuna, |
|
Dratini, Dragonair, Pupitar
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SHELL ARMOR | Your foe's moves will never land a critical strike.
|
o-------------o
|
|
|
| Available To: Shellder, Cloyster, Corphish, Crawdaunt, Omanyte, Omastar, |
|
Krabby, Kingler, Lapras, Clamperl
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| SWARM |
When your HP fall below 1/3, Bug-type moves deal 1.5x
|
o-------o
normal damage.
|
|
|
| Available To: Volbeat, Heracross, Beautifly, Ledyba, Ledian, Scyther,
|
|
Scizor, Spinarak, Ariados, Beedrill
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| SWIFT SWIM |
While Rain Dance is in effect, your Pokemon's speed will
|
o------------o
rise. This does not mean "Speed goes up by 1 level" and
|
|
will still allow you to boost it up six times.
|
|
|
| Available To: Magikarp, Luvdisc, Feebas, Horsea, Kingdra, Lotad, Lombre, |
|
Ludicolo, Surskit, Clamperl, Huntail, Gorebyss, Relicanth, |
|
Goldeen, Seaking, Omanyte, Omastar, Qwilfish, Mantine,
|
|
Kabuto, Kabutops
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| SYNCHRONIZE | When this Pokemon becomes poisoned, burned, or paralyzed, |
o-------------o that Special Condition is mirrored on the foe. Poison-types |
|
cannot be poisoned, and Fire-types cannot be burned.
|
|
|
| Available To: Ralts, Kirlia, Gardevoir, Natu, Xatu, Abra, Kadabra,
|
|
Alakazam, Mew, Espeon, Umbreon
|
o-----------------------------------------------------------------------------o
o-----------o-----------------------------------------------------------------o
| THICK FAT |
Fire- and Ice-type moves deal half their normal damage when |
o-----------o
used on this Pokemon.
|
|
|
| Available To: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal,
|
|
Sealeo, Walrein, Spoink, Grumpig, Snorlax, Miltank, Seel, |
|
Dewgong
|
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| TORRENT |
When your HP fall below 1/3, Water-type moves deal 1.5x
|
o---------o
normal damage.
|
|
|
| Available To: Mudkip, Marshtomp, Swampert, Squirtle, Wartortle,
|
|
Blastoise, Totodile, Croconaw, Feraligatr
|
o-----------------------------------------------------------------------------o
o-------o---------------------------------------------------------------------o
| TRACE |
Copy the foe's Ability until this Pokemon is recalled.
|
o-------o
|
|
|
| Available To: Ralts, Kirlia, Gardevoir, Porygon, Porygon2
|
o-----------------------------------------------------------------------------o
o--------o--------------------------------------------------------------------o
| TRUANT |
This Pokemon cannot attack twice in a row.
|
o--------o
|
|
|
| Available To: Slakoth, Slaking
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| VITAL SPIRIT | This Pokemon cannot fall asleep by any means, even by Rest. |
o--------------o
|
|
|
| Available To: Vigoroth, Mankey, Primeape, Delibird
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| VOLT ABSORB | Whenever an Electric-type move strikes this Pokemon, it is |
o-------------o healed by up to 1/4 its maximum HP instead of losing HP.
|
|
|
| Available To: Chinchou, Lanturn, Jolteon
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| WATER ABSORB | Whenever a Water-type move strikes this Pokemon, it will be |
o--------------o healed by up to 1/4 its maximum HP instead of losing HP.
|
|
|
| Available To: Vaporeon, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath, |
|
Politoed, Lapras, Mantine
|
o-----------------------------------------------------------------------------o
o------------o----------------------------------------------------------------o
| WATER VEIL |
This Pokemon cannot be Burned by any means.
|
o------------o
|
|
|
| Available To: Wailmer, Wailord, Goldeen, Seaking
|
o-----------------------------------------------------------------------------o
o-------------o---------------------------------------------------------------o
| WHITE SMOKE | The Intimidate Ability and moves that lower stats, such as |
o-------------o Growl or Leer, fail when used on this Pokemon.
|
|
|
| Available To: Torkoal
|
o-----------------------------------------------------------------------------o
o--------------o--------------------------------------------------------------o
| WONDER GUARD | This Pokemon can only be directly damaged by weaknesses.
|
o--------------o
|
|
|
| Available To: Shedinja
|
o-----------------------------------------------------------------------------o
o---------o-------------------------------------------------------------------o
| ------- |
No special ability.
|
o---------o
|
|
|
| Available To: None. Nobody's got it, but it IS there...
|
o-----------------------------------------------------------------------------o
=================
1e. Contact Moves
=================
These moves are classified as contact moves; that is, certain things may happen
due to your Pokemon coming in contact with the foe, or touching them in some
way.
The following Abilities are affected by contact moves:
o------------o--------------o------------o--------------o------------o--------o
| Cute Charm | Effect Spore | Flame Body | Poison Point | Rough Skin | Static |
o------------o--------------o------------o--------------o------------o--------o
CONTACT MOVE LIST
----------------o--------------------------------------------------------------------------o
| Aerial Ace
Drill Peck
Leech Life
Scratch
|
| Ancientpower
Dynamicpunch
Lick
Seismic Toss |
| Arm Thrust
Endeavor
Low Kick
Shadow Punch |
| Astonish
Extremespeed
Mach Punch
Skull Bash |
| Bide
Facade
Megahorn
Sky Uppercut |
| Bind
False Swipe
Mega Kick
Slam
|
| Bite
Fire Punch
Mega Punch
Slash
|
| Blaze Kick
Flail
Metal Claw
Smellingsalt |
| Body Slam
Fly
Meteor Mash
Spark
|
| Bounce
Focus Punch
Needle Arm
Steel Wing |
| Clamp
Frustration
Outrage
Stomp
|
| Constrict
Fury Attack
Overheat
Strength
|
| Counter
Fury Cutter
Peck
Submission |
| Crabhammer
Fury Swipes
Petal Dance
Superpower |
| Cross Chop
Guillotine
Poison Fang
Tackle
|
| Crunch
Headbutt
Poison Tail
Take Down
|
| Crush Claw
Hi Jump Kick
Pound
Thief
|
| Cut
Horn Attack
Pursuit
Thrash
|
| Dig
Horn Drill
Quick Attack
Thunderpunch |
| Dive
Ice Ball
Rage
Tickle
|
| Dizzy Punch
Ice Punch
Rapid Spin
Vicegrip
|
| Double Kick
Iron Tail
Return
Vital Throw |
| Double-Edge
Jump Kick
Revenge
Waterfall
|
| Doubleslap
Karate Chop
Reversal
Wing Attack |
| Dragon Claw
Knock Off
Rock Smash
Wrap
|
o---------------o
Leaf Blade
Rollout
o---------------o
o------------------------------------------o
=======================
1e. Ability: Soundproof
=======================
o------------------------------------------------o
| The Soundproof Ability negates all moves that |
| are based on sound. It's helpful to know which |
| moves fall into this category, so I've taken |
| the liberty of composing this list of moves. |
| Each attack listed to the right is sound-based |
| and will fail if used on a Pokemon that sports |
| the Soundproof Ability. Although no Pokemon so |
| far can naturally have the Cacophony Ability, |
| it works just like Soundproof. If none of the |
| blocked moves are different, why did they
|
| exclude it? Will it be in Diamond and Pearl? |
o------------------------------------------------o
Grasswhistle
Growl
Heal Bell
Howl
Hyper Voice
Metal Sound
Perish Song
Roar
Screech
Sing
Snore
Supersonic
Uproar
======================
1g. Special Conditions
======================
Taken from the Pokemon TCG, I use the term "Special Condition" to refer to
major status effects. These can only be inflicted one at a time.
BRN - Burn. Attack stat is cut in half. Damaged by 1/8 max HP between turns. Go
to a Pokemon Center or use a Rawst Berry, Lum Berry, Burn Heal, Full
Heal, or Full Restore to cure this condition.
FNT - Faint. Cannot be used in battle. Go to a Pokemon Center or use a Revive,
Rare Candy (at Lv.99 or lower), or Max Revive to cure this condition.*
FRZ - Freeze. Cannot attack. If Flamethrower or Fire Blast is used on the
Frozen Pokemon, said Pokemon will defrost. Also, if said Pokemon uses
Flame Wheel or Sacred Fire, user will also defrost. May defrost after a
random number of turns. Go to a Pokemon Center or use a Lum Berry, Ice
Heal, Full Heal, or Full Restore to cure this condition.
PAR - Paralyze. Speed is cut by 75%, 20% chance per turn of being immobilized.
Have the move Smellingsalt used on you, go to a Pokemon Center, or use a
Cheri Berry, Lum Berry, Parlyz Heal, Full Heal, or Full Restore to cure
this condition.
PSN - Poison. HP will drop by 1/16 between turns. The exception to this is if
the PSN status is inflicted by the use of Toxic or Poison Fang, in which
case poison damage begins at 1/16 max HP and increases between turns.
Outside of battle, each Pokemon inflicted with the PSN status will lose 1
HP for every four steps taken by the Trainer. Go to a Pokemon Center, or
use a Pecha Berry, Lum Berry, Full Heal, Full Restore, or an Antidote to
cure this condition.
SLP - Sleep. Cannot attack unless Sleep Talk or Snore is used. Will wear off in
battle after a random amount of turns. If the SLP status is inflicted by
use of Rest, it will wear off in two turns (one if the Pokemon has the
Early Bird Ability). Go to a Pokemon Center, or use a Chesto Berry, Lum
Berry, Full Heal, Poke Flute, Full Restore, or an Awakening to cure this
condition.
* - While FNT can be considered a Special Condition, when I tell you to inflict
a Special Condition (like for catching legendaries), I do not mean to inflict
the FNT status, even though a few moves do just that (Horn Drill, for example).
=======================
1h. Evil Status Effects
=======================
These status effects are evil because there's no limit to how many you can put
on a Pokemon. To cure the evil status effects, simply switch out... if you can.
They have no abbreviations, but the list goes like this:
1. Attract.
The foe of the opposite gender falls in love with the user. As a
result, they have a 50% chance of not attacking. Don't want to
hurt the ones you love, right? Use the move Attract to obtain
this effect. Wears off when the user of Attract is recalled.
2. Confuse.
3. Curse.
4. Disable.
5. Encore.
The last move the foe used will be repeated over 2-6 turns. Use
the move Encore to obtain this effect.
6. Flinch.
7. Imprison.
The foe can no longer use moves the user knows. Use Imprison
on a Pokemon that shares a move with your Pokemon to obtain this
effect.
8. Seeded.
Seeds are planted on the foe's body, sucking their life away at
a rate of 1/16 the foe's max HP between turns. Note that Grasstypes cannot be seeded. Use Leech Seed to obtain this effect.
9. Taunted.
The foe becomes enraged, and in their blind fury can only use
moves that cause direct damage for two turns. Use Taunt to
obtain this effect.
10. Tormented. The Pokemon cannot use the same move twice in a row. Use the
move Torment to obtain this effect.
10. Trapped.
The Pokemon cannot escape battle. Most will wear off between
3-5 turns after use. Have either the Arena Trap* or Shadow Tag
Ability, be a Metal-type against a Pokemon with the Magnet Pull
Ability, or use Bind, Fire Spin, Ingrain, Mean Look, Sand Tomb,
Spider Web, Whirlpool, or Wrap to obtain this effect.
* Flying-types, as well as those with the Levitate and Run Away
Abilities, are not affected by Arena Trap.
==================
1i. Weakness Chart
==================
+--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
| | | |F| | | | | | | |E| | | | | |
|
| | |P|i| | | | | | | |l| | | | | |
|
| | |s|g| | | | |G| |F|e| | |D|P|N|
|
|G| |y|h| | | |W|r|G|l|c|S| |r|o|o| *******************************
|
|h|D|c|t| |R|F|a|o|r|y|t|t| |a|i|r| Left type attacks the top type.
|
|o|a|h|i|B|o|i|t|u|a|i|r|e|I|g|s|m| *******************************
|
|s|r|i|n|u|c|r|e|n|s|n|i|e|c|o|o|a|
|
|t|k|c|g|g|k|e|r|d|s|g|c|l|e|n|n|l|
+--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Ghost|2|H|2| | | | | | | | | |H| | | |X|
Key
|
Dark|2|H|2|H| | | | | | | | |H| | | | |
---
(no change)
+ATK, -DEF
+ATK, -SPD
+ATK, -SP.ATK
+ATK, -SP.DEF
Modest:
Mild:
Quiet:
Bashful:
Rash:
Bold:
Docile:
Relaxed:
Impish:
Lax:
+DEF, -ATK
(no change)
+DEF, -SPD
+DEF, -SP.ATK
+DEF, -SP.DEF
+SP.ATK, -ATK
+SP.ATK, -DEF
+SP.ATK, -SPD
(no change)
+SP.ATK, -SP.DEF
Calm:
Gentle:
Sassy:
Careful:
Quirky:
Timid:
Hasty:
Serious:
Jolly:
Naive:
+SPD, -ATK
+SPD, -DEF
(no change)
+SPD, -SP.ATK
+SPD, -SP.DEF
+SP.DEF, -ATK
+SP.DEF, -DEF
+SP.DEF, -SPD
+SP.DEF, -SP.ATK
(no change)
==============================
1k. Frequently Asked Questions
==============================
Ha! I remembered to include it this time!
Question: IS THIS GAME IDENTICAL TO POKEMON RED AND BLUE?
Answer: Well, not exactly. While 99% of the text, Pokemon locations, and
Trainers are the same, tiny bits and pieces have been added (like
names for the Trainers (Picnicker Kelsey, for example)). For more
information on the changes that have been made, I refer you to the
"What's New?" section.
Question: I CAN'T MAKE UP MY MIND. WHICH VERSION DO I GET?
Answer: Get LeafGreen. If you don't have anyone to trade with, LeafGreen can
net you the most complete Pokedex. And besides, LeafGreen has all the
cool Pokemon anyway (like Ninetales. If you disagree, you are wrong).
Question: I DON'T HAVE FIRERED/LEAFGREEN. WHAT POKEMON AM I LOSING OUT ON?
Answer: See section 1b, "Version-Exclusive Pokemon."
Question: I WANT 184 RARE CANDIES, MAX REVIVES, AND MAX ELIXIRS!
Answer: Too bad. No glitch from the original games works in the new versions,
including the one that let you get Mew. Nintendo made sure of that
(even moved a Gambler (Gamer) to be absolutely certain).
Question: CAN I GET MY OLD [Pokemon] BACK FROM [Pokemon game for GB{C}]?
Answer: No, you can't. As of this game's release, you can get every Pokemon
back except Mew (unless you've got Pokemon Emerald and the ticket
that lets you get to "World's Edge Island" where Mew resides) and
Celebi (unless you trade it from someone who has the JP Colosseum
Bonus Disc in which you get Celebi). Most Pokemon from Johto are
found in Pokemon Colosseum, which can also connect to Pokemon Ruby &
Sapphire. You can connect this game to Pokemon Ruby & Sapphire, but
not right away; you have to beat the Elite Four and complete a
certain quest first. You also can't have any series 2 (152-251) or
series 3 (252-386) Pokemon until you beat the Elite Four.
Question: MOM WON'T BUY THIS GAME FOR ME. LINK ME TO THE ROM!
Answer: Nah...
Question: FISHING IN RUBY & SAPPHIRE SUCKED! DO THEY KEEP THE SAME METHOD?
Answer: Actually, no! True to the original, simply use the rod to fish.
Question: MY POKEMON STOPS EVOLVING, BUT I DIDN'T PRESS B! WHAT'S GOING ON?
Answer: Your Pokemon has a friendship-based evolution, and if it were to
evolve, your Pokedex would go haywire and explode because it doesn't
know what your new Pokemon is. To stop this from happening, beat the
Elite Four and have at least 70 Pokemon owned in your Pokedex to get
the National Pokedex, which allows entries for all 386 Pokemon. After
that, just level up.
Question: DO THE BUTTON-PRESSING TRICKS FOR CATCHING POKEMON STILL WORK?
Answer: They never worked. Nintendo has confirmed that there are no existing
"tricks" for catching Pokemon. Press all the buttons you want when
the Poke Ball is being thrown and you can press A and B 500 times for
all I care. It won't get you anywhere.
Question: WHAT STARTER SHOULD I PICK? WHICH IS THE EASIEST/HARDEST TO RAISE?
Answer: Professor Oak's got that area covered. Bulbasaur's the easiest to
raise, because the first two Gyms get thrashed by it, and it evolves
to its final form the earliest. Squirtle takes a little more time
than Bulbasaur, but has an easy time against the first Gym, but a
hard time with the second. Charmander takes the longest to raise and
has weak attacks for most of its technique-learning life, and gets
the crap stomped out of it by the first two Gyms. You'll need
assistance if you pick her.
Question: WHAT DO YOU MEAN BY "COLOR GAMES" AND "METAL GAMES?"
Answer: Red and Blue (colors), Gold and Silver (metals).
Question: ALT + 130 FOR !
Answer: Yeah, I know. It's just that some browsers out there can't see it,
and no one really cares anyway. "Pokemon" is just fine.
Okay, so you're ready to begin your adventure. Begin by turning on your GBA
[SP] and watch the intro screen, re-done (the old one was better, in my
opinion). After you press Start on the title screen, you'll see a few screens
that explain the buttons "in the order of their importance." Then you'll see a
couple screens that's like a pep talk of sorts to get you raring to go on your
new adventure. After this, Professor Oak will introduce himself and Pokemon.
First off, you'll need to tell the professor if you're [going to be playing as
a] male or female. After selecting a gender, you will be prompted to name
yourself. After this, Professor Oak will introduce his grandson and prompt you
to name him. Do so. I called him Gary. And I don't want to hear any "BUT THAT
ISNT HIS NAME U NUB" nonsense. I know that already. For the sake of the game,
I'm going to refer to that young man from here on out as Gary. Don't like it?
-----------------------------> TOO BAD. <---------------------------------The rest of Oak's speech is garbage.
Before we really get into this, there's something I must say. Be absolutely
sure to talk to and check EVERYTHING. And I mean EVERYTHING. Signs, people,
everything. The reason for this is because of an item you get later. If you
want to complete this item, you'll need to do these things beforehand so you
won't have to come back later.
Now that you've control of yourself, it's time for the menu tutorial. Press
Start and you'll find a list of options.
The first option is for your pack. You don't have any items yet, so it's pretty
bland. You'll be getting many, many items to fill this baby up later on.
The choice below that is your name. This is where you go to see your Trainer
ID, how many Poke Dollars (referred to henceforth as 'money') you currently
have, and how many Badges you've earned. Press A to see the back - the entire
thing's blank... for now. Press A to exit, or B to flip it back to the front.
The next selection is the most important one - Save. Use this to save your
progress. If you don't, you'll regret it.
Below Save is Options. You can change the various options of the game. From top
to bottom, here's what they do:
1. Text Speed.
2. Battle Scene.
3. Battle Style.
4. Sound.
5. Button Mode.
6. Frame.
Grassland - These Pokemon like the open air and freedom of the grasses you can
find all over.
Forest - These Pokemon are most at home in forests, where trees are abundant,
but space is not.
Water's-edge - These Pokemon inhabit any water that isn't the ocean.
Sea - These Pokemon live in the open sea, free of restrictions.
Cave - These Pokemon avoid daylight and prefer the darkness of caves.
Mountain - These Pokemon like the high reaches of mountainous regions.
Rough-terrain - These Pokemon are like the Grassland Pokemon, but they prefer
to live in an area less touched by humans.
Urban - These Pokemon can be found alongside humans.
Rare - These Pokemon are rare and hard to find. This doesn't necessarily mean
they're one-of-a-kind.
(The last four are search modes, used to find a Pokemon quickly.)
A to Z - List owned Pokemon in alphabetical order.
Type - List owned Pokemon by type.
Lightest - List owned Pokemon, lightest first.
Smallest - List owned Pokemon, smallest first.
The last option is Exit.
Professor Oak will also bestow five Poke Balls upon you to be used to capture
Pokemon. Spiffy. Leave now.
If you want, you can head next door to Gary's house. His sister will give you
the Town Map, which displays all of Kanto. Use the D-pad to move around the map
and view the name of an area. If you press A on a landmark (not a city), it
will tell you a little bit of information about the place you just examined
(thanks to The Wierdo for pointing this out).
=================
2g. Past Viridian
=================
Head to Viridian City. We can enter the PokeMart and buy things now, so why
don't you do that? At least browse...
o---------------------------o
| VIRIDIAN CITY SHOP LIST | If you want to actually catch things, you might
o---------------------------o want to buy a few more Poke Balls. It would be
| Poke Ball............$200 | wise to pick up one or two Antidotes, as well.
| Potion...............$300 |
| Antidote.............$100 |
| Parlyz Heal..........$200 |
o---------------------------o
Head left as if you're going to Route 22, but head north at the last second
through a gap between the rock and fence. Follow this path to the end to find a
Potion.
=================
2f. Gary Battle 2
=================
If you want, you can battle Gary the second time you come to Viridian City.
Leave west out of the city to Route 22 and cut through the patch of grass. Take
a few steps west and he'll challenge you.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 5 | Machop | 7 | Grimer | 5 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 4 | Flareon | 6 | Mr. Mime | 7 |
o------------o-----o------------o-----o------------o-----o
Breeding wins.
Gary's Pokemon:
Find your starter. Gary's team
is in the column below it.
o---------------o---------------o---------------o
| Bulbasaur | Charmander |
Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgey........9|Pidgey........9|Pidgey........9|
|Charmander....9|Squirtle......9|Bulbasaur.....9|
o---------------o---------------o---------------o
Money: 144
If you only have one Pokemon, I suggest not doing this battle. I mean, you
don't have to raise a new Pokemon only for this fight. Just catch one so you
can switch out to it in case Pidgey abuses Sand-Attack. Otherwise, you
shouldn't have much trouble.
Past Viridian (continued)
------------------------Back in the main portion of the city, going north will reveal that the old man
is much more cheerful now that he's had his cup o' joe. To show his
cheerfulness, he'll show you how to capture a Pokemon. After he's finished,
he'll give you the Teachy TV. Watching this will give you various tutorials on
different aspects of playing the game, starring the Poke Dude. As you progress
through the game, a few more tutorials become available.
Poke Balls can be found in the pack. Use left and right to cycle through the
different pockets.
The basic technique for capturing Pokemon is to whittle away HP until they're
in the red, inflict a Special Condition, then throw. It doesn't always take
exactly those tactics (higher-level Balls can catch lower-level Pokemon without
them taking so much as 1 HP of damage), but it's the general gist of things.
Route 2 awaits you. It's worthless right now because you can literally only
Okay. Head up and to the left upon entry to find a Poke Ball. Backtrack to the
entrance, and head right to find a Potion.
Head north from there and you'll find your very first Trainer! What luck!
Bug Catcher Rick
Weedle, Lv.6; Caterpie, Lv.6
Money: 72
o----------------------------------o
/ Beware of Weedle's Poison Sting! /
o----------------------------------o
Retrace your steps and continue on to find Viridian Forest's last Trainer.
Bug Catcher Sammy
Weedle, Lv.9
Money: 108
After defeating him, continue north to find the forest's exit. Head through the
gate and leave Route 2 to reach Pewter City.
===================================
2h. Pewter City - A Stone Gray City
===================================
There's nothing of importance here, save the Gym - at least, not right now,
anyway. You can check the Mart for some brand new items.
o-------------------------o Nothing as of yet can Burn you, so you won't need
| PEWTER CITY SHOP LIST | to buy the Burn Heals. You can be put to sleep for
o-------------------------o the first time in a while, so it wouldn't hurt to
| Poke Ball..........$200 | get one or two Awakenings, as well as a few Escape
| Potion.............$300 | Ropes for quick exits when you're hurting. If you
| Antidote...........$100 | lack the money (and I don't know how that can be,
| Parlyz Heal........$200 | unless you went psycho when buying Poke Balls and
| Burn Heal..........$250 | bought 15 more of them), you might choose to buy a
| Awakening..........$200 | Repel, which blocks all wild Pokemon whose level is
| Escape Rope........$550 | lower than your Active Pokemon for 100 steps.
| Repel..............$100 | They're way cheaper than Escape Ropes, and one or
o-------------------------o two can get you out of a fix if you need them.
Even if you don't need them, buy a few now; they get much more expensive later.
Speaking of the Mart, if you talk to the man standing next to it and answer
"No," he'll escort you to the Museum, which means nothing to you right now.
There's a hidden Poke Ball in the patch of light grass in the upper left corner
of the city. Stand next to the fence and take two steps up and one step left.
Face up and press A to claim your prize.
The only other exit out of the city is due east, and if you try that, a man
will tell you that Brock's looking for new challengers. Then he'll escort you
to Pewter City's Gym.
Put him out of a job and go there yourself.
===================
2i. Pewter City Gym
===================
Quite the tiny Gym, isn't it?
There's only one lowly for you to smash here, unfortunately:
Camper Liam
Geodude, Lv.10; Sandshrew, Lv.11
Money: 220
You might need to heal after defeating the aforementioned Camper. If you
don't, you won't need much help to waste the Leader.
==========================================
2j. Brock, the Rock-Solid Pokemon Trainer!
==========================================
The first of Kanto's eight Gym Leaders, Brock will provide a challenge for
those who have neglected to raise their Pokemon... or those without Bulbasaur
or Squirtle.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 8 | Machop | 11 | Grimer | 9 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 10 | Flareon | 9 | Mr. Mime | 10 |
o------------o-----o------------o-----o------------o-----o
Brock's Pokemon:
o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o
| Geodude | 12 |
Onix
| 14 |
o------------o-----o------------o-----o
Money: 1400
If you picked Bulbasaur or Squirtle, there is NO REASON AT ALL you should lose
this fight. None whatsoever. The only way you can not have shame befall you is
if you chose Charmander, and your only other offense is a Pidgey, and even
then, she (Charmander) should have at least known Metal Claw. Using Bulbasaur's
Vine Whip or Squirtle's Water Gun should faint each of Brock's Pokemon in one
blow. If you've got a Charmander, you might want to be careful if you decide to
pit your deadly minion known as Butterfree against either Onix or Geodude both of them know Rock Tomb, to which our favorite insect has a double weakness
to, guaranteeing its demise in one shot. In the event your Pokemon survives the
hit, Rock Tomb will lower your Speed by 1 level. Crush Brock and his Rock-types
to earn the Boulderbadge, the ability to use Flash out of battle, the TM Case
if you don't have it already (Equip a TM to a Pokemon, trade it to another
game, start a new game, get the Pokemon back, and remove the TM to have it
magically appear in your inventory), and TM39, Rock Tomb.
===============
2k. TM... what?
===============
The TM Case is an item that holds any TM (Technical Machine) or HM (Hidden
Machine) that you have in your possession (You'll notice later that they put
the HMs on top this time! It's about time!). They look like CDs, but hey, I'm
not arguing or anything... Find this item in your Key Items section - it sorta
resembles a yellow flashlight... kinda.
Just a little!
======================================================
3. Speed, Bad Guys, Greedy Nerds, and the Second Badge
======================================================
Major Objectives
---------------*
*
*
*
*
All right! We're one Badge closer to being able to go to Victory Road. Since
you've defeated Brock, the man blocking the east exit will be gone, but
someone's in his place...
=================================
3a. Go Fast. Quick, Like a Bunny.
=================================
The man who wouldn't let you pass earlier has been replaced by one of Professor
Oak's Aides, who will bestow the Running Shoes upon you. Hold B to sprint.
Once you've been speedyfied, you can finally leave Pewter City. Head to Route 3
and find that it's infested with Trainers.
Lass Janice
Pidgey, Lv.9 (x2)
Money: 144
Youngster Ben
Rattata, Lv.11; Ekans, Lv.11
Money: 176
Be warned that if you try and skip Greg by going above him, you'll be ambushed
by Sally to his right... and you'll still have to fight him after you finish.
Bug Catcher Greg
Weedle, Lv.9; Kakuna, Lv.9; Caterpie, Lv.9; Metapod, Lv.9
Money: 108
From this point, you've got the choice to either jump the ledge and fight the
Trainer below you...
o-----------------------------------------------o
Youngster Calvin
/ If you do decide to battle him, you'll have /
Spearow, Lv.14
/
to jump the ledge and go back around.
/
Money: 224
o-----------------------------------------------o
Find the dark patch on Calvin's little plateau for a free Oran Berry.
...or skip him and battle the one to the right.
Lass Sally
Rattata, Lv.10; NidoranF, Lv.10
Money: 160
Now we can finally continue on.
Bug Catcher James
Caterpie, Lv.11; Metapod, Lv.11
Money: 132
o------------------------------------o
/ Your Pokemon are probably going to /
/ be a bit out of shape after all of /
/ those battles, so it might be wise /
/ to heal them and restore their PP. /
o------------------------------------o
o---------------------------o
| ROUTE 3 POKEMON LISTING |
o---------------------------o
| Rattata
(Common)
|
| Pidgey
(Common)
|
| Spearow
(Common)
|
| Jigglypuff (Uncommon)
|
| NidoranM (Uncommon, FR) |
| NidoranM (Rare, LG)
|
| NidoranF (Uncommon, LG) |
| NidoranF (Rare, FR)
|
| Mankey
(Rare)
|
o---------------------------o
o-------------------------------------------------------o
Lass Robin
/ Jigglypuff's Cute Charm Ability can and will Attract /
Jigglypuff, Lv.14 / your Pokemon if they are the opposite gender (and in /
Money: 224
/ this case, male) if you physically strike Jigglypuff. /
o-------------------------------------------------------o
Robin's the last Trainer on Route 3. Head east and then north to reach the end
of the Route, as well as a Pokemon Center, but let's not go inside quite yet.
Do you see the three rocks to the left of the building? Stand next to above the
middle rock and press A facing left or right (depending on which side of the
rock you're on) to find a Persim Berry, which adds the Berry Pouch to your Key
Items pocket if you don't have it already (are there berries before this?).
Still can't find it? Look at this:
O
X@X O
O
O = rock
X = where you stand
@ = Persim Berry
=========================
3b. Let's Buy a Magikarp!
=========================
If you talk to the man in the upper left corner of the first floor of the
Pokemon Center, he'll offer to sell you a Magikarp for 500 money. The Magikarp
is Lv.5, and won't learn anything until Lv.15; it evolves at Lv.20. All it
knows is Splash. If you feel like raising it, place it in the lead of your
party, switch it out so it gets experience and doesn't die, then switch it
back in with each new Pokemon. It's a slow, surefire method for leveling up.
To the right lies Mt. Moon. Let's not keep those new Pokemon waiting, shall we?
============
3c. Mt. Moon
============
o---------------------------o
| MT. MOON POKEMON LISTING |
o---------------------------o
| Zubat
(Common)
|
| Geodude (Uncommon)
|
| Paras
(Common)
|
| Clefairy (Rare)
|
o---------------------------o
o --------------------------o
/ Paras will only appear on /
/ the B1 level of Mt. Moon. /
o---------------------------o
Once inside, you'll be able to see an item ball on the ground. No one's around
to claim ownership of it, so it's all yours. Inside is TM09, Bullet Seed.
There's a Parlyz Heal lying up and to the left of the Bug Catcher to the north
of the TM, but what say we dispose of him first? Not like he's a threat or
anything...
Bug Catcher Kent
Weedle, Lv.11; Kakuna, Lv.11
Money: 132
Head back towards the entrance and you'll see a girl standing next to a sign.
If you enter her line of sight, she'll challenge you to a battle.
Lass Iris
Clefairy, Lv.14
Money: 224
o-------------------------------------------o
/ Clefairy also has the Cute Charm Ability. /
o-------------------------------------------o
Continue on the path and you'll find a ladder. Descend it and follow the path
(this small path is where you'll find Paras). Go down the second ladder and
take one step to the right to be ambushed by a Team Rocket Grunt.
Team Rocket Grunt
Sandshrew, Lv.11; Rattata, Lv.11; Zubat, Lv.11
Money: 352
On a platform to the right of this Grunt lies a Star Piece. This item (among
others) is specifically designed for increasing the amount of money you have;
it has no use in or out of battle. Go back to the main floor and head south
from here and you'll find that a wall blocks you. Take the left side to find a
Potion, and another Trainer.
Super Nerd Jovan
Magnemite, Lv.11; Voltorb, Lv.11
Money: 264
After defeating him, you can go up and fight the Trainer that's in between two
walls if you want.
Bug Catcher Robby
Caterpie, Lv.10 (x2); Metapod, Lv.10
Money: 120
Continue on the right side and pick up the Rare Candy and Escape Rope. Be sure
to go north a little more and talk to the man next to the rocks before heading
left to continue your onslaught of the cave.
Lass Miriam
Oddish, Lv.11; Bellsprout, Lv.11
Money: 176
Continue left and head down the stairs. You'll find a Team Rocket Grunt here.
Team Rocket Grunt
Zubat, Lv.11; Ekans, Lv.11
Money: 352
That wasn't so hard, was it? On the platform above him lies TM46, Thief. The
rock to his right contains a hidden Ether. Take both items and head back to the
main floor of Mt. Moon. The path now is quite straightforward, so just continue
on until you reach the end of the cave (which isn't far).
Youngster Josh
Rattata, Lv.10 (x2); Zubat, Lv.10
Money: 160
Hiker Marcos
Geodude, Lv.10 (x2); Onix, Lv.10
Money: 360
o------------------------------------o
/ Don't forget the Moon Stone by the /
/ exit. It's one of only 4 in Kanto! /
o------------------------------------o
Go down the stairs and follow the underground paths. When you get to the main
rooms, head north to find a Revive. Then head right and battle the Grunt.
Team Rocket Grunt
o-----------------------------------------o
Rattata, Lv.13; Sandshrew, Lv.13 / Veterans of this series will remember a /
Money: 416
/ vicious Lv.16 Raticate this guy used to /
o----------------------------o have. Since it knew Hyper Fang as well /
/ as Quick Attack, it decimated entire teams without breaking a sweat. /
o----------------------------------------------------------------------o
After that joyful battle, all you have to do is follow the straightforward path
all the way to the end, where one last Grunt awaits you.
Team Rocket Grunt
Rattata, Lv.13; Zubat, Lv.13
Money: 416
Head north a bit. Do you see the rock in between the two walls? Examine that
rock to find the second Moon Stone. The man standing near here is the last
fight of this cave. It seems that he's found two rare fossils of long-extinct
Pokemon, but he's not willing to share. Looks like we're going to have to rough
him up a little and see if he changes his tune.
Super Nerd Miguel
Grimer, Lv.12; Voltorb, Lv.12; Koffing, Lv.12
Money: 288
If
Not wanting to get beaten any more badly than he already has, Miguel agrees to
share the fossils with you. You only get one, so choose wisely. The question
is, which one do you want?
==================
3d. Dome or Helix?
==================
The Dome Fossil contains the remains of Kabuto, while the Helix Fossil holds
the remains of Omanyte. Both Pokemon are Rock/Water in type, and both carry the
Swift Swim Ability. Omanyte has the Shell Armor Ability as well, but it does
the same thing as Kabuto's Battle Armor - prevents the foe's critical hits.
Overall, it's a matter of which one you like better. I picked Helix, because I
believe Omastar (Omanyte's evolution) is better battle-wise. Moving on!
===================================
3e. The Point of No Return... Sorta
===================================
We've almost reached this point, but we have just a few more things to do. Once
you make your selection of fossil, Miguel will take the other one. Pick up the
Antidote on your way out and enjoy your well-deserved dose of sunlight. If you
move to the right, you'll notice two men facing each other. These are Move
Tutors who will teach ONE of your Pokemon a move. These moves come from the
color TM list, and, like TMs, can only be used ONCE. The man on the left will
teach Mega Punch; the other, Mega Kick. I suggest not using them. At least, not
right now. A bit further and you'll find TM05, Roar.
Step on the square below the TM and go straight down. After you jump the second
ledge, you should be able to just press A for a Razz Berry. If not, get in the
upper right corner and take a step down and face left or step left and face
down. Either way, press A for the berry. Just a little bit more and you'll see
a patch of grass, followed by a path if you continue right.
This is the point of no return. If you jump either of these ledges, you will be
stuck in the northeast region of Kanto until you earn the right to use Fly out
of battle and have obtained it (Fly). When you're ready, go ahead and jump.
o---------------------------o
| ROUTE 4 POKEMON LISTING |
o---------------------------o
| Rattata
(Common)
| The only new faces here are Ekans and Sandshrew.
| Ekans
(Uncommon, FR) | Pick one up and be on your way.
| Sandshrew (Uncommon, LG) |
| Spearow
(Common)
|
| Mankey
(Rare)
|
o---------------------------o
========================================================
3f. Cerulean City - A Mysterious, Blue Aura Surrounds It
========================================================
o---------------------------o As you can see, they have a new item, the Super
| CERULEAN CITY SHOP LIST | Potion. While it costs more than twice the money
o---------------------------o for a Potion, it heals 50 HP, which can prove
| Poke Ball..........$200 | quite useful. Someone needs to inform the manager
| Super Potion.......$700 | of this shop that Repels are in very high supply
| Potion.............$300 | and are NOT worth 350 money. I hope you bought
| Antidote...........$100 | some. Some of these items aren't even worth your
| Parlyz Heal........$200 | time (namely, the Burn Heal and Escape Rope),
| Burn Heal..........$250 | but enough about that. Welcome to Cerulean City!
| Awakening..........$250 | First things first. Head right and then north to
| Escape Rope........$550 | find two houses next to each other. Enter the one
| Repel..............$350 | on the left. A man lives here who will explain
o---------------------------o the different benefits of each Badge. Leave
through the back door and find five flowers in a W shape on the far right.
Search the empty area in the middle on the bottom of this 'W' to find a Rare
Candy. Leave this man's house and enter the house next door. In this home is a
man who creates things from Berry Powder. Berry Powder is made upstairs in
Pokemon Centers, and makes use of the new wireless adapter feature of this
game. You'll need another person if you want to crush berries into Berry
Powder, but what to store them in? We certainly don't want our Berry Pouch
getting dirty. However, this guy's a real nice bloke, and he'll give you your
very own Powder Jar. Leaving here and going south a bit, we find a shop that
will make your life complete! This guy has one on sale for the low, low price
of 1,000,000 money!
What do you say? Interested?
> I'll take one
Don't need it
Well, nope. Not getting it. Your wallet only holds up to 999,999 money, one
less than they demand. Darn. -__- Even if you could afford the million money,
the amount of time you would spend earning that million would be, well,
phenomenal, to say the least. Don't worry, though - we'll find a way to get it.
We have the important stuff out of the way, so save your game if you haven't
already, head towards the bridge on the north side of the city, and get ready
for a familiar face.
=================
3g. Gary Battle 3
=================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 15 | Machop | 17 | Grimer | 15 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 14 | Flareon | 14 | Mr. Mime | 14 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
Find your starter. Gary's team
is in the column below it.
o---------------o---------------o---------------o
| Bulbasaur | Charmander |
Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeotto....17|Pidgeotto....17|Pidgeotto....17|
|Rattata......15|Rattata......15|Rattata......15|
|Abra.........16|Abra.........16|Abra.........16|
|Charmander...18|Squirtle.....18|Bulbasaur....18|
o---------------o---------------o---------------o
Money: 288
One should note that you CAN go beat Misty first, but I'd wait until you've met
Bill before attempting that, as Misty is extremely hard if you're weak and will
annihilate you if your Pokemon's levels aren't close to or higher than hers
(~20). Her Pokemon are fast, so you can't hope to win on type matching alone.
If you fought Gary west of Viridian, you found that he had a Pidgey, which has
evolved. Of course, that doesn't really mean much, considering it IS, after
all, only Pidgeotto (who is pretty weak to say the least). Abra's only move is
Teleport, which, when used properly, can do up to a grand total of ZERO DAMAGE.
You'll have to hope he doesn't teleport from this battle, or else you won't get
any experience... oops. Silly me, I forgot. This isn't a wild battle, which
means Abra is free experience. Bring in that Magikarp if you bought it and
Splash it to death for some nice experience. Gary hasn't evolved his starter
yet, which could be a good thing if you're weak, but bad if you're strong and
need the higher exp. from a strong Pokemon. Oh well.
Don't worry. Gary will get much harder to beat in the future. After sending him
packing, he'll come back. Not to taunt you more, but to give you a new item,
the Fame Checker. This worthless item is why I told you to talk to EVERYTHING.
What this thing does is let you recall things that have been said about famous
people. Almost anything that talks about a certain person (all of this is
covered in the Fame Checker section) will add that thing to the Fame Checker,
easy 50,000 money in ITEMS. You can become rich quite easily this way.
Note: I accidentally erased the e-mail of the guy who submitted this tip to me.
E-mail me so I can give you credit!
After this, you're free to continue on your way.
============================
3i. The Road to Bill's House
============================
The road to Bill's house is laced with new Pokemon and Trainers, so it would be
wise to head back for a quick heal. When you're ready, go forth.
o---------------------------o
| ROUTE 24 POKEMON LISTING |
o---------------------------o
| Pidgey
(Common)
|
| Abra
(Uncommon)
|
| Weedle
(Uncommon)
|
| Kakuna
(Rare)
|
| Caterpie (Uncommon)
|
| Metapod
(Rare)
|
| Oddish
(Rare, FR)
|
| Bellsprout (Rare, LG)
|
o---------------------------o
While we're in the grass, let's beat up the scared Trainer hiding in the grass.
Camper Shane
Rattata, Lv.14; Ekans, Lv.14
Money: 280
Before you leave this area, be sure you pick up an extra Abra! Keep it with
you, store it in the PC, just catch one you don't need.
Just north of Nugget Bridge is TM45, Attract. Get it.
Heading east, tackle each Trainer one at a time, healing when necessary. These
guys are pushovers, though. You probably shouldn't need to heal.
Hiker Franklin
Machop, Lv.15; Geodude, Lv.15
Money: 540
Hiker Wayne
Onix, Lv.17
Money: 612
On Route 25, stand to the left of the lower left square of grass. Take four
steps left and press A for a Pecha Berry.
Youngster Joey
Rattata, Lv.15; Spearow, Lv.15
Money: 240
Youngster Dan
Slowpoke, Lv.17
Money: 272
Picnicker Kelsey
NidoranM, Lv.15; NidoranF, Lv.15
Money: 300
Hiker Nob
Geodude, Lv.13 (x3); Machop, Lv.15
Money: 468
Do you see the item ball? After you defeat Nob, be sure to let the Trainer to
the north of him walk to YOU so you can pick it up, which contains TM43, Secret
Power. If you don't, you'll have to come back once you get Cut.
Camper Flint
Rattata, Lv.14; Ekans, Lv.14
Money: 280
Time for some more bad art!
There's a hidden Oran Berry here.
B = bush, o = Oran Berry, F = flower
Youngster Chad
Ekans, Lv.14; Sandshrew, Lv.14
Money: 224
B B
B o
B F F
Lass Haley
Oddish, Lv.13 (x2); Pidgey, Lv.13
Money: 208
Stand to the left of Haley and take two steps up. Face left and press a for a
Bluk Berry.
Talk to the girl by the cape to add her to Misty's section of the Fame Checker.
Enter the house and talk to the thing that resembles a Pokemon and it will
reveal that it is Bill, the biggest Pokemaniac ever and inventor of the Pokemon
Storage System on PC. The thing is, he's been mixed with a Pokemon, and he
needs you to help him out. Even if you don't agree to help him, you'll be
forced to. When Bill enters the capsule, go to his computer and press A on the
screen, which will run the Cell Separation System. You'll see a small
animation, and Bill in human form will emerge from the other capsule. He'll
give you the S.S. Ticket as thanks, and that's the end of that. From now on,
"Someone's PC" is changed to "Bill's PC," and, if you want, you can exit and
then re-enter Bill's house and look at his computer to add Eevee, Flareon,
Jolteon, and Vaporeon to your Pokedex. When you're finished there, go to the
bottom and take the path under all the Trainers back to Cerulean City. There's
only one thing left to do before leaving this town, so let's get right to it.
=====================
3j. Cerulean City Gym
=====================
This Gym is just screaming simplicity. The first Trainer is totally optional,
but he's super weak, so let's just beat him down.
SwimmerM Luis
Horsea, Lv.16; Shellder, Lv.16
Money: 64
Picnicker Diana
Goldeen, Lv.19
Money: 380
o-----------------------------------------------------o
/ Don't be scared by the high level. It's still weak. /
o-----------------------------------------------------o
Well, that wasn't so difficult. Go back and heal, then come back and save.
=================================
3k. Misty, the Tomboyish Mermaid!
=================================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 15 | Machop | 17 | Grimer | 16 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 16 | Flareon | 15 | Mr. Mime | 17 |
o------------o-----o------------o-----o------------o-----o
Misty's Pokemon:
o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o
| Staryu | 18 | Starmie | 21 |
o------------o-----o------------o-----o
Money: 2100
Staryu shouldn't be very hard to kill, but don't play around, lest you want to
get confused by Water Pulse, which both her Pokemon know. Once you kill Staryu,
get to hoping and praying, because Starmie's likely faster than your Pokemon.
It knows Swift, which will never miss as long as you're on screen, and has
better Defense than Staryu. She's got a Super Potion that she'll use when
Starmie's HP get low, so use a few weak attacks to knock Starmie's HP into the
yellow, then use a powerful attack to get the kill, rendering the item useless.
Either that, or try to knock Staryu into the red so she'll waste the Super
Potion on it. That way, you won't have to worry about healing the powerhouse.
Upon defeat, you will earn the Cascadebadge, the ability to use Cut out of
battle, and TM03, Water Pulse.
====================================================
4. Boat Rides, HM Monstrosities, and the Third Badge
====================================================
Major Objectives
---------------*
*
*
*
Picnicker Nancy
Rattata, Lv.16; Pikachu, Lv.16
Money: 320
Camper Jeff
Spearow, Lv.16; Raticate, Lv.16
Money: 320
==================================================
4a. Vermilion City - The Port of Exquisite Sunsets
==================================================
Head into the Pokemon Center. Talk to the woman next to the counter to receive
the VS Seeker. This item, when used, will notify you of Trainers who would like
to rematch you if they are in the surrounding area. Those who want another
fight will have "!!" above their heads and begin jumping; otherwise, it's "X".
If you still haven't fought them for the first time, it will just be a "!" Once
used, it takes 100 steps to recharge the battery (talk about a short life
span). Leave here and enter the house to the left. Talk to the Fishing Guru and
tell him 'yes' to receive the Old Rod. Leave, head east a bit, then go south
and then all the way west to reach
the Pokemon Fan Club. It's funny,
o----------------------------------o
because there's a guy inside who
/ "Great. A Magikarp stick."
/
=================
4b. The S.S. Anne
=================
Welcome to the S.S. Anne, a cruise liner that just so happens to be in
Vermilion on its annual visit. Bill said there was supposed to be a party going
on, but it seems that the party's been finished for quite some time. Why hasn't
the boat left yet? Hmm... Upon entering, one of the sailors will warn you that
some of the more restless Trainers will challenge you, but that's not much of a
problem. After all, that's what we're here for!
Go all the way to the right, south, and downstairs. Inspect the trash can for a
free Hyper Potion you don't even need yet, and go into the nearest door. A guy
inside will brag about how strong his Machoke is, but we don't care. Steal the
Super Potion he must have left lying around (it's on the table) and leave. Next
door, we have two Sailors who will fight you.
Sailor Leonard
Shellder, Lv.21
Money: 672
Sailor Duncan
Horsea, Lv.17; Shellder, Lv.17; Tentacool, Lv.17
Money: 544
If you enter the cabin to the left of these guys, you are immediately jumped.
Sailor Dylan
Horsea, Lv.17 (x3)
Money: 544
Grab the Ether next to the chair and get out. Another Sailor awaits next door.
Sailor Huey
Tentacool, Lv.18; Staryu, Lv.18
Money: 576
By the bed is TM44, Rest. There's only one more cabin on this floor, and it
contains two dudes who want a fight.
Sailor Phillip
Machop, Lv.20
Money: 640
Fisherman Barny
Tentacool, Lv.17; Shellder, Lv.17; Staryu, Lv.17
Money: 612
After that, leave, go back upstairs, north, and head into the far right cabin.
Gentleman Thomas
o--------------------------------------------------o
Growlithe, Lv.18 (x2) / Both Growlithe have Intimidate, just like Ekans. /
Money: 1296
o--------------------------------------------------o
Moving cabin by cabin, the next one contains a woman who offers to let you rest
(a pseudo-Pokemon Center). Nothing else here.
If you enter the third from the far right cabin, you get jumped again.
Gentleman Arthur
NidoranM, Lv.19; NidoranF, Lv.19
Money: 1368
The next cabin has a woman who somehow, despite your complete and total lack of
any type of clothing that even remotely resembles a uniform of any kind,
mistakes you for one of the ship's staff and asks you for cherry pie.
A bit loony, but she's got good taste. <3
So yeah, moving on, we find a room with a man, a young boy, and his Wigglytuff.
That's no fun, so let's keep going. We find three people standing around, and
the two closest to the door want a piece of you.
Far be it from us to withhold it from them. Let's start with the girl.
Lass Ann
Pidgey, Lv.18; NidoranF, Lv.18
Money: 288
Youngster Tyler
NidoranM, Lv.21
Money: 336
Take the item ball in the bottom corner of the room for TM31, Brick Break.
The last cabin (the one on the far left) contains an undercover agent on the
trail of Team Rocket. While you may want to bust out the chloroform rag on him,
it isn't an option, so let's just go south and through the door at the end to
end up in the kitchen. No one in here will fight you, but if you inspect the
trash cans on the right side, you'll find a Pecha Berry in the top one, a Cheri
Berry in the middle one, and a Chesto Berry in the bottom one. These three
Berries heal PSN, PAR, and SLP, respectively. Check the garbage can in the
lower left corner to find a Great Ball.
Leave and go back north. Go up the stairs, go south, and then up the stairs.
Follow the path to the ship's deck to find two more Trainers.
Sailor Trevor
Machop, Lv.17; Tentacool, Lv.17
Money: 544
Sailor Edmond
Machop, Lv.18; Shellder, Lv.18
Money: 576
We're at the final stretch of the S.S. Anne, so heal if you need to. Enter the
first cabin on the far left and talk to the man there. He'll show you a picture
of Snorlax, which will add it to your Pokedex. If you enter the second cabin,
you'll see an item ball, but two Trainers will see to it that you don't get it.
Fisherman Dale
Goldeen, Lv.17 (x2); Tentacool, Lv.17
Money: 612
Gentleman Brooks
Pikachu, Lv.23
Money: 1656
Claim your prize (some Stardust, which, like the Star Piece, is shop food). You
can skip the next cabin if you want; nothing of note is there. As we head into
the third-to-last cabin on this ship, we find another item ball that we want to
get our hands on, but we won't have it without a fight. Well... two fights, if
you fight the Gentleman first. It's an X Attack.
Gentleman Lamar
Growlithe, Lv.17; Ponyta, Lv.17
Money: 1224
Lass Dawn
Rattata, Lv.18; Pikachu, Lv.18
Money: 288
The last two cabins have nothing of worth in them. Go back and heal, then come
back and save your game. Head forward, and Gary descends the stairs. He brags a
bit about his Pokedex (at this stage of the game, 40 Pokemon means he caught
and evolved just about everyone you can find thus far), then challenges you.
=================
4c. Gary Battle 4
=================
It's Gary, complete with hot new battle sprite action!
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 20 | Machop | 20 | Grimer | 20 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 20 | Flareon | 20 | Mr. Mime | 20 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
Find your starter. Gary's team
is in the column below it.
o---------------o---------------o---------------o
| Bulbasaur | Charmander |
Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeotto....19|Pidgeotto....19|Pidgeotto....19|
|Raticate.....16|Raticate.....16|Raticate.....16|
|Kadabra......18|Kadabra......18|Kadabra......18|
|Charmeleon...20|Wartortle....20|Ivysaur......20|
o---------------o---------------o---------------o
Money: 720
Oh my, what's this? Gary's gotten smarter! He knows how to switch out now, so
he'll occasionally do that and throw you for a loop. Don't worry, though. He's
still hardcore weak-style, so beat him around like a redheaded stepchild. Wait
a second... a Lv.16 Raticate? My illegality-detecting radar is going off...
I guess his Rattata must have been eating his Poke-Wheaties.
After shaming him, he will take off.
==============
4d. Cut Sucks.
==============
If you need to do anything that involves leaving the S.S. Anne, do it now.
When you're ready, talk to the man standing next to the garbage can. You will
then proceed to give a strange old man a sensual back massage. He, of course,
feels much better because of it, and gives you HM01, Cut, as thanks.
This particular HM is less than useful in battle. We don't want to waste one of
our precious move slots for such a horrible move, so what to do? Hm... I know!
=======================
4e. We Need Farfetch'd!
=======================
Ah, Farfetch'd! How could I almost forget our lovable little leek slapper? Drag
Ch'ding out of whatever Box you've got him in and slap that CD on his head.
Keep him on your party until further notice. Oh, and while you're in the
Pokemon Center, why not bring that extra Abra I told you to get into the light?
==================
4f. Diglett's Cave
==================
We're almost ready to storm Vermilion's Gym (hehe), but we've got a couple
things to do first. Diglett's Cave is one of them. Before we enter, make sure
you're carrying an Abra. You are? Great. How about a Cutter? Yes? Ok. Let's go!
Diglett's Cave can be found on Route 11, east of Vermilion City.
The path is straightforward, and you can ride the Bike in here, but you've got
to be careful about putting weak Pokemon in the lead. The only two Pokemon that
inhabit Diglett's cave are naturally Diglett and its evolution, Dugtrio. To
find a wild Dugtrio is very rare, and they're at levels that are probably
higher than your team, so you may want to go fast through this cave. Dugtrio
isn't the problem, though. The problem is the Ability they share, Arena Trap.
Since it prevents fleeing or switching if you're not part Flying or have
Levitate, make sure a Pokemon who meets any of this criteria leads your party
while you're in Diglett's Cave. And speaking of Arena Trap, if you'd like a
Diglett for yourself, make sure you try to flee before catching it, to make
sure that your new Diglett will come with Arena Trap instead of the inferior
Ability, Sand Veil (ups evasion in a sandstorm). With that said:
Follow the straightforward, Diglett-laced path to the end.
==========================
A blast of light
that cuts the foe's
accuracy. It also
illuminates caves.
The man in the upper center has what we're looking for. This guy wants you to
take the piece of amber that's sitting next to him to a Pokemon Lab, wherever
you can find one, to see if you can revive a Pokemon from it. You don't have a
choice, so you get the Old Amber.
Before you head back to Vermilion, it should be noted that you can go back to
Viridian City, cut the sap by the water, and talk to a Move Tutor who will
teach someone Dream Eater.
Whenever you're ready, go back to Diglett's Cave and get to the Vermilion side.
==========================
4j. Snorlax Blocks the Way
==========================
o---------------------------o
| ROUTE 11 POKEMON LISTING |
o---------------------------o
| Spearow
(Common)
|
| Drowzee
(Uncommon)
|
| Ekans
(Common, FR) |
| Sandshrew (Common, LG) |
o---------------------------o
Youngster Eddie
Ekans, Lv.21
Money: 336
Youngster Dillon
Sandshrew, Lv.19; Zubat, Lv.19
Money: 304
Engineer Braxton
Magnemite, Lv.21
Money: 1008
Gamer Darian
Growlithe, Lv.18; Vulpix, Lv.18
Money: 1296
Gamer Jasper
Engineer Baily
Voltorb, Lv.21; Magnemite, Lv.21
Money: 1008
Gentleman Tucker
Pikachu, Lv.23
Money: 1656
Talk to Tucker after defeating him to add him again to the Fame Checker.
Go back and heal. If you solve the puzzle, leave, and come back, it resets.
You'll find that two huge bolts of energy block your way to Lt. Surge. Your job
is to make those energy bolts disappear by use of finding the two switches that
will do that. These switches will be in the garbage cans that surround the
three Gym Trainers. When you find a switch, the second one will always be
directly to the left, right, north, or south. So:
F - first switch
S - possible second switch
T - trash
S F S T
T S T T
T T T T
T S F
T T S
T T T
If you guess the second switch wrong, the first lock will reset and will
teleport to a random trash can, making you start over.
Really, it's a lot simpler than I'm making it sound. You'll see.
After you get them both, the energy bolts disappear, leaving Lt. Surge
vulnerable to your onslaught.
======================================
4l. Lt. Surge, the Lightning American!
======================================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 20 | Machop | 22 | Grimer | 21 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 20 | Flareon | 20 | Mr. Mime | 22 |
o------------o-----o------------o-----o------------o-----o
Lt. Surge's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Voltorb | 21 | Pikachu | 18 | Raichu | 24 |
o------------o-----o------------o-----o------------o-----o
Lieutenant Surge isn't very difficult, and I'm not saying that because my
levels tower over his. I mean, he's really not that hard. Look at his team. Two
words: Go! Diglett!
There you go. Send out a Diglett and you win. Dig him to death.
If that's not your cup of tea, just know that Shock Wave won't miss. Getting
through this yawner of a Gym nets you the Thunderbadge (great name, Lt.), the
ability to use Fly out of battle, and TM34, Shock Wave.
=====================================
5. More Bad Guys and the Fourth Badge
=====================================
Major Objectives
---------------*
*
*
*
Once you have five of Lt. Surge's entries in the Fame Checker (and you should
if you fought everyone and talked to Tucker again), the final entry is on the
bookshelf in the Pokemon Center. Get it to complete Lt. Surge's section.
Get a Psychic-type Pokemon that you don't care about and put it on your team.
Teach that unlucky Pokemon how to use Flash, and keep whatever you've been
using to Cut. Meowth and Oddish can learn both.
You
you
and
you
may want to purchase a couple Escape Ropes if you've been using the ones
found on the ground during your adventure. Rock Tunnel is a large dungeon,
there are many Trainers there. Don't forget to stock up on Super Potions if
need to.
Get to Cerulean City, but instead of jumping the ledge and entering the city,
go right and cut the small tree and gain access to the bulk of Route 9.
========================
5a. The Path to Darkness
========================
o---------------------------o
| ROUTE 9 POKEMON LISTING |
o---------------------------o
| Spearow
(Common)
|
| Rattata
(Uncommon)
|
| Ekans
(Common, FR) |
| Sandshrew (Common, LG) |
o---------------------------o
Picnicker Alicia
Bellsprout, Lv.18 (x2); Oddish, Lv.18 (x2)
Money: 360
Below her is TM40, Aerial Ace. This is a very good attack, so save it.
Hiker Jeremy
Machop, Lv.20; Onix, Lv.20
Money: 720
When you come to the split in the path, take the top route first and battle the
Trainers there.
Camper Chris
Growlithe, Lv.21; Charmander, Lv.21
Money: 420
Then, go back to the fork, all the way down, then all the way to the right.
Hiker Alan
Geodude, Lv.21; Onix, Lv.21
Money: 756
Pick up the Burn Heal and make your way back to the fork. Take the middle path
and go all the way right, then up a bit.
Bug Catcher Conner
Caterpie, Lv.20; Venonat, Lv.20; Weedle, Lv.20
Money: 240
And to the left of him...
Camper Drew
Rattata, Lv.19; Sandshrew, Lv.19 (x2); Ekans, Lv.19
Money: 380
Go back right and north to continue.
Hiker Brice
Geodude, Lv.20 (x2); Machop, Lv.20
Money: 720
Directly west of him is a dark patch containing a Chesto Berry.
Head to the right and jump the ledge. You don't have to fight her.
Picnicker Caitlin
Meowth, Lv.21
Money: 460
o---------------------------o
| ROUTE 10 POKEMON LISTING |
o---------------------------o
| Voltorb
(Common)
|
| Spearow
(Common)
|
| Rattata
(Uncommon)
|
| Ekans
(Uncommon, FR) |
| Sandshrew (Uncommon, LG) |
| Mankey
(Rare)
|
o---------------------------o
Head south to find many small trees you can Cut, the last Trainer, and a muchneeded Pokemon Center.
Picnicker Heidi
Pikachu, Lv.20; Clefairy, Lv.20
Money: 400
Go back, heal, and get ready. Enter the cave when you're ready.
===============
5b. Rock Tunnel
===============
o------------------------------o
| ROCK TUNNEL POKEMON LISTING |
o------------------------------o
| Zubat
(Common)
|
| Machop (Uncommon)
|
| Mankey (Uncommon)
|
| Geodude (Common) (later)
|
| Onix
(Uncommon (later) |
o------------------------------o
The path is long, but straightforward. Head east for a Repel, then go back and
stomp the new brand of Trainer, the Pokemaniac.
Pokemaniac Ashton
Cubone, Lv.23; Slowpoke, Lv.23
Money: 1104
Follow the path downstairs and you'll find small rocks that you can't do
anything with at this time because you don't have the move HM to teach Rock
Smash, and even if you did, you can't use it out of battle yet. Ignore them for
now and continue following the straightforward path.
Pokemaniac Winston
Slowpoke, Lv.25
Money: 1200
o--------------------------------------o
/ All the way west of him is a Revive. /
o--------------------------------------o
Picnicker Martha
Oddish, Lv.22; Bulbasaur, Lv.22
Money: 440
Pokemaniac Steve
Charmander, Lv.22; Cubone, Lv.22
Money: 1056
If you keep going north, you'll see a Hiker. Don't forget to get his friend on
the other side of the wall/rock/whatever.
Hiker Allen
Geodude, Lv.25
Money: 900
Hiker Eric
Machop, Lv.20; Onix, Lv.20
Money: 720
Hiker Lucas
Geodude, Lv.21; Graveler, Lv.21
Money: 756
Grab the Escape Rope and utilize the stairs. If you go north, you'll find more
Rock Smash-able rocks you can do nothing with, so continue west a bit.
Picnicker Sofia
Jigglypuff, Lv.21; Pidgey, Lv.21; Meowth, Lv.21
Money: 420
North of her is a valuable Max Ether you'll want to pick up.
South of her is a Move Tutor who will teach the move Rock Slide.
Hiker Dudley
Geodude, Lv.21 (x2); Graveler, Lv.21
Money: 756
Pokemaniac Cooper
Slowpoke, Lv.20 (x3)
Money: 960
Hiker Clark
Hiker Trent
Onix, Lv.19; Graveler, Lv.19
Money: 684
Pokemaniac Herman
Cubone, Lv.20; Slowpoke, Lv.20
Money: 960
=========================================
5c. Lavender Town - The Noble Purple Town
=========================================
Just listen to the sad music...
o---------------------------o
| LAVENDER TOWN SHOP LIST |
o---------------------------o
| Great Ball.........$600 |
| Super Potion.......$700 |
| Revive............$1500 |
| Antidote...........$100 |
| Parlyz Heal........$200 |
| Awakening..........$250 |
| Burn Heal..........$250 |
| Escape Rope
$500 |
| Super Repel........$500 |
o---------------------------o
When you enter the city, you'll see a huge structure visible from Lavender's
side of Route 10. This is Pokemon Tower, a building constructed to honor the
life of Pokemon that have died.
Southwest of the tower is the Lavender Volunteer Pokemon House, where Mr. Fuji
resides. Mr. Fuji takes care of lonely and abandoned Pokemon, but he's not in
right now. Talk to the little girl at the north end of the house to add Mr.
Fuji to the Fame Checker. Check the book on the table for another Fuji entry.
South of the LVPH is the Name Rater's house, where you can change the nickname
of any Pokemon that _you_ own (their OT is your Trainer ID).
Before we leave Lavender Town, there's one last thing we have to do. Go heal
and enter Pokemon Tower. Go up the first set of stairs and save. Head north...
=================
5d. Gary Battle 5
=================
...and it's Gary!
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 23 | Machop | 24 | Grimer | 24 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 22 | Flareon | 23 | Mr. Mime | 24 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
Quite a few Trainers on this Route. Let's not keep them waiting!
Lass Julia
Clefairy, Lv.22 (x2)
Gamer Rich
Growlithe, Lv.24; Vulpix, Lv.24
Money: 352
Money: 1728
@ @ @ @
@ F G G
F
G
F G G
G G
F G G
G G G
G
G G
F F
F F
W W W W
@ @
G
G G
- G
G G
G
G G
G
G G
G
G
W W
@ @ @ @
G G G
G G * G
G G
G G G G
G G
G G G
G G + G
G G G
G G F
F F
W W W W
@ @ @
@
G F
G F
G G
G G
G F
G
G G
G F
F
W W W
@
@
@
X
@
@
@
@
@
@
W
@ =
F =
G =
=
X =
* =
- =
+ =
W =
Key
----fence
flowers
tall grass (wild battles)
short grass (no battles)
small tree to use Cut on
Rawst Berry
Lum Berry
Leppa Berry
wall
Lass Andrea
Meowth, Lv.24 (x3)
Money: 384
Lass Megan
Pidgey, Lv.19; NidoranM, Lv.19; Pikachu, Lv.19; Rattata, Lv.19; Meowth, Lv.19
Money: 304
Biker Jaren
Grimer, Lv.24 (x2)
Money: 480
Biker Ricardo
Koffing, Lv.22 (x2); Grimer, Lv.23
Money: 460
Gamer Stan
Poliwag, Lv.22 (x2); Poliwhirl, Lv.22
Money: 1584
Super Nerd Aidan
Voltorb, Lv.20 (x2); Magnemite, Lv.20; Koffing, Lv.20
Money: 480
Another guard blocks the way to Saffron, so take the underground path.
If you have the Itemfinder, you can find loads of sucky items here. Sell them
for cash if nothing else.
From the east staircase, go to the top row and stand directly under the first
light. Take three steps right, face down, press A. An Ice Heal will thank you.
Stand on the blue line and follow it until you pass another light. Stand where
the blue line and light intersect and take five steps left. Face down and press
A for an Antidote.
Stay on this blue line and continue until you get to the third light. Two steps
left from the light, face up, and press A for a Burn Heal.
There will be a large gap in between the third and fourth light. When you get
to the fourth light, stand directly under it, still on that blue line. Face
left and claim an Awakening.
Stay on the blue line and continue until you get to the fifth light. Five steps
left of it, face down, press A and be one Parlyz Heal richer.
Continue and position yourself in front of the west stairs and take one step up
and three steps right. Press A for a Potion.
=============================================
5f. Celadon City - The City of Rainbow Dreams
=============================================
Welcome to the largest city in all of Kanto, Celadon. Naturally, there are many
things to do, so let's start off with shopping. The Department Store can be
found on the western side of the building. It's got two entrances, so pick one
and go inside.
=================================
5g. Celadon City Department Store
=================================
Wow. Just look at this place's brand new look. Very spiffy. Instead of writing
a "walkthrough" for this place, I think it'd be easier to list shops and things
of note.
o---------------------------------o
| CELADON CITY DEPARTMENT STORE |
o---------------------------------o
o----------------------o
| SECOND FLOOR, NORTH |
o----------------------o
| TM05.........$1000 |
| TM15.........$7500 |
| TM28.........$2000 |
| TM31.........$3000 |
| TM43.........$3000 |
o----------------------o
Move Tutor who teaches
Counter is on Floor 3.
o----------------------o
| SECOND FLOOR, SOUTH |
o----------------------o
| Great Ball....$600 |
| Super Potion..$700 |
| Revive.......$1500 |
| Antidote......$100 |
| Parlyz Heal...$200 |
| Awakening.....$250 |
| Burn Heal.....$250 |
| Ice Heal......$250 |
| Super Repel...$500 |
o----------------------o
o-------------------------o
|
FOURTH FLOOR
|
o-------------------------o
| Poke Doll.......$1000 |
| Retro Mail........$50 |
| Fire Stone......$2100 |
| Thunderstone....$2100 |
| Water Stone.....$2100 |
| Leaf Stone......$2100 |
o-------------------------o
o-------------------------o
o----------------------o
Give the rooftop
| FIFTH FLOOR, NORTH | girl one of each drink
o----------------------o
to get these TMs:
| HP Up........$9800 |
| Protein......$9800 | Fresh Water - TM16
| Iron.........$9800 |
Soda Pop - TM20
| Calcium......$9800 |
Lemonade - TM33
| Zinc.........$9800 |
| Carbos.......$9800 |
o----------------------o
Buy things and get out. Enter the building to the right.
===================
5h. Celadon Mansion
===================
Talk to the old lady on the first floor. She'll give you Tea, a Key Item.
Once you get five of Erika's entries in the Fame Checker, her last entry will
be on the second floor's bookshelf.
Go behind the Pokemon Center found east of here, follow the path, and enter the
mansion's back door. Go all the way up the stairs and into the door to find an
Eevee of your very own sitting on a table. It's Lv.25, and evolves into one of
five different things.
Water Stone: Vaporeon
Thunderstone: Jolteon
You can't evolve Eevee into Espeon or Umbreon as long as it (Eevee) stays in
FireRed or LeafGreen, because there's no time. Trade it to Ruby, Sapphire, or
Emerald. If you want, you could also trade Espeon and Umbreon into your game
from Colosseum (but only if you've beaten Colosseum's Story Mode first).
Leave and go all the way to the left for an Ether. You're done here.
======================
5i. Rocket Game Corner
======================
While the Game Corner provides a few forms of entertainment (and Pokemon found
only here), this will only deal with the dungeon aspect of Rocket Game Corner.
For information on the slots and prizes you can win, please refer to the Extras
section.
Also let it be noted that you are more than welcome to tackle the very sexy
Erika (in battle) before coming here, I always wait until I complete this
mission. If you want to beat the Gym first, refer to that section and then come
back to this one.
The Game Corner is southwest of the Pokemon Center. Talk to the innocent Rocket
Grunt standing next to the poster by the counter, and start a battle.
Team Rocket Grunt
Raticate, Lv.20; Zubat, Lv.20
Money: 640
o-------------------------------------o
/ Finally, a Raticate of legit level! /
o-------------------------------------o
He will run into a wall and vanish. Examine the poster and stairs appear.
Gawk at the lovely FPV and head south. Go to the right and into the room. A
Go south of the TM and step on the upper of the two arrows pointing right, or
just step on the arrow pointing down. Step right, then left. Go down and step
on the bottom arrow if you want a Super Potion. Otherwise, step on the top
arrow, then the last arrow to complete this section. Go up the stairs.
A battle awaits you if you go left a little bit.
Team Rocket Grunt
Rattata, Lv.19 (x2); Raticate, Lv.19 (x2)
Money: 608
There's a Hyper Potion in the upper left corner, and a battle its right.
Team Rocket Grunt
Grimer, Lv.20; Koffing, Lv.20 (x2)
Money: 640
Go back downstairs and
left corner and select
find a lonely Calcium.
guarding a door. Rough
o------------o-----o------------o-----o------------o-----o
Money: 2900
Onix and Rhyhorn are Rock/Ground, and we know what to do with those. ;)
Kangaskhan's a Normal-type. Its Ability is Early Bird, which cuts sleep time in
half. It's got good Attack power, but lacks the moves to make good use of it.
Pick up the Silph Scope and use the Escape Rope you found to exit this place.
If you haven't beaten Erika yet, get someone with Cut (Are you [still] using
Farfetch'd?) and head to the southern part of Celadon City. Head all the way
right and north to find a small tree to cut down. Stand to the right of it and
take two steps right and one step up. Press A for a PP Up. Now go back to the
south central part where you saw the first small tree. Cut the small tree and
follow the path. Otherwise, skip to section 6.
====================
5k. Celadon City Gym
====================
A girls-only Gym... woohoo!
Don't forget to talk to the Gym sign to add Erika to the Fame Checker.
Erika has quite a few underlings, but you only have to fight two of them if you
do it correctly (Tamia and Lori, far left and to Erika's right). But after you
beat Erika, you can't fight them anymore, so why would you waste experience by
not fighting them?
Beauty Tamia
Bellsprout, Lv.24; (x2)
Money: 1728
Lass Kay
Bellsprout, Lv.23; Weepinbell, Lv.23
Money: 368
Beauty Bridget
Oddish, Lv.21 (x2); Bellsprout, Lv.21 (x2)
Money: 1512
Picnicker Tina
Bulbasaur, Lv.24; Ivysaur, Lv.24
Money: 480
Cooltrainer Mary
Bellsprout, Lv.22; Oddish, Lv.22; Weepinbell, Lv.22; Gloom, Lv.22; Ivysaur,
Lv.22
Money: 792
Beauty Lori
Exeggcute, Lv.24
Money: 1728
Lass Lisa
Oddish, Lv.23; Gloom, Lv.23
Money: 368
======================================
5l. Erika, the Nature-Loving Princess!
======================================
The lovely Erika is my favorite Gym Leader in the Kanto region, but that
doesn't mean I'm not going to help you stomp the living crap out of her.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwag | 30 | Machop | 30 | Grimer | 30 |
o------------o-----o------------o-----o------------o-----o
| Pidgey | 30 | Flareon | 30 | Mr. Mime | 30 |
o------------o-----o------------o-----o------------o-----o
Erika's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Victreebel | 29 | Tangela | 24 | Vileplume | 29 |
o------------o-----o------------o-----o------------o-----o
Money: 2900
You may be intimidated at first by Erika's Victreebel. It's the evolved form of
the Weepinbell you may or may not have seen earlier, and has exceptional stats
befitting a Stage 2 evolution. All of Erika's Pokemon are capable of inflicting
Special Conditions, so you'll want to bring a few healing items. Erika's
Tangela knows Ingrain, which will restore its HP between turns. Because of
this, you'll have to be fast in destroying it. It should be noted that Tangela
is the only pure Grass-type in the game, which means it gains a Poison weakness
as well as one from Bug while losing a Psychic weakness. Since every other
Grass-type is also part Poison, Victreebel and Vileplume both share a weakness
to Psychic. Use that to your advantage and play accordingly, and you'll win in
no time. If you don't have Psychic attacks, Flying or Fire will do the trick as
well. Put Erika in her place for the Rainbowbadge, the ability to use Strength
out of battle, and TM19, Giga Drain.
===============================================
6. Paying Respects, Ninjas, and the Fifth Badge
===============================================
Major Objectives
---------------*
*
*
*
========================
6a. Ascend Pokemon Tower
========================
Gary's already come and gone, but we now have the item necessary to unveil the
identities of the Ghosts and scale the tower without fail. First, ascend to the
third floor, and the floor becomes foggy. From here on, wild Pokemon will jump
you. Which ones, you ask?
o-------------------------------o
| POKEMON TOWER POKEMON LISTING |
o-------------------------------o
| Gastly (Common)
|
| Haunter (Rare)
|
| Cubone (Rare)
|
o-------------------------------o
Let's get started. Go to the north of the room and battle one of many, _many_
Channelers inside the tower. Next to her is an Escape Rope.
Channeler Hope
Gastly, Lv.23
Money: 736
Also, since all the Channelers use Ghost Pokemon, Gastly will be the only thing
you see until you get up to the fifth floor.
Go back to the bottom and battle the Channeler on the bottom.
Channeler Patricia
Gastly, Lv.22
Money: 704
North of her...
Channeler Carly
Gastly, Lv.24
Money: 768
Head to the fourth floor and take a single step to your left.
Channeler Laurel
Gastly, Lv.23 (x2)
Money: 736
Take the Elixir, then fight the woman south of it.
Channeler Jody
Gastly, Lv.22
Money: 704
Weave around the south side and pick up the Great Ball, then go up to find an
Awakening. Make your way to the left side of the room and challenge the
Channeler near the stairs.
Channeler Paula
Gastly, Lv.24
Money: 768
Head to the fifth floor and you'll see an item ball surrounded by a big blue
grid thingy of some kind. Ignore this for now and beat the old woman above it.
Channeler Ruth
Gastly, Lv.22
Money: 704
Next victim is the woman by the east staircase.
Channeler Tammy
Haunter, Lv.23
Money: 736
Now head into the grid thingy to be fully healed. Pick up the Cleanse Tag and
go left.
Channeler Karina
Gastly, Lv.24
Money: 768
Channeler Janae
Gastly, Lv.22
Money: 704
Get the Nugget, re-heal and go up the stairs. Take two steps, and:
Channeler Angelica
Gastly, Lv.22 (x3)
Money: 704
Get the Awakening south of the stairs and follow the path.
Channeler Jennifer
Gastly, Lv.24
Money: 768
Channeler Emilia
Gastly, Lv.24
Money: 768
Pick up the fifth Rare Candy, head near the stairs, save, and walk to them. A
Ghost will appear, but the Silph Scope will reveal it to be a Lv.30 uncatchable
Marowak. You can flee, but you shouldn't waste the experience. End the battle,
and you can go up to the sixth floor. Now, just head straight up.
Team Rocket Grunt
Zubat, Lv.25 (x2); Golbat, Lv.25
Money: 800
Alright... we're finally ready to get that half-ton giant out of our way, but
wait a second. There are _two_ Snorlax. Which one do we wake up? Both paths
lead to our destination, Fuchsia City.
Cycling Road covers Routes 16 through 18 and is the quicker of the two paths.
There are a few patches of grass, but since you're required to have a Bicycle,
it's much quicker than taking the other path. There are a few Trainers at the
top and a couple scattered along the route.
Silence Bridge is really only Route 12, but I will use it to refer to this
entire area, which encompasses Routes 12-15. There are more items, Trainers,
and Pokemon on this route, and it takes a while to get to Fuchsia.
==================
6c. Silence Bridge
==================
If this is your option, or you want to do this because you've completed Cycling
Road, Fly to Lavender Town if you're not there already. Head out to Route 12.
Go upstairs when you get into the building and talk to the girl for TM27,
Return.
The path is almost 100% straightforward, with little to no breaks in the path.
o--------------------------------o
| SILENCE BRIDGE POKEMON LISTING |
o--------------------------------o
| Pidgey
(Common)
|
| Pidgeotto (Rare)
|
| Venonat
(Common)
|
| Ditto
(Rare)
|
| Oddish
(Common, FR)
|
| Gloom
(Rare, FR)
|
| Bellsprout (Common, LG)
|
| Weepinbell (Rare, LG)
|
o--------------------------------o
Fisherman Ned
Goldeen, Lv.22 (x2); Poliwag, Lv.22;
Money: 792
Fisherman Chip
Tentacool, Lv.24; Goldeen, Lv.24
Money: 864
Fisherman Hank
Goldeen, Lv.27
Money: 972
Fisherman Elliot
Poliwag, Lv.21; Shellder, Lv.21; Goldeen, Lv.21; Horsea, Lv.21
Money: 756
Young Couple Gia & Jes
NidoranM/NidoranF, Lv.24
Money: 1344
Snorlax lies ahead of Gia & Jes. Talk to it, and it will prompt you to use the
Poke Flute. Do so, and hear the sounds of awakening. Snorlax will attack you
for waking it up, and with good reason.
Snorlax is only Lv.30, but it has lots of HP. If you accidentally kill it, you
can still catch the one by Celadon (if you haven't already). It has a Chesto
Berry equipped and knows both Rest and Snore. It also has very high Special
Defense, so stick with physical attacks. Once the battle is ended, stand where
Snorlax was and use the Itemfinder for a Leftovers. If you don't have the
Itemfinder, just enter the house just past him.
Inside here is the Fishing Guru's younger brother. Tell him you like to fish,
and he'll give you the Super Rod. He also wants you to use it to catch a
Magikarp and show it to him. He just loves his giant Magikarp.
Now that you have the Super Rod, you can catch many Water Pokemon that you've
never seen up to this point. Fish as much as you want, and then continue.
Rocker Luca
Voltorb, Lv.29; Electrode, Lv.29
Money: 696
If you have a Cutter on your party, then use it and fight this dude.
Camper Justin
NidoranM, Lv.29; Nidorino, Lv.29
Money: 580
Pick up the Iron and be on your way.
Fisherman Andrew
Magikarp, Lv.24 (x2)
Money: 864
Picnicker Alma
Goldeen, Lv.28; Poliwag, Lv.28; Horsea, Lv.28
Money: 560
Bird Keeper Sebastian
Pidgey, Lv.29; Pidgeotto, Lv.29
Money: 696
Picnicker Susie
Pidgey, Lv.24; Meowth, Lv.24 (x2); Rattata, Lv.24; Pikachu, Lv.24
Money: 480
Head west until you can't go west anymore, face down, and press A for a PP Up.
Then go back to the end of Silence Bridge.
Beauty Lola
Rattata, Lv.27 (x2); Pikachu, Lv.27
Money: 1944
Beauty Sheila
Clefairy, Lv.29; Meowth, Lv.29
Money: 2088
Picnicker Valerie
Poliwag, Lv.30 (x2)
Money: 600
Picnicker Gwen
Pidgey, Lv.27 (x2); Meowth, Lv.27; Pidgeotto, Lv.27
Money: 540
Bird Keeper Robert
Pidgey, Lv.26; Spearow, Lv.26; Fearow, Lv.26; Pidgeotto, Lv.26
Money: 624
Bird Keeper Perry
Spearow, Lv.25 (x3); Pidgey, Lv.25 (x2)
Biker Jared
Koffing, Lv.28 (x3)
Money: 600
Money: 560
Biker Gerald
Koffing, Lv.29; Muk, Lv.29
Money: 580
Biker Malik
Koffing, Lv.29; Grimer, Lv.29
Money: 580
Biker Isaac
Grimer, Lv.28 (x2); Koffing, Lv.28
Money: 560
Biker Lukas
Koffing, Lv.26 (x3); Grimer, Lv.26
Money: 520
Picnicker Becky
Pikachu, Lv.29; Raichu, Lv.29
Money: 580
If you Cut the nearby tree, you can follow the path for TM18, Rain Dance.
Picnicker Becky
Pikachu, Lv.29; Raichu, Lv.29
Money: 580
Picnicker Celia
Clefairy, Lv.33
Money: 660
Then go back to the main path and continue.
Biker Ernest
Koffing, Lv.25 (x3); Weezing, Lv.25; Grimer, Lv.25
Money: 500
Biker Alex
Koffing, Lv.28; Grimer, Lv.28; Weezing, Lv.28
Money: 560
Beauty Grace
Pidgeotto, Lv.29; Wigglytuff, Lv.29
Money: 2088
Beauty Olivia
Bulbasaur, Lv.29; Ivysaur, Lv.29
Money: 2088
Picnicker Kindra
Gloom, Lv.28; Oddish, Lv.28 (x2)
Money: 560
Money: 672
Biker Hideo
Weezing, Lv.33
Money: 660
Biker Ruben
Weezing, Lv.28 (x2); Koffing, Lv.28
Money: 560
Money: 696
Biker Virgil
Weezing, Lv.28 (x2); Koffing, Lv.28
Money: 560
o-------------------------------o
| CYCLING ROAD POKEMON LISTING |
o-------------------------------o
| Doduo
(Common)
|
| Rattata
(Rare)
|
| Raticate
(Common)
|
| Spearow
(Uncommon)
|
| Fearow
(Rare)
|
o-------------------------------o
Take the right path for now; you can always go back and do the other side. When
you see the yellow path start, start counting signs that are on the left side
of the water. When you count three signs, position yourself level with that
third sign. Go one square up and one to the right, hold B and press A for a
hidden Rare Candy.
Biker Nikolas
Voltorb, Lv.29 (x2)
Money: 580
Biker William
Koffing, Lv.25 (x3); Weezing, Lv.25 (x2)
Money: 500
and stand to the right of the "Cycling Road - Slope ends here!" sign. Go one
step up and three steps right to find a Max Elixir.
Inside the house, there's a version-dependent trader in here. If you're playing
FireRed, this guy wants a Golduck. If, like me, you're playing LeafGreen, he
wants Slowbro instead. Either way, he will give you a Lickitung in exchange, a
Pokemon you can find nowhere else. You can find both Golduck _and_ Slowbro in
the wild, so don't worry about it too much. If you don't have one to spare,
just come back later. Anyway, there are only 3 Trainers left who lie on the
outskirts of Fuchsia, so let's whomp 'em and be done with this horrendous path.
Bird Keeper Jacob
Spearow, Lv.26 (x3); Fearow, Lv.26
Money: 624
o---------------------------o
| AREA 1 POKEMON LISTING |
o---------------------------o
| Exeggcute (Common)
|
| Doduo
(Common)
|
| Paras
(Uncommon) |
| Parasect
(Rare)
|
| Kangaskhan (Rare)
|
| NidoranM
(Common, FR) |
| NidoranM
(Rare, LG) |
| Nidorino
(Rare, FR) |
| Scyther
(Rare, FR) |
| NidoranF
(Rare, FR) |
| NidoranF
(Common, LG) |
| Nidorina
(Rare, LG) |
| Pinsir
(Rare, LG) |
o---------------------------o
o---------------------------o
| AREA 3 POKEMON LISTING |
o---------------------------o
| Exeggcute (Common)
|
| Doduo
(Common)
|
| Venonat
(Uncommon)
|
| Venomoth (Rare)
|
| Tauros
(Rare)
|
| NidoranM (Common, FR) |
| NidoranM (Rare, LG)
|
| Nidorino (Rare, FR)
|
| NidoranF (Rare, FR)
|
| NidoranF (Common, LG) |
| Kangaskhan (Rare)
|
o---------------------------o
Explanation over. Time to get some items. There are none in the first area, so
head northeast to the next area.
Head to the center, go up the stairs, and go up some more for a Leaf Stone.
Go down the far left stairs and pick up the hidden item ball in the grass
that's a bit north of it. Inside is TM11, Sunny Day.
In the northwest corner of this little area is a Max Potion.
Can't really miss the Full Restore... there is nothing of importance in the
Rest House. All it does is waste steps; just completely ignore it.
Follow the path to the next area. Take the first steps you see and follow this
path to a sandy area that has the Quick Claw. Go back to the beginning of this
area (don't go south) and follow the path for TM47, Steel Wing. Enter the Rest
House and talk to the man in the upper right corner; he's part of Koga's
section of the Fame Checker.
You should be almost out of steps by now, if you've been following this. Just
come back in and blaze through it, ignoring the parts where you go off the path
for items.
Pick up the Protein and go into the next area. You'll see a notice that wants
you to find the Warden's lost teeth, and that they're "around here somewhere."
Four steps south, and lo and behold, it's the Gold Teeth. Get them as well as
TM32, Double Team, then enter the house. Talk to the only guy there. This is
the Secret House, and you've won a free HM03, Surf, as your prize.
You're done here, so you can leave if you want. Press Start and pick "Retire."
Otherwise, just drain your steps or catch things until you're finished.
Take the Gold Teeth to the Warden. He'll give you HM04, Strength, as thanks.
Teach it to someone and move the rock for a Rare Candy.
Well, we have nothing else to do, so let's take care of the Gym.
====================
6g. Fuchsia City Gym
====================
This place has invisible walls that block the seemingly direct path to Koga. If
you look closely at each of the tiles, you'll see that some of them have white
dots in each of the four corners. These tiles are the invisible walls. You'll
have to work your way around from the right side to reach Koga, but there's a
guy over on the left side who wants to try his luck against you. Defeat him,
and then make a circle around the Gym, wasting Trainers as you go.
Juggler Nate
Drowzee, Lv.34; Kadabra, Lv.34
Juggler Kayden
Hypno, Lv.38
Money: 1360
Money: 1520
Juggler Kirk
Tamer Edgar
Drowzee, Lv.31 (x3); Kadabra, Lv.31 Arbok, Lv.33 (x2) Sandslash, Lv.33
Money: 1240
Money: 1320
Tamer Phil
Sandslash, Lv.34; Arbok, Lv.34
Money: 1360
Juggler Shawn
Drowzee, Lv.34; Hypno, Lv.34
Money: 1360
Go back and heal. If you're not feeling lazy, Fly somewhere and get some
Antidotes. Chances are, you'll be needing them.
====================================
6h. Koga, the Poisonous Ninja Master
====================================
Save before you attempt to battle Koga. Thanks to the fact that most of his
Pokemon are immune to one of their only weaknesses because of their Ability,
the fact that Poison now runs off of the Attack stat instead of Special (it was
that way in RBY, changed in GSC), and the fact that Koga's signature move,
Toxic, will never lose the double poison effect until the battle ends, he's a
LOT HARDER than before. Of course, this is the only boss in which you might
actually need to do some preparing for, so...
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 38 | Machamp | 39 |
Muk
| 39 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 40 | Flareon | 38 | Mr. Mime | 40 |
o------------o-----o------------o-----o------------o-----o
Koga's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Koffing | 37 |
Muk
| 39 | Koffing | 37 |
o------------o-----o------------o-----o------------o-----o
| Weezing | 43 |
o------------o-----o
Money: 4300
Koffing and Weezing sport Levitate, which makes them immune to all direct
Ground-type damage. This means that their only weakness is Psychic, and most
Psychic-types have very low Defense, which means Sludge will eat them for
breakfast. Luckily, Psychic-types are much faster than Poison-types, so you
should hope that your speed will be enough to deliver a OHKO.
Muk has a Ground weakness, but it has very high Defense and knows Acid Armor
(Defense +2) to boot, so stick with the above plan.
Remember: If you become poisoned by Toxic, its effect stays until the battle
ends. However, the double damage counter starts over if you switch out. Heal it
as soon as you possibly can. If you can't, frequently switch out so the poison
doesn't do too much damage.
Beat Koga and you will earn the Soulbadge, the ability to use Surf out of
battle, and TM06, Toxic.
==========================================================================
7. Enter the Center, Even More Bad Guys, a Former Gym, and the Sixth Badge
==========================================================================
Major Objectives
---------------*
*
*
*
Now that you have Surf, Fly to Lavender Town. Head to Silence Bridge and go
south until you see the item ball you couldn't get before. In it is TM48, Skill
Swap.
===============
7a. Tea For You
===============
We're finally ready to get into the one city we've been blocked out of until
now: Saffron City. We have four entry points (Cerulean, Lavender, Vermilion,
and Celadon). Vermilion's the easiest way to find everything, so fly there.
Head north out of the city and continue until you get to the gate house. Try to
go in and the guard will immediately steal the Tea from within your bag. He'll
mentally teleport its goodness to the three other guards, so they will all let
you pass freely into Saffron City.
===================================================
7b. Saffron City - Shining, Golden Land of Commerce
===================================================
Team Rocket took over Saffron City, and you'll find Grunts walking freely in
the streets. You'll have to dispose of them yourself, but... not yet.
The Pokemon Center is to your left if you entered from Vermilion. If you
didn't, it's in the southwest corner of the city.
East of there is Mr. Psychic's house. Talk to him, and he'll give you
(surprise, surprise) TM29, Psychic. Don't use it right away on your Psychictype, as most (if not all) of them will learn it on their own if they haven't
already.
As we head east and circle around, we come across Silph Corporation. There's a
Grunt who's sleeping on the job next to the entrance. He won't be this way
until you beat Koga, so if you haven't done that yet (which means you haven't
been following my walkthrough, pseudo-shame on you), go do it now.
Stay out of there. We'll be going there very shortly, but not quite yet!
Take note of the Grunts blocking the doorways to the two houses in the
northwest corner of the city.
Head around the buildings and you'll find the Fighting Dojo and Saffron's Gym.
Also ignore these, as they are not important right now. The Pokemon Fan Club
lies south of these. This is where Trainer fanboys gather and spill random,
nonsensical babble about how totally freaking cool Trainer X is. Your job is to
link up with your friends and beat the crap out of them several times over.
This way, they'll move from the lower area to the desolate, barren area up top
and rave about how awesome _you_ are. I'd rather have someone talk about how
cool _I_ am than some other guy, so it sounds like a good deal to me.
West of there is the PokeMart. Let's see what they've got for sale.
o---------------------------o
| SAFFRON CITY SHOP LIST |
o---------------------------o
| Great Ball.........$600 |
| Hyper Potion......$1200 |
| Revive............$1500 |
| Full Heal..........$600 |
| Escape Rope........$550 |
| Max Repel..........$700 |
o---------------------------o
Well, that's all for the tour of Saffron. You can enter Silph Co. now.
=============
7c. Silph Co.
=============
Enter and view the spiffy FPV. The remixed music sounds awesome, no?
The goal of this dungeon is to get the Card Key, which will open any and all
doors you may find throughout this dungeon, and save Silph Co.'s president from
Team Rocket. The only problem is that this place is infested with Grunts and
Scientists. Oh, and the fact that there are 10 floors to explore.
Lucky for you, you don't _have_ to explore them all. In reality, you only need
to go to four of them. That's _such_ a waste of experience, money, and items,
though. I have faith in you. You can handle it.
Team Rocket's not going to whoop themselves, so let's get going, shall we?
Go in the elevator and go to the 11th floor. You'll be able to see the
President, but he's blocked off and you can't get to him. Head south and beat
the Grunt in your path for some practice annihilating these clowns.
Team Rocket Grunt
Rattata, Lv.25 (x3); Zubat, Lv.25; Ekans, Lv.25
Money: 800
Sigh... still jokes after all this time. You'd think they would have at least
tried to raise their monotonous Pokemon, or at least use something different.
Keep going, get the Zinc, then head to the fifth floor. See that weird square
thing? That's a teleporter, and it will take you to another teleporter. Most of
the time it's on another floor, but that's not going to help much because most
of the doors are locked. Don't step on them even _after_ you get the Card Key;
it's still easier to manually ascend the building.
Team Rocket Grunt
Hypno, Lv.33
Money: 1056
Scientist Beau
Juggler Dalton
^_________^ <3
Kadabra, Lv.29; Mr. Mime, Lv.29
Money: 1160
We've cleared the fifth floor already, so head to the sixth floor.
Team Rocket Grunt
Machop, Lv.29; Machoke, Lv.29
Money: 928
Head all the way left and down.
Scientist Taylor
Voltorb, Lv.25; Magneton, Lv.25; Magnemite, Lv.25; Koffing, Lv.25 (x2)
Money: 1200
Surely you can see the HP Up and X Special. Get them, then take the low path.
Team Rocket Grunt
Zubat, Lv.28 (x2); Golbat, Lv.28
Money: 896
Floor clear. Advance to the seventh floor.
Team Rocket Grunt
Cubone, Lv.29 (x2)
Money: 928
Team Rocket Grunt
Raticate, Lv.26; Zubat, Lv.26; Golbat, Lv.26; Rattata, Lv.26
Money: 832
Aren't you already sick of this place? I am. Go to the path and follow it to
the end for a Calcium and a battle.
Scientist Joshua
Electrode, Lv.29; Muk, Lv.29
Money: 1392
Go back to near the stairs. Open the first door and pick up TM08, Bulk Up. Open
door number two and have your eighteenth battle since entering (if you've been
following this walkthrough).
Team Rocket Grunt
Sandshrew, Lv.29; Sandslash, Lv.29
Money: 928
Floor clear. The eighth floor awaits. Hey, look down.
Team Rocket Grunt
Raticate, Lv.26; Arbok, Lv.26; Golbat, Lv.26; Koffing, Lv.26
Money: 832
Follow the path, take a right. Unlock the door, get the Iron, talk to the
Scientist (he's part of Giovanni's section of the Fame Checker), go back, go
left.
Team Rocket Grunt
Weezing, Lv.28; Koffing, Lv.28; Golbat, Lv.28
Money: 896
Go up for another battle.
Scientist Parker
Grimer, Lv.29; Electrode, Lv.29
Money: 1392
Floor clear. Only three more left (9, 10, and 3 - what were you thinking?).
Unlock the doors or go all the way right and down for this guy.
Scientist Ed
Voltorb, Lv.28; Koffing, Lv.28; Magneton, Lv.28
Money: 1344
Go up, left, and down.
Team Rocket Grunt
Golbat, Lv.28; Drowzee, Lv.28; Hypno, Lv.28
Money: 896
Open the door and go left to a lady who will let you take nap (Pokemon Center).
Then unlock the north door and waste another Grunt.
Team Rocket Grunt
Drowzee, Lv.28; Grimer, Lv.28; Machop, Lv.28
Money: 896
Go back and heal, then go to the tenth floor. Head left.
Scientist Travis
Magnemite, Lv.29; Koffing, Lv.29
Money: 1392
Head south for another battle. Gotta do it before you get the 3 rewards below.
Team Rocket Grunt
Machoke, Lv.33
Money: 1056
Pick up the Carbos, Rare Candy, and Ultra Ball, and you're ready for the last
floor. Go back to the ninth floor and heal, then take the elevator (or walk) to
the third floor. Head south.
Team Rocket Grunt
Raticate, Lv.28 (x2); Hypno, Lv.28
Money: 896
Open the two doors, pick up the Hyper Potion you probably still don't really
need, and fight one of the last battles in this dungeon.
Scientist Jose
Electrode, Lv.29; Weezing, Lv.29
Money: 1392
Take the teleporter to the right, in the room you just left.
Save your game. Enter Gary's line of sight, and he will challenge you... again.
=================
7d. Gary Battle 6
=================
Aw, man...
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 41 | Machamp | 41 |
Muk
| 41 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 41 | Flareon | 40 | Mr. Mime | 43 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
Find your starter. Gary's team
is in the column below it.
o---------------o---------------o---------------o
| Bulbasaur | Charmander |
Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeot......37|Pidgeot......37|Pidgeot......37|
|Gyarados.....35|Exeggcute....38|Growlithe....38|
|Alakazam.....35|Alakazam.....35|Alakazam.....35|
|Exeggcute....38|Growlithe....35|Gyarados.....35|
|Charizard....40|Blastoise....40|Venusaur.....40|
o---------------o---------------o---------------o
Money: 1400
Pidgeotto has finally evolved into Pidgeot, and it still isn't very much of a
threat. Pidgeot never is, and will continue to suck throughout its career on
Gary's team.
Being a basic, able-to-evolve Pokemon just doesn't cut it anymore, now that
we're reaching the halfway point in levels. Both Growlithe and Exeggcute will
fall very quickly to basic type matching.
Alakazam may be super fast and have super Special Attack to match, but it's
still lacking in Defense. Snorlax would be ideal here, but if you don't have
one handy, a good Ground type like Marowak or Dugtrio can get the job done with
their high Attack.
Gyarados is still packed with a menacing Leer attack, which means use Electric.
Seriously, you should either have an Electric-type or at least an Electric-type
attack by now in use. Just because I don't doesn't mean you don't have to. v_v
And then there's the fully evolved starter. Venusaur's no threat, just type
match and a winner is you. Blastoise can be treated the same way. Charizard's
the only one you really have to look out for, unless you've got someone that
knows Rock Throw/Slide to pick on that nifty double weakness to Rock.
Flamethrower's quite strong, and will kill your weak Pokemon one-shot style.
Still, it shouldn't take a whole lot of strategy to send him packing.
Talk to the man and he'll give you a free Lv.25 Lapras. Unless you've gone
ahead, this Lapras is the very first Ice-type you've seen IN THE ENTIRE GAME.
Took 'em long enough. Take the bottom teleporter.
Did you get ambushed?
Room 2
-------Channeler Amanda
Slowbro, Lv.38
Money: 760
Room 3
-------Psychic Johan
Kadabra, Lv.31 (x2); Slowpoke, Lv.31; Mr. Mime, Lv.31
Money: 620
Room 4
-------Channeler Stacy
Haunter, Lv.38
Money: 1216
Room 5
--------
Room 6
-------Psychic Tyron
Mr. Mime, Lv.34; Kadabra, Lv.34
Money: 680
Sabrina
Room 7
-------Channeler Tasha
Gastly, Lv.33 (x2); Haunter, Lv.33
Money: 1056
Tyron's part of Sabrina's section of the Fame Checker; talk to him afterwards.
Room 8
-------Entrance/Exit
Room 9
-------Psychic Cameron
Slowpoke, Lv.33 (x2); Slowbro, Lv.33
Money: 660
===========================================
7h. Sabrina, the Master of Psychic Pokemon!
===========================================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 43 | Machamp | 42 |
Muk
| 41 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 42 | Flareon | 41 | Mr. Mime | 43 |
o------------o-----o------------o-----o------------o-----o
Sabrina's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Kadabra | 38 | Mr. Mime | 37 | Venomoth | 38 |
o------------o-----o------------o-----o------------o-----o
| Alakazam | 43 |
o------------o-----o
Money: 4300
You've been seeing Kadabra the entire game, and you should know that its
extremely low Defense spells defeat. Use physical attacks. Mr. Mime isn't that
difficult, either. Just beat on it and it'll fall. Venomoth, while not Psychic
in type, knows Psychic-type moves. Fire, Flying, or Psychic will do the trick.
Alakazam is her power Pokemon - Psychic (the attack) is very strong and, when
combined with Calm Mind, can deliver quick KOs. Destroy Sabrina and her
Psychic-types to earn the Marshbadge, the ability to use Rock Smash out of
battle, and TM04, Calm Mind.
============================================================================
8. Water to Fire, Raising the Dead, Pointless Quizzes, and the Seventh Badge
============================================================================
Major Objectives
---------------*
*
*
*
*
There are two paths you can take, but Route 21's the quickest. Besides, Seafoam
Islands are in the way, so taking the path from Fuchsia just isn't worth it.
That path is covered in the Seafoam Islands section.
===============
8a. Return Home
===============
Fly to Pallet Town. Go to your mom and heal if need be. Get in the water and
head south. The grass here only contains Tangela, so pick one up and be on your
way. There aren't many Trainers here, and it's really nothing you've never seen
before. Free experience, I guess.
Fisherman Wade
Magikarp, Lv.27 (x6)
Money: 972
Fisherman Ronald
Seaking, Lv.28 (x3); Goldeen, Lv.28
Money: 1008
SwimmerM Spencer
Seadra, Lv.33; Tentacruel, Lv.33
Money: 132
Fisherman Claude
Shellder, Lv,31; Cloyster, Lv.31
Money: 1116
Fisherman Nolan
Seaking, Lv.33; Goldeen, Lv.33
Money: 1188
SwimmerM Jack
Starmie, Lv.37
Money: 148
SwimmerM Roland
Poliwhirl, Lv.32; Tentacool, Lv.32; Seadra, Lv.32
Money: 128
SwimmerM Jerome
Staryu, Lv.33; Wartortle, Lv.33
Money: 132
======================================================
8b. Cinnabar Island - The Fiery Town of Burning Desire
======================================================
Welcome. This is a small, compact city. Since it's on an island, it'd have to
be, but hey. There are only three items on our Things To Do list, and number
one happens to be "check out the PokeMart."
The girl near the town sign is part of Blaine's section of the Fame Checker.
o---------------------------o
| CINNABAR ISLAND SHOP LIST |
o---------------------------o
| Ultra Ball........$1200 | A Saffron and Fuchsia hybrid.
| Great Ball.........$600 |
| Hyper Potion......$1200 |
| Revive............$1500 |
| Full Heal..........$600 |
| Escape Rope........$550 |
| Max Repel..........$700 |
o---------------------------o
==================
8c. Raise the Dead
==================
Go to the building to the left of the Pokemon Center. This is the Pokemon Lab,
where scientists study various aspects about Pokemon.
Each room has things of note. The first room, to the right, contains an old man
who will trade his Electrode for your Raichu. The woman across from him will
trade her Tangela for your Venonat. This is a bad deal, as you can find all the
Tangela you want just south of Pallet Town. Do it only if you're a
completionist, or if you have a spare Venonat, I guess. It comes with a
Stardust, but that's not exactly the best item ever.
In the second room, there's a Move Tutor who will teach your Pokemon Metronome.
In the third room is a guy who will trade his Seel for your Ponyta. You haven't
even _seen_ a Ponyta yet, so you'll have to come back later. Also here is the
Resurrection Machine, which is run by a weird doctor. Give him either the Helix
Fossil, Dome Fossil, or Old Amber. Leave the Lab and come back here for your
new Lv.5 Omanyte, Kabuto, or Aerodactyl.
===================
8d. Pokemon Mansion
===================
o---------------------------------o
| POKEMON MANSION POKEMON LISTING |
o---------------------------------o
| Rattata
(Rare)
|
| Raticate
(Uncommon)
|
| Ditto
(Rare)
|
| Koffing
(Common, FR)
|
| Koffing
(Uncommon, LG)
|
| Weezing
(Rare, FR)
|
| Vulpix
(Rare, LG)
|
| Growlithe
(Uncommon, FR)
|
| Grimer
(Uncommon, FR)
|
| Grimer
(Common, LG)
|
| Muk
(Rare, LG)
|
o---------------------------------o
Keep to the left side and go up. Stand next to the upper of the small rocks,
face it, and press A to get a Moon Stone (only one more left!). Follow the path
a bit (ignore the stairs for now) and go right for an Escape Rope.
Go all the way left for a Trainer.
Youngster Johnson
Ekans, Lv.33 (x2); Raticate, Lv.34
Money: 544
The switches are all hidden inside statues you'll find throughout this dungeon.
One of these statues are next to Johnson. Hit the switch and go back to where
you got the Escape Rope; go through the now-opened door for a Protein. Go back
to the main area and head up the stairs, then up the stairs in front of you.
Go down for a Max Potion and a battle.
Burglar Simon
Ninetales, Lv.38
Money: 3344
o------------------------o
/ These guys are loaded! /
o------------------------o
right side yields nothing but wasted time as you'll have to redo things).
Scientist Ted
Electrode, Lv.29; Weezing, Lv.29
Money: 1392
Go right and get the Carbos. Don't follow the path anymore; if you leave
through the door, you'll exit the building, and when you re-enter, you'll be at
the entrance - not the exit you just left from. Instead, go downstairs.
Follow the path, ignoring the rooms and blocked doors. A Full Restore awaits.
Go into the room that you passed and find another diary entry.
Diary: Sept. 1
Mewtwo is far too powerful. We have failed to curb its vicious tendencies...
Oh, and there's a battle, too.
Burglar Lewis
Growlithe, Lv.34; Ponyta, Lv.34
Money: 2992
Press the switch and leave this room. Go left and enter the now-open corridor.
If you enter through the middle, you'll get jumped from _really_ far away.
Scientist Ivan
Magnemite, Lv.34; Electrode, Lv.34
Money: 1632
Go into the north room and stand in the southeast corner. Take one step up and
two steps left. Face right and press A for an Elixir.
Hit the switch and enter the adjacent room. Pick up TM14, Blizzard, and
continue. The Secret Key lies on a table in the next room, and TM22, Solarbeam,
is on the ground just south of it.
This marks the end of Pokemon Mansion. Summary of the diary entries:
Very shortly after discovering Mew in South America, they impregnate it and it
has a baby, which they call Mewtwo. Unfortunately for them, Mewtwo isn't as
happy and lovey as they'd like, and he up and kills everyone. Now Mewtwo's
gone, and no one really knows where (and the only people who do know are dead).
Something like that. Use the Escape Rope you found and get out of here.
=======================
8e. Cinnabar Island Gym
=======================
We're almost there. Blaine has tons of underlings for you to battle.
Fortunately for you, you don't have to fight any of them. In the upper left
corner of each room is a quiz machine that will ask you a question. If you get
it right, the door will open (you can still battle the Trainer if you want). If
you get it wrong, the battle is forced, and the door opens on defeat. Ready?
Caterpie evolves into Metapod? - Yes
Burglar Quinn
Growlithe, Lv.36; Vulpix, Lv.36; Ninetales, Lv.36
Money: 3168
Super Nerd Erik
Vulpix, Lv.36 (x2); Ninetales, Lv.36
Money: 864
o-----------------------o
/ No quiz for this guy. /
o-----------------------o
Pokemon of the same kind and level are not identical? - Yes
Burglar Dusty
Vulpix, Lv.37; Growlithe, Lv.37
Money: 3256
That's all. Take the long path out of the gym and Heal. You may want to buy one
or two Burn Heals for insurance against Blaine's fiery onslaught.
======================================
8f. Blaine, the Hotheaded Quiz Master!
======================================
Remember when I said it was important to talk to _everything_? Behind Blaine is
a photograph of him and Mr. Fuji. This photograph is part of both Blaine's and
Mr. Fuji's sections of the Fame Checker.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 43 | Machamp | 43 |
Muk
| 43 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 43 | Flareon | 43 | Mr. Mime | 43 |
o------------o-----o------------o-----o------------o-----o
Blaine's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Growlithe | 42 | Ponyta | 40 | Rapidash | 42 |
o------------o-----o------------o-----o------------o-----o
| Arcanine | 47 |
o------------o-----o
Money: 4700
Blaine's strategy is quite simple - kill you quick with Fire Blast. All his
Pokemon know it, and it's the second most powerful Fire attack in existence.
It's slightly inaccurate, but it will connect most of the time, and it hurts.
If it burns you, it's a plus; you'll probably die from Fire Blast next turn. If
you've got someone that knows Rain Dance, use it. It prevents you from being
burned, and will severely hinder Blaine's Pokemon's Fire-based attacks. This is
the first boss I actually had trouble with. Curse you, Fire Blast! Winning this
[difficult] battle earns you the Volcanobadge, the ability to use Waterfall out
of battle, and TM38, Fire Blast.
Leave the Gym and Bill will talk to you. He'll ask if you want to go to this
place called One Island way down south. If you want to go there, say yes. If
you'd rather keep going with your adventure, say no. He'll wait in the Pokemon
Center here until you say yes. I'm going to continue on as if you said no.
If you leave, you won't be able to come back for a while.
===================
9. The Eighth Badge
===================
There are no extra little tidbits, no people to save, Pokemon to catch, or
anything like that in order to get the eighth Badge. There's only one Gym left,
and it's in Viridian City. Onward!
=====================
9a. Viridian City Gym
=====================
The Leader's returned, but no one really knows who exactly he is. To make
matters worse, he's holed himself in the far corner of his huge Gym. The
direction-forcers are back, and Gym Trainers are scattered all over the place.
It doesn't take a genius to figure out, but it can get a bit frustrating.
If you want, head left and beat the Trainer, then follow the path back to the
beginning.
Tamer Cole
Arbok, Lv.39; Tauros, Lv.39
Money: 1560
Cooltrainer Samuel
Sandslash, Lv.37 (x2); Rhyhorn, Lv.37; Nidorino, Lv.39; Nidoking, Lv.39
Money: 1404
More optional battles are in the middle.
Cooltrainer Yuji
Sandslash, Lv.38; Graveler, Lv.38 (x2); Onix, Lv.38; Marowak, Lv.38
Money: 1368
Tamer Jason
Rhyhorn, Lv.43
Money: 1720
Your first mandatory battle is the Trainer that lies north of the above three.
Cooltrainer Warren
Marowak, Lv.37 (x2); Rhyhorn, Lv.38; Nidorina, Lv.39; Nidoqueen, Lv.39
Money: 1404
Go around him and battle.
Black Belt Takashi
Machoke, Lv.38 (x2); Machop, Lv.38
Money: 912
Go back to the beginning and take the right side direction-forcer pointing up.
Then go around Takashi, past Samuel, and you'll be face-to-face with Viridian
City's Gym Leader.
Note that if you leave at any time, all Trainers go back to their original
spots, which means you'll have to go around Warren and under Takashi to get to
the Gym Leader.
==========================
9b. The Mystery Gym Leader
==========================
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 45 | Machamp | 46 |
Muk
| 44 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 45 | Flareon | 44 | Mr. Mime | 46 |
o------------o-----o------------o-----o------------o-----o
Giovanni's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Rhyhorn | 45 | Rhyhorn | 50 | Nidoqueen | 44 |
o------------o-----o------------o-----o------------o-----o
| Nidoking | 45 | Dugtrio | 42 |
o------------o-----o------------o-----o
Money: 5000
Two words: Use Water. Giovanni's pathetic as far as Gym Leaders go. You'd think
he'd have a bigger selection, or at the very least evolved both his Rhyhorn
(which evolves at Lv.42). His signature attack is Earthquake, which has no
added effects, but is very powerful and very accurate. Getting through the
second of two yawner Gyms gets you the Earthbadge and TM26, Earthquake.
Talk to Giovanni after the battle to make him vanish forever. Use the
Itemfinder where he stood to get the Macho Brace.
Talk to the entrance guy to add him to Giovanni's section of the Fame Checker.
==================
10. The Elite Four
==================
Congratulations! With the Earthbadge in your possession, you're ready to take
on the Elite Four. Go heal and leave west from the city to Route 22. Go north
through the patch of grass and save your game.
==================
10a. Gary Battle 7
==================
Gary will appear if you try to travel west. He's had eight Badges for a while
now, and he wants to warm up for the Pokemon League with a battle against you.
His intentions are good, I suppose, but hey. Let's cream him anyway.
My Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Poliwhirl | 47 | Machamp | 46 |
Muk
| 44 |
o------------o-----o------------o-----o------------o-----o
| Pidgeot | 45 | Flareon | 44 | Mr. Mime | 47 |
o------------o-----o------------o-----o------------o-----o
Gary's Pokemon:
Find your starter. Gary's team
is in the column below it.
o---------------o---------------o---------------o
| Bulbasaur | Charmander |
Squirtle | <- Which one's your starter?
o---------------o---------------o---------------o
|Pidgeot......47|Pidgeot......47|Pidgeot......47|
|Rhyhorn......45|Rhyhorn......45|Rhyhorn......45|
|Gyarados.....45|Exeggcute....45|Growlithe....45|
|Alakazam.....47|Alakazam.....47|Alakazam.....47|
|Exeggcute....45|Growlithe....45|Gyarados.....45|
|Charizard....53|Blastoise....53|Venusaur.....53|
o---------------o---------------o---------------o
Money: 1908
Ok, hold on. What's up with people and not evolving their Rhyhorn? Both he and
Giovanni could have had mega-strong Rhydon (who are _still_ double weak to both
Water and Grass, mind you), but no. They're just fine being weak.
Pidgeot's been eating what's left of Raticate's Poke-Wheaties. Can you tell? It
may be ten levels higher than it was in our last encounter, but it's still weak
as ever. It knows Featherdance, so keep your physical hitters away from it. By
the time you're finished reading this sentence, Pidgeot should be dead. If not,
go back and train, you're weak ;[
Surf Rhyhorn and be done with it. Thunder[bolt] Gyarados and make it die.
He should have evolved Growlithe and Exeggcute by now. Your Pokemon should have
a huge advantage in power as well as speed, so type match and you'll do fine.
When battling against Alakazam, act is if you're under Torment (can't use the
same move twice in a row). It's way fast and still knows Disable, so alternate
your attacks so you don't lose a turn.
Rock-types will work the best against Charizard, as it defends against both
Charizard's types and can deliver 4x damage to it. Water-types _will_ work, but
doesn't defend and do as much damage as a Rock-type [attack]. For Blastoise and
Venusaur, just type match. Use Electric for Blastoise and Fire for Venusaur.
After the win, Gary leaves, leaving you to head to Victory Road.
===================
10b. Indigo Plateau
===================
To get through Victory Road, the only HM you'll need is Strength. It's also
long, so it's suggested to restock before entering. You also might want to
bring all those [Max] Ether/Elixir you've hopefully been saving.
Before you actually _get_ to Victory Road, you must first show off all your
Badges so the guards will let you through.
After you show off the Thunderbadge, check for a dark green spot to the left of
the wall for a Leppa Berry.
After showing the Soulbadge, you should see a square of land that sticks out
like a sore thumb (it's quite large). Stand in the lower right corner and take
two steps left and one step up. Press A for a Max Ether.
When you get to the grassy area, stand between the statues and press A for a
hidden Ultra Ball.
o----------------------------o
| ROUTE 23 POKEMON LISTING |
o----------------------------o
| Spearow
(Common)
|
| Fearow
(Uncommon)
|
| Mankey
(Common)
|
| Primeape
(Rare)
|
| Ekans
(Common, FR) |
| Arbok
(Rare, FR)
|
| Sandshrew
(Common, LG) |
| Sandslash
(Rare, LG)
|
o----------------------------o
=================
10c. Victory Road
=================
o--------------------------------o
| VICTORY ROAD POKEMON LISTING |
o--------------------------------o
| Machop
(Common)
|
| Machoke
(Uncommon)
|
| Onix
(Uncommon)
|
| Golbat
(Uncommon)
|
| Mankey
(Common)
|
| Primeape (Rare)
|
dungeon that
and the best
if you want
the Elite 4,
all beating
already!
| Marowak
(Rare) (later)
| to your right. Push it up, then push it all
| Arbok
(Uncommon, FR)
| the way right. Push it two squares up so
| Sandslash (Uncommon, LG)
| you're able to push it down after pushing
o--------------------------------o it one square right. Go back to the
beginning, up the stairs, and to the right. If you go up from the left side,
you'll be jumped.
Cooltrainer Naomi
Persian, Lv.42; Ponyta, Lv.42; Rapidash, Lv.42; Vulpix, Lv.42; Ninetales, Lv.42
Money: 1512
Go to the right and follow the path to see two item balls. You can only get one
at a time, so if you want the other one, leave the dungeon and come back for
it. The left ball is a Rare Candy; the top one is TM02, Dragon Claw. Stand in
the spot that's three squares to the right of the TM, face left, and press A
for a Full Restore.
Now go left and down the stairs. Go right and press A on the rock for a hidden
Ultra Ball. Continue on the path and you'll probably get jumped.
Cooltrainer Rolando
Raticate, Lv.42; Ivysaur, Lv.42; Wartortle, Lv.42; Charmeleon, Lv.42;
Charizard, Lv.42
Money: 1512
Go up the ladder and head down. You'll see a boulder, so push it two squares
left, two squares down, and two squares left again. The blockade will vanish,
so go up the stairs and head right to (maybe) get jumped.
Black Belt Daisuke
Machoke, Lv.43 (x2); Machop, Lv.43
Money: 1032
Go down the first stairs and go left for TM37, Sandstorm. Follow the path
right, then around the stairs and get the Full Heal.
Tamer Vincent
Persian, Lv.44; Golduck, Lv.44
Money: 1760
Go north and then east for another battle.
Juggler Vincent
Mr. Mime, Lv.48
Money: 1920
Pick up TM07, Hail, then go back to where Vincent was circling and go up the
stairs. There's a boulder to push, but let's get that item first.
Cooltrainer George
Exeggutor, Lv.42; Electrode, Lv.42; Cloyster, Lv.42; Arcanine, Lv.42;
Sandslash, Lv.42
Money: 1512
The item is... a Max Revive. Spiffy! Okay, go back to the boulder and push it
two steps up and all the way left. Go down a bit and get TM50, Overheat, then
go back and push the boulder one square down. Push it four squares left. If
you want a battle and a Guard Special, take the ladder (but you'll have to come
back and push the boulder from its initial location).
Pokemaniac Dawson
Charmeleon, Lv.40; Lapras, Lv.40; Lickitung, Lv.40
Money: 1920
Otherwise (or if you've already done it, push it three squares down and one
right to make the obstacle vanish. Go back to where the boulder initially was,
go left a bit and up the stairs for a fight.
Cooltrainer Alexa
Clefairy, Lv.42; Jigglypuff, Lv.42; Persian, Lv.42; Dewgong, Lv.42; Chansey,
Lv.42
Money: 1512
Now follow the path and go down the stairs for two more fights.
Cooltrainer Colby
Kingler, Lv.41; Poliwhirl, Lv.42; Tentacruel, Lv.42; Seadra, Lv.42; Blastoise,
Lv.43
Money: 1548
Cooltrainer Caroline
Bellsprout, Lv.42; Weepinbell, Lv.42; Victreebel, Lv.42; Paras, Lv.42;
Parasect, Lv.42
Money: 1512
Head to the right and you will see a boulder next to a hole. Push the boulder
into the hole, then push yourself into it. Push the boulder all the way to the
left. Go back to the right and go up the small stairs.
Juggler Nelson
Drowzee, Lv.41; Hypno, Lv.41; Kadabra, Lv.41 (x2)
Money: 1640
Now go right and up the ladder. Straight up is a double battle.
Cool Couple Ray & Tyra
Nidoqueen/Nidoking, Lv.45
Money: 2160
Go down the ladder to find Victory Road's exit as well as a Move Tutor who will
teach one of your Pokemon how to use the move Double-Edge.
Leave and follow the path until you're in the open. Go left. Stand in the lower
left corner and take one step right. Face up and press A for a Lum Berry.
Stay on the left side and follow the path up (it's a dead end anyway). Eh...
how to explain this? It will loop around the right side, and the rock things
form a V shape. Go into this V, take a step up and face down. Press A for a Max
Elixir. Use the Itemfinder for assistance if you can't find it.
One last thing of note: Each Pokemon with the highest level on each of the
Elite Four's teams will be equipped with a Sitrus Berry, which will restore 30
HP when they drop below 1/3. It's not much, but if someone knows Thief or
Covet, they can steal it. Berries are rare in this game! >_<
=========================
10d. Elite Four - Lorelei
=========================
Lorelei is first in line, and she uses Ice-type Pokemon. One could argue that
it's to make up for the extreme lack of Ice-types you've seen up to this point
(Victory Road helped a little, but there aren't many Ice-types anyway).
Lorelei's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Dewgong | 52 | Slowbro | 52 | Cloyster | 51 |
o------------o-----o------------o-----o------------o-----o
|
Jynx
| 54 | Lapras | 54 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 5400
o---------o Moveset: Surf, Hail, Safeguard, Ice Beam
| Dewgong |
Type: Water/Ice
o---------o Ability: Thick Fat (Fire and Ice damage halved)
Lorelei should be thanking the future right about now, because the only way she
could possibly be annoying is because of attacks that didn't exist in the old
days. Unless you have a weakness in play, she'll lead with Hail, then Safeguard
to protect her party from Special Conditions (including confusion) for five
turns. If you wish to play defensive, use a Water-type to resist both Surf and
Ice Beam. Make sure that if you do, have an attack that will damage Dewgong (A
Lapras with Thunderbolt is a perfect example). You're going to want to put
Special Conditions on the rest of Lorelei's team if your team isn't powerful
enough to kill them in one or two shots, so try to stall with your Water-type
until two turns before Safeguard drops. Switch out, then kill Dewgong. Then
switch to whoever you want to inflict the Special Condition.
o---------o Moveset: Amnesia, Yawn, Ice Beam, Surf
| Slowbro |
Type: Water/Psychic
o---------o Ability: Oblivious (Prevents attraction)
I don't know if it's just me, but Slowbro just does _not_ like to attack. It
repeatedly alternated between Yawn and Amnesia for about 10 rounds before
deciding to Ice Beam me. It took a while for me to figure out its fourth move
(and even longer for Cloyster, and even _longer_ for Jynx, but that was due to
silliness). Slowbro has lots of HP, very high Defense, and has the ability to
raise its decent Special Defense to obscene levels with Amnesia. The key here
is a fast kill with a quick Electric type. If you don't have one, try using
Sleep Powder or some other disarming attack to stop Slowbro from powering up.
o----------o Moveset: Hail, Spikes, Protect, Dive
| Cloyster |
Type: Water/Ice
o----------o Ability: Shell Armor (Prevents critical hits)
Be careful here. Only stopping to refresh Hail, Cloyster will use Protect every
round until it runs out of PP (he did against me, anyway). Put it to sleep or
use weak attacks until it starts to use Dive. Power hit it when Hail runs out;
Cloyster will waste a turn to get it going again. Cloyster's got phenomenal
Defense because of that hard shell, so special attacks are the key. Electricity
quickly comes to mind. Gee, I wonder why?
o------o Moveset: Lovely Kiss, Ice Punch, Doubleslap, Attract
| Jynx |
Type: Ice/Psychic
o------o Ability: Oblivious (Prevents attraction)
Jynx follows a very simple attack pattern. Lovely Kiss, then Ice Punch you to
death. Most of my Pokemon were female, so it took a _very_ long time for me to
figure out her fourth attack was Attract. She avoided it like the Plague, and
wouldn't even do it after I Tormented her. Anyway, the Psychic-type in her gets
rid of the Fighting weakness, so I suggest having a strong Fire-type do the job
here. Remember: The Poke Flute will wake your Pokemon up, so save your items!
o--------o Moveset: Confuse Ray, Body Slam, Surf, Ice Beam
| Lapras |
Type: Water/Ice
o--------o Ability: Water Absorb (Healed by Water-type attacks)
Lapras has lots and lots of HP. At its level, it has a bit over 200 HP. Most
Pokemon in their mid-50s have around 120-170 HP, if that puts it in perspective
for you at all. It can be a trifle annoying, especially if Lorelei hasn't used
up her Full Restores yet. This is the only of Lorelei's Pokemon that can
actually do something about it if you decide to throw a Water-type at her. Keep
in mind that Body Slam has a high chance of paralyzing you (30%, which _is_
high when most effect percentages are 10) and Confuse Ray has 100% accuracy.
Disabling is also the key here, and the same techniques you employed against
Slowbro can be used here.
Once you defeat Lorelei, move on to the next room.
=======================
10e. Elite Four - Bruno
=======================
Next up is the mighty Bruno, Fighting-type extraordinaire.
Bruno's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
|
Onix
| 51 |
Onix
| 54 | Hitmonchan | 53 |
o------------o-----o------------o-----o------------o-----o
| Hitmonlee | 53 | Machamp | 56 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 5600
o---------o Moveset: Rock Tomb, Earthquake, Iron Tail, Roar
| Onix 51 |
Type: Rock/Ground
o---------o Ability: Rock Head (No recoil damage)
Surf. If you're too stupid to keep someone with an awesome move like Surf
constantly on your team or don't want to use it, use any damage-dealing Grasstype move that isn't called Bullet Seed, Absorb, or Mega Drain instead.
o---------o Moveset: Earthquake, Double-Edge, Iron Tail, Sand Tomb
| Onix 54 |
Type: Rock/Ground
o---------o Ability: Rock Head (No recoil damage)
See previous Onix strategy.
o------------o Moveset: Rock Tomb, Sky Uppercut, Counter, Mach Punch
| Hitmonchan |
Type: Fighting
o------------o Ability: Keen Eye (Prevents accuracy loss)
Fighting is weak to Flying, but use a special hitter instead. If you try to use
Fly against it, he can still hit you with Sky Uppercut, and then Counter it
next turn for double damage, or pick on your weakness with Rock Tomb. Someone
like Alakazam or Hypno would be nice here. Just make sure that if you're using
Hypno, you're using Psychic-type attacks.
o-----------o Moveset: Brick Break, Mega Kick, Facade, Foresight
| Hitmonlee |
Type: Fighting
o-----------o Ability: Limber (Prevents paralysis)
Not like you've set it up, but Brick Break will get rid of your Light Screen
and Reflect. Mega Kick is inaccurate and powerful, and it hurts when it
connects. It's a good thing that Hitmonlee doesn't get STAB (Same Type Attack
Bonus) for it. It only has 5 PP, though. Drain them and you're out of the deep
woods. Facade will double in base power (it'll be as strong as Mega Kick with
almost perfect accuracy) if you inflict poison, paralyze, or burn on him. In
short... don't do it :) He'll only use Foresight when he either runs out of PP
for everything else or you slap a Ghost-type in his face, which lets him
perform normal attacks on them.
o---------o Moveset: Rock Tomb, Cross Chop, Scary Face, Bulk Up
| Machamp |
Type: Fighting
o---------o Ability: Guts (Attack doubles if poisoned, burned, or paralyzed)
Bruno's Pokemon are all about the power, and Machamp is no exception. Cross
Chop is the most powerful Fighting-type attack, and it can deal some serious
damage if Machamp uses Bulk Up (ATK+1, DEF+1). But, like most Fighting Pokemon,
it lacks in Special Defense. Bring back whatever Psychic damage-dealing Pokemon
you've been using and lay waste to this four-armed beast. Scary Face will be
used to slow you down so he can get the first strike, so switch to something
that resists Cross Chop (Poison, Bug, or Ghost). If you can drain Cross Chop's
PP, you're in the clear unless he's been abusing Bulk Up to power up Rock Tomb.
Once you defeat Bruno, move on to the next room.
========================
10f. Elite Four - Agatha
========================
We're halfway done. Hang in there! Agatha wants deep down to be a Ghost-type
master, but Gastly's evolution is the only Ghost-type in Kanto. Alas.
Therefore, she must take advantage of Gastly's final form, Gengar, and its
other type, Poison. She utilizes a strategy similar to Koga's; annoy and drain
life slowly.
Agatha's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Gengar | 54 | Haunter | 54 | Golbat | 54 |
o------------o-----o------------o-----o------------o-----o
| Arbok
| 56 | Gengar | 58 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 5800
o-----------o Moveset: Confuse Ray, Double Team, Toxic, Shadow Punch
| Gengar 54 |
Type: Ghost/Poison
o-----------o Ability: Levitate (Immune to Ground-type damage)
This particular Gengar can be annoying if you're slow. It will confuse you to
reduce your chance of attacking, and use Double Team to reduce your chance of
landing a hit when you manage to break through confusion. Toxic is there to eat
your HP away while you're sitting there trying to attack and failing. Umbreon
with Faint Attack is this Gengar's worst nightmare, but at this point in the
game, it's impossible to have Umbreon. Just keep those Full Heals handy and
just hit it until it dies.
o---------o Moveset: Curse, Hypnosis, Dream Eater, Mean Look
| Haunter |
Type: Ghost/Poison
o---------o Ability: Levitate (Immune to Ground-type damage)
With Curse at its disposal, Haunter's not going to live very long. If you can't
already tell what its strategy is, it will Curse you, put you to sleep, then
restore its HP from Curse with Dream Eater. Sometimes it'll trap you, but it's
a rare occurrence from me. Most of this can be avoided, though, if you power
hit Haunter on the first turn and hope it does Curse. Switch out to avoid the
effect. Also, if it puts you to sleep, you can guess that Dream Eater's coming,
so use the Poke Flute to wake yourself up and have Agatha miss a turn.
o--------o Moveset: Confuse Ray, Air Cutter, Poison Fang, Bite
| Golbat |
Type: Poison/Flying
o--------o Ability: Inner Focus (Prevents flinching)
If Golbat had better Attack to take advantage of its attacks, I'd be slightly
worried; all its attacks have added effects that can totally ruin a Pokemon.
Air Cutter has a high critical hit ratio, Poison Fang has as _50%_ of adding
_Toxiclike_ poison, and Bite can make you flinch. It's pretty fast, too, but
I'm just making it sound lethal. If you have Ice-type attacks at your disposal,
save them. Rock-types resist both Air Cutter and Poison Fang, so play defensive
for a bit if you're in trouble. Use that time to heal your wounded Pokemon.
o-------o Moveset: Sludge Bomb, Iron Tail, Bite, Screech
| Arbok |
Type: Poison
o-------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry)
I kind of wish that some of these Ekans and Arbok that Trainers use would have
Shed Skin instead of Intimidate... oh well. Keep the Ground-types away at first
so they won't be hindered by Intimidate. Screech won't be used much, but it can
help get that OHKO. Sludge Bomb is the strongest Poison-type attack there is,
and it's got a high chance of poisoning you. If you've got a Magneton, go ahead
and put it up against Arbok if you're having trouble; it resists Bite, double
resists Iron Tail, and has immunity to Sludge Bomb. Screech doesn't affect
Bite's damage because Bite runs off of Special Attack now. Psychic-types should
also do well, but keep in mind they will take _lots_ of damage from Arbok's
physical attacks due to the standard low Defense.
o-----------o Moveset: Hypnosis, Sludge Bomb, Nightmare, Shadow Ball
| Gengar 58 |
Type: Ghost/Poison
o-----------o Ability: Levitate (Immune to Ground-type damage)
This Gengar is different from the previous one because it doesn't waste time
trying to annoy; it straight up tries to murder you. It's especially important
to immediately wake yourself up if you get put to sleep, because Nightmare
drains a quarter of your maximum HP between turns as long as your Pokemon is
still sleeping and only needs to be used once as long as it's asleep. If you
can burn Gengar to reduce damage from Sludge Bomb and Shadow Ball, that'll
help. It will also get a little damage in when you're spending a turn waking
yourself up.
Once you defeat Agatha, move on to the next room.
=======================
10g. Elite Four - Lance
=======================
Automatically walk through the corridor and you'll see Lance, a user of dragon
Pokemon. If you can't kill each of his pokemon in at most two hits, you're
going to have lots of trouble here.
Lance's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Gyarados | 56 | Aerodactyl | 58 | Dragonair | 54 |
o------------o-----o------------o-----o------------o-----o
| Dragonite | 60 | Dragonair | 54 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 6000
o----------o Moveset: Dragon Rage, Bite, Hyper Beam, Twister
| Gyarados |
Type: Water/Flying
o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry)
Since there's a higher chance you don't have an Electric-type on your team (I
don't) than a Water-type, I'll actually post something other than a one-word
strategy. Dragon Rage will always do 40 damage no matter what. Bite's no big
deal, but Hyper Beam is. Each of Lance's Pokemon have this technique, and
thankfully its power will remain at 150. Lance will have each of his Pokemon
use Hyper Beam when you're damaged somewhat so you will die. After performing
Hyper Beam, his Pokemon need to recharge for a turn. Remember that this
recharge comes _before_ he has a chance to use an item, so if you knock him
into the red the turn he uses Hyper Beam, don't heal if you survive; kill him!
o------------o Moveset: Ancientpower, Hyper Beam, Wing Attack, Scary Face
| Aerodactyl |
Type: Rock/Flying
o------------o Ability: Rock Head (No recoil damage)
Aerodactyl will probably be your toughest challenge yet. It's got sky high
Attack power and monster Speed. Ancientpower only has 5 PP, but it's got a 10%
chance to boost all stats by 1 level. If this happens, start worrying. The last
thing Aerodactyl needs is more Attack and Speed. Why Scary Face is present is
really unknown to me. Chances are that _all_ of your Pokemon are going to be
much, _much_ slower than Aerodactyl, so he's not going to waste time using it.
A non-Ice Water-type will do the trick here; Water/Ice Pokemon will be
destroyed by Ancientpower.
o-----------o Moveset: Thunder Wave, Safeguard, Outrage, Hyper Beam
| Dragonair |
Type: Dragon
o-----------o Ability: Shed Skin (1/3 chance to cure a Special Condition)
Well, it's no Arbok, but Dragonair will do. Don't bother with Special
Conditions; Shed Skin will get rid of it in a turn or two. Both Lance's
Dragonair have very similar movesets. Outrage is a terrible Dragon-type attack
have it all magically vanish. Rock-types should beware of Featherdance and the
sharp Attack drop that comes with it. Use an Electric- or Ice-type instead.
o--------o Moveset: Rock Tomb, Earthquake, Take Down, Scary Face
| Rhydon |
Type: Rock/Ground
o--------o Ability: Lightningrod (Electric-type attacks target this Pokemon)
Rhyhorn's types don't change when it evolves. Surf and be done with it.
o----------o Moveset: Psychic, Reflect, Future Sight, Recover
| Alakazam |
Type: Psychic
o----------o Ability: Synchronize (Mirrors BRN, PAR, and PSN on the foe)
Alakazam is cake now that Calm Mind is gone. He'll alternate between Psychic
and Future Sight (like a moron), and will surprisingly rarely use Recover (he
sat there and used Future Sight repeatedly when he was a Tackle away from
defeat, and was so stubborn I had to Torment him to find out what his last move
was, and I wanted to kill Gary when I knew it was Recover. What a loser!). At
any rate, a strong Normal-type should do the trick here.
o----------o Moveset: Dragon Rage, Bite, Thrash, Hydro Pump
| Gyarados |
Type: Water/Flying
o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry)
I see Hydro Pump on Gyarados and laugh. Set damage is easily get-aroundable,
and Bite runs off of Special Attack now. That leaves only one real attack you
should almost worry about - Thrash. Oh no, not self-induced confusion!
Zzzap says the Electric-type.
o-----------o Moveset: Giga Drain, Sleep Powder, Egg Bomb, Light Screen
| Exeggutor |
Type: Grass/Psychic
o-----------o Ability: Chlorophyll (Speed increase when sunny)
Egg Bomb is pretty inaccurate... Giga Drain only has 5 PP. Poke Flute cures
Sleep Powder. Exeggutor's double weak to Bug, but it's unlikely you have any
strong Bug-type attacks to take advantage of it (Silver Wind?). Try to take
advantage of its Flying weakness instead.
o----------o Moveset: Extremespeed, Flamethrower, Bite, Roar
| Arcanine |
Type: Fire
o----------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry)
Extremespeed will always go first, and it's quite strong, but like all powerful
attacks, it only has 5 PP. Bring out a Pokemon with high Defense to absorb the
hit, and make sure it can survive Flamethrower. Keep those Full Restores handy
in case you get Burned. Count out five uses of Extremespeed and it's smooth
sailing from there on out.
o-----------o Moveset: Fire Spin, Aerial Ace, Fire Blast, Slash
| Charizard |
Type: Fire/Flying
o-----------o Ability: Blaze (Fire damage x1.5 when HP drop below 1/3)
Fire Blast is all you need to worry about. It's the most powerful Fire attack
available to most Fire-types (everyone but Charizard, in fact), so your Pokemon
will be feeling many pain-type things (i.e. death). Keep those Revives handy;
if you're too slow, simply revive your fainted Pokemon and stall with items
until he uses up all five Fire Blasts. That is your chance to attack.
o-----------o Moveset: Rain Dance, Hydro Pump, Surf, Body Slam
| Blastoise |
Type: Water
o-----------o Ability: Torrent (Water damage x1.5 when HP drop below 1/3)
Hydro Pump is the most powerful Water attack a Water-type other than Blastoise
can have, but it has no added effects. Rain Dance will enhance its destructive
power even more, but it comes at a cost. When raining, Thunder will never miss.
Blastoise is weak to Electric, so if he makes it rain, call a storm.
o----------o Moveset: Growth, Sunny Day, Solarbeam, Synthesis
| Venusaur |
Type: Grass/Poison
o----------o Ability: Overgrow (Grass damage x1.5 when HP drop below 1/3)
Venusaur will use Growth to raise its Special Attack and make Solarbeam, the
most powerful Grass technique for everyone but Venusaur, stronger. In addition
to that, Sunny Day makes it so Solarbeam doesn't require a charge, so Gary can
fire them off five in a row. He seems to forget that Sunny Day powers up Firetype moves as well, so use them to your advantage; Venusaur's weak to Fire.
Once you defeat Gary, you're done!
==============
10i. Aftermath
==============
Professor Oak will take you into the next room and register your team into the
Hall of Fame. Watch the brand new ending, then load your game.
If you haven't cleared Three Island yet, you'll have to go back and do that. If
this is the case, you will be able to battle the Elite Four until you do and
you meet the requirements for the National Pokedex. Go to Professor Oak's Lab
and talk to him.
If you have cleared Three Island before the Elite Four's defeat, Professor Oak
will tell you how many Pokemon you have in your Pokedex. If you have at least
60 species owned, he'll bring you to his lab. He'll ask you to go find Pokemon
that have never been seen in Kanto, and Gary will come in, asking why Oak keeps
asking _you_ for help when _he_ is obviously far superior for the job. Oak will
once again tell him to shut up and he'll take both Pokedexes. He'll mess with
them for a second, then return them to you, nationalized! Now you have the
National Pokedex, which will record data on all species you meet from now on
that aren't part of Kanto's first 151. Gary leaves, saying he'll go to One
Island. You're free to do the same.
For more information about the Sevii Islands, please check section 12.
You won't be able to challenge the Elite Four again anytime soon, either. The
reason? Lorelei isn't there. Where'd she go, I wonder? Oh well.
================
11. Kanto Extras
================
These are all side quests of some sort that are based in Kanto.
================
11a. Dog Catcher
================
After getting the National Pokedex, one of the three legendary "dogs" from
Johto will roam Kanto. When you run into it, you'll hear the legendary music
'remix', so if the giant Lv.50 beast in front of you isn't a big enough hint,
the music is sure to be. Which one of these "dogs" will you find? It all
depends on your starter. If you chose Bulbasaur, you will be graced with Entei;
if Charmander was the one you picked, Suicune will be your prize, and if you
started with Squirtle, Raikou will await you.
One very important note is that it's much harder to catch them than in the
metal games. The reason for this is they will flee even if you put them
to sleep. When you encounter it, hit it hard so it will be weakened. It will
retain all damage and Special Conditions from when you last ran into it.
To avoid the hassle, just use your Master Ball. You still have it... right?
*******************************************************************************
*
WARNING
*
*******************************************************************************
IF A BEAST USES ROAR ON YOUR POKEMON, IT WILL VANISH FROM THE POKEDEX!
YOU WILL NEVER SEE IT AGAIN!
ONLY ENTEI AND RAIKOU CAN USE ROAR!
*******************************************************************************
*
WARNING
*
*******************************************************************************
=======================
11b. Rocket Game Corner
=======================
Found in Celadon City, the Game Corner is much fun for everyone. Before we go
here, there's just one thing we need to do. Head to the southern part of the
city and you'll find a few buildings next to each other. Enter the leftmost one
and talk to the guy in the upper left. He'll give you the Coin Case, an
invaluable item to gamblers and perfectionists alike. Without this, you can't
carry Coins for the slot machines.
Once inside the Game Corner, take three steps north and press A for 10 Coins.
From there, 5 steps north. Face left and press A for 20 Coins.
Go all the way to the far left. Stand behind the bald man and take one step up.
Press A for 10 coins. Five steps down and press A for 20 Coins.
Stand 2 steps under the second slot machine from the left, on the bottom. Take
one step east and press A for 10 Coins. Six steps east from there: press A for
10 Coins.
Stand next to the upper right chair on the far right side. Face north and press
A for 10 Coins.
Many, many people have told me about the fact that the free 100 coins are still
there, but the reason I couldn't find them is because they've been moved. Find
them by standing in front of the sticker machine. Face left and press A.
The two slot players on the far right will each give you 20 Coins. Stand above
the northeasternmost chair, face right, and press A for 40 Coins. Four steps
west and one step north gets you 10 more Coins if you press A. Two steps, is
it? to the west (use the Itemfinder to make sure) and press A for 10 coins. The
man on the right side of the far left column will give you 10 Coins. Stand
behind him, face down, and press A for 10 coins, for a final total of 300
Coins. Do with them what you will.
If you want to buy Coins, you can buy them in sets of 50 or 500 (but still no
1000 or 5000, I'm afraid). Talk to the lady on the right side of the counter.
If you'd rather earn your Coins, all you can do is play the slot machines. I
find it much easier to just mash A repeatedly than try to get something; you'll
win quite often, and I've gotten 777 a lot using this 'method', more than if I
had actually tried to line them up.
One more thing of note. There's a machine in the lower right corner that will
stamp the sprites of your current party on the six Poke Balls found on the back
of your Trainer Card. It has no use other than look pretty.
PRIZES
-----These games aren't for your health; you can get some pretty spiffy prizes next
door. There are three lovely ladies who will be more than happy to take your
Coins in exchange for their wares. Here's what you can get from each lady:
o------------------------o
|
LEFT
|
o------------------------o
| Smoke Ball.........800 |
| Miracle Seed......1000 |
| Charcoal..........1000 |
| Mystic Water......1000 |
| Yellow Flute......1600 |
o------------------------o
o----------------------o
|
CENTER
|
o----------------------o
| Abra.............120 |
| Clefairy.........750 |
| Scyther (FR)....2500 |
| Pinsir (LG).....2500 |
| Dratini.........4500 |
| Porygon.........6500 |
o----------------------o
o---------------o
|
RIGHT
|
o---------------o
| TM13.....4000 |
| TM23.....3500 |
| TM24.....4000 |
| TM30.....4500 |
| TM35.....4000 |
o---------------o
Smoke Balls let you escape from wild Pokemon, but it's much cheaper to pay 1000
moneys for a Poke Doll than 16,000 moneys for a Smoke Ball. And you don't have
to walk that much farther from here, either. Miracle Seed, Charcoal, and Mystic
Water are useless; the percentage they raise their respective type's power by
isn't significant enough to cause a major change in damage. Don't waste your
Coins on them. The Yellow Flute cures confusion, and never runs out; one is all
you will ever need. More or less, these items suck; stay away from this lady.
The center lady has rare or hard-to-catch Pokemon that you may or may not have
encountered in your journeys, with the exception of Porygon; that Pokemon can
_only_ be found here, and you _must_ buy it if you want to complete the Pokedex
and pleasure an old man.
The TMs, from top to bottom, are Ice Beam, Iron Tail, Thunderbolt, Shadow Ball,
and Flamethrower. Everything but Iron Tail is a dependable attack in battle,
and you should be spending most of your Coins on these once you get your fill
of Pokemon.
===============
11c. Powder Guy
===============
In Cerulean City, there's a house to the left of the one that was robbed. In
this house resides a man who will give you a Powder Jar for you to collect
Berry Powder in. This powder can then be traded for some pretty sucky items.
How do we go about getting this Berry Powder? Why, from Berries, of course!
You'll need at least two people playing with the Wireless Adapter to crush
Berries. Each of you selects a berry, and then you tap A repeatedly to crush
the berry. The faster you do it, the more powder you'll get. If you all do it
together, you'll get even more powder, so the basic idea is to be fast and
accurate, which are two traits I personally lack. ^_^
o--------------o-----------------------------------------------------o--------o
|
ITEM
|
EFFECT
| COST |
o--------------o-----------------------------------------------------o--------o
| ENERGYPOWDER | A bitter powder that restores HP by 50 points.
| 50 |
o--------------o-----------------------------------------------------o--------o
| ENERGY ROOT | A bitter root that restores HP by 200 points.
| 80 |
o--------------o-----------------------------------------------------o--------o
| HEAL POWDER | A bitter powder that heals all Special Conditions. | 50 |
o--------------o-----------------------------------------------------o--------o
| REVIVAL HERB | A very bitter herb that revives a fainted Pokemon. | 300 |
o--------------o-----------------------------------------------------o--------o
|
PROTEIN | Increases ATK effort points by 10.
| 1000 |
o--------------o-----------------------------------------------------o--------o
|
IRON
| Increases DEF effort points by 10.
| 1000 |
o--------------o-----------------------------------------------------o--------o
|
CARBOS
| Increases SPD effort points by 10.
| 1000 |
o--------------o-----------------------------------------------------o--------o
|
CALCIUM | Increases SP.ATK effort points by 10.
| 1000 |
o--------------o-----------------------------------------------------o--------o
|
ZINC
| Increases SP.DEF effort points by 10.
| 1000 |
o--------------o-----------------------------------------------------o--------o
|
HP UP
| Increases HP effort points by 10.
| 1000 |
o--------------o-----------------------------------------------------o--------o
|
PP UP
| Increases PP of a move. Can be used up to 3 times. | 3000 |
o--------------o-----------------------------------------------------o--------o
====================
11d. Seafoam Islands
====================
To complete this side quest, you will need Surf and Strength. Bring lots of
Ultra Balls and someone who can inflict a Special Condition that isn't Poison
or Burn. Fly to Fuchsia City and head south. Jump the ledges and have yourself
two fights on land.
SwimmerM Richard
Tentacool, Lv.30; Shellder, Lv.30
Money: 120
SwimmerM Reece
Goldeen, Lv.29; Horsea, Lv.29; Staryu, Lv.29
Money: 115
Now start the long, water-filled journey to Seafoam Islands.
SwimmerM Tony
Horsea, Lv.30 (x2)
Money: 120
SwimmerM David
Goldeen, Lv.29; Shellder, Lv.29; Seaking, Lv.29
Money: 116
SwimmerM Douglas
Horsea, Lv.27; Tentacool, Lv.27 (x2); Goldeen, Lv.27
Money: 108
SwimmerM Matthew
Poliwag, Lv.30; Poliwhirl, Lv.30
Money: 120
Sis and Bro Lia & Luc
Goldeen/Seaking, Lv.30
Money: 240
SwimmerF Anya
Poliwag, Lv.27 (x2); Goldeen, Lv.27 (x2); Seaking, Lv.27
Money: 108
SwimmerM Axle
Tentacool, Lv.27 (x2); Horsea, Lv.27; Tentacruel, Lv.27; Staryu, Lv.27
Money: 108
SwimmerF Connie
Staryu, Lv.29 (x3)
Money: 116
SwimmerF Alice
Goldeen, Lv.30; Seaking, Lv.30
Money: 120
SwimmerM Barry
Shellder, Lv.31; Cloyster, Lv.31
Money: 124
SwimmerM Darrin
Horsea, Lv.28 (x3); Seadra, Lv.28
Money: 112
SwimmerF Shirley
Seadra, Lv.30 (x2); Horsea, Lv.30
Money: 120
Land ho! The guy here is part of Misty's section of the Fame Checker.
There's a lonely lady outside the cave. Since you won't be back in this part,
let's fight her.
SwimmerF Tiffany
Seaking, Lv.35
Money: 140
Alright, we're ready to tackle the cave. Did you remember Strength?
o------------------------------------o
| SEAFOAM ISLANDS POKEMON LISTING |
o------------------------------------o
| Zubat
(Common)
|
| Golbat
(Uncommon)
|
| Seel
(Common) (later)
|
| Dewgong
(Rare) (later)
|
| Psyduck
(Uncommon, FR)
|
| Golduck
(Uncommon, FR) (later) |
| Slowpoke (Uncommon, LG)
|
| Slowbro
(Uncommon, LG) (later) |
o------------------------------------o
Start by going right and pushing the boulder north in the hole. Now go back and
up the stairs. Pick up the Ice Heal and follow the path right. Push the boulder
into the hole.
SwimmerM Dean
Staryu, Lv.35
Money: 140
Picnicker Missy
Goldeen, Lv.31; Seaking, Lv.31
Money: 620
SwimmerF Melissa
Poliwag, Lv.31; Seaking, Lv.31
Money: 124
pretty strong. Golem or Rhydon would be perfect for this battle; resistance to
its only damaging attack and immunity to Thunder Wave. You can also use Rock
Blast/Throw/Slide to pick on weakness and inflict damage. If you can put it to
sleep, do so and weaken it with attacks Zapdos resists. When its HP are too low
for you to attack it any more without it dying, chuck Ultra Balls. Put it back
to sleep if it wakes up. It shouldn't take too much more than that.
Exit via the door on the left. That's all for the Power Plant.
==================
11f. Cerulean Cave
==================
To complete this dungeon, you will need Surf. To get all the items, you'll need
Rock Smash as well. Bring lots of Ultra Balls and someone that can inflict a
Special Condition other than Poison or Burn. You can't come in here until
you've given Celio the Sapphire. See section 12e.
If you can enter, Fly to Cerulean City and head north to Nugget Bridge. Surf
south and around to find the cave. Don't enter just yet; a wimpy and lonesome
girl is a bit to the left.
Lass Crissy
Paras, Lv.31 (x2); Parasect, Lv.31
Money: 496
Told you. Go back and enter the toughest dungeon in Kanto.
o-------------------------------o Since you've met the requirements for going
| CERULEAN CAVE POKEMON LISTING | in this cave, you shouldn't have any real
o-------------------------------o trouble defeating the Pokemon here. This
| Magneton
(Common)
| cave is home to the highest-level Pokemon
| Primeape
(Common)
| anywhere (don't get too glad, it's ~40-70),
| Parasect
(Common)
| and it'll have to be your new training
| Machoke
(Common)
| ground if you can't defeat the Elite Four.
| Ditto
(Common)
|
| Golbat
(Common)
| Ready? Start by going up and Surfing. If
| Kadabra
(Common)
| you have Rock Smash, go up this ladder and
| Wobbuffet
(Common)
| follow the path. Break the two rocks for a
| Electrode
(Rare)
| Full Restore. Return to the water and Surf.
o-------------------------------o
Continue on and go south. Get the Full Restore. Go left and past the ladder and
get the Nugget. Now go down. If you have Rock Smash, go up the ladder. Break
the rock and get yourself a PP Up.
Then go right and follow the path and find a Max Elixir. If you have Rock
Smash, go up the ladder that's a bit south of the item you just got and break
the rock. Claim your Ultra Ball and go back to the ladder. Go around the bend
and up the ladder that's on a platform.
There are two paths you can take. Both lead downward at first, but don't take
the one on the far left. No items are there and it's just a waste of time.
Instead, take the path closest to the ladder and follow this path to another
ladder. Go down this one and the one that's in the next room.
Follow the path right and pick up the Max Revive. Keep going and get the Ultra
Ball. When you reach the water, Surf a bit and you'll find... Mewtwo? What it's
doing here, no one really knows, but hey. It's here, it's wild, and it's hard.
To catch. :o
Signal Beam is a fairly strong Bug-type attack (second most powerful, actually,
but don't let that fool you. Its power is only 75) that can confuse your
Pokemon. Surf and Ice Beam are still here, and they still hurt. Double Team is
the real problem. Evasion is incredibly annoying. If you find that you're not
getting any damage in, try using Shock Wave to pick on Dewgong's weakness and
get around those Double Teams.
o-----------o Moveset: Earthquake, Blizzard, Rock Slide, Double-Edge
| Piloswine |
Type: Ice/Ground
o-----------o Ability: Oblivious (Prevents attraction)
Meet Slowbro's replacement. Piloswine is Ice/Ground in type, and rounds out
Lorelei's Ice-type squad nicely, considering she can't really use Articuno. At
any rate, Piloswine is still slow like Slowbro, but it's pretty strong. And,
like most strong Pokemon, it likes to use strong attacks. Lorelei's Piloswine
is the only one of her Pokemon that knows Blizzard instead of Ice Beam.
Blizzard is less accurate than Fire Blast, but it's just as powerful, and it
can also freeze. Rock Slide is for those Fire-types, as is the even more
powerful Earthquake. Disability is the key here. Try to drop Piloswine's Attack
or raise your own Defense. Putting it to sleep does fine as well.
o----------o Moveset: Ice Beam, Rain Dance, Supersonic, Surf
| Cloyster |
Type: Water/Ice
o----------o Ability: Shell Armor (Prevents critical hits)
Rain Dance begs Thunder. Any Electric-type sporting this move will be enough.
If you're lacking the move Thunder (or an Electric-type), then use a Pokemon
with high Special Defense to take hits.
o------o Moveset: Ice Beam, Lovely Kiss, Psychic, Attract
| Jynx |
Type: Ice/Psychic
o------o Ability: Oblivious (Prevents attraction)
Jynx is female, so keep the men at bay. The strategy here isn't too different
than last time. Use the Poke Flute to wake yourself up from Lovely Kiss. It's
somewhat inaccurate, and you can use the turn she may waste to your advantage.
o--------o Moveset: Ice Beam, Surf, Thunder, Psychic
| Lapras |
Type: Water/Ice
o--------o Ability: Water Absorb (Healed by Water-type attacks)
If you have a Pokemon with Toxic, use that. Lapras still has loads of HP, and
the increasing damage will certainly help. Lapras is capable of inflicting
super-effective damage to half the types in the game, so be careful about what
you send out. Even if you get one of the types that gets normal damage, Surf
and Ice Beam will still hurt because of STAB.
Once you defeat Lorelei, move on to the next room.
========================
11g2. Elite Four - Bruno
========================
Bruno's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Steelix | 65 | Steelix | 66 | Hitmonchan | 65 |
o------------o-----o------------o-----o------------o-----o
| Hitmonlee | 65 | Machamp | 68 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 6800
o------------o Moveset: Rock Tomb, Iron Tail, Earthquake, Crunch
| Steelix 65 |
Type: Steel/Ground
o------------o Ability: Rock Head (No recoil damage)
Since Onix has evolved, it has removed its double weakness to Water. Still,
Water is the way to go here. If your Fire-types fail to kill it, Earthquake and
Rock Tomb will end their lives quickly.
o------------o Moveset: Crunch, Iron Tail, Dragonbreath, Earthquake
| Steelix 66 |
Type: Steel/Ground
o------------o Ability: Rock Head (No recoil damage)
This Steelix has Dragonbreath (which can paralyze you) over Rock Tomb, but the
strategy's no different. Use the same Water-type you used before.
o------------o Moveset: Sky Uppercut, Counter, Rock Slide, Mach Punch
| Hitmonchan |
Type: Fighting
o------------o Ability: Keen Eye (Prevents accuracy loss)
Hitmonchan's back with a slight change in his moveset. Other than the expected
increase in stats, nothing else is different. Treat him like you did the first
time around.
o-----------o Moveset: Rock Slide, Mega Kick, Earthquake, Foresight
| Hitmonlee |
Type: Fighting
o-----------o Ability: Limber (Prevents paralysis)
Hitmonlee has undergone a few changes. Over Facade is Earthquake, a much more
reliable attack that still won't hit Ghost-types, even with Foresight. With
Rock Slide at his disposal, Hitmonlee isn't totally helpless against Ghosts,
and helps with his weakness to Flying. Be careful. Hitmonlee has high Attack
power to back up his strong moves.
o---------o Moveset: Rock Slide, Cross Chop, Brick Break, Earthquake
| Machamp |
Type: Fighting
o---------o Ability: Guts (Attack doubles if Poisoned, Burned, or Paralyzed)
Bruno's Machamp has greatly improved; the only attack he retains is Cross Chop.
Your best bet here would be a Ghost-type to negate 75% of Machamp's attacks. If
you don't have one, Reflect will certainly come in handy to cut down all the
physical damage you'll be taking. If you have a Psychic-type, be cautious. Most
Psychic-types have low Defense, which means they'll be sure to get OHKOed.
Once you defeat Bruno, move on to the next room.
=========================
11g3. Elite Four - Agatha
=========================
Agatha's Pokemon:
o------------o-----o------------o-----o------------o-----o
|
Name
| Lvl |
Name
| Lvl |
Name
| Lvl |
o------------o-----o------------o-----o------------o-----o
| Gengar | 66 | Misdreavus | 65 | Crobat | 66 |
o------------o-----o------------o-----o------------o-----o
| Arbok
| 68 | Gengar | 70 |
o------------o-----o------------o-----o
Full Restores: 2
Money: 7000
o-----------o Moveset: Shadow Ball, Confuse Ray, Hypnosis, Psychic
| Gengar 66 |
Type: Ghost/Poison
o-----------o Ability: Levitate (Immune to Ground-type damage)
Agatha has moved up from an annoy strategy to a still-sucky Gengar. Double Team
is gone, and she now has Confuse Ray and Hypnosis in its place. Dream Eater's
missing, thankfully. Psychic-type Pokemon get destroyed by Shadow Ball. Make
sure your [Psychic-type] Pokemon is a high level to OHKO Gengar and the rest of
Agatha's Pokemon.
o------------o Moveset: Thunderbolt, Attract, Shadow Ball, Psychic
| Misdreavus |
Type: Ghost
o------------o Ability: Levitate (Immune to Ground-type damage)
Three Gengar was way too much for Agatha, so she replaced Haunter with
Misdreavus, Johto's only Ghost (and was, back then, the only pure Ghost-type).
One thing to note is Agatha's Misdreavus is _male_, so keep the ladies out.
Missy doesn't evolve into or from anything, and that usually means it's weak.
It shouldn't take much to send this Pokemon back to its Poke Ball.
o--------o Moveset: Air Cutter, Sludge Bomb, Shadow Ball, Confuse Ray
| Crobat |
Type: Ghost
o--------o Ability: Inner Focus (Prevents flinching)
Agatha's Golbat has evolved into Crobat, a much faster and stronger Pokemon,
and is no longer a joke. Crobat is one of the fastest Pokemon around, and has
decent Attack power to take advantage of. Sludge Bomb is the most powerful
Poison technique the series has to offer, and it comes with a 30% poison rate.
What you want here is your Pokemon with the highest Defense. While Shadow Ball
will rip apart your Psychic-types, it usually won't be needed because Sludge
Bomb will do more damage anyway. Try using Ice or Electric.
o-------o Moveset: Double Team, Sludge Bomb, Earthquake, Giga Drain
| Arbok |
Type: Poison
o-------o Ability: Intimidate (Active Pokemon's ATK-1 upon entry)
It seems like everyone and their dog knows Double Team these days. There are no
Ground- or Psychic-type Swift attacks, so you're on your own as far as the
evasion goes. You should only worry about Giga Drain if you're Rock/Ground.
Earthquake is for your Poison-types, so keep that in mind. Psychic is still the
way to go.
o-----------o Moveset: Sludge Bomb, Shadow Ball, Thunderbolt, Psychic
| Gengar 70 |
Type: Ghost/Poison
o-----------o Ability: Levitate (Immune to Ground-type damage)
The unreliable-but-deadly Hypnosis and Nightmare have been replaced with
Thunderbolt and Psychic, turning this Gengar into a mixed sweeper of sorts.
Gengar has better Special Attack than Attack, so you should be more worried
about the latter two moves. You can either choose to bring out Gengar's only
| Blastoise |
Type: Water
o-----------o Ability: Torrent (Water damage x1.5 when HP drop below 1/3)
Blastoise now comes with the ability to handle Electric-types. In a way, you
can treat Gary's Blastoise like Lorelei's new Cloyster. Thunder doesn't have
the greatest accuracy in the world, but it becomes perfect while raining. While
this seems tempting, you've gotta be careful because Earthquake will put the
hurt on all Electric-types except Zapdos, and Ice Beam's for that. It holds a
Sitrus Berry.
=================
12. Sevii Islands
=================
This can first be done after defeating Blaine.
Bill will ask if you want to come to a place called One Island that isn't even
on your map. Say yes, and you'll be whisked away.
Before you go, make sure your pokemon know Surf, Cut, and Strength.
Note that once you leave, you cannot come back for a while, so stock up!
===============================================
12a. One Island - Friends Gather at Knot Island
===============================================
Bill will drag you to the Pokemon Net Center where his buddy, Celio, is waiting
for him. After introductions are done, Celio will explain that he can't get his
PC system and Bill's PC system to link up (this means that you can't use the PC
until they get it done). Bill will ask you to take a Meteorite to this other
guy on Two Island. Celio will then give you an extra page to your Town Map to
include One, Two, and Three Islands and a Tri-Pass to let you travel between
the three (if you never got the Town Map, you'll get it now, and it'll already
have the extra page).
We've got things to do, though, before setting sail for Two Island. Go south
and Surf around the ferry house to get to Treasure Beach. Only one Trainer
here, unfortunately, and wild battles aren't the greatest, but meh.
o---------------------------------o
SwimmerF Amara
| TREASURE BEACH POKEMON LISTING |
Seel, Lv.36 (x2); Dewgong, Lv.36
o---------------------------------o
Money: 144
| Tangela
(Common)
|
| Spearow
(Common)
| No new faces, but not bad for killing if
| Fearow
(Common)
| you came here pre-Elite Four.
| Persian
(Rare)
|
o---------------------------------o
The guy here says that he comes here every so often because items get washed up
on the beach. I don't know how often the items change, but you can use the
Itemfinder to help you find various items. I've found Pearls, Stardusts, and
Ultra Balls here. All of these can be sold for cash, but don't come here
expecting to get rich off the items. There's a _much_ better spot for that.
That's all for this section. Fly back to One Island and leave east to Kindle
Road. Surf east and then north.
o------------------------------o SwimmerF Abigail
| KINDLE ROAD POKEMON LISTING | Psyduck, Lv.35; Psyduck, Lv.36; Golduck, Lv.37
o------------------------------o
| Meowth
(Uncommon)
|
| Persian
(Rare)
|
| Spearow
(Common)
|
| Fearow
(Uncommon)
|
| Geodude
(Uncommon)
|
| Graveler
(Rare)
|
| Ponyta
(Uncommon)
|
| Rapidash
(Rare)
|
| Psyduck
(Uncommon, FR) |
| Slowpoke
(Rare, LG)
|
o------------------------------o
Money: 148
The only new Pokemon available for you is
Ponyta. If you happen to catch its evolution,
Rapidash, good for you, although the Ponyta
here won't take much training to evolve (at
Lv.40). And there's those pesky rocks you saw
in Rock Tunnel that you can't break that lace
the path to Mt. Ember. Stupid rocks. Fret not;
you'll be receiving the key to busting them
very shortly.
When you get to the mainland, continue to Surf up the east side. A Max Repel
lies in wait. Then go back to the beginning and continue north.
Picnicker Claire
Meowth, Lv.35 (x2); Pikachu, Lv.35; Clefairy, Lv.35
Money: 700
Camper Bryce
Nidorino, Lv.36; Sandslash, Lv.36; Raticate, Lv.36
Money: 720
SwimmerM Garrett
Shellder, Lv.35; Cloyster, Lv.35; Wartortle, Lv.38
Money: 152
Crush Kin Mik & Kia
Machoke/Primeape, Lv.39
Money: 1872
SwimmerM Finn
Starmie, Lv.38
Money: 152
SwimmerF Maria
Seadra, Lv.37 (x2)
Money: 148
Fisherman Tommy
Goldeen, Lv.33 (x2); Seaking, Lv.35 (x3)
Money: 1260
A bit more and we finally arrive at our destination, Mt. Ember. Yay, FPV.
===============
12a1. Mt. Ember
===============
The man you see is a Move Tutor who will teach Explosion to a lucky Pokemon.
Go to the right and you'll find two Rocket Grunts. If you've defeated the Elite
Four and have the National Pokedex, they'll battle you. Otherwise, they just
stand there. Either way, ignore them for now.
Use Strength and push the first rock only until you can pass and push the one
to its left. Go on and battle the Trainer.
o---------------------------o
| MT. EMBER POKEMON LISTING |
o---------------------------o
| Machop
(Common)
|
| Machoke
(Rare)
|
| Magmar
(Rare)
|
| Geodude
(Common)
|
| Graveler
(Rare)
|
| Ponyta
(Common)
|
| Rapidash
(Rare)
|
o---------------------------o
stupid enough to use it twice in a row. If you can successfully trigger Endure,
it'll be at 1 HP, which is ideal for capturing a legendary. Then slap a Special
Condition other than Poison on it and start throwing anything but a Master
Ball.
I did that (I chose Sleep), and all it took was one _Great_ Ball. After you
catch or kill Moltres, that's the end unless you defeated the Elite Four. If
you did, leave Mt. Ember, re-enter, and challenge the Grunts. Otherwise, Fly
back to One Island and take the ferry to Two Island.
------------------------------------------------------------------------------The rest of this section is for those who either came back after beating the
Elite Four to whoop on the Grunts, or those who decided to ignore my advice to
ignore these guys and get Moltres first, or whatever.
They will have finally opened up a cave on the side where they've been since
who knows when. They agree to bring any treasure they find back to the
Warehouse which is located somewhere, but one forgets the passwords required to
get in. The other reveals that the first password is "Goldeen need log." As
he's about to reveal the other code, he spots you and shuts his yap. Talk to
each of them to start up a fight.
Team Rocket Grunt
Cubone, Lv.37; Marowak, Lv.37
Money: 1184
Team Rocket Grunt
Rattata, Lv.35; Sandshrew, Lv.35; Sandslash, Lv.35; Raticate, Lv.35
Money: 1120
They'll tell you not to go in the cave before conveniently leaving you, the
enemy, unguarded. Yes, let's just listen to them and get out now...
...nah. You'll need Strength to get through this cave.
o----------------------------o
| MT. EMBER POKEMON LISTING |
o----------------------------o
| Machop
(Common)
|
| Machoke (Rare)
|
| Geodude (Common)
|
| Graveler (Rare)
|
| Slugma
(Common) (later) |
o----------------------------o
You'll come to another rock puzzle. Push the boulder one square right. Go to
its north side and push the boulder down.
When you get to a fork, take the lower path. Push the boulder and go down the
stairs. Follow this all the way down until you get to a room with many walls on
it. On it is Braille. Each wall has three letters of the alphabet written in
Braille (the single characters are the period on top and comma on bottom). If
you wish to learn it, sit there and learn it. Otherwise, go down the stairs. A
long Braille message and a Ruby wait for you. What does it say? Glad you asked.
EVERYTHING
HAS MEANING
EXISTENCE
HAS MEANING
BEING ALIVE
HAS MEANING
HAVE DREAMS
USE POWER.
Take the Ruby back to Celio. He'll ask you to go find the other gem that pairs
up with the Ruby. He'll take the Tri-Pass from you and give you his own Rainbow
Pass in return. This will let you visit all seven of the Sevii Islands. He'll
also edit your Town Map to include Four Island through Seven Island.
Before you go anywhere else, go to Two Island and purchase a Lemonade. Don't
use it; keep it in your inventory at all times.
=====================================
12b. Two Island - Boon Island for Two
=====================================
The current's way too fast, so you can't fish or Surf in these waters.
If you want a Revive, Cut the tree to the right and follow the path.
o----------------------o
| TWO ISLAND SHOP LIST |
o----------------------o
| Great Ball......$600 |
| Fresh Water.....$200 |
o----------------------o
o----------------------o
| TWO ISLAND SHOP LIST*|
o----------------------o
| Ultra Ball....$1200 |
| Great Ball.....$600 |
| Soda Pop.......$300 |
| Fresh Water....$200 |
* - After saving Lostelle o----------------------o
+ - After beating E4 once
@ - After buying all items o----------------------o
| TWO ISLAND SHOP LIST@|
o----------------------o
| Ultra Ball....$1200 |
| Repeat Ball...$1000 |
| Timer Ball....$1000 |
| Lemonade.......$350 |
| Soda Pop.......$300 |
| Fresh Water....$200 |
| MooMoo Milk....$500 |
| Lava Cookie....$200 |
o----------------------o
o----------------------o
| TWO ISLAND SHOP LIST+|
o----------------------o
| Ultra Ball....$1200 |
| Great Ball.....$600 |
| Lemonade.......$350 |
| Soda Pop.......$300 |
| Fresh Water....$200 |
| MooMoo Milk....$500 |
o---------------------o
In the house to the southeast of the shop is the Pokemon Move Maniac. He'll
reteach your Pokemon's moves they've forgotten while leveling up, but only if
you give him either two Tinymushrooms or one Big Mushroom. Tinymushrooms are
commonly found on wild Paras, but not all the time; Big Mushrooms are a bit
rarer. The easiest way to get them (Paras) is to search in Safari Zone's
Center Area or Area 1. Catching around 10 of them yields 4-5 Tinymushrooms on
average, from my experiences.
Again, The Wierdo has a valuable piece of
the B2 level of Mt. Moon, where there are
their Tinymushrooms. Remember that if the
foe's item won't be stolen. Also remember
stolen.
Next door is Two Island's Game Corner. Upon entering, a man will freak out
about his daughter, Lostelle, who happens to be missing. He'll ask you to
search Three Island, and a Biker barges in. Turns out he mistook this place for
Three Island, and he goes peacefully on his way. You can't play any games yet,
so there's nothing really to do here except leave... but wait!
o-----------------------------o
| CAPE BRINK POKEMON LISTING |
o-----------------------------o
| Spearow
(Common)
|
| Fearow
(Uncommon)
|
| Meowth
(Uncommon)
|
| Persian
(Rare)
|
| Oddish
(Uncommon, FR) |
| Gloom
(Rare, FR)
|
| Psyduck
(Uncommon, FR) |
| Golduck
(Rare, FR)
|
| Bellsprout (Uncommon, LG) |
| Weepinbell (Rare, LG)
|
| Slowpoke
(Uncommon, LG) |
| Slowbro
(Rare, LG)
|
o-----------------------------o
================================================
12c. Three Island - Kin Island of Family Bonding
================================================
Once you arrive here, you'll be able to access Bill's PC. I guess Celio and
Bill got things done. Let's finish our business so we can get back.
If you haven't beaten the Elite Four yet, the cave at Three Isle Port will only
contain a guy who's searching for gold. Otherwise, it'll be a long path.
There's a hidden Nugget in the rock at the end of the path right before the
stairs. Talk to the guy, and he'll give you another Nugget. Sweet, free money.
The patch of grass outside the door near this guy contains only Dunsparce. Go
back to the main area; that's all for this little part.
Heal if you need to and try to go to the northern part of town. These dudes are
being harassed by a bike gang, and you're gonna make something of it. Of
course, you'll have to fight four battles in a row, but hey. They're nothing
special.
Biker Goon
Koffing, Lv.37; Grimer, Lv.37
Money: 740
Biker Goon
Koffing, Lv.38
Money: 760
Biker Goon
Grimer, Lv.38
Money: 760
^_^
| Max Repel.........$700 |
o--------------------------o
At the northern part of town, enter the house on the far left and talk to the
man on the right. He's part of Sabrina's section of the Fame Checker.
If you want a Zinc, Cut the tree and follow the path. When you're ready, head
left. If you have Cut, you can cut the tree and follow the path. Press A when
you're facing right one square from the edge to receive a PP Up (thanks to
sizzlingq20042@gmail.com for pointing this out).
Go to Bond Bridge when ready.
o-----------------------------o
| BOND BRIDGE POKEMON LISTING |
o-----------------------------o
| Venonat
(Common)
|
| Venomoth (Uncommon)
|
| Meowth
(Uncommon)
|
| Persian
(Rare)
|
| Pidgey
(Common)
|
| Pidgeotto (Uncommon)
|
| Oddish
(Uncommon, FR) |
| Gloom
(Rare, FR)
|
| Psyduck
(Uncommon, FR) |
| Bellsprout (Uncommon, LG) |
| Weepinbell (Rare, LG)
|
| Slowpoke (Uncommon, LG) |
o-----------------------------o
Tuber Amira
Poliwag, Lv.34 (x2); Poliwhirl, Lv.35
Money: 136
SwimmerF Tisha
Kingler, Lv.38
Money: 152
Berry Forest lies dead ahead.
o------------------------------o
| BERRY FOREST POKEMON LISTING |
o------------------------------o
| Venonat
(Rare)
|
| Venomoth (Common)
|
| Drowzee
(Rare)
|
| Hypno
(Rare)
|
| Pidgey
(Common)
|
| Pidgeotto (Uncommon)
|
| Exeggcute (Uncommon)
|
| Oddish
(Uncommon, FR)
|
| Gloom
(Rare, FR)
|
| Psyduck
(Rare, FR)
|
| Bellsprout (Rare, LG)
|
| Weepinbell (Common, LG)
|
| Slowpoke (Uncommon, LG)
|
o------------------------------o
Now stand next to the small tree that's above the one nearest the ledge. Take
seven steps up and one left. Press A for a Pinap Berry.
Straight north and you'll find the Day-Care. This is similar to the one you
found on Route 5, but they can take two Pokemon instead of one. The money cost
is the same, but if your two Pokemon are in the same Egg Group, they will
produce a baby of the lowest form of the female (unless a parent is Ditto; then
you'll get whichever parent isn't Ditto, unless both parents are Ditto, in
which case you'll get Ditto).
In the house to the right of the Day-Care are two fat guys. The man on the left
is a Move Tutor who will teach a Pokemon the move Body Slam.
Head inside the PokeMart.
o-------------------------o
| FOUR ISLAND SHOP LIST |
o-------------------------o
| Ultra Ball......$1200 |
| Full Restore....$3000 |
| Max Potion......$2500 |
| Revive..........$1500 |
| Ice Heal.........$250 |
| Full Heal........$600 |
| Escape Rope......$550 |
| Max Repel........$700 |
o-------------------------o
To the right of the sticker house is a kid who is part of Lorelei's section of
the Fame Checker. Lorelei's house contains only Poke Dolls. Go to the side of
it and Surf north to find a Stardust. Then enter Icefall Cave.
Note: From now on, when you encounter a Pokemon from Johto, it will be at an
extremely low level; your weakest team member will have trouble not delivering
OHKOs left and right.
o------------------------------o So _this_ is where all those Ice-types have
| ICEFALL CAVE POKEMON LISTING | been hiding...
o------------------------------o
| Zubat
(Uncommon)
| Surf and enter the cave. Step over the ice.
| Golbat
(Common)
| It will crack. Step on it again and you'll
| Swinub
(Uncommon)
| fall. This is something we want to avoid
| Seel
(Common)
| (most of the time). Stand on the right side
| Dewgong
(Rare)
| and step over the ice. Pick up the Ultra Ball
| Lapras
(Rare)
| and advance using the uncracked ice.
| Shellder (Uncommon, FR)
|
| Staryu
(Uncommon, LG)
| You'll see two choices of tiles to step on.
| Sneasel
(Rare, LG)
| Fall through the top ice. Go up the ladder,
| Delibird (Rare, FR)
| then fall through the top ice tile. Go down
o------------------------------o and right to get the Nevermeltice. Go back to
the ladder and ascend it. This time, fall down the bottom hole. You'll slide on
the ice until you hit a wall, so go up, right, down, left, then down to get off
the ice. Go around the ladder and get the Full Restore. Go up the ladder and
pick up HM07, Waterfall. Jump the ledge and go out the door.
You'll need to teach someone how to use Waterfall. If none of your Pokemon can
learn it, catch someone here (Seel, Dewgong, or Lapras) or drag someone from
your Box. Go up the waterfall and down the stairs.
The door is right above you! Don't jump the ledge! Go up a bit and you'll find
Lorelei, who is fending off some poachers. She'll leave you to handle one,
while she takes on the other two.
Lady Jacki
Hoppip, Lv.48; Skiploom, Lv.50
Money: 10000
Youngster Destin
Raticate, Lv.48; Pidgeotto, Lv.48
Money: 768
Painter Celina
Smeargle, Lv.50
Money: 800
Lady Gillian
Mareep, Lv.47; Mareep, Lv.48; Flaaffy, Lv.49
Money: 9800
Painter Daisy
Smeargle, Lv.50
Money: 800
If you're hard up for cash, use the VS Seeker when Gillian, Destin, Celina, and
Jacki are all on the same screen to use it to its full potential. Ten thousand
money a fight, _without_ the Amulet Coin... yes please!
Enter Selphy's house and check the bookshelf for Blaine's last entry in the
Fame Checker. Continue east.
SwimmerM Toby
Poliwhirl, Lv.48; Tentacool, Lv.48; Tentacruel, Lv.48
Money: 192
Enter the cave.
o---------------------------o Go down the ladder and have yourself a battle.
| LOST CAVE POKEMON LISTING |
o---------------------------o Ruin Maniac Lawson
| Zubat
(Uncommon)
| Onix, Lv.47; Graveler, Lv.48; Marowak, Lv.49
| Golbat
(Common)
|
| Gastly
(Rare)
|
| Haunter
(Rare)
|
| Murkrow
(Rare, FR)
|
| Misdreavus (Rare, LG)
|
o---------------------------o
Money: 2352
This dungeon can be very confusing because if
you take a wrong turn, you end up right back at
the beginning. Don't worry, though.
Go right, then down to get a Lax Incense. Once at the entrance, go right, then
up, down, up. Then you get a Sea Incense.
Go right, up, down.
Psychic Laura
Natu, Lv.48 (x2); Xatu, Lv.49
Money: 980
From here, go down, right, right for a Max Revive.
From Laura's room, go down, right, left. Then go down, then right. Heal and go
up. Selphy's here, and she must think you're going to rape her or something...
she challenges you straight away.
Lady Selphy
Persian, Lv.49 (x2)
Money: 9800
She'll take you back to her house and reward you with the front door in your
face, that ungrateful wench. Oh well. Run back through Lost Cave and go back to
Selphy's room and steal her Silk Scarf.
If you re-enter Selphy's house, she'll ask you to show her a random Pokemon.
Any Pokemon listed as 'seen' in your Pokedex is fair game, which means if you
import a Groudon from your Ruby into LeafGreen, Selphy might ask to see one
(thanks to Seth Weissman for this additional information). You're also timed. I
don't know how long you get, but if you waste too much time, you won't be
rewarded. Show her what she wants to see in order to get one of the following:
Luxury Ball - Pearl - Big Pearl - Stardust - Star Piece - Nugget
Thanks to The Wierdo for additional items.
Fly back to Five Island. This time, leave east to Five Isle Meadow.
o----------------------------------o
| FIVE ISLE MEADOW POKEMON LISTING |
o----------------------------------o
| Pidgey
(Common)
|
| Pidgeotto
(Uncommon)
|
| Meowth
(Common)
|
| Persian
(Uncommon)
|
| Sentret
(Common)
|
| Hoppip
(Common)
|
| Psyduck
(Rare, FR)
|
| Slowpoke
(Rare, LG)
|
o----------------------------------o
Team Rocket Grunt
Ekans, Lv.48; Gloom, Lv.48 (x2)
Money: 1536
Surf east when you get to the water. Memorial Pillar isn't far off, and neither
is your first battle there. Oh, and the only Pokemon here is Hoppip. Enjoy.
Bird Keeper Milo
Pidgey, Lv.47; Pidgeotto, Lv.49
Money: 1176
From the upper right corner, take two steps down and press A for a Razz Berry.
Bird Keeper Chaz
Spearow, Lv.47; Fearow, Lv.49
Money: 1176
Stand under Chaz. Take 4 steps down and two right. Press A for a Sitrus Berry.
Stand where the berry was. Take three steps down and two left. Now press A
again for a Bluk Berry.
Bird Keeper Harold
Hoothoot, Lv.47; Noctowl, Lv.49
Money: 1176
Surf straight down from there and follow the path. Stand next to the man and
examine the grave. If you take the Lemonade I told you to never use and place
it next to the grave, he'll give you TM42, Facade. The item ball near him
contains a Metal Coat, necessary for evolving your Onix or Scyther. Now
backtrack all the way to Milo and return to the mainland. Surf when you get the
chance and go around the left side for a PP Up. Then go back to the mainland.
Team Rocket Grunt
Koffing, Lv.49; Weezing, Lv.49
Money: 1536
If you don't have the second password, you'll have to come back after
completing Six Island's part of this quest.
Otherwise, you will enter the two passwords and be allowed access.
======================
12e1. Rocket Warehouse
======================
The monkey cage...
The direction-forcers are back. They switch directions on you mid-path, so it
can get quite confusing, but take it easy. Take the only one you can take
(middle top right). Step on the left arrow. Pick up the Up-Grade and fight!
Team Rocket Grunt (Female style, I love it)
Houndour, Lv.49 (x2)
Money: 1568
Step on the left arrow and head straight up.
Team Rocket Grunt
Machop, Lv.48 (x2); Machoke, Lv.48
Money: 1536
There are three arrows pointing left. Step on the bottom of these. Follow the
path for a Pearl, then make your way back to the fight you just did. Step on
the arrow pointing down. Go left for a Big Pearl. Once again, go back to the
fight you just did and step on the middle arrow. Maneuver around the arrows
and go northeast, around the previous Grunt. Go up and claim TM36, Sludge Bomb.
Now go south and fight.
Team Rocket Grunt
Hypno, Lv.49 (x2)
Money: 1568
Now go east and north a bit against the new enemy.
Team Rocket Admin
Muk, Lv.52; Arbok, Lv.53; Vileplume, Lv.54
Money: 1728
After defeating her, she'll reverse one of the direction-forcers so if you
leave, you can jump right back to this point. She says that the Admin that lies
just past her far outranks her as far as Trainers go, and you'd do well to
leave and come back when you're refreshed and restored. Advance when ready.
Team Rocket Admin
Golbat, Lv.53; Weezing, Lv.54; Houndoom, Lv.55
Money: 1760
He'll see the Earthbadge and realize that the rumors about Team Rocket being
disbanded were true. He'll vow to find Giovanni and resurrect Team Rocket, then
he and all the monkeys will disperse. That just leaves one guy left; the guy
who stole your Sapphire. It's pain time!
Scientist Gideon
Voltorb, Lv.46; Porygon, Lv.46; Electrode, Lv.46; Magnemite, Lv.46; Magneton,
Lv.46
Money: 2208
He'll fork over the Sapphire and let you go on your way. Finally, we're in
possession of the other gem. Take the ferry to One Island and talk to Celio; he
will install the Sapphire into the Network Machine.
Congratulations! You can now trade with Pokemon Ruby & Sapphire!
Talk to Celio until he says three different things about Bill; each is an entry
in Bill's section of the Fame Checker, and you should have all six after you
get these three.
Cerulean Cave is now unlocked; have at it.
You can also challenge the Elite Four and their brand-new teams any time you
like. Lorelei's lowest level Pokemon is Lv.64, so be prepared.
When you get time, revisit Rocket Warehouse and talk to Gideon for Giovanni's
final entry in the Fame Checker.
===============================================
12f. Six Island - Fortune Island of Aged Wisdom
===============================================
Ah, Olivine City. I miss Jasmine - she's sexy, too.
Enter the Pokemon Center and Gary will talk to you. He'll inquire how your
Pokedex is doing, as always. He'll note how there's no way to fill up the
Pokedex, and there must be a way to fill it with Pokemon from far away...
SwimmerF Denise
Chinchou, Lv.49; Lanturn, Lv.49
Money: 196
SwimmerM Samir
Gyarados, Lv.50
Money: 200
Get on the land (yep, still in Water Path). Have a double battle and go north.
Twins Miu & Mia
Pikachu, Lv.50 (x2)
Money: 1200
There's a house with a Heracross fangirl in it. Stand behind the house so
you're directly behind the door. Take two steps left and one step up. Press A
for a free Oran Berry.
If you want an Elixir, go to the northeast corner and Surf the path.
Go west into Green Path when you're ready; Pattern Bush lies dead ahead.
o------------------------------o
| PATTERN BUSH POKEMON LISTING |
o------------------------------o
| Caterpie
(Common)
|
| Metapod
(Uncommon)
|
| Weedle
(Common)
|
| Kakuna
(Uncommon)
|
| Spinarak
(Common)
|
| Ledyba
(Common)
|
| Heracross
(Rare)
|
o------------------------------o
Bug Catcher Garret
Heracross, Lv.49
Money: 588
Straight up!
Youngster Cordell
Farfetch'd, Lv.48 (x2)
Money: 768
There really is no linear path, so I'm going
to list the Trainers starting from the right
and going left...
if you can't follow it, too bad!
Lass Joana
Snubbull, Lv.49
Money: 784
Youngster Nash
Weepinbell, Lv.47 (x2); Victreebel, Lv.49
Money: 784
Picnicker Marcy
Paras, Lv.48 (x2); Parasect, Lv.48
Money: 2304
Money: 980
You will wind up at a door if you go left. You can't open it, but there's a
Braille inscription on it. It reads:
CUT
Simple, huh? Use Cut and enter Dotted Hole.
The only Pokemon in this cave is Zubat!
Fall down the hole and you'll see four holes. Like Lost Cave before it, you'll
wind up at the beginning if you take the wrong path. The Braille in the center
is "UP," so take the top hole.
Braille says "LEFT." Guess which hole you take? Left.
Braille in this room says "RIGHT." Do what it says and take the right hole.
And we come to a room that says "DOWN." Go down. You'll end up in a room with
the Sapphire and a long Braille message that reads:
LET THE TWO
GLITTERING
STONES
ONE IS RED
ONE IS BLUE
CONNECT THE
PAST.
TWO FRIENDS
SHARING
POWER OPEN
A WINDOW TO
A NEW WORLD
THAT GLOWS.
THE NEXT
WORLD WAITS
FOR YOU.
Examine the Sapphire and a Rocket Scientist will drop from above and take it.
He'll tell you the other password to the Rocket Warehouse: "Yes, nah, Chansey."
Palindromes. <3
That's all for Six Island. Let's chase us some monkeys. To Five Island!
============================================
12g. Seven Island - Quest Island of Infinity
============================================
This is the last of the Sevii Islands. The first thing you'll see is a house.
Inside is a lady who says something similar to the e-Reader man in Ruby &
Sapphire. What's she have to do with the e-Reader?
PokeMart next door!
o-------------------------o
| SEVEN ISLAND SHOP LIST |
o-------------------------o
...Great Balls?
| Ultra Ball.......$1200 |
| Great Ball........$600 |
._.
| Full Restore.....$3000 |
| Max Potion.......$2500 |
| Hyper Potion.....$1200 | Inside the Pokemon Center, check the bookshelf.
| Revive...........$1500 | It's one of Agatha's entries in the Fame Checker.
| Full Heal.........$600 |
| Escape Rope.......$550 |
| Max Repel.........$700 |
o-------------------------o
North of here is the Trainer Tower, but that's covered in section 13.
On the bridge south of town is a Move Tutor who will teach Swords Dance. Make
sure your Pokemon know Rock Smash and Strength and keep going south to reach
Canyon Entrance.
o---------------------------------o
| CANYON ENTRANCE POKEMON LISTING |
o---------------------------------o
| Spearow
(Common)
|
| Fearow
(Uncommon)
|
| Meowth
(Common)
|
| Persian
(Uncommon)
|
| Sentret
(Common)
|
| Psyduck
(Rare, FR)
| Juggler Mason
| Slowpoke
(Rare, LG)
| Voltorb, Lv.47 (x2); Pineco, Lv.47 (x2)
o---------------------------------o Money: 1880
PKMN Ranger Nicolas
Weepinbell, Lv.51; Victreebel, Lv.51
Money: 1836
PKMN Ranger Madeline
Gloom, Lv.51; Vileplume, Lv.51
Money: 1836
In the upper right corner by Eve & Jon is a Rawst Berry. Go back to Nicolas and
Madeline and go right instead of left to end up in Sevault Canyon.
o--------------------------------o
| SEVAULT CANYON POKEMON LISTING |
o--------------------------------o
| Fearow
(Uncommon)
|
| Meowth
(Uncommon)
|
| Persian
(Rare)
|
| Geodude
(Uncommon)
|
| Graveler
(Rare)
|
| Marowak
(Rare)
|
| Onix
(Rare)
|
| Sentret
(Common)
|
| Phanpy
(Common)
|
| Larvitar
(Uncommon)
|
| Skarmory
(Rare, FR)
|
| Cubone
(Rare)
|
o--------------------------------o
Go around the four boulders at the beginning. Activate Strength and push the
boulder in the middle straight up. Next, loop around and push one of the
boulders next to the indent so it's in the middle under the first boulder you
just pushed. Push this boulder up and all the way to one side so it falls in an
indent. Repeat this process with the boulder across from the second one you
pushed. Now go in between the four boulders at the entrance and push the bottom
two off to the side. Jump the ledge and push those two up into the indents. Now
push one of the two remaining boulders to the middle, up, and into a hole; do
the same with the final one. You'll hear a rumble sound - leave the cave.
If you've got Rock Smash, you can skip this next battle.
Tamer Evan
Sandslash, Lv.48; Ursaring, Lv.49; Lickitung, Lv.48
Money: 1960
Do you see the Max Elixir lying on the ground? Take it if you do.
The lonely Crusher is part of Bruno's section of the Fame Checker.
PKMN Ranger Jackson
Tangela, Lv.49; Exeggutor, Lv.49; Exeggcute, Lv.49
Money: 1764
PKMN Ranger Katelyn
Chansey, Lv.52
o--------------------------------o
/ Stick with _physical_ attacks! /
Money: 1872
o--------------------------------o
SCUFIB CHAMBER
-------------Unown Y (Common)
Unown K (Uncommon)
Unown F (Uncommon)
Unown G (Rare)
Unown T (Rare)
DILFORD CHAMBER
--------------Unown P (Common)
Unown J (Common)
Unown L (Common)
Unown Q (Uncommon)
Unown R (Rare)
WEEPTH CHAMBER
-------------Unown N (Common)
Unown S (Uncommon)
Unown I (Rare)
Unown E (Rare)
LIPTOO CHAMBER
-------------Unown C (Common)
Unown H (Uncommon)
Unown D (Uncommon)
Unown U (Rare)
Unown O (Rare)
MONEAN CHAMBER
-------------Unown A (Common)
Unown ! (Rare)
That's all for Seven Island. If you did the islands in order (excepting Five
and Six), you can do the Trainer Tower if you haven't done it already, go
rechallenge the Elite Four again (new Pokemon, higher levels, new movesets),
fill the Pokedex, or catch Mewtwo if you haven't already.
================
13. Sevii Extras
================
These are all side quests of some sort that are based in the Sevii Islands.
===========================
13a. Two Island Game Corner
===========================
You can play games here only if you have at least two people who have completed
the Lostelle quest (section 12b for more info), and those two people _must_
have the Wireless Adapter connected.
There are only two games here for you to play; Pokemon Jump and Dodrio BerryPicking. In Pokemon Jump, each player selects a Pokemon that qualifies and
jumps a vine rope connected by two Venusaur. First person to trip up loses.
What Pokemon qualify? Anything that is 28 inches or less (2'4") and can
actually jump easily (so nothing that can't jump (Diglett) or swims (Seel)).
More specifically...
o----------------------------------------------------------------------------o
| Anorith
Cyndaquil
Marill
Plusle
Sunkern
|
| Aron
Ditto
Mawile
Poliwag
Surskit
|
| Azurill
Eevee
Meditite
Porygon2
Swinub
|
| Bagon
Electrike
Meowth
Ralts
Teddiursa |
| Beldum
Elekid
Metapod
Raticate
Togepi
|
| Bellossom
Exeggcute
Mew
Rattata
Togetic
|
| Bellsprout
Gastly
Minun
Roselia
Torchic
|
| Bulbasaur
Gulpin
Natu
Sableye
Torkoal
|
| Cacnea
Houndour
NidoranF
Sandshrew
Totodile |
| Castform
Igglybuff
NidoranM
Shellder
Trapinch |
| Caterpie
Illumise
Nincada
Shroomish
Treecko
|
| Celebi
Jigglypuff
Numel
Skitty
Tyrogue
|
| Charmander
Jirachi
Oddish
Slugma
Volbeat
|
| Clefairy
Kabuto
Omanyte
Smoochum
Vulpix
|
| Cleffa
Kakuna
Paras
Snorunt
Weedle
|
| Corphish
Krabby
Phanpy
Snubbull
Whismur
|
| Corsola
Magby
Pichu
Spinarak
Wooper
|
| Cubone
Mankey
Pikachu
Spoink
Wynaut
|
o---------------o Mareep
Pineco
Squirtle o-----------------o
o------------------------------------------o
The bad part is that how well you do depends on everyone else. If they suck, so
will you.
To my dismay, I have found out that you need three people to play Dodrio BerryPicking. Since I do not have two other people to play this with, I cannot write
a section on it. I appeal to you, the reader, for assistance.
======================
13b. Heracross Fangirl
======================
She's on Water Path just north of Six Island's mainland... she wants you to
show her any Heracross that you catch so she can measure them. Every time you
beat your current length (show her a bigger Heracross than last time), you will
receive a Nest Ball. There is no way to figure out Heracross' length. Just take
all your Heracross to her and she'll measure each one.
==================
13c. Trainer Tower
==================
Found north of Seven Island, the Trainer Tower is a disappointing Battle Tower.
But first we have to get there! You'll need Surf (not a problem, right?).
Psychic Rodette
Natu, Lv.48; Drowzee, Lv.48; Hypno, Lv.50
Money: 1000
Stand to the left of the sign and take one step left. Press A for a Pearl.
Psychic Dario
Girafarig, Lv.52
Money: 1040
o--------------------------o
| TRAINER TOWER SHOP LIST |
o--------------------------o
| Ultra Ball.......$1200 |
| Great Ball........$600 |
| Full Restore.....$3000 |
| Max Potion.......$2500 |
| Hyper Potion.....$1200 |
| Revive...........$1500 |
| Full Heal.........$600 |
| Escape Rope.......$550 |
| Max Repel.........$700 |
o--------------------------o
The goal here is to make it through eight floors of Trainers to the owner who
waits at the top. There are four modes for you to play; Single, Double,
Knockout, and Mixed.
In Single mode, you will each bring out one Pokemon, just like you've been
doing the entire game.
Double mode means you participate in double battles (2-on-2).
In Knockout mode, you will fight three Trainers on each floor who each have one
Pokemon. The catch is that you can't heal between the three fights.
Mixed mode holds single, double, and knockout battles.
Each Pokemon you battle here will have the level of your strongest Pokemon, so
if you have an unbalanced team, it's not recommended to fight here.
If you make it to the top, you'll have to exit and re-enter to challenge again.
You can only get each item once! (thanks to The Wierdo for pointing this out)
(2) Crush Kin Jo & Haley (3) Crush Kin Ric & Rene
Alakazam/Houndoom
Golem/Machamp
(4) Cool Couple Isaac & Mag (5) Cool Couple Jos & Anne
Piloswine/Crobat
Blissey/Arcanine
(6) Young Couple Emy & Alek (7) Sis and Bro Axe & Ren
Ursaring/Furret
Lanturn/Dragonair
(8) Cool Couple Geb&Megan
Gyarados/Rhydon
Make it to the top for a Dragon Scale. My record: 16:14:65
KNOCKOUT MODE
------------(1) Biker Jordy
- Magby
Biker Ernest
- Togepi
Cue Ball Gabriel - Smoochum
(4) Cool Couple Geb&Megan (5) Sis and Bro Kat & Kipp
Nidoqueen/Nidoking
Corsola/Kingler
(6) PKMN Ranger Chelsea - Ledian
PKMN Ranger Trenton - Gyarados
Cooltrainer Albert - Tyranitar
To rack up defeats of the Elite Four, simply bring in a bunch of Lv.100s for
quick wins.
Magikarp Eggs only take 1,280 steps to hatch. Get breeding ;)
For linkplay, just have one person flee. Running counts as an instant loss
(thanks to The Wierdo for pointing out something so obvious I missed it).
==================
13e. Altering Cave
==================
Found north of Six Island, this cave is somewhat of a mystery. At first glance,
it seems that the only Pokemon to be found here is Zubat. However, a closer
look at the game's data reveals that there are many Pokemon that are only found
here, including Pineco, Stantler, and Smeargle.
How does one access these hidden Pokemon?
You don't.
Altering Cave is the end result of a cave that probably would have had the
Pokemon in it change each time you used Mystery Gift. They scrapped the idea
because all the Pokemon you can find there you can either get from Colosseum or
Emerald. Since there would be no point to Mystery Gift if you could just get
the Pokemon elsewhere, they hid the data, filled the cave with Zubat, and just
left it there to look pretty.
=================
14. Miscellaneous
=================
The area for those misfits that just can't go anywhere else.
==================
14a. Effort Values
==================
To be a serious battler, one must know about the sometimes-not-so-wonderful
world of effort values, or "EVs" for short. In a nutshell, EVs are part of what
make your Pokemon unique. Each and every Pokemon that you capture starts with 0
effort points. At maximum, a Pokemon can earn 510 effort points. You can
allocate these 510 points in almost any way you choose in each stat (HP,
Attack, Defense, Speed, Special Attack, Special Defense), with the max points
for one stat being 255. The more you put into one stat, the stronger it will
be. You don't have very much control over effort values at the start of the
game, but once you've earned the National Pokedex and gained access to the DayCare on Four Island, a whole slew of possibilities open up. I'll go step-bystep with you and help you create a Pokemon that's perfect for your style.
The first thing you must do is decide on a good nature for your Pokemon. Some
Pokemon have several good options for natures, and others are what one would
call "duh" natures because there's usually only one decent choice.
Each of the 25 natures can be found in section 1j, but for the sake of this
section, I'll post them again:
Hardy:
Lonely:
Brave:
Adamant:
Naughty:
(no change)
+ATK, -DEF
+ATK, -SPD
+ATK, -SP.ATK
+ATK, -SP.DEF
Modest:
Mild:
Quiet:
Bashful:
Rash:
Bold:
Docile:
Relaxed:
Impish:
Lax:
+DEF, -ATK
(no change)
+DEF, -SPD
+DEF, -SP.ATK
+DEF, -SP.DEF
+SP.ATK, -ATK
+SP.ATK, -DEF
+SP.ATK, -SPD
(no change)
+SP.ATK, -SP.DEF
Calm:
Gentle:
Sassy:
Careful:
Quirky:
Timid:
Hasty:
Serious:
Jolly:
Naive:
+SPD, -ATK
+SPD, -DEF
(no change)
+SPD, -SP.ATK
+SPD, -SP.DEF
+SP.DEF, -ATK
+SP.DEF, -DEF
+SP.DEF, -SPD
+SP.DEF, -SP.ATK
(no change)
Fire-type, so it doesn't need the +Attack bonus. The Special Defense drop can
hurt Growlithe, as it would increase damage done from its special weakness.
This one's trash, so release it. A look at Brave shows that it is +Atk, -Speed.
Speed is very, _very_ important in battling, so unless your name is Golem,
Magcargo, Torkoal, Camerupt, or Whiscash, don't ever have a -Speed nature.
Release this monstrosity at once. Take a gander at the fourth baby, Serious in
nature. Serious is neutral Speed. A neutral-natured Pokemon is good to have if
you just can't get the one you want. We'll keep this one, too. On to the last
Growlithe, which is Modest. Modest is +Sp.Atk, -Atk. This is the opposite of
Adamant, and might be the best nature you can use of the five example eggs we
just hatched.
We eliminated two of the five eggs. We're left with Impish (+DEF, -SP.ATK),
Serious (+SPD, -SPD), and Modest (+SP.ATK, -ATK). Now you have to think ahead
as to what your Growlithe's moveset is going to be. If it's going to play on
its type and burn the competition down with Fire-type attacks, you'll want to
go with Modest. If you're going to use her as an annoyer of sorts, and not so
much straight damage, Impish may be your best bet. Keep in mind that these are
just examples: Growlithe is one of those Pokemon that have several different
possibilities as far as natures go. We'll do a basic special sweeper Arcanine,
and that involves Special Attack. Modest it is.
Alright, we finally have our Growlithe, and we know its nature. All that's left
is to level it up to get ready for battle. But wait! You can't just go around
defeating any Pokemon you want. This is the difficult part, and it takes a long
time to do if you're unlucky.
Each Pokemon, when killed, gives the Pokemon that killed it one, two, or three
points in one stat. These are effort points, the things you're looking for. For
example, killing a Pidgey (at any level) will give 1 Speed point. Four Pidgey
killed, four Speed points. Get it? Okay. The spots below offer the best
training (in my opinion) for any given stat; feel free to utilize them or you
can e-mail me a spot of your own.
HIT POINTS (HP)
--------------You must have the National Pokedex. Go through the cave at Three Isle Port. The
patch of grass there only contains Dunsparce, which gives 1 point.
Average level: 15
ATTACK
-----Enter Mt. Moon and go down the first ladder. Stay here to only encounter Paras,
which gives 1 point.
Average level: 8
DEFENSE
------Metapod and Kakuna in Viridian Forest or Pattern Bush both give 2 points, but
they're pretty uncommon. If that doesn't suit your fancy, try Geodude in Mt.
Moon, which gives 1 point. At higher levels, you can kill Tangela south of
Pallet Town, one point each.
Average level: 5 (Viridian Forest), 9 (Pattern Bush), 11 (Mt. Moon),
21 (Route 21)
SPEED
----If your Pokemon are weak, you can fight Pidgey and Rattata on Route 1. Each
gives 1 point. When you're a bit higher in level, you can take on Diglett's
Cave if you want. Diglett gives 1 point, Dugtrio gives 2 points.
Average level: 3 (Route 1), 24 (Diglett's Cave)
SPECIAL ATTACK
-------------Pokemon Tower. Gastly gives 1, Haunter gives 2. Cubone gives 1 Defense point,
but you don't have to worry about them much, as they are quite rare. Just flee.
Average level: 19
SPECIAL DEFENSE
--------------Surf in just about any body of water to find Tentacool (1 point).
Average level: Varies
But wait! There's more!
There are two ways to make EV training easier. The first is with the Macho
Brace. This hold item doubles the effort points you get, but lowers the Speed
of the Pokemon holding it for as long as the Pokemon holds it. Use the
Itemfinder while standing on the exact spot where Giovanni stood in Viridian
City Gym to get the Macho Brace. That's the easy part.
And then there's the Pokemon virus, or Pokerus for short. Pokerus is shown as
PKRS on the Summary Screen (and only there), and you can find it where a
Special Condition would normally be shown (it'll only appear if there is no
Special Condition). This will also double effort points gained from a battle.
For example, for every Diglett your Pokemon slaughters, it gets 1 point in
Speed. If the slaughterer is infected with PKRS, it would receive double the
points, or 2. Now let's say that this certain Pokemon is equipped with the
Macho Brace for double points again, or 4. This means that Diglett will give
you 4 Speed points every time you kill it, instead of one. Assuming all you run
into is Diglett, and you always kill it in one shot, it would take you about
20-30 minutes to complete Speed EV training.
So... how to get it?
It's very hard to catch Pokerus (you have better chances of seeing a Shining
Pokemon). Nurse Joy will tell you that your Pokemon have been infected after
healing at a Pokemon Center, and it should go away shortly. YOU DO NOT WANT
THIS TO HAPPEN. Here's how to preserve it.
When initially told you've been infected, your entire party will be infected.
Catch a Pokemon you don't care about (henceforth referred to as Pichu). Let
Pichu sit on your team for a while. Participate in a few battles and wait for
Pichu to become infected. Then all you do is deposit Pichu in the box (if you
have more than one Pichu, mark the infected Pichu with all four marks so you
know that's the one you want) and wait until you need to EV train someone else.
As long as Pichu sits in the box, PKRS will never go away. You might want to
infect multiple Pichu in the event your PKRS mysteriously vanishes from one
before you get a chance to put it back, as a safeguard of sorts.
Like I said, it's _extremely_ rare to get Pokerus. Some people are just lucky,
though, and get it almost right away. Others can have a box full of Shining
Pokemon and still not have Pokerus. Don't waste your time trying to get it.
That should do it. Any questions, comments, anything at all, e-mail me.
=======================
14a1. Individual Values
=======================
I had once thought the world of individual values (IVs) to be complex and
reserved only for the best, but according to Andy Huynh, it's quite simple:
"Each stat has a hidden value (not EVs) from 0-31. At level 100 each IV is
equal to 1 extra stat point. IVs are created when the pokemon is generated and
can not be changed"
How to figure out your Pokemon's IVs? It's a lengthy process. See the section
below to see how, as well as finding Hidden Power's type and base power.
======================================
14a2. Calculating IVs and Hidden Power
======================================
Andy Huynh is a smart guy. This section is all him, with minor things added by
me to make it fit and to possibly make it a bit more user-friendly. I am taking
credit for this in no way; this information was given to me by him.
The formula to calculate IVs is
Hit Points ( ( Stat - level - 10) x 100 / level ) - 2 x base stat ( EVs / 4* )
Other Stats ( ( ( Stat / Nature Value** ) - 5 ) x 100 / Level ) - 2 x Base Stat
- ( EVs / 4*)
* means to remove the remainder
** replace with:
if the nature adds 10% to the stat (or multiply by 1.1)
if the nature has no effect to the stat (1)
if the nature subtracts 10% to the stat (0.9)
Round the answer (to the nearest whole number)
o-----------------------------------------------------------------------------o
Hidden power type and power depends on IVs. The type can be anything but
normal, and power can be between 30 and 70 including 30 and 70. The formula is:
For Type
( A + B + C + D + E + F ) x 15 / 63
A=( Hp IV if = odd)1
even)0
B=( Atk IV if = odd)2
even)0
C=( Def IV if = odd)4
even)0
D=( Spd IV if = odd)8
even)0
E=( S.A IV if = odd)16
even)0
F=( S.D IV if = odd)32
even)0
Round the answer (to the nearest whole number)
if the answer is:
0, then the type is Fighting
1, then the type is Flying
2, then the type is Poison
3, then the type is Ground
4, then the type is Rock
5, then the type is Bug
6, then the type is Ghost
7, then the type is Steel
8, then the type is Fire
9, then the type is Water
10, then the type is Grass
11, then the type is Electric
12, then the type is Psychic
13, then the type is Ice
14, then the type is Dragon
15, then the type is Dark.
For Base Power
( A + B + C + D + E + F ) * 40 / 63 + 30
A=( Hp IV if divided by 4 remainder equals 2 or 3 )1
0 or 1 )0
(in other words, if when you divide the IV by 4, the remainder is 2 or 3,
substitute A with 1 in this case; otherwise, use 0)
B=( Atk IV if divided by 4 remainder equals 2 or 3 )2
0 or 1 )0
C=( Def IV if divided by 4 remainder equals 2 or 3 )4
0 or 1 )0
D=( Spd IV if divided by 4 remainder equals 2 or 3 )8
0 or 1 )0
E=( S.A IV if divided by 4 remainder equals 2 or 3 )16
0 or 1 )0
F=( S.D IV if divided by 4 remainder equals 2 or 3 )32
0 or 1 )0
Round the answer and thats the base power
o-----------------------------------------------------------------------------o
Simply amazing. Thanks, Andy.
Extra note: Andy suggests that you find out IVs at higher levels (Lv.100 is
optimal) because at lower levels, your calculations can be inaccurate.
================
14b. Move Tutors
================
Here's a list of all Move Tutors in FireRed and LeafGreen. Move Tutors are like
living, breathing TMs; they teach moves from the color TM list (Blast Burn,
Hydro Cannon, and Frenzy Plant excluded), but can only be used once. They're
listed in alphabetical order for easy reference.
o--------------o----------------------------------------------------o
|
NAME
|
LOCATION
|
o--------------o----------------------------------------------------o
| BLAST BURN | Cape Brink (Charizard only)
|
o--------------o----------------------------------------------------o
| BODY SLAM | Four Island (next to Pokemon Day-Care)
|
o--------------o----------------------------------------------------o
|
COUNTER | Celadon City Department Store (third floor)
|
o--------------o----------------------------------------------------o
| DOUBLE-EDGE | Victory Road (final room)
|
o--------------o----------------------------------------------------o
| DREAM EATER | Viridian City (need Cut or Surf)
|
o--------------o----------------------------------------------------o
| EXPLOSION | Mt. Ember
|
o--------------o----------------------------------------------------o
| FRENZY PLANT | Cape Brink (Venusaur only)
|
o--------------o----------------------------------------------------o
| HYDRO CANNON | Cape Brink (Blastoise only)
|
o--------------o----------------------------------------------------o
| MEGA KICK | Route 4 (right guy)
|
o--------------o----------------------------------------------------o
| MEGA PUNCH | Route 4 (left guy)
|
o--------------o----------------------------------------------------o
| METRONOME | Cinnabar Island Pokemon Lab (second room)
|
o--------------o----------------------------------------------------o
|
MIMIC
| Saffron City (Copycat's house w/Poke Doll item) |
o--------------o----------------------------------------------------o
| ROCK SLIDE | Rock Tunnel (quicker to find from Lavender side) |
o--------------o----------------------------------------------------o
| SEISMIC TOSS | Pewter City Museum (need Cut)
|
o--------------o----------------------------------------------------o
| SOFTBOILED | Celadon City (need Surf)
|
o--------------o----------------------------------------------------o
| SUBSTITUTE | Fuchsia City (northwest of Pokemon Center)
|
o--------------o----------------------------------------------------o
| SWORDS DANCE | Seven Island (on bridge to Canyon Entrance)
|
o--------------o----------------------------------------------------o
| THUNDER WAVE | Silph Co. (second floor)
|
o--------------o----------------------------------------------------o
=================
14c. Machine List
=================
A list of all Hidden Machines (HMs) and Technical Machines (TMs) in the game.
HM01 - Cut
Badge Required
Type: Normal
For Outside Use: Cascadebadge
Power: 50
Accuracy: 95
Effect: None. Out of battle, cuts away small trees in your way.
Location: S.S. Anne
HM02 - Fly
Type: Flying
Badge Required
For Outside Use: Thunderbadge
Power: 70
Accuracy: 95
Effect: Fly into the air on turn 1, attack on turn 2. If hit with Gust,
Twister, or Thunder while in the air, user takes double damage. Out of
battle, used to fly quickly to towns and cities you've been to before.
Location: Route 16 (need Cut)
HM03 - Surf
Badge Required
Type: Water
For Outside Use: Soulbadge
Power: 95
Accuracy: 100
Effect: None. Hits both foes in 2-on-2. Out of battle, travel across water.
Location: Safari Zone (Secret House)
HM04 - Strength
Badge Required
Type: Normal
For Outside Use: Rainbowbadge
Power: 80
Accuracy: 100
Effect: None. Out of battle, used to push large boulders.
Location: Fuchsia City (give Warden the Gold Teeth found in Safari Zone)
HM05 - Flash
Badge Required
Type: Normal
For Outside Use: Boulderbadge
Power: --Accuracy: 70
Effect: Lower's foe's accuracy by one level. Out of battle, lights Rock Tunnel.
Location: Route 2 (need Cut or pass through Diglett's Cave from Vermilion)
HM06 - Rock Smash
Badge Required
Type: Fighting
For Outside Use: Marshbadge
Power: 20
Accuracy: 100
Effect: 50% chance of lowering foe's Defense by 1 level. Out of battle, used to
break small rocks.
Location: Ember Spa
HM07 - Waterfall
Badge Required
Type: Water
For Outside Use: Volcanobadge
Power: 80
Accuracy: 100
Effect: None. Out of battle, used to ascend waterfalls.
Location: Icefall Cave
---------------------TM01 - Focus Punch
Type: Fighting
Power: 150
Accuracy: 100
Effect: Charges on turn, then deals damage at the end of foe's turn. Attack
fails if directly damaged on foe's turn.
Location: Silph Co. (Floor 5)
TM02 - Dragon Claw
Type: Dragon
Power: 80
Accuracy: 100
Effect: None.
Location: Victory Road (first floor)
Accuracy: --Effect: Unable to be frozen; Fire damage multiplied by 1.5; Water damage
multiplied by 0.5; Synthesis, Morning Sun, and Moonlight heal 75% of
maximum HP; Solarbeam requires no charge; Thunder's accuracy reduced to
35%. Lasts 5 turns.
Location: Safari Zone
TM12 - Taunt
Type: Dark
Power: --Accuracy: 100
Effect: Forces foe to only use moves that deal direct damage for two turns.
Location: Rocket Game Corner (Underground)
TM13 - Ice Beam
Type: Ice
Power: 95
Accuracy: 100
Effect: 10% chance of inflicting Freeze on the foe.
Location: Rocket Game Corner (prize)
TM14 - Blizzard
Type: Ice
Power: 120
Accuracy: 70
Effect: 10% chance of inflicting Freeze on the foe.
Location: Pokemon Mansion
TM15 - Hyper Beam
Type: Normal
Power: 150
Accuracy: 90
Effect: If attack hits, user recharges next turn.
Location: Celadon Department Store
TM16 - Light Screen
Type: Psychic
Power: --Accuracy: --Effect: For 5 turns, party receives roughly half damage from special attacks.
Location: Celadon Department Store (Rooftop - Give girl Fresh Water)
TM17 - Protect
Type: Normal
Power: --Accuracy: Varies
Effect: Makes foe's next attack on user fail. Rate of success decreases with
each consecutive use, with every failure returning accuracy to 100%.
Location: Power Plant
TM18 - Rain Dance
Type: Water
Power: --Accuracy: --Effect: Water damage multiplied by 1.5; Fire damage multiplied by 0.5;
Synthesis, Morning Sun, and Moonlight heal 25% of maximum HP;
Solarbeam's power reduced to 60; Thunder never misses. Lasts 5 turns.
Location: Route 15 (need Cut)
TM19 - Giga Drain
Type: Grass
Power: 60
Accuracy: 100
Effect: User is healed by an amount equal to half the damage done, rounded up.
Location: Given to you by Erika after defeating her at Celadon Gym.
TM20 - Safeguard
Type: Normal
Power: --Accuracy: --Effect: Prevent Special Conditions + confusion on your party for 5 turns.
Location: Celadon Department Store (Rooftop - Give girl Soda Pop)
TM21 - Frustration
Type: Normal
Power: Varies
Accuracy: 100
Effect: Base damage raised based on this Pokemon's hatred of its owner.
Location: Rocket Game Corner (Underground)
TM22 - Solarbeam
Type: Grass
Power: 120
Accuracy: 100
Effect: Charges for one turn, then fires. If Sunny Day is in effect, requires
no charge. If Rain Dance is in effect, damage is halved.
Location: Pokemon Mansion
TM23 - Iron Tail
Type: Steel
Power: 100
Accuracy: 75
Effect: 10% chance of lowering the foe's Defense by one level.
Location: Rocket Game Corner (prize)
TM24 - Thunderbolt
Type: Electric
Power: 80
Accuracy: 100
Effect: 10% chance of inflicting Paralyze on the foe.
Location: Rocket Game Corner (prize)
TM25 - Thunder
Type: Electric
Power: 120
Accuracy: 70
Effect: 10% chance of paralyzing the foe. If Rain Dance is in effect, will
never miss. If Sunny Day is in effect, accuracy is reduced to 35%.
Location: Power Plant
TM26 - Earthquake
Type: Ground
Power: 100
Accuracy: 100
Effect: None.
Location: Given to you by Giovanni after defeating him at Viridian Gym.
TM27 - Return
Type: Normal
Power: Varies
Accuracy: 100
Effect: Base damage raised based on this Pokemon's love of its owner.
Location: Silence Bridge (guard house south of Lavender Town, upstairs)
TM28 - Dig
Type: Ground
Power: 60
Accuracy: 100
Effect: Burrow underground turn one, then attack turn two. User takes double
damage from Earthquake if struck while underground.
Location: Win from a Rocket Grunt in Cerulean City, Celadon Department Store
TM29 - Psychic
Type: Psychic
Power: 90
Accuracy: 100
Effect: 10% chance of lowering the foe's Special Defense by one level.
Location: Saffron City
TM30 - Shadow Ball
Type: Ghost
Power: 80
Accuracy: 100
Effect: 10% chance of lowering the foe's Special Defense by one level.
Location: Rocket Game Corner (prize)
TM31 - Brick Break
Type: Fighting
Power: 75
Accuracy: 100
Effect: Destroys foe's Light Screen and Reflect.
Location: S.S. Anne, Celadon Department Store
TM32 - Double Team
Type: Normal
Power: --Accuracy: --Effect: Raises evasion by one level.
Location: Safari Zone
TM33 - Reflect
Type: Psychic
Power: --Accuracy: --Effect: Physical damage done to party is roughly cut in half for 5 turns.
Location: Celadon Department Store (Rooftop - Give girl Lemonade)
TM34 - Shock Wave
Type: Electric
Power: 60
Accuracy: --Effect: Never misses as long as the foe is on screen.
Location: Given to you by Lt. Surge after defeating him at Vermilion Gym.
TM35 - Flamethrower
Type: Fire
Power: 95
Accuracy: 100
Effect: 10% of inflicting Burn on the foe.
Location: Rocket Game Corner (prize)
TM36 - Sludge Bomb
Type: Poison
Power: 90
Accuracy: 100
Effect: 30% chance of poisoning the foe.
Location: Rocket Warehouse
TM37 - Sandstorm
Type: Ground
Power: --Accuracy: --Effect: Between turns, damages all non-Rock-, Steel-, and Ground-types in
play. Pokemon with the Sand Veil Ability are unaffected as well. Lasts
5 turns.
Location: Victory Road (second floor)
TM38 - Fire Blast
Type: Fire
Power: 120
Accuracy: 85
Effect: 10% chance of inflicting a burn on the foe.
Location: Given to you by Blaine after defeating him at Cinnabar Gym.
TM39 - Rock Tomb
Type: Rock
Power: 50
Accuracy: 80
Effect: Lower foe's Speed by 1 level.
Location: Given to you by Brock after defeating him at Pewter Gym.
TM40 - Aerial Ace
Type: Flying
Power: 60
Accuracy: --Effect: Never misses as long as the foe is on screen.
Location: Route 9
TM41 - Torment
Type: Dark
Power: --Accuracy: --Effect: Prevents the foe from using the same move twice in a row.
Location: Silph Co. (Floor 4)
TM42 - Facade
Type: Normal
Power: 70
Accuracy: 100
Effect: Attack power is doubled when user is Burned, Paralyzed, or Poisoned.
Location: Memorial Pillar (need Lemonade)
TM43 - Secret Power
Type: Normal
Power: 70
Accuracy: 100
Effect: Used to make a secret base (Ruby & Sapphire only). In battle, effect
In the upper right corner, you'll see your Trainer ID Number. This number will
be assigned to all Pokemon that you catch, and any Pokemon that's _given_ to
you (like Eevee), not _traded_, will have this number as well, even though it
shouldn't. While you're getting it for nothing, someone had to catch that
Eevee, and it certainly wasn't you if you're being presented with one.
Colosseum had the right idea (Duking's Plusle).
Below that, you will find your name. Below that is the amount of money you
currently have, and below that is your Pokedex completion level. Below that is
the time you've spent on your current adventure in the format hours:minutes.
On the very bottom, you'll find pictures of each of the Badges you've earned.
Press A to flip it over.
At the beginning, this entire side is blank. However, at the end of the game,
you can fill it with lots of things.
In the upper left hand corner, there is room for three Stickers. These Stickers
can be obtained at Four Island in a house next to the PokeMart. There are three
Stickers for you to get: one for defeating the Elite Four, one for hatching an
Egg, and one for battling in the Direct Corner against a friend.
See the Sticker Dude section for more information on the stickers.
There are five blanks below that. The top one is for your initial Hall of Fame
induction time, in the format hours:minutes:seconds. The one below that is your
linkplay record. Next is the number of trades you've made with friends in the
Direct Corner, and after that is the amount of times you've traded and battled
in the Union Room. The last line contains how many times you've crushed berries
with friends.
Below all that you see six Poke Ball prints. If you go to the Celadon City Game
Corner and examine the machine in the lower right corner, you'll be able to get
the sprites of your current team planted on the card in each of those spots.
There are four different styles to choose from: Normal, Black, Pink, and Sepia.
Save before you pick. There's no way to remove the prints. You can save over
them with a new method, but there's no way to simply get rid of them.
Normal will get you the normal sprites for each of your Pokemon. Normal colors
are used. Black means the whole sprite will be black, which looks like a
silhouette of your Pokemon's sprite. If you choose pink, your Pokemon's sprite
will be colored in pink tones instead of normal. Sepia gets you a picture
similar to old-fashioned real-life photos that have that dull-looking brownish
color to it, know what I mean?
All this can be yours for the low, low price of 50 money per print.
That about wraps it up for the Trainer Card.
=================
14e. Fame Checker
=================
You get the Fame Checker after defeating Gary at Nugget Bridge. What this
thing does is let you recall things that have been said about famous people.
Anything that talks about a certain person will add that thing to the Fame
Pallet Town
Sign
What does this person do?
Oak Pokemon Research Lab
Check the sign in front of the lab
Location:
Person:
Checking:
Information:
Location:
Person:
Checking:
Information:
Location:
Person:
Checking:
Information:
How to get:
Viridian City
Pokemon Journal
Family and friends?
Prof. Oak reportedly lives with his grandchildren, Daisy and Gary.
Check the bookshelf in the school north of the Pokemon Center
Location:
Person:
Checking:
Information:
Pokemon League
Agatha
Family and friends?
I hear Oak's taken a lot of interest in you, child. That old duff
was tough and handsome. But that was decades ago. He's a shadow of
his formal self.
How to get: Agatha says this when you challenge her; you can't miss it.
Location:
Person:
Checking:
Information:
How to get: Talk to an Aide in Professor Oak's Lab (after Elite Four)
Special Message: Why do Pokemon compete and battle so hard for you? They do so
because they can see the love and trust you have towards
Pokemon. Never forget that.
DAISY
----Location:
Person:
Checking:
Information:
Location:
Person:
Checking:
Information:
How to get:
Location:
Person:
Checking:
Information:
Water Labyrinth
Man
What is this person like?
She was gently grooming Pokemon... she was a little angel. That
little girl's name... I think it was Daisy.
How to get: Show him the Togepi that hatched from the egg he gave you
Location:
Person:
Checking:
Information:
How to get:
Viridian City
Pokemon Journal
Family and friends?
Prof. Oak reportedly lives with his grandchildren, Daisy and Gary.
Check the bookshelf in the school north of the Pokemon Center
Location:
Person:
Checking:
Information:
Celadon Mansion
Old Lady
What is this person like?
A girl from Pallet Town, Daisy, she enjoys Tea every day. She
visits the Celadon Dept. Store to buy some Tea.
How to get: Talk to the lady that gives you Tea (after Elite Four)
Location:
Person:
Checking:
Information:
Four Island
Pokemon Journal
There's a rumor...
The Spring Pokemon Contest's Grand Champion is Daisy Oak of Pallet
Town!
How to get: Check the bookshelf in Four Island's Pokemon Center
Special Message: While I was comfortably enjoying my tea breaks, you've grown
very skilled and powerful. I hope you'll remain a good rival
to my little brother.
BROCK
----Location:
Person:
Checking:
Information:
Pewter City
Sign
What does this person do?
Pewter City Pokemon Gym Leader: Brock
Pewter Gym
Brock
Favorite kind of Pokemon?
My rock-hard willpower is evident even in my Pokemon. My Pokemon
are all rock hard and have true-grit determination. That's right my Pokemon are all the Rock type!
How to get: Brock says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
Pewter City
Young Man
What is this person like?
There aren't many serious Pokemon Trainers here. They're all like
Bug Catchers, you know, just hobbyists. But Pewter Gym's Brock
isn't like that, not one bit.
How to get: Talk to the man that's in front of the Pokemon Center
Location:
Person:
Checking:
Information:
Route 4
Boy
What is this person like?
Brock is cool. He's not just tough. People like and respect him. I
want to become a Gym Leader like him.
How to get: Talk to the boy south of the Pokemon Center at Mt. Moon
Location:
Person:
Checking:
Information:
Mt. Moon
Man
What does this person do?
Hi, I'm excavating for fossils here under Mt. Moon. Sometimes,
Brock of Pewter Gym lends me a hand.
How to get: Talk to the man in the northeast corner of Mt. Moon's first floor
Location:
Person:
Checking:
Information:
Pewter Museum
Pokemon Journal
What is this person like?
Brock rarely laughs, but is said to be unable to stop if he
starts.
How to get: Check the bookshelf (need Cut and 5 Brock entries)
Special Message: In this big world of ours, there must be many tough Trainers.
Let's both keep training and making ourselves stronger!
MISTY
----Location:
Person:
Checking:
Information:
Cerulean City
Sign
What does this person do?
Cerulean City Pokemon Gym Leader: Misty
The Tomboyish Mermaid!
How to get: Check the sign in front of the Gym
Location:
Person:
Checking:
Information:
How to get:
Cerulean Gym
Misty
Favorite kind of Pokemon?
My policy is an all-out offensive with Water-type Pokemon!
Misty says this when you challenge her; you can't miss it.
Person: Luis
Checking: What is this person like?
Information: Misty is a Trainer who's going to keep improving. She won't lose
to someone like you!
How to get: Talk to Luis after defeating him
Location:
Person:
Checking:
Information:
Seafoam Islands
Young Man
There's a rumor...
Strong Trainers and Water Pokemon are common sights in these
parts. They say that Misty of the Cerulean Gym trains here.
How to get: Talk to the guy on the Fuchsia side of Seafoam Islands
Location:
Person:
Checking:
Information:
Cerulean Cape
Dame
There's a rumor...
This cape is a famous date spot. Misty, the Gym Leader, has high
Cerulean City
Pokemon Journal
There's a rumor...
Misty is said to worship Lorelei of the Elite Four.
Check the bookshelf in the Pokemon Center (after Elite Four, need
5 Misty entries)
Special Message: I'm going to keep training here at this Gym. When I get
better, I'd love to hit the road and travel.
LT. SURGE
--------Location:
Person:
Checking:
Information:
Vermilion City
Sign
What does this person do?
Vermilion City Pokemon Gym Leader: Lt. Surge
The Lightning American!
How to get: Check the sign in front of the Gym
Location:
Person:
Checking:
Information:
How to get:
Vermilion Gym
Lt. Surge
Favorite kind of Pokemon?
I tell you, kid, electric Pokemon saved me during the war!
Lt. Surge says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
Vermilion Gym
Tucker
What is this person like?
When I was in the Army, Lt. Surge was my strict CO. He was a hard
taskmaster.
How to get: Tucker says this when you challenge him
Location:
Person:
Checking:
Information:
How to get:
Vermilion Gym
Tucker
What is this person like?
Lt. Surge was always famous for his cautious nature in the Army.
Talk to Tucker after defeating him
Location:
Person:
Checking:
Information:
Vermilion Gym
Dwayne
What is this person like?
Lt. Surge installed the traps in the Gym himself. He set up double
locks everywhere.
How to get: Dwayne says this when you challenge him
Location:
Person:
Checking:
Information:
Vermilion City
Pokemon Journal
There's a rumor...
Lt. Surge is rumored to have been a pilot while home in America.
He used the electricity generated by his Pokemon to power his
plane.
How to get: Check the Pokemon Center's bookshelf (need 5 Lt. Surge entries)
Special Message: Hey, kid! You electrified me in our battle! I didn't know that
there were gutsy Trainers like you. It made me change my mind
about you!
ERIKA
----Location:
Person:
Checking:
Information:
Celadon City
Sign
What does this person do
Celadon City Pokemon Gym Leader: Erika
The Nature-Loving Princess!
How to get: Check the sign in front of the Gym
Location:
Person:
Checking:
Information:
Celadon Gym
Erika
Favorite kind of Pokemon?
I am a student of the art of flower arranging. My Pokemon are
solely of the Grass type.
How to get: Erika says this when you challenge her; you can't miss it.
Location:
Person:
Checking:
Information:
How to get:
Celadon Gym
Lola
What is this person like?
Our Leader Erika might be quiet, but she's famous around here.
Talk to Lisa after defeating her
Location:
Person:
Checking:
Information:
Celadon Gym
Tamia
What is this person like?
We only use Grass-type Pokemon at our Gym. Why? We also use them
for flower arrangements!
How to get: Talk to Tamia after defeating her
Location:
Person:
Checking:
Information:
How to get:
Celadon Gym
Erika
Favorite kind of Pokemon?
I would never collect Pokemon if they were unattractive.
Talk to Erika after defeating her
Location:
Person:
Checking:
Information:
Celadon Mansion
Pokemon Journal
There's a rumor...
Rumor has it that if you peek into Celadon Gym, you can often see
Erika snoozing.
How to get: Check the bookshelf on the second floor (need 5 Erika entries)
Special Message: I am so glad that there are strong Trainers like you. That
awareness alone inspires and motivates me to try harder.
Please visit me again. Zzz...
KOGA
---Location:
Person:
Checking:
Information:
Fuchsia City
Sign
What does this person do?
Fuchsia City Pokemon Gym Leader: Koga
The Poisonous Ninja Master
How to get: Check the sign in front of the Gym
Location:
Person:
Checking:
Information:
How to get:
Fuchsia Gym
Koga
Favorite kind of Pokemon?
Despair to the creeping horror of Poison-type Pokemon!
Koga says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
Fuchsia Gym
Kirk
What is this person like?
Even though I've lost, I will keep training according to the
teachings of Koga, my ninja master.
How to get: Talk to Kirk after defeating him
Location:
Person:
Checking:
Information:
Fuchsia City
Charine
Family and friends?
My father is the Gym Leader of this town. I'm training to use
Poison Pokemon as well as my father.
How to get: Talk to the girl behind Chansey's cage (after Elite 4)
Location:
Person:
Checking:
Information:
Fuchsia City
Pokemon Journal
There's a rumor...
Koga is said to have a thorough knowledge of medicine. He even
concocts medicine to nurse his Pokemon to health.
How to get: Check the blue bookshelf in the Warden's Home
Location:
Person:
Checking:
Information:
Safari Zone
Man
What does this person do?
The Safari Zone's huge, wouldn't you say? Fuchsia's Gym Leader,
Koga, patrols the grounds every so often. Thanks to him, we can
play here knowing that we're safe.
How to get: Talk to the man in the northeast corner of the safe house in the
northeast corner of the Safari Zone
Special Message: You and I, we must both set our sights higher and work towards
meeting our challenges. Now, I must go train my daughter.
SABRINA
------Location: Saffron City
Person: Sign
Checking: What does this person do?
Information: Saffron City Pokemon Gym Leader: Sabrina
The Master of Psychic Pokemon!
How to get: Check the sign in front of the Gym
Location:
Person:
Checking:
Information:
Three Island
Young Man
Favorite kind of Pokemon?
You know about a girl Gym Leader in Saffron City? She uses
Psychic-type Pokemon, right?
How to get:
Location:
Person:
Checking:
Information:
Saffron Gym
Sabrina
What is this person like?
I have had psychic powers since I was a child. It started when a
spoon I carelessly tossed, bent.
How to get: Sabrina says this when you challenge her; you can't miss it.
Location:
Person:
Checking:
Information:
How to get:
Saffron Gym
Sabrina
What is this person like?
I dislike battling, but if you wish, I will show you my powers!
Sabrina says this when you challenge her; you can't miss it.
Saffron
Tyron
What is
Sabrina
Talk to
Gym
this person like?
just wiped out the Karate Master next door.
Tyron after defeating him
Special Message: The love you have towards your Pokemon... It was a power that
was never bested by my psychic power.
BLAINE
-----Location:
Person:
Checking:
Information:
Cinnabar Island
Sign
What does this person do?
Cinnabar Island Pokemon Gym Leader: Blaine
The Hotheaded Quiz Master!
How to get: Check the sign in front of the Gym
Location:
Person:
Checking:
Information:
Cinnabar Gym
Blaine
Favorite kind of Pokemon?
My fiery Pokemon are all rough and ready with intense heat! They
incinerate all challengers!
How to get: Blaine says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
Cinnabar Gym
Derek
Favorite kind of Pokemon?
Our Leader, Blaine, became lost in the mountains but good. Night
fell when a fiery bird Pokemon appeared. Its light allowed Blaine
to find his way down safely.
How to get: Talk to Derek after defeating him (he's the fifth Trainer)
Location:
Person:
Checking:
Information:
Cinnabar Island
Woman
What is this person like?
Cinnabar Gym's Blaine is quite the odd fellow. He's lived on the
island since way before the Lab was built.
How to get: Talk to the woman that's next to Pokemon Mansion
Location:
Person:
Checking:
Information:
Cinnabar Gym
Photo
Family and friends?
It's a photo of Blaine and Mr. Fuji. They're standing shoulder to
shoulder with big grins.
How to get: Check the picture behind Blaine
Location:
Person:
Checking:
Information:
Resort Gorgeous
Pokemon Journal
There's a rumor...
Blaine is said to remove his dark shades only when he is thinking
up new quiz questions.
How to get: Check the bookshelf in Selphy's house
Special Message: My fire Pokemon! They'll become even more powerful! And now, a
quiz. How many kinds of Fire-type Pokemon are there?
GIOVANNI
-------Location:
Person:
Checking:
Information:
Rocket Hideout
Giovanni
What does this person do?
Team Rocket captures Pokemon from around the world. They're
important tools for keeping our criminal enterprise going. I am
the leader, Giovanni!
How to get: Giovanni says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
Silph Co.
Scientist
Favorite kind of Pokemon?
Those thugs that took over our building... Their Boss said he was
looking for strong Pokemon.
How to get: Talk to the pacing scientist on the fifth floor
Location:
Person:
Checking:
Information:
Silph Co.
Scientist
What is this person like?
Team Rocket's Boss is terribly cruel! To him, Pokemon are just
tools to be used.
How to get: Talk to a scientist on the eighth floor
Location: Viridian Gym
Person: Giovanni
Checking: What does this person do?
Viridian Gym
Man
What does this person do?
Blow me away! Giovanni was the Gym Leader of Viridian?
Talk to the "champ in the making" guy after defeating Giovanni
Location:
Person:
Checking:
Information:
Rocket Warehouse
Gideon
Family and friends?
You... You're not Giovanni's kid, are you? No, that can't be
right. Giovanni's kid has red hair.
How to get: Leave Five Island, then return here and talk to Gideon
Special Message: There is nothing that I wish to say to you. I will concentrate
solely on bettering myself, and none other.
LORELEI
------Location:
Person:
Checking:
Information:
How to get:
Pokemon League
Lorelei
What does this person do?
I am Lorelei of the Elite Four.
Lorelei says this when you challenge her; you can't miss it.
Location:
Person:
Checking:
Information:
How to get:
Pokemon League
Lorelei
Favorite kind of Pokemon?
No one can best me when it comes to icy Pokemon.
Lorelei says this when you challenge her; you can't miss it.
Location:
Person:
Checking:
Information:
Four Island
Old Man
Where was this person born?
We've had a great and powerful Trainer grow up on this island. I
bet even you'd know her. It's Lorelei of the Elite Four!
How to get: Talk to the old man in the PokeMart
Location:
Person:
Checking:
Information:
Five Island
Pokemon Journal
What is this person like?
Known for her logical, calculated, and cool battling style,
Lorelei has a surprising secret!
How to get: Check the bookshelf in the Pokemon Center
Location:
Person:
Checking:
Information:
Four Island
Little Girl
What is this person like?
Did you know that Lorelei has lots and lots of stuffed dolls?
Every time she comes back to Four Island, her collection grows!
How to get: Talk to the girl next to Lorelei's house
Location:
Person:
Checking:
Information:
Four Island
Old Lady
Favorite kind of Pokemon?
The Lapras she has, I imagine it to be the one she met as a child.
I believe it was in Icefall Cave that she caught it. Perhaps that
Pokemon has been with her ever since.
How to get: Talk to the old lady standing near the lake in the center of town
Special Message: I needed to thank you for your help. But that has nothing to
do with our battles. You'd better watch out next time!
BRUNO
----Location:
Person:
Checking:
Information:
How to get:
Pokemon League
Bruno
What does this person do?
I am Bruno of the Elite Four!
Bruno says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
How to get:
Pokemon League
Bruno
Favorite kind of Pokemon?
I've lived and trained with my fighting Pokemon!
Bruno says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
Saffron City
Pokemon Journal
What is this person like?
Bruno apparently joined the Elite Four out of his burning ambition
to battle the best Trainers.
How to get: Check the bookshelf in the Pokemon Fan Club (after Elite Four)
Location: Ember Spa
Person: Crusher
Checking: What is this person like?
Information: Bruno, who's a senior ahead of me, visits the Spa on occasion. He
comes to rehab injuries, both his own and his Pokemon's.
How to get: Talk to the man to the left of the old man who gives you Rock
Smash (after Elite Four)
Location:
Person:
Checking:
Information:
Two Island
Woman
There's a rumor...
He's one fo the Elite Four. His name is Bruno. He went away
disappointed when he found out that they were all sold out of Rage
Candybars.
How to get: Talk to the woman next to the Move Maniac's house (need shop to
include Lava Cookies; buy one of each item and enter/exit a door
so the shop level will increase (after Elite Four))
Location:
Person:
Checking:
Information:
Sevault Canyon
Crusher
Family and friends?
Even Bruno... He trained with a fellow by the name of Brawly
before.
How to get: Talk to the fighter guy a bit north of the Chansey Dance house
Special Message: The super power of your Pokemon and you I've experienced
myself. Next time, maybe I should show you how to train
yourself.
AGATHA
-----Location:
Person:
Checking:
Information:
How to get:
Pokemon League
Agatha
What does this person do?
I am Agatha of the Elite Four.
Agatha says this when you challenge her; you can't miss it.
Location:
Person:
Checking:
Information:
Indigo Plateau
Crusher
Favorite kind of Pokemon?
Agatha's Ghost-type Pokemon are horrifically terrifying in
toughness.
How to get: Talk to the man on the far right side (after Elite Four)
Location:
Person:
Checking:
Information:
Indigo Plateau
Crusher
What is this person like?
That old lady's got a really short fuse, too. It doesn't take
anything to get that scary lady hollering.
How to get: Talk to the man on the far right side (after Elite Four)
Location:
Person:
Checking:
Information:
Seven Island
Pokemon Journal
There's a rumor...
In her youth, Agatha and Prof. Oak were rivals who vied for
supremacy as Trainers.
How to get: Check the bookshelf in the Pokemon Center
Location:
Person:
Checking:
Information:
Pokemon League
Agatha
Family and friends?
I hear Oak's taken a lot of interest in you, child. That old duff
was once tough and handsome. But that was decades ago. He's a
shadow of his former self.
How to get: Agatha says this when you challenge her; you can't miss it.
Location:
Person:
Checking:
Information:
Six Island
Old Lady
What is this person like?
Take Agatha, for example. She set a record for being the oldestever Elite Four member.
How to get: Talk to the old lady in the PokeMart
Special Message: When you grow older, don't you dare go soft like that coot
Oak! Be like me and keep battling on!
LANCE
----Location:
Person:
Checking:
Information:
How to get:
Pokemon League
Lance
What does this person do?
I lead the Elite Four. You can call me Lance the dragon Trainer.
Lance says this when you challenge him; you can't miss it.
Information: You know that dragons are mythical Pokemon. They're hard to catch
and raise, but their powers are superior. They're virtually
indestructible. There's no being clever with them.
How to get: Lance says this when you challenge him; you can't miss it.
Location:
Person:
Checking:
Information:
Saffron City
Woman
What is this person like?
He stands for justice! He's cool, and yet passionate! He's the
greatest, Lance!
How to get: Talk to the woman near the Pokemon Fan Club (after Elite Four)
Location:
Person:
Checking:
Information:
Celadon Dept.
Little Girl
There's a rumor...
We have a customer, Lance, who occasionally comes. He always buys
capes. I wonder... Does he have many identical capes at home?
How to get: Talk to the girl on the Dept. Store's second floor (after Elite
Four)
Location:
Person:
Checking:
Information:
Indigo Plateau
Pokemon Journal
Family and friends?
Lance's grandfather is thought to be the elder of a famous clan of
dragon masters.
How to get: Check the bookshelf (after Elite Four)
Location:
Person:
Checking:
Information:
Indigo Plateau
Young Man
Family and friends?
From what I've heard, Lance has a cousin who's a Gym Leader
somewhere far away.
How to get: Talk to the man near the entrance (after Elite Four)
Cerulean City
Gary
What does this person do?
After all, Bill's world-famous as a Pokemaniac. He invented the
Pokemon Storage System on PC, too.
How to get: Gary says this after you defeat him; you can't miss it.
Location:
Person:
Checking:
Information:
How to get:
Location:
Person:
Checking:
Information:
Cerulean City
Little Boy
Favorite kind of Pokemon?
Bill has lots of Pokemon! He collects rare ones, too!
Talk to the boy near the Pokemon Center's entrance
Fuchsia
Old Man
What is
He's my
child!
How to get: Talk to
City
this person like?
grandson! He always liked collecting things, even as a
the old man in the house next to the Pokemon Center
o-----------------------------------------------------------------------o
/ The Wierdo says all you need to do is talk to Celio over and over to /
/ get him to spill his guts about Bill.
/
o-----------------------------------------------------------------------o
Location:
Person:
Checking:
Information:
One Island
Celio
Favorite kind of Pokemon?
Bill is a Pokemaniac, so he loves every kind. Apparently, the
first one he caught was an Abra.
How to get: Talk to Celio after giving him the Sapphire
Location:
Person:
Checking:
Information:
One Island
Celio
Family and friends?
Bill's hometown is Goldenrod City, where his folks still live.
I've heard that it's quite the festive, bustling city.
How to get: Talk to Celio after giving him the Sapphire
Location:
Person:
Checking:
Information:
How to get:
One Island
Celio
There's a rumor...
Apparently, Bill simply can't stomach milk at all.
Talk to Celio after giving him the Sapphire
Special Message: Hey, there! Celio had nothing but praise for you. Hearing that
makes me happy. When you catch some rare Pokemon, come show
me, okay? Promise!
MR. FUJI
-------Location:
Person:
Checking:
Information:
How to get:
Lavender Town
Little Girl
What does this person do?
He's really kind. He looks after abandoned and orphaned Pokemon.
Talk to the small girl in Lavender Volunteer Pokemon House
Location:
Person:
Checking:
Information:
Pokemon Tower
Team Rocket
What is this person like?
this old guy marched right up to our Hideout. Then, he starts
ranting about how Team Rocket's abusing Pokemon. So, we're just
talking it over as adults.
How to get: The last Grunt says this when he jumps you; you can't miss it.
Location:
Person:
Checking:
Information:
Lavender Town
Magazine
What is this person like?
Pokemon Fan Magazine Monthly Grand Prize Drawing! The application
form is... Gone! It's been clipped out. Someone must have applied
already.
How to get: Check the book in Lavender Volunteer Pokemon House
Location:
Person:
Checking:
Information:
How to get:
Lavender Town
Man
There's a rumor...
I hear that Mr. Fuji's not from these parts originally, either.
Talk to the man on the far right side of the Pokemon Center (after
Elite Four)
Location:
Person:
Checking:
Information:
Cinnabar Gym
Photo
Family and friends?
It's a photo of Blaine and Mr. Fuji. They're standing shoulder to
shoulder with big grins.
How to get: Check the picture behind Blaine
Location:
Person:
Checking:
Information:
Cinnabar Island
Pokemon Journal
What is this person
Editor: The shy Mr.
a kindly man who is
How to get: Check the bookshelf
like?
Fuji turned down our interview requests. He is
adored and respected in Lavender Town.
in the Pokemon Center
Special Message: Instead of hoping for the happiness of just your Pokemon...
...Can I get you to wish for the happiness of all Pokemon?
For completing the Fame Checker, you don't get anything. Hooray.
=================
14f. Mystery Gift
=================
Go to any PokeMart and examine the sheet of paper on the counter. Enter "LINK
TOGETHER" on the top and "WITH ALL" on the bottom, in that order. Save your
game and you'll be able to access Mystery Gift on the file select screen.
However, it's quite different than we all remember in the metal games. What you
do is take your game and Wireless Adapter to a "Wonderspot." This is not in the
game; it is an actual machine in real life.
Wonderspots were at the various Pokemon Rocks America locations. They may be
adding them to various stores (across the country?), but nothing is known.
Once at a Wonderspot. turn your game on (make sure the Wireless Adapter is
connected correctly) and access Mystery Gift. There are two options: Wonder
Cards and Wonder News. Select Wonder Cards. If you don't have the Auroraticket
yet, it will let you get one. Select Wireless Communication and the Wonderspot
machine will give you an Auroraticket of your very own.
Here's the best part. Chances are high that a good number of Pokemon players do
not have the real-life means to actually _get_ to a Wonderspot and obtain the
Auroraticket. If you can, it gives you that option. Just select "Wireless
Communication" and there you go. If you're one of those unlucky folks who can't
get to one (like me), the second option, "Friend," is, well... your friend. If
you choose this, you can get an Auroraticket from a friend who either has
gotten one from a friend him/herself or has visited a Wonderspot and obtained
one. Isn't that neat? Yeah, it is.
So what to do with this Auroraticket? Well, check section 14h.
I believe the Mysticticket, the key to Navel Rock, works in the same way.
Bear in mind that this is all speculation; I'm pretty much guessing how the
Wonderspots would work. If I'm wrong, by all means, correct me.
===============
14g. Navel Rock
===============
When the Mysticticket is yours, you can go to Navel Rock, where _both_ Lugia
and Ho-oh are waiting for you. Pokemon of at least Lv.60 is recommended.
Bring the usual Special Condition inflicter and your bottomless sack of Ultra
Balls. Fly to Vermilion City, head to the port, and talk to the guy. He'll
acknowledge the Mysticticket and will allow you to go to Navel Rock.
Enter the cave. There are no items or other Pokemon here.
Go down the two ladders. The path is very long and leads to a fork which will
take you to another path that takes you to Lugia and Ho-oh. The initial path
splits twice to more long paths that ultimately net you a wall in the face
(dead end), so stay on the main path and go straight up until you get to the
left-right split.
If you want Ho-oh, go left. If you want Lugia, go right.
For Ho-oh, go up 5 ladders and head up. Ho-oh commences attack.
Ho-oh is Lv.70 when you attack it. Here's its moveset:
Sunny Day - Fire-type damage is multiplied by 150% for 5 turns.
Swift - Never misses as long as the foe is on screen.
Fire Blast - 10% chance of burning the foe.
Recover - Restore 50% of user's maximum HP.
Double weak to Rock damage. Sunny Day puts Thunder's accuracy down the tubes,
so avoid using that move. Fire Blast is going to put the hurt on your Pokemon
when combined with Sunny Day and Ho-oh's already fantastic Special Attack. Bust
out a powerful Rock-type and perform weak attacks. Taunt will be very helpful
here, as it prevents the use of Sunny Day and more importantly, Recover.
Upon capture or defeat, stand where Ho-oh attacked and use the Itemfinder to
receive the Sacred Ash, which is a Max Revive for your entire party. It's the
only one in the game, so don't ever use it. If you manage to defeat or capture
Ho-oh without getting the crap kicked out of you, should shouldn't ever need
to.
For Lugia, go down an annoying 12 ladders. Lugia sits in front of you.
Lugia is Lv.70 when you attack it. Here's its moveset:
Rain Dance - Water-type damage is multiplied by 150% for 5 turns.
Swift - Never misses as long as the foe is on screen.
Hydro Pump - No added effects.
Recover - Restore 50% of user's maximum HP.
Lugia is Psychic/Flying in type, so it has no double weaknesses. Luckily, it
doesn't get STAB for its only powerful attack, so it will hurt less. Don't take
it lightly, though. Rain Dance powers it up and it gains even more strength
from Lugia's Special Attack. Anything that resists Water will do fine here.
That's all for Navel Rock.
=================
14h. Birth Island
=================
Once you have the Auroraticket, you can go to Birth Island where the "never-
before-seen" Pokemon Deoxys makes its home. As always, make sure you have a
Pokemon that can inflict a Special Condition other than Burn and Poison and
you're in possession of lots of Ultra Balls. Fly to Vermilion City and go to
the port. The guy will notice your Auroraticket and offer to take you to Birth
Island. Contrary to popular belief, you can visit this place an infinite number
of times. The real nifty thing about Deoxys is that it has four different
forms, depending on which game you're playing (Ruby & Sapphire, FireRed,
LeafGreen, or Emerald).
The Ruby & Sapphire-flavored Deoxys is average, for the most part. No stat is
too greater than any other. You can't catch Deoxys in these games, though.
You'll have to trade it from the three games listed below.
FireRed players are blessed with a Deoxys that's built for a quick assault. Its
Attack and Special Attack stats are through the roof, while it leaves both
defense stats in the crapper. Its Speed is decent.
Those with LeafGreen get a Deoxys with the armor of a thousand soldiers. This
particular version has extremely high Defense and Special Defense, but its
attack stats leave something to be desired. Like the FireRed one, this Deoxys'
Speed isn't too shabby.
And then there's Emerald. Pokemon Emerald has its very own version of Deoxys.
This one excels in Speed, making it the fastest Pokemon ever. What about
Ninjask, you say? Well, after one turn, Speed Boost will still make Ninjask
faster than Deoxys. All other stats are balanced, for the most part.
And if you trade Deoxys between versions, its stats will change to match the
version you traded it to! I bet that took a while to script.
Unlike most legendaries, it's not exactly that easy to fight anymore.
If you're playing FireRed, Pokemon of above Lv.40 is recommended.
If you're playing LeafGreen, Pokemon of at least Lv.30 will do fine.
When you get to the island, you will first notice that there is no music. Your
GBA [SP] isn't broken, so don't dismantle it or anything to try and fix it.
You'll also see a triangle-shaped plot of land and a black triangle in dead
center. Your job is to manipulate the movements of this triangle so it ends up
one square above center, but red instead of black. As long as you don't turn
unnecessarily (you have to start over if you turn even once out of line), you
can simply walk to the triangle as it moves. When you touch the triangle, press
A to move it to another location.
Start at the bottom of the triangle.
One step down and all the way left.
Three steps right and all the way up.
Five steps down and all the way right.
Three steps up and all the way left.
All the way right.
Two steps left and all the way down.
One step down and all the way left.
All the way right.
Three steps left and face down.
This will make the triangle red and one square above center. Now you can save.
If you step on the dock, you'll have to start over. Examine the triangle one
more time. The ground will shake and the triangle explodes. Deoxys will attack.
been added. People have submitted a few attacks. I've found and added the 100
Coins in the Game Corner. Information on individual values has been added.
Information on calculating IVs and Hidden Power's type and base power has been
added. Gary's Lv.75 Blastoise moveset has been given and added. I can't think
of anything else. I could use some information regarding Dodrio Berry-Picking,
as I will never be able to play it myself.
Version 0.3 - January 13, 2005
A couple moves have been added, some stupid errors have been fixed.
Version 0.4 - February 2, 2005
Added some moves... that might be all. Go check. If you ve submitted an error
to me, I might have fixed it, unless I forgot. Just thought I could use an
update.
Version 0.5 - April 19, 2005
Right, thought it was time for an update. Lots of submissions and changes.
Version 0.6 - August 12, 2005
I removed the "Matt's Moves" section. The overwhelming majority of submissions
I've received are terrible. There were some good entries, but not enough to
warrant the continuation of that particular section. Plus, with the smaller
file size, those with slower browsers should be able to load it just a little
bit faster.
====================
16. Acknowledgements
====================
Me
- I made this thing. I should think I deserve a substantial amount of credit.
You
- The faithful reader and potential user of my walkthrough
The Pokemon Company
- Bringing back a great game for all of us to enjoy
CJayC (GameFAQs)
- Hosting this and an immeasurable amount of walkthroughs by my fellow authors
The GameFAQs Pokemon FireRed Message Board
- Answering various questions I had
Silveraytoo
- Pointing out the missing Great Ball in the S.S. Anne
sschin8@tm.net.my
- Edited change 9, added change 27
Andy Huynh (bassxx_exe_rules@hotmail.com)
- Information on individual values and how to figure out Hidden Power
The Wierdo (thewierdo@gmail.com)
- Countless changes. Search his name to find his submissions.
Many other people
- Alternate solution to Lost Cave
Calypso985@aol.com
- the first person to show me the 100 Coins in Rocket Game Corner
Tomas Milar (tomasmilar2@hotmail.com)
- Reminding me that I missed a couple contact moves
PianoMaster1992@aol.com
- change 28
Seth Weissman (sdw7sm@yahoo.com)
- Additional information regarding Selphy
Alex Martin (stuffmastermandude@yahoo.com)
- Safari Zone change
AESTIVATE (aestivate@gmail.com)
- Seafoam Islands Pokemon listing change
Alexander Schroeder (ajsxenigma@hotmail.com)
- In-game trade fixes
ChozoSamuraiX (sunaarashi05@yahoo.com)
- change 33
Anyone I missed? E-mail me.
This document is copyright 2004-2005 by Matt Johnson. E-mail: shika@mail.com
** END OF DOCUMENT **