Analyzing A Process of Collaborative Game Design Involving Online Tools
Analyzing A Process of Collaborative Game Design Involving Online Tools
Analyzing A Process of Collaborative Game Design Involving Online Tools
2. Background
1. Introduction
We expect the role of online communication tools
(OCTs) in collaborative problem solving to grow in
importance as new affordances make OCTs more
effective and participatory. Hence, we seek better and
more novel ways that this technology can be used to
support online collaborative problem solving and
design.
We used OCTs to collaboratively design a face-toface educational childrens game: GoAtom. For the
design we used our own INFACT system [5] as an
OCT for GoAtom. We took a state-space-search
approach to modeling the design process, inspired by
the classical AI theory of problem solving, and used
our own online CoSolve environment for modeling the
problem state-space.
We first describe existing OCTs and the state-spacesearch design methodology. Then we describe our
specific design experience creating this game. Next,
we describe our state-space model of design as applied
to our creation of this game, and present results of our
analysis. Finally, we briefly report on our usage of the
tools and offer suggestions for improving the design
process we engaged in.
978-0-7695-4206-5/10 $26.00 2010 IEEE
DOI 10.1109/VLHCC.2010.19
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Size() =
s(v)
v vars()
2A
2B
Design Iteration
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6. Conclusion
Iteration Magnitude
10
9
8
7
6
2A
2B
Design Iteration
Acknowledgments
Partial support for this research by the National
Science Foundation under grant 0613550 is gratefully
acknowledged.
7. References
[1] Fan, S., Johnson, B., Liu, Y., Robison, T., Schmidt, R.,
Tanimoto, S. 2010. Analyzing a Process of Collaborative
Game Design Involving Online Tools (long version).
http://www.cs.washington.edu/ole/collab-design-long2010.pdf
[2] Fischer, G., and Giaccardi, E., 2004. Meta-Design: A
Framework for the Future of End-User Development. In
Lieberman, H., Patern, F., Wulf, V. (Eds): End User
Development - Empowering People to Flexibly Employ
Advanced Information and Communication Technology,
Kluwer Academic Publishers, Dordrecht, The Netherlands.
[3] Simon, H. 1996. The Sciences of the Artificial, 3rd ed.
Cambridge: MA: MIT Press.
[4] Suthers, D., Vatrapu, R., Medina, R., Joseph, S., and
Dwyer, N. 2008.
Beyond threaded discussion:
Representational guidance in asynchronous collaborative
learning environments. Computers & Education, Vol. 50,
No. 4, pp. 1103-1127.
[5] Tanimoto, S., Carlson, A., Husted, J., Hunt, E., Larsson,
J., Madigan, D., and Minstrell, J. 2002. Text Forum Features
for Small Group Discussions with Facet-Based Pedagogy,
presented at CSCL 2002, Boulder, CO.
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