Stylos HD User Guide
Stylos HD User Guide
Stylos HD User Guide
22 8:16 PM 1
RETAS!PRO
Table of Contents
9-1
Chapter 1 Introduction
1-1
Chapter 10 Selection
Chapter 2 Main Features
2-1
10-1
Selection 10-02
3-1
Preparations 3-02
11-1
12-1
Saving 3-42
4-1
X-Sheet 4-14
14-1
15-1
5-1
6-1
Printing 15-14
Chapter 16 Preferences
16-1
7-1
Multi-layer 7-02
Layer 7-11
Chapter 17 Appendix
Compatibility 17-02
17-1
Chapter 8 Drawing
8-1
Glossary 17-06
Drawing 8-02
Checking 8-28
Explanatory note:
Key operations
Windows
Unless otherwise noticed, applies to all Windows models mentioned in the system requirements.
Macintosh
Unless otherwise noticed, applies to all Macintosh models mentioned in the system requirements.
[Ctrl] /
[command]
[Option]
RETAS!PRO
Chapter
Introduction
Chapter 1 Introduction
RETAS!PRO
Chapter
Chapter
The position each of the RETAS!PRO applications occupies within an animation production workflow is as follows.
Chapter
Chapter
Line test
Scripting
QuickChecker
Chapter
Chapter
TraceMan HD
Hand drawing
Storyboarding
TraceMan HD
Scanning/
Tracing
Raster/Vector
conversion
Chapter
Chapter
Chapter
Finishing
Digital drawing
(layout, key and inbetween, etc.)
STYLOS HD
PaintMan HD
Chapter
10
(painting)
Chapter
11
Chapter
RenderDog
BG
(BG scanning, tone adjustment, retouch)
TraceMan HD
CoreRETAS
Shooting
Rendering
(camera-work)
(work distribution)
12
Chapter
13
Chapter
14
Chapter
15
Completion
Recording
Chapter
Editing
16
Chapter
17
1-2
1-3
Chapter 1 Introduction
RETAS!PRO
Chapter
Chapter
Multi-layered Image
RETAS!PRO supports both raster and vector formats: raster for drawing simple but delicate lines, and vector for
reducing or enlarging the image according to the use.
RETAS!PRO uses "layers" for managing images, where layer is an equivalent of the animation cel representing an
image part such as outlines, color separation lines, etc. This management on a part basis makes possible the function
that protects the outlines from being painted, and makes correction easy.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
The multi-layer structure of RETAS!PRO is such that allows you to use both vector and raster formats on the same
image.
This image format can be used only with STYLOS HD, the digital drawing software application.
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
[Raster Format]
[Vector Format]
13
Chapter
14
The multi-layered structure of RETAS!PRO allows you to have both vector and raster formats used on the same
image.
This is an image format used mainly in post-finishing processes.
15
Chapter
In this format, an image is drawn using tiny dots. It is appropriate for representing subtle gradations.
16
Chapter
In this format, an image is drawn using lines whose detail and sharpness do not change with size. It is appropriate
for giving the image a different use by reducing or enlarging.
1-4
Chapter
17
1-5
Chapter 1 Introduction
RETAS!PRO
Chapter
Chapter
Trace is a TraceMan HD function that separates lines from the other parts from the image of a hand drawing using
paper and pencil to make it suitable for digital painting.
This function places the outlines on a separate layer so that correction of lines and painting can be done separately.
This function simulates the way the cels are actually used.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Outline plane (Only outlines)
Chapter
10
Chapter
11
Complete drawing
Original image
Chapter
12
Chapter
13
Chapter
14
Chapter
Tips
15
Chapter
16
Mono trace,
Gray trace, and
Vector trace
1-6
Chapter
17
1-7
Chapter 1 Introduction
RETAS!PRO
Chapter
Chapter
Longitudinal X-sheet
The X-sheet is for managing the timing of inbetweens and BGs. This longitudinal X-sheet simulates the standard longitudinal X-sheet used in the Japanese animation industry.
The "Scene Folder" is a software storage folder that simulates the conventional scene folder made of paper used in
the animation industry to manage the layouts, keys, inbetweens, BGs, and X-sheet (*.sxf).
Previous X-sheet
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Tips
Chapter
15
1-8
1-9
Chapter
16
Chapter
17
Chapter 1 Introduction
RETAS!PRO
Chapter
Chapter
File Browser
Chapter
This is a function for showing a list of X-sheets, layouts, BGs, keys, and/or inbetweens and browsing, or searching.
Chapter
Anchor frame
Chapter
Chapter
Margin
Chapter
Drawing frame
Chapter
Chapter
Anchor frame
Chapter
Drawing frame
10
Margin
Chapter
11
Chapter
12
Chapter
13
[Anchor Frame] and [Margin] has been introduced into all of the RETAS!PRO HD series applications.
Chapter
1. Anchor Frame
The anchor frame replaces the peg holes used for positioning the frames. In RETAS!PRO HD, each image is embedded with an "anchor frame" which is used instead of the pegbar to keep the position of images when loading them to
the Light Table or when overlapping them in a Cel Stack.
Tips
You can use the [File Browser] to register scene
information, schedule management information,
messages as well as handwritten memos.
1-10
14
Chapter
15
Chapter
2. Margin
Margin is the part outside the drawing frame. RETAS!PRO HD calculates the appropriate margin based on the
"drawing frame" information embedded in the image to allow you to make use of the margin related functions.
16
Chapter
17
1-11
RETAS!PRO
Chapter
Main Features
RETAS!PRO
Chapter
Chapter
Chapter
The DGA format can be used only with STYLOS HD, the drawing software application while the CEL format can
be used with all other RETAS!PRO series applications except STYLOS HD.
Chapter
Anchor Frame
"Anchor frame" is a concept introduced to position papers of diverse sizes correctly.
With the anchor frame, the software is able to position correctly even when a mix of papers of diverse sizes is present.
Chapter
3
4
5
Chapter
Chapter
Chapter
An own virtual memory engine is implemented in the application, apart from the one implemented in the OS.
This own virtual memory engine speeds up both the operation and response of each of the applications.
Shortcut Customization
Up to the previous version, all RETAS!PRO applications except STYLOS supported only raster images.
In the new generation RETAS!PRO, all applications are capable of handling mixed raster and vector images.
You can choose between "vector format" for dealing with enlargement or reduction, or "raster format" for representing simple but delicate lines depending on your needs.
Chapter
Multiple Undo-Redo
Chapter
10
Chapter
11
Browser Window
A file browser with links to the Scene Table, Direction, and Message Board has been implemented to facilitate
selection of files and folders, selection of the saving location, and file operations.
Chapter
12
Images in vector format can be used to realize "one-source, multi-use" which allows you to use the same original
material in a wide range of applications with different requirements on resolution.
Chapter
Chapter
13
14
HD images require not only high resolution but high quality color as well.
Effective for limiting the image quality deterioration at tone adjustment caused by the appearance of Mach bands.
Chapter
15
Chapter
16
Chapter
17
2-2
2-3
RETAS!PRO
Chapter
Chapter
Tool for creating high resolution, high quality video image required
by HD
Enlarged!
HDTV
Flash animation
Cinema animation
Streaming
Publication
Chapter
Chapter
720 pixels
4:3
486 pixels
Chapter
Chapter
SDTV
(Current broadcasting
standard)
Chapter
Chapter
1920 pixels
Chapter
Chapter
16 : 9
10
1024 pixels
Chapter
Original material
11
Vector images created with the RETAS!PRO HD series are scalable; allowing you to give the material a second use
(multiuse), a fact of ever increasing importance in the animation industry.
Chapter
12
Chapter
HDTV
(Terrestrial digital broadcasting)
13
Chapter
14
Possibilities will become limited if working only with conventional raster-based images
Chapter
15
Chapter
16
Chapter
Vector image: all RETAS!PRO applications handle vector images in addition to the raster images.
Better screen presentation because of the support for 16 bits/channel and enhancements in the special effects.
2-4
17
2-5
RETAS!PRO
Chapter
Chapter
Chapter
Support for vector and raster drawing: vector for high quality image and raster for delicate expressions.
Multi-layer function, improved Light Table achieve a working environment closer to an animator's feeling.
STYLOS HD allows you to draw all keys and inbetweens layout drawings as well as draw the inbetweens from
scanned keys.
Chapter
The vector drawing engine has been redesigned to avoid blurs or slight differences in traces that tended to occur
when drawing a line over another with the previous engine.
Ultimate vector drawing engine that gives the feeling of drawing with paper and pencil.
Chapter
Chapter
Chapter
Chapter
Natural touch
Paperless workflow
Functions such as "Stroke-in, Stroke-out, Compensation," or the highly sensitive pen pressure detection can be
used to create smooth lines with natural touch.
All directions, from those related to layout, key, and/or inbetween drawing to correction, shadow markup, and cel
chart can be entered as data retrievable from any downstream process.
Chapter
10
Chapter
11
The image on screen can be rotated for easier drawing just like an artist would do with a drawing on a table. This
function allows you to apply practical drawing techniques such as "drawing paper rotation" or "off-peg registration (overlapping on slightly displaced preceding inbetween)".
Chapter
12
Light Table
Chapter
Multiple keys or inbetweens can be viewed transparently on the Light Table, scaled, and rotated. Colors can also
be picked up from the Light Table for painting.
13
Chapter
14
STYLOS HD can be used for drawing the layouts, keys, corrections, and inbetweens, etc. so as to match an actual workflow.
Chapter
15
STYLOS X-sheet can be exported directly to CoreRETAS X-sheet for shooting, for editing of special effects, and recording.
Chapter
Direction layer
16
Chapter
17
The images can be exported to Flash animation format (SWF) for web browsing.
2-6
Chapter
2-7
RETAS!PRO
Chapter
Chapter
Backward compatibility
Chapter
RETAS!PRO HD series is NOT a software that only handles proprietary (DGA, CEL) formats.
RETAS!PRO HD series is designed with consideration to compatibility with older versions both from data and
workflow point-of-view which are very important to the studios producing animation professionally.
Chapter
Chapter
RETAS!PRO HD can be placed in a workflow implemented with older versions of RETAS!PRO, or place Ver. 5
series in a workflow implemented with RETAS!PRO HD by limiting the used images to mono traced images in
general image format (e.g., TGA).
Chapter
Chapter
Chapter
Mono trace
Mono traced
image
PaintMan HD
TraceMan Ver. 5
Chapter
Mono traced
image
Chapter
PaintMan Ver. 5
STYLOS HD
10
Mono trace
TraceMan HD
Chapter
Layout/Key scanning
Mono traced
image
PaintMan Ver. 5
TraceMan Ver. 5
11
Chapter
STYLOS HD
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
2-8
2-9
RETAS!PRO
Chapter
Quick Guide
RETAS!PRO
Preparations
Chapter
Chapter
Starting STYLOS HD
Dongle check
To start, double click the STYLOS HD icon. The startup screen appears when STYLOS HD starts.
If the following warning dialog box appears instead of the startup screen, quit the system and check whether the
dongle is inserted correctly.
Chapter
Chapter
Chapter
Chapter
Chapter
Connect the graphics tablet and install the graphics tablet driver.
* For details, refer to the graphics tablet documentation.
Chapter
Chapter
Quitting STYLOS HD
Chapter
10
To quit, select [Quit] from the [File] menu (Windows) or from the application menu (Macintosh).
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Select [Quit].
(Example from Windows.)
Chapter
16
Tips
Chapter
17
3-2
3-3
RETAS!PRO
Chapter
Chapter
Firstly, create a folder for saving the images to be drawn with STYLOS HD by following the procedure below.
The procedure for opening the file browsing tool (file browser) is as follows.
Select [New]
Select [File Browser] from the [Window] menu to open the file browser.
[Scene Folder] from the [File] menu. The [Drawing Scene Folder] dialog box appears.
Chapter
Chapter
Chapter
Select a
scene folder
from the tree
view.
[Edit Browser
Folder] button
Chapter
Chapter
Chapter
Chapter
Enter the
Screen width and height
DPI
for the 100Frame.
Chapter
10
Chapter
11
Chapter
12
Chapter
Tips
13
The file browser can show only the tree under the target
and configured folder.
Chapter
Chapter
14
15
Chapter
16
3-4
3-5
Chapter
17
RETAS!PRO
Chapter
Chapter
Chapter
[Layout] tab).
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
The [New Cels] dialog box appears. Create a raster drawing layer of standard size.
Select [Standard].
Selecting [Frame Size] makes the
system to prepare a drawing paper of
relative size "1" which is shown in the
[Drawing Paper] section.
12
4. Completion
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
3-6
17
3-7
RETAS!PRO
Chapter
Chapter
When the screen orientation is not convenient for working comfortably, rotate the screen by following the procedure
below.
Chapter
Chapter
Chapter
Chapter
Chapter
[Rotate] tool
Select [Raster
Sketch Layer].
Chapter
Chapter
Click [OK].
3. Completion
Chapter
The screen is rotated along the cross shown in the screen center.
10
Chapter
11
Chapter
12
Chapter
13
[Pen] tool
Chapter
14
Chapter
15
Tips
Tips
A characteristic of the [Raster Sketch Layer] is that it allows you to draw grayscale lines.
The raster sketch layer can be used also for sketching keys and inbetweens.
3-8
Chapter
16
[Rotate 90 Degrees]
Chapter
17
3-9
RETAS!PRO
Chapter
Chapter
The STYLOS HD [Pen] tool allows you to draw lines with natural touch.
Chapter
Chapter
Chapter
[Pen] tool
Chapter
Chapter
Chapter
Chapter
3. Completion
The STYLOS HD stroke-in, stroke-out, compensation, and pen pressure functions allow you to draw more natural
lines.
1. Stroke-in/stroke-out, compensation
[Eraser] tool
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
[Stroke-in], [Stroke- [Stroke-in], [Strokeout] OFF
out] ON
15
Chapter
Tips
16
Chapter
The size of the mouse pointer can reduced by pressing the [Alt/Opt] key.
The size of the Eraser tool can be configured using the [Tool Options Palette].
3-10
17
3-11
RETAS!PRO
Chapter
Chapter
outline plane)
The procedure for painting in red the layout image part to inbetween (put on cels) is as follows.
1. Select red for the color separation line plane of the raster drawing layer.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Select [Pen] tool from the [Tool Palette] and draw the cel part.
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
3-12
3-13
RETAS!PRO
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Select [Direction
Layer].
Chapter
Select [Shooting
Frame Plane].
Chapter
Click [OK].
Click [OK].
Chapter
Chapter
10
Specify the
size in [Frame].
Chapter
11
Created [Shooting
Frame].
Chapter
12
Chapter
13
Chapter
14
Chapter
3-14
15
Tips
Chapter
The [Shooting Frame] size, angle, and position can
be specified only with the [Shooting Frame] dialog
box. To show it again, select [Show Plane Menu]
menu [Settings...] from the [Layer Palette].
3-15
16
Chapter
17
RETAS!PRO
Chapter
Chapter
Chapter
[Layout] tab).
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Click [Image]
tab.
Chapter
10
Chapter
11
4. Completion
The [New Cels] dialog box appears. Create a raster drawing layer of standard size.
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
3-16
3-17
RETAS!PRO
Chapter
Chapter
The procedure for loading the layout drawing to the light table and showing it transparently through the key is as
follows.
Select [Pen] tool from the [Tool Palette] and draw the key outlines.
Chapter
Chapter
Chapter
Change [None]
to [Default].
Chapter
Chapter
Chapter
Chapter
Click [Open].
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
The layout is loaded to
the light table.
14
Chapter
15
Chapter
16
Chapter
3-18
17
3-19
RETAS!PRO
Chapter
Chapter
Chapter
[Layout] tab).
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Click [Image]
tab.
Chapter
10
Chapter
11
4. Completion
The [New Cels] dialog box appears. Create a vector drawing layer.
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Tips
Chapter
Chapter
3-20
3-21
16
17
RETAS!PRO
Chapter
Chapter
The procedure for saving the first image and creating the drawing paper for subsequent cels is as follows.
Firstly, create an X-sheet file in the drawing scene folder you are using for your work by following the procedure below.
1. Save.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Click [Image]
tab.
Click [Keys] tab.
Create the subsequent drawing papers in the new [Cel] window that you have created.
3-22
Chapter
16
Chapter
17
3-23
RETAS!PRO
Chapter
Chapter
The procedure for assembling an X-sheet by entering the key number in the X-sheet is as follows.
Chapter
Chapter
Chapter
Chapter
"1" is entered.
Chapter
Chapter
Chapter
The procedure for entering a Hold direction sign in the X-sheet is as follows.
Chapter
10
Chapter
11
Chapter
12
Chapter
The Hold
direction has
been entered.
13
Chapter
14
Chapter
15
Chapter
Tips
To correct a number, select the cell and reenter.
3-24
16
Tips
Chapter
17
3-25
RETAS!PRO
Chapter
Chapter
Entering a dialogue
Chapter
Chapter
Chapter
Chapter
The inbetweening
sign is entered.
Chapter
Chapter
Chapter
The procedure for entering a reverse inbetweening-sheet sign in the X-sheet is as follows.
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Tips
Tips
The [=], [/], and [*] keys are located at the upper right of the numeric keypad.
3-26
Chapter
16
Chapter
17
3-27
RETAS!PRO
Chapter
Chapter
Shooting direction
The procedure for entering directions regarding camera work, for example, in the X-sheet is as follows.
The procedure for performing a motion check by playing the inbetweens as specified in the X-sheet is as follows.
[Settings...] from the [X-Sheet] menu. The [Motion Check Settings] dialog box appears.
Chapter
Chapter
Chapter
Chapter
Chapter
In the [Direction]
field, enter general
directions using text.
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
2. Execute.
12
Chapter
Chapter
13
14
Chapter
15
Chapter
16
FPS
Chapter
17
Dialogue
3-28
3-29
RETAS!PRO
Chapter
Chapter
The procedure for playing one by one the image being edited on the screen and those selected from among the
images loaded to the light table is as follows.
Chapter
[Settings...] from the [View] menu. The [Quick Motion Setting] dialog box appears.
Chapter
Chapter
Chapter
Chapter
Select [Raster
Correction Layer].
Chapter
Chapter
Click [OK].
Select [Arrow Key].
Chapter
10
Draw the correction on the [Raster Correction Layer] with the key visible.
Chapter
11
Chapter
12
2. Execute.
Select [Quick Motion]
flipping.
[Quick Motion X] from the [View] menu for a configured quick motion check to execute the
Chapter
13
Chapter
Use the [Right/Down] key to flip
backward.
14
Chapter
15
Chapter
16
Chapter
17
3-30
3-31
RETAS!PRO
Inbetweens (inbetweener)
Chapter
Chapter
Perform an automatic transfer of the inbetween numbers based on the key numbers and inbetweening signs entered
by the key animator.
Chapter
[Inbetweens] tab).
Chapter
Chapter
Chapter
Chapter
The inbetween
numbers are transferred.
Chapter
Chapter
The inbetweening
signs are converted
into new inbetween
numbers.
Click [Image]
tab.
Chapter
10
Chapter
11
The [New Cels] dialog box appears. Create a raster drawing layer of standard size.
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Tips
Occasionally, the inbetween numbers are not transferred correctly. If so, correct them manually.
3-32
Chapter
17
3-33
RETAS!PRO
Chapter
Chapter
The procedure for loading a key to the light table and showing it transparently through the inbetweens is as follows.
The procedure for cleaning up the key outline using the [Outline Plane] of the [Raster Drawing Layer] is as follows.
2. Clean up.
Chapter
Chapter
Chapter
Change
[None] to
[Default].
Select a key.
Chapter
Chapter
Chapter
Click [Open].
Chapter
Chapter
10
The procedure for cleaning up the color separation lines using the [Color Separation Plane] of the [Raster Drawing
Layer] is as follows.
Chapter
Chapter
11
12
Chapter
13
Chapter
The key is loaded to the light table.
14
Chapter
15
Tips
[Curve] tool is also recommended for cleanup.
To clean up the color separation line, use the color separation line plane.
3-34
Chapter
16
Chapter
17
3-35
RETAS!PRO
Chapter
Chapter
Chapter
The procedure for performing an "Off Peg registration" which is one of the inbetweening methods is as follows.
Show both drawings transparently and make a rough sketch of the inbetweened drawing on the [Color Separation
Line Plane], for example.
Chapter
Chapter
Chapter
Chapter
Chapter
B01
Chapter
B03
B01 + B03
Chapter
10
Place both inbetweens so that their centers are perfectly aligned and draw the inbetweened drawing.
Chapter
11
Chapter
12
Chapter
13
Chapter
14
B01
Chapter
B03
15
B01 + B03
Chapter
16
Chapter
17
3-36
3-37
RETAS!PRO
Chapter
Chapter
The procedure for adding a shadow markup using the [Fill] tool is as follows.
The procedure for adding a shadow markup using the [Pen] tool is as follows.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Click [OK].
Chapter
Chapter
10
Chapter
11
Select [Shadow
Markup Layer].
Chapter
Select [Shadow
Markup Layer].
12
Chapter
13
Select [Shadow
Markup Plane].
Select [Fill] tool from the [Tool Palette] and
add the shadow markup.
14
Chapter
Tips
Tips
3-38
Chapter
Select [Shadow
Markup Plane].
15
Chapter
16
Chapter
17
3-39
RETAS!PRO
Chapter
Chapter
Chapter
The procedure for exporting the finished drawing to make it suitable for painting with PaintMan HD is as follows.
Select the scene folder containing the scene to export from the [Tree View].
This dialog box allows you to specify the layers in the scene folder to export.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
[Painting...] from the [File] menu. The [Export Scene Folder] dialog box appears.
Chapter
12
Chapter
13
Chapter
14
Chapter
This dialog box allows you to configure the images in the scene folder to export.
15
Chapter
3-40
16
Chapter
17
3-41
RETAS!PRO
Saving
Chapter
Chapter
Saving manually
Chapter
Chapter
Select [Save] from the [File] menu to save the cel in the scene folder specified at cel creation.
Chapter
Chapter
Select [Save].
Chapter
Chapter
Chapter
Chapter
10
Saving automatically
The procedure for configuring the Preferences to make the system save the inbetween automatically without showing the Save dialog box when moving onto the next inbetween is as follows.
Chapter
Editable shortcuts are those of menu items and tools.
11
Chapter
12
[Preferences...]
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
3-42
3-43
RETAS!PRO
Chapter
Basics of RETAS!PRO
RETAS!PRO
Scene Folder
Chapter
Chapter
The production of an animation is a group work that involves the handling of a large amount of image files. If everyone in the group is allowed to name files and folders arbitrarily on his/her own, division of works would become
impossible as nobody would know where a particular image is stored or what the content of an image file is, except
the person that created the file.
Scene folders are either "Drawing Scene Folder" or "Cel Scene Folder" depending on where they are used.
In RETAS!PRO, image files are managed on a folder basis as a method for managing large amount of image files efficient and systematically.
And this management method is called "Scene Folder system".
Furthermore, implementing an image file management compliant with the "Scene Folder system" makes it easier to
exchange data with other animation studios.
In the scene folder system, all data necessary for a scene is saved in a folder called "Scene Folder".
RETAS!PRO HD allows you to digitize directions and/or messages that were traditionally conveyed in paper. That
is, you cannot only enter basic information regarding the scene such as "Title", "Sequence Number", and "Scene
Number" etc. but use a function called "Message Board" to include directions and messages in text format in the
scene, or use the "Handwriting Memo" function to include directions that are difficult to convey in plain text.
In this way, with RETAS!PRO HD, you only need to pass on the scene folder without the need to prepare a separate
set of papers containing directions and messages, allowing you to implement a completely paperless workflow.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Tips
Chapter
When [Export]
[Painting...] is selected from the [File] menu, the STYLOS HD "Drawing Scene Folder" with finished drawings is converted into "Cel Scene Folder" with the cel folders under the "Inbetween" folder extracted.
Note that folders with names starting with "- (hyphen)" or "_ (underscore)" such as "-BG" or "-LO" cannot be
batch processed by TraceMan HD.
4-2
4-3
16
Chapter
17
RETAS!PRO
Chapter
Chapter
[Location]
Click the button at the right to open the [Browse
Folder] dialog box and select the folder location.
[Basic Info]
[Title]
Enter the title.
[Episodes]
Enter the number of episodes.
[Sequence]
Enter the sequence number.
[Scene Number]
Enter the scene number.
[100Frame]
Popup menu
The popup menu allows you to select the unit, width,
and height for the 100Frame from a list.
[Unit]
Enter the unit for the 100Frame standard resolution.
[Width]
Enter the width for the 100Frame standard resolution.
[Height]
Enter the height for the 100Frame standard resolution.
[DPI]
Enter the resolution for the 100Frame standard resolution.
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12
[Number of Layers]
Enter the number of layers (cel folders) that will be
available in the scene folder.
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[Time]
Enter the length of the scene.
Chapter
[Memo]
Enter memos as required.
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RETAS!PRO
Chapter
Chapter
[Location]
Click the button at the right to open the [Browse
Folder] dialog box and select the folder location.
Chapter
Chapter
[Back] button
Returns to the previous settings dialog box.
[Next] button
Advances to the next settings dialog box.
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6
7
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[OK] button
Creates a new scene folder according to the settings in
the dialog box.
[Cancel] button
Cancels the new scene folder creation.
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10
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11
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12
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13
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14
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Configure the settings then click
[Back] to return to the [Scene FolderBasic Settings] dialog box.
Configure the settings then click [OK]
to create the scene folder.
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Tips
Chapter
Selecting [New Scene Folder...] from the [File] menu in STYLOS HD shows the [Drawing Scene Folder] dialog
box that creates a [Drawing Scene Folder]. However, selecting [New Scene Folder...] from the [File] menu in
TraceMan HD or PaintMan HD shows the [Cel Scene Folder] dialog box that creates a [Cel Scene Folder].
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The "layer name" is, in principle, a 1-letter name that corresponds to A Cel, B Cel, etc.
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Chapter
The "extension" must be placed unless there is a special reason. (Also when working with MacOS)
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10
It is not necessary for you to follow the naming rules, except for the "extension" for the system to be able to process
your files. However, be careful as RETAS!PRO numbers the inbetweens in ascending order (the order in which they
are registered into the library).
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12
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13
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14
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15
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Tips
16
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Note that folders with name starting with "- (hyphen)" or "_ (underscore)" or including "BG" in their name cannot
be batch processed with RETAS!PRO.
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Chapter
Chapter
4. X-sheet file:
STYLOS (extension: sxf) / CoreRETAS (extension: tsf)
Chapter
The followings are basic rules you need to follow in the operation of scene folders.
RETAS!PRO handles images on a folder basis. Moving only a particular image file after having loaded the scene
folder may cause unexpected troubles due to inconsistency with the X-sheet content, for example.
Also make sure to create a dedicated folder even when you need to deal with only one file.
Save intermediate files generated in the processes to a dedicated folder under the scene folder because if unnecessary files are present in the folder for inbetweens, they will produce blank positions when the inbetweens are loaded
to the file previewer/cel bank (see "Inbetween numbering in RETAS!PRO" below).
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Chapter
This file is used to specify the timings for the animation. There are two types of X-sheet: the STYLOS and the
CoreRETAS.
4
5
[X-sheet file]
(CoreRETAS)
Chapter
To exclude folders such as those for BGs and/or intermediate materials from the subfolder batch processing by
TraceMan, use folder names starting with "- (hyphen)" or "_ (underscore)". Examples: "-BG", "_temp"
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11
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If a scene folder contains a number of shared scenes, name the folder putting all scene numbers separated by a
comma.
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13
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Image files containing scanned frame markups for camera work for example, must be saved in a folder named FRAME (or FRAME).
14
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15
Example: -FRAME
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Additional inbetween
In RETAS!PRO, the inbetween number (cel order) is not directly related to the sequence number in the file name.
RETAS!PRO loads to the cel bank (CoreRETAS) all image files present in a specified folder as a series of inbetweens
(sequentially numbered files) and numbers them in the order they are loaded (in ascending order).
Files are loaded sorted by name starting with "1".
For this reason, the number in the filename and the cel number in the file previewer/cel bank are not always the
same, depending on how the files are named.
The inbetween can be added in the correct position by naming it "A0002a.png", for example. However, if named in
this way, the subsequent cel numbers will differ from the actual ones when loaded to CoreRETAS.
Assume a case of an additional inbetween between the second (A0002.png) and the third (A0003.png) inbetweens.
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Use a cel number larger than that of the last inbetween for the additional inbetween to avoid the difference in numbers in the file previewer/cel bank.
Put a far larger cel number for the additional inbetween. Use "A1002a.png", for example, to easily identify that it is
an additional inbetween from the filename.
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Chapter
10
Manage the files as described in the following sections to avoid differences in the cel numbers and make working
with RETAS!PRO smoother.
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11
Chapter
If there is a deleted image file inbetween, a difference arises between the actual cel numbers and the cel numbers in
the file previewer/cel bank for subsequent cels. To avoid this kind of situation, insert a dummy file.
12
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14
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15
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16
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Paint the dummy file in pure white (R:255 G:255 B:255) so that it is handled as transparent even if included in the
CoreRETAS X-sheet by mistake.
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X-Sheet
Chapter
Chapter
What is an X-sheet?
The X-sheet is the form where the timings for keys and inbetweens, the cel stacking, shooting directions, etc. are
specified. The horizontal axis indicates how the cels must be arranged in the cel stack (layers) while the vertical axis,
the times (frame). In RETAS!PRO, the X-sheet is used to manage key numbers, inbetween numbers, dialogue, sound,
shooting directions, etc.
Title bar
Shows the X-sheet filename.
Input box
Field for entering data such as key number, inbetween number, dialogue, etc.
View Size switch
Select a view size for the [X-sheet] window from among Large, Normal, and Small.
Direction field
Field for entering the text of a shooting direction, for example. To enter a text, double click any part of the field.
Current frame
"Current Frame" is the frame you are currently working on and is shown highlighted.
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Frame (row)
"Frame" is the name given to each of the X-sheet rows.
Frames always start from "1", so that the in the 12th row you have the "12th frame" and in the 60th row, the "60th
frame". A maximum of 999 rows are available for frames.
Layer (column)
"Layer" is the name given to each of the X-sheet columns which represents an image layer. Both for [Keys] and
[Inbetweens], the more at the left a layer is the more at the bottom in the cel stack and vice versa. A maximum of 32
layers of cels are available for both keys and inbetweens, shown as A - Z, AA - AF by default.
Data cell
"Data Cell" is the cell in which a key number or inbetween number is registered.
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SXF format
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TSF format
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Chapter
Chapter
Name of the X-sheet window fields
Chapter
Chapter
[Keys] column
This column is for registering keys. It comprises multiple layers such as "A Cel", "B Cel", etc. The more at the left a
layer is the more at the bottom in the cel stack and vice versa. That is, cels are ordered in the cel stack in the A Cel,
B Cel, C Cel, etc. order from the bottom.
[Dialogue] column
This column is for entering the dialogue.
The dialogue is entered from the Input field and shown in this column at a pace of 1 letter each 3 frames.
[Sound] column
This column is for registering the sound. The column is not shown by default.
The sound is shown on this layer as a sound wave.
[Inbetweens] column
This column is for registering the inbetweens. It comprises multiple layers such as "A Cel", "B Cel", etc. The more
at the left a layer is the more at the bottom in the cel stack and vice versa. That is, cels are ordered in the cel stack
in the A Cel, B Cel, C Cel, etc. order from the bottom.
[Camera] column
This column is for putting shooting directions. You may use tools such as Arrow, Text, Fade In, Fade Out, and
Overlap to put shooting directions.
Selection
Selection is an area in the X-sheet where multiple data cells are selected and is shown highlighted. You may select
multiple rows as well as multiple columns within the "Keys column" or "Inbetweens column".
The Selection can be used as target of an input from the Input box, a Cut&Paste, or a "Transfer Inbetween
Numbers" function when entering inbetween numbers. The Selection can be moved using the arrow keys.
Current layer
"Current Layer" is the layer you are currently editing on the X-sheet and is shown highlighted.
Cel Layer switch
If clicked and turned off, the corresponding layer is excluded from the drawing targets.
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* For details about the operation of each tool, see the relevant section in this manual.
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Creation of a new X-sheet requires the entry of the basic settings, project information, and other details.
The [New X-sheet] dialog box is for configuring the basic settings, project information, and other details.
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[Basic Settings]
[Frames]
Specify the duration of the X-sheet expressed in the units selected in [Sheet View].
[Layers]
Specify the number of cels of keys and inbetweens to be arranged in the cel stack.
[FPS]
Specify the number of frames per second.
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[Project Info]
[Sequence]
Specify the sequence number of the animation.
In the sequence number, you may use single-byte characters such as "1A".
[Scene]
Specify the scene number of the animation.
In the sequence number, you may use single-byte characters such as "1A".
Tips
Creation of a new X-sheet is also possible by selecting [New]
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[Others]
[Sheet View]
Select one of the following units for showing the frames from the pull-down menu.
[seconds + frames], [frames], [feet], [page, frame number]
[Frames Per Page]
Specify the maximum number of frames per page.
[Guide Line]
Specify whether to insert a guide line (separation) at regular intervals to make reading of the X-sheet easier. If you
enter "6", for example, a bold line will be shown every 6 frames as separation.
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3. X-sheet generation
4. Opening an X-sheet
The new X-sheet is generated and its icon shown on the [File Browser].
To open an [X-sheet Window], double click the X-sheet icon on the [File Browser].
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The procedure for assembling an X-sheet by entering the key numbers and signs is as follows.
Select the frame for the next key and enter the key number from the keyboard as done for the first frame.
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Chapter
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Chapter
A line is shown
between key numbers "1"
and "2". This indicates
that the same drawing is
used during the extension of that line.
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Press [Enter/Return]
to confirm.
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10
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11
Enter the key number in the Input box that has been enabled using the keyboard.
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4. Enter the inbetweening sign.
Enter the inbetweening direction between the key numbers "1" and "2". In RETAS!PRO, an inbetweening direction is
given using an "inbetweening sign". The method for entering an inbetweening sign is similar to that for entering a
key number.
Signs that can be used for directions (e.g., inbetweening) are as follows.
Inbetweening sign
[/] key
Reverse inbetweening sign [-] key
Empty cell sign
[*] key
Chapter
Method 1 Drag
Drag the area of the X-sheet to select with the [Column Selection] tool. The selected [Data Cells] are shown enclosed
in a bold black frame and highlighted.
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Method 2 Shift-Click
Click the starting [Data Cell], then click the end [Data Cell] with the [Shift] key held down at the opposite end of the
diagonal. The selected [Data Cells] are shown enclosed in a bold black frame and highlighted.
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11
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12
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13
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14
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Tips
Only single-byte alphanumeric characters can be used for a key or inbetween number.
To correct an entered value, select the frame and reenter from the Input box.
The line between the key numbers does not shown if the difference between them is less than 2 frames.
Inbetweening sign and reverse inbetweening sign cannot be entered in the inbetween columns.
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Double click.
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The procedure for generating the inbetween numbers automatically and then transfer based on the key number and
the inbetweening direction is as follows.
3. Completion
1. Select the transfer source and destination.
Open the X-sheet in which you want to transfer the inbetween numbers, and select the transfer source and destination [Cels].
The inbetween numbers generated based on the key number and inbetweening sign registered in the [Keys] column
are transferred to the [Inbetweens] column.
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Make sure to check the inbetween numbers as transfer using [Transfer Inbetween Numbers] fails occasionally.
If [Transfer Inbetween Numbers] failed to transfer the inbetween numbers correctly, overwrite the correct numbers.
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Entering a dialogue
3. Completion
The procedure for entering the dialogue the characters speak in the scene in the [Dialogue] column using text is as
follows. The dialogue registered in the [Dialogue] column is shown on the screen during the motion check.
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Chapter
Select the range of the [Dialogue] column to which the dialogue will apply. The selected data cells are shown
enclosed in a bold black frame and highlighted.
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Dialogue
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10
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11
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13
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14
Enter the dialogue in the Input box that has been enabled using the keyboard.
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Chapter
Chapter
The procedure to create a text box on the X-sheet using the [Text] tool and enter a text in it is as follows. This is mainly used for entering shooting directions in the [Camera] column.
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The [Direction Settings] dialog box allows you to enter a shooting direction, for example, using the keyboard.
Release the mouse button. The [Text Settings] dialog box appears.
Entered content
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10
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The [Text Settings] dialog box allows you to enter a text as well as configure settings.
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Click [OK] to reflect the entered content onto the Xsheet [Direction] column.
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To move, select the [Text] tool, place the mouse pointer anywhere within the text box and drag.
To resize, drag any of the handles at the corners of the text box.
To edit the text or change the settings, double click the text box and open the [Text Settings] dialog box again.
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Handle
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17
A text box cannot be created over multiple columns or moved from one column to another.
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Chapter
Chapter
The procedure to use the graphics tablet pen and write a shooting direction directly on the X-sheet is as follows. This
is convenient for writing directions difficult to enter using the text tool alone.
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Chapter
10
Use the graphics tablet pen and write the shooting direction, for example, in any of the columns among [Keys],
[Inbetweens], [Dialogue], and [Camera].
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15
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Creating an arrow
The procedure for adding an arrow of a shooting direction such as T. U. (track up) to the Camera column is as follows.
Select the [Arrow] tool and double click the arrow on the X-sheet. The [Arrow Settings] dialog box that allows you to
configure the detailed settings appears.
Chapter
Chapter
Select the [X-sheet] window [Arrow] tool and drag it from the starting point to the end point of the arrow you want
to draw.
To make the starting and end points perfectly match the grids of the X-sheet (snap to grid), drag with the [Shift] key
held down.
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Chapter
[Style]
Select the place to add the arrow from among the following options.
[Add Arrow to Starting Point], [Add Arrow to End Point], [Add Arrow to Starting and End Points]
[Width]
Specify the line width.
[Color]
Click the [Foreground Color] button to open the Color Settings panel. Selecting a color there changes the
line color.
[OK] button
Confirms the settings.
[Cancel] button
Cancels the settings and closes the dialog box.
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10
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11
4. Deleting an arrow
2. Moving the arrow
Chapter
Chapter
To delete an arrow, select the arrow with the [Arrow] tool and press [Delete].
12
To move the arrow position, select the arrow with the [Arrow] tool and drag.
To change the arrow's length or angle, drag one of its handles.
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13
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14
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15
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Handle
16
Tips
Chapter
17
An arrow cannot be created over multiple columns or moved from one column to another.
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Chapter
Chapter
The procedure for drawing an [F.I. (Fade In)], [F.O. (Fade Out)], or [O.L. (Overlap)] markup sign is as follows. The
procedure explained here is for [F.I. (Fade In)]. However, it is the same for [F.O. (Fade Out)] and [O.L. (Overlap)].
The procedure for importing a sound file to the [Sound] column and playing it along with the images is as follows.
Supported formats: WAV, AIF, AIFF
Chapter
Chapter
Chapter
Select [Sound] [Import...] from the [X-Sheet] menu. The [Open] dialog box appears.
In the [Open] dialog box, select the sound file to import to the [Sound] column.
Chapter
When the import is complete, the sound wave is shown in the X-sheet [Sound] column.
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Select [Sound]
The procedures for inserting, deleting, swapping and renaming a layer are as follows.
Chapter
Inserting a layer
Chapter
[Info...] from the [X-sheet] menu. The [Sound Info] dialog box appears.
3
4
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[File Name]
Shows the location and filename of the sound file.
[Date Modified]
Shows the date the sound file was last modified.
[Duration]
Shows the duration of the sound file.
[Format]
Shows the sampling rate of the sound file and whether it is a mono or stereo sound.
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Select [Layer]
sheet] menu.
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Click [OK] to insert the layer in the specified position.
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Deleting a layer
To delete, select the layer you want to delete and then [Layer]
Swapping Layers
[Delete] from the [X-sheet] menu.
To swap, select the layer you want to move and then [Layer]
Chapter
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Select [Delete].
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Select [B].
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Select [B].
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10
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[B] is deleted.
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13
Renaming a layer
To rename, select the layer you want to rename and then [Layer] [Rename...] from the [X-sheet] menu.
Enter the new name in [New Layer Name] of the [Rename Layer] dialog box. Letters are shown up to third one.
Click [OK] to confirm the new layer name.
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Deleting a frame
To delete, select the frame you want to delete and then [Frame]
Chapter
Inserting a frame
Chapter
Select [Frame]
sheet] menu.
Select [Frame]
sheet] menu.
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Specify the number of frames to delete in
[Delete] of the [Delete Frame] dialog box.
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The procedures for showing/hiding an X-sheet column and changing its size are as follows.
The view can be changed dynamically depending on your needs.
Chapter
1. X-sheet settings
Showing/Hiding a column
To show/hide a column, select/deselect the corresponding item (column) from [View]
sheet] menu. Selected items are those visible. [Sound] is hidden in the default settings.
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10
To select a view size from among Large, Normal, and Small, use either of the following methods.
Select from [View] [Size] under the [X-sheet] menu.
The selected size is applied.
Press the X-sheet [View Size Switch] button.
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11
Chapter
2. Direction settings
Select [Sheet Settings]
[Direction...] from the [X-sheet] menu. The [Direction Settings] dialog box that allows you
to change the direction column content appears.
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Saving an X-sheet
Renaming an X-sheet
Select the X-sheet to rename by double clicking its icon on the [File Browser]. Then click the [Show Menu] button on
the [File Browser] and select [Rename]. The name field below the icon turns blue indicating you can retype on it.
Reverting an X-sheet
Chapter
Chapter
Chapter
Chapter
Printing an X-sheet
Open the X-sheet you want to print by double clicking its icon. Select [Page Setup...] from the [File] menu and configure the page settings.
Then, select [Print...] from the [File] menu. For details on the setting items in each dialog box, refer to the OS or
printer manual.
Chapter
Select [Rename].
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Chapter
Click to select.
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10
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11
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12
Deleting an X-sheet
Select the icon of the X-sheet you want to delete from the [File Browser] and press [Delete]. A confirmation dialog
box appears. Select [Yes] to confirm the deletion.
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13
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14
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15
Printed X-sheet
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This function allows you to perform a motion check according to the timings and cel stacking indicated in the X-sheet.
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Frame 48
Frame 48
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11
Frame 49
Click the key to skip frames
without motion.
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Frame 50
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Frame 51
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To execute the Motion Check, click the [Motion Check] button on the X-sheet or select [Motion Check]
from the [X-sheet] menu.
[Apply]
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[FPS]
Chapter
Number of the currently shown frame
Chapter
[Size]
Specify the size in which the images will be shown.
[Target]
Select whether the images to show will be [Key Drawing] or [Inbetween] using the radio buttons.
[BG Color]
Click the [Foreground Color] button to open the Color Settings panel. The color selected there will be used as the
BG color for the images to be shown.
* The following items are items enabled by selecting the corresponding check box.
[Pause At Start]
Select this check box to set the number of seconds to wait before starting the Motion Check.
[Show Dialogue]
Shows the dialogue in the [Dialogue] column at the lower left of the screen according to the X-sheet settings.
[Play Sound]
Plays the sound data registered in the [Sound] column.
[Darken Blend]
Compares the pixels of the two layers to composite and composites with the darker one.
[Apply]
Executes the Motion Check.
[OK]
Confirms the settings which will be reflected on the Motion Check to execute.
[Cancel]
Cancels the settings and closes the dialog.
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[Dialogue]
Chapter
[Dialogue]
The text in the [Dialogue] column are shown according to the X-sheet timing.
[FPS]
Indicates the FPS (actual value) of the images being played. The FPS is not shown during pauses.
[Current Frame Number]
Indicates the number of the frame currently shown on the screen. This indication is convenient for checking the
current frame number at a pause or at a motion check by the frame.
[Up]
Show previous frame with a difference in the image
[Down] Show next frame with a difference in the image
These keyboard operations are useful for checking an X-sheet with
few changes in the images as when a Step in 3's is used.
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File Browser
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The [File Browser] is a GUI that allows you to browse the materials contained in a scene folder as well as manage the
processing of files and folders.
It also allows you to register various information such as progress history, directions, and messages in the folder
(traditionally written directly on the cover of the conventional scene folder or attached as separate memos) as well as
browse them. Digitization of the directions and their inclusion to the [Scene Folder] realizes a completely paperless
working environment as there is no more need to have the directions written on paper and convey them separately.
With this system, directions can be conveyed by just sending the scene folder.
The file browser opens when you select [File Browser] from the [Window] menu.
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Layout
BG
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Key
Inbetween
Tree View
Shows the directory structure and the location of the scene folder in tree format.
File View
Shows the files under the folder selected in the tree view.
Info View
Area where the information in the [Basic Info], [Image], [Schedule], [Message Board], and [Handwriting Memo]
tabs of the scene folder selected in the tree view is shown. Select the corresponding tab to switch the information
shown.
Cel Bank
[Cel Bank] is the name given to the view area of the [Image] tab under Info View, and is the area for showing
images in the [Layout], [Keys], [Inbetweens], and [BG] folders.
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Name of the file browser buttons
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[Add] button
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[Add] button
Clicking this button opens the [Browse Folder] dialog box.
[Delete] button
Clicking this button when an entry is selected in the list at the left (enclosed in blue frame), deletes the entry.
[Up]/[Down] button
Clicking the [Up]/[Down] button when an entry is selected in the list at the left (enclosed in blue frame), moves the
entry up/down changing its order in the list.
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[OK] button
Confirms the settings and closes the dialog box.
[Cancel] button
Cancels the settings and closes the dialog box.
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Select the folder to add in the [Edit Browser Folder] dialog box from the list shown in the [Browse Folder] dialog
box.
To view the image of drawings of the different processes in the [Cel Bank], open the desired scene folder and switch
to the [Image] tab.
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Switch to [Image] tab.
Select the folder to add.
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4. Completion
Tab for switching the shown content ([Layout], [Keys], [Inbetweens],
[BG])
When the screen returns to the [Edit Browser Folder] dialog box, the selected folder is shown there.
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Tips
Another way to open the [Edit Browser Folder] dialog box is to click [Show Menu] in the [File Browser] and
select [Edit Browser Folder].
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[Type]
Shows the folder type.
[Location]
Shows the scene folder location.
[Title]
Shows the loaded title.
[Episodes]
Shows the loaded number of episodes.
[Sequence]
Shows the loaded sequence number.
[Scene]
Shows the loaded scene number.
[100Frame]
Shows the 100Frame size.
[Time]
Shows the scene duration in seconds + number of frames.
[Images]
Shows the number of keys and inbetweens.
[Memo]
Shows the memos written at the time of the scene folder creation.
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This button allows you to open [Edit Scene Info] dialog box and edit the [Title], [Episode], [Sequence], [Scene
Number], [Time], and/or [Memo].
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The schedule progress information such as the person in charge, the finished date, etc. can be registered from the
[File Browser] Info View area using the [Schedule] tab.
Clicking this button opens the [Schedule Info] dialog box that allows you to enter the name of the person in charge
and the finished date.
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Schedule Info
Shows the name of the person in charge and the finished date of each process.
Progress Info
Shows the progress status, check result and comments, and the name of the person that made the entry.
Progress entry date
Shows the date and time the progress status was checked and comments entered.
Process tab
Switches the process for which you want to edit or view the information.
[Drawing] tab
Shows the schedule for the layout, key, and inbetween drawing processes.
[Painting] tab
Shows the schedule for the color styling, painting, and effects processes.
[Shooting] tab
Shows the schedule for BG, materials check, and shooting processes.
[Name]
A previously entered name can be selected from a list that is shown when you click the button at the right.
This list includes the names entered in the [Progress Status] dialog box [Name] field.
[Finished]
To enter a date, select the check box.
To change the shown date, click the digits you want to change.
[OK] button
Confirms the settings and closes the dialog box.
[Cancel] button
Cancels the settings and closes the dialog box.
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[Name]
A previously entered name can be selected from a list that is shown when you click the button at the right.
This list includes the names entered in the [Schedule Info] dialog box [Name] field.
[Check]
Select an option from among [-], [OK], and [NG].
Selecting [NG] shows the corresponding progress information in red.
[Comment]
Enter a message using text as required.
[OK] button
Confirms the settings and closes the dialog box.
[Cancel] button
Cancels the settings and closes the dialog box.
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Messages related to the schedule can be entered from the [File Browser] Info View area using the [Message Board]
tab.
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Opens the [Edit Message] dialog box that allows you to enter a new message.
Click the message to edit to select. Then click the [Edit Message] button to open the [Edit Message] dialog box that
allows you to change the message content.
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Subject
Shows the message number and the subject.
Name
Shows the name of the person that entered the message and the date and time the message was entered.
Message
Shows the content.
Link file
Link to an image file. Click the thumbnail to open the image.
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[Open] button
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[Contents]
Comprises the [Subject], [Name], and [Message] fields. You will not be able to register the message if any of the
fields is left blank.
The [Name] list of this dialog box is linked to the [Name] lists of persons in charge of a process or progress check
under the [Schedule] tab.
[Color]
Click the [Subject], [Message], and/or [BG] button to show the Color Palette and select a color for the corresponding field.
Click [Default] to return to the default settings.
[Link File]
To attach an image file to the message, click the [Open] button and select the image file.
[OK] button
Confirms the settings and closes the dialog box.
[Cancel] button
Cancels the settings and closes the dialog box.
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Texts and/or drawings can be entered in the handwriting memo pages using the graphics tablet pen or the mouse.
To open the [Browser Setup] dialog box, click [Show Menu] in the [File Browser] and select [Settings...].
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[Pen] tool
The [Pen] tool allows you to draw lines on a handwriting memo page.
Double click the [Pen] tool icon. The [Pen Settings] dialog box that allows you to select the pen size and the color
appears.
[Eraser] tool
The [Eraser] tool allows you to erase a drawn line.
Double click the [Eraser] tool icon. The [Eraser Settings] dialog box that allows you to select the eraser size in the
1 - 20 range appears.
Page
Page is where your handwritten memo will be entered.
Page switch
This button allows you to switch the currently shown page to the next, the previous, or the first.
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[New Image File Format]
Allows you to select the image file format.
[Settings...]
Depending on the image file format selected in [File Type], you may configure optional settings such as the compression method.
[Layer Type]
Allows you to select the layer.
[Color Depth]
Depending on the image file format selected in [File Type], you may configure the color depth settings.
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[Options]
The following items are items enabled by selecting the corresponding check box.
[Move File to Trash Box at File Deletion]
[Show Alert at File Deletion]
[Save Thumbnail]
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[OK] button
Confirms the settings and closes the dialog box.
[Cancel] button
Cancels the settings and closes the dialog box.
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[Cut]
Cuts an image selected in the [File View] [Cel Bank].
[Copy]
Copies an image selected in the [File View] [Cel Bank].
[Paste]
Pastes an image selected in the [File View] [Cel Bank].
[Delete]
Deletes a folder of file selected in the [File View].
[Export]
Converts the selected scene folder or image into a scene folder or image of a different format.
Available options are: [Painting] (only STYLOS HD), [Raster...], and [SWF...].
[Cel Folder]
Allows you to [Add], [Delete], or [Rename] cel folders.
[Renumber Cel]
Allows you to change the number of a cel selected in the Cel Bank.
[Rename]
Allows you to change the name of a folder selected in the Cel Bank.
[View]
Allows you to select whether to show or hide the [Tree View], or to select the way to show the File View from
among [Icon], [Detailed], and [List].
[Sort]
Allows you to sort the folders in the [File View] according to [Name], [Size], [Type], or [Date Modified].
[Load...]
Allows you to load an image file to a blank [Cel Bank] column.
[Load to Light Table] (Only STYLOS HD/PaintMan HD)
Allows you to load a layout, key, inbetween, and/or BG to the light table from the [Cel Bank]. (Make sure you
have switched the light table set to a set without any image in it by using the [Switch Light Table Set] button on the
[Light Table Palette] in advance.)
[Page Setup...]
Selecting this item opens the [Page Setup] dialog box which allows you to configure the [Frame Size], [Frame
Settings], and/or [Position] for the drawing paper. (You need to have the image selected in the Cel Bank)
[Motion Check...]
Selecting this item opens the [Motion Check Settings] dialog box. Clicking [OK] in the dialog box after configuring
the necessary items starts the motion check.
[Settings...]
Selecting this item opens the [Browser Setup] dialog box which allows you to specify the image format or layer
type at the creation of a new image file or the handling at file deletion.
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File Previewer
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The file previewer allows you to check sequentially numbered images within the same layer using thumbnails, or
switch the image to edit.
Sequentially numbered images for the same cel are shown on the [File Previewer] simultaneously. Clicking an image
in the [File Previewer] opens a [Cel] window with the image. The image can be edited there.
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To open the [File Previewer], select [File Previewer] from the [Window] menu.
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Double click any thumbnail shown in the [Cel Bank] at the lower part of the [File Browser]. The [Cel] window
appears.
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Screen View
RETAS!PRO
Screen View
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Clicking on a part of the [Cel] window you want to zoom in with the tool selected amplifies the view. If clicked
while you have the [Alt/Opt] key held down, reduces the view.
The [Tool bar] on the upper part of the window allows you to adjust the scale for the screen view. The [Tool bar] can
be shown or hidden by selecting/deselecting [Show Tool Bar] under the [View] menu.
Click
[Zoom In], [Zoom Out], [Fit on Screen], [Actual Pixels] are also available through shortcuts using the [Ctrl/Cmd]
key as well as from [Scale] under the [View] menu.
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[Alt/Opt]
+ click
If [Zoom In with Drag] is selected in the [Zoom] tool options palette, you can enlarge by just dragging with the
[Zoom] tool the part you want to zoom in for selecting it, then releasing the mouse pointer.
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[Scale]
[Zoom In] / [Ctrl/Cmd] + [+])
[Zoom In] ([View]
The screen view is amplified at every mouse click.
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[Scale] (Slider)
Clicking the icon shows a slider. Adjust the scale by dragging up/down the slider. Adjustment is also possible by
clicking the slider arrow at the right.
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Working with the [Zoom] tool options palette open allows you to toggle the click behavior between [Zoom In] and
[Zoom Out] as needed.
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Dragging with the tool selected rotates the screen view. This allows you to draw in a comfortable position without
the need to rotate the graphics tablet.
The [Tool bar] on the upper part of the window allows you to flip the screen view horizontally or vertically. The
[Tool bar] can be shown or hidden by selecting/deselecting [Show Tool Bar] under the [View] menu.
The same operation is also possible with [Flip Horizontal] and [Flip Vertical] under the [View] menu.
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The [Tool bar] on the upper part of the window allows you to adjust the angle of the screen view. The [Tool bar] can
be shown or hidden by selecting/deselecting [Show Tool Bar] under the [View] menu.
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[Rotate] under the [View] menu also allows you to select the rotation from among [Rotate 90 Degrees], [Rotate 180
Degrees], [Rotate 270 Degrees], and [Normal].
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[Angle] (Slider)
Clicking the icon shows a slider. Adjust the angle by dragging up/down the slider. Adjustment is also possible
by clicking the slider arrow at the right.
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Dragging over the [Cel] window with the tool selected moves the screen view.
Clicking the [Show Ruler] icon on the [Tool] bar shows the ruler in the [Cel] window.
[View]
[Show Ruler]
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Ruler
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[View]
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[Show Guide]
Clicking the [Show Guide] icon on the [Tool] bar shows the guide lines in the [Cel] window. To generate a [Guide]
line, put the mouse pointer on the ruler and drag.
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Tips
You can use the [Hand] tool temporarily even when you have another tool selected by holding down the
[Ctrl/Cmd] key.
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Snap to Guide
[Edit]
[Snap]
[Guide]
Clicking the [Snap to Guide] icon on the [Tool] bar allows you to draw a straight line snapped to the [Guide] line.
Snap to Grid
[Edit]
[Snap]
[Grid]
Clicking the [Snap to Grid] icon on the [Tool] bar allows you to draw straight lines snapped to a shown [Grid] or
[Grid Subdivision] line.
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To move a [Guide] line, select the line with the [Object Selection] tool on the [Tool Palette] and drag.
Selecting [Settings]
[Grid...] from the [Edit] menu opens the [Grid Settings] dialog box that allows you to configure the detailed settings.
Show Grid
[View]
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[Show Grid]
Clicking the [Show Grid] icon on the [Tool] bar shows the [Cel] window with grid lines.
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[Grid Lines] are not always shown as specified because depending on the scale, they are thinned out.
You can change the [Grid] line settings by selecting [Settings] [Preferences...] [Color] from the [Edit] menu.
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[View]
Clicking the [Show Transparent Area] icon on the tool bar and turning on the option shows the transparent parts in
light blue.
[Window]
[Color Locator]
Color locator is a palette that shows an amplified image of an area near the mouse pointer with detailed information
in real time. To move the palette, drag the title bar. To resize, drag any of its sides.
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Indicators
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In the lower left of the palette, indicators show the mouse pointer coordinates in pixels.
Tips
You can change the color used for showing the transparent parts by configuring the [Color] box under [Settings]
[Preferences...] [Color] [Transparent] of the [View] menu.
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[X]
Shows the mouse pointer X coordinates relative to the upper left corner of the image.
[Y]
Shows the mouse pointer Y coordinates relative to the upper left corner of the image.
[H]
Shows the X side length of the selection.
[V]
Shows the Y side length of the selection.
[L]
Shows the diagonal length of the selection.
[RGB]
Shows the color at the mouse pointer in R (red), G (green), and B (blue), with each component expressed in the 0 255 range.
[View Scale Switch]
Allows you to change the view scale.
[Zoom In]
Allows you to amplify at every mouse click.
[Zoom Out]
Allows you to reduce at every mouse click.
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Multi-View
This allows you to open the same image in multiple [Cel] windows.
This function also allows you have an amplified image along with a "Fit on Screen" image which is convenient for
working on a detail while keeping an eye on the overall picture.
Editing the image in one window affects the image in all others.
Show Anti-aliasing
Anti-aliasing is a function that smoothes edges. The function allocates intermediate colors to the jagged edge to
show a smooth transition.
Turning off [Show Anti-aliasing] by deselecting its check box shows a jagged edge. However, the scope of this function is limited to the screen view and does not affect the data themselves. Turning off [Show Anti-aliasing] would
ease the processor load of your computer.
[Window]
[Documentation]
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[Show Anti-aliasing]: ON
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[Window]
[Documentation]
10
This allows you to hide all other windows and use the entire screen space for the [Cel] window which is convenient when you need large a drawing area, for example.
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Arrange Palettes
[Window]
[Arrange Palettes]
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This function returns the palettes moved during the work to their home position.
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[Arrange]
Returns the palettes to the positions saved with [Save Current Position].
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[Arrange] (Load)
Returns the palettes to their home position
when they are in disorder.
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Tips
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Palettes can be shown or hidden all together using the [Enter/Return] key.
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The procedure for creating a drawing paper (cel) as specified when creating the scene folder is as follows.
A new drawing paper ([Cel] window) as specified when creating the scene folder appears.
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Select a scene
folder.
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Select a scene
folder.
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[Layer]
Allows you to select the type of layer from among [Vector Drawing Layer], [Raster Drawing Layer], and [Raster
General Layer].
For [Raster General Layer], you can also select the [Color Depth]: [8 bits/channel] or [16 bits/channel].
[Frame Settings]
[Closest Frame]
Allows you to specify how close (T. U.) the frame will be with respect to the drawing paper to create. RETAS!PRO
adjusts the distance so that the size of the closest (T.U.) frame becomes "100Frame".
Frame position
Allows you to select the anchor frame position for the [Closest Frame] view from among [Top-left], [Top-right],
[Center], [Bottom-left], and [Bottom-right].
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[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
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[Drawing Paper]
Shows the scene number that was entered when the scene folder was created, and the currently selected drawing
paper size that was specified for the scene folder when the scene folder was created. Also allows you to select the
drawing paper from among [Standard], [PencilMan], [STYLOS], and [Without Margin].
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[Details]
Click the triangle to expand the right part of the dialog box and show the detailed information on [Anchor Frame],
[Margin], and [Safety Frame] for the currently selected drawing paper.
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RETAS!PRO allows you to use frame as the unit for specifying a drawing paper size in dialog boxes such as the
[New Cels].
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Open the [Cel] window with the drawing paper size you want to change. Then select [Page Setup...] from the [Cel]
menu. The [Page Setup...] dialog box that allows you to configure the detailed settings appears.
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[Shooting Frame]
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[Shooting Frame]
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[Frame Size]
Specify the width-to-height ratio of the drawing paper's frame.
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[Frame Settings]
[Closest Frame]
Allows you to specify how close (T. U.) the frame will be with respect to the drawing paper to create. TraceMan
adjusts the distance so that the size of the closest (T.U.) frame becomes "100Frame".
Frame position
Allows you to select the anchor frame position for the [Closest Frame] view from among [Top-left], [Top-right],
[Center], [Bottom-left], and [Bottom-right].
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[Position]
Specify the position where you want the original image to appear after the size change.
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[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
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Frames
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[Safety Frame] is the inner drawing area, and [Drawing Frame] the tolerance around the inner drawing area.
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Drawing frame
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Safety frame
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Select [Change Paper Size to Contain All Shooting Frames] from the [Cel] menu.
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3. Completion
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Drawing frame
Is the drawing area. The edges of your drawing must fall beyond this frame. If a drawing edge falls within this
frame, a [short drawing exposure] occurs.
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Safety frame
Also called TV frame. Is the area that will be shown on the TV screen. Drawing outside this frame may not appear
on the TV. So, make sure to draw scenes you want to show on TV inside this frame.
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Tips
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100Frame
Standard resolution
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Drawing
frame
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Size
(X and Y directions in cm)
Resolution
(DPI)
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Number of pixels
(X and Y directions in pixels)
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Scanned image
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100Frame means a "drawing frame with a size of 100%". A frame half of the 100Frame size is called "50Frame" whilst
a frame twice the 100Frame size is called "200Frame".
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Tips
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This term is widely used in the animation industry. However, each company/studio has its own interpretation
thus the definition above applies to RETAS!PRO only.
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With paper
In RETAS!PRO HD, the [Anchor frame] and [Margin] concepts are implemented in all of the series applications.
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Anchor frame
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Margin
The anchor frame is the equivalent to the [Peg Holes] in the conventional inbetween drawing paper.
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With conventional inbetween drawing papers, papers of diverse sizes are aligned using the peg holes as reference.
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With digital inbetween drawing papers, each animator/assistant aligns the images at his/her discretion by referencing the material when diverse canvas sizes are present as the software canvases do not carry any reference point.
Margin
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Anchor frame
The DGA and CEL formats solve this ambiguity by embedding an "anchor frame" in each image to serve the role of
the pegbar for aligning the images automatically when loading them to the Light Table or when overlapping them in
a Cel Stack.
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Margin gives room for camera-works such as "camera shake". However, without clear standards about margin size,
inconveniences such as difficulty to identify the margin at a glance, or necessity of on-the-spot adjustment during
shooting are often.
Chapter
In the DGA and CEL formats, the margin is specified based on the drawing frame information embedded in the
image so that you can make use of the margin related functions.
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15
16
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17
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RETAS!PRO
Chapter
Chapter
Chapter
The procedure for moving the [Anchor Frame] which is equivalent to making new peg holes in the drawing paper is
as follows.
Chapter
Chapter
Chapter
Chapter
Chapter
1. Open the Anchor Frame dialog box.
Open the [Anchor Frame] dialog box and configure the [Anchor Frame] settings.
[Position]
Shows the distance from the upper left corner of the drawing paper to the cross at the center of the [Anchor
Frame].
[Rough Position Adjustment]
Click either [Top-left], [Top-right], [Center], [Bottom-left], or [Bottom-right] button. The [Anchor Frame] will be
positioned there.
Chapter
Chapter
10
Chapter
11
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
Chapter
12
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13
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14
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15
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16
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17
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RETAS!PRO
Chapter
RETAS!PRO
Multi-layer
Chapter
Chapter
In RETAS!PRO HD, two new proprietary multi-layer image formats have been added to realize two of the design
objectives: "high resolution, high quality image" and "one-source, multi-use".
Images in DGA or CEL format are composed of "layers" dedicated to a particular process, and each layer is composed of "planes" which are where editing can be done. The export of a layer is selectable, that is, you can exclude
those that are only necessary during intermediate processes but not in the final output from the export.
Multi-layered image for drawing: DGA format (Digital Graphic for Animation, extension: dga)
Chapter
Chapter
Chapter
This is an image format that can be used only with STYLOS HD.
Image in this format can be only browsed with TraceMan HD and
PaintMan HD.
Data structure of this format is specialized for linear drawing, a characteristic of drawings used in animation and is not compatible with the
painting and post-painting processes.
Images in this format can be used in processes covered by STYLOS HD,
that is from layout drawing to keys and inbetweens drawing, and drawing correction.
Chapter
5
6
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Tips
Layer
You may think the layer as the equivalent to a cel in
the animation. Thus, an image is a hierarchical structure composed of multiple overlapping layers.
Chapter
Plane
Each of the layers itself has a hierarchical structure
composed of planes, where a plane is the smallest
unit of image. Planes can be added and deleted as
needed.
12
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13
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14
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15
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16
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17
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Chapter
Chapter
Drawing-related layers
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7-4
Tips
Chapter
Drawings on the raster drawing layer are internally processed with 8 times the necessary resolution. For this
reason, images of these drawings can be enlarged to a certain extent without losing quality.
It is not possible to have a mix of raster and vector drawing layers on the same image.
Chapter
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RETAS!PRO
Chapter
Chapter
This layer is the destination layer when exporting a drawing drawn on the [Vector Drawing Layer] with STYLOS
HD for painting, or the layer used by an image that is vector traced with TraceMan HD.
Using the [Vector Paint Layer] with PaintMan HD allows you to paint the data using the vector format.
When a [Mono Trace] image from the conventional RETAS!PRO is loaded to RETAS!PRO HD, it is loaded as an
image having a [Mono Paint Layer]. Internally, the [Mono Paint Layer] comprises the [Outline Plane] and the
[Painting Plane] which allows you to work as usual, by switching between [Outline] and [Painting].
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
[Raster General Layer] is a layer used mainly for general bitmap images such as background.
Chapter
When a [Gray Trace] image from the conventional RETAS!PRO is loaded to RETAS!PRO HD, it is loaded as an
image having a [Gray Paint Layer]. Internally, the [Gray Paint Layer] comprises the [Gray Plane] and the [Painting
Plane] which allows you to work as usual, by switching between [Outline] and [Painting].
Chapter
10
Chapter
11
(STYLOS HD)
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Tips
Chapter
Alpha channel
16
7-6
Chapter
17
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RETAS!PRO
Chapter
Chapter
Text layer
Chapter
This is a layer for texts. The text can be edited. It is also possible to add a line to the text.
Chapter
This is a layer exclusively for shadow markup. Create this layer on top of the drawing layer so that you can perform
the shadow markup by referencing the contents of the [Outline Plane] and/or [Color Separation Line Plane] of the
drawing layer. You can mark the shadows by painting with the [Fill] tool (instead of using the traditional color pencil) or mark the parts that do not need paint at all.
Chapter
Chapter
Chapter
Direction layer
This layer is for drawing directions related to images. Since contents on the direction layer are ignored in a normal
rendering, you can draw any direction without fear of affecting the image.
Frame layer
Chapter
This is a layer for show the [Anchor Frame Plane] and/or the [Shooting Frame Plane] on the image to help you in
the positioning.
Chapter
8
9
Chapter
10
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11
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12
Chapter
This layer is for writing directions related to images. The text of the direction can be edited.
Since contents on the direction text layer are ignored in a normal rendering, you can write any direction without fear
of affecting the image.
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13
14
Chapter
15
Tips
Chapter
16
7-8
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17
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RETAS!PRO
Layer
Chapter
Chapter
Vanishing point layer
This is a layer for specifying and keeping a vanishing point for drawing with perspective.
Chapter
1. Selecting a layer
To select a layer, click the layer name field in the upper part of the [Layer Palette]. The layer is selected when shown
highlighted.
Chapter
Chapter
2. Selecting a plane
The plane must be selected from the lower part of the [Layer Palette] after the layer. To select, click the plane name
field. The plane is selected when shown highlighted.
Chapter
Chapter
Selection layer
Select the layer.
This is a layer for saving and editing a selection. A selection can also be created by drawing with a drawing tool
while referencing the contents of other layers.
Chapter
Chapter
Chapter
10
Chapter
11
The content of an image layer and/or plane to be shown in a [Cel] window can be shown or hidden by clicking the
[Show/Hide Layer] icon on the [Layer Palette].
Chapter
12
Chapter
This is a layer that results from the layerization of a tone adjustment on an image.
Tone adjustment settings can be changed as well as reset.
13
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14
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15
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16
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17
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RETAS!PRO
Chapter
Chapter
The order in which a layer/plane is arranged within an image can be changed by dragging and dropping.
Chapter
Copying a layer
Select the layer you want to copy from the [Layer Palette] then select [Layer]
[Copy] from the [Cel] menu. A layer
named [ Copy] appears on the [Layer Palette].
You may also make a copy by selecting [Copy] under [Show Layer Menu] in the [Layer Palette].
Chapter
Chapter
Chapter
Copied layer
Chapter
Chapter
Chapter
Copying a plane
Select the plane you want to copy from the [Layer Palette] then select [Plane]
[Copy] from the [Cel] menu. A
plane named [ Copy] appears on the [Layer Palette].
You may also make a copy by selecting [Copy] under [Show Plane Menu] in the [Layer Palette].
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10
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11
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12
Chapter
13
Copied plane
Chapter
14
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15
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16
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RETAS!PRO
Chapter
Chapter
Deleting a layer
Click the layer you want to delete on the [Layer Palette] then select [Layer]
[Delete] from the [Cel] menu. The
selected layer is deleted. You may also delete by selecting [Delete] under [Show Layer Menu] in the [Layer Palette].
Select [Layer]
[New] from the [Cel] menu. The [New Layer] dialog box appears. Enter the [Layer Name] and
select the [Layer Type] and [Color Depth] then click [OK] to create the layer.
Chapter
Chapter
Chapter
Chapter
Layer is deleted.
Chapter
Chapter
Chapter
Select [Plane]
[New] from the [Cel] menu. The [New Plane] dialog box appears. Enter the [Plane Name] and select
the [Plane Type] then click [OK] to create the plane.
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10
Chapter
11
Chapter
12
Chapter
Plane is deleted.
13
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14
Chapter
15
Chapter
Tips
16
Chapter
Selecting [Delete Hidden Layer] from the [Layer] menu allows you to delete a hidden layer (a layer without the
eye icon) from the [Layer Palette].
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RETAS!PRO
Chapter
Chapter
Converting a layer
Move tool
The [Move] tool on the [Tool Palette] allows you to scroll only a selected layer by dragging.
Chapter
Chapter
Select the layer you want to convert to another type from the [Layer Palette].
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
[Layer]
Moves the layer.
[Grid]
Moves the grids.
[Guide]
Moves the guide.
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11
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13
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15
Chapter
3. Completion
16
Click [OK] to convert the layer. The converted layer is added to the [Layer Palette].
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RETAS!PRO
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Chapter
Chapter
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Chapter
10
Chapter
* The view items below are items toggled with a mouse click.
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RETAS!PRO
Chapter
Chapter
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Layer menu
Plane menu
(Screen image of TraceMan HD or PaintMan HD)
[New...]
Shows the [New Layer/Plane] dialog box that allows you to create a new layer or plane.
[Copy]
Allows you to make a copy of the selected layer/plane.
[Delete]
Allows you to delete the selected layer/plane.
[Delete Hidden Layer]
Allows you to delete a layer whose [Show/Hide] icon is turned off.
[Convert...]
Opens the [Convert Layer] dialog box that allows you to convert a layer/plane.
[Edit Alpha] (Only TraceMan HD and PaintMan HD)
Allows you to edit the [Raster Plane] alpha channel.
[Property...]
Opens the [Layer/Plane Properties] dialog box.
[Settings...]
Opens the settings dialog box when either [Frame Layer], [Vanishing Point Layer], or [Adjustment Layer] (only
TraceMan HD and PaintMan HD) is selected.
Chapter
Chapter
[Layer Name]
Allows you to change the layer name.
[Layer Type]
Shows the layer type.
[Opacity]
Allows you to change the layer opacity.
[Opaque Mode] (Only raster general layer)
Turns off the [Opacity].
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10
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11
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12
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13
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14
[Plane Name]
Allows you to change the plane name.
[Plane Type]
Shows the plane type.
[Plane Color] (Only some planes)
Allows you to change the plane color using the [Color Settings] or [Color] dialog box.
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15
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Chapter
Chapter
S: STYLOS HD T: TraceMan HD P: PaintMan HD
Drawing-related layers
Layer/Plane
Layer/Plane
Raster sketch layer
Raster plane
Raster drawing layer
S
Description
Layer for drawing sketches
Outline plane
Chapter
Description
Outline plane
Painting plane
Raster plane
Layer for painting. Outlines are expressed with grayscale in this layer.
Outline plane
Painting plane
Raster plane
Outline plane
Coloring plane
Raster plane
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16
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RETAS!PRO
Chapter
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Layer/Plane
Description
Direction layer
Raster plane
Text plane
Frame layer
Brightness/Contrast plane
7-24
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RETAS!PRO
Chapter
Drawing
Chapter 8 Drawing
RETAS!PRO
Drawing
Chapter
Chapter
Pen pressure
Some of the drawing tools on the [Tool Options Palette] can be configured to have [Stroke-in], [Stroke-out], and/or
[Compensation] applied. The stroke-in, stroke-out, and compensation can be configured using either numeric entry
or the slider.
Select [Settings]
[Pen Pressure...] from the [Edit] menu to open the dialog box. The dialog box allows you to adjust
the pen pressure sensitivity for some of the drawing tools to make drawing easier.
Chapter
Chapter
Chapter
Chapter
Chapter
[Stroke-in], [Stroke-out]: ON
Chapter
Stroke-in
Allows you to apply a [Stroke-in], that is, a gradual thickening of the stroke at the beginning of a line. For example,
if you specify 5.0 mm, the thickness of the line increases gradually for 5.0 mm from the starting point irrespective of
the pen pressure.
Chapter
Stroke-out
Chapter
10
Allows you to apply a [Stroke-out], that is, a gradual thinning of the stroke at the end of a line. For example, if you
specify 5.0 mm, the thickness of the line decreases gradually for 5.0 mm to end of the line irrespective of the pen
pressure.
Chapter
11
Chapter
Setting example
[Compensation]: OFF
[Compensation]: ON
Compensation
Allows you to smooth shaky lines drawn by hand on the graphics tablet. The larger the compensation the smoother
the line; however, too much compensation may result in a line quite different from that drawn on the graphics tablet
with its original expressiveness lost. If compensation is turned off, data from the graphics tablet are read and reflected on the drawing as they are, that is, including noise. So, too small values are not recommended either because they
increase the data volume for "vector drawings".
8-2
12
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
[Load...]
Opens the [Open] dialog box that allows you to select and load a saved [Pen Pressure Settings file] (extension:
pps).
[Save...]
Opens the [Save As] dialog box that allows you to save a pen pressure settings as a [Pen
Pressure Settings file] (extension: pps).
[Reset]
Resets the pen pressure settings to the default values.
[Pen Pressure Settings file]
8-3
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13
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15
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Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
Pen tool
Chapter
The [Pen] tool allows you to draw lines in the [Cel] window.
Chapter
Chapter
Chapter
[Snap]: OFF
[Snap]: ON
[Settings]
Allows you to have 3 pen tool settings stored and select one using the radio buttons.
[Thickness]
Allows you to specify the line thickness.
[Reflect Pen Pressure on Thickness]
Allows you to reflect the pen pressure applied for drawing a line in its thickness. Click to toggle the function on
and off.
[Stroke-in]
Adds a [Stroke-in] to the beginning of a line.
[Stroke-out]
Adds a [Stroke-out] to the end of a line.
[Compensation]
Compensates the jiggles in the line. The larger the value, the stronger the compensation is.
[Snap] (Only vector drawing)
Allows you to join a line automatically to another by moving the mouse pointer close.
[Sharpen Angle]
Allows you to draw a sharp end.
Chapter
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10
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11
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12
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13
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14
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15
Tips
[Sharpen Angle]: OFF
8-4
[Sharpen Angle]: ON
To sharpen already drawn line ends in the [Cel] window, select [Repair Line]
[Edit] menu. (Only vector drawing)
Pressing the [Alt/Opt] key before clicking changes the tool to [Join Line].
Pressing the [Shift] key allows you to turn ON/OFF the [Snap].
Chapter
[Sharpen Angle] from the
16
Chapter
17
8-5
Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
Eraser tool
Chapter
Selecting the [Eraser] tool and dragging it allows you to erase a line from the [Cel] window.
Chapter
Chapter
Chapter
[Settings]
Allows you to have 2 eraser tool settings stored and select one using the radio buttons.
[Tool Shape]
Allows you to change the eraser tool shape using the radio buttons.
[Thickness]
Allows you to specify the line thickness.
[Reflect on View Size]
If selected, the eraser size when the screen view is scaled becomes the size when the screen is shown at 100% view.
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11
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12
8-6
[Delete All]
Tips
8-7
Chapter
13
Chapter
14
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15
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16
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17
Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
Line tool
Allows you to draw a straight line from the starting point to the end point by dragging. Releasing the mouse confirms the line.
Chapter
Chapter
Chapter
Drag
Chapter
[Thickness]
Allows you to specify the line thickness.
[Stroke-in]
Adds a [Stroke-in] to the beginning of a line.
[Stroke-out]
Adds a [Stroke-out] to the end of a line.
[Snap] (Only vector drawing)
Allows you to join a line automatically to another by moving the mouse pointer close.
[Fix Every 45 Degrees]
Fixes the mouse pointer movement angle to 45 degrees.
Curve tool
Chapter
Chapter
Chapter
Chapter
Allows you to draw a curve by dragging from the starting point to the end point, and adjusting the straight line.
Click to confirm the curve.
10
Chapter
11
Drag
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Tips
Chapter
Pressing the [Alt/Opt] key before clicking changes the tool to [Eyedropper].
Pressing the [Shift] + [Alt/Opt] keys before clicking allows you to pick a color from the light table with the tool
changed to [Eyedropper].
Pressing the [Shift] key when dragging, fixes the angle to 45 degrees.
8-8
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16
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Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
Shape tool
Chapter
Allows you to draw a rectangle, an ellipse, or a polygon by dragging from the starting point to the end point.
Releasing the mouse confirms the shape.
Shaping Option
Chapter
Chapter
Chapter
Drag
Chapter
[Rectangle]
Drag
[Ellipse]
Shaping Option
Allows you to select the shape to draw from [Rectangle], [Ellipse], and [Polygon]. To select, click the corresponding icon.
[Vertices]
Allows you to select the number of vertices for the polygon to draw (applicable when [Polygon] is selected as the shape).
[Outline]
Allows you to configure the outline of the shape to draw.
[Change]
Allows you to change the color to that specified with the [Foreground Color] button in the [Tool Palette].
[Thickness]
Allows you to specify the line thickness.
[Paint] (Only raster drawing)
Paints the shape when drawn.
[Change]
Allows you to change the color to that specified with the [Foreground Color] button in the [Tool Palette].
[Snap] (Only vector drawing)
Allows you to join a line automatically to another by
moving the mouse pointer close.
[Aspect Ratio]
Allows you to specify the height to width ratio of the
shape to draw.
Pressing the [Alt/Opt] key before clicking changes
[Create From Center]
the tool to [Eyedropper].
Draws the shape from the center.
Pressing the [Shift] + [Alt/Opt] keys before clicking
[Rotate]
allows you to pick a color from the light table with
Allows you to rotate the shape immediately after
the tool changed to [Eyedropper].
drawn. Click after rotating to confirm.
Pressing the [Shift] key when dragging, fixes the
[Fix Every 45 Degrees]
angle to 45 degrees. Pressing the [Shift] key when
Selectable only when [Rotate] is selected. Rotates the
dragging the shape fixes the aspect ratio.
shape in units of 45 degrees.
Tips
Drag
[Polygon]
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11
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12
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13
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15
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Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
Polyline tool
Chapter
Allows you to draw a polyline by clicking repeatedly while dragging from the starting point to the end point.
Double clicking confirms the position of the last vertex and completes the drawing.
Chapter
Chapter
Chapter
[Outline]
Allows you to configure the outline of the polyline to draw.
[Change]
Allows you to change the color to that specified with the [Foreground Color] button in the [Tool Palette].
[Thickness]
Allows you to specify the line thickness.
[Paint] (Only raster drawing)
Paints the closed area formed by the polyline.
[Change]
Allows you to change the color to that specified with the [Foreground Color] button in the [Tool Palette].
[Snap] (Only vector drawing)
Allows you to join a line automatically to another by moving the mouse pointer close.
[Spline]
Allows you to connect a point selected by clicking with the next using a Bezier curve.
[Connect Start and End Points]
Allows you to connect the end point with the starting point by double clicking on the last point.
[Fix Every 45 Degrees]
Fixes the mouse pointer movement angle to 45 degrees.
Chapter
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10
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11
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12
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13
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14
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15
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16
Tips
Chapter
17
Pressing the [Shift] key when drawing the polyline, fixes the angles to 45 degrees.
8-12
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Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
This is a tool for specifying the foreground color as the color of the clicked area.
This tool can be used only on the [Shadow Markup Layer] created with [Shadow Markup] under the [Cel] menu.
Clicking a closed area with the [Fill] tool selected allows you to paint the area with an arbitrary foreground color.
This tool can be used only on the [Shadow Markup Layer] created with [Shadow Markup] under the [Cel] menu.
Chapter
Chapter
Chapter
Chapter
The color shown in the [Foreground Color] button at the lower part of the tool palette is
replaced with the picked color which becomes
the foreground color.
Chapter
Chapter
Chapter
Chapter
10
[Selected Plane Color]
Picks the color from the plane being edited.
[Top Plane Color]
Picks the color from the plane listed first in the layer palette.
[Color on View]
Picks the color shown on the screen, irrespective of the layer.
Chapter
[Close Gap]
Closes the gap and continues painting if a gap smaller than a specified size is found in a supposedly closed area.
[Stop at Paint Overflow]
Stops painting if paint overflow is detected when painting a supposedly closed area.
11
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12
Chapter
13
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14
Chapter
15
Tips
Chapter
16
Pressing the [Alt/Opt] key when any drawing tool except [Pen] or [Eraser] is selected, changes the tool to
[Eyedropper].
Right clicking when another tool is selected, changes the tool to [Eyedropper] for a moment for picking a color.
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Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
This tool allows you to remove all dusts smaller than a size specified in the tool options palette from an image area
whose shape is also specified there in one operation.
Allows you to remove all dusts smaller than a size specified in the dialog box.
[Filter]
[Dust Filter...]
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Selection Option
Allows you to select the tool for selecting an area from [Pen], [Rectangle], [Polyline], and [Lasso]. To select, click
the corresponding icon.
[Thickness]
Allows you to specify the thickness for the pen-shaped mouse pointer using numeric entry or slider.
[Reflect Pen Pressure on Thickness]
Reflects the pen pressure applied to the graphics toblet when drawing with the pen on the graphics tablet on the line thickness.
[Reflect on View Size]
If selected, the eraser size when the screen view is scaled becomes the size when the screen is shown at 100% view.
[Remove Non-transparent Points]
Fills all points in a color different to that of the background (pure white with RGB at 255, 255,255) with the background color.
[Remove Transparent Points]
Fills all dusts in background color (pure white with RGB at 255,255,255) with the surrounding color.
[Remove Points Dissimilar To Surrounding]
Fills dusts in a color different to that of the surrounding with the surrounding color.
[Dust Size]
Allows you to specify the maximum size of the dusts to remove.
8-16
[Settings]
[Remove Non-transparent Points]
Fills all points in a color different to that of the background (pure white with RGB at 255, 255,255) with the background color.
[Remove Transparent Points]
Fills all dusts in background color (pure white with RGB at 255,255,255) with the surrounding color.
[Remove Points Dissimilar To Surrounding]
Fills dusts in a color different to that of the surrounding with the surrounding color.
[Dust Size]
Allows you to specify the maximum size of the dusts to remove.
[Preview]
Allows you to preview the results.
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
Tips
15
Advantages of the [Dust Filter] command under the [Filter] menu (when compared to the [Dust Filter] tool that
can remove dust quickly from a specific area) are that you can remove dusts from the entire image at once and
that you can check the result with [Preview].
If the size specified in [Dust Size] is too large, you may risk the removal of necessary lines.
[Dust Filter] functions cannot be used in the [Vector Paint Layer].
8-17
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Chapter 8 Drawing
RETAS!PRO
Chapter
Chapter
Chapter
Allows you to draw perfectly closed areas by filling gaps between lines for painting.
Chapter
Chapter
Chapter
Join Line
[Edit]
[Repair Line]
[Join Line]
8-18
Chapter
Selection Option
Allows you to select the method for specifying the target area (selection) from [Pen], [Rectangle], [Polyline], and
[Lasso]. For [Pen], the selection is the area filled using the tool while for [Rectangle], [Polyline], and [Lasso] is the
area enclosed by the shape drawn with the tool.
[Thickness]
Allows you to specify the thickness of the line for the [Pen] tool.
[Reflect Pen Pressure on Thickness]
Allows you to reflect the pen pressure applied for drawing a line in the thickness of the line for the [Pen] tool.
Click to toggle the function on and off.
[Reflect on View Size]
If selected when [Pen] is selected as the Selection Option, the pen size when the screen view is scaled becomes the
size when the screen is shown at 100% view.
[Join Vector Endpoints] (Only for vector drawing with STYLOS)
If there are two or more endpoints, moves the endpoints to an intermediate position. If there is only one endpoint,
extends the line up to another in the vicinity.
[Gap]
Join Line is executed on gaps smaller than the size
specified here.
[Join Line Width]
Allows you to specify the width of the line for con Pressing the [Alt/Opt] key before clicking changes
necting raster lines.
the tool to [Eyedropper].
[Unify Vector Line Thickness] (Only for vector
Pressing the [Shift] + [Alt/Opt] keys before clicking
drawing with STYLOS)
allows you to pick a color from the light table with
If selected when joining vector lines, the thickness of
the tool changed to [Eyedropper].
whole line is unified.
Pressing the [Space] key before clicking changes the
[Range] (Only for vector drawing with STYLOS)
tool to [Pencil].
Joins the lines extending the thicker one and at the
Tips
8-19
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Chapter
Chapter
(Vector)
Chapter
Chapter
Chapter
[Edit]
[Repair Line]
[Smooth Line]
Selection Option
Allows you to select the method for specifying the target area (selection) from [Pen], [Rectangle], [Polyline], and
[Lasso]. For [Pen], the selection is the area filled using the tool while for [Rectangle], [Polyline], and [Lasso] is the
area enclosed by the shape drawn with the tool.
[Entire Vector Line]
Applies [Smooth Line] to the whole extension of the line touched using the Selection Option.
[Thickness]
Allows you to specify the thickness of the line for the [Pen] tool.
[Reflect Pen Pressure on Thickness]
Allows you to reflect the pen pressure applied for drawing a line in the thickness of the line for the [Pen] tool.
Click to toggle the function on and off.
[Reflect on View Size]
If selected when [Pen] is selected as the Selection Option, the pen size when the screen view is scaled becomes the
size when the screen is shown at 100% view.
[Intensity]
Allows you to specify the strength of the compensation to be applied for "smooth the line". The larger the intensity, the stronger the compensation is.
[Smooth Angle]
Rounds the angles present in the touched line.
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10
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11
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12
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1 Select the area where you
want to smooth the line using
the [Selection] tool.
13
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15
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16
Tips
To round already drawn angles in the [Cel] window, select [Repair Line]
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[Round Angle] from the [Edit] menu.
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Chapter
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Chapter
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Chapter
Chapter
Change Width
[Edit]
[Repair Line]
[Change Width]
Chapter
Selection Option
Allows you to select the method for specifying the target area (selection) from [Pen], [Rectangle], [Polyline], and
[Lasso]. For [Pen], the selection is the area filled using the tool while for [Rectangle], [Polyline], and [Lasso] is the
area enclosed by the shape drawn with the tool.
[Entire Vector Line] (Only vector drawing)
Applies [Chanqe Width] to the whole extension of the line touched using the Selection Option.
[Thickness]
Allows you to specify the thickness of the line for the [Pen] tool.
[Reflect Pen Pressure on Thickness]
Allows you to reflect the pen pressure applied for drawing a line in the thickness of the line for the [Pen] tool.
Click to toggle the function on and off.
[Reflect on View Size]
If selected when [Pen] is selected as the Selection Option, the pen size when the screen view is zoomed in
becomes the size when the screen is shown at 100% view.
[Thickening]
Thickens the line by the unit specified here.
[Thinning]
Thins the line by the unit specified here.
[Scale Up] (Only vector drawing)
Thickens the line by the percentage specified here.
[Scale Down] (Only vector drawing)
Thins the line by the percentage specified here.
[Fixed Width] (Only vector drawing)
Unifies the line width to the value specified here.
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Reshape tool
(Vector)
Allows you to change the curve and/or position by picking a point on the vector line.
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Vanishing point
Vanishing point
1 Pick the point on the line you
want to reshape.
Chapter
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Chapter
Open the [Layer Palette] by selecting [Layer Palette] from the [Window] menu or using the [F5] key.
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10
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11
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[Fix Start End Points]
Allows you to reshape with both ends of the line fixed.
[Fix One Point]
Allows you to reshape with the end opposite to the one picked with the mouse pointer fixed.
[Free Start End Points]
Allows you to reshape with both ends of the line free.
[Move Entire Line]
Allows you to move the line without reshaping.
[Reshape Range]
Allows you to specify the range of the line to reshape when picked with the mouse pointer.
[Intensity]
Allows you to specify the strength with which the line will be picked using the mouse pointer. The larger the
intensity, the stronger the strength is.
12
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13
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Click the [New Layer] button and open the
[New Layer] dialog box.
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In the [Vanishing Point] dialog box, specify the [Interval], [Color], and [Opacity] for the auxiliary lines to show.
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[Interval]
Select an angle for the auxiliary lines from 1, 5, 10, 15, and 30 degrees.
[Color]
Shows the auxiliary line color. Click the [Color] button to open the [Color Settings] panel (Windows) or the [Color]
dialog box (Mac OS). Selecting a color there changes the line color.
[Opacity]
Select a darkness for the auxiliary lines.
[Delete]
Deletes the selected [Vanishing Point].
[Delete All]
Deletes all [Vanishing Points] in the [Cel] window.
[Load...]
Loads a saved [Vanishing Point Settings file] (extension: vpf).
[Vanishing Point
[Save...]
Settings file]
Saves the information of the created [Vanishing Point] as a [Vanishing Point Settings file] (extension: vpf).
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
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Tips
15
Operations involving vanishing points are possible only when the dialog box is visible. To move a [Vanishing
Point], put the mouse pointer in the center of the [Vanishing Point] and drag.
The [Vanishing Point] may be located out-of-the cel. You may have multiple [Vanishing Points].
To perform operations involving [Vanishing Point] again, re-open the [Vanishing Point] dialog box by double
clicking [Vanishing Point Plane] in the [Layer Palette].
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Checking
Chapter
Chapter
This function allows you perform a motion check on sequentially numbered images of the current cel. It allows you
to specify the view size and the range of images to check, as well as perform the motion check by the frame using
key operation.
However, this function does not allow you to check the cel stacking or perform a motion check according to the timings specified in the X-sheet.
Configure the necessary items in the [Motion Check Settings] dialog box that appears.
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Show previous frame
Chapter
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Previous frame
Current frame
Next frame
[Size]
Allows you to specify the view size for the images in percent.
[Range]
Allows you to specify the range of sequentially numbered cels to view using the numbers shown in the [File
Previewer].
[BG Color]
Clicking this item allows you to specify the BG for the images being played.
[Pause At Start]
Selecting this check box inserts a pause at the start of the motion check for a specified number of seconds. The
pause can be specified in the 1 - 10 range. This pause is used to separate one slide show from another when played
countinuously.
[Show Selection Only]
Allows you to view only a selected part of the images if selection is made in the [Cel] window in advance using a
selection tool.
[Show Light Table]
Allows you to also view the images loaded to the light table in the motion check.
[OK]
Confirms the settings and executes the motion check.
[Cancel]
Cancels the settings and closes the dialog.
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3. Check motion.
Slide show
The images configured using [Motion Check Settings] dialog box are shown as a slide show.
This function allows you perform a simple check on sequentially numbered images of the current cel. No settings
are available for this function.
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Select [Slide Show] from the [View] menu with the [Cel] window opened.
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FPS
Number of the
currently shown
frame
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10
The following keyboard operations are available during a Motion Check for performing a check by the frame.
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11
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[Space]
Pause; Play
[Esc]
Stop
[Left] [Up]
Show previous frame
[Right] [Down]
Show next frame
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14
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15
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Tips
The [Motion Check] from the X-sheet allows you to check the cel stacking as well as the timings specified in the
X-sheet. For details, see the relevant part in "Chapter 4 Basics of RETAS!PRO".
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Chapter
Light Table
RETAS!PRO
Chapter
Chapter
Features
The RETAS!PRO light table allows you to load multiple images. Loaded images can be manipulated individually.
That is, each image may have its opacity and/or color adjusted, its offset changed, or its view scaled or rotated separately.
The type and settings of the images loaded to the light table (light table image) can be saved in it in the form of "sets"
and retrieved as needed.
You can instantly swap the image you are drawing with any shown on the light table. When swapped, the image
on the light table becomes the edited image while the image you were editing goes to the light table.
You may work as if having multiple light tables (light table [Set] function).
The light table saves the location of loaded images, its offset, its transparency, and other information in what is
called a [Set].
By defining multiple [Sets] to work with, you get the feeling of working with multiple light tables.
Chapter
Chapter
Chapter
A [Light Table Palette] is a palette used for showing the other light table images semi-transparently through the
image being edited (edited image).
It is mainly used for showing images of layouts, keys, corrections, etc. as reference for drawing, or for showing the
inbetweens and/or BG for marking borderlines for painting.
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[0005] becomes the edited
image and [0003] is shown
on the light table instead.
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Chapter
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Loading an image
Deleting an image
The procedure for deleting an image from the light table is as follows.
Click [Switch Light Table Set] on the [Light Table Palette] and switch the light table set from [None] to any other.
([Default], for example)
Click [Switch Light Table Set] on the [Light Table Palette] and switch the light table set from [None] to any other.
([Default], for example)
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Select the image you want to delete from the [Light Table Palette] and click [Delete].
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Click [Delete].
Chapter
Chapter
Chapter
2. Load the image.
10
Chapter
Select the image you want to load to the [Light Table Palette] from the [File Browser] then drag and drop. You may
also load multiple images in one operation.
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15
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Tips
16
Alternative ways to load an image are: 1) using the [Load...] button on the [Light Table Palette], and 2) using the
[Load to Light Table] button on the [File Browser].
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Chapter
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The procedure for moving, rotating, enlarging, or reducing a light table image is as follows.
Drag and drop the light table image in the [Cel] window.
Chapter
Chapter
Moved image
With the [Cel] window opened, click [Switch Light Table Set] on the [Light Table Palette] and switch the light table
set from [None] to any other. ([Default], for example)
Chapter
Chapter
Drop to the
final position.
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Chapter
10
Anchor point
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11
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12
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14
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15
(STYLOS HD)
(PaintMan HD)
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Tips
Chapter
[Anchor Point] is the center point (origin) for rotating, enlarging, or reducing a light table image. The [Anchor
Point] can be moved to any position by dragging with the mouse. Pressing the [Space] key when the light table
is active moves the [Anchor Point] to the current mouse pointer position.
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[Light Table Set] is a set of information that can be saved and retrieved as needed and consists of the type of the light
table images, and opacity, color, offset, scale, rotation, etc. of each of the light table images.
Chapter
Drag the
handle.
Center point
Chapter
Chapter
Center point
Chapter
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Enlarged
Reduced
Chapter
The procedure for editing a light table set using the [Edit Light Table Set] dialog box is as follows.
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Chapter
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2. Edit the light table set.
Chapter
Edit using the [Edit Light Table Set] dialog box that appears.
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[Add]
Adds a new light table set named [New Set] to the list area at the left. Enter a name for it.
The name is confirmed when you press [Enter/Return].
[Delete]
Deletes a light table set selected by clicking.
[Up]
Moves up in the list a light table set selected by clicking.
[Down]
Moves down in the list a light table set selected by clicking.
[Rename]
Allows you to change the name of a light table set selected by clicking.
Chapter
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
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Off Peg registration is the technique for breaking down the inbetweens which involves the following steps when
done using paper and pencil.
With RETAS!PRO HD series, Off Peg registration is done using the [Anchor Frame] embedded in each of the images
for positioning as there are no "peg holes" and the light table, and involves the following steps.
1. Prepare two inbetweens, one for the initial position of a movement and the other for the final.
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Inbetween B1
Inbetween B3
2. Overlap the two inbetweens and draw the trajectory (middle points).
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10
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11
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12
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13
3. Slightly displace the drawing paper using the peg holes as reference and draw the breakdown.
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Chapter
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Show the light table images [B1] and [B3] semi-transparently in the [Cel] window.
Select [Light Table] tool from the [Tool Palette] and move the light table image towards the rough sketch drawn on
the [Raster Sketch Layer]. Move the other light table image towards the rough sketch as well.
Chapter
Chapter
Chapter
[B3]
[B1]
Chapter
Chapter
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Chapter
Chapter
10
Chapter
For parts of the light table
images that do not overlap, draw the line approximately in the middle.
11
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13
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14
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15
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Rough sketch
16
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RETAS!PRO
Chapter
Chapter
B
(PaintMan HD)
(STYLOS HD)
A [Edited Image]
Shows the image currently selected for editing.
B [Light Table Set]
Shows a list of images loaded to the currently selected (active) [Light Table Set].
[Switch Light Table Set] pull-down menu
Clicking the icon shows a pull-down menu of registered light table sets from which you can switch sets by selecting. Select [None] when you not using any light table set.
[Opacity] button
When ON, adjusts the individual opacity of the light table image that is currently selected (active light table
image).
[All Opacity] button
When ON, adjusts the opacity of all light table images.
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The opacity applied for showing a light table image is the product of the individual opacity specified using the
[Opacity] button and that specified in [All Opacity].
Example: When individual opacity is 50% and opacity for all is 50%
50% 50%=25%
Image is shown with an opacity of 25%.
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[Show All]
Shows all light table images.
[Hide All]
Hides all light table images.
[Display Mode]
Shows a list of display modes composed of [Color], [Monotone], and [Halftone] from where you can select one.
[Switch View Layer...]
Shows a dialog box with check boxes that allows you to select the layers to view.
(STYLOS HD)
(PaintMan HD)
[Edit Set...]
Opens the [Edit Light Table Set] dialog box that allows you to add, delete, reorder, and/or rename a table set.
[Load...]
Opens the [Open File] dialog box that allows you to select an image and load to the light table.
[Delete]
Deletes from the light table a light table image selected by clicking.
[Refresh]
When the original light table image is edited, clicking [Refresh] reloads the image and updates the content to the
edited image.
[Next Cel]
Shows the cel next to the one selected in the light table set.
[Previous Cel]
Shows the cel previous to the one selected in the light table set.
[Jump To Frame...]
Shows the cel specified numerically or with the slider in the dialog box.
[Swap Image...]
Swaps the edited image with an image selected from the light table set.
[Load Previous & Next Images]
Loads images previous and next to the currently edited image.
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10
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11
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[Settings...]
Shows the [Light Table Settings] dialog box that allows you to specify various light table options.
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To open the dialog box, select [Switch View Layer...] from the Light Table menu.
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Chapter
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Chapter
[View Layer]
Select the layer(s) to show by selecting the corresponding check box.
Chapter
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
Set Position dialog box
(PaintMan HD)
Set Position dialog box
(STYLOS HD)
Chapter
Chapter
10
Chapter
To open the dialog box, select [Jump To Frame...] from the Light Table menu.
11
[Offset]
Enter [X] (horizontal axis), [Y] (vertical axis), [Scale] (only STYLOS HD), and [Angle] (only STYLOS HD) numerically or using the slider. These data are used to position the light table images precisely.
[Image Resolution]
Select either [Acquire From Image File] or [DPI] using the radio buttons.
[Easy Position Adjustment]
Click either of the [Top-left], [Top-right], [Center], [Bottom-left], or [Bottom-right] button. The Light Table image
will be positioned there.
[Frame]
Enter the frame to show.
Chapter
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
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RETAS!PRO
Chapter
Chapter
What is flipping?
To open the dialog box, select [Settings...] from the Light Table menu.
"Flipping" is an essential part of animation drawing. It is for checking the movements in the drawings and is done
by flipping over a number of drawing papers with the hands.
Chapter
Chapter
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Chapter
(STYLOS HD)
(PaintMan HD)
Chapter
[Load Previous & Next n Images]
Allows you to specify the number of images to load (1-10) using [Load Previous&Next Images] under the [Light
Table] menu.
[Delete Original Images At Previous & Next Images Load]
Deletes the previously loaded images when [Load Previous&Next Images] under the [Light Table] menu is selected.
[Set Opacity Automatically]
[Decrease from n% in step of n%]
The opacity of each of the images loaded to the same light table set is specified automatically. The maximum value
and step in which the opacity will change are parameters you can specify.
[Make Image High Quality At Rotation] (Only STYLOS HD)
Allows you to view the rotated light table set image with high quality.
Chapter
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10
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11
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12
Tips
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
Chapter
13
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14
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15
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16
Chapter
Previous inbetween
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RETAS!PRO
Chapter
Chapter
The Quick Motion allows you to play the image you are editing in the [Cel] window together with the light table images.
That is, you can simulate the flipping of drawings on paper.
The procedure for loading the images to a [Quick Motion Set] prior to flipping (performing a Quick Motion) is as follows.
1. Select [Settings...].
Chapter
Chapter
[Settings...] from the [View] menu. The Quick Motion Setting dialog box appears.
Load the image you are working on to the [Light Table Set] on the [Light Table Palette].
(In this example, 7 inbetweens are loaded to a newly created [Light Table Set] named "MAI".)
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10
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11
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12
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Clicking [Add...] opens the [Item Settings]
dialog box that allows you to load the images.
Inbetween A2: [A0002]
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Specify the [View Mode] and the [Playback Speed] under [Options]. For "flipping", specify [Arrow Key].
Quick Motion allows you to switch to the previous/next drawings (flip) using a simple key operation so that you
can check the movements while drawing. The procedure for performing it is as follows.
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14
[Left] [Up]
Shows the previous frame.
[Right] [Down]
Shows the next frame.
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15
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16
Chapter
17
To stop Quick Motion, press the [Esc] key while Quick Motion is being executed.
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RETAS!PRO
Chapter
Chapter
[Add...] button
Opens the [Item Settings] dialog box that allows you to add an image from the light table and/or the one you are
editing to the list under Playback Order by selecting with the radio button. Click [OK] to confirm the addition.
[Delete] button
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Chapter
Chapter
Chapter
Deletes from the list under Playback Order an item selected by clicking.
[Up] button
Moves up in the list under Playback Order an item selected by clicking, so that it is played earlier.
[Down] button
Moves down in the list under Playback Order an item selected by clicking, so that it is played later.
[Sort By File Name]
Sorts the images from the light table set by filename. Sorting can be either [Ascending] or [Descending].
[Hide Hidden Light Table]
Hides the hidden light tables.
Chapter
Chapter
Chapter
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[Options]
[View Mode]
Allows you to select the [Quick Motion] playback mode using the radio buttons.
[Target Set]
A pull-down menu for selecting a set from among [Set 1] to [Set 10] for storing the Quick Motion settings.
[Playback Order]
Shows the current order in which the images will be played back, which is specified in the list field at the left.
[Play Current Light Table & Image]
Plays the images in the registered light table and the image being edited.
[Set Image Manually]
Allows you to specify the images to play manually.
10
Chapter
11
[Play]
Plays the slide show once.
[Auto Play]
Plays the slide show continuously.
[Arrow Key]
Plays by advancing the images frame-by-frame using key operation.
Chapter
12
Chapter
13
[Playback Speed]
Allows you to specify a playback speed when [Play] or [Auto Play] is specified in View Mode.
Chapter
[OK]
Confirms the settings and closes the dialog box.
[Cancel]
Cancels the settings and closes the dialog box.
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14
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16
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17
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Chapter
10
Selection
Chapter 10 Selection
RETAS!PRO
Selection
Chapter
Chapter
What is a selection?
Selection is an area specified (enclosed in dashed line) using the [Selection] tool. With a selection, the scope of a command or a tool becomes limited to the selection.
Basic operations related to selection are grouped under [Edit] (STYLOS HD) or under [Selection] (TraceMan HD,
PaintMan HD) in the menu bar.
Chapter
Chapter
Chapter
Chapter
Chapter
Inverts a selection.
Currently unselected areas become selected and vice versa.
Chapter
Move Selection
Placing the mouse pointer inside a selection when the [Selection] tool is selected changes the mouse pointer shape,
and allows you to move the selection by dragging.
Chapter
Chapter
10
Chapter
11
Chapter
12
Tips
Chapter
13
A selection can be made using the [Selection] tool on the [Tool Palette], the [Edit] menu in the menu bar (STYLOS
HD), or the [Selection] menu (TraceMan HD, PaintMan HD).
Chapter
14
Pressing the [Shift] key before clicking changes the selection mode to [Add to Selection].
Pressing the [Alt] key before clicking changes the selection mode to [Subtract from Selection].
Pressing the [Shift] + [Alt/Opt] keys before clicking changes the selection mode to [Intersect with Selection].
Chapter
15
Chapter
Pressing the [Shift] key when dragging the shape fixes the aspect ratio.
Pressing the [Shift] key when rotating, fixes the angle to 45 degrees.
Pressing the [Shift] key when moving limits the movement direction to horizontal or vertical.
Pressing the [Shift] key when [Polyline] is selected changes the selection tool to [Lasso].
Pressing the [Shift] key when [Lasso] is selected changes the selection tool to [Polyline].
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RETAS!PRO
Chapter
Chapter
Lasso tool
Allows you to select a rectangular or elliptical area. The selection is shaped around the line (diagonal) you drew by
dragging. The [Tool Options Palette] allows you to toggle between [Rectangle] and [Ellipse].
Allows you to select an area you bordered by moving the mouse pointer freely from a starting point (the first clicked
point).
The [Tool Options Palette] allows you to toggle between [Lasso] and [Polyline].
Rectangular selection
Elliptical selection
Lasso
The selection is the area you enclosed by dragging in one freehand trace.
Chapter
Chapter
Polyline
The selection is the area enclosed by a polygon
whose vertices are determined by each mouse
click you did while moving the selection tool.
Chapter
Chapter
Chapter
Chapter
Drag with the [Shift] key held down to draw a rectangle or ellipse.
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
On the [Gray Paint Layer], the tool selects the stretch of area of the same color as the clicked gray line.
Chapter
15
Chapter
16
Chapter
17
10-4
10-5
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
Ellipse (common)
Makes an elliptical selection.
Polyline (common)
Makes a polygonal selection.
New Selectiom (common)
This is the normal setting where a new selection cancels the existing one.
Add to Selection (common)
This option allows you to add a selection to the existing one so that you can edit multiple parts simultaneously.
Making a new selection overlapping an existing one joins the two in a new selection.
Holding down the [Shift] key when a different tool option is selected changes the selection mode to this one for
that time.
10-6
10-7
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Original image
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
Tips
10-8
15
Tips
[Rotate] (Only rectangle selection tool)
Chapter
10-9
16
Chapter
17
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Original image
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
10-10
Chapter
17
10-11
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
Expanding/Reducing a selection
Operations related to selections that make use of the foreground color are grouped under [Selection].
The [Expand Selection] and [Reduce Selection] allows you to select whether to [Expand Selection] or [Reduce Selection].
Expanding a selection
Chapter
Chapter
Chapter
Adds the parts drawn with the current foreground color to the current selection.
Chapter
Chapter
Chapter
Chapter
Reducing a selection
Reduces the current selection by a specified width.
Chapter
10
Selects all parts drawn with other than the current foreground color.
Chapter
11
Chapter
12
Chapter
13
Chapter
Selection is the part in white.
14
Chapter
Chapter
Tips
16
Chapter
Selecting [Add Foreground Color to Selection] when a "part drawn with the current foreground" has a part in
common with the "current selection" creates a selection that is addition of both.
10-12
15
17
10-13
Chapter 10 Selection
RETAS!PRO
Saving a selection
Chapter
Chapter
The procedure for converting the selection into a [Selection Layer] and saving is as follows.
Select the target [Selection Layer] from the [Layer Palette] then open the saved selection.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Select [Conversion]
Select [Conversion]
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
3. Completion
3. Completion
A new [Selection Layer] and [Selection Plane] are created and added to the [Layer Palette].
13
Chapter
14
Chapter
15
10-14
Tips
Chapter
Chapter
10-15
16
17
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
The procedure for adding a selection from a [Selection Layer] to a selection in the [Cel] window is as follows. (With
[Convert Layer To Selection], the existing selection is overwritten.)
The procedure for deleting the part that overlaps with the colored area of the [Selection Layer] from the selection in
the [Cel] window is as follows.
Select [Selection Layer] from the [Layer Palette] and open the saved selection you want to add to the selected image.
Select [Selection Layer] from the [Layer Palette] and open the saved selection you want to add to the selected image.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Select [Conversion]
Select [Conversion]
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
3. Completion
3. Completion
A selection is created based on the colored area of the [Selection Layer] and added to the existing selection.
The part in the existing selection that overlaps with the colored area of the [Selection Layer] is deleted.
Chapter
14
Chapter
Tips
If the image on the [Selection Layer] has a part in
common with the existing selection, the created
selection is the addition of both.
10-16
15
Tips
Chapter
10-17
16
Chapter
17
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
Drawing a selection
Saved selections can be edited. That is, you can expand a selection saved on the [Selection Layer] by drawing with
the [Pen] tool, for example, or reduce by erasing with the [Eraser] tool.
Basic operations related to Cut & Paste are grouped under the [Edit] menu.
Chapter
Chapter
Cuts the image in a selection (deletes the original image and sends it to the buffer).
The cut image is sent to the copy buffer (clipboard). This image can be pasted to the [Cel] window using the [Paste]
command.
The [Cut] command can only cut images on the current layer.
Chapter
Chapter
Copies the image in a selection (keeps the original image and sends it to the buffer).
The [Copy] command can only copy images on the current layer.
[Pen] tool
Chapter
Chapter
Chapter
The RETAS!PRO paste function pastes an image with its position (coordinates) kept. However, this is valid only
when pasting within RETAS!PRO.
Chapter
Chapter
Pastes an image in the buffer stored by a [Cut]/[Copy] command, or another application to a [Plane] on the [Layer
Palette] you selected.
The [Paste to Selected Plane] command pastes to the current plane.
10
11
Chapter
12
Chapter
13
Chapter
14
Clear [Delete]
Deletes the image in the selection.
The [Clear] command is valid only on the current layer.
Tips
Foreground color of a [Selection Layer] is changeable.
For changing the color, click the [Plane Color] button for the [Selected
Plane] on the [Layer Palette] to open the [Color Settings] or [Color]
dialog box that allows you to select the color.
10-18
Chapter
15
Chapter
16
Chapter
17
10-19
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
The RETAS!PRO [Copy] command also stores the layer and plane attributes of the original (copy source) image. So,
even if a different layer and plane is selected in the paste destination, paste is done to a layer and plane having the
same attribute as the source.
In RETAS!PRO Ver. 5, paste is done to the specified layer irrespective of the copy source image attributes.
Chapter
Chapter
Outline plane
Painting plane
Chapter
Paste result
Paste result
Outline plane
Painting plane
Outline layer
Outline layer
Painting layer
Painting layer
Chapter
Images on the [Outline Layer]
and [Painting Layer] are combined
and pasted to the [Painting Layer].
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
Tips
14
Chapter
To paste to a layer and plane with different attributes in a condition like the indicated above, see "Pasting to a
specified layer" in this chapter. When pasting an outline plane drawing with gray line, the pixels of the source
and destination images are compared, and pasted using the darker one. This is as selecting [Darken Blend] in
CoreRETAS or Photoshop. Therefore, if the image includes parts where the gray line color (reference color) has
been changed using the [Color Replace] tool, the finish of parts where gray lines overlap may have poor quality.
When cutting and pasting gray lines, do the cut and paste with all gray lines having the same color (reference
color) and use [Color Replace] tool afterwards to keep quality.
10-20
15
Chapter
16
Chapter
17
10-21
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
The logic for storing an image to the copy buffer when doing a copy in RETAS!PRO HD is as follows.
The logic for storing an image to the copy buffer when doing a copy in RETAS!PRO Ver. 5 is as follows.
Chapter
Chapter
Chapter
Outline plane
Outline layer
Chapter
Painting plane
Painting layer
Currently selected
layer
Outline plane
Chapter
Currently selected
layer
Chapter
Chapter
Currently selected
layer
Outline layer
Painting plane
Chapter
Currently selected
layer
10
Chapter
Painting layer
11
Chapter
12
Chapter
13
Chapter
14
Outline plane
Currently selected
layer
Chapter
15
Painting plane
Chapter
Tips
[Painting Plane] + [Outline Plane] image
10-22
16
To do a copy similar to that in Ver. 5 with RETAS!PRO HD, you need to select both the [Painting Plane] and
[Outline Plane].
10-23
Chapter
17
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
The procedure for copying to a layer and plane with different attributes using [Paste to Selected Plane] is as follows.
Select the plane to which you want to paste the image from the [Layer Palette].
Chapter
Outline plane
Painting plane
Chapter
Paste result
Outline plane
Chapter
Chapter
Painting plane
Chapter
Chapter
Chapter
Chapter
10
4. Completion
Select the plane that contains the image you want to copy from the [Layer Palette]. Select the whole [Cel] window
and copy.
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
10-24
Tips
Chapter
Chapter
10-25
16
17
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
The procedure for pasting to a newly created layer and plane using [Convert & Paste] is as follows.
Select [Convert & Paste] from the [Edit] menu. The [Convert & Paste] dialog box appears. You can select the destination for the conversion (layer or plane) by selecting the corresponding radio button.
Chapter
Paste result
Chapter
New plane
Outline plane
Outline plane
Painting plane
Painting plane
Chapter
Chapter
Chapter
Chapter
Chapter
3. Completion
A new plane is created and the image pasted there.
Chapter
10
Chapter
11
Select the plane that contains the image you want to copy from the [Layer Palette]. Select the whole [Cel] window
and copy.
Chapter
12
Chapter
13
Chapter
14
10-26
Chapter
15
Chapter
16
Chapter
17
10-27
Chapter 10 Selection
RETAS!PRO
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Copy source
Paste destination
Paste result
Chapter
The coordinates are kept even when the copy source coordinates are larger than those of the paste destination.
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Copy source
Chapter
14
Chapter
15
Chapter
16
Paste destination
Paste result
Chapter
17
10-28
10-29
RETAS!PRO
Chapter
11
Editing Images
RETAS!PRO
Chapter
Chapter
Mirror
[Cel]
[Mirror]
[Horizontal]/[Vertical]
Rotate
[Cel]
[Rotate]
[Left]/[Right]
Chapter
Chapter
Chapter
Chapter
Chapter
[Horizontal]
[Right]
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
[Vertical]
Chapter
[Left]
13
Chapter
14
Chapter
15
Tips
Chapter
Transform commands under the [Cel] menu or the [Edit] menu not only modifies the way an image is shown on
the screen but the actual data as well. Be careful not to confuse with the reverse or rotate commands under the
[View] menu or in the [Tool Bar].
Chapter
11-2
16
17
11-3
RETAS!PRO
Chapter
Chapter
Copying a selection
Transforming a selection
The procedure for copying a selection which is convenient when you need multiple copies of the same image is as
described below.
To edit an image partially, make a selection then select [Transform] from the [Edit] menu and execute one of the
commands as indicated in the procedure below. Note that these transformations are different from those using the
tool bar or the [View] menu in the sense that they not only change the way an image is shown on the screen but the
image data as well.
Chapter
Chapter
Chapter
Chapter
Chapter
Original image
Chapter
1. Make a selection.
Original image
[Rotate]
Chapter
Select the image you want to copy or move using the [Selection] tool.
Chapter
10
Chapter
11
Chapter
12
[Zoom In]
Chapter
[Zoom Out]
13
Chapter
Select [Cut] or [Copy] from the [Edit] menu then select [Paste] from the [Edit] menu for the paste destination layer to
paste the copy of the image.
14
Chapter
15
11-4
Tips
Chapter
The copy of an image is pasted to the same coordinates as the original image. To change the position of
the image, drag with the [Move] tool.
Chapter
16
[Flip Horizontal]
17
[Flip Vertical]
11-5
RETAS!PRO
Chapter
Chapter
1. Make a selection.
Specify the area of the image you want to edit using the [Selection] tool.
Drag the red frame directly to scale and/or rotate the selection.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Press [Ctrl/Cmd] + [D] (or by selecting
[Selection]
[Deselect]) to deselect the selection that remains active.
Chapter
10
Chapter
Configure the detailed settings. You can configure while confirming the result in the [Cel] window which acts as a
preview.
[Move]
Allows you to specify the horizontal position (X) and the
vertical position (Y) for the move.
[Scale]
Allows you to specify the scale as a relation between [W]
(width) and [H] (height) in %.
[Fix Aspect Ratio]
Selecting this check box allows you to resize by keeping
the aspect ratio constant.
[Center Point]
Allows you to select the position of the center point for
the transformation from among [Top-left], [Top-right],
[Center], [Bottom-left], and [Bottom-right].
[Rotate]
Allows you to change the rotation angle.
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
11-6
11-7
RETAS!PRO
Filter
Chapter
Chapter
What is a filter?
Re-applying a filter
[Filter] is a function for applying various types of compensations and/or effects to an image.
When a command under the [Filter] menu is executed, that command is copied to the first row under the [Filter]
menu.
Example from PaintMan HD
Chapter
Chapter
Chapter
Chapter
Chapter
Original image
Chapter
Applying a filter
Chapter
Chapter
10
Chapter
11
Chapter
Example from PaintMan HD
1. Select an area.
Specify the area to which you want to add a filtering effect using the [Selection] tool. If no selection is made, the
whole active plane is assumed as the filtering target.
[OK] button
Saves the current settings and closes the dialog box. The image remains unchanged.
[Cancel] button
Cancels the current settings and closes the dialog box. The image remains unchanged.
[Apply] button
The image changes as settings are applied each time the button is clicked.
[Preview]
Selecting the check box allows you to make fine adjustments while confirming the preliminary result of the execution in the [Cel] window.
[Brightness/Contrast], [Tone Curve], [Level Adjust], [Hue/Saturation], [Color Balance], [Unsharp Mask], and
[Gaussian Blur] are filter commands that need further settings. Select [Settings...] to open the settings dialog box.
Adjust the parameters while confirming the result in the [Preview].
Chapter
13
Chapter
14
Chapter
15
Chapter
16
4. Execute.
Chapter
Select [Apply] under each of the commands of the [Filter] menu, or click the [Apply] button on the settings dialog
box to execute the filtering.
11-8
12
17
11-9
RETAS!PRO
Chapter
12
Batch Processing
RETAS!PRO
Chapter
Chapter
"Batch Processing" is a processing in which a series of predefined procedures is executed automatically.
In RETAS!PRO HD, batch processing is executed using the [Batch Palette].
Chapter
Chapter
The procedure for configuring [Input], [Batch Processing Items], and [Output] which are the three main components
of the [Batch Palette] is as indicated below.
Chapter
Click the [New Batch] button to open
the [Add] dialog box.
Input (scanner)
Chapter
3. Configure the batch processing items and select the target layer.
Specify the device from which the target image data will be input.
Configure each of the batch setting items and select the target layer.
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Show menu
Chapter
13
Chapter
14
Chapter
15
12-2
Tips
Chapter
Chapter
12-3
16
17
RETAS!PRO
Chapter
Chapter
4. Configure the batch processing output settings.
The procedure for saving a batch processing items list is as follows. You may have multiple lists saved.
Chapter
Chapter
Chapter
Chapter
Enter a filename.
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Select this check box if you want to confirm the processing result on the image before saving the data.
Chapter
12
5. Execute.
Chapter
Execute the batch processing when configuration of [Input], [Batch Processing Item], and [Output] including
[Target] is complete.
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
12-4
12-5
RETAS!PRO
Chapter
Chapter
Change Width
Chapter
Chapter
Chapter
Chapter
Chapter
Original image
Chapter
Chapter
Open the window with the image on which you want to execute the processing.
Chapter
10
Chapter
11
[Batch Palette]
Chapter
12
Click [Settings...].
Chapter
Click [OK].
13
Tips
Selecting [Do setting every execution] on the [Batch
Palette] opens the [Change Width] dialog box for
each of the cels to be processed so that you can configure the settings.
12-6
Chapter
14
[Thickening]
Thickens the line width by the specified value.
[Thinning]
Thins the line width by the specified value.
[Scale Up]
Enlarges the line by the specified percentage.
[Scale Down]
Reduces the line by the specified percentage.
[Fixed Width]
Fixes the line width to the specified value.
Chapter
15
Chapter
16
Chapter
17
12-7
RETAS!PRO
Chapter
13
RETAS!PRO
Shadow markup
Chapter
Chapter
The procedure for entering the shadow markup, which is the step after inbetweening is as follows.
Chapter
Chapter
Chapter
Chapter
Chapter
Original image
Chapter
Chapter
Select [Shadow Markup...] from the [Cel] menu. The [Shadow Markup] dialog box appears.
Chapter
10
Chapter
11
Chapter
12
Chapter
13
This is a layer for entering [Shadow Markup], which is of utmost importance for painting, before sending the data to
finishing (painting). With the [Fill] tool, you can enter shadow markup, highlight markup, and transparency
markup. Since shadow markup can be referenced at the finishing process as such, directions regarding shadows can
be transmitted to downstream processes by passing only the image.
Chapter
14
Chapter
15
Tips
Chapter
16
There are no fixed rules. However, the following colors are generally used for highlight and BL (black), and the
same color for parts that needs to be painted in the same color.
Highlight: Yellow
BL (black): Green
13-2
Chapter
17
13-3
RETAS!PRO
Chapter
Chapter
Configure the settings then click [OK] to create the [Shadow Markup Layer].
Shadow markup is also possible by filling the [Shadow Markup Layer] using the [Pen] tool. In this case, the procedure is as follows.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
The [Shadow Markup Layer] is added to the [Layer Palette]. Select the [Shadow Markup Plane] to fill.
Select [Fill] tool from the [Tool] palette to fill the [Shadow Markup] plane. Clicking [Foreground Color] button on
the [Tool] palette opens the [Color Settings/Color] dialog box that allows you to select a color for the shadow
markup.
To enter shadow markup using the [Pen] tool, click the [Create New Layer] button on the [Layer Palette] and open
the [New Layer] dialog box. There, create a [Shadow Markup Layer].
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
13-4
Tips
Select [Pen] tool from the [Tool] palette to fill the [Shadow Markup] plane. Clicking [Foreground Color] button on
the [Tool] palette opens the [Color Settings/Color] dialog box that allows you to select a color for the shadow
markup.
Chapter
15
Chapter
16
Chapter
17
13-5
RETAS!PRO
Chapter
Chapter
Creating a framing
The procedure for creating a framing for entering shooting directions is as follows.
When inbetweening is finished, double click an inbetween thumbnail from the [File Browser] and open the Cel window.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Original image
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
Select [Shooting
Frame Plane].
Select [Frame Layer].
14
Chapter
Click [OK].
15
Chapter
16
Chapter
17
13-6
13-7
RETAS!PRO
Chapter
Chapter
3. Configure the shooting frame plane.
Configure the detailed settings for the [Shooting Frame Plane] using the [Shooting Frame] dialog box.
The procedure for entering directions using arrows and/or text after framing is as follows.
Chapter
Click the [Create New Layer] button on the [Layer Palette] and open the [New Layer] dialog box. There, create a
[Direction Layer].
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
The [Direction Layer] appears on the [Layer Palette]. Select a drawing tool from the [Tool Palette]. Write the directions using arrows and text on the [Cel] window.
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
Tips
16
Chapter
The position and size of the [Shooting Frame] can also be adjusted by dragging on the screen with the [Shooting
Frame] dialog box open.
13-8
17
13-9
RETAS!PRO
Text function
Chapter
Chapter
Entering a text
The text function is a function that allows you to write directions on an image, or enter a text that will be part of an
image.
The procedure for entering a text that can be edited later on the [Text Layer] is as follows.
Chapter
Chapter
Double click the target inbetween thumbnail from the [File Browser].
Chapter
Chapter
Chapter
Chapter
Select [Text] tool from the [Tool] Palette. Then select [Create Text Layer] on the [Text] tool options palette.
Chapter
Chapter
10
Chapter
11
Text layer
Chapter
The entered text is processed as object and not as part of a drawing which allows you to edit it later on if necessary.
12
Chapter
13
Chapter
14
Chapter
15
Chapter
Tips
16
Chapter
Texts can include Line Feed (LF). Remarks can be written using call-outs.
A call-out to a colored part allows input of RGB values.
13-10
17
13-11
RETAS!PRO
Chapter
Chapter
Click anywhere inside the [Cel] window to open the [Text Settings] dialog box. There, specify [Font], [Font Size],
[Text Color] accordingly and enter the text in [Text Box].
Select [Move] tool from the [Tool] Palette. Then select [Layer] on the [Move] tool options palette. Check that the
[Text Layer] is selected on the [Layer Palette]. Then drag to move the text position in the [Cel] window.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
4. Completion
Chapter
Chapter
The [Text Layer] is created, and the [Text Plane] named using the text you entered is added to the [Layer Palette].
10
Chapter
11
Chapter
[Text Plane] name is the entered text.
12
Chapter
13
Chapter
14
Chapter
Tips
15
The [Text] tool can be used to move a [Text Layer], also a one including call-out. Selecting on the call-out line
moves the whole call-out. Selecting the call-out text part moves only the call-out text box with the call-out line
end fixed.
The [Text Settings] dialog box can also be opened by double clicking the text shown on the screen with the
[Text] tool.
13-12
13-13
Chapter
16
Chapter
17
RETAS!PRO
Chapter
Chapter
The procedure for creating a [Direction Text Layer] with [Direction Layer] attributes where you can enter a text that
can be edited later on is as indicated below.
Export of the [Direction Text Layer] can be turned off using a dialog box.
The procedure for entering a text to the raster plane as image is as follows. Note that this text cannot be edited later.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
The procedure for creating a [Create Text Layer] is the same as that for the [Text Layer] though the tool options
palette needs to be configured as shown below.
The procedure for creating a [Create Text Layer] is the same as that for the [Text Layer] though the tool options
palette needs to be configured as shown below.
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
13-14
13-15
RETAS!PRO
Chapter
Chapter
Entering a call-out
Chapter
A call-out allows you to add a line as well as enter RGB value along with a text.
Chapter
The procedure is the same as that for the basic [Text Layer] though the tool options palette needs to be configured as
shown below.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
The procedure for entering a text is the same as for the [Text Layer]. The line and the RBG value can be added
through the operation described below.
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
13-16
17
13-17
RETAS!PRO
Chapter
14
Redoing an operation
RETAS!PRO
Chapter
Chapter
Undo
Revert
Undoes the previous operation. This command allows you to undo multiple operations. (Maximum 20)
Returns the content to the last saved one. Use this command to recover from a wrong operation or when you want to
discard all the changes made.
Redo
Chapter
Chapter
Redoes the previous operation. This command allows you to redo multiple operations. (Maximum 20)
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
14-2
14-3
RETAS!PRO
Chapter
15
RETAS!PRO
Saving a file
Chapter
Chapter
Save
Save As
The procedure for saving the content of a completed job or operation, or the contents at given points of a job is as follows.
The procedure for saving a content under a different name or format is as follows.
Chapter
Chapter
Select [Save As...] from the [File] menu. The [Save As] dialog box appears.
Select [Save] from the [File] menu. The data in the window overwrites the previously saved content.
Chapter
Chapter
Chapter
Chapter
Click [Save]. The file is saved.
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
Tips
16
Saving a scene image out-of-the corresponding scene folder is not recommended except when there are special
reasons as it may be a likely cause of file management related troubles.
15-2
15-3
Chapter
17
RETAS!PRO
Chapter
Chapter
STYLOS HD drawing data are stored as [Drawing Image] and [Drawing Scene Folder] (DGA format). For painting
with PaintMan HD, these data need to be exported to [Cel Image] and [Cel Scene Folder] (CEL format) using the following procedure.
Configure each of the items under [File], [Object Selections], and [Options].
Chapter
Chapter
Open the [File Browser] from the [Window] menu. Then, select the scene folder you want to export from the [File
Browser] [Tree View].
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
[Painting...] from the [File] menu. The [Export Scene Folder] dialog box appears.
14
Chapter
Tips
The [Drawing Image] (DGA format) used in STYLOS HD for drawing cannot be painted with PaintMan HD.
Alternative methods for opening the [Export Scene Folder] dialog box are as follows.
Click [Show Menu] on the [File Browser], then select [Export] [Painting...] from the menu that appears.
Click [Export Painting...] on the [File Browser].
15-4
15
Chapter
16
4. Completion
Chapter
Click [OK] in the [Export Scene Folder] dialog box. The scene
is exported to a file of the format selected in [File Type].
17
15-5
RETAS!PRO
Chapter
Chapter
The procedure for exporting a STYLOS HD [Drawing Image] (DGA format) to a PaintMan HD [Cel Image] (CEL format) on a cel stack basis is as follows.
Chapter
Chapter
Open the image you want to export to painting in the [Cel] window using the [File Browser], for example.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
In the [Save As] dialog box that appears, specify [Save in] and [Save as type], then enter [File name].
Chapter
12
[Painting...] from the [File] menu. The [Export Painting...] dialog box appears.
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
15-6
15-7
RETAS!PRO
Chapter
Chapter
The procedure for exporting RETAS!PRO images to general raster image format images on a scene basis is as follows. This is convenient when you want to use the data with a different software.
Configure each of the items under [File], [Object Selections], and [Options].
Chapter
Chapter
Supported export formats: BMP, PICT, PNG, RAW, SGI, SOFTIMAGE, TARGA, TIFF
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Tips
An alternative method for opening the [Export Scene Folder] dialog box is as follows.
Click [Show Menu] on the [File Browser], then select [Export] [Raster...] from the menu that appears.
15-8
[Raster...] from the [File] menu. The [Export Scene Folder] dialog box appears.
Chapter
14
Chapter
15
Chapter
16
Chapter
4. Completion
17
Click [OK] in the [Export Scene Folder] dialog box. The scene folder is exported.
15-9
RETAS!PRO
Chapter
Chapter
The procedure for exporting RETAS!PRO images to general raster image format images on a cel stack basis is as follows. This is convenient when you want to use the data with a different software.
Specify each of the items under [100Frame] and [Output Layer] as well as the export size.
Chapter
Chapter
Supported export formats: BMP, PICT, PNG, RAW, SGI, SOFTIMAGE, TARGA, TIFF
Chapter
Open the image you want to export in the [Cel] window using the [File Browser], for example.
Chapter
[Mono Trace], [Line Width], [Change Outline Color]
are present in STYLOS HD only, and replaced with
[Anti-aliasing] in TraceMan HD and PaintMan HD.
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
In the [Save As] dialog box that appears, specify [Save in] and [Save as type] then enter [File name].
Chapter
12
[Raster...] from the [File] menu. The [Export Raster] dialog box appears.
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
15-10
15-11
RETAS!PRO
Chapter
Chapter
The procedure for exporting RETAS!PRO images to general vector image format images on a scene basis is as follows. This is convenient when you want to use the data with a different software.
The procedure for exporting RETAS!PRO images to general vector image format images on a cel stack basis is as follows. This is convenient when you want to use the data with a different software.
Select the scene folder containing the scene to export from the [File Browser], for example.
Chapter
Open the image you want to export in the [Cel] window using the [File Browser], for example.
Chapter
Chapter
Chapter
[EPS...] (for exporting to EPS) or [SWF...] (for exporting to SWF) from the [File] menu.
Chapter
Chapter
Chapter
Chapter
10
Chapter
[EPS...] (for exporting to EPS) or [SWF...] (for exporting to SWF) from the [File] menu.
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Tips
Chapter
17
Export to general vector format is possible only for images drawn in vector format.
15-12
15-13
RETAS!PRO
Printing
Chapter
Chapter
3. Print.
The procedure for printing an image in the [Cel] window or an X-sheet is as follows.
Select [Print ...] from the [File] menu. The [Print] dialog box appears.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Specify the necessary items and click [OK]. The printing starts.
Chapter
10
Chapter
11
Chapter
Select [Print Setup...] from the [File] menu. The [Print Settings] dialog box appears.
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
15-14
17
15-15
RETAS!PRO
Chapter
16
Preferences
Chapter 16 Preferences
RETAS!PRO
Chapter
Chapter
This chapter describes the preferences you can configure with the dialog box that appears when you select [Settings]
[Preferences...] from the [Edit] menu (Windows), or [Preferences...] from the application menu (Macintosh).
File
Chapter
Allows you to configure [Cel] naming and automatic file saving related settings.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Allows you to have the file(s) you were working on saved automatically (that is, without showing the save warning
dialog box) when you close the file(s) or move onto the preceding or following cel without saving.
Chapter
10
[Cel]
[X-sheet]
[Color Chart] (Only PaintMan HD)
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
16-2
16-3
Chapter 16 Preferences
RETAS!PRO
Chapter
Chapter
Drawing Paper
Cel
Allows you to specify the size of the drawing paper that will be shown in the [Cel] window, and its margin.
Chapter
Chapter
Chapter
Chapter
Chapter
[Drawing Paper]
Allows you to specify a drawing paper from the pull-down menu.
[Edit...]
Allows you to edit the drawing paper settings.
[Unit]
Allows you to select the unit for the drawing paper size.
[Resolution]
Allows you to specify the resolution for the drawing paper.
[Load...]
[Drawing Paper
Loads a saved [Drawing Paper Settings file] (extension: apf).
Settings file]
[Save...]
Saves the drawing paper settings as a [Drawing Paper Settings file] (extension: apf) to an arbitrary location.
Allows you to configure the [Undo] ([Ctrl/Cmd] + [Z]) under the [Edit] menu.
Chapter
[Number of Undo's]
Allows you to specify the number of [Undo] levels.
[Register To Undo Buffer After x seconds From Drawing]
Allows you to specify the time (in seconds) to save the [Undo] data temporarily.
Chapter
10
Resolution
Chapter
11
Chapter
Options
Anchor Frame
Allows you to specify the [Width] and [Height] of the anchor frame.
Margin
Allows you to specify the outward distance at which the [Margin] will be positioned from the anchor frame.
Safety Frame
Allows you to specify the inward distance at which the [Safety Frame] will be positioned from the anchor frame.
Tips
When configuring a new drawing paper, the first thing to do is decide the [Anchor Frame] size, then decide how
outside the [Anchor Frame] the [Margin] must be, and lastly decide how inside the [Anchor Frame] the [Safety
Frame] must be.
16-4
Chapter
Undo
12
Allows you to toggle various settings using the corresponding check boxes.
[Include Red, Blue, And Green in Color Check] (Only PaintMan HD)
Includes forgotten Red, Blue, and Green (color separation lines) check in the paint check. Forgotten leak in Red,
Blue, and Green are indicated using the forgotten color.
[Move Cel Cyclically]
Loops the cels, so that executing a [Next Cel] command when the cel opened in the [File Previewer] is the last
returns to the first cel.
[Cursor As Cross]
Shows the mouse pointer as a cross.
[Use Context Menu]
Enables the [Cel] window context menu which will appear at mouse right click or Ctrl + click.
[Hide Cursor While Drawing]
Hides the mouse pointer when a drawing is being drawn.
[Actual Pixels When Creating Cel Window]
Opens the [Cel] window with the view in actual pixels.
16-5
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
Chapter 16 Preferences
RETAS!PRO
Chapter
Chapter
[Show Cursor In Actual Size]
Shows the mouse pointer with the size specified on the [Tool Options Palette].
[Show Peg Holes in Anchor Frame] (Only vector drawings)
Shows the peg holes along with the [Anchor Frame].
[Round Up Pixel Smaller Than 1]
Rounds up pixels smaller than 1.
[Use mm As Tool Unit]
Uses mm as the unit for tools. (pixel is used when deselected)
[Anti-Alias Lines Being Drawn] (Only STYLOS HD)
Anti-aliasing is applied as a line is being drawn.
[Save As Ver. 5 RETAS Compatible]
Saves files in RETAS!PRO Ver. 5 compatible format.
[Scale Using Mouse Wheel]
Enables enlarging/reducing using the mouse wheel.
Color
Allows you to change various color settings. Color settings can be changed using the palette and/or [Color Settings]
dialog box that appears when the [Color] button is clicked.
Chapter
Allows you to change the color settings for a drawing paper to create.
[Outline]
Allows you to change the [Outline Plane] foreground color.
Chapter
Chapter
[Colors]
Allows you to specify the initial number of [Color Separation Line Planes].
You may also specify the colors for the planes (from [1st Plane] to [6th Plane]).
Chapter
Chapter
Chapter
Plug-in
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
Allows you to change the color of the auxiliary lines, for example.
[Transparent]
[Anchor Frame]
[Shooting Frame]
[Drawing Frame]
[Guide]
[Grid Line]
[Grid Subdivision]
[Grid Opacity]
Allows you to specify the [Grid Line] and [Grid Subdivision]opacity.
16-6
14
Chapter
15
Chapter
Tips
16
All RETAS!PRO applications reference the [Plug-in Folder Location]. Do not change this setting unless the plugin folder has been moved.
16-7
Chapter
17
Chapter 16 Preferences
RETAS!PRO
Chapter
Chapter
Memory
Allows you to configure memory related settings. The change becomes valid from the next time you start the application.
Chapter
Chapter
Chapter
[Scanner]
Allows you to select either [TWAIN Control] or [TWAIN] as the method for controlling the connected scanner.
[Unit]
Allows you to select either [Frame] or [Field] as the basic unit.
[Use ADF]
Select this check box if you want to use ADF for scanning with a scanner with ADF support.
[Auto Adjustment]
Adjusts automatically misalignments in position as well as skews at auto scan with ADF.
[Set Pegbar Position]
Allows you to select either [Left Side] or [Top] as the peg hole (pegbar) position.
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Allows you to specify the quantity of memory you want to allocate for the applications.
16-8
Allocation to Application
[Auto Allocation]
Allocates the memory automatically. This is the recommended setting.
[Set Allocation Size]
Allows you to specify the quantity to allocate.
[Physical Memory Size]
Shows the available physical memory capacity.
[Allocatable Size]
Shows the memory capacity used in case [Set
Allocation Size] is selected.
Chapter
Chapter
13
Tips
Be sure to check the [Available Space] on the HD
drive you want to specify as virtual memory folder
location. If the specified HD drive does not have
enough space, the program may become unstable.
When selecting [Set Allocation Size], be careful
with the quantity you allocate. Do not allocate till
the remaining capacity ([Physical Memory Size] [Allocatable Size]) becomes too small. Allocating
too much memory may destabilize the OS.
Chapter
14
Chapter
15
16-9
Chapter
16
Chapter
17
Chapter 16 Preferences
RETAS!PRO
Chapter
Chapter
Chapter
The procedure for editing the keyboard shortcut of a [Menu] item or [Tool] on the [Tool] Palette is as follows.
Chapter
[Shortcut...] from the [Edit] menu. The Shortcut Assignment dialog box appears.
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Resetting a shortcut
Chapter
To reset all changes and return to the default keyboard shortcut assignments, click [Cancel All].
13
Chapter
14
Chapter
15
Chapter
Tips
16
Chapter
If a keyboard shortcut already in use is assigned to another menu item or tool, the new assignment overwrites
the previous one.
16-10
17
16-11
RETAS!PRO
Chapter
17
Appendix
Chapter 17 Appendix
RETAS!PRO
Compatibility
Chapter
Chapter
Color styling
Chapter
Image data
Colors on computers are expressed using either RGB or HSV. PaintMan HD can handle both. However, only RGB
will be described here as it is more common.
In computers, "colors" are expressed as a mix of the three primary colors in light: Red (R), Green (G), and Blue (B).
Each of the R, G, and B colors can be expressed in 256 levels (0 to 255) when using full color. In other words, a gray
with brightness of 50% can be expressed as (RBG: 128,128,128).
In Macintosh, the Color Picker expresses the colors in 65536 levels (16 bits) instead of 256 (8 bits). However, these
levels can be expressed in 256 by dividing by 256.
Example:
Skin
Skin (shadow)
Skin (highlight)
Hair
Hair (shadow)
Alpha
channel
Image data
channel
information
Some application programs may not be able to open an image processed with RETAS!PRO as they interpret the layer
information recorded by RETAS!PRO at the end of an image file as "invalid".
(Examples: Photoshop 4.0/5.0 for Windows)
17-2
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
/:?*"<>|
Chapter
If you load and save an image file generated with TraceMan HD with an application program other than PaintMan
HD, the information added by RETAS!PRO such as the outline plane information becomes lost.
Chapter
If you want to exchange data with other OS's, follow the recommendations below to name the files and avoid possible problems.
Chapter
Normally, color styling is done using the computer screen. However, most animations are reproduced through a
video monitor or film.
Therefore, in color styling, it is important to check the colors using the final display device as color generation mechanisms are different among the different devices.
Layer
Chapter
Alpha
13
Chapter
14
Chapter
15
Chapter
16
Chapter
In summary, put short and simple names using only "single byte characters" and "single byte numbers".
17
17-3
Chapter 17 Appendix
RETAS!PRO
Chapter
Chapter
Right button
Mice used with MacOS X may have only one
button. If so, use [Ctrl] + button to perform the
right button operation.
Left click
Double click
Right click
Chapter
Chapter
Chapter
Scroll wheel
Chapter
Chapter
Stylus
Chapter
Chapter
Chapter
Side switch
Drag
Button at the side of the stylus. The button closer to the tip is the [Side Switch], and the farther from the tip is the
[Second Side Switch]. Depending on the stylus, it may have no side switches at all. The operation you can perform
using the side switches can be configured using the pen tablet settings. Please note that the description in this user
guide is basically limited to the default settings.
Chapter
Move the mouse
with the left button held down
then release the
left button at the
target point.
Tip switch
With the pen tablet
10
11
Chapter
12
Chapter
13
Chapter
14
Chapter
A switch at the tip of the pen. The switch is turned on when the tip touches the graphics tablet.
15
Tail switch
Chapter
16
A switch at the opposite side of the tip switch. The switch is turned on when the tail touches the graphics tablet.
Depending on the model, the stylus may have no tail switch.
17-4
Move the stylus with the tip touching the graphics tablet
and move away the tip from the graphics tablet at the
target point.
17-5
Chapter
17
Chapter 17 Appendix
RETAS!PRO
Glossary
Chapter
Chapter
This section describes some computer, graphical user interface (GUI), unit, and animation related terms used in
RETAS!PRO.
Computer terms
Vector graphics
Generic term for referring to an image format in which shapes such as points, lines, and curves as well as other
image characteristics are expressed mathematically. Characteristics of a vector image are, for example:
1) Small file size
2) Configurable output resolution
3) Not memory-intensive
EPS, the format used in Adobe Illustrator, or SWF, the format used in Macromedia Flash are examples of image formats using vector graphics.
Raster graphics
Generic term for referring to an image format in which an image is expressed as dots with color information
arranged horizontally and whose number varies depending on the resolution. Characteristics of an raster image are,
for example:
1) Good for delicate images such as nature or aquarelle painting
2) Easy to add effects
3) Versatile
4) Relatively easy to process using software
Raster and vector can coexist in the RETAS!PRO HD DGA and CEL formats.
Location on the disk where a file is stored, normally composed of a volume name, folder name, and filename.
Symbols such as slash (/), and colon (:) are often used to separate the volume name, folder name, and filename.
Chapter
Example: /stylos_data/
Chapter
Chapter
Chapter
RGB
Refers to a system for representing colors as a combination of the three primary colors in light: Red (R), Green (G),
and Blue (B). You can adjust the color, saturation, and brightness by adjusting the level of each of the primary colors.
If 8 bits are used to express the level of a primary color (256 levels) in a pixel, the total number of available colors is
16,777,216 colors (approximately 16.7 million).
Similarly, if 16 bits are used to express the level of a primary color (65536 levels), many more colors are available.
Chapter
Chapter
HSV
Color expression using Hue, Saturation, and Value.
HSV allows you to compose colors more intuitively than with RGB.
Chapter
Chapter
10
a (Alpha) is a transparency information used for compositing images, and a plane is the part of the image file where
that information is stored.
Explorer
Chapter
Normally, a 3-letter (single byte character) code attached at the end of a filename to indicate the file type.
Rasterize
Finder
3
4
Extension
BMP, the format used in Windows, PICT, the format mainly used in Macintosh, and TIFF used in various platforms
are examples of image formats using raster graphics.
In RETAS!PRO, the recommended image format for raster graphics is PNG.
Folder path
11
Chapter
12
The process for converting an image data in vector format into raster format (bitmap).
Chapter
13
Sort
Chapter
Resolution
Indicates the level of detail of a scanned raster image, a printing, or a monitor. DPI and pixel are examples of units
used for expressing resolution.
Anti-Aliasing
14
Chapter
15
Chapter
A process that smoothes the jagged edge seen in computer-drawn curves and shapes.
16
Chapter
17
17-6
17-7
Chapter 17 Appendix
RETAS!PRO
Chapter
Chapter
Animation terms
Thumbnail
Scene
Unit of screen image. Normally, a 30-minute TV animation program is composed of 300 to 400 scenes.
In live action, a scene is a series of actions recorded from the time the camera's shutter button is pressed until it is
released.
Chapter
Chapter
In the production of animations, materials necessary for each scene are managed using a paper container called
scene folder.
This conventional scene folder is not only used as container but as a record of information such as check status, person in charge, directions, etc. so that they can be conveyed to other processes together with the materials contained.
Chapter
Dialog box
Chapter
A window in which information that is configurable by the user is shown to prompt user input.
Tab (control)
A GUI for presenting information in groups that is used when the information and/or controls to be shown is large
and cannot be arranged in one window or dialog box.
Tab is used when there are two or more information and/or controls groups and is selected using an index that is
normally located in the upper part of the tab.
Popup menu
A "sequence" is similar to a "paragraph" in a document. That is, it is a group of images classified by "scene" or "time".
A menu that appears when the mouse is clicked in a window or dialog box, and is normally used to select a command, option, or item.
X-sheet, Sheet
FPS
Abbreviation of Frame Per Second that represents the number of frames in one second. It is the unit for the frame
rate in animation.
Films use 24 frames in one second, so their FPS is 24 while for video (NTSC), theirs is 30.
DPI
Abbreviation of Dot Per Inch that represents the number of dots (pixels) in one inch. It is used as the unit for representing the resolution of scanned raster format images, printing, monitors, etc.
Chapter
Chapter
Story Board
The "project design sheet" where the outline, characters, actions, dialogue, sound effect, and length etc. for each of
the sequences/scenes are detailed in order, along the story line.
A unit of length used mainly in the USA. 1 inch = 2.54 cm (25.4 mm)
Context menu
Inch
Chapter
A form for registering the order in which cels are to be arranged in the cel stack as well as the timings.
Unit terms
Chapter
Sequence number
A popup menu that appears when the mouse is [right clicked] or [Ctrl] + [clicked] (Macintosh) in a window or dialog box. The menu that appears shows commands or settings that are specific to the location in which the mouse was
clicked.
Context menu is a menu that is not available for all windows and dialog boxes.
10
Chapter
11
Layout
The design sheet for the "scene", and therefore drawn before starting with the scene drawing. It is used to check the
scene, timing, lighting direction, character/BG arrangement, etc.
Chapter
12
Chapter
13
Chapter
Inbetween
"Inbetween" is an image that results from "inbetweening" which is a process where intermediate positions are drawn
so that the movement from one key to the other looks continuous.
14
Chapter
15
Cel
Originally, it referred to an image of a line drawing traced and then painted on celluloid (acetate).
In digital painting, it refers to a painted "inbetween".
Chapter
16
Chapter
17
17-8
17-9
Chapter 17 Appendix
RETAS!PRO
Chapter
Chapter
Cel number
Transparency markup
A sequential number assigned to keys and inbetweens. In computer-assisted key and inbetween drawing, files are
named using the cel number.
A direction for the person(s) in charge of painting to leave a part in the image transparent, that is, without painting.
"Transparency markup" is generally done by marking the area with an "x" input manually.
Chapter
Color styling
Highlight markup
Chapter
"Color styling" is the process in which colors to be used for painting each of the scenes are determined.
Sometimes, "color styling" refers to a written instruction containing directions regarding the colors to be used in painting.
A direction for indicating that an area must be painted in a special color called "highlight color" because it is a bright
area (= highlight). Highlight markup is generally done by filling roughly the relevant parts in yellow.
Retake (direction)
Originally, is a term for indicating to "take the film again" (re-take). In the production of animation, however its
meaning is wider and means "redoing" (applicable to drawing, finishing, and shooting).
A border between colors; that is, a separation between an "illuminated area (normal color)" and the "shadow (darker
color)" when painting the skin, for example. It is generally drawn with a color pencil (other than black).
Eventually, it is filled with either the normal or the darker color.
Chapter
Effects
Chapter
Chapter
The size of a frame for a scene without camera-work. That is, a frame with a size of 100%. This term is mainly used
for specifying the angle of view for a camera-work (Used mainly in Japan).
Example: T.U. up to 50Frame
12 Field
[12 Field] is the name given to a frame with a "width of 12 inches"h and used for a scene without camera-work. This
term is mainly used for specifying the angle of view for a camera-work. (Used mainly in USA)
Example: T.U. up to 6 Field
Chapter
10
Chapter
11
Cel BG
A normal BG is drawn on paper and painted with watercolors. "Cel BG" refers to a BG that is drawn based on the
inbetweens and have the same finish as the cel.
It is used as a BG inbetween.
Chapter
12
Chapter
13
Model sheet
Chapter
Safety frame
Center line
A line that passes through the center of a vector line.
Generally, it is invisible. However, it can be checked on the [Cel] window using the [Show Center Line] command.
14
Chapter
15
Chapter
[End points] are the points that mark the start or ends of a vector line.
16
Shadow markup
A direction for indicating that an area must be painted darker than an "illuminated" area because it is a "shadow",
where "shadow" is the area of darkness formed behind an object that blocks the light. Shadow markup is generally
done by filling roughly the relevant parts in green.
17-10
Chapter
Chapter
Light table
Direction
100Frame
Frame
(1) A reference that gives the angle of view.
Examples: "drawing frame", "safety frame", "shooting frame", "painting frame"
(2) A single image in a video.
Examples: 5 seconds 10 frames
Chapter
17
17-11
Chapter 17 Appendix
RETAS!PRO
STYLOS HD screenshot
Chapter
Chapter
Cel window
A window for editing (drawing) images.
This window is equivalent to the layout paper
or inbetween drawing paper used when working with paper.
Tool Palette
A palette that is a collection of tools used for
drawing, for example.
File Previewer
A palette for switching the sequentially numbered files to work on.
Chapter
Chapter
Chapter
Chapter
Batch Palette
A palette for executing batch processing where
the same processing is repeated for multiple
data.
Chapter
Chapter
Chapter
Chapter
10
File Browser
X-sheet window
Chapter
11
Chapter
12
Chapter
Layer Palette
A palette for configuring the layer setting, such
as the order in which they are to be overlapped,
whether a particular layer should be visible or
hidden, etc.
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
17-12
17-13
Chapter 17 Appendix
RETAS!PRO
(*) It is not possible to have both raster drawing and vector drawing in once cel.
Chapter
Chapter
Layer name
Raster
general
.
Multiple
Raster
drawing
Raster
correction
Raster
sketch
Shadow
markup
Vector
drawing
Vector
correction
Text
Direction
text
Direction
Frame
Vanishing
point
Selection
1 (*)
Multiple
1 (*)
Multiple
Multiple
Multiple
Multiple
Multiple
Multiple
Chapter
Chapter
[Tool] palette
Lasso
Selection Brush
Object Selection
Zoom
Hand
Rotate
Move
Light Table
Pen
Eraser
Fill
Line
Curve
Shape
Shape (when "Color" is enabled)
Polyline
Polyline (when "Color" is enabled)
Text
Dust Filter
Join Line
Line Smooth
Change Width
Reshape
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
[Edit] menu
Undo
Redo
Cut
Copy
Paste
Paste to Selected Plane
Convert & Paste
Clear
Select All
Deselect
Reverse Selection
Convert Selection
Convert Selection To Layer
Convert Selection
Convert Layer To Selection
Convert Selection
Add Layer To Selection
Convert Selection
Delete Layer From Selection
Snap
Guide
Snap
Grid
Repair Line
Join Line
Repair Line
Smooth Line
Repair Line
Change Width
Repair Line
Sharpen Angle
Repair Line
Round Angle
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
17-14
17-15
Chapter 17 Appendix
RETAS!PRO
Chapter
Chapter
Layer name
Transform
Transform
Transform
Transform
Transform
Raster
general
Raster
drawing
Raster
correction
Raster
sketch
Shadow
markup
Vector
drawing
Vector
correction
Text
Direction
text
Direction
Frame
Vanishing
point
Selection
Chapter
Scale
Free Rotation
Numeric
Flip Horizontal
Flip Vertical
Chapter
Chapter
[Cel] menu
Layer
New...
Layer
Copy
Delete Layer
Delete Layer
Layer
Delete Hidden Layer
Layer
Convert...
Layer
Properties...
Layer
Settings...
Plane
New...
Plane
Copy
Plane
Delete Plane
Plane
Convert...
Plane
Properties...
Plane
Settings...
Chapter
Chapter
Chapter
Chapter
[Filter] menu
Dust Filter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Retainable planes
Raster plane
Outline
Painting
Color Separation Line
Additional Line
Text
Shooting Frame
Vanishing Point
Adjustment
Selection
17-16
Chapter
15
Chapter
16
Chapter
17
17-17
Chapter 17 Appendix
RETAS!PRO
Index
10-19
Copying a plane
7-13
Copying a selection
11-6
12-2
3-29,4-71,8-29
8-11,10-7
alpha plane
17-7
Bitmap image
BMP
3-31
Circle
8-11
6-2
3-33
3-6,3-16
Brightness/Contrast plane
7-24
3-35
3-20
4-69
Clear
Browsing images
4-61
Close Gap
4-62
Closest Frame
4-68
10-12
4-66
Color
16-6
13-16
4-64
Color Chart
17-9
Color Locator
5-11
Color on View
8-14
4-36
Current layer
4-16
Cursor As Cross
16-5
6-14,17-10
5-3
10-7
10-16
7-10,7-24
CEL
Cel Bank
Alias
17-7
Cel BG
9-16
Cel folder
Allocation to Application
16-8
CEL format
7-7,7-23,17-7
13-4
1-11,6-16,16-4
7-9,7-24
7-2,15-4,15-6
4-57,4-61
17-11
4-8,4-71
1-5
Creating a framing
3-15,13-6
6-4
4-4
17-11
16-5,17-9
10-19
8-15,10-7
6-7
Color separation
7-22
4-39
3-19
3-13,3-19,3-35,7-22,7-23
3-13
7-23
Cut at Selection
Cutting and Pasting
17-2
9-17
17-2
Center line
16-4
Center point
8-9
Coloring plane
4-17
16-6
10-20
Compatibility
8-8
10-21
Curve tool
15-4
17-7
3-4
4-16
17-10
7-15
3-23,4-18
10-7
17-3,17-10
7-15
Color Tolerance
Color styling
Cel image
Anti-Aliasing
apf
7-19
AIFF
3-35
4-39
Anchor frame
1-4
15-8,15-10
3-31
Chief Animator
AIF
15-5,15-9
7-24
Cel
Alpha channel
9-2
16-5
7-13
8-28
17-7
Add to Selection
4-71,7-20,10-19
17-9
alpha channel
Add RGB
Copying a layer
Checking
Copy
4-47
Chart
17-7
Actual Pixels
11-5
12-6
alpha
100Frame
etc.
10-3
Compensation
10-7
10-19
4-52
Darkness
17-11
9-24
Data cell
4-14
9-22
16-9
3-4
Change Width
12-6
16-2
3-43
Delete
13-4
Applying a filter
11-10
Arrange Palettes
5-14
8-22
4-37
12-6
4-17
8-23
8-13
6-9
3-3
7-20
17-8
7-19
9-17
8-11,10-7
16-10
17-18
Context menu
1-9,17-9
4-71,7-20
9-18
Delete Entirely
8-7
16-9
frames
16-3
frame
6-11
7-16
9-22
7-12
Convert...
7-20
7-19
7-12
Converting a layer
7-16
8-7
2-8
7-12
10-15
8-7
12-2
11-4
10-14
Deleting a frame
B
Backward compatibility
4-6
10-19
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
8-2,8-5
1-9,4-3,15-4
9-7,11-9
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
4-44
17-19
Chapter
16
Chapter
17
Chapter 17 Appendix
RETAS!PRO
Deleting a layer
4-41,7-14
Deleting a plane
7-14
10-17
4-41
9-9
4-59,4-70
Deleting an image
9-5
Deleting an X-sheet
4-49
Effects
Deselect
10-3
DGA
7-2
End points
DGA format
1-5
3-43,16-10
15-4,15-8,15-12
15-12
17-11
9-8
Direction field
4-30,4-47
Entering a direction
13-14
Direction layer
3-14,7-8,7-24
9-19
15-6,15-10,15-13
3-27,4-28
4-24
Entering a dialogue
7-8,7-24,13-10
Frames
15-8
17-11
Frame layer
15-7
Entering a call-out
Direction
3-40
17-11
17-8
Dialog box
13-16
8-24
5-13
8-14
8-14
3-25
F.I.
4-38
3-26
4-17
8-19
7-6,7-23
Grid
7-17
Guide
7-17
3-38,13-2
F.O.
4-38
Hand tool
3-39,13-5
4-17
Handle
16-3
9-19
1-10,4-56
16-5
DPI
Drawing
Drawing a line
Drawing a selection
Drawing frame
Drawing on a selected raster plane
Drawing Paper
Drawing paper (cel)
3-3
4-30
File
17-8
4-31
File Browser
8-2
3-10
10-18
6-13
13-10
16-4
6-2
3-14,3-28,13-6
3-25
4-70
Highlight markup
HSV
File Previewer
4-72
Entering a text
13-11
4-72
13-15
File View
4-57
4-58
Fill tool
3-38
13-9
8-15
Image file
8-15
9-17
9-20
4-22
3-24
Filter
11-10
Finder
17-6
1-9,4-3
Drawing-related layers
7-4,7-22
8-21,8-23
15-12,15-13
Eraser tool
3-11,8-6
Fit on Screen
7-6,7-23
5-3
9-17
4-8
15-5,15-9
Import...
4-71
4-39
8-17
8-17
8-16
Erasing a line
8-16
Dust Size
8-16
17-3
Flip Horizontal
17-2
9-19
Inbetweening sign
4-24
4-53
9-17
Inch
17-8
4-54
Flip Vertical
16-5
4-17
8-7
3-11
2-2
3-32,17-9
8-24
15-5,15-9
8-24
4-12
Inbetweener
3-32
Fixed Width
8-9,8-11,8-13
8-23,12-6
5-5
5-5
Inbetweening
3-36,9-12
9-20
Expanding/Reducing a selection
9-19
Info View
4-57
Edit Alpha
7-20
Explorer
17-6
9-17
Inserting a frame
4-44
7-19
Export
4-71
Flipping
Inserting a layer
4-41
4-58
4-58
9-23
Intensity
8-24
9-11
4-58
Folder path
17-7
10-7
9-18
4-44
17-20
10-13
Inbetween
15-11
15-5,15-9
FPS
Frame (row)
3-30,9-23
8-29,17-8
4-14
Chapter
Chapter
Chapter
Chapter
Chapter
3-26
7-11
17-7
4-38
16-4
7-11,7-18
17-11
5-6
9-8,11-9
Chapter
Chapter
Chapter
17-7
4-34
Chapter
Extension
7-9,7-24
6-13,17-10
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14
Chapter
15
Chapter
16
Chapter
17
17-21
Chapter 17 Appendix
RETAS!PRO
Join Line
Join Line (Menu)
4-58
13-4
9-18
New
8-18
8-18,8-24
8-19,8-24
Loading an image
8-19
8-19
9-18
9-21
K
Key
Key animator
3-16,3-19,17-9
3-6,3-16,3-23
Keyboard shortcut
17-7
L
Lasso tool
Layer
10-5
7-3,7-11,7-17
9-25
9-16
4-70,7-20
10-26
10-24
4-58
Pause At Start
8-29
6-6
Pen pressure
3-10
4-58
8-3
4-58
8-3
9-18
9-17
Pen tool
7-8,7-24
10-4
Number of Undo's
16-5
9-22
9-19
Management File
4-10
9-6
8-3
3-10,3-39,8-4
4-17
8-5
9-27
PICT
15-8,15-10
Plane
7-3
Plane Color
1-11,6-16,16-4
7-21
10-9
O.L.
4-38
Plane menu
7-20
Memory
16-8
4-17
7-18
Mirror
11-2
5-8
7-21
mn6
4-10
3-36,9-12
Plug-in
16-7
mng
4-10
9-13
16-7
9-20
PNG
Opacity
7-21
Polygon
8-11
9-16
Polyline tool
8-12
Model sheet
17-11
4-14
Monitor
Layer menu
7-20
7-18
4-58
Opacity field
7-19
8-13
Layer Palette
7-18
4-17
Opaque mode
7-21
Popup menu
17-8
7-11
4-50
Open
4-70
9-19
7-21
16-9
Open in Explorer
4-70
16-5
Open in Finder
4-70
pps
8-24
4-70
9-18
10-7
9-17
3-6,3-12,17-9
Layout sketch
3-8
16-9
15-8,15-10
Layer (column)
7-6,7-23
7-24
Move Image
License
16-2
Move Selection
10-3
Outline
Move tool
7-17
Outline plane
9-9
7-17
Outline Protection
9-22
9-7
8-20
5-6
8-21
Light table
Light Table menu
Light table set
17-11
9-18
3-5
17-4
8-11,8-13
3-12,3-19,3-35,7-22,7-23
1-7
6-18
9-8
6-10
8-9
Multi-layer
7-2
Page Setup...
4-71
Multi-layered image
1-5
Paint
7-22
7-2
Painting plane
7-23
Load button
4-58
7-2
3-13
9-17
Multi-View
7-19
9-18
9-22
4-71
17-22
15-15
15-14
Printing
15-14
Printing an X-sheet
4-48
Properties...
7-20
8-8
8-3
Line tool
5-13
10-27
Paste
Paste to Selected Plane
8-11,8-13
Quick Motion
Quick Motion Settings dialog box
Quitting STYLOS HD
3-30,9-23
9-28
3-2
10-19
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
14
Chapter
15
Chapter
R
Raster correction layer
Chapter
16
3-40
4-71,10-19
Chapter
7-4,7-23
3-12,3-16,3-33,7-4,7-22
17-23
Chapter
17
Chapter 17 Appendix
RETAS!PRO
7-7,7-23
Raster graphics
1-4,17-6
16-5
Raster plane
7-22,7-23
3-8,7-4,7-22
Rasterize
RAW
Re-applying a filter
8-11,10-7
Selecting a layer
7-11
9-17
10-7
Selecting a plane
7-11
Show/Hide layer
7-11
4-25
Selection
10-2
Show/Hide Plane
7-11
10-5
7-18
4-58
9-7
Rotate tool
3-9,5-4
3-9
17-7
16-6
Selection layer
15-8,15-10
4-11
Selection plane
7-24
10-6
8-28
Slide show
8-31
8-21
11-11
10-4
Redo
14-2
14-2
Safety Frame
6-19
Save As
15-3
16-6
8-7,8-16,8-19,8-21,8-23,10-7
S
6-13,16-4,17-10
Save folder
9-18
Saving
1-9
3-42,15-2
Saving a file
15-2
15-4
Smooth Angle
Sequence number
17-9
12-2
Snap
9-22
Snap to Grid
5-9
16-9
Snap to Guide
5-8
9-20
SOFTIMAGE
9-19
Sort
10-14
Saving an X-sheet
4-48
3-22
SGI
Settings...
8-16,8-17
Saving automatically
3-42
Shadow markup
8-16,8-17
12-5
8-16,8-17
Scale Down
8-23,12-6
8-23,12-6
4-71,7-20
9-19
15-8,15-10
8-14,8-15,13-2,17-10
13-4
7-8,7-24
6-15
Starting STYLOS HD
3-2
8-15
Story Board
17-9
Stroke-in
3-10,8-2,8-5,8-9
3-10,8-2,8-5,8-9
Scale Up
7-24
Stroke-out
4-41
16-6
Shadow Markup...
13-3
STYLOS HD screen
Renaming an X-sheet
4-49
Scanner
16-9
Shape tool
8-10
Renumber Cel
4-71
Scene
8-11
Subcel folder
Resampling
11-5
Scene Folder
9-19
9-19
9-19
Scene Table
17-10
Schedule
17-10
Resetting a shortcut
Reshape Range
Resolution
Retake
RETAS!PRO basic system
16-10
8-24
16-5,17-7
17-10
4-8
4-11
8-5
17-12
2-6
4-8
10-7
Sheet
17-9
9-18
13-8
Swapping Layers
4-41
3-15,7-9,7-24
SWF
15-12,15-13
9-19
9-16
5-2
Show Anti-aliasing
5-12
9-21
Select All
10-3
5-12
Select Color
10-7
16-5
sxf
Screen View
1-4
10-12
Show Grid
2-4
Select Line
10-7
7-19
10-3
Select New
10-6
8-29
Reverse-sheet sign
4-24
10-7
Tab
17-8
4-58
TARGA
10-7
16-6
Text function
14-3
10-7
7-19
Text layer
7-9,13-10
Reverting an X-sheet
4-48
10-7
Show Ruler
5-7
Text plane
7-24
17-7
8-14
RGB
RGB value
Rotate
17-24
13-10
11-3
8-29
10-22
5-10
10-23
5-12
Text tool
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Chapter
14-3
5-5
10-12
Revert
4-10,4-15
5-8
Reverse Selection
4-71,17-7
Standard resolution
4-71
Sharpen Angle
15-8,15-10
8-13
Renaming a layer
1-9,4-2
8-20
8-5,8-9,8-11,8-13
Spline
Rename
4-71,10-19,17-9
5-7
10-12
Saving a selection
16-5
7-10,7-24
7-11,7-18
Chapter
15-8,15-10
13-10
13-16
4-33
13-11
17-25
14
Chapter
15
Chapter
16
Chapter
17
Chapter 17 Appendix
RETAS!PRO
4-17
13-11
8-23,12-6
10-7
8-23,12-6
4-72
4-46
5-12
16-8
vpf
8-27
9-17
Chapter
7-24
5-3,5-5
8-14
1-6
WAV
What is a filter?
4-39
9-9
9-2
3-32
4-2
11-8
What is a selection?
10-2
Transforming a selection
11-7
What is an X-sheet?
4-14
11-2
17-11
4-57
4-3
14-2,16-5
3-23
X-sheet file
4-10
X-sheet Settings
4-47
16-5
Zoom In
5-2
16-6
5-2
Zoom Out
5-2
Zoom tool
5-2
5-2
3-18,3-34
Vector graphics
Vector image
Vector paint layer
Chapter
10
Chapter
11
Chapter
12
Chapter
13
5-11
5-2,5-3
Chapter
7-10,7-24,8-25
14
8-27
Chapter
7-5,7-23
15
3-20,7-5,7-22
1-4,17-6
Chapter
1-4
16
7-7,7-23
Vertices
8-11
View
4-71
17-26
Zooming in a part
8-27
Chapter
1-8,4-14,17-9
X-sheet assemblage
16-9
13-10
Use ADF
Chapter
Chapter
16-9
1-2
Unit
Chapter
8-22
8-19
7-2
Chapter
X
X-Sheet
4-10,4-15
U
Undo
Chapter
11-10
7-3
tsf
Chapter
15-8,15-10
4-26
Tree view
17-8
Transparency markup
Chapter
Chapter
17
17-27
RP148-101-1-MNL