Pharic
Pharic
Pharic
+ 1 rule for HP (level 2-60) Use 2/3 round down rule for HP (level 2-60) Use 3/4 round down rule for HP (level 2-60)
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Pharic: Male Gnome(Forest) Rog7/Shd1; CR 8; Small Humanoid (gnome); HD 7d6+1d8+24; hp 51; Init +4; Spd 30 ft/x4; AC 19 (+4 armor, +4 dex, +1 size), touch 15, flat-footed 19; Base Atk/Grapple +5/+2; Full Atk +10 One-handed (1d4+1;19-20/x2, Short Sword), +10 Thrown (1d4+1;20/x2, Javelin(Thrown)), +10 Two-handed (1d4+1;20/x3, Composite Shortbow [+1]), +7 One-handed (1d6+1;20/x2, Morningstar), +10 One-handed (1d3+1;19-20/x2, Dagger), +10 Thrown (1d3+1;19-20/x2, Dagger(Thrown)); SA&SQ Uncanny Dodge(Ex), Trap Sense(Ex), Evasion(Ex), Sneak Attack, Trapfinding(Ex), Hide in Plain Sight(Su); SR 0; AL NG; SV Fort +5, Ref +11, Will +4; Str 13(+1), Dex 18(+4), Con 16(+3), Int 16(+3), Wis 15(+2), Cha 10(+0); Skills: Bluff +8, Climb +3, Decipher Script +5, Disable Device +13, Escape Artist +6, Forgery +5, Hide +22, Jump +8, Listen +12, Move Silently +15, Open Lock +14, Perform (dance) +5, Search +14, Sleight of Hand +16, Spot +8, Tumble +16, Use Magic Device +2. Skill Tricks: . Traits: Quick (UA Pg 89) : Your base land speed increases by 10 ft., subtract 1 from your hp gained at each level including first. Result of 0 is possible., Skinny (UA Pg 90) : Gain +1 on Escape Artist checks, -2 on Strength checks to aviod being bull rushed or overrun.. Flaws: Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails.. Maneuvers and Stances: . Feats: Combat Reflexes (PH 92), Dodge (PH 93), Mobility (PH 98), Weapon Finesse (PH 102). Grafts: .
Racial Abilities: -2 Strength, +2 Constitution Base land speed of 20 feet. Low-Light Vision Spell-like abilities: 1/day - speak with animals(burrowing), dancing lights, ghost sound, prestidigitation Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. +2 racial bonus on saving throws against illusions +1 modifier to the DC for all saving throws against illusion spells you cast. +4 dodge bonus to AC against giants +2 racial bonus on Craft (alchemy) and Listen checks. Pass without Trace(Su): You have the innate ability to use pass without trace (self only, as a free action). +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. Favored Class: Illusionist Class Abilities: Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Trap Sense(Ex): +2 to Reflex saves and AC against traps. Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 4d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. Hide in Plain Sight(Su): As long as there are shadows within 10 feet (not including your own), you can hide without actually having something to hide behind
Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Class 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 10 10 10 10 10 10 10 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Rolls
1 101
6 4 4 4 4 4 4 5
3 3 3 3 3 3 3 3
9 7 7 7 7 7 7 8
6 6 6 6 6 6 6 8
41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Rog7/Shd1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
51
Index 101
DMG
Specialist Wizard? Prohibited Schools Cleric of Kelanen: Select Favored Weapon Favored Souls: Select Energy Resistance below 5th Psion Discipline Neutral clerics: Check this box if you rebuke undead and cast inflict spells. Risen Martyr 20th Shugenja: Select Element Focus 1st Spirit Shamans: Select Spirit Guide below Wu Jens: Select Spell Secret 3rd 9th 12th 15th 18th Wu Jens: Select Element for Mastery 6th Warlock: Select Energy Resistance below 10th 10th 15th Neutral Favored Souls: Select DR type
Commoners:
Select a simple weapon
Druids/Rangers/Lions of Talisid:
Select Animal Companion
Paladins: Select a Mount Here Adepts/Sorcerers//Wizards: Select a Familiar Here Monks: Select Bonus Feats below 1st 2nd 6th Rangers: Select Favored Enemies below O O O O O O O O O O O O O Rangers: Select Combat style below
10th Archivist: Lore Mastery 2nd 7th 13th 17th Dragon Shaman: Select Totem Dragon 1st Dragon Shaman: Select Auras 1st 1st 1st 3rd 5th 7th 9th
Rogues: Select Special Abilities/Bonus Feats 10th 13th 16th 19th 24th 28th 32nd 36th 40th 44th 48th 52nd 56th 60th Dread Necromancer: Select Martial Weapon 1st 1st 6th 12th 1st 1st 2nd 5th 10th 15th 2nd 8th 16th
Noble: Choose Bonus Class Skill Sword Sage: Select Discipline Focus 1st 4th 8th 12th 16th
Magnifico: Select Bonus Class Skill Select a Class Skill Friar: Select Vice 3rd 6th 9th 12th 15th 18th Souls: Select DR type Friar: Select Conquered Vice 19th 20th Elf Paragon: Select Weapon Focus 2nd Half-Dragon Paragon: Select Dragon Color Half-Elf Paragon: Select Stat Boost 3rd Human Paragon Select Ten Class Skills O O O O O O O O
Favored Weapon
: Lore Mastery O O O Human Paragon: Select Adaptive Learning 1st Human Paragon: Select Martial Weapon 1st Human Paragon: Select Stat Boost O O O O O O O 3rd Tiefling Paragon: Select Energy Resistance 1st
Select Mantles
d Select Mantles
Max Rks
Bonus
Ranks
Magic
SKILL NAME
Appraise Autohypnosis Balance Bluff Climb Control Shape Concentration Craft skills alchemy INT WIS DEX* CHA STR* WIS CON INT INT INT INT INT INT INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA CHA STR* INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT
+3 +2 +6 +8 +3 +2 +3 +5
Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Hypnosis Intimidate Jump Knowledge (arcana) Knowledge (arch & eng) Knowledge (dungeoneering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (monster lore) Knowledge (nature) Knowledge (nobility) Knowledge (psionics) Knowledge (ravenloft) Knowledge (religion) Knowledge (the planes) Knowledge skills
+5 +2 +13 +0 +6 +5 +0 +0 +2 +22 +0 +2 +8 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
11 5.5 11 11 11 0 5.5 11 11 11 11 11 11 11 11 11 11 11 11 11 11 5.5 5.5 11 0 11 11 5.5 5.5 5.5 5.5 5.5 11 0 5.5 5.5 5.5 0 5.5 5.5 5.5 5.5 5.5 5.5 5.5
0 0 0 8 2 0 0 0 0 0 0 0 0 2 0 10 0 1 2 0 0 0 10 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 2
2 4 1 1 1 2 1 1 1 1
Listen Martial Lore Move Silently Open Lock Perform skills ... dance
Profession skills
Psicraft Ride Search Sense Motive Skill Tricks Sleight of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Psionic Device Use Rope
INT INT INT WIS INT DEX* DEX CHA CHA CHA CHA CHA CHA WIS WIS WIS WIS WIS WIS INT DEX INT WIS DEX* INT INT WIS WIS STR** DEX* CHA CHA DEX
5.5 5.5 5.5 11 5.5 11 11 11 11 11 11 11 11 11 11 11 11 11 11 5.5 5.5 11 11 4 11 5.5 5.5 11 5.5 11 11 11 5.5 11
0 0 0 8 0 11 10 5 0 0 0 0 0 0 0 0 0 0 0 11 0 0 10 0 0 6 0 0 10 2 0 0
2 4 4 1 1
1 1 1
1 1 1
1 1 1
1 1 1 2 1 1 3
2 1
4 2
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21th 22th 23th 24th 25th 26th
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 27th 28th 29th 30th 31th 32th 33th 34th 35th 36th 37th 38th 39th 40th 41th 42th 43th 44th
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 45th 46th 47th 48th 49th 50th 51th 52th 53th 54th 55th 56th 57th 58th 59th 60th
0 Initial languages = Common + racial languages + 1st-level Int bonus 0 Additional languages (Speak Language, Class Bonuses, Feats) Additional Languages Common Abyssal Aquan Auran Celestial Draconic Drow Drow Sign Language Druidic Dwarven Elven Giant Gnoll Gnome Goblin Halfling Ignan Infernal Orc Sylvan Terran Undercommon Literacy Asherati Bhuka Buommi Darfellan Feline Gol-Kaa Hadozee Illumian Maenad Neraph Shadowswyft Thri-Kreen Tuilvilanuue Xeph Amedi Baklunish, Ancient Cold Tongue Ferral Flan Keolandish Lendorian Lendorian Elven Nyrondese Oeridian, Old Olman
Ordai Rhopan Suloise, Ancient Tuev Ulagha Velondi Aglarondan Alzhedo Chessentan Chondathan Chultan Damaran Dambrathan Durpari Halruaan Illuskan Lantanese Midani Mulhorandi Nexalan Rashemi Serusan Shaaran Shou Tashalan Tuigan Turmic Uluik Untheric Aragrakh Hulgorkyn Loross Netherese Roushoum Seldruin Thorass Argon Daan Daelkyr Irial Kythric Mabran Quor Riedran Risian Syranian Aboleth Beholder Blink Dog Formian Gith Grimlock
Kuo-Toan Sahuagin Slaad Sphinx Treant Worg Yuan-Ti Abanasinian Camptalk Dargoi Dargonesti Dimernesti Ergot Ergothian Estwilde Gullytalk Hammertalk Handtalk High Ogre Ice Speak Kalinese Kenderspeak Kharolian Khur Kolshet Kothian Lemish Nerakese Nestari Nordmaarian Ogre Que-Nal Saifhum Solamnic Wemitowuk Balok Darkonese Mordentish Vaasi Oneiros Luktar Sithican Forfarian Thaani Lamordian Dark One Kaorti Khen-zai Nerran Rilmani Boggle Desmodu
Trait Abrasive Absent-Minded Aggressive Brawler Cautious Detached Dishonest Distinctive Easygoing Farsighted Focused Hard of Hearing Hardy Honest Illiterate
Inattentive
Musclebound Nearsighted Nightsighted Passionate Plucky Polite Quick Reckless Relentless Saddleborn Skinny Slippery Slow
Specialized
Spellgifted
Available Flaws Bonus Flaws Flaw Feeble Frail Inattentive Meager Fortitude Murky-Eyed Noncombatant Pathetic Poor Reflexes Shaky Slow Unreactive Vulnerable Weak Will
Extra Turning Extra Turning x2 Extra Turning x3 Extra Turning x4 Great Fortitude Improved Counterspell Improved Critical
Improved Familiar Improved Initiative Improved Turning Improved Unarmed Strike Improved Grapple Deflect Arrows Snatch Arrows Stunning Fist Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude Martial Weapon Proficiency
Spirited Charge Natural Spell Negotiator Nimble Fingers Persuasive Point Blank Shot Far Shot Precise Shot Improved Precise Shot Rapid Shot Manyshot Shot on the Run Power Attack Cleave Great Cleave Improved Bull Rush Improved Overrun Improved Sunder Quick Draw Rapid Reload
Run Self-Sufficient Shield Proficiency Improved Shield Bash Tower Shield Proficiency Simple Weapon Proficiency Skill Focus
Spell Focus
Spell Mastery
Spell Penetration Greater Spell Penetration Stealthy Toughness Toughness x2 Toughness x3 Track Two-Weapon Fighting Two-Weapon Defense Improved Two-Weapon Fighting Greater Two-Weapon Fighting Weapon Finesse Weapon Focus
Weapon Specialization
Item Creation Feats Brew Potion Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Scribe Scroll
Metamagic Feats Empower Spell Enlarge Spell Extend Spell Heighten Spell Maximize Spell Quicken Spell Silent Spell Still Spell Widen Spell
Player's Handbook II
General Feats Acrobatic Strike Arcane Flourish Arcane Accompaniment Arcane Thesis
Armor Specialization
Battle Dancer Bonded Familiar Bounding Assault Rapid Blitz Brutal Strike Combat Acrobat Combat Familiar Lurking Familiar Combat Tactician Cometary Collision Companion Spellbond Crossbow Sniper Cunning Evasion Dampen Spell Deadeye Shot Defensive Sweep Elven Spell Lore Fade into Violence Fiery Fist Fiery Ki Defense Ki Blast Flay Grenadier Hindering Opportunist Stalwart Defense Indomitable Soul Intimidating Strike Keen-Eared Scout Leap of the Heavens Lunging Strike Mad Foam Rager
Active Shield Defense Agile Shield Fighter Shield Sling Shield Ward Short Haft Spectral Skirmisher Spell-Linked Familiar Steadfast Determination Telling Blow Trophy Collector Tumbling Feint Two-Weapon Pounce Two-Weapon Rend
Vatic Gaze Versatile Unarmed Strike Vexing Flanker Adaptable Flanker Wanderer's Diplomacy Water Splitting Stone
Combat Form Feats Combat Focus Combat Stability Combat Defense Combat Vigor Combat Awareness Combat Strike
Divine Feats Divine Armor Divine Fortune Divine Justice Divine Ward Profane Aura Sacred Healing Sacred Purification Sacred Radiance
Heritage Feats Celestial Sorcerer Heritage Celestial Sorcerer Aura Celestial Sorcerer Lance Celestial Sorcerer Wings Celestial Sorcerer Lore
Infernal Sorcerer Heritage Infernal Sorcerer Eyes Infernal Sorcerer Howl Infernal Sorcerer Resistance
Metamagic Feats Blistering Spell Earthbound Spell Flash Frost Spell Imbued Summoning Smiting Spell
Tactical Feats Blood-Spiked Charger Combat Cloak Expert Combat Panache Einhander Mad Alchemist Shadow Striker
Complete Warrior
General Feats Arcane Strike Arterial Strike Axiomatic Strike --Clever Wrestling-Close-Quarters Fighting Dash Defensive Strike Defensive Throw Destructive Rage Earth's Embrace Eagle Claw Attack --Extend Rage-Extra Rage Extra Rage x2
Extra Rage x3 Extra Smiting Extra Smiting x2 Extra Smiting x3 Extra Smiting x4 Extra Stunning Extra Stunning x2 Extra Stunning x3 Eyes in the Back of Your Head Faster Healing Favored Power Attack Fists of Iron Fleet of Foot --Flick of the Wrist-Flying Kick Freezing the Lifeblood Greater Resiliency
Greater Two-Weapon Defense Hamstring Hold the Line Improved Buckler Defense Improved Combat Expertise Improved Favored Enemy Improved Mounted Archery Improved Rapid Shot --Improved Toughness-Improved Two-Weapon Defense --Improved Weapon Familiarity-Instantaneous Rage Intimidating Rage Karmic Strike Kiai Shout Greater Kiai Shout Monkey Grip
Prone Attack Ranged Disarm Ranged Pin Ranged Sunder Rapid Stunning Rapid Stunning x2 Rapid Stunning x3 Roundabout Kick Sharp-Shooting Shield Charge Shield Slam Swarmfighting Throw Anything Weakening Touch Zen Archery
Divine Feats Divine Cleansing Divine Resistance Divine Might Divine Shield Divine Vigor --Sacred Vengeance--
Weapon Style Feats Anvil of Thunder Bear Fang Crescent Moon Hammer's Edge High Sword Low Axe Lightning Mace Net and Trident Quick Staff Spinning Halberd Three Mountains
Epic Feats Armor Skin Armor Skin x2 Armor Skin x3 Combat Archery Combat Insight Damage Reduction Damage Reduction x2 Damage Reduction x3 Epic Combat Expertise Epic Prowess Epic Prowess x2 Epic Prowess x3 Epic Toughness Epic Toughness x2 Epic Toughness x3 Epic Sunder
Complete Divine
General Feats Arcane Disciple
--Empower Turning-Improved Smiting --Quicken Turning-Spontaneous Healer Spontaneous Summoner Spontaneous Wounder
Elemental Smiting Elemental Healing Profane Boost Sacred Boost Sacred Healing True Believer
Metamagic Feats Consecrate Spell Corrupt Spell Rapid Spell Reach Spell --Transdimensional Spell--
Wild Feats Boar's Ferocity Cheetah's Speed Eagle's Wings Elephant's Hide Extra Wild Shape Extra Wild Shape x2 Extra Wild Shape x3 Fast Wild Shape Grizzly's Claws Lion's Pounce
Epic Feats Bonus Domain Bonus Domain x2 Bonus Domain x3 Bonus Domain x4 Epic Devotion
Holy Strike Magical Beast Wild Shape Negative Energy Burst Positive Energy Aura Spectral Strike Undead Mastery Unholy Strike Zone of Animation
Complete Arcane
General Feats Arcane Defense
Arcane Mastery Arcane Preparation Battle Caster Communicator Double Wand Wielder Extra Edge Extra Invocation Extra Invocation x2
Extra Spell
Guardian Spirit Heighten Spell-Like Ability Heighten Spell-Like Ability x2 Heighten Spell-Like Ability x3 Innate Spell Innate Spell x2 Innate Spell x3 Insightful Mage Slayer Pierce Magical Concealment Pierce Magical Protection Maximize Spell-Like Ability Maximize Spell-Like Ability x2 Maximize Spell-Like Ability x3 Necropolis Born Night Haunt Obtain Familiar Practiced Spellcaster
Reckless Wand Wielder Soul of the North Spell Hand Touch Spell Specialization Wandstrike
Draconic Feats --Draconic Heritage---Draconic Breath---Draconic Claw---Draconic Flight---Draconic Legacy---Draconic Power---Draconic Presence---Draconic Resistance---Draconic Skin--
Metamagic Feats Black Lore of Moil Chain Spell Cooperative Spell Delay Spell Energy Substitution
Persistent Spell Repeat Spell Sanctum Spell Sculpt Spell Split Ray Sudden Empower Sudden Enlarge Sudden Extend Sudden Maximize Sudden Quicken Sudden Silent Sudden Still Sudden Widen Transdimensional Spell Twin Spell
Epic Feats Automatic Quicken Spell Automatic Quicken Spell x2 Automatic Quicken Spell x3 Automatic Silent Spell Automatic Silent Spell x2 Automatic Silent Spell x3 Automatic Still Spell Automatic Still Spell x2 Automatic Still Spell x3 Enhance Spell Epic Spell Focus
Epic Spell Penetration Improved Combat Casting Master Staff Master Wand
Complete Adventurer
General Feats Appraise Magic Value Ascetic Hunter Ascetic Knight Ascetic Mage Ascetic Rogue Brachiaton Brutal Throw Power Throw Combat Intuition Danger Sense Death Blow Deft Opportunist Deft Strike Devoted Inquisitor Devoted Performer Devoted Tracker Disguise Spell Dive for Cover Dual Strike Expert Tactician Extra Music Extra Music x2 Extra Music x3 Extraordinary Concentration Extraordinary Spell Aim Force of Personality Goad
Green Ear Hear the Unseen Improved Diversion --Improved Flight-Improved Swimming Insightful Reflexes Jack of All Trades Leap Attack Lingering Song Mobile Spellcasting Natural Bond Obscure Lore Open Minded Open Minded x2 Open Minded x3 Oversized Two-Weapon Fighting --Quick Reconnoiter-Razing Strike Staggering Strike Subsonics Tactile Trapsmith Versatile Performer
Wild Feats Blindsense Climb like an Ape Cougar's Vision Hawk's Vision Savage Grapple Scent
Epic Feats Augmented Alchemy Epic Dodge Epic Reputation Epic Skill Focus
Group Inspiration Improved Skirmish Improved Sudden Strike Legendary Acrobat Legendary Climber Legendary Leaper Legendary Tracker Polyglot
Complete Psionic
Psionic Feats Deep Vision Dire Flail Mind Blade Dwarven Urgrosh Mind Blade Ectopic Form
Elemental Envoy Envoy Cognizance Enervation Endurance Enhanced Beneficence Euphoric Reduction Focused Perception Focused Shield Focused Skill User Focused Skill User x2
Focused Skill User x3 Gestalt Anchor Instinctive Consummator Invest Armor Energize Armor Lurk Augment, Extra Dire Stun Lurk Augment, Ranged Lurk Master Mantle Focus Mental Juggernaut Mind Cleave Mind Empowerment Mind Strike, Focused Mind Strike, Swift Orc Double Axe Mind Blade Postpone Enervation Practiced Manifester
Privileged Energy
Dazzling Energy Psymbiot Skin of the Construct Stygian Archon Tap Mantle Don Mantle
Extra Aura
Psionic Racial Feats Dromite Ray Dromite Ray x2 Dromite Ray x3 Dromite Barrier Duergar Expansion Duergar Expansion x2 Duergar Expansion x3 Duergar Invisibility Duergar Invisibility x2 Duergar Invisibility x3 Elan Repletion, Enhanced Elan Resilience, Enhanced Elan Resistance, Enhanced Elan Retainment Githyanki Charm Githyanki Control Githyanki Dismissal Githyanki Ectoform Githzerai Burst Githzerai Feedback Githzerai Knock Githzerai Link Half-Giant Stomp Half-Giant Stomp x2 Half-Giant Stomp x3 Half-Giant Thunderer Maenad Fury
Maenad Fury x2 Maenad Fury x3 Maenad Scream Maenad Scream x2 Maenad Scream x3 Maenad Scream, Deafening Synad Multitask, Enhanced Thri-Kreen Carapace Thri-Kreen Claw Thri-Kreen Claw x2 Thri-Kreen Claw x3 Thri-Kreen Displacement Thri-Kreen Displacement x2 Thri-Kreen Displacement x3 Thri-Kreen Poison Thri-Kreen Poison x2 Thri-Kreen Poison x3 Xeph Burst, Extra Xeph Burst, Extra Xeph Burst, Extra Xeph Celerity
General Feats Dorje Mastery Dual Dorje Hostile Mind, Improved Psionic Mastery
Host Feats Aggressive Mind Antagonist Defensive Shell Host Focus Pacifist Spiritual Force
Illithid Heritage Feats Illithid Heritage Illithid Blast Illithid Compulsion Illithid Enthusiast Illithid Grapple Illithid Grapple x2 Illithid Grapple x3 Illithid Grapple x4 Illithid Extraction Illithid Legacy Illithid Legacy, Greater Illithid Skin Illithid Skin x2 Illithid Skin x3
Metapsionic Feats Knockdown Power Linked Power Metapower Metapower x2 Metapower x3 Paraelemental Power
Automatic Quicken Power x2 Automatic Quicken Power x3 Epic Power Penetration Epic Psionic Endowment Improved Combat Manifestation Improved Overchannel
Complete Mage
General Feats Alacritous Cogitation Captivating Melody Cloudy Conjuration Dazzling Illusion Defending Spirit Delay Potion Elemental Adapt Energy Abjuration Favored Magic Foe
Fearsome Necromancy Hasty Spirit Insightful Divination Magic Device Attunement Master of Undeath Melodic Casting Metamagic School Focus
Metamagic Spell Trigger Piercing Evocation Ranged Recall Rapid Metamagic Somatic Weaponry
Heritage Feats Fey Heritage Fey Legacy Fey Power Fey Presence Fey Skin Fiendish Heritage Fiendish Legacy Fiendish Power Fiendish Presence Fiendish Resistance
Reserve Feats Acidic Spitter Aquatic Breath Blade of Force Borne Aloft Clap of Thunder Clutch of Earth Dimensional Jaunt Dimensional Reach Drowning Glance Face-Changer Fiery Burst Hurricane Breath Invisible Needle Magic Disruption Magic Sensitive
Minor Shapeshift Mystic Backlash Shadow Veil Sickening Grasp Storm Bolt Summon Elemental Sunlight Eyes Touch of Distraction Wind-Guided Arrows Winter's Blast
Tactical Feats Battlecaster Defense Battlecaster Offense Energy Gestalt Metamagic Vigor Residual Magic
Complete Scoundrel
General Feats Ascetic Stalker Cool Head Daredevil Athlete Daring Outlaw Daring Warrior Deadly Defense Expanded Ki Pool Enduring Ki Freerunner Improved Familiar Improved Skirmish Martial Stalker Master Spellthief Poison Expert
Poison Master
Psithief Savvy Rogue Sure Hand Sweet Talker Swift Ambusher Swift Hunter
Ambush Feats Concussion Attack Deafening Strike Disemboweling Strike Eldritch Erosion Head Shot Impeding Attack Merciful Strike Mind Drain Persistent Attacker Throat Punch
Bardic Music Feats Chant of the Long Road Chord of Distraction Epic of the Lost King Sound of Silence Warning Shout
Luck Feats Advantageous Avoidance Better Lucky Than Good Dumb Luck
Fortuitous Strike Good Karma Healer's Luck Lucky Break Lucky Catch Lucky Fingers Lucky Start Magical Fortune Make Your Own Luck Miser's Fortune Psychic Luck Sly Fortune Survivor's Luck Tempting Fate Third Time's The Charm Unbelievable Luck
Victor's Luck
Complete Champion
General Feats Battle Blessing Spontaneous Domains Swift Call
Domain Feats Air Devotion Air Devotion x2 Air Devotion x3 Animal Devotion Animal Devotion x2 Animal Devotion x3
Chaos Devotion Chaos Devotion x2 Chaos Devotion x3 Death Devotion Death Devotion x2 Death Devotion x3 Destruction Devotion Destruction Devotion x2 Destruction Devotion x3 Earth Devotion Earth Devotion x2 Earth Devotion x3 Evil Devotion Evil Devotion x2 Evil Devotion x3 Fire Devotion Fire Devotion x2 Fire Devotion x3 Good Devotion Good Devotion x2 Good Devotion x3 Healing Devotion Healing Devotion x2 Healing Devotion x3 Knowledge Devotion Law Devotion Law Devotion x2 Law Devotion x3 Luck Devotion Luck Devotion x2 Luck Devotion x3 Magic Devotion Magic Devotion x2 Magic Devotion x3 Plant Devotion
Plant Devotion x2 Plant Devotion x3 Protection Devotion Protection Devotion x2 Protection Devotion x3 Strength Devotion Strength Devotion x2 Strength Devotion x3 Sun Devotion Sun Devotion x2 Sun Devotion x3 Travel Devotion Travel Devotion x2 Travel Devotion x3 Trickery Devotion Trickery Devotion x2 Trickery Devotion x3 War Devotion War Devotion x2 War Devotion x3 Water Devotion Water Devotion x2 Water Devotion x3
Reserve Feats Charnel Miasma Fragile Construct Holy Warrior Mitigate Suffering Protective Ward Touch of Healing Umbral Shroud
Races of Stone
General Feats Earth Sense Earth Adept Earth Master Earth Spell Stone Rage Exotic Armor Proficiency
--Goad-Heavy Armor Optimization Greater Heavy Armor Optimization Improved Weapon Familiarity Knockback Mountain Warrior
Rampaging Bull Rush Reckless Rage Rock Hurling Improved Rock Hurling Fling Ally Fling Enemy Shielded Casting Shielded Manifesting Steady Concentration Steady Mountaineer --Tunnel Fighter-Stoneback Tunnel Riding
Racial Feats Ancestral Knowledge Auspicious Marking Markings of the Blessed Markings of the Hunter Markings of the Magi Markings of the Maker Markings of the Warrior Battle Hardened Burrow Friend Clan Prestige Dwarven Armor Proficiency Earth Fist Extra Silence Extra Silence x2 Extra Silence x3 Gnome Foe Killer Heavy Lithoderms Moradin's Smile Natural Trickster (Disguise Self) Natural Trickster (Silent Image)
Natural Trickster (Ventriloquism) Piercing Sight Silencing Strike Titan Fighting Trivial Knowledge
Bardic Music Feats Enchanting Song Inspire Spellpower Metamagic Song Misleading Song
Divine Feats Earth's Warding Divine Damage Reduction Divine Spellshield Pierce the Darkness Roots of the Mountain
Psionic Feats --Deep Vision-Deflective Armor Earth Power Focused Shield --Invest Armor---Energize Armor--
Races of Destiny
General Feats City Slicker Inside Connection Resourceful Buyer Smatterings Urban Stealth Urban Tracking
Racial Feats Able Learner Bright Sigil Channeled Rage Complementary Insight Diverse Background Enhanced Power Sigils Heroic Destiny Protected Destiny Fearless Destiny Human Heritage Improved Sigil (Aesh) Improved Sigil (Hoon) Improved Sigil (Krau) Improved Sigil (Naen) Improved Sigil (Uur) Improved Sigil (Vaul) Menacing Demeanor Sociable Personality Subtle Sigil
Initiate Feats
Arcane Insight Dread Tyranny Eternal Strength Far Horizons Law Inviolate Radiant Fire Undying Fate Whispered Secrets
Lightfeet Magic of the Land --Plunging Shot-Shared Fury Underfoot Combat Yondalla's Sense
Tactical Feats Confound the Big Folk Winged Warrior Wolfpack Woodland Archer
Dragon Breath Dragon Tail Dragon Trainer Dragon Wings Improved Dragon Wings Dragonwrought
Wyrmgrafter
Breath Channeling Feats Entangling Exhalation Exhaled Barrier Exhaled Immunity Extra Exhalation Extra Exhalation x2 Extra Exhalation x3 Furious Inhalation
Draconic Arcane Grace Draconic Breath Draconic Claw Draconic Flight Draconic Legacy Draconic Persuasion Draconic Power Draconic Presence Draconic Resistance Draconic Skin Draconic Toughness
Frostburn
General Feats Altitude Adaptation Arctic Priest Beckon the Frozen Chosen of Iborighu
Cold Endurance Improved Cold Endurance Improved Cold Endurance x2 Improved Cold Endurance x3 Cold Focus Greater Cold Focus Faith in the Frost Frozen Berserker Frozen Wild Shape Ice Harmonics Improved Frosty Touch Mark of Hleid Mountaineer Primeval Wild Shape Primitive Caster --Sea Legs-Smite Fiery Foe Snowcasting Frozen Magic Icy Calling Cold Spell Specialization Frostfell Prodigy Snowrunner Snowflake Wardance --Storm Magic-Sugliin Mastery Winter's Champion Winter's Mount
Sandstorm
General Feats Blazing Berserker Blessed by Tem-Et-Nu Drift Magic Eagle's Fury Heat Endurance Improved Heat Endurance Judged by Aurifar Light of Aurifar Pharaoh's Fist Priest of the Waste Rattlesnake Strike Sand Dancer Sand Spinner Sand Snare Sandskimmer Sandskimmer x2 Sand Camouflage Scorpion's Grasp Scorpion's Instincts Scorpion's Resolve Scorpion's Sense Serpent Fang Touchstone Touchstone x2 Touchstone x3
Stormwrack
General Feats Aquatic Shot Blackwater Invocation Breathing Link
Breathing Link x2 Breathing Link x3 Clever Wrestling Curling Wave Strike Expert Swimmer Flying Fish Leap Great Captain Landwalker Old Salt Rapid Swimming Sahuagin Flip Sailor's Balance Sanctify Water Scourge of the Seas Sea Legs Ship's Mage Steam Magic Storm Magic Sunken Song Swim-by Attack Toothed Blow Water Adaptation Windsinger
Heroes of Battle
General Feats Ballista Proficiency Block Arrow Coordinated Shot Courageous Rally Expanded Aura of Courage Expert Siege Engineer Guerrilla Scout Guerrilla Warrior Mounted Mobility Natural Leader
Leader Feats Extra Followers Improved Cohort Inspirational Leadership Practiced Cohort
Heroes of Horror
General Feats Archivist of Nature Bane Magic
Blood Calls to Blood Corrupt Arcana Corrupt Spell Focus Greater Corrupt Spell Focus Deformity (Skin) Deformity (Skin) x2 Deformity (Skin) x3 Deformity (Tall) Deformity (Teeth) Deformity (Tongue) Disease Immunity Draconic Archivist Dreamtelling Oneiromancy Improved Oneiromancy Eldritch Corruption Font of Life Forbidden Lore
Haunting Melody Lunatic Insight Mad Faith Master of Knowledge Pure Soul Spirit Sense Surge of Malevolence Debilitating Spell Tainted Fury Touch of Taint Unnatural Will --Willing Deformity--
Tome of Battle
General Feats Adaptive Style Avenging Strike Blade Meditation
Desert Fire Desert Wind Dodge Devoted Bulwark Evasive Reflexes Extra Granted Maneuver Extra Readied Maneuver Falling Sun Attack Ironheart Aura Martial Stance Martial Stance x2 Martial Stance x3 Martial Study
Shadow Trickster Song of the White Raven Snap Kick Stone Power Sudden Recovery Superior Unarmed Strike Tiger Blooded Unnerving Calm Vital Recovery White Raven Defense
Tactical Feats Clarion Commander Distant Horizon Faith Unswerving Gloom Razor Perfect Clarity of Mind and Body Reaping Talons Scorching Sirocco Shards of Granite Stormguard Warrior
Dungeonscape
General Feats Combat Tinkering Quick Reconnoiter
Trap Engineer Trap Sensitivity Tunnel Fighting Tactical Feats Gnome Tunnel Acrobatics Undermountain Tactics Weapon Style Feats Hammer and Piton Weapon and Torch
Miniatures Handbook
General Feats Battlefield Inspiration Battlefield Inspiration x2 Battlefield Inspiration x3 Distracting Attack Double Hit Extra Domain Spell
Foe Specialist
Hurling Charge Martial Throw Mounted Casting Pushback Reckless Charge Second Wind Shieldmate Improved Shieldmate Sidestep
Metamagic Feats
Energy Affinity
Psionic Feats Aligned Attack Body Fuel Boost Construct Combat Manifestation
Expanded Knowledge
Focused Sunder Ghost Attack Inquisitor Mental Leap Metamorphic Transfer Metamorphic Transfer x2 Metamorphic Transfer x3 Metamorphic Transfer x4 Narrow Mind Overchannel Talented Power Penetration Greater Power Penetration Power Specialization Greater Power Specialization Psicrystal Affinity
Improved Psicrystal
Psicrystal Containment Psionic Body Psionic Dodge Psionic Endowment Greater Psionic Endowment Psionic Fist Greater Psionic Fist Unavoidable Strike Psionic Meditation Psionic Shot
Greater Psionic Shot Fell Shot Return Shot Psionic Talent Psionic Talent x2 Psionic Talent x3 Psionic Talent x4 Psionic Weapon Greater Psionic Weapon Deep Impact Speed of Thought Psionic Charge Up the Walls Wounding Attack
Metapsionic Feats Burrowing Power Chain Power Delay Power Empower Power Enlarge Power Extend Power Maximize Power Opportunity Power Quicken Power Split Psionic Ray Twin Power Unconditional Power Widen Power
Item Creation Feats Craft Cognizance Crystal Craft Dorje Craft Psicrown Craft Psionic Arms and Armor
Craft Psionic Construct Craft Universal Item Imprint Stone Scribe Tattoo
Planar Handbook
General Feats Acheron Flurry Celestial Summoning Specialist Elemental Spellcasting
Fiendish Summoning Specialist Neraph Charge Neraph Throw Nonverbal Spell Planar Familiar Planar Touchstone Planar Touchstone x2 Planar Touchstone x3 Personal Touchstone Personal Touchstone x2 Personal Touchstone x3 Stalwart Planar Ally
Heritage Feats Air Heritage Anarchic Heritage Axiomatic Heritage Celestial Heritage Earth Heritage --Fiendish Heritage-Fire Heritage Improved Elemental Heritage Improved Outer Planar Heritage
Dragon Magazine
General Feats Atlan's Mark Badge of Bondage Bareback Soul Blackmoorian Rhymes Blood of Kord Blooded (DM) Border Watch Born Follower Celestial Scion Companion Guard Style Deepseer Defensive Expert Desert Fighter Driftwalker Dwarflore Ehlonna's Way Elemental Focus Elflore Exercises of Arnd Expert Dungeoneer Faerie Mysteries Initiate Fiendsign Giantkiller Gnomelore Great Fervor Greyhawk Method Halfling Lore Heir of Lendore Horselore Jinnbond
Jungle Fighter Landless Nobility Lays of the Northern Adepts Lore of the Ur-Flan Mercantile Background (DM) Mercenary Background Mountain Fighter Nexus Method Noble Soul Orc Blooded Pureblooded Suel Raider's Spirit Rapscallion Rhennlore Rustic Charm Sagacious Method Second Sight Shadowbound Silent Method Spirit of the Sea Tested Tongue of Mouqul Troll Blooded Vathrin Stigmata Vatun's Touch Wastri's Blessing Well Read Well Traveled World Weary Zagyg's Favor
Boost Spell Resistance Corrupt Spell-like Ability Corrupt Spell-like Ability x2 Corrupt Spell-like Ability x3 Mortalbane Mortalbane x2 Mortalbane x3 Poison Immunity
Vile Feats Dark Speech Disciple Of Darkness Evil Brand Lich Loved Vile Ki Strike Sacrificial Mastery Thrall To Demon Verminfriend Vile Martial Strike
Vile Natural Attack Willing Deformity Deformity (Clawed Hands) Deformity (Eyes)
Exalted Feats Animal Friend Celestial Familiar Celestial Mount Consecrate Spell Trigger Exalted Companion Exalted Smite Exalted Spell Resistance Exalted Turning Exalted Wild Shape Favored of the Companions Fist of the Heavens Gift of Faith Gift of Grace Hands of a Healer Holy Subdual Intuitive Attack Knight of Stars Nemesis
Stigmata Nymph's Kiss Purify Spell Trigger Quell the Profane Ranged Smite Evil Righteous Wrath Sacred Strike Sacred Vow Vow of Abstinence Vow of Chastity Vow of Nonviolence Vow of Peace Vow of Obedience Vow of Poverty Vow of Purity Sanctify Ki Strike Holy Ki Strike Sanctify Martial Strike
Sanctify Natural Attack Sanctify Weapon Servant of the Heavens Touch of Golden Ice Words of Creation
Artist
Axethrower Blooded Bloodline of Fire Bullheaded Cosmopolitan Dauntless --Daylight Adaptation-Discipline Dreadful Wrath --Education-Ethran Fearless Fleet of Foot Foe Hunter Forester Forgeheart Furious Charge Horse Nomad Knifefighter Luck of Heroes Magic in the Blood Magical Training
Otherworldly Resist Poison Saddleback Silver Palm Smooth Talk Snake Blood Spellwise Stormheart
Street Smart Strong Soul Surefooted Survivor Swift and Silent Tattoo Focus Thug Thunder Twin Tireless Treetopper Twin Sword Style
General Feats --Arcane Preparation-Blessed of the Seven Sisters Favored of the Zulkirs Gift of Discernment Initiate of Bane Initiate of Cyric Initiate of Gond Initiate of Helm Initiate of Ilmater Initiate of Lathander Initiate of Malar Initiate of Mystra Initiate of Nature Initiate of Selune Initiate of Tyr Lliira's Blessing Magical Artisan
Spell Thematics Spellcasting Prodigy (Cha) Spellcasting Prodigy (Int) Spellcasting Prodigy (Wis) Spider Bite Touch of Hate
Metamagic Feats --Delay Spell---Innate Spell-Insidious Magic Pernicious Magic --Persistent Spell-Tenacious Magic --Twin Spell--
Epic Feats Axiomatic Strike Chosen Weapon Specialization Divine Spell Penetration Enhance Effect Epic Counterspell --Epic Devotion-Epic Spellfire Wielder Improved Cooperative Metamagic Improved Snatch Spell Improved Spellpool Access
Magic of Faerun
Spell Girding Spellfire Wielder
Races of Faerun
Regional Feats Aftersight Ancestral Spirit Arachnid Rider Arctic Adaptation Azerblood Batrider Caravanner Disentangler Drow Eyes Genie Lore Gift Of Tongues Grim Visage Harem Trained Iron Mind Jotunbrud Jungle Stamina --Landwalker-Metallurgy Nobody's Fool Oral History Plague Resistant Shadow Shield Shadow Song Skyrider Spire Walking Stoneshaper
Theocrat
General Feats Blood of The Warlord --Breathing Link-Calishite Elementalist Celestial Bloodline Chondathan Missionary Deepening Darkness Duergar Mindshaper Eldritch Linguist Elemental Bloodline Enervative Healing Eyes Of Light Fiendish Bloodline Forest Gnome Phantasist Gold Dwarf Dweomersmith Hammer Fist Headlong Rush Healing Flames --Highborn Drow-Hin Wandermage Improved Energy Resistance
Improved Levitation Infernal Bargainer Light To Daylight Lightbringer Lolth's Blessing Low Blow Improved Low Blow Might Makes Right Outsider Wings
Planetouched Animal Affinity --Primitive Caster---Rapid Swimming-Reckless Offensive Rock Gnome Trickster Runesmith Sacred Tattoo Shield Dwarf Warder Southern Magician Spell-like Ability Focus Spell-like Ability Focus x2 Spell-like Ability Focus x3 --Staggering Strike-Stone Colossus Stone Slide Stoneblood Stonewalker Fist Stonewalker Fist x2 Summon Earth Elemental Svirfneblin Figment Master Talfirian Song Tattoo Magic --Water Adaptation--
Underdark
General Feats Axeshield Bowslinger Caustic Adaptation Caver Elfhunter
Familiar Spell Familiar Spellx2 Familiar Spellx3 Highborn Drow Improved Levitation Lolth's Meat --Node Sensitive---Node Spellcasting---Node Defense---Node Store-Portal Sensitive Stone Soul --Strong Mind-Tunnelfighter Tunnelrunner Wisdom Breeds Caution
Champions of Ruin
General Feats Chakram Ricochet Craven Dire Flail Smash Dirty Rat Feral Animal Companion Flay Foe Improved Fiendish Servant Malign Spell Focus
Node Defense Node Store Node Store x2 Node Store x3 --Poison Immunity-Pulverize Foe Shadowform Familiar Shadowstrike Skewer Foe Snatch Trophy Bloodsoaked Intimidate Touch of Benevolence Bardic Feats Doomspeak Divine Feats Profane Outburst Via Negativa Initiate Feats Initiate of Ghaunadaur Initiate of Gruumsh Initiate of Kossuth Initiate of Loviatar --Initiate of Shar-Initiate of Varae Metamagic Feats --Corrupt Spell-Entangling Spell
Lingering Spell Metanode Spell Reaping Spell Vile Feats --Disciple of Darkness-Hellbound Knight --Evil Brand-Evil Embraced Scion of Sorrow Tormented Knight --Thrall to Demon-Demonsworn Knight
Champions of Valor
General Feats Broken One's Sacrifice Caramendine Monk Detect Shadow Weave User Druuth Slayer From Smite to Song Overcome Shadow Weave Silver Blood Silver Fang Smiting Power Sword of the Arcane Order Sun Soul Monk Divine Feats Mark of the Triad Exalted Feat Defender of the Homeland Knight of the Red Falcon Knight of the Risen Scepter Knight of Tyr's Holy Judgment Knight of Tyr's Merciful Sword Paladin of the Noble Heart Initiate Feats
Initiate of Anhur Initiate of Arvoreen Initiate of Baravar Cloakshadow Initiate of Eilistraee Initiate of the Holy Realm Initiate of Horus-re Initiate of Milil Initiate of Nobanion Initiate of Torm Initiate of Tymora Psionic Feats Duerran Metaform Training Duerran Stealth Training
Extend Rage --Extra Music-Favored in House Flensing Strike Gatekeeper Initiate Repel Aberration Greensinger Initiate --Haunting Melody-Heroic Spirit --Improved Natural Attack-Investigate Knight Training Least Dragonmark of Select a House Lesser Dragonmark Greater Dragonmark Monastic Training Music of Growth Music of Making Powerful Charge Greater Powerful Charge Precise Swing Pursue Raging Luck Recognize Impostor Research
Right of Counsel Serpent Strike Silver Smite Song of the Heart Soothe the Beast Spontaneous Casting Strong Mind Undead Empathy --Urban Tracking-Warden Initiate Whirling Steel Strike
Item Creation Feats Attune Magic Weapon Bind Elemental Exceptional Artisan Extra Rings Extraordinary Artisan Legendary Artisan Wand Mastery
Shifter Feats Beasthide Elite --Cliffwalk Elite---Extra Shifter Trait-Great Bite Great Rend Healing Factor --Longstrider Elite-Shifter Defense Greater Shifter Defense --Shifter Ferocity-Shifter Multiattack
Warforged Feats
--Adamantine Body-Improved Damage Reduction Improved Damage Reduction x2 Improved Damage Reduction x3 Improved Fortification --Mithral Body-Mithral Fluidity Mithral Fluidity x2 Mithral Fluidity x3
Races of Eberron
General & Racial Feats Aerenal Beastmaster Ancestral Guidance Bladebearer of the Valenar Boomerang Daze Boomerang Ricochet Call of the Undying Darguun Mauler Daylight Adaptation Dinosaur Hunter Dinosaur Wrangler --Drow Skirmisher-Heroic Metamagic Master Linguist Mror Stalwart Mutable Body Path of Shadows Persona Immersion Quick Change Racial Emulation Relic Hunter Shadow Marches Warmonger Shaped Splash Ship Savvy Soulblade Warrior
Psionic Feats Gestalt Anchor Shield of Thought Spiritual Force Strength of Two
Shifter Feats Cliffwalk Elite Dreamsight Elite Extra Shifter Trait Gorebrute Elite Longstride Elite Longtooth Elite Razorclaw Elite Reactive Shifting Shifter Agility Shifter Ferocity Shifter Instincts Shifter Savagery Shifter Stamina Swiftwing Elite Truedive Elite Wildhunt Elite
Tactical Feats Battleshifter Training Brute Fighting Dancing with Shadows Disturbing Visage Kalashtar Thoughtshifter Ragewild Fighting
Warforged Feats Adamantine Body Cold Iron Tracery Construct Lock Improved Resiliency Ironwood Body Jaws of Death Mithral Body Second Slam Silver Tracery Spiked Body Unarmored Body
Secret's of Xen'drik
General & Racial Feats Blessed of Vulkoor Drow Skirmisher Earthquake Stomp Elder Giant Magic Giant Banemagic Jungle Veteran Mysterious Magic Rending Claws
Dark Blood Dread Shadow Indistinct One with the Darkness Shadow Shift Strength of the Shadows Sustaining Darkness Voices of the Void Wings of the Wraith
Battlebred Binding Brand Child of the Swamps Chosen of the Deathless Death's Blood Du'ulora Ancestor Friend of the Tribes Galifaran Scholar Hashalaq Ancestor Indomitable Discipline
Manifest Druid Overload Metabolism Perfect Reflection Shield of Blades Shifter Acrobatics Shifter Magnetism Shifter Stealth Shocking Fist Spirit of the Stallion Sudden Willow Strike Talenta Dinosaur Bond Talenta Drifter Touch of Captivation Touch of Deception Touch of Summoning Unnatural Enemy Valenar Trample
Manifest Spellshaper Feats Mastery of the Azure Sky Mastery of the Battleground Mastery of Chaos and Order Mastery of Day and Night Mastery of the Dead Mastery of Dreams Mastery of Faerie Enchantment Mastery of Ice and Fire Mastery of Madness Mastery of the Mists Mastery of the Silver Void
Magic of Eberron
General Feats Augment Elemental Cull Wand Essence Dragon Prophesier Prophecy's Artifex Prophecy's Explorer Prophecy's Hero Prophecy's Shaper Prophecy's Shepherd Prophecy's Slayer Dragon Totem Focus Dragon Totem Lorekeeper Dragon Totem Scion Elemental Helmsman Elemental Smite Heroic Companion Improved Homunculus Psiforged Body Quicken Dragonmark (Least) Quicken Dragonmark (Lesser) Quicken Dragonmark (Greater) Rapid Infusion Symbiont Mastery
Wand Surge
Item Creation Feats Deathless Fleshgrafter Dorje Mastery Eldeen Plantgrafter Elemental Grafter Etch Schema
Psionic Feats Heroic Focus Prophecy's Mind Psionic Luck Psychic Rush
Age of Mortals
General Feats Charming Discipline Education
Haggler Heroic Surge Horned Stampede Improved Taunt Lucky Mimic Quick-Thinking
Draconomicon
General Feats Cunning Sidestep Overhead Thrust --Deft Strike-Dragon Cohort Dragon Familiar Dragon Hunter Dragon Hunter Bravery Dragon Hunter Defense Dragon Steed Dragon Wild Shape Dragoncrafter Dragonfoe Dragonbane Dragondoom Dragonfriend Dragonsong Dragonthrall Frightful Presence Sense Weakness
Metabreath Feats -- Clinging Breath --- Lingering Breath -Enlarge Breath Heighten Breath Maximize Breath Quicken Breath Recover Breath Shape Breath Split Breath Spreading Breath Extend Spreading Breath Tempest Breath
Monstrous Feats Awaken Frightful Presence Awaken Spell Resistance Draconic Knowledge Embed Spell Focus Endure Blows Improved Speed Improved Multiattack Rapidstrike Improved Rapidstrike Shock Wave Improved Snatch Snatch and Swallow Tail Constrict Multisnatch Rend Suppress Weakness
Libris Mortis
General Feats Corpsecrafter Bolster Resistance Deadly Chill Destruction Retribution Hardened Flesh Nimble Bones Daunting Presence Enduring Life Lasting Life Empower Turning Ghost Scarred --Graft Flesh-Heighten Turning -- Improved Toughness -Mother Cyst Necromantic Presence Necromantic Might Necropotent
Quicken Turning Requiem Stitched Flesh Familiar Tomb-Tainted Soul Tomb-Born Fortitude Tomb-Born Resilience Tomb-Born Vitality Undead Leadership Unquenchable Flame of Life Vampire Hunter
Divine Feats Divine Accuracy Profane Lifeleech Profane Vigor Sacred Vengeance Sacred Vitality Spurn Death's Touch
Metamagic Feats Energize Spell Enervate Spell Fell Animate Fell Drain Fell Frighten Fell Weaken
Monstrous Feats Baleful Moan Contagious Paralysis Corrupted Wild Shape Death Master Eviscerator Empowered Ability Damage Endure Sunlight Ghostly Grasp Improved Energy Drain Spell Drain Improved Paralysis Improved Turn Resistance Life Drain Lifebond Lifebond x2 Lifebond x3 Lifesense
Lords of Madness
General Feats Aberration Banemagic Aquatic Spellcasting Darkstalker Music of the Outer Spheres Parrying Shield Quick Recovery Thrall Bred Wild Talent
Aberration Wild Shape Beastial Hide Deepspawn Durable Form Inhuman Reach Inhuman Vision Scavenging Gullet Starspawn Warped Mind Waterspawn
Monster Manual
Ability Focus Ability Focus x2 Ability Focus x3 --Awesome Blow-Craft Construct Empower Spell-Like Ability Empower Spell-Like Ability x2 Empower Spell-Like Ability x3 Flyby Attack Hover Improved Natural Armor Improved Natural Armor x2 Improved Natural Armor x3 Improved Natural Attack
Multiattack Multiweapon Fighting Quicken Spell-Like Ability Quicken Spell-Like Ability x2 Quicken Spell-Like Ability x3 Snatch Wingover
Monster Manual IV
Awesome Blow Githyanki Battlecaster Githyanki Dragonrider Improved Toughness Metabreath Feats Clinging Breath Lingering Breath
Savage Species
General Feats Area Attack Assume Supernatural Ability Improved Assume Supernatural Ability Blowhard Controlled Respiration Crush Cumbrous Dodge Cumbrous Fortitude Cumbrous Reflexes Cumbrous Will --Fling Enemy-Gape Of The Serpent Great Flyby Attack Improved Flyby Attack Improved Scent Uncanny Scent Inured To Energy Involuntary Rage Mighty Leaping Pain Mastery --Power Dive-Quick Change Reverberation Roll With It Scramble Stamp Supernatural Transformation Thunderclap Vicious Wound
Monstrous Feats Bonus Breath Detach Dust Cloud Extended Reach Extra Item Space Final Strike --Improved Multiattack-Improved Multiweapon Fighting Greater Multiweapon Fighting --Improved Turn Resistance-Improved Web Irresistible Gaze Piercing Gaze Mighty Roar Greater Mighty Roar Multigrab Greater Multigrab Rending Constriction Multitasking Multivoice Narrowed Gaze Pervasive Gaze Poison Resistance Poison Immunity Prehensile Tail Rapid Breath Surrogate Spellcasting Thick-skinned Virulent Poison
Deadly Poison
Planar Turning Spell Knowledge Spell Knowledge x2 Spell Knowledge x3 Spell Knowledge x4 Terrifying Rage
Courage Dead Man Walking Ethereal Empathy Ghostsight Haunted Jaded Lunatic Open Mind Redhead Reincarnated Voice of Wrath
Heroes of Light
General Feats Beastial Conscience Blessed Conscience Hope Resolute Sanctity Sanity Unicorn's Fellowship Dabbler Detect Virtue Eidetic Memory Heroism Kiss of Dawn Knowledgeable Literacy Library Secret Society Test of Virtue University Education Wealth
Champions of Darkness
General Feats
Brawler Darkness Within Deathly Pallor Dirge of Woe Dispassionate Dread Companion Equestrian Ethereal Touch Feral Rearing Hearthlore Hollow Machiavellian Mechanical Aptitude Mesmerizing Mimicry Piercing Gaze Second Sight Skeletal Dread Companion Skywise Tantric Ability Target Vulnerable Spot Tarokka Natural Unwholesome Ichor Vampiric Regeneration
Divine Feats Deadly Presence Death's Favor Energy Drain Extra Wounds
General Feats Ancestral Legacy Hexbreaker Indomitable Logical Mind Muse Nine Lives Portents Scent of the Grave Smitten Spirit of Light Sworn Enemy Unseen Warding Gesture
Player's Companion
Adrenaline Rush Choke Conviction of Ideals Endure Deprivation Enhanced Combat Reflexes Even Breathing Favored Enemy Critical Strike Feast Upon My Enemy Half-Armored Fighting Improved Concentration Influence Interposition Lunging Thrust Mad Dash Man of the People Mechanical Mindedness Phalanx Shield Huddle Subvocalization Title Two Shields Unarmed Throw Victual Magic Weather Sense
User Specified
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Prerequisites
Spell Focus(conjuration)
Int 13+ Int 13+, Combat Expertise Int 13+, Combat Expertise Int 13+, Combat Expertise Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4
Dex 13+ Dex 13+, Dodge Dex 13+, Dodge, Mobility, BAB +4
Endurance
BAB +1 (also Str 13+ for bastard sword or dwarven waraxe -- not verified)
Special
Dex 13+, Improved Unarmed Strike Dex 13+, Improved Unarmed Strike Dex 15+, Improved Unarmed Strike, Deflect Arrows Dex 13+, Wis 13+, Improved Unarmed Strike, BAB +8
Character Level 6+
Ride skill Ride skill, Mounted Combat Ride skill, Mounted Combat Ride skill, Mounted Combat
Ride skill, Mounted Combat, Ride-By Attack Wis 13+, Ability to use Wild Shape
Point Blank Shot Point Blank Shot Dex 19+, Point Blank Shot, Precise Shot, BAB +11 Dex 13+, Point Blank Shot Dex 17+, Point Blank Shot, Rapid Shot, BAB +6 Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4 Str 13+ Str 13+, Power Attack Str 13+, Cleave, Power Attack, BAB +4 Str 13+, Power Attack Str 13+, Power Attack Str 13+, Power Attack BAB +1 Weapon Proficiency with chosen Crossbow (not verified)
Wizard Level 1+
Spell Penetration
Dex 15+ Dex 15+, Two-Weapon Fighting Dex 17+, Two-Weapon Fighting, BAB +6 Dex 19+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB +11 BAB +1 Proficient with Weapon, BAB +1
Fighter level 4+, proficient with weapon, Weapon Focus (Templars select deity's weapon to get free feat)
Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+
Spellcaster level 3rd Spellcaster level 5th Spellcaster level 9th Spellcaster level 12th Spellcaster level 5th Spellcaster level 3rd Spellcaster level 12th Spellcaster level 1st
Tumble 12 ranks Perform 4 ranks, arcane caster level 1st Perform 4 ranks, Arcane Flourish, arcane caster level 1st, bardic music Knowledge (arcana) 9 ranks, ability to cast arcane spells
Toughness, arcane caster level 3rd Arcane Toughness, Toughness, arcane caster level 6th
Proficient with selected armor type (not verified), base attack +12
Base attack bonus +12 Familiar Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +12 Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, base attack bonus +18 Str 13, Power Attack, base attack bonus +6 Balance 9 ranks, Tumble 9 ranks Arcane caster level 1st, familiar Combat Familiar, arcane caster level 1st Dex 13, Dodge, base attack bonus +12 Dex 13, Improved Bull Rush, Power Attack Animal Companion (not verified) Proficient with Crossbow (any), Weapon Focus with Crossbow (any) (non verified) Hide 9 ranks, evasion Improved Counterspell Point Blank Shot, Precise Shot, base attack bonus +4, skirmish or sneak attack ability Base attack bonus +15 Int 17, or Elf, Knowledge (arcana) 12 ranks Bluff 6 ranks, Hide 6 ranks Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +8 Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8 Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8 Str 13, Power Attack
Combat Reflexes, base attack bonus +3 Combat Reflexes, Hindering Opportunist, base attack bonus +9 Endurance, Iron Will Intimidate 4 ranks Listen 6 ranks, Alertness or Skill Focus (Listen) Jump 4 ranks Base attack bonus +6 Rage or frenzy ability
Cha 13, Diplomacy 9 ranks Dex 13, Int 13, Combat Expertise, Dodge
Proficient with selected weapon (not verified), Weapon Focus with selected weapon (not verified), Weapon Specialization with selected weapon (not verified), base attack bonus +8
Proficiency with a bludgeoning weapon, Weapon Focus with a bludgeoning weapon, Melee Weapon Mastery (bludgeoning), Weapon Specialization with a bludgeoning weapon (non verified), base attack bonus +14
Proficiency with a piercing weapon, Weapon with a piercing weapon, Melee Weapon Mastery (piercing), Weapon Specialization with a piercing weapon (non verified), base attack bonus +14
Proficiency with a slashing weapon, Weapon Focus with a slashing weapon, Melee Weapon Mastery (slashing), Weapon Specialization with a slashing weapon (non verified), base attack bonus +14
Proficiency, Greater Weapon Focus, Greater Weapon Specialization, Weapon Focus, Weapon Specialization (all with selected weapon), Melee Weapon Mastery with weapon type (non verified), fighter level 18
Base attack bonus +15 Str 15, Point Blank Shot, base attack bonus +10
Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon (non verified), Base attack bonus +8
Proficiency with shields, Shield Specialization Proficiency with shields, Improved Shield Bash, Shield Specialization Proficiency with shields, Improved Shield Bash, Shield Specialization, base attack bonus +9 Proficiency with shields, Shield Specialization Proficiency with selected weapon (not verified), Weapon Focus with selected weapon (not verified), base attack bonus +3 Base attack bonus +6 Arcane caster level 9th, familiar Endurance Skirmish or Sneak attack ability Craft (taxidermy) 6 ranks Bluff 4 ranks, Tumble 4 ranks Dex 15, Two-Weapon Fighting, base attack bonus +6 Dex 15, Two-Weapon Fighting, base attack bonus +11
Arcane caster level 9th Improved Unarmed Strike Combat Reflexes Combat Reflexes, Vexing Flanker, base attack bonus +4 Halfling or 4 ranks in Bluff, Diplomacy and Sense Motive Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +9
Good alignment, Knowledge (religion) 4 ranks Orc or half-orc, Knowledge (religion) 4 ranks
Wis 13 Wis 13, Combat Focus, base attack bonus +3 Wis 13, Combat Focus, Dodge, base attack bonus +6 Wis 13, Combat Focus, base attack bonus +9 Wis 13, Blind-Fight, Combat Focus, base attack bonus +12 Wis 13, Combat Focus, any two other combat form feats, base attack bonus +15
Divine caster level 5th, ability to turn or rebuke undead Divine caster level 5th, ability to turn or rebuke undead Ability to turn or rebuke undead Ability to turn or rebuke undead Divine caster level 9th, ability to rebuke undead Ability to turn undead Ability to turn undead, Sacred Healing Divine caster level 9th, ability to turn undead
Sorcerer 1st level Sorcerer 1st level, Celestial Sorcerer Heritage Sorcerer 1st level, Celestial Sorcerer Heritage Sorcerer 1st level, Celestial Sorcerer Heritage Sorcerer 1st level, Celestial Sorcerer Heritage, any other 2 celestial sorcerer feats
Sorcerer 1st level Sorcerer 1st level, Infernal Sorcerer Heritage Sorcerer 1st level, Infernal Sorcerer Heritage Sorcerer 1st level, Infernal Sorcerer Heritage
Augment Summoning, Spell Focus (conjuration) Base attack bonus +1, caster level 1st
Str 13, proficiency with armor and weapon spikes, Power Attack, Weapon Focus (armor spikes) and (shield spikes), base attac Dex 15, Int 13, Combat Expertise, Dodge, base attack +6 Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks Tumble 6 ranks, base attack bonus +6 Grenadier, Craft (alchemy) 6 ranks Hide 12 ranks, Move Silently 12 ranks
BAB +4, Ability to cast 3rd level arcane spells BAB +4, Sneak Attack +1d6 Ki strike(lawful), Stunning Fist (See Stormwrack) BAB +3
Dex 13, Int 13, Combat Expertise, Dodge Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike Rage or Frenzy Ability Str 15, Improved Grapple or improved grab, Improved Unarmed Strike Wis 13, Improved Sunder, Improved Unarmed Strike (See Eberron Campaign Setting) Ability to Rage
Wis 13, BAB +1 Base Fort +5 BAB +4, Favored Enemy, Power Attack BAB +2, Improved Unarmed Strike, Stunning Fist Dex 15, Run (see Races of the Wild) Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack Wis 17, BAB +10, Improved Unarmed Strike, Stunning Fist Damage Reduction
Dex 19, BAB +11, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting BAB +4, Sneak Attack +2d6 BAB +2, Combat Reflexes Shield Proficiency BAB +6, Int 13, Combat Expertise BAB +5, Favored Enemy Ride 1 rank, Mounted Archery, Mounted Combat Manyshot, Point Blank Shot, Rapid Shot (See Monster Manual IV) Dex 17, BAB +6, Two-Weapon Defense, Two-Weapon Fighting (See Races of Stone) Rage or Frenzy Ability Rage or Frenzy Ability Dex 13, Combat Expertise, Dodge Cha 13, BAB +1 Cha 13, BAB +9, Kiai Shout BAB +1
Wis 15, BAB +2, Stunning Fist BAB +1, Shield Proficiency BAB +4, Two-Weapon Fighting BAB +4, Weapon Focus with selected weapon
Dex 15, BAB +2, Lightning Reflexes Dex 15, BAB +5, Point Blank Shot, Precise Shot Dex 15, BAB +5, Point Blank Shot, Precise Shot Str 13, BAB +5, Point Blank Shot, Precise Shot, Ranged Pin BAB +6, Combat Reflexes, Stunning Fist
Str 15, Improved Unarmed Strike, Power Attack BAB +3, Point Blank Shot, Precise Shot BAB +3, Improved Shield Bash BAB +6, Improved Shield Bash, Shield Charge Small size, Dex 13, BAB +1 BAB +2, Dexterity 15 Wis 17, BAB +2, Improved Unarmed Strike, Stunning Fist Wis 13, BAB +1
Ability to turn/rebuke undead Ability to turn/rebuke undead, Divine Cleansing Str 13, Ability to turn/rebuke undead, Power Attack Ability to turn/rebuke undead, Shield Proficiency Ability to turn/rebuke undead (see Libris Mortis)
BAB +6, Mounted Combat, Spirited Charge, Trample BAB +6, Improved Sunder, Power Attack BAB +6, Dodge, Mobility
BAB +6 Medium or smaller size, BAB +6, Tumble 5 ranks Wis 13, BAB +6, Jump 5 ranks BAB +6, Improved Bull Rush, Power Attack BAB +4, Flurry of Blows ability
Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus(warhammer or light hammer), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)
Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)
Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(bastard sword, longsword, scimitar, or short sword)
Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, or scimitar), Weapon Focus(warhammer or light hammer)
Improved Trip, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, scimitar, short sword), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)
Combat Reflexes, Two-Weapon Fighting, Weapon Focus(light mace) Dex 15, Exotic Weapon Proficiency(net), Two-Weapon Fighting, Weapon Focus(trident) Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus(quarterstaff) Combat Reflexes, Two-Weapon Fighting, Weapon Focus(halberd) Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus(heavy mace, morningstar, or greatclub)
Dodge, Mobility, Point Blank Shot Combat Expertise, Epic Prowess, base attack bonus +15 Con 21
Ride 24 ranks Dex 25, Greater Two-Weapon Fighting, Two-Weapon Fighting Str 25, Monkey Grip, base attack bonus +21
(See Libris Mortis) Cha 13, smite ability (not verified) (See Libris Mortis) Knowledge (religion) 4 ranks, nonevil Knowledge (nature) 4 ranks, partly neutral alignment Knowledge (religion) 4 ranks, nongood
Ability to turn or rebuke undead, good alignment Ability to turn or rebuke undead, the selected metamagic feat (not verified).
Ability to turn or rebuke undead Ability to turn or rebuke undead Ability to turn or rebuke undead
Ability to rebuke elementals Ability to turn elementals Ability to turn or rebuke undead Ability to turn or rebuke undead Heal 8 ranks, ability to turn/rebuke undead Worship one deity, alignment within one step of deity's
Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to wild shape into a Large creature Ability to use wild shape
Ability to use wild shape Ability to use wild shape Ability to use wild shape
Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to use wild shape
Wis 21, Iron Will, alignment different then the chosen component (not verified), patron deity who doesn't accept clerics who have the chosen component. (not verified)
Smite evil class feature, any good alignment Wis 25, Knowledge (nature) 27 ranks, wild shape 6/day Cha 25, ability to rebuke/command undead, able to cast inflict critical wounds , any evil alignment Cha 25, ability to turn undead, able to cast dispel evil Wis 19, ability to turn or rebuke undead Cha 21, ability to rebuke or command undead Smite good class feature, any evil alignment Cha 25, Undead Mastery, ability to rebuke/command undead
Ability to cast arcane spells, use invocations, or use spell-like abilities Ability to cast arcane spells without preparation Ability to ignore arcane spell failure chance from armor
Craft Wand, Two-weapon Fighting Warmage level 4th Ability to use lesser invocations Ability to use lesser invocations
Watchful spirit class ability Spell-like ability at caster level 6th Spell-like ability at caster level 6th Spell-like ability at caster level 6th Quicken Spell, Silent Spell, Still Spell Quicken Spell, Silent Spell, Still Spell Quicken Spell, Silent Spell, Still Spell
Spellcraft 2 ranks, BAB+3 Con 13, Blind-Fight, Mage Slayer Con 13, Mage Slayer Spell-like ability at caster level 6th
Weapon Focus (touch), caster level 4th Use Magic Device 4 ranks
(see Races of the Dragon) (see Races of the Dragon) (see Races of the Dragon) (see Races of the Dragon) (see Races of the Dragon) (see Races of the Dragon) (see Races of the Dragon) (see Races of the Dragon) (see Races of the Dragon)
Spell Focus (necromancy), caster level 7th Any metamagic feat Any metamagic feat Any metamagic feat Any other metamagic feat, Knowledge (arcana) 5 ranks
Energy Substitution (cold), Knowledge (the planes) 9 ranks, ability to cast a spell with the cold descriptor
Extend Spell Any metamagic feat Any metamagic feat Any metamagic feat Any metamagic feat Any metamagic feat
Any metamagic feat Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still
Quicken Spell, Spellcraft 30 ranks, ability to cast 9th level arcane or divine spells
Silent Spell, Spellcraft 24 ranks, ability to cast 9th level arcane or divine spells
Still Spell, Spellcraft 27 ranks, ability to cast 9th level arcane or divine spells
Maximize Spell Greater Spell Focus in the selected school, ability to cast at least one 9th-level spell from the selected school (not verified)
Greater Spell Penetration Combat Casting, Concentration 25 ranks Craft Staff, Spellcraft 30 ranks Craft Wand, Spellcraft 15 ranks
Appraise 5 ranks, Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks Improved Unarmed Strike, favored enemy Improved Unarmed Strike, smite evil Improved Unarmed Strike, spontaneous 2nd-level arcane spells Improved Unarmed Strike, sneak attack Climb 4 ranks, Jump 4 ranks
Str 13, Brutal Throw, Power Attack Base Attack +5, Sense Motive 4 ranks Improved Initiative Improved Initiative, BAB +2 Dex 15, Combat Reflexes Int 13, Spot 10 ranks, Combat Expertise, sneak attack Smite evil, sneak attack Bardic music, smite evil Track, smite evil, wild empathy Perform 9 ranks, bardic music Base Ref +4 Improved Two-Weapon Fighting, Two-Weapon Fighting Dex 13, Combat Reflexes, BAB +2 Bardic music Bardic music Bardic music Concentration 15 ranks Spellcraft 15 ranks Cha 13 Cha 13, BAB +1
Perform 10 ranks, bardic music Listen 5 ranks, Blind-fight Bluff 4 ranks (See Races of the Wild) Swim 6 ranks
Int 13 Jump 8 ranks, Power Attack Bardic music Concentration 8 ranks Animal companion Bardic Knowledge or lore class feature
Str 13, Two-Weapon Fighting (See Dungeonscape) Sneak Attack, Caster level 5th. BAB +6, sneak attack Perform 10 ranks, bardic music
Perform 5 ranks
Bardic music, Concentration 8 ranks, Perform 8 ranks Bardic music, Concentration 12 ranks, Perform 12 ranks Bardic music, Perform 9 ranks, ability to spontaneously cast 2nd-level arcane spells.
Wild shape, Listen 4 ranks Wild shape Wild shape, Spot 2 ranks Wild shape, Spot 4 ranks Wild shape, sneak attack Wild shape
Int 21, Craft (alchemy) 24 ranks Dex 25, Dodge, Tumble 30 ranks, defensive roll, improved evasion
Perform (any) 30 ranks, Skirmish +4d6/+4 AC Sudden Strike +8d6 Dex 21, Balance 24 ranks, Tumble 24 ranks Dex 21, Balance 12 ranks, Climb 24 ranks Jump 24 ranks Wis 25, Knowledge (nature) 30 ranks, Survival 30 ranks, Track Int 25, Speak Language (five languages) (not verified)
Darkvision Mind blade, shape mind blade Mind blade, shape mind blade
Know astral construct (Not verified) Know astral construct (Not verified) and Any Entopic Form for Anathemic Carapace or Ebony Stinger Know astral construct (Not verified) and Any Entopic Form for Anathemic Carapace or Ebony Stinger Knowledge (the planes) 1 rank, Psicrystal Affinity Knowledge (the planes) 1 rank, Psicrystal Affinity, Elemental Envoy Psychic Enervation class feature Psychic Aura Surging euphoria +1 Blind-Fight Shield Proficiency
Any host feat or kalashtar, base Will save +3 Str 13, Power Attack, Cleave Armor Proficiency Invest Armor Lurk Augment Lurk Augment, Extra Lurk Augment Lurk Augment Lurk Augment Access to one psionic mantle Ability to gain psionic focus (Not verified) Mind blade, psychic strike Mind blade, psychic strike, Mind Cleave Mind blade, psychic strike +1d8 Mind blade, psychic strike +2d8 Mind blade, shape mind blade Psychic enervation, wild surge +2 Psicraft 4 ranks
Ability to manifest energy missile (Not verified), Privileged Energy Knowledge (psionics) 8 ranks, manifester level 3rd Know astral construct (Not verified) Know two negative energy powers (Not verified) Access to one psionic mantle Tap Mantle
Dromite Dromite Dromite Dromite, Dromite Ray, 3 HD Duergar, expansion Duergar, expansion Duergar, expansion Duergar, invisibility Duergar, invisibility Duergar, invisibility Elan Elan Elan Elan, 3 HD Githyanki, psionic daze (Not verified) Githyanki, far hand (Not verified) Githyanki, dimension door (Not verified) Githyanki, concealing amorpha (Not verified) Githzerai, cat fall (Not verified) Githzerai, inertial armor (Not verified) Githzerai, concussion blast (Not verified) Githzerai, psionic daze Half-giant, Stomp
Maenad
Xeph
Xeph
Manifester level 9th Craft Dorje, Two-Weapon fighting Cha 15, Hostile Mind Able to manifest powers or use psi-like abilities
Power point reserve of 1 or more Illithid Heritage, two other illithid feats, manifester level 5th Illithid Heritage Illithid Heritage Illithid Heritage, one other illithid feat Illithid Grapple Illithid Grapple x2 Illithid Grapple x3 Illithid Heritage, Illithid Grapple x4 Illithid Heritage, one other illithid feat, manifester level 3rd Illithid Heritage, one other illithid feat, manifester level 7th Illithid Heritage Illithid Heritage Illithid Heritage
Quicken Power, Automatic Quicken Power, Psicraft 30 ranks, Ability to manifest 9th level powers Quicken Power, Automatic Quicken Power x2, Psicraft 30 ranks, Ability to manifest 9th level powers Greater Power Penetration, Power Penetration Greater Psionic Endowment, Psionic Endowment, ability to manifest at least one 9th level power Combat Manifestation, Concentration 25 ranks Overchannel, Psicraft 25 ranks
Must prepare arcane spells (not verified) Bardic music, ability to cast arcane spells Spell focus (conjuration) or Conjurer level 1st Spell focus (illusion) or Illusionist 1st level Watchful spirit class feature Knowledge (arcana) 1 rank Elemental mastery class feature Spell Focus (abjuration) or Abjurer level 1st Knowledge 6 ranks or favored enemy class feature
Spell focus (necromancy) or Necromancer level 1st Watchful spirit class feature Spell focus (divination) or Diviner 1st level Use Magic Device 1 rank Knowledge (religion) 5 ranks Perform 4 ranks, Spellcraft 4 ranks, bardic music class feature Spell focus (chosen school) or specialist wizard (not verified)
Any metamagic feat, Use Magic Device or Spellcraft 15 ranks Spell Focus (evocation) or Evoker 1st level Spellcraft 4 ranks, Point Blank Shot, Weapon Focus (ranged spell) Spellcraft 12 ranks, ability to spontaneously cast spells Concentration 5 ranks, Spellcraft 5 ranks
Spell focus (transmutation) or Transmuter 1st level Spell focus (enchantment) or Enchanter 1st level Watchful spirit class feature
Nonlawful alignment Nonlawful alignment, Fey Heritage, character 9th level Nonlawful alignment, Fey Heritage Nonlawful alignment, Fey Heritage, character 6th level Nonlawful alignment, Fey Heritage Non-good alignment Non-good alignment, Fiendish Heritage, Character level 9th Non-good alignment, Fiendish Heritage Non-good alignment, Fiendish Heritage, character level 6th Non-good alignment, Fiendish Heritage
Ability to cast 2nd-level spells Ability to cast 3rd-level spells Ability to cast 3rd-level spells Ability to cast 5th-level spells Ability to cast 3rd-level spells Ability to cast 2nd-level spells Ability to cast 4th-level spells Ability to cast 3rd-level spells Ability to cast 4th-level spells Ability to cast 3rd-level spells Ability to cast 2nd-level spells Ability to cast 2nd-level spells Ability to cast 3rd-level spells Ability to cast 3rd-level spells Ability to cast 3rd-level spells
Ability to cast 4th-level spells Ability to cast 5th-level spells Ability to cast 2nd-level spells Ability to cast 3rd-level spells Ability to cast 3rd-level spells Ability to cast 4th-level spells Ability to cast 2nd-level spells Ability to cast 3rd-level spells Ability to cast 3rd-level spells Ability to cast 2nd-level spells
Combat Casting or warmage edge, base attack bonus +1, Spellcraft 4 ranks Combat Casting or warmage edge, base attack bonus +1, Spellcraft 4 ranks Spell Focus (evocation), CL 3rd Two or more metamagic feats Spellcraft 12 ranks, any metamagic feat
Ki power Ki power Any two movement skill tricks Ability to acquire a new familiar, compatible alignment, sufficiently high arcane spellcaster level (non verified) Skirmish +2d6/+1 AC Proficiency with all martial weapons, ki power Ability to cast 2nd-level arcane spells, steal spell Poison use, Craft (poisonmaking) 8 ranks
Manifester level 1st, steal spell Rogue level 10th Any two manipulation skill tricks Any two interaction skill tricks Skirmish +1d6/+1 AC, sneak attack +1d6 Favored enemy, skirmish +1d6/+1 AC
Sneak attack +3d6 Sneak attack +4d6 Sneak attack +5d6, Weapon Focus (any slashing) Sneak attack +4d6, Knowledge (arcana) 1 rank Sneak attack +6d6, Weapon Focus (any bludgeoning) Sneak attack +4d6 Sneak attack +2d6 Power point reserve, sneak attack +2d6 Sneak attack +5d6 Improved Unarmed Strike, sneak attack +3d6
Bardic music, Perform 6 ranks Bardic music, Perform 9 ranks Bardic music, Perform 6 ranks Bardic music, Perform 9 ranks Bardic music, Perform 9 ranks, evasion
Character level 3rd, any luck feat Character level 6th, any two luck feats Character level 6th, any two luck feats
Caster level 3rd, any luck feat Character level 6th, any luck feat
Character level 9th, any luck feat Character level 6th, any luck feat Character level 3rd, any luck feat, Luck domain Any luck feat
Ability to cast Paladin Spells Ability to cast 3rd level spells; access to 2 or more domains Special Mount class feature
Any 2 divine feats, ability to turn or rebuke undead Any other divine feat, ability to turn or rebuke undead
Ability to cast Conjuration (healing) spells (not verified), access to 1 or more domains
Access to the Death Domain Access to the Destruction Domain Ability to cast 4th level spells, access to the War Domain Ability to cast 2nd level spells Access to the Protection Domain Ability to cast 2nd level spells Ability to cast 3rd level spells; access to 2 or more domains
Power Attack, Base Attack +6, Smite Ability (not verified) Base Attack +4, Wild Shape class feature Base Attack +4, Ability to spontaneously cast cure or inflict spells (not verified), ability to turn or rebuke undead
Wild Shape class feature, ability to assume the form of a Large creature using wild shape Dex 13, Fast Wild Shape, wild shape class feature Two other wild feats, wild shape class feature, ability to assume plant form using wild shape
Con 13, Wis 13 Con 13, Wis 13, Earth Sense Con 13, Wis 13, Earth Adept, Earth Sense Con 13, Wis 13, Earth Sense, Heighten Spell Con 13, Wis 13, Earth Sense, rage ability Armor proficiency of basic correct weight for armor selected (not verified)
(see Complete Adventurer) Armor Proficiency (heavy), BAB+4 Armor Proficiency (heavy), Heavy Armor Optimization, BAB+8 BAB +1 Improved Bull Rush, Power Attack, size Large or larger (or Powerful Build) Survival 5 ranks, BAB+3
Improved Bull Rush, size Large or larger, rage class feature Con 13, rage ability Str 19, size Large or larger (or Powerful Build) Str 23, Rock Hurling, size Large or larger (or Powerful Build) Str 19, Rock Hurling or racial ability to throw rocks, size Large or larger (or Powerful Build) Str 19, Rock Hurling or racial ability to throw rocks, size Large or larger (or Powerful Build) Concentration 5 ranks, Combat Casting, Shield Proficiency Concentration 5 ranks, Combat Manifestation, Shield Proficiency Concentration 8 ranks Goliath, or Climb 8 ranks and Jump 8 ranks (see Dungeonscape) Shield Proficiency, Tunnel Fighting Mounted Combat, Tunnel Fighting
Dwarf, Wis 15 Goliath Goliath, Auspicious Marking Goliath, Auspicious Marking Goliath, Auspicious Marking Goliath, Auspicious Marking Goliath, Auspicious Marking Dwarf, BAB +4 Gnome, Cha 13 Dwarf, Cha 13 Dwarf, Armor Proficiency (heavy) Dwarf, gnome or goliath, Earth Sense, Improved Unarmed Strike Whisper gnome Whisper gnome Whisper gnome Gnome Goliath
Gnome, Cha 13 Gnome Sneak attack ability, whisper gnome Dodge, racial dodge bonus against giants (not verified) Gnome, Int 13
Perform(any) 5 ranks, Spell Focus (enchantment), bardic music Perform(any) 8 ranks, bardic music Any two metamagic feats, bardic music Perform(any) 5 ranks, Spell Focus (Illusion), bardic music
Con 13, Wis 13, Earth Sense, ability to rebuke earth creatures (not verified) Con 13, Wis 13, Earth Sense, Earth's Warding, ability to rebuke earth creatures (not verified) Ability to rebuke earth creatures (not verified), racial bonus on saves against spells (not verified) Ability to turn undead, darkvision Ability to rebuke earth creatures (not verified), stability racial trait (not verified)
(See Complete Psionic) Heavy Armor Optimization Earth Sense Shield Proficiency (See Complete Psionic) (See Complete Psionic)
Proficient (spiked armor), Proficient (greataxe), Armor Proficiency (heavy), Weapon Focus (spiked armor) Shield Proficiency, Two-Weapon Fighting, Weapon Focus (dwarven waraxe, handaxe) Concentration 5 ranks, Combat Casting, Exotic Weapon Proficiency (gnome quickrazor), Two-Weapon Fighting
Exotic Armor Proficiency (battle plate or mountain plate), Exotic Shield Proficiency (extreme shield) or Tower Shield Proficiency, Weapon Focus (short sword)
Powerful build racial trait, wild shape ability Con 13, wild shape class feature
Human or doppleganger, must take at 1st level Illumian Half-orc, ability to rage Half-elf Half-human, must take at 1st level Illumian, two power sigils Human or half-human Human or half-human, Heroic Destiny, character level 3rd Human or half-human, Heroic Destiny, character level 6th Half-human or human-descended race, must take at 1st level Illumian, aesh power sigil (not verified) Illumian, hoon power sigil (not verified) Illumian, krau power sigil (not verified) Illumian, naen power sigil (not verified) Illumian, uur power sigil (not verified) Illumian, vaul power sigil (not verified) Orc blood or orc subtype Half-elf, Cha 13 Illumian
Cleric level 3rd, deity Boccob Cleric level 3rd, Str 13, deity Hextor Cleric level 5th, Str 13, deity Kord Cleric level 1st, deity Fharlanghn Cleric level 1st, lawful alignment, deity St. Cuthbert Cleric level 3rd, deity Pelor Cleric level 3rd, deity Wee Jas Cleric level 1st, deity Vecna
Climb 1 rank, Jump 1 rank. Dex 13, Concentration 5 ranks, Combat Casting Dex 13 Catfolk, Dex 13 Centaur, Dex 15 Handle Animal 5 ranks, animal companion class feature or special mount class feature. Halfling, Cha 13 Point Blank Shot
Elf, Int 13 Dex 13 Dex 17, Sleight of Hand 5 ranks, Quick Draw Elf, Concentration 2 ranks Gnoll, rage or frenzy ability Natural Fly Speed. Killoren Killoren Killoren
Elf, Dex 13, Balance 2 ranks, Move Silently 2 ranks Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks, caster level 1st (see Heroes of Battle) Handle animal 4 ranks, animal companion class feature, rage class feature Small or smaller, Tumble 10 ranks Halfling
Small or smaller, Tumble 10 ranks, Underfoot Combat Hover, must have wings (not verified), BAB +4 Dex 15, Dodge, Mobility, Spring Attack, BAB +6 Point Blank Shot, BAB +6
Dragonblood subtype, Spellcraft 4 ranks, any metamagic feat, ability to spontaneously cast 1st level spells
Half-dragon, 6 HD, breath weapon Dragonblood subtype, 1st level only Dragonblood subtype, Handle Animal 4 ranks, Speak Language (Draconic) Dragonblood subtype, 1st level only Dragonblood subtype, Dragon Wings, 6 HD Kobold, 1st level only
Craft (trapmaking) 9 ranks Kobold Kobold Dragonblood subtype, Spellcraft 8 ranks, any metamagic feat, ability to spontaneously cast 3rd level spells
Str 13, wings (not verified) and a glide or fly speed Str 15, Reinforced Wings, wings and a glide or fly speed. Ability to spontaneously cast spells
Dragonblood subtype, breath weapon (not verified) Dragonblood subtype, breath weapon (not verified) Dragonblood subtype, breath weapon (not verified) Dragonblood subtype, breath weapon with limited uses per day (not verified) Dragonblood subtype, breath weapon with limited uses per day (not verified) Dragonblood subtype, breath weapon with limited uses per day (not verified) Dragonblood subtype, Con 13, ability to rage or frenzy, bite attack, breath weapon (not verified)
Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st Any four draconic feats Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st Draconic Heritage, sorcerer level 1st
Caster level 1st Flyby Attack, wings (not verified) and a glide or fly speed
Base Fort +2 Cold or Winter Domain Augment Summoning, Spell Focus (Conj) Patron deity must be Iborighu
Base Fort +2 Base Fort +6, Cold Endurance Base Fort +6, Cold Endurance Base Fort +6, Cold Endurance
Cold Focus Ability to turn or rebuke creatures (not verified), Cold or Winter domain Barbarian Rage Ability Base Fort +6, wild shape ability Bardic music ability, Perform (sing) 6 ranks Uldra Patron deity must be Hleid
(see Stormwrack) Smite ability Con 13 Con 13, Snowcasting Con 13, Snowcasting Con 13, Snowcasting, Frozen Magic Con 13, Snowcasting, Frozen Magic, Cold Focus Woodland stride ability Bardic music ability, Perform (dance) 6 ranks (see Stormwrack) BAB +5, EWP (sugliin) Paladin level 1st Special mount ability
Ability to rage Patron deity Tem-Et-Nu, ritual (not verified) Knowledge (local) 4 ranks, ability to cast spells Dex 15, proficiency with the eagle's claw weapon Base Fort +2 Base Fort +6, Heat Endurance Patron deity Aurifar, ritual (not verified) Ability to turn or rebuke undead, access to the Fire or Sun domain Str 15, Improved Unarmed Strike, Stunning Fist Access to the Fire, Summer, Sun, Travel, or Water domain Wis 15, Improved Initiative, Improved Unarmed Strike, Stunning Fist Wis 13, Tumble 4 ranks Wis 13, Tumble 8 ranks, Sand Dancer Combat Expertise, Improved Trip
Sandskimmer, Hide 5 ranks Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple Dex 13, Hide 5 ranks
Scorpion's Resolve Wis 15, Improved Unarmed Strike, Stunning Fist Knowledge (local) 8 ranks or native 250 gp item (not verified) Knowledge (local) 8 ranks or native 250 gp item (not verified) Knowledge (local) 8 ranks or native 250 gp item (not verified)
Point Blank Shot Ability to channel negative energy Aquatic elf, or water genasi, Base Will +2
Aquatic elf, or water genasi, Base Will +2 Aquatic elf, or water genasi, Base Will +2 Small or Medium size, Improved Unarmed Strike Dex 13, Improved Trip Swim 4 ranks, Endurance Jump 8 ranks, Swim 4 ranks Profession (sailor) 7 ranks, Knowledge (geography) 7 ranks, Leadership Aquatic elf Profession (sailor) 5 ranks Natural swim speed, Base Fort +2 Swim speed, Dex 13, Dodge Profession (sailor) 4 ranks Cha 13+, ability to channel positive energy Cha 15, Intimidate 5 ranks
Bardic music, Perform (sing) 4 ranks Swim speed Str 13, Improved Unarmed Strike Aquatic half-elf Bardic Music, Perform (sing or wind instruments) 5 ranks
Dex 13, Shield Proficiency Point Blank Shot, Precise Shot Bardic Music (inspire courage) class feature Aura of courage class feature Profession (siege engineer) 8 ranks
Dex 13, Point Blank Shot Point Blank Shot Shield Proficiency BAB +2, Knowledge (history) 1 rank
Cha 13, Leadership Cha 15, Leadership Cha 17, Leadership Cha 15, Leadership
Spontaneous arcane caster, fiend ancestor (not verified) Spontaneous arcane or divine caster, mild depravity (not verified). Nongood alignment Corrupt Spell Focus, Nongood alignment Evil alignment, Willing Deformity Evil alignment, Willing Deformity, Deformity (Skin) Evil alignment, Willing Deformity, Deformity (Skin) x2 Evil alignment, Willing Deformity, Medium Size Evil alignment, Willing Deformity Evil alignment, Willing Deformity Con 13 Dark knowledge class feature
Dreamtelling, Spellcaster Oneiromancy, Dreamtelling, Spellcaster Any One Metamagic Feat, Moderate Depravity (not verified) Living Creature Bardic Knowledge or lore (not verified), Mild Depravity (not verified)
Bardic Music, Perform 9 ranks Mild Depravity (not verified) Ability to cast 1st-level divine spells, mild depravity (not verified)
Non-evil alignment, no taint (not verified) Wis 12, near-death experience (not verified) Mild Taint (not verified) Surge of Malevolence, Moderate Taint (not verified) Con 13, Moderate Corruption (not verified) Natural Attack that deals ability damage (including poison), ability drain, or energy drain (not verified) Cha 12, Iron will (See Book of Vile Darkness)
Crusader, swordsage, or warblade level 1st Any good alignment Concentration 1 rank, BAB +4, one martial maneuver
One Desert Wind strike (not verified) Dex 13, one Desert Wind maneuver One Devoted Spirit maneuver Dex 13 Crusader level 1st Swordsage level 1st Stunning Fist, one Setting Sun strike (not verified) One Iron Heart strike (not verified) One martial maneuver One martial maneuver, Martial Stance One martial maneuver, Martial Stance x2
Caster level 1st, one Shadow Hand stance (not verified) Bardic music (inspire courage), one White Raven maneuver Improved Unarmed Strike, BAB +6 Str 13, one Stone Dragon maneuver One martial maneuver Improved Unarmed Strike, BAB +3 Ability to rage, wild shape, or shift; one Tiger Claw maneuver Concentration 1 rank, one Diamond Mind strike (not verified) Two martial maneuvers One White Raven maneuver
Ability to turn or rebuke undead, one Devoted Spirit stance (not verified)
Concentration 7 ranks
White Raven Defense, BAB +6, two White Raven maneuvers Int 13, Falling Sun Attack, BAB +6, two Setting Sun maneuvers Devoted Bulwark, BAB +6, two Devoted Spirit maneuvers Hide 9 ranks, Shadow Blade, BAB +6, two Shadow Hand maneuvers Unnerving Calm, BAB +6, two Diamond Mind maneuvers Two-Weapon Fighting, BAB +6, two Tiger Claw maneuvers Desert Wind Dodge, BAB +6, two Desert Wind maneuvers Stone Power, BAB +6, two Stone Dragon maneuvers
Proficient with bastard sword, dwarven waraxe, longsword, or two-bladed sword; Ironheart Aura; BAB +6; two Iron Heart maneu
Knowledge (arch & eng) 1 rank, Knowledge (dungeoneering) 4 ranks Elf or trapfinding class feature, Trap Sense +2 BAB +1
Gnome or BAB +4, Knowledge (dungeoneering) 2 ranks, Tumble 9 ranks Dwarf or gnome or BAB +6, Knowledge (dungeoneering) 2 ranks
Cha 13 Cha 13 Cha 13 BAB +1 Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting Wis 15, access to one domain spell
BAB +6, Quick Draw Dex 17, Improved Unarmed Strike Ride 1 rank, Mounted Combat Str 17, Improved Bull Rush, Power Attack BAB +1
BAB +1 BAB +4, Shieldmate Dex 15, Tumble 8 ranks, Dodge, Mobility
Energy Affinity
Chaotic alignment, Cha 15, Non-Psionic Hide 10 ranks, Perform (dance) 2 ranks Non-Psionic Dex 15, BAB +5 Iron Will, Non-Psionic Dex 17, Manyshot, Point Blank Shot, Rapid Shot, BAB +6 Cha 15, Non-Psionic Base Will +2, Non-Psionic Con 13 (See Complete Adventurer)
Con 15, Non-Psionic Con 13 BAB +1 Dex 13, Dodge Str 13 (see Lords of Madness)
BAB +6
Str 13, Power Attack, Improved Sunder BAB +3 Wis 13 Str 13, Jump 5 ranks Wis 13, Manifester level 5th Wis 13, Manifester level 5th Wis 13, Manifester level 5th Wis 13, Manifester level 5th Wis 13
Overchannel
Power Penetration Weapon Focus (ray), Manifester level 4th Power Specialization, Weapon Focus (ray), Manifester level 12th Manifester level 1st (if Sage selected, bonus must be manually applied to Knowledge skill) Psicrystal Affinity (if Sage selected, bonus must be manually applied to Knowledge skill) (if Sage selected, bonus must be manually applied to Knowledge skill) (if Sage selected, bonus must be manually applied to Knowledge skill) Psicrystal Affinity, Manifester level 3rd
Psionic Endowment Str 13 Str 13, Psionic Fist, BAB +5 Str 13, Psionic Fist, BAB +5 Wis 13, Concentration 7 ranks Point Blank Shot
Point Blank Shot, Psionic Shot, BAB +5 Dex 13, Point Blank Shot, Psionic Shot, BAB +5 Point Blank Shot, Psionic Shot, Fell Shot, BAB +3 Have a power point reserve Have a power point reserve Have a power point reserve Have a power point reserve Str 13 Str 13, Psionic Weapon, BAB +5 Str 13, Psionic Weapon, BAB +5 Wis 13 Dex 13, Speed of Thought Wis 13 BAB +8
Manifester level 3rd Manifester level 5th Manifester level 12th Manifester level 5th
Craft Psionic Arms and Armor, Craft Universal Item Manifester level 3rd Manifester level 1st Manifester level 3rd
Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (the planes) 4 ranks
Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nonevil alignment, summon monster ability (not verified)
Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nongood alignment, summon monster ability Wis 15, Knowledge (the planes) 5 ranks Wis 15, Knowledge (the planes) 5 ranks
Ability to acquire new familiar, compatible alignment, sufficient arcane spellcaster level, Knowledge (the planes) 5 ranks
Knowledge (the planes) 8 ranks, object from touchstone site (not verified) Knowledge (the planes) 8 ranks, object from touchstone site (not verified) Knowledge (the planes) 8 ranks, object from touchstone site (not verified) Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site (not verified) Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site (not verified) Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site (not verified) Cha 13, Spellcraft 5 ranks, Planar Touchstone
Air, Earth, Fire or Water Heritage Anarchic, Axiomatic, Celestial or Fiendish Heritage
Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), Ride ranks 1 Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), Ability to Rage Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), Base Attack bonus +4, Proficient with Longsword or longspear, and bows. (not verifi Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), Toughness Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), Int 13+ Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), Faerie Mysteries Initiate (not verified), Character level 10th Meet Regional Requirement (not verified) Meet Regional Requirement (not verified), Toughness Meet Regional Requirement (not verified), patron deity Vathiris Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified) Meet Regional Requirement (not verified)
Any evil alignment Any evil alignment Any evil alignment Any evil alignment
Any good alignment, character level 3rd Any good alignment Any good alignment Str 13, Power Attack, Intimidate 7 ranks
Cha 15, wild empathy class feature Ability to acquire a new familiar, minimum level requirement (not verified). Paladin level 4th Craft Wand or Craft Staff, ability to turn undead Ability to acquire a new animal companion (not verified), minimum level requirement (not verified). Smite evil class ability Cha 15, spell resistance Ability to turn undead Wild shape class ability, wild shaping class level 8th
Wis 15, Sanctify Ki Strike, Stunning Fist Wis 13 Divine grace class ability (not verified) Cha 13, lay on hands class ability Subduing Strike BAB +1
Nimbus of Light
Craft Wand or Craft Staff, ability to turn undead Str 13, Power Attack, Resounding Blow, BAB +8 Smite evil class ability Rage class ability
Sacred Vow Sacred Vow Sacred Vow Sacred Vow, Vow of Nonviolence Sacred Vow Sacred Vow Sacred Vow Cha 15, Improved Unarmed Strike, Ki strike (lawful) Cha 15, Improved Unarmed Strike, Ki strike (lawful), Sanctify Ki Strike Cha 15, Weapon Focus with the specified weapon
One or more natural weapon attacks, BAB +5 Ability to cast align weapon (not verified).
Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement (See Races of Eberron) Meet Regional Requirement Meet Regional Requirement (see Eberron Campaign Setting) Female, human(Rashemen) Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Int 10+ or Cha 10+, Meet Regional Requirement
Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement
Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Specialized in a school of magic, Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Proficient with Martial Weapons, Meet Regional Requirement
(see Complete Arcane) Able to cast 6th-level arcane spells Red Wizard 5th, Corrupt Spell
Cleric level 5th, patron Bane Cleric level 3rd, patron Cyric Cleric level 1st, patron Gond cleric or paladin level 5th, patron Helm cleric or paladin level 7th, patron Ilmater Cleric level 1st, patron Lathander Cleric or druid level 3rd, patron Malar Cleric level 3rd, patron Mystra Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune Cleric level 7th, patron Tyr, War domain Escape Artist 1 rank, Nimbus of Light Any Item creation feat.
Arcane spellcaster level 1st Can only be taken at 1st level Can only be taken at 1st level Can only be taken at 1st level Verminfriend, patron Lolth Vile spell, able to cast 5th-level divine spells, patron Bane
(See Complete Arcane) (See Complete Arcane) Shadow Weave Magic Shadow Weave Magic (See Complete Arcane) Shadow Weave Magic (See Complete Arcane)
Smite Anarchy class feature, any lawful alignment War domain, Epic Prowess, Weapon Focus with deity's chosen weapon
Wis 21, Improved Alignment-Based Casting (not verified), domain of chosen alignment (not verified), alignment matching chose Knowledge (arcana) 30 ranks, Spellcraft 30 ranks, Skill Focus (spellcraft), metamagic effect class ability (not verified) Spellcraft 30 ranks, Combat Reflexes, Improved Counterspell, Improved Initiative, Quicken Spell, Reactive Counterspell (See Complete Divine) Concentration 20 ranks, Endurance, Spellfire Wielder (not verified) Spellcraft 30 ranks, Silent Spell, Still Spell, Quicken Spell, cooperative metamagic class feature (not verified) Knowledge (arcana) 40 ranks, Spellcraft 40 ranks, Epic Skill Focus (spellcraft), snatch spell class feature Knowledge (arcana) 30 ranks, Spellcraft 30 ranks, ability to cast spells from a spellpool (not verified)
Int 19, Craft (any appropriate for runecasting) 24 ranks (not verified), Inscribe Rune
Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement, Wis 13+ Meet Regional Requirement Meet Regional Requirement (see Stormwrack) Meet Regional Requirement Meet Regional Requirement, Wis 13+ Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement
Aasimar, Base Fort, Ref, and Will +1 Chondathan human, ability to cast divine spells Able to create darkness as a racial ability Gray dwarf Illuskan human, ability to cast divine spells Base Fort +4, Genasi (air, earth, fire, or water) Fey'ri, ability to use enervation as a spell-like ability Aasimar, Celestial Bloodline Fey'ri, tanarukk, tiefling, Base Fort, Ref, and Will +1 Forest gnome Gold dwarf Dwarf, Str 13, Improved Unarmed Strike Orc or half-orc, BAB +4 Base Will +3, Fire Genasi or Tanarukk (See Underdark) Lightfoot Halfling Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not verified)
Naturally able to levitate as a spell-like ability(not verified) Outsider Able to use light as a spell-like ability (not verified) Damaran human, able to cast divine spells, able to turn undead Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells Dodge, Mobility, BAB +4 Dodge, Mobility, Low Blow, BAB +4 Str 13, Leadership Aasimar or tiefling, Base Fort, Ref, and Will +2, Celestial Bloodline or Fiendish Bloodline
Aasimar, tiefling, earth genasi (See Frostburn) (See Stormwrack) BAB +2, Power Attack Rock Gnome 4 ranks in Craft (rune) Patron deity from the Mulhorandi or Untheric pantheon (not verified) Shield dwarf Mulan human, ability to cast 2nd-level spells Spell-like ability (not verified) Spell-like ability (not verified) Spell-like ability (not verified) (see Complete Adventurer) Base Fort +3, earth genasi Base Fort +4, earth genasi Con 13, Urdunnir Dwarf Improved Unarmed Strike, Urdunnir Dwarf Improved Unarmed Strike, Urdunnir Dwarf Deep gnome, character level 6th Deep gnome Bardic music class feature, Heighten Spell, Tethyrian human Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd (See Stormwrack)
Drow
Spell Mastery Spell Mastery Spell Mastery Drow, base Will save +2 Ability to use levitate as a spell-like ability Drow (See Champions of Ruin) (See Champions of Ruin) (See Champions of Ruin) (See Champions of Ruin) Deep Imaskar or gloaming region Deep Imaskar or slyth region (See Eberron Campaign Setting) Dex 13 or Tunnelrunner Chitine or grimlock Deep gnome or slyth
Dex 13, base attack bonus +1, proficient with chakram Sneak attack class feature, cannot be immune to fear (not verified) Str 13, Improved Sunder, Power Attack, Weapon Focus (dire flail) Tumble 4 ranks Animal companion class feature, any evil alignment Str 15, base attack bonus of +6, proficient with slashing melee weapon (not verified) Fiendish Servant class feature Any evil alignment
Node Spellcasting Node Spellcasting Node Spellcasting, Node Store Node Spellcasting, Node Store x2 See Book of Vile Darkness Str 15, base attack bonus +6, proficient with bludgeoning melee weapon (not verified) Krinth, summon familiar class feature (not verified) Krinth, base attack bonus +1 Str 15, base attack bonus +6, proficient with piercing melee weapon (not verified)
Cleric level 3rd, patron deity Ghaunadaur Orc or half-orc, ability to cast 2nd level divine spells, patron deity Gruumsh Cleric level 3rd, patron deity Kossuth Cleric level 5th, patron deity Loviatar (See City of Splendors: Waterdeep) Extaminaar, cleric level 3rd, patron deity Varae
See Book of Vile Darkness Disciple of Darkness, base of attack bonus+4 See Book of Vile Darkness Evil Brand Neutral evil alignment Scion of Sorrow, base attack bonus +4 See Book of Vile Darkness Thrall to Demon, base attack bonus +4
Wis 13, member of the Broken Ones monk order (not verified) Int 13, member of the Zealots of the Written Word monk order (not verified) Knowledge (arcana) 5 ranks, Spellcraft 5 ranks Knowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranks Perform (any) 3 ranks, member of the Harmonious Order (not verified) Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, spellcaster who uses the Weave (not verified) Base Fortitude save +2 Base Fortitude save +4, member or ally of the Fangshields (not verified) Power Attack, ability to smite (not verified)
Int 13, Paladin 4th of Azuth or Mystra or Ranger 4th of Mystra, (member of the Knights of the Mystic Fire, Order of the Shooting Star, or Swords of the High One (not verified))
Wis 13, any good alignment Cleric, fighter, or paladin 4th, member of the Order of the Red Falcon (not verified) Paladin or ranger 8th, patron deity Osiris Int 13, member of the Knights of Holy Judgment (not verified) Wis 13, member of the Knights of the Merciful Sword (not verified) Knowledge (religion) 4 ranks, member of the Companions of the Noble Heart (not verified)
Cleric or ranger 5th, patron deity Anhur Halfling, cleric or paladin 4th, patron deity Arvoreen Gnome, cleric or paladin 4th, patron deity Baravar Cloakshadow Drow or half-drow, cleric or ranger 4th, patron deity Eilistraee Cleric, paladin, or ranger 3rd, patron deity Chauntea, Helm, Lathander, Nobanion, Selune, or Sune Cleric, paladin, or ranger 4th, patron deity Horus-re Cleric or paladin 4th, Perform (any) 3 ranks, patron deity Milil Cleric or paladin 4th, patron deity Nobanion Cleric or paladin 4th, Patron deity Torm Cleric or ranger 4th, patron deity Tymora
Wis 13, trap sense Patron Tyr, alignment lawful good, ability to turn undead Perform (comedy) 8 ranks, spellcasting ability Patron deity Selune or Mystra, arcane or divine spellcasting ability Any evil, not an outsider, cannot worship an evil god
Dragonmarked race
BAB +3 Ability to spontaneously cast summon nature's ally (not verified). Wild Empathy
Wild Empathy, Beast Totem, ability to wild shape into Huge animal Wild Empathy, Beast Totem, ability to acquire new animal companion (not verified), minimum level (see text) Ability to spontaneously cast summon nature's ally (not verified), nongood alignment
Druid 3rd, nongood, Child of Winter, ability to acquire new animal companion (not verified), minimum level (see text)
Druid 5th, nongood, Child of Winter Exotic Weapon Proficiency (two-bladed sword), Weapon Focus (two-bladed sword), flurry of blows BAB +1, region of origin Argonnessen
BAB +4, Dragon Totem, ability to rage or frenzy, region of origin Argonnessen Knowledge (religion) 6 ranks. 1st level only
Ability to rage or frenzy (see Complete Adventurer) Member of appropriate dragonmarked race and house Exotic Weapon Proficiency (kama), Weapon Focus (kama) Ability to spontaneously cast summon nature's ally (not verified) Druid 3rd, Gatekeeper Initiate Ability to spontaneously cast summon nature's ally (not verified) (See Heroes of Horror)
Member of appropriate dragonmarked race and house Member of appropriate dragonmarked race and house, Least Dragonmark, 9 ranks in any two skills
Member of appropriate dragonmarked race and house, Least Dragonmark, Lesser Dragonmark, 12 ranks in any two skills
Bardic music, perform 12 ranks Bardic music, Perform 9 ranks Medium or larger, BAB +1 Medium or larger, Powerful Charge, BAB +4 BAB +5 Combat Reflexes Ability to rage or frenzy Sense Motive 3 ranks, Spot 3 ranks
Elf Simple Weapon Proficiency, Weapon Focus (longspear), flurry of blows Follower of Silver Flame, smite evil Bardic music, inspire competence, Perform 6 ranks Bardic music, Perform 6 ranks Caster level 5th Wis 11 Cha 13 (see Races of Destiny) Ability to spontaneously cast summon nature's ally (not verified) Martial Weapon Proficiency (longsword), Weapon Focus (longsword), flurry of blows
Craft Magic Arms and Armor, caster level 5th Craft Wondrous Item caster level 9th Any Item Creation feat Forge Ring, caster level 12th Any Item Creation feat Any Item Creation feat Craft Wand, caster level 9th
Shifter with beasthide trait (See Races of Eberron) (See Races of Eberron) Shifter with longtooth trait, BAB +6 Shifter with razorclaw trait, BAB +4 Shifter, Con 13 (See Races of Eberron) Shifter, two other shifter feats Shifter, Shifter Defense, three other shifter feats (See Races of Eberron) Shifter with longtooth or razorclaw trait, BAB +6
(See Races of Eberron) Warforged Warforged Warforged Warforged, BAB +6 (See Races of Eberron) Warforged, Mithral Body Warforged, Mithral Body Warforged, Mithral Body
Elf, ability to acquire new animal companion, region of origin Aerenal Elf, region of origin Valenar Elf, proficiency with scimitar or falchion, region of origin Valenar Proficiency with Talenta Boomerang, or Xen'drik boomerang, base attack bonus +4 Dex 13, Proficiency with Talenta Boomerang, or Xen'drik boomerang, base attack bonus +4 Elf, access to the Deathless domain, region of origin Aerenal Goblinoid, proficiency with flail or heavy flail, region of origin Darguun Light blindness or light sensitivity Halfling, Knowledge (nature) 1 rank, Survival 1 rank, region of origin Talenta Plains Halfling, Handle Animal 1 rank, region of origin Talenta Plains - See Secret's of Xen'drik Any metamagic feat, ability to cast 2nd-level spells Speak four or more languages Dwarf, proficiency with battleaxe, warhammer, dwarven waraxe, or dwarven urgrosh, region of origin Mror Holds Shapechanger Kalashtar, Perform (dance) 5 ranks Changeling Changeling Changeling Appraise 1 ranks, Knowledge (history) 1 rank Orc or half-orc, region of origin Shadow Marches Halfling, Dex 13, base attack bonus +1 Gnome, Balance 5 ranks, Profession (sailor) or Profession (shipwright) 3 ranks, region of origin Zilargo Kalashtar, ability to generate mind blade (not verified)
Warforged or Dwarf Halfling, region of origin Talenta Plains Drow, ability to use ki strike (magic)
Kalashtar, base Will save +3 Kalashtar, ability to generate mind blade (not verified) Kalashtar, ability to generate mind blade (not verified) Kalashtar or Inspired
Shifter with cliffwalk trait Shifter with dreamsight trait Shifter, two other shifter feats Shifter with gorebrute trait Shifter with Longstride trait Shifter with Longtooth trait Shifter with razorclaw trait Shifter, Improved Initiative Shifter with cliffwalk, longstride or swiftwing trait Shifter, Wis 13 Shifter Shifter with gorebrute, longtooth, or razorclaw trait, base attack bonus +6, ability to rage or frenzy Shifter with beasthide, truedive, or wildhunt trait, Endurance Shifter with swiftwing trait Shifter with truedive trait Shifter with wildhunt trait
Shifter, base attack bonus +6 Warforged, Str 13, Power attack, Base attack bonus +3 Kalashtar, Perform (dance) 8 ranks, Path of Shadows, base attack bonus +4 Changeling, Quick Change, Bluff 6 ranks Kalashtar, base attack bonus +4, ability to generate mind blade Shifter, Power Attack, base attack bonus +6
Warforged, 1st level only Warforged Warforged, base attack bonus +2 Warforged Warforged, 1st level only Warforged Warforged, 1st level only Warforged, base attack bonus +6 Warforged Warforged Warforged, 1st level only
Fly Speed, Knowledge (the planes) 4 ranks Knowledge (the planes) 3 ranks, Jump 6 ranks
Drow, Region of origin Xen'drik Drow, Region of origin Xen'drik Str 25, Power Attack, Size Large or larger Spellcraft 9 ranks or Giant type Proficiency with Scorpion Claw gauntlets, Two-weapon Fighting
Umbragen, 3 or more Umbragen Racial Feats Umbragen, 2 or more Umbragen Racial Feats Umbragen, Shadow Shift Umbragen, Shadow Shift Umbragen Umbragen, Shadow Shift Umbragen, Dark Blood, Character Level of 12 Umbragen, Indistinct, Shadow Shift Umbragen, Shadow Shift, Fell Flight Invocation (Not Verified)
Aberrant Dragonmark Aberrant Dragonmark, Concentration 6 ranks Aberrant Dragonmark Elf, Region of Origin Aerenal Elf, Region of Origin Aerenal Elf, Region of Origin Aerenal, 1st Level Only
BAB+6 Association with the Ghaash'kala clans (Not Verified) Region of Origin Shadow Marches Elf, Region of Origin Aerenal, Ability to Turn Undead Elf or Half-Elf Kalashtar, Con 13, 1st Level Only Knowledge (history) 4 ranks Kalashtar, Cha 13, 1st Level Only Region of Origin Shadow Marches, Eldeen Reaches, Adar, or Riedra
Region of Origin Eldeen Reaches, ability to cast Summon Nature's Ally I (Not Verified) Warforged, Str 13, Con 13 Changeling, Cha 15, Wis 13
Combat Expertise, Dodge, Exotic Weapon Proficiency(Valenar Double Scimitar), Two-Weapon Fighting, Weapon Focus(Valen Shifter, Cliffwalk, Longstride, or Swiftwing traits, Balance 4 ranks, Jump 4 ranks, Tumble 4 ranks Shifter Shifter, Longstride, Swiftwing, or Wildhunt traits, Hide 4 ranks, Move Silently 4 ranks Warforged, BAB+3 Elf, Region of Origin Valenar, Mounted Combat Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Weapon Focus (Quarterstaff) Halfling, Ride 6 ranks, Mounted Combat Halfling Region of Origin Demon Wastes Region of Origin Demon Wastes Region of Origin Demon Wastes Region of Origin Shadow Marches or Eldeen Reaches, Or Gatekeeper Initiate Elf, Region of Origin Valenar, Mounted Combat
Least Dragonmark or Siberys Dragonmark Least Mark of Sentinel or Siberys Mark of Sentinel Least Mark of Passage or Siberys Mark of Passage
Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell Knowledge(the planes) 2 ranks, Spellcraft 6 ranks Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Maximize Spell Knowledge(the planes) 6 ranks, Spellcraft 12 ranks, Spell Focus (necromancy) Knowledge(the planes) 4 ranks, Psicraft or Spellcraft 9 ranks Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell Knowledge(the planes) 2 ranks, Spellcraft 4 ranks, Enlarge Spell Knowledge(the planes) 2 ranks, Spellcraft 9 ranks, Iron Will Knowledge(the planes) 6 ranks, Spellcraft 12 ranks Knowledge(the planes) 6 ranks, Spellcraft 12 ranks, Quicken Spell
Knowledge(the planes) 2 ranks, Spellcraft 4 ranks, Extend Spell Knowledge(the planes) 2 ranks, Spellcraft 4 ranks
Knowledge (the planes) 2 ranks Use Magic Device 4 ranks Knowledge (arcana) 2 ranks, Speak Language (Draconic) Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Craft Wand or Craft Staff Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Base attack bonus +2 Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, ability to cast second level spells
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, ability to spontaneously cast cure or inflict spells (not verified).
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Base attack bonus +2 Base attack bonus +4, Concentration 2 ranks, Dragon Totem Knowledge (history) 15 ranks, Dragon Totem, ability to spontaneously cast 1st level arcane spells. Dragon Totem
Cha 11, Knowledge (the planes) 3 ranks, at least one elemental graft. Companion creature (Homunculus Not Verified). Craft Construct or Craft homunculus class feature, Craft (any) 6 ranks. Warforged, 1st level only. Least Dragonmark Quicken Dragonmark (Least), Least Dragonmark, Lesser Dragonmark
Quicken Dragonmark (Least), Quicken Dragonmark (Lesser), Least Dragonmark, Lesser Dragonmark, Greater Dragonmark
Aerenal Elf, Knowledge (religion) 2 ranks, caster level 5th. Manifester level 9th. Knowledge (nature) 4 ranks, caster level 5th. Knowledge (the planes) 2 ranks, caster level 5th. Caster level 10th.
Gully dwarf, base attack bonus +1 Draconian, base Will save bonus +4 Draconian, Draconian Breath Weapon, base Will save bonus +8 Fly speed, breath weapon (not verified), Flyby Attack Fly speed, breath weapon (not verified), Flyby Attack, Flyby Breath
Half-Ogre, or Minotaur Iron Will, spellcaster level 1 Base attack bonus +3, must have encountered a dragon at least once (not verified) Base attack bonus +6, must have taken damage from a dragon attack at least once (not verified) Base attack bonus +1 Draconian Ride 1 ranks, Mounted Combat
Spellcaster level +3 Spellcaster level +7, Leech Item Spellcaster level +5, Leech Item
Clever Wrestling Close-Quarters Fighting, Power Attack, BAB +6 (see Complete Adventurer) Character level 9th, Speak Language (Draconic)
Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to acquire a new familiar, compatible alignment
Wis 13 Wis 13, Dragon Hunter Wis 13, Dragon Hunter Cha 13, Ride 8 ranks, Speak Language (Draconic) Wis 19, Knowledge (nature) 15 ranks, wild shape ability Knowledge (arcana) 2 ranks Int 13 Int 13, Dragonfoe, BAB +6 Int 13, Dragonfoe, Dragonbane, BAB +10 Cha 11, Speak Language (Draconic) Cha 13, Knowledge (Arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) Speak Language (Draconic) Cha 15, Intimidate 9 ranks Int 13, Combat Expertise, Weapon Focus
Fly speed 90, Flyby Attack, Hover or Wingover Fly speed 150, Hover or Wingover
Natural Reach 10 feet, size Large or Larger Str 15, fly speed (average maneuverability) Str 15, fly speed (average maneuverability)
(See Monster Manual IV) (See Monster Manual IV) Con 13, Breath weapon Con 13, Breath weapon Con 17, Breath weapon Con 19, Breath weapon Con 17, Breath weapon Con 13, Breath weapon, size Small or larger Con 13, Breath weapon, Shape Breath, size Small or larger Con 13, Breath weapon, Shape Breath, size Small or larger Con 13, Breath weapon, Shape Breath, Spreading Breath, size Small or larger Con 13, Breath weapon, Power Attack, size Large or larger
Cha 11, dragon type Con 13, dragon type Int 19, true dragon, any three Knowledge skills Con 13, dragon type, ability to cast spells Con 13, dragon type, Toughness Str 13, dragon type Three or more natural weapons, Multiattack
Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, BAB +10
BAB +15, Rapidstrike Str 13, dragon type, size Large or larger, Power Attack Snatch Con 19, dragon type, Snatch, Improved Snatch Dragon, Snatch, Improved Snatch Str 17, Snatch Two claw attacks, Str 13, Snatch, Power Attack Energy vulnerability, Iron Will
Energy vulnerability, Iron Will, Suppress Weakness Tail sweep attack (not verified) Tail sweep attack (not verified) Str 13, dragon type, fly speed 20, Hover, Power Attack, size Large or Larger.
Endurance, Enduring Life Ability to turn or rebuke undead Knowledge (religion) 8 ranks (See Lords of Madness) Cha 13, Extra Turning (See Monster Manual 4) Caster level 1st, Knowledge (religion) 2 ranks
Necromantic Presence Proficiency & Weapon focus & Weapon specialization with selected weapon, Fighter 4th level.
Ability to turn or rebuke undead Bardic music, Perform (any) 8 ranks Ability to acquire a new familiar, ability to cast 3 or more necromancy spells (not verified) Nongood Nongood, Tomb-Tainted Soul Nongood, Tomb-Tainted Soul Nongood, Tomb-Tainted Soul Character level 6th, nongood, Knowledge (religion) 1 rank
Ability to turn or rebuke undead Ability to rebuke undead Cha 13, ability to rebuke undead Ability to turn undead Ability to turn undead Ability to turn undead
Undead type, incorporeal subtype, Daunting Presence Paralysis extraordinary or supernatural ability (not verified) Undead type, wild shape class feature Cha 13, undead type, Daunting Presence, BAB +1 Cha 13, undead type, Daunting Presence, Death Master, Improved Critical, BAB +1 Cha 11, undead type, incorporeal subtype, supernatural ability to drain or damage an ability score (not verified) Sunlight powerlessness or sunlight-related weakness (not verified) Cha 15, incorporeal subtype Cha 15, energy drain supernatural ability (not verified) Cha 15, energy drain supernatural ability (not verified), Improved Energy Drain, caster level 5th Undead type, paralysis extraordinary ability (not verified), Ability Focus (paralysis) (not verified) Undead type Cha 13, energy drain supernatural ability (not verified) Cha 13, undead type Cha 13, undead type Cha 13, undead type Cha 13, Con -
Cha 13, supernatural ability to drain or damage an ability score or drain energy (not verified) Undead type Ability to manifest from the Ethereal Plane to the Material Plane (not verified)
Humanoid, Con 13
Humanoid
Aberration Blood, wild shape ability Aberration Blood Aberration Blood, one other aberrant feat Aberration Blood Aberration Blood Aberration Blood Aberration Blood Aberration Blood, one other aberrant feat Aberration Blood Aberration Blood, one other aberrant feat
Heal 10 ranks
Special Attack (not verified) Special Attack (not verified) Special Attack (not verified) -See Monster Manual IVCraft Magic Arms and Armor, Craft Wondrous Item Spell-like ability at caster level 6th Spell-like ability at caster level 6th Spell-like ability at caster level 6th Fly Speed Fly Speed Natural armor, Con 13+ Natural armor, Con 13+ Natural armor, Con 13+ Natural weapon, BAB +4
Three or more natural attacks (not verified) Dex 13, three or more hands (not verified) Spell-like ability at caster level 10th Spell-like ability at caster level 10th Spell-like ability at caster level 10th Huge or larger Fly Speed
Str 25, Power Attack, Improved Bull Rush, size Large or larger (not verified) Githyanki, ability to cast 2nd-level arcane spells, base attack bonus +3. Githyanki, ride 5 ranks. Base Fortitude save bonus +2.
Con 13, Breath weapon (not verified) Con 15, breath weapon with recharge time expressed in rounds (not verified), Clinging Breath.
Str 19, Huge size, Power Attack. Wis 13, ability to assume a new form magically. Wis 17, Assume Supernatural Ability, ability to assume a new form magically. Con 20, Huge size, Power Attack. Time limit on how long you can remain out of water, Endurance. Huge size. Dodge, Tumble 4 ranks. Great Fortitude. Lightning Reflexes. Iron Will. (see Races of Stone) Swallow whole. Fly speed, Flyby Attack. Fly speed, Dodge, Flyby Attack, Mobility. Scent ability. Scent ability, Improved Scent. Resistance to the energy type you specify when taking the feat. Con 20, Toughness. Str 21, Dodge, Mobility, jump 9 ranks or a racial bonus on Jump checks. Con 20, Toughness (see Draconomicon) Dex 15, alternate form special quality Sonic special attack Con 20, Toughness Dex 15, Small size or smaller, improved evasion Huge size, feet, trample special attack Innate spell-like ability. Str 30, Improved Unarmed Strike, Power Attack Combat Expertise, wounding special attack
Underground as sole terrain type. Desert terrain type. Plains terrain type.
Hill or mountain terrain type. Marsh terrain Forest terrain Cold terrain
Breath weapon with limited uses per day, Extend Spell or Extend Spell-like Ability. Con 19, regeneration. Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail. Small or larger size, nonrigid body or a nonrigid attack form such as a tentacle, feeler, or pseudopod. Multiple limbs or heads. Acid, air, cold, earth, electricity, fire, or water subtype. (see Draconomicon) Dex 15, three arms, BAB +9, Multiattack, Multiweapon Fighting Dex 19, three arms, BAB +15, Improved Multiweapon Fighting, Multiweapon Fighting, Multiattack (see Libris Mortis) Ability to create webs as an extraordinary ability at least twice per day. Gaze attack. Cha 15, Int 13, gaze special attack, Irresistible Gaze. Animal or magical beast; Large size. Animal or magical beast; Large size, Mighty Roar. Str 17, improved grab Str 19, Dex 15, improved grab, Multigrab Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs. Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiattack, Multiweapon Fighting
Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting
Int 13, gaze attack Int 13, gaze special attack Poison special attack as an extraordinary ability Poison special attack as an extraordinary ability, Poison Resistance Str 13, tail attack, Two-Weapon Fighting Breath weapon, Quicken Spell or Quicken Spell-like Ability Wis 13, nonhumanoid or nonhumanlike form Damage reduction. Poison attack as an extraordinary ability
Con 19, poison special attack that deals ability damage as secondary damage, Virulent Poison
Int 25 or Cha 25
Wis 25, ability to wild shape into an elemental Five or more favored enemies Four metamagic feats, Spellcraft 30 ranks Sneak attack +8d6
Ability to cast spells of the normal max capacity in at least one spellcasting class (not verified)
Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist Perform (any one) 25 ranks, bardic music class feature Str 25, Cleave, Great Cleave, Improved Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen)
Wis 25, Cha 25, ability to turn or rebuke undead Ability to cast spells of the normal max normal spell level of an arcane spellcasting class (not verified)
Base attack bonus +2 You must have lost at least one level to an energy drain attack (not verified)
You must have survived an encounter that turned against you. (not verified) Wis 13 You must have had a brush with death. (not verified) Someone close to you must have died. (not verified)
Chaotic Alignment
Wis 11
Good Alignment. Arcane spellcaster with familiar, or Paladin with mount. Special (not verified) Blessed Blessed Blessed Blessed Blessed Blessed, Druid Must have spent at least a year in a Renaissance domain. (not verified) Virtue's Challenge ability or Blessed feat Int 13+ Innocent or Blessed character (not verified) Good Alignment, Arcane spellcaster Int 13+
Literacy You must meet the qualifications of the society in question. (not verified) Must be Moral. (not verified) You must live for at least a year in a domain with a Renaissance cultural level. (not verified)
Strength 13+ Failed a Dark Powers check. (not verified) Able to cast animate dead. (not verified) Bardic Music ability, 9+ ranks in Perform Able to have a dread companion. Mounted Combat feat, 5+ ranks in ride Wisdom 16+, previous contact with incorporeal being. (not verified) 1st level only 1st level only, Intelligence 14+, Wisdom 16+ 1st level only, any non-good alignment Charisma 16+, 2+ ranks in each of Diplomacy, Gather Information, Bluff, and Sense Motive. Intelligence 13+, 4+ ranks in any Craft skill. Wisdom 16+, Charisma 14+
Wisdom 12+, Charisma 12+ 4 ranks in Spot Able to have a dread companion. 4 ranks in Knowledge (nature) or the Wild Empathy class feature Wisdom 14, Charisma 12, you must learn this feat from someone who already has it. (not verified) Wisdom 13, 4 ranks in Heal, Improved Critical, Weapon Finesse Intelligence 12, Wisdom 12 1st level only Able to possess a dread companion.
Charisma 13, Able to turn or rebuke undead Charisma 13, Able to turn or rebuke undead Charisma 13, Able to turn or rebuke undead Charisma 13, Able to turn or rebuke undead
1st level spellcaster 6 ranks in Hide, able to cast at least two Divination spells. (not verified)
Brew Potion, Int 13+ Brew Potion, Quintessence, Int 15+ Brew Potion, Quintessence, Regenerative Salve, Int 17+ Brew Potion, Int 13+ Brew Potion, Memory Coagulant, Int 15+ Brew Potion, Memory Coagulant, Innocence Coagulant, Int 17+ Brew Potion, Int 13+ Brew Potion, Emotional Purgative, Int 15+ Brew Potion, Emotional Purgative, Corporeal Purgative, Int 17+ Brew Potion, Int 13+ Brew Potion, Corporeal Purifier, Int 15+ Brew Potion, Corporeal Purifier, Philosophical Purifier, Int 17+ Brew Potion, Int 13+ Brew Potion, Alchemical Homunculus, Int 15+ Brew Potion, Alchemical Homunculus, Philosophical Child, Int 17+
Non-evil alignment, Skill Focus (Spellcraft), spellcaster level 5th Wis 11+, You must have suffered a moderate or major Horror or Madness effect. (not verified) Int 15+, at least one knowledge skill, non-chaotic alignment Cha 15+
Wis 15+
Skill Focus (Knowledge [monster lore]) Skill Focus (Bluff), Skill Focus (Hide) Wis 11+, Cha 11+
Str 13, Con 15, BAB +3 Improved Grapple Wiz 17, Level 6 Con 15, Int 11, concentration 3 ranks Dex 13, Combat Reflexes, Improved Initiative Con 15 Favored Enemy Heal 1 rank, Profession (butcher) 1 rank Dex 12, Armor Proficiency (Medium). NOTE: This version does not calculate AC for this feat. Combat Expertise Cha 15 Str 13, Dex 5, Improved Shield Bash, Level 4 Dex 13, Weapon Focus in a piercing weapon (not verified) Str 11, Con 13, Level 4, Run Cha 15 Knowledge (engineering) 6 ranks Str 11, Dex 13, Tower Shield Proficiency Dex 11, Con 13, Shield Proficiency Perform 2 ranks GM Approval Improved Shield Bash, BAB +5. NOTE: This version does not calculate AC for this feat. Improved Trip Caster level 3 Wis 13, Int 11 Descriptions: Type your feat descriptions in the below cells and it will appear on the Character sheets.
alignment matching chosen component (not verified), ability to cast 9th level divine spells
ctive Counterspell
s (weapon to be chosen)
Armor
Ref. Special Properties Name Type Bonus Max Dex ACP ASF Speed Weight
Shield
Weapon/Attack #1
Weapon/Attack #2
Weapon/Attack #3
Enhancement Bonus
Enhancement Bonus
Enhancement Bonus
Ammunition Bonus
Ammunition Bonus
Ammunition Bonus
Special Material
Special Material
Special Material
Feat/Ability
Feat/Ability
Feat/Ability
Mighty Weapons
Mighty Weapons
Mighty Weapons
Name Bonus Damage Critical Range Weight Type Size Props Name Bonus Damage Critical Range Weight Type Size Props
Overrides
Weapon/Attack #4
Weapon/Attack #5
Weapon/Attack #6
Size
Usage
Enhancement Bonus
Enhancement Bonus
Enhancement Bonus
Ammunition Bonus
Ammunition Bonus
Ammunition Bonus
Special Material
Special Material
Special Material
Feat/Ability
Feat/Ability
Feat/Ability
Mighty Weapons
Mighty Weapons
Mighty Weapons
Speed Armor Bonus Shield Bonus Natural Armor Bonus Deflection Bonus Misc AC Bonus Initiative Bonus Fort Bonus Ref Bonus Will Bonus Turn Level Turn Check Turn Attempts Attack Bonus Melee Bonus Ranged Bonus Bonus Caster Level Bonus Manifester Level Corruption Score Depravity Score Damage Reduction SR Action Points
Current 30 4 0 0 0 0 4 5 11 4 0 0 0 +5 +7 +10 0 0 0 0 0
Adjustment Most of these bonuses 0 can be handled on the 0 Magic Equipment tab 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0
Pharic
CHARACTER NAME
Bob
PLAYER REGION
Rogue/Shadowdancer
CLASS
Gnome(Forest)
RACE
Male
GENDER
Neutral Good
ALIGNMENT
Garl Glittergold
DEITY
7/1
LEVEL ABILITY NAME
Small
SIZE ABILITY SCORE ABILITY MODIFIER
Humanoid (gnome)
TYPE TEMP. SCORE TEMP. MODIFIER
55
AGE
2'6"
HEIGHT
31 lbs
WEIGHT WOUNDS
periwinkle
EYES HAIR NONLETHAL DAMAGE
TOTAL
STR
STRENGTH
13 18 16 16 15 10
+1 +4 +3 +3 +2 +0
TOTAL
BASE SAVE ABILITY MODIFIER
HP
HIT POINTS
51 19
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
+4
ARMOR BONUS
+0
SHIELD BONUS
+4
DEX MODIFIER
+1
SIZE MODIFIER
+0
NATURAL ARMOR
+0
DEFLECT MOD
+0
MISC MOD ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
CROSS-CLASS
INT
shortbow, comp.mighty+1
TOUCH
ARMOR CLASS
15
FLAT-FOOTED
ARMOR CLASS
19
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER
MAX RANKS
RANKS
11 / 5.5
MISC. MODIFIER
WIS
Arrows
Appraise
INT DEX* CHA STR* CON INT INT INT CHA INT CHA DEX* INT CHA WIS DEX* CHA STR* WIS DEX* DEX CHA CHA DEX INT WIS DEX* WIS WIS STR** DEX* CHA DEX
INITIATIVE
MODIFIER
CHA
CHARISMA
+4
TOTAL
+4
DEX MODIFIER
+0
MISC. MODIFIER
Balance Bluff Climb S Concentration Craft skills Craft (alchemy) Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information S Heal Hide Intimidate Jump Listen Move Silently Open Lock
SAVING THROWS
TEMP MODIFIER
CONDITIONAL MODIFIERS +4 Dodge bonus to AC against Giants Racial bonus to Hide increases to +8 in wooded areas. +2 racial bonus on saving throws against illusions +1 to DC of saving throws for illusion spells cast High Tumble ranks improves: - Fighting Defensively is +3 Dodge Bonus to AC - Total Defense is +6 Dodge Bonus to AC Trap Sense: +2 to AC and Reflex saves vs Traps
FORTITUDE
(CONSTITUTION)
+5 +11 +4
= = =
+2 +7 +2
+ + +
+3 +4 +2
+ + +
+0 +0 +0
TEMP.
+ + +
REFLEX
(DEXTERITY)
WILL
+5
SPELL RESISTANCE
+2
TOTAL
+5
BASE ATTACK
+1
STR MODIFIER
4
SIZE MODIFIER
+0
MISC. MODIFIER
54
TEMP. MODIFIER
TOTAL
MELEE
ATTACK BONUS
+7 +10
TOTAL
= =
5 5
BASE ATTACK BONUS
+ +
+1 +4
DEX MODIFIER
+ +
+1 +1
SIZE MODIFIER
+ +
+0 +0
MISC. MODIFIER
+ +
TEMP. MODIFIER
RANGED
ATTACK BONUS
Perform skills ... Perform (dance) S Ride Search Sense Motive Sleight of Hand Spot S Survival
DAMAGE
CRITICAL
+10
SIZE
1d4+1
SPECIAL PROPERTIES
19-20/x2
0 ft
1 lb
WEAPON Javelin(Thrown)
Small
One-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
+10
TYPE SIZE
1d4+1
SPECIAL PROPERTIES
20/x2
RANGE
WEIGHT
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
3 4 0 1 3 3 3 3 0 3 0 4 3 0 2 4 0 1 2 4 4 0 0 4 3 2 4 2 2 1 4 0 4
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 8 2 0 0 0 2 0 10 0 1 2 0 0 10 0 5 8 11 10 0 5 0 11 0 10 6 0 0 10 2 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 2 0 0 0 0 2 0 2 0 0 1 0 0 0 8 2 2 2 0 0 0 0 0 0 0 2 0 0 0 2 0 0
30 ft
1 lb
WEAPON
Small
Thrown
DAMAGE
AMMUNITION
CRITICAL
= = = = = =
+10
1d4+1
SPECIAL PROPERTIES
20/x3
70 ft
1 lb
WEAPON Morningstar
Small
Two-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
= = = = = =
+7
TYPE SIZE
1d6+1
SPECIAL PROPERTIES
20/x2
RANGE
WEIGHT
0 ft
3 lb
WEAPON Dagger
B/P
Small
One-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
= = = = = =
+10
TYPE SIZE
1d3+1
SPECIAL PROPERTIES
19-20/x2
RANGE
WEIGHT
10 ft
0.5 lb
WEAPON
P/S
Small
One-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
= = = =
Dagger(Thrown)
RANGE WEIGHT TYPE SIZE
+10
1d3+1
SPECIAL PROPERTIES
19-20/x2
10 ft
0.5 lb
P/S
Small
Thrown
AMMUNITION
Skills marked with can be used normally even if the character has zero (0) skill ranks. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES
Louis Conzo
CAMPAIGN EXPERIENCE POINTS
28,613 / 36,000
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Light
WEIGHT
+4
SPECIAL PROPERTIES
+6
+0
10%
30
6.25
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
short sword shortbow, comp., mighty+1 dagger club sling Arrows small morningstar (from kobalds) small javelin (from kobalds) Thieves' Tools kit backpack waterskin bedroll sack lantern, hooded whetstone fishhook tindertwig ball of string chalk cold weather outfit (from Telion) light crossbow crossbow bolts
0.5 3 0 0 2 1
RACE ABILITIES -2 Strength, +2 Constitution Base land speed of 20 feet. Low-Light Vision Spell-like abilities: 1/day - speak with animals(burrowing), dancing lights, ghost sound, prestidigitation Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. +2 racial bonus on saving throws against illusions +1 modifier to the DC for all saving throws against illusion spells you cast. +4 dodge bonus to AC against giants +2 racial bonus on Craft (alchemy) and Listen checks. Pass without Trace(Su): You have the innate ability to use pass without trace (self only, as a free action). +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. Favored Class: Illusionist CLASS ABILITIES Proficient in light armor Proficient with all simple weapons, and with Hand Crossbow, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Trap Sense(Ex): +2 to Reflex saves and AC against traps. Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 4d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. Hide in Plain Sight(Su): As long as there are shadows within 10 feet (not including your own), you can hide without actually having something to hide behind FEATS Combat Reflexes (PH 92) : Additional attacks of opportunity. Dodge (PH 93) : +1 dodge bonus to AC against selected target. Mobility (PH 98) : +4 dodge bonus to AC against some attacks of opportunity. Weapon Finesse (PH 102) : Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. TRAITS Quick (UA Pg 89) : Your base land speed increases by 10 ft., subtract 1 from your hp gained at each level including first. Result of 0 is possible. Skinny (UA Pg 90) : Gain +1 on Escape Artist checks, -2 on Strength checks to aviod being bull rushed or overrun. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. CONDITIONAL STATS Fighting Defensively: AC 22 (Touch: 18; Flat-Footed: 22) Total Defense: AC 25 (Touch: 21; Flat-Footed: 25)
31.6
LANGUAGES
NOTES
Party has an iridescent spindle ioun stone
(Sustains creature without air , 18,000 gp)
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
37.5
75
112.5
113
225
563
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
188 2 13 11
5 bloodstones
ADDITIONAL NOTES
SPECIAL ABILITIES/FEATS
RACE ABILITIES -2 Strength, +2 Constitution Base land speed of 20 feet. Low-Light Vision Spell-like abilities: 1/day - speak with animals(burrowing), dancing lights, ghost sound, prestidigitation Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. +2 racial bonus on saving throws against illusions +1 modifier to the DC for all saving throws against illusion spells you cast. +4 dodge bonus to AC against giants +2 racial bonus on Craft (alchemy) and Listen checks. Pass without Trace(Su): You have the innate ability to use pass without trace (self only, as a free action). +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. Favored Class: Illusionist CLASS ABILITIES Proficient in light armor Proficient with all simple weapons, and with Hand Crossbow, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Trap Sense(Ex): +2 to Reflex saves and AC against traps. Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 4d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. Hide in Plain Sight(Su): As long as there are shadows within 10 feet (not including your own), you can hide without actually having something to hide behind FEATS Combat Reflexes (PH 92) : Additional attacks of opportunity. Dodge (PH 93) : +1 dodge bonus to AC against selected target. Mobility (PH 98) : +4 dodge bonus to AC against some attacks of opportunity. Weapon Finesse (PH 102) : Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. TRAITS Quick (UA Pg 89) : Your base land speed increases by 10 ft., subtract 1 from your hp gained at each level including first. Result of 0 is possible. Skinny (UA Pg 90) : Gain +1 on Escape Artist checks, -2 on Strength checks to aviod being bull rushed or overrun. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. CONDITIONAL STATS Fighting Defensively: AC 22 (Touch: 18; Flat-Footed: 22) Total Defense: AC 25 (Touch: 21; Flat-Footed: 25)