EMU B-3 Sound Module
EMU B-3 Sound Module
EMU B-3 Sound Module
B-3
Operation Manual
2000 E-MU Systems All Rights Reserved
Rev. B
E-MU World Headquarters E-MU Systems U.S.A. P.O. Box 660015 Scotts Valley, CA USA 95067-0015 Telephone: 831-438-1921 Fax: 831-438-8612 Internet: www.emu.com
Europe, Africa, Middle East E-MU Systems, Ltd. Suite 6, Adam Ferguson House Eskmills Industrial Park Musselburgh, East Lothian Scotland, EH21 7PQ Tel: +44 (0) 131-653-6556 Fax: +44 (0) 131-665-0473
Important Notice: In order to obtain warranty service on your B-3 unit, the serial number sticker must be intact and you must have a sales receipt or other proof of purchase. If there is no serial number sticker on the B-3, please contact E-MU Systems at once. This product is covered under one or more of the following U.S. patents: 4,404,529; 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,367; 5,248,845; 5,303,309; 5,317,104; 5,342,990; 5,430,244 and foreign patents and/or pending patents. B-3 is a registered trademarks of E-MU Systems. All other trademarks belong to their respective companies.
Introduction
Grounding Instructions . . . . . . . . . . . . . . . . . .3 Danger! . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Caution! . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 User Maintenance Instructions . . . . . . . . . . . .4 Radio and Television Interference . . . . . . . . . .5
Warnings - German
Warnings - French
Instructions de Scurit Importantes . . . . . . . .9 Instructions de Mise la Terre . . . . . . . . . . . . .9 Danger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Attention . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Instructions de Maintenance. . . . . . . . . . . . . . . . . . . . . . . . . .9 Interfrences Radio et Tlvision . . . . . . . . . . .11
12 13
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Basic Operations
Volume Control . . . . . . . . . . . . . . . . . . . . . . . . Master Button . . . . . . . . . . . . . . . . . . . . . . . . . Edit Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . Control Button . . . . . . . . . . . . . . . . . . . . . . . . . Audition Button . . . . . . . . . . . . . . . . . . . . . . . . Left/Right Cursor Buttons . . . . . . . . . . . . . . . . . Multisetup Button . . . . . . . . . . . . . . . . . . . . . . Save/Copy Button . . . . . . . . . . . . . . . . . . . . . . Home/Enter Button . . . . . . . . . . . . . . . . . . . . . Data Entry Control . . . . . . . . . . . . . . . . . . . . . . Controller Knobs . . . . . . . . . . . . . . . . . . . . . . .
21
21 21 21 21 22 22 22 22 23 23 23
Multisetup
31
Multisetups . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Restoring Multisetups . . . . . . . . . . . . . . . . . . . . 32
Master Menu
Transpose/Tune . . . . . . . . . . . . . . . . . . . . . . . . Bend Range . . . . . . . . . . . . . . . . . . . . . . . . . . . Velocity Curve . . . . . . . . . . . . . . . . . . . . . . . . . Mix Output . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
36 36 37 37
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MIDI Parameters . . . . . . . . . . . . . . . . . . . . . . 43
MIDI Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . MIDI SysEx ID . . . . . . . . . . . . . . . . . . . . . . . . . MIDI Enable . . . . . . . . . . . . . . . . . . . . . . . . . . . MIDI Program Change -> Preset . . . . . . . . . . . . Receive Program Change . . . . . . . . . . . . . . . . . Real-time Controller Assignment . . . . . . . . . . . MIDI Footswitch Assign . . . . . . . . . . . . . . . . . . Tempo Controller . . . . . . . . . . . . . . . . . . . . . . Knob Preset Quick-Edit . . . . . . . . . . . . . . . . . . . Knobs Deep Edit . . . . . . . . . . . . . . . . . . . . . . . Knobs/Riff MIDI Out . . . . . . . . . . . . . . . . . . . . . Preset Edit All Layers Enable . . . . . . . . . . . . . . . Front Panel Knob Calibration . . . . . . . . . . . . . . MIDI SysEx Packet Delay . . . . . . . . . . . . . . . . . Send MIDI System Exclusive Data . . . . . . . . . . . User Key Tuning . . . . . . . . . . . . . . . . . . . . . . . . Base Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . Screen Viewing Angle . . . . . . . . . . . . . . . . . . . 43 43 44 44 45 45 46 47 47 48 48 48 49 50 50 51 52 52
Programming Basics
53
Modulation PatchCords. . . . . . . . . . . . . . . . . Envelope Generators . . . . . . . . . . . . . . . . . . . Low Frequency Oscillators (LFOs) . . . . . . . . . Clock Modulation . . . . . . . . . . . . . . . . . . . . . Modulation Destinations . . . . . . . . . . . . . . . . Modulation Processors . . . . . . . . . . . . . . . . . Preset Modulation Processors . . . . . . . . . . . .
56 57 59 60 62 63 65
Dynamic Filters . . . . . . . . . . . . . . . . . . . . . . . 71
What is a Filter? . . . . . . . . . . . . . . . . . . . . . . . . 72 Parametric Filters . . . . . . . . . . . . . . . . . . . . . . . 75 The Z-Plane Filter . . . . . . . . . . . . . . . . . . . . . . . 76
Edit Menu
83
Preset Name . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Selecting Layers . . . . . . . . . . . . . . . . . . . . . . . . 85
Programming Tutorial
Changing the Instrument . . . . . . . . . . . . . . . . . Changing the Tuning of an Instrument . . . . . . Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Volume Envelope . . . . . . . . . . . . . . . . . . . . . . . Working with Filters . . . . . . . . . . . . . . . . . . . . . Practice Modulating . . . . . . . . . . . . . . . . . . . . . Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . .
129
129 130 131 131 133 137 138
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Effects 141
Effects Overview . . . . . . . . . . . . . . . . . . . . . . 141
The Effects Sends . . . . . . . . . . . . . . . . . . . . . . . 141
Save/Copy Menu
155
Appendix
163
Index
181
8 E-MU Systems
Introduction
Congratulations on your purchase of the E-MU B-3 - 64 voice tone wheel organ sound module. This custom module was carefully engineered to capture the sound and feel of the original legendary B-3. The rotating speaker effects can be spun-up and spun-down independent of note-on events and a single trigger, polyphonic harmonic percussion generator perfectly simulates the playing behavior of the original. Meticulous sampling and advanced synthesis technology combine to provide a perfect recreation of the original instrument.
Product Description
B-3 contains two user-upgradable sound SIMM sockets, allowing you to mix and match sound sets according to your needs. New sounds can be added as easily as plugging in a new 16MB or 32MB SIMM module. Each E-MU sound set has been painstakingly crafted to be the best of its kind. Samples are matched across the keyboard, perfectly looped, and rich in harmonic texture. B-3 has enough memory for 512 user presets and can hold literally thousands of factory presets. (ROM presets are automatically added when sound SIMMs are installed. As an example, a 32 MB SIMM may contain up to 1024 ROM presets.) B-3s Sound Navigator is a major improvement to the main screen that makes it easy to nd the exact sound you want. Its powerful, yet simple to use. The real power and value of B-3 becomes apparent when you want to customize your own sounds. The extremely exible yet easy to use, 4-layer synthesizer voices make it easy to build sounds of any kind. Layers can be switched or crossfaded using key position, velocity, real-time controllers or any modulation source. B-3 also contains 50 different 6th and 12th order resonant & modeling lters which are used to shape and modify the raw samples. The 64 modulation sources include three multistage envelopes and two LFOs per layer, as well as full MIDI control over virtually every parameter. The digital patch bay, with 24 cords per layer, (and 12 more cords per preset) lets you connect modulation sources to 64 destinations in any imaginable way.
B-3 Operation Manual 1
Introduction Overview
The patch bay also contains a set of arithmetic modiers, letting you create complex synthesis models. Four front panel real-time controllers give you control over 12 userselectable parameters. The real-time knobs can adjust multiple parameters at once, allowing complex levels of control. For example, one knob can simultaneously turn up lter cutoff, while detuning one sample, and adjusting the release time of the volume envelope. Virtually every synth parameter in the B-3 is controllable using the real-time knobs or by any internal or external control source. Two 18-bit analog outputs and four internal effect sends let you process separate sounds inside B-3 and output a complex mix controlled by MIDI or internal sources. Once you have created your preset, you can add richness to your sound using B-3s 24-bit stereo effects. You can choose a different effects setup for each preset from over 60 algorithms. B-3s effects section is actually two separate effects processors with control over each wet/dry mix level on four effects sends. Effects Processor A contains primarily ambiance algorithms like reverb and delays, while effects processor B contains primarily spectral algorithms such as chorus, ange, phase, distortion, and delay. Effects can be linked to each preset or used globally to further enhance your sound. Other features include multiple solo, voice assignment and performance modes for expressive control, 12 user-denable alternate tunings, an extremely easy to use interface and, of course, an extensive MIDI implementation.
Overview
This is the Getting Started manual for setting up and playing B-3, which contains only the rst four chapters of the complete manual. This short manual is intended to give you the basics of playing and controlling B-3. To get the most out of this extremely powerful instrument please refer to the complete B-3 manual, which is provided for you in PDF format (PC and Mac formats) on the supplied CD-ROM. The manual provides step-by-step instructions for all of B-3s features. Each parameter is described in detail, with examples where deemed appropriate. Although a short synthesizer/synthesis tutorial is provided, you may require more information than this manual provides. Many excellent books and periodicals have been published on the subject of music synthesis. There are is also a large amount of information available via the www. The appendix provides technical information, product specications and the Index.
2 E-MU Systems
Use in countries other than the U.S.A. may require the use of a different line cord or attachment plug, or both. To reduce the risk of re or electric shock, refer all servicing to qualied service personnel. Do not expose this product to rain or moisture. There are no user serviceable parts or adjustments inside the unit.
Grounding Instructions
This product must be grounded. If it should malfunction or break down, grounding provides a path of least resistance for electric current, reducing the risk of electric shock. This product is equipped with a cord having an equipment-grounding conductor and a grounding plug. The plug must be plugged into an appropriate outlet properly installed and grounded in accordance with all local codes and ordinances.
Danger!
Improper connection of the equipments grounding conductor can result in the risk of electric shock. Check with a qualied electrician or service personnel if you are in doubt as to whether the product is properly grounded. Do not modify the plug provided with this product. If it will not t the outlet, have a proper outlet installed by a qualied technician.
Caution!
If your B-3 (Model Number 9112) is rack mounted, you must use a standard 19 inch open frame rack. Screw-on rack mount ears are provided for this purpose.
1. 2.
The B-3 should be kept clean and dust free. Periodically wipe the unit with a clean, lint free cloth. Do not use solvents or cleaners. There are no user lubrication or adjustment requirements.
Caution -. These servicing instructions are for use by qualied personnel only. To
reduce the risk of electric shock, do not perform any servicing other than that contained in these operating instructions unless you are qualied to do so. Refer all servicing to qualied service personnel.
Read all instructions before using B-3. To reduce the risk of injury, close supervision is necessary when using B-3 near children. Do not use B-3 near water for example near a bathtub, washbowl, kitchen sink, in a wet basement, on a wet bar, or near or in a swimming pool. Do not expose the unit to drips or splashes. The B-3 should be situated so that its location or position does not interfere with its proper ventilation. The B-3 should be located away from heat sources such as radiators, heat registers, replaces, stoves, or ovens. The B-3 should be connected only to a power supply of the type described in the operating instructions and marked on the product. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure of B-3 through openings. This B-3 may be equipped with a polarized line plug (one blade wider that the other). This is a safety feature. If you are unable to insert this plug into the outlet, do not defeat the safety purpose of the plug. Contact an electrician to replace your obsolete outlet. Protect the power cord from being walked on or pinched, particularly at plugs, convenience receptacles, and the point where they exit from the unit. Unplug the B-3 from the power outlet during lightning storms or when left unused for a long period of time. This product, in combination with an amplier and headphones and speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, consult an audiologist. Only use attachments and accessories specied by E-mu Systems. The B-3 should be serviced by qualied service personnel when:
This symbol is intended to alert you to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the unit.
4. 5. 6. 7. 8.
9.
10.
This symbol is intended to alert you to the presence of uninsulated dangerous voltage within the products enclosure that may be of sufcient magnitude to constitute a risk of electric shock to persons.
11.
12. 13.
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A. B. C. D. E.
14.
The power supply cord has been damaged; or Objects have fallen, or liquid has been spilled into the unit; or The unit has been exposed to rain; or The unit has been dropped or the enclosure damaged; or The B-3 does not operate normally or exhibits a marked change in performance. All servicing should be referred to qualied service personnel.
The equipment described in this manual generates and uses radiofrequency energy. If it is not installed and used properly that is, in strict accordance with our instructions it may cause interference with radio and television reception. This equipment has been tested and complies with the limits for a Class B computing device in accordance with the specications in Subpart J of Part 15 of the FCC rules. These rules are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that the interference will not occur in a particular installation, especially if a rabbit ear TV antenna is used. If B-3 does cause interference to radio or television reception, you can try to correct the interference by using one or more of the following measures: Turn the television or radio antenna until the interference stops. Move B-3 to one side or the other of the television or radio. Move B-3 farther away from the television or radio. Plug B-3 into an outlet on a different circuit than the television or radio. Consider installing a rooftop antenna with a coaxial lead-in between the antenna and television set.
In Lndern ausserhalb den U.S.A. knnen andere Kabel oder Stecker notwendig werden. Zur Verminderung des Risikos von Feuer oder eines elektrischen Schlages bergebe man den Service an qualizierte Fachleute. Das Gert niemals Regen oder Nsse aussetzen.
Das Gert muss geerdet sein. Bei einem Defekt oder Ausfall bietet Erdung dem elektrischen Strom den Weg des geringsten Widerstandes und reduziert das Risiko eines Schlages. Dieses Gert ist mit einem geerdeten Kabel und Stecker ausgerstet. Der Stecker muss in eine passende, einwandfrei montierte und geerdete Steckdose in bereinstimmung mit den rtlichen Vorschriften eingefhrt werden.
Gefahr
Unvorschriftsgemsser Anschluss des Gertes kann zum Risiko eines elektrischen Schlages fhren. Im Zweifelsfalle ber die ordnungsgemsse Erdung soll ein qualizierter Elektriker oder eine Serviecestelle beigezogen werden. ndern Sie den mitgelieferten Stecker nicht. Sollte er nicht in die Steckdose passen, soll die einwandfreie Installation durch einen qualizierten Techniker erfolgen.
Vorsicht
Wird der B-3 (Modell Nummer 9112) in einem Rackgestell montiert, muss ein offener 19-Zollrahmen verwendet werden.
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Unterhaltsinstruktionen fr anwender
1.
2. 3.
B-3 soll sauber und staubfrei gehalten werden. Das Gert mit einem sauberen und surefreien Tuch periodisch abreiben. Keine Lsungsoder Reinigungsmittel anwenden. Schmieren und Justieren sind nicht notwendig. Bei weiteren Servicefragen wende man sich an eine qualizierte Servicestelle.
Vorsicht
Diese Gebrauchsanweisungen sind nur fr qualizierte Techniker beabsichtigt. Um die Gefahr eines elektrischen Schlages zu vermeiden, sollen Sie keine Arbeit unternehmen, die nicht in diesen Instruktionen vorgeschrieben ist. Wenden Sie Sich bei weiteren Servicefragen an eine qualizierte Servicestelle.
Dieses Symbol weist den Anwender auf wichtige Gebrauchs- und ServiceVorschriften in den beiliegenden Drucksachen.
4. 5. 6. 7.
Dieses Symbol verweist auf nicht-isolierte Stromspannungen im Gerte-Innern, welche zu einem elektrischen Schlag fhren knnten.
8.
9.
Lesen Sie vor dem Einschalten des B-3 alle Instruktionen. Zur Vermeidung von Verletzungsrisiken mssen Kinder bei eingeschaltetem B-3 sorgfltig berwacht werden. B-3 nicht in der Nhe von Wasser in Betrieb nehmen -- z.B. in der Nhe von Badewannen, Waschschsseln, auf nassen Gestellen oder am Swimmingpool. B-3 stets so aufstellen, dass seine Belftung nicht beeintrchtigt wird. B-3 nicht in der Nhe von Hitze aufstellen, wie Heizkrper, offenem Feuer, fen oder von Backfen. B-3 ausschliesslich mit einem Netzgert gemss Bedienungsanleitung und Gertemarkierung verwenden. Dieses Gert kann bei Verwendung von Kopfhrern und Verstrkern hohe Lautpegel erzeugen, welche zu bleibenden Gehrschden fhren. Arbeiten Sie nicht whrend lngerer Zeit mit voller Lautstrke oder hohem Lautpegel. Stellen Sie Gehrverlust oder Ohrenluten fest, wenden Sie sich an einen Ohrenartz. B-3 kann mit einem polarisierten Kabelstecker (mit ungleichen Stiften) ausgerstet sein. Das geschieht fr Ihre Sicherheit. Knnen Sie den Stecker nicht in die Steckdose einfhren, ndern Sie nicht den Stecker ab, sondern wenden Sie sich an einen Elektriker. Das Netzkabel des B-3 bei lngerem Nichtgebrauch aus der Steckdose ziehen.
10. 11.
Vermeiden Sie sorgfltig das Eindringen von Gegenstnden oder Flssigkeiten durch die Gehuseffnungen. Das Gert soll durch qualizierte Serviceleute gewartet werden, falls: A. das Netzkabel beschdigt wurde, oder B. Gegenstnde oder Flssigkeit in das Gert gelangten, C. das Gert Regen ausgesetzt war, oder D. das Gert nicht normal oder einwandfrei arbeitet, oder E. das Gert strzte oder sein Gehuse beschdigt wurde. Servicearbeiten sollten nur qualizierten Fachleuten anvertraut werden.
12.
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Une utilisation dans des pays autres que les U.S.A. peut ncessiter lusage dun cordon dalimentation diffrent. An de rduire les risques dincendie ou dlectrocution, rfrez-vous un personnel de service quali, et nexposez pas cet appareil la pluie ou lhumidit.
Cet appareil doit tre reli la terre. Dans le cas dune malfonction ventuelle, la terre fournit un passage de moindre rsistance pour le courant lectrique, rduisant ainsi les risques dlectrocution. Le B-3 est quip dun cordon muni dun conducteur et dune che devant tre branche dans une prise approprie et relie la terre en conformit avec les normes locales.
Danger
Une connexion incorrecte peut rsulter en des risques dlectrocution. Vriez avec un technicien quali si vous avez des doutes quant la connexion. Ne modiez pas vous-mme le cordon dalimentation livr avec cet appareil; sil ne rentre pas dans la prise, faites-en installer un autre par un technicien quali.
Attention
Si le B-3 (Model 9112) est install dans un rack, utilisez un rack standard ouvert de 48.25cm.
Instructions de Maintenance
1.
2. 3.
le B-3 doit tre maintenu propre et sans poussire. Nettoyez-le priodiquement laide dun chiffon propre et non-pelucheux. Nutilisez pas de solvants, ou dautres produits de nettoyage. Aucune lubrication et aucun rglage ne sont ncessaires de votre part. Pour tout autre service, rfrez-vous un personnel quali.
B-3 Operation Manual 9
Ce symbole vous alerte de la prsence dinstructions importantes dopration et de maintenance dans la notice accompagnant lappareil.
4. 5. 6. 7. 8.
9.
10.
Ce symbole vous alerte de la prsence dun voltage non-isol dangereux lintrieur de lappareil, pouvant tre dune magnitude sufsante pour constituer un risque dlectrocution.
11.
12. 13.
Lisez bien toutes les instructions avant dutiliser le B-3. An de rduire les risques de blessures, une attention particulire est ncessaire en la prsence denfants en bas ge. Nutilisez pas le B-3 dans ou prs dendroits humides - par exemple prs dune baignoire, dun lavabo, dans les toilettes, dans une cave humide, sur un bar frquent, en prsence dun bull-dog en rut, ou dans une piscine pleine. Protgez cet appareil de tout liquide, claboussure ou fuite. Le B-3 doit tre plac de faon ce que sa position ninterfre pas avec sa propre ventilation. Le B-3 doit tre plac loin de sources de chaleur telles que des radiateurs, chemines, fours, ou groupies en chaleur. Le B-3 doit uniquement tre connect une alimentation du type dcrit dans les instructions dopration et tel quindiqu sur lappareil. Une attention particulire doit tre observe quant aux objets pouvant tomber et aux liquides pouvant tre verss sur et lintrieur de le B-3. Le B-3 peut tre quip dune che secteur polarise (avec une broche plus large que lautre). Cest une mesure de scurit. Si vous ne pouvez pas brancher cette che dans une prise, ne neutralisez pas cette scurit. Contactez plutt un lectricien pour remplacer la prise obsolte. Evitez de marcher sur le cordon dalimentation ou de le coincer, particulirement prs des prises de courant, des boitiers electriques dt du point de sortie de lappareil. Le cordon dalimentation de le B-3 doit tre dbranch lorsque ce dernier nest pas utilis pendant une longue priode. Cet appareil, combin avec un amplicateur, des haut-parleurs, et/ou un casque, est capable de gnrer des niveaux sonores pouvant occasionner une perte de loue permanente. Ne travaillez pas trop longtemps un volume trop lev ou mme inconfortable. Si vous observez une perte de laudition ou un bourdonnement dans les oreilles, consultez un O.R.L. Nutilisez que les accessoires species par E-mu Systems. Cet appareil doit tre examin par un personnel quali lorsque: A. Le cordon dalimentation a t endommag, ou
10 E-MU Systems
14.
B. Des objets sont tombs, ou du liquide a t vers sur/ lintrieur de lappareil, ou C. Le B-3 a t expos la pluie, ou D. Le B-3 est tomb, ou E. Le B-3 ne fonctionne pas normalement, ou afche un changement radical de performance. Tout service doit tre effectu par un personnel quali.
Lappareil dcrit dans cette notice gnre et utilise une nergie de frquence-radio. Sil nest pas install et utilis correctement - cest dire en suivant strictement nos instructions - il peut occasionner des interfrences avec la rception dune radio ou dune tlvision. Cet appareil a t test et est conforme aux normes de Classe A en accord avec les spcications du paragraphe J de la section 15 des lois FCC. Ces lois sont dsignes pour fournir une protection raisonnable contre de telles interfrences dans une installation rsidentielle. Toutefois, il nest pas garanti quaucune interfrence napparaisse dans des installations particulires, et plus spcialement lorsquune antenne de tlvision en oreilles de lapin est utilise. Si le B-3 occasionne des interfrences , vous pouvez essayer de les corriger en utilisant une ou plusieurs des mesures suivantes: Tournez lantenne de la tl ou de la radio jusqu ce que les interfrences disparaissent. Dplacez le B-3 dun ct ou de lautre de la tl ou de la radio. Eloignez le B-3 de la tl ou de la radio. Branchez le B-3 sur une prise diffrente que la tl ou la radio. Installez une antenne sur le toit munie dune connexion coaxiale entre elle et le poste de tlvision.
DECLARATION OF CONFORMITY
Manufacturer:
E-MU/Ensoniq 1600 Green Hills Road Scotts Valley, CA 95067-0015 USA
We hereby declare that the equipment listed herin conforms to the harmonized standards of the following European Commission Directives: 89/336/EEC and 72/23/EEC.
Trade Name: Model Number: Audio Sampler/Emulator System Proteus 1000 CR
12 E-MU Systems
Setup
This section thoroughly describes how to set up your new B-3 for use. Setup includes unpacking instructions and how to connect the cables.
Unpacking
Carefully remove B-3 from the packaging material. Take care to save the packing materials in case you need to transport the unit. Check to make sure all components are included and in good condition. If there are missing or damaged components, contact E-MU Systems immediately for replacement or repair. The B-3 box should include the following components: B-3 rack unit Power cable Rack mounting ears This Operation Manual
Connection Instructions
Basic Setup
SAMPLE PAGE
RETURN
EMULATOR
If B-3 does not seem to be responding correctly, make sure that both B-3 and your MIDI controller are set to the same MIDI channel.
IN
THRU
Mixer
Speakers
MIDI In
The Right Main output jack serves as a mono output when the Left Main plug is not plugged in. The Left Main output jack is a stereo jack carrying both channels.
B-3 is controlled by MIDI messages received at the MIDI In jack. Normally you will connect MIDI Out of a controller such as a MIDI keyboard to the MIDI In jack of B-3. Be sure to connect a Footswitch and Control Pedal to your MIDI keyboard to take advantage of the factory presets. Set your MIDI Keyboard so that the Footswitch send MIDI Controller #64 (rotating speaker) and the Control Pedal sends MIDI Controller #7 (Volume).
Outputs
In order to reproduce B-3s wide dynamic range and frequency response, use a high quality amplication and speaker system such as a keyboard amplier or home stereo system. A stereo setup is highly desirable because of the added realism of stereophonic sound. Headphones can be used if an amplier and speaker system is not available. Plug stereo headphones into the headphone jack located on the left side of the front panel.
14 E-MU Systems
Studio Setup
MIDI Controller
REAL TIME CONTROLLERS ASSIGNABLE KEYS PRESET LEVEL
EXIT ENTER
SAMPLE PAGE
RETURN
EMULATOR
Computer
MIDI Out
Additional MIDI Devices
MIDI In
In
MIDI In
MIDI Interface
Out A MIDI channels 1-16
~
A
Out
In
IN
THRU
Mixer
Amp
MIDI In
In this setup, B-3 is controlled by MIDI messages, received at the MIDI input, which are routed by the MIDI interface. The MIDI interface allows any MIDI controller, such as a MIDI keyboard or a computer, to control the module.
MIDI Out
The MIDI Out jack transmits program data to a computer or other device.
Outputs
A stereo connection is highly desirable because of the added realism of stereophonic sound, especially for the rotating speaker effects. Plug stereo headphones into the headphone jack located on the left side of the front panel. The Right Main output jack serves as a mono output when the Left Main plug is not plugged in. The Left Main output jack is a stereo jack carrying both channels.
B-3 Operation Manual 15
Power Up!
The power switch is located on the right side of the front panel. You can turn on the B-3 and its MIDI controller in any order. When power is applied the liquid crystal display will light, indicating that B-3 is operating. You may have noticed that there is no 110/220 Volt power selector switch on B-3.
16 E-MU Systems
Instant Gratication
Playing Demo Sequences
This section presents step-by-step instructions for the most fundamental operations to get you up and making sounds quickly.
B-3 has several factory demonstration sequences that let you hear what this incredible machine can do. The actual number of demo sequences depends on which ROM sounds sets are installed. You can play these demo sequences by accessing the Demo Sequence page.
B3
Press and hold the Master and Edit buttons at the same time to enter the Demo Sequence page. The screen shown above appears. Select a sequence using the data entry control. The Enter LED will be ashing. Press the Enter button to begin playing the selected sequence. The screen shown below appears.
Press the Enter button again to stop playing the sequence. When a demo sequence plays to the end, the next demo will automatically begin playing. The screen will display the new demo name. With the sequence stopped, press either the Master, Edit or Multi button to Exit the demo sequence mode.
Auditioning Presets
The front panel audition button allows you to hear any preset in B-3 without even hooking up a MIDI keyboard! When the Audition button is pressed, the LED next to the button will illuminate and a short Riff (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched on. The top line of the display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This is an extremely handy feature when sequencing.
B-3 Operation Manual 17
B-3
To Audition a Preset
1.
2. 3. 4.
Select a preset by turning the data entry control while the cursor is anywhere on the lower line. The preset number eld (shown above) is the normal position of the cursor and pressing the Enter button will return the cursor to this position. Press the Audition button on the front panel. The Audition LED will illuminate and a short riff will play the selected preset. Continue to select and audition presets. Press the Audition button again to turn Audition mode off. The LED will extinguish.
The rst thing youll do with the B-3 is select and play the factory provided presets. B-3 comes standard with 7 banks containing 128 presets each.
Channel Number Initial Volume Setting Initial Pan Setting
Preset Location
C01 0702
User
Preset Number
Bank Number
Preset Category
Preset Name
The rst four banks are USER locations that can be overwritten and used to store your own presets. The presets that come stored in the USER presets are duplicated in banks 0-2 of the B-3 ROM bank, so feel free to overwrite them with your own presets. You wont be losing anything. The ROM Card identier is shown in the top right of the display. The preset is identied in the bottom line of the main screen (the screen that appears when you rst power up the unit).
18 E-MU Systems
Each bank of 128 presets is identied by a superscripted Bank Number to the right of the preset number. The bank numbers reset to 0 at the start of each ROM card you have installed. So with the B-3 ROM installed, the USER banks will go from 0-3, then start over from 0-2 for the B-3 ROM banks. To the right of the preset number and bank is the preset Category name followed by the Preset Name.
You can select presets from the Preset Number, Bank Number, Preset Category or Preset Name elds.
2.
Place the cursor under the rst character in the Preset Number eld. This is the Home position which is selected instantly when you press the Home/Enter button. Pressing either of the two cursor buttons repeatedly also gets you there. Turn the Data Entry Control knob on the front panel to select a new preset number. If you turn the knob slowly, the presets advance one number for each click of the knob. If you spin the knob quickly, the numbers advance much faster (more than one number per click). Play the keyboard (or press the Audition button) and listen to the sounds made by your B-3! TURN THE FOUR KNOBS on the front panel and note how they change the sound of each preset! The button to the left of the knobs changes the knobs function. Dont worry about ruining the sound, the values are automatically reset as soon as you select a new preset.
3. 4.
Bank Organization
USER USER USER USER Bank 0 Bank 1 Bank 2 Bank 3 Bank 0 Bank 1 Bank 2 128 Presets 128 Presets 128 Presets 128 Presets 128 Presets 128 Presets 128 Presets
B3 B3 B3
The four User Banks can hold 512 custom presets. Feel free to overwrite these since the factory user presets are duplicated in nonvolatile ROM.
When you press the Audition button, the Bank Select MSB and LSB are displayed on the top line of the display. Bank Select Commands allow you to access more than 128 preset via MIDI. Continuous Controllers 0 and 32 are used to select banks of 128 presets each. Continuous Controller (CC) 0 is the MSB (most signicant byte) and CC 32 is the LSB (least signicant byte). Normally you send both the MSB and LSB controllers to implement a bank change. B-3 remembers the MSB and the LSB that were last sent (or last changed from the front panel). For example, if you have already set the Bank MSB to 06, you need only send the LSB to change banks within the B-3 sound set. See the MIDI Bank Select chart below. The selected bank remains selected until you change it (either via MIDI or by changing the bank from the front panel). Standard MIDI Program Change commands select from 128 presets within the selected bank.
00 00 00 00 06 06 06
00 01 02 03 00 01 02
20 E-MU Systems
Basic Operations
Control Button Volume Control Master Menu Edit Menu Cursor Controls Power Switch
MASTER
EDIT
CO 1 Vo l 1 27 Pan0 1 R 022 3 o r g : P e r c o l a t o r
VOLUME A/E/I B/F/J C/G/K D/H/L
B3
DEMOS
Display Headphone Jack Realtime Control Knobs Audition Button Multisetup Button Save/ Copy Home/ Enter Data Entry
Front Panel
The B-3 front panel contains an LCD screen, nine buttons and four realtime controllers. Functions are grouped logically and the controls are arranged for ease of use. Precisely because B-3 is so simple to use, you might be tempted to skip this section. If you just cant help yourself, at least read the Real-time Controller information beginning page 23. There are several power user features in the interface which make programming even easier and we wouldnt want you to miss them.
Volume Control
This control is the master volume control for all audio outputs. The Volume Control does not affect any editing or user interface operations. Note: For maximum dynamic range and smoothest crossfading, set this control to full level.
Master Button
The Master menu contains parameters that affect the entire machine, not just certain presets. An illuminated LED to the right of the button indicates that you are in the Master menu.
Edit Button
Use the Edit menu when you want to create or modify a preset. An illuminated LED to the right of the button indicates that you are in the Edit menu.
Control Button
The Control button is used to change the function of the Controller knobs (see the next section). Each time you press the Control button, the Control Mode toggles to select only one of the three Control Rows. The currently selected Control Row is indicated by one of the three LEDs to the right of the rows label.
B-3 Operation Manual 21
Audition Button
The Audition button allows you to hear any preset without hooking up a MIDI keyboard. When the Audition button is pressed, the LED next to the button will illuminate and a short Riff (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched on. The top line of the display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This handy feature lets you know the exact Bank and Preset number to enter into your sequencer. MSB LSB
See Bank Select Commands on page 80 for more information on selecting banks via MIDI.
Preset #
These buttons move the cursor to the next parameter on the display. (The cursor is a little ashing line underneath one of the parameters in the display.) Press either cursor button until the cursor is underneath the desired parameter. The cursor buttons have an auto-repeat feature which advances the cursor when the button is held continuously. The cursor can be moved bidirectionally using the Data Entry Control while either cursor select button is held down (for example, press and hold the right cursor button and turn the Data Entry Control).
Multisetup Button
The Multisetup button allows you to select a Multi-setup. A Multi-setup is a group of parameters that you might associate with a particular sequence or song. It is like a snapshot of the current conguration of the module. There are 64 setups numbered 0-63. A Multisetup includes all of the following parameters: The Preset/Volume/Pan assignments for each of the 16 MIDI channels. All Master menu parameters, except for the User Tuning Tables and the MIDI program change->preset map. The Multisetup name.
Save/Copy Button
The Save/Copy button is used to save or copy presets and to copy data. Selected groups of parameters, such as PatchCord settings, can be copied between Presets and/or between Layers using this menu. The LED to the right of the button illuminates to indicate that you are in the Save/Copy menu. The LED also illuminates when any preset parameter has been changed in the Edit menu (or if the front panel knobs have been moved with Quick-Edit mode enabled).
22 E-MU Systems
Home/Enter Button
The Home/Enter button is dual purpose. In general, this button acts as the Home button. For example, when in an Edit menu, this button snaps the cursor to the page name eld of the current screen. When viewing the Preset Select screen (we also call it the main screen), this button snaps the cursor to the preset number eld. In these instances, the LED is not used. Some screens and parameter elds use this button as the Enter button. In these cases, the LED blinks when the cursor is moved to one of these elds indicating that the module is waiting for your response to initiate the operation.
The Data Entry Control is a stepped, variable control switch used to change parameter values. The wheel increments or decrements the current value one unit with each click. This control incorporates acceleration, which advances the value faster if the Data Entry Control is turned quickly.
Controller Knobs
Each of the four Real-time Controller knobs has a corresponding LED to its upper right side. The function of the Real-time Controllers depends on which row is currently selected and the programming of the preset.
Real-time control of synthesizer parameters Quick Editing the initial settings of the real-time controllers Deep Editing the parameters
This section describes each of the three uses. The Real-time controller knobs provide direct control of the B-3s synthesizer parameters. They are always active when on the Preset Select (main) screen. They can optionally be used to transmit MIDI controller messages to other MIDI devices. The Control button (left of the knobs) changes the function of the real-time controller knobs. Each time the button is pressed, the Control Mode toggles to select one of the three Control Row groups. The currently selected Control Row is indicated by the illuminated LED to the right of the button. The control knob functions are determined by the selected Control Row. The three Control Rows generate MIDI data that can control the preset on the current MIDI channel (the channel showing on the Preset and main screen. The labels (Tone, Presence, Shape, Image, etc.) printed on these rows show how the factory ROM presets may be programmed to respond. (The controls might not conform to the front panel labels depending on the preset.) You can change the way a preset responds to MIDI A-L messages from the Edit menu (PatchCords).
There is an LED next to each of the control knobs which illuminates to indicate that the knob setting has been changed from the value programmed in the preset (when Quick Edit mode is enabled). If the knob position is returned to the original setting, the LED is extinguished. If the Knobs MIDI Out parameter in the Master menu (see Knobs/Riff MIDI Out on page 48) is set to transmit, the system sends a MIDI controller message when you turn off the Control knob. The MIDI controller message is sent on the current MIDI channel (also called the basic channel) using the controller number assigned in the Master menu (see Real-time Controller Assignment on page 45). The knobs only generate a message when you move a knob to a new value. The current value jumps to the new value.
Quick Edit
This mode uses the Controller knobs to Quick-Edit the currently selected preset without having to enter the Preset Edit menu. This mode is only active when on the Preset Select screen and when Quick-Edit is enabled in the Master menu (see Knob Preset Quick-Edit on page 47). Initial controller values can be stored in every preset. When you move a knob with Quick-Edit enabled, the Initial Controller Value is updated with the knobs new value. The knobs LED lights indicating that the preset value has been changed. The three Control Rows MIDI A-L values are stored in the corresponding Initial Controller Amount parameter in the Edit menu (see Initial Controller Amount on page 123). The Save/Copy button LED illuminates to remind you that the preset has been edited. Quick-Edits made to a preset are lost if you select another preset before saving them.
To Quick-Edit a Preset
1. 2. 3. 4. 5.
Use the Control Knobs to change the sound of the current preset as desired. Press the Save/Copy button. The display reads, Save Preset to. Press the right cursor button to select the bottom row. Optional: Select a new preset location if you dont want to overwrite the current preset, or if the current preset is a ROM preset. Press the Enter button to save the preset.
24 E-MU Systems
When in the Master, or Edit menus, you can use the Controller Knobs to edit parameters. Using the Controller Knobs is a faster method for entering data, but the Data Entry Control offers ner precision.
Press the Master button and use the Data Entry Control to advance to the Knobs Deep Edit screen as shown in the following illustration.
Press either Cursor key to move the cursor to the bottom line in the display. Use the Data Entry Control to change the value to enabled. Press the Master menu button to exit the Master menu.
The four Controller Knobs are used for editing. All the Controller LEDs are off. All the Control Row LEDS are off.
When you turn a knob, the eld value jumps to the current knob value. You can still use the Data Entry Control for editing by moving the cursor to the desired eld.
L1
KEY: LO C-2
FADE 000
HIGH G8
FADE 000
A/E/I
B/F/J
C/G/K
D/H/L
To move through menus horizontally, use the Data Entry Control (the pages title eld is the default cursor position). To move through menus vertically (preset layers), press the left cursor to get to the layer eld, then change layers with the Data Entry Control. Use the Data Entry Control to move through menus (horizontally) or layers (vertically). Use the Controller Knobs to change parameter values within each page.
B-3 Operation Manual 25
Main Screen
The Preset Select screen is B-3s default screen (also called the main screen) and is active when you have not selected any of the other button-activated menus. From this screen you can change or examine the Preset, Volume, Pan Position and Preset Location for each of the 16 MIDI channels.
MIDI Channel ROM or RAM Preset Location
C01 0431
Vol127
Pan01R
USER
dir: 8 8 6 3 2 2 5 8 8
2.
Press either cursor button until the cursor is underneath the channel number. (The cursor is the little ashing line underneath one of the parameters in the display.) Rotate the Data Entry Control to select a MIDI channel (01-16). As the channel number changes, the display changes to show the preset, volume, pan and preset location associated with the displayed channel.
Preset Selection
1.
2.
Bank 0 1 2 3 0 1 2
Contents 128 RAM Presets 128 RAM Presets 128 RAM Presets 128 RAM Presets 128 ROM Presets 128 ROM Presets 128 ROM Presets Depending on ROM sets installed
USER
ROM 1
C01
Vol127
Pan01R
USER
0432 var: 1 s t 4 D i s t
??
The USER preset banks can be modified or replaced with your own sounds.
26 E-MU Systems
Using the screen above as an example, the superscripted number 2 in the second line of the display identies the current bank number. Select banks independently of the of the preset number by locating the cursor on the Bank eld and turning the Data Entry Control.
USER
Bank 0 1 2 3 128 User Presets 128 User Presets 128 User Presets 128 User Presets Bank
B3
0 128 ROM Presets 1 128 ROM Presets 2 128 ROM Presets
The Bank numbers start at zero for each ROM sound set installed in B-3.
Channel Volume
Channel Volume sets the volume of the selected MIDI channel in relation to the other channels. This is the same parameter as MIDI volume control #7, and changes made over MIDI are shown in the display.
Volume
C01 0431
Vol127
Pan01R
USER
dir: 8 8 6 3 2 2 5 8 8
Press either cursor key until the cursor is underneath the volume value. Rotate the Data Entry Control to select a volume level. The Channel Volume range is 000-127.
Channel Pan
Channel Pan sets the stereo position of the selected MIDI channel. This control operates like the balance control on your home stereo system. Channel Pan is the same parameter as MIDI pan controller #10, and changes made over MIDI are shown in the display.
Pan Position
C01 0431
Vol127
Pan01R
USER
dir: 8 8 6 3 2 2 5 8 8
Note: Pan settings in the preset ADD algebraically with the Channel Pan setting. Therefore, if the pan setting in the preset were set to 63R, moving the Channel Pan setting full left would return the sound to the center position.
Press either cursor key until the cursor is underneath the pan eld. Rotate the Data Entry Control to select a pan value. 64L indicates a hard left pan, 63R indicates a hard right pan. With a setting of 00, the sound is centered in the stereo eld.
28 E-MU Systems
Sound Navigator
Preset Category
Sound Navigator allows you to search through preset and instrument categories to nd the type of sound youre looking for. Each preset and instrument has a name and a three letter preset category. You can create your own categories in order to group favorite presets. The preset category is assigned in the Edit menu (Preset Name). Instrument categories are xed. When you want to nd presets in a particular category, you simply change the category eld in the main screen, then move the cursor to the preset name eld to scroll through all the presets in the selected category. When the cursor is on the Preset Category eld, turning the Data Entry Control selects different preset categories. The Name Field will change to show the rst preset in each category.
C01 0431
Vol127
Pan00
USER
dir: 8 8 6 3 2 2 5 8 8
Preset Name
Preset Category
Press either cursor key repeatedly until the cursor is underneath the preset category eld. Rotate the Data Entry Control to select one of the preset categories. Preset Categories are displayed in alphabetical order.
After selecting a category, move the cursor to the Preset Name eld. Rotate the Data Entry Control to scroll through the presets in the selected category. Note that the preset numbers will no longer change sequentially.
Instrument Category
When the cursor is on the Instrument Category eld (Edit menu), turning the Data Entry Control selects different instrument categories. The Name Field changes to show the rst instrument in each category. Move the cursor back to the instrument number to select instruments in the selected category.
L1
INSTRUMENT
ROM:B3
0043
dir: 8 8 6 3 2 2 5 8 8
Multitimbral Operation
Multitimbral operation means that B-3 can play more than one sound at the same time. Follow these instructions to access multiple presets on different MIDI channels simultaneously.
3.
4.
Set the MIDI mode to multi mode, using the MIDI mode function in the Master menu. Decide which MIDI channels you want the B-3 to receive (16 channels can be used simultaneously). You can turn any unused channels OFF using the MIDI Enable function in the Master menu. Select the desired preset for each of the MIDI channels you want the B-3 to receive using the MIDI Channel/Preset selection screen (see previous instructions). B-3 now responds multitimbrally on each of the MIDI channels you have specied. The volume and pan position parameters can be adjusted over MIDI (for each MIDI channel) or using the Cursor and Data Entry Control in the Preset Select screen.
Channel 01
Channel 02
Channel 03
Channel 04
Channel 16
Volume Pan
PRESET
Each of the 16 MIDI channels can be assigned to play a specic B-3 preset.
30 E-MU Systems
Multisetup
Multisetups
The Multisetup button allows you to save and restore Multisetups. A Multisetup is a group of parameters that you might associate with a particular sequence or song. It is like a snapshot of the current MIDI channel conguration of the module. There are 64 setups numbered 0-63. All Multisetups are user programmable.
Multisetups can also be restored (selected) via MIDI Bank and Program change commands. Select: cc00 = 80, cc32 = 00, (dec) then send a Program Change command corresponding to the Multisetup you wish to select.
Multisetup Multisetups
To Modify a Parameter
Press either Cursor button repeatedly (or hold down the left or right cursor button while turning the Data Entry Control) until the cursor is below the desired parameter value. Rotate the Data Entry Control to change the value.
Restoring Multisetups
B-3 contains 64 Multisetup locations. These are all User locations which you can use to store your own Multisetups. Multisetups can also be restored using a MIDI Bank Select command. Select: cc00 = 80, cc32 = 00, (dec) then send a Program Change command corresponding to the Multisetup you wish to select.
2. 3. 4. 5.
Press the Multi menu button lighting the LED. The Multi menu screen displays the menu page most recently selected since powering up B-3. The cursor appears below the rst character of the screen heading on line one. Go to the Restore Multisetup screen (shown above) using the Data Entry Control. This is the rst screen in the menu. Press either cursor button to move the cursor to the bottom line of the screen. Now, use the Data Entry Control to select a Multisetup. The Enter LED will be ashing. Press the Enter button to load the selected Multisetup.
To Save a Multisetup:
1. 2.
Set the Preset, Volume, Pan settings the way you want them for all 16 channels. Set the Master menu parameters the way you want them. Press the Multi menu button lighting the LED.
32 E-MU Systems
Multisetup Multisetups
3. 4.
If you wish to Name your new Multisetup continue on, otherwise skip to step 8. Scroll to the Setup Name screen (shown below) using the Data Entry Control.
Press either cursor button to move the cursor to the bottom line of the screen. Scroll to the Save Multisetup screen (shown below) using the Data Entry Control.
Press either cursor button to move the cursor to the bottom line of the screen. Now, use the Data Entry Control to select the destination location. The Enter LED will be ashing. Press the Enter button to save the Multisetup.
Multitimbral Sequencing
Multitimbral means that B-3 can play multiple sounds at the same time. For a multitimbral sequence to play back correctly, the proper preset must be selected for each MIDI channel. This could be done by inserting preset changes into each track of your sequence before the sequence starts. B-3 also provides another way to store this pre-sequence setup using the Multisetup menu. Using Multisetups, youll set up the preset, volume and pan settings for each MIDI channel as you build your sequence, then save the Multisetup when its the way you want it. Sending one preset change command before the sequence starts selects the Multisetup and MIDI settings for all 16 channels.
3.
Set the MIDI mode to multi mode, using the MIDI mode function in the Master menu. Decide which MIDI channels you want B-3 to receive (up to 16 channels can be used simultaneously). You can turn any unused channels OFF using the MIDI Enable function in the Master menu. Select the desired preset for each of the MIDI channels you want the B-3 to receive using the MIDI Channel/Preset selection screen. You can also set the initial Volume and Pan settings for each channel.
C01 0431
Vol127
Pan00R
USER
dir: 8 8 6 3 2 2 5 8 8
4.
B-3 now responds multitimbrally on each of the MIDI channels you have specied. The volume and pan position parameters can be adjusted dynamically over MIDI (during the sequence). Save the Multisetup.
5.
Insert a MIDI bank and program change in the lead-in measure of your sequence to select the proper Multisetup before the sequence starts. The Multisetup will now be selected before the sequence starts.
34 E-MU Systems
Master Menu
The Master menu contains functions that affect the overall operation of B-3. For example, changing the Master Tune parameter changes the tuning of all the presets, not just the one currently displayed.
Warning: Master Menu changes are automatically saved when you exit the module. If the power is turned off before you exit the module any changes you have made will be lost.
To modify a parameter
Press either Cursor button repeatedly (or hold down the right cursor button while turning the Data Entry Control) until the cursor is below the desired parameter value. Rotate the Data Entry Control to change the value.
Master setup parameters affect overall performance, range, and global effects. This section describes the Master parameters and how to dene them.
The Transpose parameter transposes the key of all presets, in semitone intervals. The transpose range is 24 semitones. Master Tune adjusts the ne tuning of all presets so that you can tune B-3 to other instruments. The master tuning range is 1 semitone in 1/64th semitone increments (1.56 cents). A master tune setting of +00 indicates that B-3 is perfectly tuned to concert pitch (A=440 Hz).
TUNE +00
Bend Range
The Bend Range parameter sets the range of the pitch wheel. This affects only presets that have their individual Pitch Bend range (dened in the Edit menu) set to Master. The maximum pitch bend range is 12 semitones or one octave in each direction.
36 E-MU Systems
Velocity Curve
You can modify incoming velocity data by a velocity curve in order to provide different types of dynamics in response to your playing, or to better adapt to a MIDI controller. The Master Velocity Curve lets you select one of thirteen master velocity curves or to leave the data unaltered (linear).
Result Velocity
100 80 60 40 20 0 0
Result Velocity
120
120 100 80 60 40 20 0
20 40 60 80 100 120
Linear
Curve 2
20
40
60
80 100 120
Played Velocity
Result Velocity
120
120 100 80 60 40 20 0
Played Velocity
Result Velocity
100 80 60 40 20 0 0
Curve 9
Curve 13
20
40
60
80 100 120
20
40
60
80 100 120
Played Velocity
Played Velocity
For a complete list of all available velocity curves, see Velocity Curves on page 171 of the Appendix.
Mix Output
The Mix Output parameter allows you to override the routing assignments made in each preset and instead assign the outputs according to MIDI channel. For each of the 16 MIDI channels, you can select Send 1-4, or Preset. When Preset is selected, the output assignment dened in the Preset Edit menu is used.
Preset Preset
S E
FX Sends
Send 1 15% Send 2 10% Send 3 0% Send 4 0%
Hall 1
Effect A
BA
N D
FX Sends
Send 1 0% Send 2 0% Send 3 20% Send 4 15%
Chorus
M A I N
Effect B
N D
MIDI Channel 16
2 S E
MIDI CHANNEL
N D
3 S E
N D
38 E-MU Systems
Master Effects
The digital effect processors can be programmed as part of the preset (using the Edit menu) so that effects will change along with the preset. However, there are only two effect processors, and so you cannot have a different effect on each preset when in Multi mode. The Master Effects settings assign the effect processors globally for all presets to provide a way to use the effects in Multi mode. Detailed information is presented in the Effects chapter (see Effects on page 141).
Effects Mode
The FX Mode page enables or bypasses the effects. When the FX Mode is set to bypass, the effects are turned off on a global scale. This includes Effects programmed in the preset.
FX MODE enabled
The routing scheme for the two stereo effects processors provides a lot of versatility. When in multi mode, you can use master settings which applies the Master menu effects settings to all 16 MIDI channels.
This function selects the type of effect used for the A effect. The following effect types are available.
Room 1 Room 2 Room 3 Hall 1 Hall 2 Plate Delay Panning Delay Multitap 1 Multitap Pan 3 Tap 3 Tap Pan Soft Room Warm Room Perfect Room Tiled Room Hard Plate Warm Hall Spacious Hall Bright Hall Bright Hall Pan Bright Plate
23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44.
BBall Court Gymnasium Cavern Concert 9 Concert 10 Pan Reverse Gate Gate 2 Gate Pan Concert 11 Medium Concert Large Concert Large Concert Pan Canyon DelayVerb 1 DelayVerb 2 DelayVerb 3 DelayVerb 4 Pan DelayVerb 5 Pan DelayVerb 6 DelayVerb 7 DelayVerb 8 DelayVerb 9
40 E-MU Systems
This page lets you dene the parameters of the selected Effects algorithm. Use this page to setup the effect decay, high frequency damping amount and to route B effects through the A effects. See Effect Parameters on page 143 for more details.
FXA
DECAY 040
HFDAMP 096
FxB>FxA 001
These parameters set the effects amounts for each of the four stereo effects busses. See Master Effects on page 146 for detailed information.
1:100% 4: 0%
This parameter selects the type of effect used for the B effect. The following effect types are available.
B Effect Types
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.
Chorus 1 Chorus 2 Chorus 3 Chorus 4 Chorus 5 Doubling Slapback Flange 1 Flange 2 Flange 3 Flange 4 Flange 5 Flange 6 Flange 7 Big Chorus Symphonic
17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32.
Ensemble Delay Delay Stereo Delay Stereo 2 Panning Delay Delay Chorus Pan Delay Chorus 1 Pan Delay Chorus 2 Dual Tap 1/3 Dual Tap 1/4 Vibrato Distortion 1 Distortion 2 Distorted Flange Distorted Chorus Distorted Double
The FXB parameters setup the characteristics of the effect. Use this page to dene the feedback amount, the LFO rate and delay amount for the selected type B effect. See Effect Parameters on page 143 for details.
FXB
FEEDBK 000
LFORATE 003
DELAY 0
These parameters set the effects amounts for each of the four stereo effects busses. See the Effects chapter for detailed information.
1:100% 4: 0%
42 E-MU Systems
MIDI Parameters
MIDI Mode
MIDI parameters control how the B-3 sends and receives MIDI data.
MIDI Mode selects one of the three MIDI modes: Omni, Poly or Multi mode.
CHANGE ignored
The MIDI Mode Change parameter species whether mode changes made through an external MIDI controller are accepted or ignored. The MIDI modes are as follows:
Omni
Responds to note information on all MIDI channels and plays the preset currently displayed in the main screen.
Poly
Responds only to note information received on the currently selected MIDI channel (on the preset selection screen) and plays that channels associated preset.
Multi
Responds to data on any combination of MIDI channels and plays the specic preset associated with each of the MIDI channels. You must select multi mode for multitimbral operation.
MIDI SysEx ID
This page denes the MIDI system exclusive (SysEx) device ID number. The SysEx ID lets an external programming unit to distinguish between multiple B-3 units connected to the same preset editor. In this case each unit must have a unique SysEx ID number.
WARNING: When transferring SysEx data from one B-3 to another, the ID numbers of both units must be the same.
MIDI Enable
MIDI Enable lets you turn each MIDI channel on and off independently when in Multi mode. This feature is helpful when you have other devices connected to the same MIDI line and do not want the B-3 unit to respond to the MIDI channels reserved for the other devices.
In Multi Mode
In Omni Mode
You can also remap incoming MIDI program changes to a different numbered preset. This is a handy feature when your master keyboard cannot send a bank change or you want to reorder preset numbers. Any preset can be mapped to any incoming MIDI program change number. For example, you could set up the Program -> Preset map to call up preset #12 whenever B-3 receives MIDI program change #26. The four elds shown below are editable.
The Program->Preset Change only works for program changes received in Bank 0.
->
PRESET 0000
User
ROM Bank
Program No.
Bank No.
44 E-MU Systems
Programs and presets are the same thing. Preset is the E-mu term for MIDI Program.
0
0 2
1
0 0
2
0 1
3
0 0
4
0 0
5
0 0
6
0 1
7
0 0
8
0 4
9
0 0
00 01 02 03 04 05 06 07 08 09
10 44 91 50 01 15 88 99 78 32 88
1 0 0 0 2 0 0 0 0
Selected Program
30 30 31 32 33 34 35 36 37 38 39 40 40 41 42 43 44 45 46 47 48 49 50 50 51 52 53 54 55 56 57 58 59 60 60 61 62 63 64 65 66 67 68 69 70 70 71 72 73 74 75 76 77 78 79 80 80 81 82 83 84 85 86 87 88 89 90 90 91 92 93 94 95 96 97 98 99
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mapped Program
100 100 101 102 103 104 105 106 107 108 109 110 110 111 112 113 114 115 116 117 118 119 120 120 121 122 123 124 125 126 127
0 0 0 0 0 0 0 0
In this chart, program changes 10-29 have been remapped to new preset numbers. All other presets are selected normally.
Use this function to instruct the B-3 to utilize or ignore incoming MIDI preset changes or Bank Select commands for each channel. Use the cursor buttons to select the channel number eld, then use the Data Entry Control to select a channel number. Use the cursor button again to select the On/Off eld and the Data Entry Control to change the value.
Use these three pages to assign twelve real-time control sources. Each MIDI Controller is assigned a letter (A - L). The front panel Controller Knobs and twelve MIDI controller numbers share the A-L controller routings. These screens let you select which MIDI real-time controllers numbers will be received (from 1 to 31 and from 64 to 119) and which controller numbers will be transmitted over MIDI if the front panel controls are turned.The PatchCord routing and amount in the Edit menu determine what effect the controller has on each preset. Real-time controllers are shown in the PatchCord menu as MIDI A through MIDI L.
The Real-time Controller assignment also species which controller numbers are transmitted when the Knobs MIDI Out is enabled (see Knobs/Riff MIDI Out on page 48).
B-3 factory presets have certain synth parameters assigned to each controller letter and so these are Global controller assignments. For example, assigning a MIDI controller to A in this screen would let you control lter Fc for all the factory presets. See Front Panel Knob Functions on page 163.
REALTIME CONTROLLER # A: 21 B: 22 C: 23 D: 24
REALTIME CONTROLLER # E: 25 F: 26 G: 27 H: 28
REALTIME CONTROLLER # I: 80 J: 81 K: 91 L: 93
Note: Controllers 7 and 10 are already assigned to Volume and Pan for each MIDI channel. Controllers 91 & 93 are the standard controller numbers for reverb and chorus send amounts. Following are a few of the standardized MIDI Controller numbers as dened by the MIDI manufacturers association. The controllers shown in Bold are automatically routed to the destination (volume & pan) or have their own PatchCord source. Others, such as Portamento Time, can be routed using a PatchCord to have the desired effect. 1 - Modulation Wheel 2 - Breath Controller 3 - Old DX7 Aftertouch 4 - Foot Pedal 5 - Portamento Time 6 - Data Entry 7 - Volume 8 - Balance 9 - Undened 10 - Pan 11 - Expression
Like the MIDI Controllers, you can assign three MIDI footswitches to MIDI footswitch numbers. Footswitches numbers are from 64-79. Destinations for the footswitch controllers are programmed in the PatchCord section of the Edit menu.
FOOTSWITCH CONTROLLER # 1: 64 2: 65 3: 66
46 E-MU Systems
Following are a few of the standardized MIDI Switch numbers. 64 - Sustain Switch (on/off) 65 - Portamento (on/off) 66 - Sostenuto (on/off) 67 - Soft Pedal (on/off) 69 - Hold Pedal 2 (on/off)
Tempo Controller
This function allows a MIDI controller to change the Master Tempo. The Global Tempo is used for the clock divisor PatchCords, tempo-based envelopes and synced LFOs. (See Clock Modulation on page 60.) You can assign any controller number from 0-31, mono key pressure, or the pitch wheel to change the Global Tempo. A different controller can be used to change the tempo up or down. The Pitch Wheel can be assigned to both the up and down parameters to vary the tempo up and down from a single controller. If any other controller is assigned to both the up and down parameters, B-3 redenes the center of the controllers range as zero. MIDI Controller values are added to the Base Tempo with an offset range of 64. When the controller is set to off the tempo returns to its original setting. This control has no effect when using an external clock.
CHAN 16A
Quick-Edit changes the initial controller setting in the preset whenever you move a Control Knob. This parameter selects whether or not the front panel Controller Knobs are used to Quick-Edit the currently selected preset. See Controller Knobs on page 23 in the Operations chapter for more details.
Quick Edit does not work while in the Edit menu with Knobs Deep Edit enabled.
This parameter species whether or not the front panel controller knobs can be used to edit parameter values in the Master or Edit menus. This is called Deep-Editing. With Knob Deep Edit disabled, the front panel controller knobs retain their function as real-time controllers even when in the Master or Edit modes.
This function allows you to select whether or not MIDI controller data is transmitted when you turn the front panel Controller knobs. The knobs transmit on the controller numbers dened by the Real-time Controller Assign parameter (see page 45). This function also enables or disables transmission of Riff note data over MIDI when the Audition button is pressed. If Deep Edit is enabled, Knobs MIDI Out does not work while in any of the editing menus (Master, Edit, Save/Copy).
This function allows you to turn the Edit All Layers feature on or off. Edit All Layers is an Edit menu feature which allows you to select all layers (A) in order to edit all four layers simultaneously. Because this feature can be confusing to the beginning programmer, it can be disabled here in the Master menu. Check this feature out when youre ready. Its great!
48 E-MU Systems
This function calibrates the minimum and maximum values for the ve front panel knobs. The controls should be calibrated periodically in order to compensate for normal wear and tear on the controls themselves or if the controls behave strangely. Before calibration, its usually a good idea to let the unit warm up for about half an hour to ensure you have the maximum range on all the front panel controls.
Press the Master menu button and advance to the Calibrate Knobs page.
Press the Enter button to begin the calibration process. The following screen appears.
Turn all knobs to their minimum value (which is pegged in the counterclockwise direction), then press the Enter button. The screen briey ashes, Reading Values, then displays:
Turn all knobs to their maximum value (pegged in the clockwise position), then press the Enter button. The display shows, Reading Values Done. Calibration is complete.
Sometimes errors occur if the computer or sequencer to which you are sending MIDI SysEx data is faster or slower than the B-3. The MIDI SysEx Packet Delay command lets you specify the amount of delay between MIDI SysEx packets so the input buffer of your computer does not overow, causing an error. The value range is from 0 through 8000 milliseconds. A delay value of zero allows full speed MIDI transfer. If you are experiencing data transmission errors, try increasing the delay value until the problem disappears.
This command transmits MIDI System Exclusive (SysEx) data to the MIDI Out port of B-3. The MIDI data can be sent to a computer, sequencer or to another B-3. When transferring data between two B-3s be sure both units have the same SysEx ID number! See MIDI SysEx ID on page 43 to learn how to change the SysEx ID. Using the cursor key and the Data Entry Control, select the type of MIDI data you want to transmit. Following are descriptions of the types of MIDI data that can be transmitted.
Current Multisetup
Transmits all parameters in the Master menu except Tuning Tables, Program/Preset Map and Viewing Angle.
The Preset, Volume, and Pan information for all 16 channels is included when the Multi mode Map settings are transmitted or received.
Multimode Map
Transmits the following parameters: Multimode Basic Channel Multimode Effects Control Channel Multimode Tempo Control Channel and for each MIDI Channel Preset, Volume, & Pan Mix Output Multimode Channel Enable Multimode Bank Map Multimode Receive Program Change
50 E-MU Systems
WARNING: When transferring SysEx data from one B-3 to another, the ID numbers of both units must match.
Setup the sequencer to receive system exclusive data. Place the sequencer into record mode, then Send MIDI Data.
User Key Tuning lets you create and modify 12 user denable tuning tables. The initial frequency of every key can be individually tuned, facilitating the creation of alternate or microtonal scales. Using the cursor keys and the Data Entry Control, select the user table number, the key name, the coarse tuning and the ne tuning. The key name is variable from C-2 to G8. Coarse Tuning is variable from 0 to 127 semitones. The ne tuning is variable from 00 to 63 in increments of 1/64 of a semitone (approx. 1.56 cents). For each preset, the specic tuning table is selected in the Edit menu.
The user key tuning can be used to tune individual percussion instruments.
Base Tempo
B-3 contains an internal master clock which can be used to: synchronize the LFOs when in Tempo-based mode, control the times of Tempo-based envelopes or used as a modulation source in the PatchCords section. There are two tempo values shown in the display. Base Tempo - The base tempo is the value to which the MIDI controller specied in the Tempo Controller screen will be applied. (See Tempo Controller on page 47.) Current Tempo - The current tempo is equal to the base tempo modulated by the MIDI controller specied in the Tempo Controller screen. If no MIDI Tempo controller message has been received since the last Base Tempo change, the Current Tempo will be equal to the Base Tempo. Current Tempo is NOT displayed when the Base Tempo is set to MIDI Clock.
Move the cursor to the lower line of the display. Adjust the Base Tempo using the Data Entry Control.
This function changes the viewing angle of the display so that you can read it easily from either above or below the unit. The angle is adjustable from +7 to -8. Positive values will make the display easier to read when viewed from above. Negative values make the display easier to read from below.
VIEWING ANGLE +0
52 E-MU Systems
Programming Basics
This chapter explains how B-3 sounds are constructed and contains important background information on how to create your own custom presets. Your initial involvement with B-3 will most likely be using the existing presets and selecting MIDI channels. While the factory presets are very good, there are some things you will probably want to change eventually, perhaps the LFO speed, the lter frequency or the attack time. You may also want to make your own custom presets using complex modulation routings. This module will do far more than make organ sounds, especially if you add another sound ROM. It is actually a powerful synthesizer in B-3s clothing. There are 512 user locations (USER Banks 0-3) available to store your own creations or edited factory presets. Best of all, its easy to edit or create new presets using the Edit menu. Each preset can consist of up to four instrument layers. Each of the four layers can be placed anywhere on the keyboard and can be crossfaded or switched according to key position, velocity, or by using a real-time control such as a wheel, slider, pedal, LFO or envelope generator. A preset can also be linked with up to 2 more presets creating additional layering or splits. B-3 has an extensive modulation implementation using two multi-wave LFOs (Low Frequency Oscillators), three multi-stage envelope generators and the ability to respond to multiple MIDI controllers. You can simultaneously route any combination of these control sources to multiple destinations.
Modulation
To modulate means to dynamically change a parameter, whether it be the volume (amplitude modulation), the pitch (frequency modulation), and so on. Turning the volume control on your home stereo rapidly back and forth is an example of amplitude modulation. To modulate something we need a modulation source and a modulation destination. In this case, the source is your hand turning the knob, and the destination is the volume control. If we had a device that could turn the volume control automatically, we would call that device a modulation source.
Turning the volume control back and forth on your home stereo is an example of Amplitude Modulation.
B-3 is designed so that each of the variable parameters, such as the volume, has an initial setting which is changed by a modulation source. Therefore in the case of volume, we have an initial volume that we can change or modulate with a modulation source. Two main kinds of modulation sources on B-3 are Envelope Generators and Low Frequency Oscillators. In the example above, an envelope generator could be routed to automatically turn the volume control as programmed by the envelope. Or, a low frequency oscillator could be routed to turn the volume up and down in a repeating fashion. Positive modulation adds to the initial amount. Negative modulation subtracts from the initial amount.
Summing Nodes
All the modulation inputs on B-3 are summing nodes. This means that you can connect as many modulation sources as you want to an input (such as Pitch or AmpVol). Modulation sources are simply added algebraically connecting two knobs one set to -100 and the other set to +100 yields a net value of zero.
54 E-MU Systems
Modulation Sources
Modulation sources include Envelope Generators, Performance Controllers and Low Frequency Oscillators. In the previous example, an envelope generator was routed to automatically turn the volume control as programmed by the envelope, or, a low frequency oscillator could be routed to turn the volume control up and down in a repeating fashion. The following is a list of the modulation sources used in B-3.
Keyboard Key
Which key is pressed.
Key Velocity
How fast the key is pressed.
Release Velocity
How fast the key is released.
Gate
High if the key is pressed, low when the key is released.
Tip: Try routing Key Glide to Filter Frequency if you want the lter to smoothly follow pitch in solo mode. Routing Key Glide to Pan creates another interesting effect.
Key Glide
A smoothly changing control source based on the Glide Rate and the interval between the last two notes played.
Pedal
A continuously variable pedal controller.
Miscellaneous Controllers A -L
Any type of MIDI continuous controller data.
Footswitches
Change a parameter when the switch is pressed.
Clock Divisor
The master tempo clock can be divided and used as a modulation source.
Random Sources
Random modulation sources can be used when you want the timbre of the sound to be animated in a random or non-consistent manner. Key Random 1 & 2 generate different random values for each layer which do not change during the note. The White & Pink Noise Generators produce varying random values. Both white and pink noise sources are low frequency noise designed for control purposes. Either noise source can be ltered even more by passing it through a lag processor. The Crossfade Random function generates the same random value for all layers in a preset. This source is designed to be used for crossfading and cross-switching layers, although you may nd other uses.
Modulation PatchCords
The controller Knobs assignments printed on the front panel are the system defaults. You can change any of these assignments using the Real-time Controller Assignment page in the Master menu (see page 45 for details).
When setting up modulation with the B-3, you dene a modulation source and a modulation destination. Then, you connect the source to the destination using PatchCords. B-3s PatchCords are connected in the software. B-3 has 24 general purpose PatchCords for each layer. You can connect the modulation sources in almost any possible way to the modulation destinations. You can even modulate other modulators. Each PatchCord also has an amount parameter which determines how much modulation is applied to the destination. The modulation amount can be positive or negative. Negative values invert the modulation source.
Modulation Source LFO 1 Amount +/-
Modulation Source LFO 1 LFO 2 Amp Env Filt Env Aux Env Wheel Pressure etc.
Destination Amp Vol Pitch Pan LFO Rate Aux Env Env Atk Glide etc.
56 E-MU Systems
Envelope Generators
An envelope can be described as a contour which is used to shape the sound over time in a pre-programmed manner. There are three envelope generators per layer and all of them are the rate/level type. This is how the rate/level (time based) envelopes work: When a key is pressed, envelope starts from zero and moves toward the Attack 1 Level at the Attack 1 Rate. As soon as it reaches this rst level, it immediately begins the next phase and moves toward the Attack 2 level at the Attack 2 rate. As long as the key is held down, the envelope continues on through the Decay 1 and Decay 2 stages. If the key is still held when the envelope reaches the end of Decay 2, it simply waits there for you to release the key. When you release the key, the envelope continues into the Release 1 and Release 2 stages, stopping at the end of the Release 2 stage. B-3s envelope generators provide great exibility for programming both complex and simple envelopes.
At
If two adjacent segments have the same level in a time-based envelope, the segment will be skipped. Adjacent segments must have different levels for the rate control to work.
Atk
Dc y1
Dcy2
Rl s1
Rls2
level time
k1
All three envelope generators have the six stages described above. The Volume Envelope generator controls the volume of the voice over time. The Filter Envelope generator is a general purpose envelope most often used to control the lter frequency. Unlike the Volume Envelope, however, the Filter Envelope can have a negative level value as well as a positive level. There is also an Auxiliary Envelope generator which is a general purpose envelope. The Auxiliary Envelope is identical to the Filter Envelope and can have negative as well as positive levels. You can adjust the time of each stage to create myriad envelope shapes, which in turn shape the sound over time.
By routing the Auxiliary or Filter Envelopes to control the pitch (PatchCords) you can easily hear the shape of the envelopes you are creating.
Volume envelopes contour the way the volume of a sound changes over time determining how we perceive that sound. For example, a bell struck with a hammer is instantly at full volume, then slowly dies away. A bowed violin sound fades in more slowly and dies away slowly. Using B-3s Volume Envelope, you can simulate the different types of natural instrument volume envelopes by programming them appropriately.
B-3 Operation Manual 57
Tempo-based Envelopes
Tempo-based envelopes are based on Time which is controlled by the Master Tempo (located in the Master menu). The Master Tempo rate scales the time of the Tempo-based envelope segments. The Master Tempo can also be set to use an external MIDI clock so that the envelope times can be synchronized to external sequencer or arpeggiator tempo changes.
Tempo-Based Envelopes
Atk 2 Dcy
Atk
Rl s1
2
Rl s1
Key Down
Key Released
The diagram above show how the looping envelopes work. When the key is pressed the envelope goes through its regular Attack 1, Attack 2, Decay 1 and Decay 2 stages. In non-looping mode, the envelope would hold at the end of the Decay 2 stage until the key was released. In looping mode however, it jumps back to the Attack 1 stage and repeats the rst four stages. It continues to loop through these four stages until the key is released where it immediately jumps to the Release 1 stage.
58 E-MU Systems
A Low Frequency Oscillator or LFO is simply a wave which repeats at a slow rate. The B-3 has two multi-wave LFOs for each channel. The LFO waveforms are shown in the following illustration.
Ra ndo m T r i a ngl e S a w to o th
S i ne
S qu a r e
33% P u l s e
25% Pulse
16% Pulse
12% P u l s e
P a t : F i f t h+ O c t a v e
C
P a t: S u s 4 tr i p
F G
P a t : N eener
C A# G
S i ne 1 , 2
S i ne 1, 3, 5
Note: References to musical intervals in the pattern LFO shapes are with the LFO routed to pitch and a PatchCord amount of +38.
By examining the diagram of the LFO waveforms, you can see how an LFO affects a modulation destination. The shape of the waveform determines the result. Suppose we are modulating the pitch of an instrument. The sine wave looks smooth, and changes the pitch smoothly. The square wave changes abruptly and abruptly changes from one pitch to another. The sawtooth wave increases smoothly, then changes back abruptly. The sounds pitch follows the same course. Controlling the pitch of an instrument is an easy way to hear the effects of the LFO waves. Like the Auxiliary Envelope, LFOs can be routed to control any real-time function such as Pitch, Filter, Panning, or Volume. A common use for the LFO is to control the pitch of the sound (LFO -> Pitch). This effect is called vibrato and is an important performance effect. Many presets use this routing with the modulation wheel controlling how much LFO modulation is applied. Another common effect, Tremolo, is created by controlling the volume of a sound with the LFO (LFO -> Volume).
B-3 Operation Manual 59
Try combining the Pattern LFOs, or controlling the amount of one with another, or combining them with the clock divisors.
You might use the LFOs to add a slight bit of animation to the sound by routing the LFO to control the lter. For this effect, set the LFO amount low for a subtle effect. When a PatchCord amount is a negative value, the LFO shape is inverted. For example, inverting the sawtooth wave produces a wave that increases abruptly, then smoothly glides down.
N egativ e A mou nt
Sa w t o o t h
Inverted Sawtooth
Clock Modulation
You can use the Master Clock as a modulation source, to trigger the Filter or Auxiliary Envelope generators, trigger Sample Start, synchronize the LFOs, or directly as a square wave modulation source. The Clock source is available in eight divisions (octal whole note, quad whole note, double whole note, whole note, half note, quarter note, eighth note, sixteenth note). You can use the different rates separately or in conjunction to create complex synchro-sonic rhythm patterns. You can also use a MIDI Clock as the Master Clock to synchronize to an external MIDI device such as a drum machine or sequencer. (See Master Tempo in the Master menu.) Clocks are routed exactly like the other modulations sources using the PatchCords. The PatchCord Amount MUST be positive (+) for the clock to pass. By modulating the PatchCord Amount, you can route the divided clocks using real-time controllers or other modulation sources. When an LFO is triggered by a clock, the LFO wave resets to zero every time the clock wave goes low. If the LFO rate is close to the clock rate, the LFO virtually synchronizes with the clock. If the two rates are far apart, the waveform of the LFO will be mildly or radically altered.
Envelopes are triggered on the positive going edge of the clock. LFOs are triggered on the negative going edge of the clock.
Triggered LFO
LFO Wave
Clock
LFO Trigger causes the LFO to reset each time the clock waveform goes low. 60 E-MU Systems
LFOs can also be perfectly synchronized with the clock at any of 25 note divisions. This allows you to create very cool synchro-sonic effects that work perfectly at any tempo. Choosing one of the note divisors in the LFO rate screen selects the synced LFO function. There are many possibilities for clock modulation and retrigger. For example, you can create a repeating six segment curve of any shape by triggering the Filter or Auxiliary Envelope generators with the clock. A few other possibilities are listed below.
LFO Synced to 1/4 Note Clock
Turn different voice layers on and off using different clock divisors. Switch between Auxiliary and Filter Envelope retriggering using a slider or footswitch. Retrigger LFOs or Envelopes using noise or other LFOs to create random or semi random effects. Alter the LFO waveform by modulating the rate of a triggered LFO. Route multiple clocks with different divisors to the same destination (such as pitch) to create complex patterns. (Hint: Adjust the PatchCord Amounts.)
Modulation Destinations
The PatchCords section of the Edit menu is where you connect sources to destinations. Each PatchCord has an amount associated with it which controls how much modulation is applied.
L1
#01 +036
The PatchCords screen above and the diagram below show how modulation sources are connected to destinations. The modulation sources can control any of the destinations in the layer.
All the modulation destinations are summing nodes. This means that you can connect as many modulation sources as you want to a destination. Modulation sources are simply added algebraically connecting two sources, one with a value of -100 and the other with a value of +100 yields a net value of zero.
Layer
Instrument
Start Offset Freq. Chorus Glide Pitch
Z-Plane Filter
Gain Vol
Amp
R
Pan
Envelope Gen.
Envelope Gen.
LFOs
Mod Wheel
Envelope Gen.
MIDI Controls
Mod. Proc.
Note-on modulation sources, such as key, velocity and gate output a single value at note-on time. Realtime modulation sources such as LFOs, envelope generators and modulation wheels output continuously changing values. The possible modulation routings are completely exible as shown in the diagram above. Multiple sources can control the same destination, or a single source can control multiple destinations.
62 E-MU Systems
Modulation Processors
Modulation processors are devices which can modify modulation sources such as LFOs and envelope generators before they are applied to a destination. Modulation processors let you create patches and do tricks which would not be possible otherwise. These modulation processors are independently programmable on each of the four layers.
Switch
Outputs a digital 1 when the input is greater than 0.
(above zero)
Switch
Summing Amp
Lets you add several modulation signals together before applying them to a destination. This processor can save PatchCords when routing the output to multiple destinations.
DC
Sum
Lag Processors
Slows down rapid changes in the input signal. The output lags behind the input at a pre-programmed rate. There are two lag processors, Lag 0 and Lag 1. Lag 1 has a longer lag time than Lag 0.
Lag Processor
Absolute Value
This function inverts negative input values and outputs only positive values. This device is also called a full wave rectier.
Absolute Value
Diode
The diode blocks negative input values, passing only positive values.
Diode
Flip-Flop
The output of this processor alternates between a digital 1 and digital 0 each time the input goes positive from zero or a negative value. With an LFO input, the output will be a square wave of half the input frequency.
The value of a digital 1 is equal to the PatchCord amount.
Flip-Flop
Quantizer
With the input PatchCord set to 100%, the output value is limited to 16 discrete values. The value of the input PatchCord controls the number of steps. The value of the output PatchCord controls the size of the steps.
# of Steps Size of Steps
Quantizer
4x Gain
This processor amplies the modulation source by a factor of 4.
4x Gain
Lag Inputs
The Lag processors can be used as 2 additional summing amps. Lag0sum and Lag1sum are modulation sources which equal the sum of PatchCords connected to the Lag in destination. The summing amp is located before the lag processor as shown in the following illustration.
Sum Node Lag 0
Summing Amps can be useful in complicated patches where you want to control a combination of modulation signals with a single patchcord.
Lag
Lag 0 sum
64 E-MU Systems
There are also two Preset Level modulation processors located in the Preset Patchcords screen of the Edit menu. These processors were created especially for B-3 to duplicate the rotating speaker and key percussion effects of the original B-3 organ. It is important to understand that although the preset processors originate at the Preset Level PatchCords, their output is used in the Layer PatchCords.
Preset Modulation Processors start working as soon as the preset is selected. The Layer Modulation Processors take effect only when a key is pressed.
Like the Layer Lag processors (described on page 63) the Preset Lag slows down rapid changes in the input signal. The output lags behind the input at a pre-programmed rate. Unlike the layer level lag processors, the preset lag takes effect as soon as the preset is selected. In contrast, the layer level lag processors begin acting only after a keyboard key has been depressed. The Preset Lag also has a Lag Amount input which controls the lag time. Positive lag amounts increase the lag time. A MIDI controller (front panel knob) is commonly used to control lag amount. In the B-3, the preset lag is often used to spin-up and spin-down the rotating speaker effect. A MIDI footswitch is commonly used as the input to the lag which acts to slow down the instantaneous change of the switch. The slowly changing output value is then routed using a layer patchcord to crossfade between layers or change the speed of an LFO.
Preset Lag
ex. footswitch
Preset Lag
Lag Amount
(+ value = longer)
Preset Ramp
This processor generates a positive or negative going slope whenever the rst key is depressed on the MIDI channel.
Preset Ramp
1st Note Played
Preset Ramp
Negative Rate
time original value decrease
Positive Rate
original value
increase
time
The preset ramp instantly resets when all notes have been released and the next rst key on the MIDI channel is pressed. The Ramp Rate polarity (+ or -) determines if the ramp will be positive or negative going. The value of the ramp rate sets the increment. Large values produce fast ramps and small values produce slow ramps. Multiple inputs can be connected to the ramp rate (just like all the other destinations in B-3). Why do we want this? The original B-3 organ has a key percussion feature which only sounds on the rst note played. While this undoubtedly resulted from the technical shortcomings of the day, many players have adopted and embraced this unique feature. The Preset Ramp exactly duplicates the rst note percussion of the original B-3. The patch is a little complicated and you may nd it easier to simply copy and edit an existing preset. Nevertheless, here is the complete B-3 percussion patch.
One Layer
Percussion Instrument
Z-Plane Filter
Amp Vol
R
Pan
Invert
Rate
Percussion Amount
Cord +100
Layer Cords
2. 3. 4. 5. 6.
The combination of the DC & Perc. Decay Time Cords has the effect of reversing the Percussion Decay Time knob. The decay time increases as the knob is turned up.
DC - Sets initial ramp Fast-Positive (+100) Decay Knob - Inverted value slows ramp as the knob value is increased. Ramp Out Cord - Inverts Ramp slope (downward). Amp Vol - Initial setting is Off (-96dB). Ramp cannot overcome this negative bias. Perc. Amt - When this knob is turned up, the positive bias on the Amp is restored so that so that the Ramp can now affect Amp Volume. Volume Envelope - Fast Attack, Full Sustain, No Release
66 E-MU Systems
Modulation processors are inserted into a modulation routing as shown in the following diagram. The modular analog synthesizers of yesteryear were incredibly exible, partly because processing devices could be connected in any order. Modulation processors are designed according to this modular concept. They can be linked and used in a wide variety of ways limited only by your imagination. Consider the following example:
Velocity ~
Cord
Switch
Cord
Switch On when Velocity > 0 Switch value is Scaled by Cord Amount
Pitch
The patch illustrated above is programmed by setting the PatchCord screens as shown below.
L1
#01 +100
L1
#02 +022
This particular modulation shifts the overall pitch up a fth when the key velocity exceeds 64. Velocities below 64 play at normal pitch. Notes with velocities of 64 and above are raised a perfect fth. The Velocity ~ source scales the played velocity around zero. In other words, low velocities (below 64) will have negative values and high velocities (64 and above) will be positive. A velocity of 64 would be zero. The Switch module only outputs a 1 if the input value is greater than zero. This digital 1 value can be scaled through the attenuator on the PatchCord to raise or lower the pitch by any amount. In this case, a scaling value of +22 raises the pitch by a perfect fth. The amount of the PatchCord on the input to the switch is unimportant because ANY velocity value equal or greater than 64 will ip the switch. If the input PatchCord amount were a negative value however, the action of the velocity would be reversed and velocities less than 64 would raise the pitch and velocities equal or greater than 64 would play the original pitch.
B-3 Operation Manual 67
But what if you want the velocity switch point to be something other than 64? Thanks to modulation processors, it can be done. Here's how.
Velocity ~
Cord
Switch
21 Cord
Switch On when Velocity > 0 Switch value is Scaled by Cord Amount
Pitch
DC
Cord
Connect the DC level to the input of the switch along with the velocity value. Note that more than one modulation source can be applied to the input of a processor. DC offset adds a xed value based on the PatchCord Amount setting. If applied to the switch along with the velocity, it changes the velocity value required to trip the switch. By setting the DC amount to a negative amount, higher velocity values are required to trip the switch. Setting the DC value to a positive value would bring the velocity switch point down. The PatchCord screens for this patch are shown below.
L1
#01 +100
L1
#02 -021
L1
#03 +022
68 E-MU Systems
More Examples
To derive a smooth random function you could route the Pink Noise generator through one of the Lag Processors. A smooth random wave is useful in small amounts to add a degree of natural variation to timbre when routed to lter cutoff. Normal pink noise is low pass ltered audio frequency noise with a 3 dB/octave slope to give equal energy per octave. B3 pink noise is actually more like very low frequency ltered noise, but it is perfect for use as a random control source.
Lag Processor
Lag Smooths Pink Noise
The Quantizer can generate interesting whole-tone scales when envelope generators or LFOs are routed to the input. The quantizer turns a smoothly changing input signal into a series of steps. By routing the output of the quantizer to Pitch and adjusting the PatchCord amounts, you can control both the number of steps and the pitch interval of each step.
Number of Steps Size of Steps
The input PatchCord amount controls how many steps will be generated. With a sawtooth wave (LFO+) feeding the input and the PatchCord amount set to 100%, sixteen steps are generated. The output PatchCord amount controls the size (or interval) of the steps. Try setting up the following patch exactly as shown below using your favorite preset as a starting point.
L1
LFO1
SHAPE sawtooth
L1
LFO1
RATE 0.35Hz
DELAY 000
VAR 000
The 4x Amp can be used to get more steps or increase the interval of the Quantizer.
L1
#01 +030
L1
#02 +100
Experiment with this patch by connecting other sources and destinations to the Quantizer.
L1
#03 -050
This patch generates an ascending arpeggio every time a key is pressed. A diagram of the patch is shown below. The patch is very straightforward except for the DC offset which was added to bring the pitch down into tune. (Sometimes you have to x a problem, but using the mod processors there's usually a way around it to achieve the desired result.)
LFO+
Number 100%
Size 100%
Pitch Cord
-50%
You can start to see some of the possibilities (and there are many). Whenever you nd yourself wishing for some esoteric type of control, take a minute to think and see if there is a way to achieve the desired result using the modulation processors.
70 E-MU Systems
Dynamic Filters
Instrument
Z-Plane Filter
Freq. Q
Amp
R
Vol Pan
Glide
To understand how a lter works, we need to understand what makes up a sound wave. A sine wave is the simplest form of sound wave. Any waveform, except a sine wave, can be analyzed as a mix of sine waves at specic frequencies and amplitudes.
One way to represent complex waveforms is to use a chart with frequency on one axis and amplitude on the other. Each vertical line of the chart represents one sine wave at a specic amplitude and frequency.
100 80
Amplitude
Start Offset
60 40 20
Glide
Retrigger
Pitch
40
80
160
360
Frequency
What is a Filter?
Most sounds are complex waves containing many sine waves of various amplitudes and frequencies. A lter is a device which allows us to remove certain components of a sound depending on its frequency. For example, a low-pass lter lets the low frequencies pass and removes only the high frequencies as illustrated in the following diagram.
100 80
Cutoff Frequency
Output of Filter
Amplitude
60 40 20
40
80
Frequency
A lter that lets only the high frequencies pass is called a high-pass lter as illustrated in the following diagram.
100 80
Initial Frequency
Amplitude
Filter Output
60 40 20
40
80
Frequency
72 E-MU Systems
A lter which only lets a certain band of frequencies pass is called a band-pass lter. Center Frequency
Filter Output
100 80
Amplitude
60 40 20
40
80
Frequency A notch lter is just the opposite of a band-pass lter and is used to eliminate a narrow band of frequencies. Another control found on traditional lters is called Q or resonance. A lowpass lter with a high Q emphasizes the frequencies around the cutoff frequency. The following chart shows how different amounts of Q affect the low-pass lter response. In terms of sound, frequencies around the cutoff tend to ring with high Q settings. If a lter with high Q is slowly swept back and forth, various overtones are picked out of the sound and amplied as the resonant peak sweeps over them. Bells and gongs are real world examples of sounds which have a high Q.
Amplitude
Low Q
Med Q
High Q
Frequency
Another characteristic of a lter is the number of poles it contains. Traditional synthesizer lters were usually either 2-pole or 4-pole lters. The B-3 has selectable 2, 4, 6, and even 12th order lters. The higher the order of a lowpass, highpass or bandpass lter describes the steepness of its slope. The higher the order (another word for the number of poles), the steeper the lter's slope and the stronger the ltering action. The tone controls on your home stereo are probably one-pole or two-pole lters. Parametric equalizers are usually either two-pole or three-pole lters. In terms of vintage synthesizers, Moog and ARP synthesizers used 4-pole lters, Oberheim and E-mu synthesizers were famous for their 2-pole lter sound. Of course B-3 contains far more ltering power than most synthesizers. In one of B-3s complex 12th order morphing lters, there may be several peaks and dips which change according to the lter frequency parameter. For these lters, think of the order as the complexity of the lter. B-3 has the processing power to produce 64 lters of up to 6th order or 32 lters of 12th order complexity. Therefore, if you decided to use all 12th order lters, B-3 would be limited to 32 voices.
Amplitude
2-pole Lowpass
Frequency
Using a lter, we have a way to control the harmonic content of a sound. As it turns out, even a simple low-pass lter can simulate the response of many natural sounds. For example, when a piano string is struck by its hammer, there are initially a lot of high frequencies present. If the same note is played softer, there are fewer high frequencies generated by the string. We can simulate this effect by routing keyboard velocity to control the low-pass lter. The result is expressive, natural control over the sound. If you use an envelope generator to control the cutoff frequency of a lter, the frequency content can be varied dynamically over the course of the note. This adds animation to the sound as well as simulates the response of many natural instruments.
74 E-MU Systems
Parametric Filters
A more complex type of lter is called a parametric lter or Swept EQ. A parametric lter allows control over three basic parameters of the lter. The three parameters are: Bandwidth, Frequency and Gain. The Bandwidth allows you to select the width of the range of frequencies to be boosted or cut, the Frequency denes the center frequency of the bandwidth, and the Gain parameter either boosts or cuts the frequencies within the selected band by a specied amount. Frequencies not included in the selected band are left unaltered. This is different from a band-pass lter which attenuates (reduces) frequencies outside the selected band.
+18 dB Boost Freq.
Amplitude
Parametric Filter
0 dB Bandwidth Cut -18 dB
Frequency
The parametric lter is quite exible. Any range of frequencies can be either amplied or attenuated. Several parametric sections are often cascaded in order to create complex lter response curves. If four parametric lter sections were cascaded, it would be possible to create the following complex lter response.
4 Parametric Equalizers
20 15 10 5 0 -5 500 10,000 15,000 20,000
dB Magnitude
Many natural instruments have complex resonances which are based on their soundboard or tube size. The resonance shown above would be impossible to create using a normal synthesizer lter.
B-3 Operation Manual 75
A Z-plane lter is a lter which can change its function over time. In a Z-plane lter, we start with two complex lter types and interpolate between them using a single parameter. See the following diagram.
Morph B Filter
Amplitude
The Z-plane lter has the unique ability to change its function over time.
Filters A and B represent two different complex lters or frames. Changing a single parameter, the Morph, changes many complex lter parameters simultaneously. Following along the Morph axis you can see that the lter response smoothly interpolates between the two lters. This is the essence of the Z-plane lter. Through the use of interpolation, many complex parameters are condensed into one manageable entity. Consider, as an example, the human vocal tract, which is a type of complex lter or resonator. There are dozens of different muscles controlling the shape of the vocal tract. When speaking, however, we don't think of the muscles, we just remember how it feels to form the vowels. A vowel is really a conguration of many muscles, but we consider it a single object. In changing from one vowel to another, we don't need to consider the frequencies of the resonant peaks. You remember the shape of your mouth for each sound and interpolate between them. This Z-plane lter sweep can be controlled by an envelope generator, an LFO, modulation wheels or pedals, keyboard velocity, key pressure, and so on. In fact, any of the modulation sources can control the Z-plane lter. Because creating the complex ltering is difcult and very time consuming, we have created 50 different lter types and installed them permanently in ROM for your use. You simply select and use the lters in a manner similar to choosing an instrument. Because there are so many types of instruments and lters to choose from, the number of possible permutations is staggering.
76 E-MU Systems
Signal Flow
Going back to the Signal Path diagram for a single channel we can reexamine the complete signal path.
Instrument
Sample Pitch Start
Z-Plane Filter
Freq Q
R
DCA
Volume
Pan
Filter Envelope
Velocity
Volume Envelope
Instrument
This is the sampled sound wave. The pitch of the instrument can be modulated by any modulation source. The sample start point can be changed only at the time the note is played.
Z-Plane Filter
The Z-Plane Filter is used to shape the harmonic content of an instrument. The lter envelope is commonly used to shape the harmonic content dynamically over time but the lter frequency can be modulated by any source. The Q parameter can be modulated only at note-on time. There are 50 types of lters available. See Filter Types on page 103 for a complete list of the lters.
Pan
Adjusts the balance of sound to the left and right channels. Pan can be modulated by any modulation source.
The MIDI real-time controllers may seem confusing at rst, but they are really very simple once you understand them. You already know that there are 16 MIDI channels per MIDI cable. Each MIDI channel uses three basic types of messages; note on/off, preset changes, and continuous controller messages. Your MIDI keyboard, in addition to telling B-3 which note was played, can also send real-time control information, which simply means control occurring in real-time or live. (You may be using a MIDI device other than a keyboard, but for simplicity's sake we'll presume that you are using a keyboard.) Real-time control sources include such things as pitch wheels or levers, modulation wheels or levers, control pedals and aftertouch and are used to add more expression or control. Your MIDI keyboard sends out real-time controller information on separate continuous controller numbers. There is a set of 32 continuous controller numbers for each MIDI channel. Some of the controllers, such as the modulation wheel, volume, and pan have standardized numbers. For example, volume is usually sent on continuous controller #7. Your keyboard may have other real-time controls such as a control pedal or data sliders which can also be programmed to control the B-3.
The following MIDI controls are automatically routed in B-3: Pitch Wheel Modulation Wheel Old DX7 Aftertouch Pedal Volume Pan pwh 01 03 04 07 10
MIDI Channel 1
Note On/Off Program Change Continuous Controllers
MIDI Channel 2
Note On/Off Program Change Continuous Controllers
MIDI Channel 3
Note On/Off Program Change Continuous Controllers
MIDI Channel 16
Note On/Off Program Change Continuous Controllers
Any MIDI controller can be routed to any modulation destination. First, you have to know which controller numbers your keyboard transmits. Most modern MIDI keyboards let you select a controller number for each control on the keyboard. For example, it may let you select a number from 0-31 for the data slider. The realtime controller numbers that the keyboard transmits must match the numbers B-3 is receiving, otherwise nothing will happen when you move the controls. Suppose you wanted to send the four data sliders on your master keyboard. Proteus can handle 12 MIDI controllers (A-L) of your choosing. MIDI A-L are simply names for the internal connections that link external MIDI continuous controllers to the PatchCord section of Proteus. There are two parts to the connection. First, MIDI controller numbers are assigned to the letters A-L in the Master menu. Next, the letters A-L are connected to synthesizer control parameters in the PatchCord section of the Edit menu. The PatchCord Amount scales the amount of each controller by a positive or negative value.
78 E-MU Systems
The factory presets have the MIDI A-L controls connected to standard synthesizer functions (marked on the front panel of B-3). By choosing any four of the 12 standard functions, the four sliders on your keyboard will work the same on every preset. The chart below shows how this might work if your keyboard transmitted the slider settings on MIDI controllers 21-24.
MIDI Controller # Routing Standard Function 21 A Controls Filter Frequency 22 B Controls Filter Resonance 23 C Controls Envelope Attack 24 D Controls Envelope Release
Master Menu
0 1 2 3 31
Control Knobs
Edit Menu
A
+
Patchcord Destinations
Key Sustain Fine Pitch Pitch Glide Chorus Amount Sample Start Sample Loop Sample Retrigger Filter Frequency Filter Q Amplifier Volume Amplifier Pan Amplifier Crossfade Volume Envelope Rates Volume Envelope Attack Volume Envelope Decay Volume Envelope Release Filter Envelope Rates Filter Envelope Attack Filter Envelope Decay Filter Envelope Release Aux. Envelope Rates Aux. Envelope Attack Aux. Envelope Decay Aux. Envelope Release LFO 1 & 2 Rates LFO 1 & 2 Trigger Lag Processor Summing Amp Switch Absolute Value Diode Quantizer 4x Gain Cord 1-24 Amount FXA Send 1-4 FXB Send 1-4 Preset Lag In Preset Lag Amount Preset Ramp Rate Preset Cords
MIDI Controller A
A/E/I
0 1 2 3 31
B
MIDI Controller B MIDI Controller C
C/G/K
+
B/F/J
0 1 2 3 31
0 1 2 3 31
L
MIDI Controller L
D/H/L
+
Amount
MIDI A-L are internal connections which simultaneously carry front panel controller knob data and MIDI continuous controller data.
The four controller knobs on the B-3 front panel work just like MIDI realtime controllers. The four controller knobs are permanently assigned to controllers A-L. Pressing the control button adjacent to the row of knobs selects A-D, E-H or I-L functions for the knobs. The front panel knob (A-L) and incoming MIDI controller messages assigned to that letter, both control the same parameter that you select in the PatchCord screen.
B-3 Operation Manual 79
Cord
Cord
MIDI
Cord
Cord
When the original MIDI specication was developed it included the capability to select up to 128 presets. At that time, when synthesizers had only 8 to 40 presets, being able to select up to 128 presets didnt seem like much of a limitation. But as time marched on, musicians wanted MORE and so the MIDI specication was later amended to include Bank Select Commands. It was decided that Bank Select Commands would use Continuous Controllers 0 and 32 to allow the selection of up to 16,384 banks of 128 presets (over two million presets). Because Bank Selects are implemented using Continuous Controllers, the Bank Selections can be made per channel. (This is getting better and better.) For each MIDI channel, you can select any of 16,384 banks and then one of the 128 presets in the bank. Of course no synthesizer has 16,384 banks (yet), but hey, its nice to know its possible (for that really BIG project). Continuous Controller (CC) 0 is the MSB (most signicant byte) and CC 32 is the LSB (least signicant byte). Normally you send both the MSB and LSB controllers to implement a bank change.
When you press the Audition button, the Bank Select MSB and LSB are displayed on the top line of the display.
B-3 remembers the MSB and the LSB that were last sent (or last changed from the front panel). For example, if you have already set the Bank MSB to 06, you need only send the LSB to change banks within the B-3 sound set. See the MIDI Bank Select chart below. The selected bank remains selected until you change it (either via MIDI or by changing the bank from the front panel). Standard MIDI Program Change commands select from 128 presets within the selected bank.
00 00 00 00 06 06 06
00 01 02 03 00 01 02
80 E-MU Systems
This feature is useful for adding signal processing (EQ, reverb, etc.) of individual sounds prior to nal mixdown. The routing can be performed according to MIDI channel from the Mix Output screen in the Master menu. Simply assign each channel to the desired output.
Master Menu
To route a particular preset to a Send, rst go to the Mix Output screen in the Master menu and set the MIDI channel to Preset.
Master Menu
Next set the Mix Output routing in the preset to the desired output (for each layer). Yes, you can send each layer to a different send if you want.
Edit Menu
L1
By sending different amounts of presets to the effects, subtle or striking effects can be achieved using the two effect processors. This feature allows you to get the most out of two effects since you can have eight different mixes. For more information, refer to the diagram on the following page or, See Mix Output on page 37.
Hall 1
Effect A
BA
N D
FX Sends
Send 1 0% Send 2 0% Send 3 20%
Chorus
M A I N
Send 4 15%
Effect B
S E
2 S E
N D
3 S E
Ch 16
SEND 4
MASTER MENU
N D
The Mix Output screen in the Master menu assigns each MIDI channel to a Send (1-4) or to Preset. The Mix Output screen in the Edit menu is ONLY used if the Master Mix Output is set to Preset. Otherwise the Edit menu Mix Output settings are ignored.
82 E-MU Systems
Edit Menu
The Edit Menu contains four layers of preset parameters that you can modify and then save as preset information in one of the user preset locations. There are four instrument layers in the Edit menu. See the illustration on page 85 for a description of the Preset Layer model.
While the Edit menu is activated, all incoming MIDI preset changes on the selected channel are ignored.
Place the cursor below the layer eld. Rotate the Data Entry Control to select a layer (1-4). You can also select All Layers by choosing A in the layer eld. When All Layers is selected, the existing parameter value for any eld will be displayed if the values of all four layers are equal. If the values of all four layers are NOT equal, the value of layer 1 will be displayed with ashing characters. If you change the parameter value, all layers will assume the new value and the display will stop ashing.
If there is no A option in the Layer eld, you must enable the Edit All Layers function in the Master Menu.
To Change a Parameter
Place the cursor below the parameter eld. Rotate the Data Entry Control to change the parameter value.
Edit Menu
Preset Name
The Preset names consists of two parts: a 3 letter preset category and a 12 letter preset name. Position the cursor under the character location and use the data entry control to change the character. The preset category is used in conjunction with the Sound Navigator feature. Using the Sound Navigator, a category is selected and the presets in that category are listed in alphabetical order. Creating categories makes it easier to nd specic sounds when you need them. For more information on Sound Navigator, see Sound Navigator in Chapter 2: Operations.
C C# D D# E -2 -1 0 1 2 3 4 5 6 Octave
84 E-MU Systems
F
blank
Pitch
' 3 ? K W c o {
( 4 @ L X d p |
) 5 A M Y e q }
* 6 B N Z f r
+ 7 C O [ g s
, 8 D P h t
B-3 provides a 4 layer instrument structure. Each layer is a complete synthesizer voice with 50 lter types, over 64 modulation sources, more than 64 modulation destinations and 24 patchcords to connect everything together. In addition, the four layers can be crossfaded or switched by key position, velocity or any real-time modulation source.
Instrument Z-Plane Filter DCA Pan
R L
Layer 1
Instrument
R L
Layer 2
Instrument
R L
Layer 3
Instrument
R L
Layer 4
Selecting Layers
In most of the Edit screens, the selected layer is shown in the upper left corner of the display. Layers 1-4 or All can be selected by positioning the cursor on this eld and using the Data Entry Control to change the layer. In the screen shown below, Layer 1 is selected.
L1
The Edit menu parameters dene the four layers and include the instrument assigned to the layer, the ranges of the layer, tuning, envelopes, lters, and patch cords. These parameters are dened for each layer on an individual basis (based on the currently selected layer). See Common Preset Parameters on page 117 for global preset settings. The Instrument parameter denes which of the available instrument sounds is played by the current layer.
ROM SIMM Name
L1
ROM: CMPSR
Instrument Name
To select an instrument for the selected layer(s), move the cursor to the bottom line of the display and change the instrument using the Data Entry Control.
Sound Navigator
Sound Navigator also works to help select Instruments although the category names are predened. When the cursor is on the Instrument Category eld, turning the Data Entry Control selects different instrument categories. The Name Field will change to show the rst instrument in each category. Move the cursor to the instrument name to select instruments in the selected category.
L1
ROM: CMPSR
86 E-MU Systems
The Key parameter denes the range on the keyboard used by the current layer. The Key range is from C-2 through G8.
Middle C
C-2
C-1
C0
C1
C2
C3
C4
C5
C6
C7
C8
G8
To dene the range, set the low key value and the high key value. You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key eld in the display.
Fade In
Fade Out
L1
KEY:
HIGH C2
FADE 012
Layers can be crossfaded according to key position by adjusting the Low and High Fade parameters. The rst Fade eld determines how many semitones it takes the layer to Fade In from the low key. The second Fade eld determines how many semitones it takes the layer to Fade Out to the high key. The screen shot above and the diagram below show Layer 1 being faded out over a one octave range.
For smoothest crossfades, turn the Master Volume control on the front panel up to maximum.
C-2
C-1
C0
C1
C2
C3
C4
C5
C6
C7
C8
G8
With a High Fade value of zero (as in layer 3 of the diagram), the layer simply switches off at the high key.
C0
C1
C2
C3
C4
C5
C6
Layer 1
Switch
Layer 2
Switch
Layer 3
Switch
Layer 4
Just assign the low and high key range for each of the four layers with Fade set to zero. Set the Low and High Keys so they dont overlap other layers.
You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key eld n the display.
L1
KEY:
LO C0
FADE 000
HIGH F1
FADE 000
L2
KEY:
LO F#1
FADE 000
HIGH C3
FADE 000
L3
KEY: LO C#3
FADE 000
HIGH F#4
FADE 000
L4
KEY: LO G4
FADE 000
HIGH C6
FADE 000
If two layers do overlap, both will play as shown in the next example.
88 E-MU Systems
To Stack Layers
If the ranges of two or more Layers overlap it is called stacking layers. All Layers assigned to a key sound when the key is played. This is shown in the following diagram. Its very easy to stack layers. Simply duplicate the key ranges for any layers you want to stack.
C0
C1
C2
C3
C4
C5
C6
Layer 1 Layer 2
L1
KEY: LO C0
FADE 000
HIGH C6
FADE 000
L2
KEY: LO C0
FADE 000
HIGH C6
FADE 000
Velocity is a measure of how hard the key is pressed. Velocity Range lets you control the volume of the layers using velocity. Using this function you can crossfade or cross-switch between layers according to how hard you play the keyboard. Set the velocity range of the layer by dening the high and low velocity values. Values range from 0 (off) to 127 (hardest).
L2
VEL: LO 36
FADE 012
HIGH 96
FADE 012
The Fade elds dene the velocity crossfade range for the currently selected layer. The rst Fade eld denes the Fade In range for the low velocity value. The second denes the Fade Out range for the high velocity value.
Velocity
127
Layer 1
36
Layer 3 Switch
Layer 4
With soft playing, Layer 1 sounds. As you play harder, Layer 1 gradually fades out and Layer 2 fades in. When the keyboard is played hard, Layer 3 plays.
90 E-MU Systems
Increasing Velocity
127
Layer 1 Layer 1
Layer 2 2 Layer
L1
VEL: LO 000
FADE 000
HIGH 127
FADE 127
L2
VEL: LO 000
FADE 127
HIGH 127
FADE 000
The Real-time Crossfade window lets you control the volume of the four layers using a real-time controller such as a front panel knob, a pedal or an LFO or Envelope generator. The controller is dened by the PatchCord parameter (see PatchCords on page 113). The Fade elds dene the crossfade range in velocity for the currently selected layer. The rst Fade eld denes the Fade In amount for the low Real-time Control value. The second denes the Fade Out amount for the high Real-time Control value. The Fade value range is from 0 to 127.
127
Layer 1 Fade
Layer 2 Fade
Layer 3 Switch
Layer 4
After the Ranges and Fades have been adjusted for each layer in the Realtime Crossfade screen, you must assign a real-time controller to RTXfade (Real-time Crossfade) on each Layer in the PatchCord screen. Set the PatchCord Amounts to +100.
L1
RT: LO 000
FADE 000
HIGH 127
FADE 127
L2
RT: LO 000
FADE 127
HIGH 127
FADE 000
1. 2. 3.
Select a preset. Press the Edit button to access the Edit menu. Go to the Instrument page and select instruments for Layers 1 and 2.
92 E-MU Systems
4. 5. 6.
7. 8.
9.
Press Enter, then use the Data Entry Control to advance to the Realtime Crossfade page. Dene the High and Low range of each Layer. In this example the entire range of 0-127 is used. Dene the Fades for each Layer. This is just an initial setting. The Range and Fade parameters may have to be adjusted later to get a smooth crossfade. Press Home/Enter and use the Data Entry Control to advance to the PatchCord page. Select Layer 1. Select the modulation source for the crossfade (knob, pedal, LFO, Envelope) and set the destination to RTXfade. Set the Cord Amount to +100. Select Layer 2. Select the same source and destination for the crossfade and set the Cord Amount to +127.
L1
#01 +100
Play the keyboard while adjusting the real-time controller. Go back to the Real-time Crossfade screens to ne tune the crossfade if necessary. Decreasing the fade size will narrow the region where both layers are sounding.
16
32
48
64
80
96
112
127
Layer 1
Switch
Layer 2
Switch
Layer 3
Switch
Layer 4
1. 2. 3.
Press the Edit button to access the Edit menu. Go to the Instrument screen and select Instruments for Layers 1 through 4. Press Enter, then use the Data Entry Control to advance to the Realtime Crossfade page.
L1
RT: LO 000
FADE 000
HIGH 031
FADE 000
L2
RT: LO 032
FADE 000
HIGH 063
FADE 000
L3
RT: LO 064
FADE 000
HIGH 095
FADE 000
L4
RT: LO 096
FADE 000
HIGH 127
FADE 000
4. 5. 6. 7.
Dene the High and Low range of each Layer as shown above. Press Home/Enter and use the Data Entry Control to advance to the PatchCord page. Select Layer 1. Select XfdRnd as the modulation source and RTXfade as the destination. Set the Cord Amount to +100. Repeat step 6 for the remaining three layers.
94 E-MU Systems
L1
#01 +100
Thats it! Now set each Layer up the way you want. Try radically different instruments, lter settings, or tunings. Or you can make each layer just slightly different for a more natural effect. Try adjusting the Fades or overlapping the ranges if you want more than one layer to play at once.
The Transpose parameter lets you transpose the key of the current layers Instrument. Transpose works by shifting the keyboard position in semitone intervals relative to middle C. Use this parameter to transpose different layers apart by semitone intervals. For example, by transposing one layer by +7 semitones, it will track other layers at a perfect fth interval.
C-2
C-1
C0
C1
C2
C3
C4
C5
C6
C7
C8
G8
L1
Tuning
The Tuning parameter changes the pitch of the key in semitone and 1/64 semitone intervals.
L1
Fine:
+63
Use the Coarse eld to shift the tuning by semitone intervals. Use the Fine eld to shift tuning by 1/64 semitones (or 1.56 cents) intervals.
Amplier
This parameter sets the initial volume and pan position of the current layer. These values can be changed using any Real-time Controller set up in the PatchCords. The value range for the volume is from -96 dB to +10 dB. 0 dB is the default setting. Routinely turning the volume up to +10 dB is not recommended because it doesnt allow other modulation sources to increase the volume further.
L1
Pan: 48L
This eld determines the initial Pan value for the current layer. The value range for Pan is from 64L to 0 (left) and 0 to 63R (right). Pan adjusts the volume into the left and right output channels relative to the Pan setting in the main Preset Select screen (see Channel Pan on page 28). So, if you, for example, set the Pan value in the Preset Select screen to 64L and set this Pan value to 63R, the actual pan amount would be 0 as these two pan parameters are relative to each other.
96 E-MU Systems
Volume Envelope
An envelope can be described as a contour which is used to shape the sound over time. The Volume Envelope controls the volume of the sound in the current layer over time. The way the volume of a sound evolves has a profound effect on how we perceive the sound. Each instrument has its own Factory preset Volume Envelope setting. The Volume Envelope allows you to program your own envelope settings.
Factory Mode is useful for Instruments containing multiple drums, since each drum can have its own envelope settings.
L1
VOLUME ENVELOPE
Mode: factory
If two adjacent segments have the same level in a timebased envelope, the segment will be skipped. Adjacent segments must have different levels for the rate control to work.
Time-based: Denes the Volume Envelope rates from 0 to 127 (approximately 1 ms to 160 seconds). The Master clock has no affect on timebased rates. Tempo-based: The Volume Envelope times vary based on the master tempo setting. Note values are displayed instead of a number when the time corresponds to an exact note value. Tempo-based envelopes are useful when using external sequencers and arpeggiators because the envelope rates compress and expand according to the Master Tempo setting, keeping the envelopes in sync with the sequence or arpeggio.
Tempo-Based Envelopes
The Volume Envelope controls the volume of the layer over time. The Volume Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2. When a key is pressed, the Envelope goes through the rst four stages. If you continue to hold down the key, the envelope holds at the Decay 2 level. When the key is released, the envelope continues through the Release stages ending at the Release 2 level.
L1
VOL ENV
RATE 84
LEVEL 100%
Attack 1
As soon as the Attack 1 level is reached, the Attack 2 phase begins. When the Attack 2 Level is reached, the Decay 1 phase begins. When the key is released, the envelope immediately jumps to the Release 1 stage, then the Release 2 stage nally ending at the Release 2 level. If you have selected the factory mode, the Volume Envelope parameter screen looks like the following illustration.
L1
LEVEL
If the Release 2 level is set at a value other than zero, the note will continue to sound after the key is released. This might be useful for drone effects, but the channel wont stop sounding until all channels are used up.
Atk
Dc y1
Dcy2
level time
At
k1
Rl
Sustain
s1
Rls2
Key Down
Key Released
On the Volume Envelope, levels can only be set to positive values. The value range is from 0 to +100.
98 E-MU Systems
Chorusing thickens the sound by doubling the sound in stereo and then detuning it. Every layer with chorus turned on uses twice the polyphony for that layer.
WARNING: Because it works by doubling instruments, Chorusing halves the number of notes you can play.
L1
CHORUS off
WIDTH 100%
The rst eld in this screen turns Chorus On or Off and allows you to adjust the amount of detuning (1 to 100%). The Width parameter controls the stereo spread. 0% reduces the chorus to mono and 100% provides the most stereo separation.
Sound Start sets where the instrument begins playing when you hit a key. Setting the Start Offset amount to 0 plays the sample from the beginning. Higher values move the Sample Start Point further into the sample toward the end. There is also a PatchCord source which can be used to change the Sound Start point at note-on time.
L1
SOUND
START 127
DELAY 127
Sample Start
Controlling the Sound Start using Key Velocity (< Amt -) brings in the attack of the wave only when you play hard. This is especially effective with percussion instruments.
Delay denes the time between when you hit a key (note-on) and the onset of the current layers note and the start of the envelopes (if applicable). Delay values below zero are Tempo-based values, meaning the time is based on the Master Tempo setting. Note values are displayed by adjusting the Delay Time value below zero. The sound will be delayed by the selected note value based on the master clock.
B-3 Operation Manual 99
Non-Transpose Mode
This function turns keyboard transposition On or Off for the current layer. With Nontranspose on, the keyboard will not control the pitch of the instrument. This is a useful function for drones, attack chiffs, or other sound effects which you may not want to track the keyboard.
L1
NONTRANSPOSE
off
Solo Mode
Provides the playing action of a monophonic instrument such as a lead synthesizer by preventing more than one note from sounding at once. There are eight different solo modes provided. Try setting up different layers with different solo mode and glide rates or combine solo mode with polyphonic playing modes.
L1
In order to dene a monophonic glide (see the Portamento parameter), you must be in Solo mode.
Melody (low): Same as Melody (last), but with low note priority. Newly
played keys which are higher than the lowest solo key held do not sound.
Melody (high): Same as Melody (last), but with high note priority. Newly
played keys which are lower than the highest solo key held do not sound.
Synth (last): Similar to Melody (last) but this mode has key-up action.
When you release the currently sounding solo key while holding other keys down, the highest held solo key sounds in a Legato fashion.
Synth (low): Same as Synth (last) but with low note priority. When you release the currently sounding solo key while holding other keys down, the lowest held solo key sounds in a Legato fashion (MiniMoog). Synth (high): Same as Synth (last) but with high note priority. When you release the currently sounding solo key while holding other keys down, the highest held solo key sounds in a Legato fashion. Fingered Glide: Same as Synth (last), except that Glide is disabled when
playing Staccato, enabled when playing Legato.
Assign Group
Use the Assign Group parameter to assign a certain number of channels to each layer. By assigning all voices in the preset to assign groups, important parts are protected from being stolen by more recently played keys. Or you can assign a voice, such as an open high hat, to a mono channel so it is cancelled by a closed high hat on the same mono channel. Layers rotate within their assigned bin of channels, not interfering with other bins.
L1
Poly All: Notes are played polyphonically with dynamic channel assignment using all 64 channels. Poly 16 A-B: Two bins of 16 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 16 channels.
Poly 8 A-D: Four bins of 8 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 8 channels each. Poly 4 A-D: Four bins of 4 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 4 channels each. Poly 2 A-D: Four bins of 2 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 2 channels each. Mono A-I: Nine monophonic channels, Any layers assigned to the same
letter interrupt each other without affecting other layers.
Glide
Glide creates a smooth transition from one note to the next instead of the normal instantaneous change in pitch when a new key is pressed. This effect is commonly heard on slide guitars, synthesizers and violins.
L1
CURVE linear
The Glide Rate parameter denes the time it takes to glide to the new pitch (the larger the value, the slower the glide rate) The glide rate value range is from 0 through 32.738 seconds (zero means off). The Glide Curve describes how the glide accelerates as it slides between notes. Because of the ears non-linear response to pitch, a linear glide sounds slow at the beginning and speeds up toward the end. Exponential curves actually sound smoother and more linear. Eight exponential curves are provided. Choose one that suits your style.
Glide Speed
Glide Speed
Last Note
New Note
Last Note
New Note
Glide Speed
Linear
Exp1
Exp8
Last Note
New Note
Glide can be either polyphonic or monophonic depending of the state of Solo Mode.
Z-Plane Filters
A lter is a device which changes the output of a signal (sound) by removing certain elements of the signal based on the frequency and amplitude. The Order of a lter denes the number of lter elements it contains. The more elements, the more complex the lter. B-3 contains 50 different types of E-MUs celebrated Z-plane lters. In addition to the standard Low pass, High pass and Band pass lters, B-3 contains Swept Octave Equalizers, Phasers, Flangers, Vocal Formant Filters, and digital models of classic synthesizer lters. In the lter chart below you will notice that the Order of the lters varies from 2 to 12 order. Higher order lters have more sections and can produce more complex formants. B-3 can produce 64 lters of up to 6th order or 32 lters of 12th order complexity. Therefore, if you decided to use all 12th order lters, B-3 would be limited to 32 voices. See page 72 for more information about lters.
Filter Types
This screen allows you to choose the type of lter for the current layer.
FILTER Phazer 2 E4
Filter Types
LPF HPF BPF EQ+ EQLow-pass lter High-pass lter Band-pass lter EQ boost EQ cut
Steeper 06 LPF
L1
Ord 6
Type PHA
Filter Name
Smooth Classic
Order
02 04
Type
LPF LPF
Description
Typical OB type low-pass lter with a shallow 12 dB/octave slope. 4-pole low-pass lter, the standard lter on classic analog synths. 24 dB/octave rolloff. 6-pole low-pass lter which has a steeper slope than a 4-pole low-pass lter. 36 dB/octave rolloff! Loud LPF with a hard Q. Tweeters beware! Classic analog sweeping with hot Q and Lo-end. Aggressive low-pass lter. Q gives you a variety of spiky tonal peaks. Responsive low-pass lter sweep with a wide spectrum of Q sounds Pumped up lows with TB-like squelchy Q factor. 2-pole high-pass lter. 12 dB/octave slope. Classic 4-pole high-pass lter. Cutoff sweep progressively cuts 4th Order High-pass.
12 12 12 12 12 02 04
VOW Vowel / formant PHA FLG REZ Phaser Flanger Special resonance
Filter Name
Band-pass1 Band-pass2
Order
02 04
Type
BPF BPF
Description
Band-pass lter with 6 dB/octave rolloff on either side of the passband and Q control. Band-pass lter with 12 dB/octave rolloff on either side of the passband and Q control. A novel band-pass lter where the frequency peaks and dips midway in the frequency range. Parametric lter with 24 dB of boost or cut and a one octave bandwidth. Parametric lter with 24 dB of boost or cut. The bandwidth of the lter is two octaves wide at the low end of the audio spectrum, gradually changing to one octave wide at the upper end of the spectrum. Parametric lter with 24 dB of boost or cut. The bandwidth of the lter is three octaves wide at the low end of the audio spectrum, gradually changing to one octave wide at the upper end of the spectrum. Band accentuating lter, Q shifts ring frequency. Bass-boost to bass-cut morph Great Bassline Processor. Constant bass boost with mid-tone Q control. Low Q boosts bass. Try sawtooth or square waveform with Q set to 115. Bass with mid-range boost and smooth Q. Sweep cutoff with Q at 127. Cuts a series of frequency bands. Q selects different bands. Band limited for a cheap radio-like EQ Vowel formant lter which sweeps from Ah sound, through Ay sound to Ee sound at maximum frequency setting. Q varies the apparent size of the mouth cavity. Vowel formant lter which sweeps from Oo sound, through Oh sound to Ah sound at maximum frequency setting. Q varies the apparent size of mouth cavity. Multi-Formant, Map Q To velocity. Oooh to Eeee formant morph. Oui morphing lter. Q adds peaks.
ContraBand
06
BPF
Swept1>1oct Swept2>1oct
06 06
EQ+ EQ+
Filter Types
LPF HPF BPF EQ+ EQLow-pass lter High-pass lter Band-pass lter EQ boost EQ cut
DJAlkaline AceOfBass TB-OrNot-TB BolandBass BassTracer RogueHertz RazorBlades RadioCraze AahAyEeh 12 12 12 12 12 12 12 12 06 EQ+ EQ+ EQ+ EQ+ EQ+ EQ+ EQEQVOW Swept3>1oct 06 EQ+
VOW Vowel/ formant PHA FLG REZ Phaser Flanger Special resonance
Ooh-To-Aah
06
VOW
12 12 12
Filter Name
Eeh-To-Aah UbuOrator DeepBouche PhazeShift1
Order
12 12 12 06
Type
VOW VOW VOW PHA
Description
E to Ah formant movement. Q accentuates peakiness. Aah-Uuh vowel with no Q. Raise Q for throaty vocals. French vowels! Ou-Est vowel at low Q. Recreates a comb lter effect typical of phase shifters. Frequency moves position of notches. Q varies the depth of the notches. Comb lter with slightly different notch frequency moving the frequency of notches. Q varies the depth of the notches. Phasey movement. Try major 6 interval and maximum Q. Accentuates harmonics at high Q. Try with a sawtooth LFO. Contains three notches. Frequency moves frequency and spacing of notches. Q increases anging depth. Smooth sweep anger. Good with vox waves. eg. I094, Q =60 Directional Flanger. Poles shift down at low Q and up at high Q. Filter inverts at mid-Q. Permanent Ringy Q response. Many Q variations. High resonance nasal lter. Great analog Q response. Wide tonal range. Try with a sawtooth LFO. Low boost for basslines. Q goes to distortion at the maximum level. Violent mid Q lter! Take care with Q values 40-90. Highly resonant harmonic peaks shift in unison. Try mid Q. Midway between wah & vowel. Strong mid-boost. Nasty at high Q settings. Nasty clipped distortion. Q functions as mid-frequency tone control. Bat phaser from the Emulator 4. Ringing Flange lter. Q tunes the ring frequency.
PhazeShift2
06
PHA
Filter Types
LPF HPF BPF EQ+ EQLow-pass lter High-pass lter Band-pass lter EQ boost EQ cut
AngelzHairz DreamWeava MeatyGizmo DeadRinger ZoomPeaks AcidRavage BassOMatic LucifersQ ToothComb EarBender FuzziFace BlissBatz KlangKling 12 12 12 12 12 12 12 12 12 12 12 06 12 FLG FLG REZ REZ REZ REZ REZ REZ REZ WAH DST SFX SFX FreakShifta CruzPusher FlangerLite 12 12 06 PHA PHA FLG
VOW Vowel/ formant PHA FLG REZ Phaser Flanger Special resonance
Filter Parameters
The Freq and Q parameters control various elements of the lter depending on the type of lter used. See the table in the Filter Types section for details about what the Freq and Q elds control in each lter.
L1
Q:
019
Filter Envelope
The Filter Envelope is normally used to control the lter frequency and has six stages. Unlike the Volume Envelope, the Filter Envelope must be patched to the Filter Frequency using a PatchCord. In this respect, it can be thought of as a general purpose envelope generator which is normally patched to control the lter. The Filter Envelope Levels can be negative as well as positive. There are three mode options: Time-based: Denes the Filter Envelope rates from 0 to 127 (approximately 1 ms to 160 seconds). The Master clock has no affect on timebased rates.
L1
RATE 84
LEVEL 100%
Tempo-based: The Filter Envelope times vary based on the master tempo setting and are displayed in values such as 1, 2, 3, etc. Note values are displayed instead of a number when the time corresponds to an exact note value. Tempo-based envelopes are useful when using arpeggiators and sequencers because the envelope rates compress and expand according to the Master Tempo setting, keeping the envelopes in sync with the music. See the illustration on page 58.
L1
RATE 1/4
LEVEL 100%
Envelope Repeat
The Envelope Generators can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held. As soon as the key is released, the envelope continues through its normal Release stages (1 & 2). For more information, see Envelope Repeat on page 58.
Move the cursor until it is underneath the Mode eld as shown below.
L1
Turn the data entry control clockwise. The lower line changes to:
L1
Move the cursor underneath the on/off eld, then turn the data entry control clockwise so that Repeat is On.
The Filter Envelope controls the lter frequency of the layer over time. The Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2. When a key is pressed, the Envelope goes through the rst four stages. If the key continues to be held, the envelope holds at the Decay 2 level. When the key is released, the envelope immediately jumps to the Release 1 stage, then the Release 2 stage nally ending at the Release 2 level.
k1
The default PatchCord settings connect the Filter Envelope to Filter Frequency but the envelope can be routed to any real-time control destination using a PatchCord.
+100
At
k2
Sustain
Dc y1
time
Dcy
-100
Key Down
Key Released
B-3 Operation Manual 107
Rls 1
Rl
s2
At
Auxiliary Envelope
The Auxiliary Envelope is a supplementary general purpose envelope that can be routed to any real-time control destination in the PatchCords. It is identical to the lter envelope generator. See Filter Envelope on page 106 for full details. A Low Frequency Oscillator or LFO, is simply a wave that repeats at a slow speed. B-3 has two LFOs per layer, identied in the display as LFO1 and LFO2. An LFO can be routed to any real-time control destination using a PatchCord. LFOs have a myriad of uses, some of which probably havent been thought of yet. The following examples show a few common uses. Control the pitch of the sound (LFO -> Pitch). This effect is called vibrato and is an important performance tool. Many presets use this routing with the modulation wheel controlling how much modulation is applied. Create a tremolo effect by routing the LFO to control the volume (LFO -> AmpVolume). Add a bit of animation to the sound by routing the LFO to control the lter. Set the PatchCord amount low for a subtle effect. The LFOs have ve parameters: Shape, Sync, Rate, Delay and Variation.
Shape
LFO waveforms have different shapes. The shape of the waveform determines the effect of the LFO. LFOs have traditionally been used to add vibrato or repeating movement to a sound. These new shapes offer a lot of new programming possibilities. If you modulate the pitch of an instrument, its easy to visualize the shape of the waveform. For example, the sine wave has a smooth, rolling shape that changes the pitch smoothly. The square waveform changes between two pitches abruptly. A sawtooth waveform increases the pitch smoothly, then abruptly changes back down.
L1
LFO1
SHAPE sawtooth
Sine
S qu are
33% Pulse
25% Pu l s e
16% Pu l s e
12% Pulse
Pat: O c taves
+ Octave
Pat: F i f th +O cta v e
C G C C
Pa t: Sus4 tr ip
F G
Pat: N een er
C A#
S i n e 1,2
Sine 1,3,5
Note: References to musical intervals in the pattern LFO shapes are with the LFO routed to pitch and a PatchCord amount of +38.
S in e + N oi s e
H emi - qu aver
Sync
The Sync eld species whether the LFO is synchronized to a key stroke or is Free Running. Key Sync starts the LFO wave at the beginning of its cycle each time you press a key on the controller. In Free Run mode, the LFO wave begins at a random point in its cycle each time you press a key on the controller.
Rate
The Rate eld determines the LFO speed in absolute frequency rate values or tempo-based note values. All values equal to or greater than zero specify absolute frequency values from 0.08 Hz to 18.14 Hz. Values less than zero specify tempo-based rates. If you modulate the rate of a tempo-based LFO, the rates will jump between the tempo-based note values with each PatchCord increment of 1. As an example: if the LFO rate was set to 8/1 and you patched the Mod Wheel to control rate with a PatchCord amount of +1, turning the Mod Wheel to maximum would change the LFO rate to 4/1d. Refer to the chart below.
L1
LFO1
RATE 0.08Hz
DELAY 60
VAR 020
Display
8/1 4/1d 8/1t 4/1 2/1d 4/1t 2/1 1/1d 2/1t 1/1 1/2d 1/1t 1/2 1/4d 1/2t
quad whole note triplet double whole note dotted whole note double note triplet whole note dotted half note whole note triplet half note dotted quarter note half note triplet
Display
1/4 1/8d 1/4t 1/8 1/16d 1/8t 1/16 1/32d 1/16t 1/32
Delay
The Delay parameter denes the amount of time between hitting a key on the controller and the onset of the LFO modulation. Delay can be used to simulate an effect often used by acoustic instrument players where the vibrato is brought in only after the initial note pitch is established. The following illustration demonstrates how delay works.
time
Delay
key down
All Delay values equal to or greater than zero specify absolute time rates from 0 to 127. Values less than zero specify Tempo-based mode. Refer to the previous table for times and tempo-based rates.
Variation
LFO Variation sets the amount of random variation of the LFO each time you press a key on the controller. This creates a chorus or ensemble effect since each note played has a slightly different modulation rate. The higher the value entered, the greater the note to note variation in the LFO.
LFO variation changes the rate of each note to create an ensemble effect.
PatchCords
PatchCords tie everything together by connecting modulation sources to destinations. Each PatchCord has its own Amount control which can be positive or negative (negative amounts invert the signal). In addition, the PatchCord amounts themselves can be controlled by any modulation source. B-3 provides 24 patches for each layer. There are three permanently connected control routings: volume envelope to amplier, pitch wheel to pitch and key to pitch. All other connections must be made using the PatchCords.
Amount +/-
Note: Flip-Flop Footswitches 1 & 2 remain in their last condition when a new preset is selected. Flip-Flop Footswitch 3 resets to the Off condition whenever a new preset is selected.
Modulation Source LFO 1 LFO 2 Amp Env Filt Env Aux Env Wheel Pressure etc.
Destination Amp Vol Pitch Pan LFO Rate Aux Env Env Atk Glide etc.
Each patch has an amount eld which determines how much modulation is applied to the destination. The modulation amount can be positive or negative. Negative values invert the input. The amount value range is from -100 to +100.
L1
#01 +100
L1
#24 -27
Modulator Polarity
You will notice that some of the modulation sources have symbols following their names. For example, there are three Velocity modulation sources, Vel +, Vel , and Vel <.
Control Value
63
127
+ <
-63
+64
-127
-63
+ Modulation: Uses only the positive half of the range, adding to the current value. For example, if the lter frequency were set to 100 and you patched Vel+ to the lter, the lter frequency would increase from 100 as velocity was applied. Modulation: Uses both sides (full) range and both adding and subtracting from the current value. For example, if the lter frequency were set to 100 and you patched Vel to the lter, the lter frequency would decrease from 100 with key velocities of 63 or less and increase from 100 with key velocities of 64 and above. Therefore with medium velocity, the Filter frequency is approximately where you set it at 100. An LFO works the same way; on the positive half of the cycle it increases the initial amount and on the negative half of the cycle it decreases the initial amount. With a modulation source, a value of 64 equals 0. < Modulation: Uses only the negative half of the range, subtracting from the current value. For example, if the Amplier Volume were set to +3 dB and you patched Vel < to AmpVol, the volume would be at +3 dB only when maximum key velocity were applied. Lower key velocities would scale back the volume. In general, < modulation is the proper choice when modulating Volume.
Refer to the following table for a list of modulation sources and destinations available in the B-3. Modulation Sources:
Off Key (+, +) Velocity (+, +, <) RlsVel (Release Velocity) Gate Pressure PitchWhl (Pitch Wheel) ModWhl (Modulation Wheel) Pedal MIDI A-L PLagOut (Preset Lag Out) PRampOut (Preset Ramp Out) FootSw1 - 3 (Foot Switch 1-3) FootFF (Flip-Flop Foot Switch 1 -3) MIDI Volume (Controller 7) MIDI Pan (Controller 10) KeyGlide VolEnv +, +, < (Volume Envelope) FilEnv +, +, < (Filter Envelope) AuxEnv +, +, < (Auxiliary Envelope) LFO 1 & 2 (+, +) White (White Noise) Pink (Pink Noise) XfdRand (Crossfade Random) KeyRand 1 & 2 (Key Random) Lag 0 sum (summing amp out) Lag 1 sum (summing amp out) Lag 0 & 1 (Lag Processor) Clk Divisors (Octal, Quad, Double Whole, Whole, Half, Qtr, 8th,16th) DC (DC Offset) Summing Amp Sum Switch Absolute Value Diode Flip-Flop Quantizer 4x Gain
Modulation Destinations
Off KeySust (Key Sustain) FinePtch (Fine Pitch) Pitch Glide ChrsAmt (Chorus Amount) SStart (Sample Start) -note-on) SLoop (Sample Loop) SRetrig (Sample Retrigger) FiltFreq (Filter Frequency) FiltRes (Filter Resonance -note-on) AmpVol (Amplier Volume) AmpPan (Amplier Pan) RTXfade (Real-time Crossfade) VEnvRts (Volume Envelope Rates -all) VEnvAtk (Volume Envelope Attack) VEnvDcy (Volume Envelope Decay) VEnvRls (Volume Envelope Release) FEnvRts (Filter Envelope Rates -all) FEnvAtk (Filter Envelope Attack) FEnvDcy (Filter Envelope Decay) FEnvRls (Filter Envelope Release) FEnvTrig (Filter Envelope Trigger) AEnvRts (Auxiliary Envelope Rates -all) AEnvAtk (Auxiliary Envelope Attack) AEnvDcy (Auxiliary Envelope Decay) AEnvRls (Auxiliary Envelope Release) AEnvTrig (Auxiliary Envelope Trigger) LFO 1 & 2 Rate LFO 1 & 2 Trigger Lag Processor In 0 & 1 Sum (Summing Amp) Switch Abs (Absolute Value) Diode Quantize Flip-Flop Gain 4x Cord 1-24 Amount
Species the Pitch Wheel range in semitones for the current layer. Pitch Wheel is a standard synthesizer control which is transmitted as a MIDI continuous controller message used (normally) to bend the pitch up and down. The PitchBend range is from 0 to +12 semitones or Master. A setting of 0 turns the pitch wheel Off for the current layer. The Master setting uses the Pitch Bend range dened in the Master menu.
L1
Mix Output
This feature allows you to program the Effect Send as a part of the preset. Individual Layers can be given different Effects Send amounts. Note that for this feature to work, the Mix Output setting in the Master menu MUST be set to Preset on the selected MIDI channel. If you want to dene output routing by MIDI channel, set it up using the Mix Output page in the Master menu. See Mix Output on page 37 for more information.
L1
FX Send Routing
Output Routing
The Sends function as effect processor inputs (effect sends). The Output Routing eld shows the true routing of the Sends to the Main output. The Output Routing never changes!
Move the cursor until it is underneath the Layer eld and change the Layer using the Data Entry Control. Move the cursor until it is underneath the FX Send Routing eld and change the Send (1-4) using the Data Entry Control. Locate the MIX OUTPUT screen in the Master menu. Set the MIDI channel you are using to use preset.
Edit Menu
This section of the Edit menu chapter describes parameters that affect all layers in the preset.
Preset Effects
B-3 has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.
FX Send Amount
Reverb, Delay
Effect A
Sum
Layers
Main Outs
Effect B
Chorus, Flange
FX Send Amount
Refer to the Effects chapter for additional information and instructions for setting up both the Preset Effects and the Master Effects.
Hall 1
Effect A
BA
N D
FX Sends
Send 1 0% Send 2 0% Send 3 20%
Chorus
M A I N
Send 4 15%
Effect B
S U B 1
Jack Detect
S E
Jack Detect
2 S E
N D
3 S E
S U B 2
N D
The Mix Output setting in the Master Menu determines if the Presets Mix Output routing will be used. This allows the Sends to be programmed by either MIDI Channel or by Preset, whichever you prefer.
FXA Algorithm
This screen selects the effect type for Effect Processor A. The A effects consist of different reverb types and digital delays. Move the cursor to the lower line of the display and select the effect you want.
A Effect Types
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22.
Room 1 Room 2 Room 3 Hall 1 Hall 2 Plate Delay Panning Delay Multitap 1 Multitap Pan 3 Tap 3 Tap Pan Soft Room Warm Room Perfect Room Tiled Room Hard Plate Warm Hall Spacious Hall Bright Hall Bright Hall Pan Bright Plate
23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44.
BBall Court Gymnasium Cavern Concert 9 Concert 10 Pan Reverse Gate Gate 2 Gate Pan Concert 11 Medium Concert Large Concert Large Concert Pan Canyon DelayVerb 1 DelayVerb 2 DelayVerb 3 DelayVerb 4 Pan DelayVerb 5 Pan DelayVerb 6 DelayVerb 7 DelayVerb 8 DelayVerb 9
FXA Parameters
The FXA parameters are Decay, High Frequency Damping, and the FxB to FxA send. Decay sets the length of time it takes an effect to fade out. HF Damping causes the high frequency energy to fade away more quickly during the reverb decay. FxB to FxA controls the amount of the B effect sent through effect A. This allows you to place the two effects in series and create setups such as distortion through reverb among others. Please refer to the Effects chapter for more information about the effects.
HFDAMP 064
FxB>FxA 000
These parameters set the effects amounts for each of the four stereo effects busses.
1:100% 4: 0%
FXB Algorithm
This screen selects the effect type for Effect Processor A. Move the cursor to the lower line of the display and select the effect you want.
Chorus 1 Chorus 2 Chorus 3 Chorus 4 Chorus 5 Doubling Slapback Flange 1 Flange 2 Flange 3 Flange 4
12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22.
Flange 5 Flange 6 Flange 7 Big Chorus Symphonic Ensemble Delay Delay Stereo Delay Stereo 2 Panning Delay Delay Chorus
23. 24. 25. 26. 27. 28. 29. 30. 31. 32.
PanDelay Chorus 1 PanDelay Chorus 2 Dual Tap 1/3 Dual Tap 1/4 Vibrato Distortion 1 Distortion 2 Distorted Flange Distorted Chorus Distorted Double
FXB Parameters
The FXB parameters are Feedback, LFO Rate and Delay. Feedback sends the output of the effect back into the input. This creates multiple echoes on a delay effect and intensies a chorus or ange effect. LFO Rate allows you to change the speed of the modulation oscillator for ange and chorus effects. Delay sets the length of the delay line. This affects the time between echoes, or the tone of ange effects.
FXB
FEEDBK 032
LFORATE 003
DELAY 200ms
These parameters set the effects amounts for the four stereo effects busses.
1:100% 4: 0%
Preset Patchcords
Preset PatchCords give you real-time control of the effects send amounts. You can dynamically adjust the effects mix during a sequence or live performance. The effect processors are a powerful synthesis tool and this feature lets you control and use them in exciting new ways. There are 12 Preset PatchCords per preset with a source, a destination and an amount control. The amount can be set from -100 to +100. The Preset PatchCord controls are added to the FX Send Amounts set in the Master or Edit menus. In other words, multiple sources connected to destinations are summed.
The Preset Cords allow you to crossfade between effects. 1) Set FXA Send 1 to 100%. 2) Set FXB Send 1 to 0%. 3) Set FX Cord #1 to FXA Send 1 at -100. 4) Set FX Cord #2 to FXB Send 1 at +100. Increasing the controller amount will crossfade from FXA to FXB.
#01 +100
Modulation Sources: Off PitchWhl (Pitch Wheel) ModWhl (Modulation Wheel) Pedal MIDI Volume (Controller 7) MIDI Pan (Controller 10) MIDI A-L
Modulation Destinations Off Effect A Send 1 Effect A Send 2 Effect A Send 3 Effect A Send 4 Effect B Send 1 Effect B Send 2
Modulation Sources: Footswitch 1 Flip-Flop Footswitch 1 Footswitch 2 Flip-Flop Footswitch 2 Footswitch 3 Flip-Flop Footswitch 3 DC
Modulation Destinations Effect B Send 3 Effect B Send 4 Preset Lag In Preset Lag Amount Preset Lag Rate Preset Ramp Rate
This parameter sets the initial value of MIDI controllers A-L when the preset is rst selected. The front panel Control Knobs can be thought of as front panel MIDI controllers because in the B-3, they are treated just as if they originated from an external MIDI device. Refer to the following diagram. There are three Initial Controller Amount screens (A-D, E-H, I-L).
Master Menu
0 1 2 3 31
Control Knobs
Edit Menu
A
+
Patchcord Destinations
Key Sustain Fine Pitch Pitch Glide Chorus Amount Sample Start Sample Loop Sample Retrigger Filter Frequency Filter Q Amplifier Volume Amplifier Pan Amplifier Crossfade Volume Envelope Rates Volume Envelope Attack Volume Envelope Decay Volume Envelope Release Filter Envelope Rates Filter Envelope Attack Filter Envelope Decay Filter Envelope Release Aux. Envelope Rates Aux. Envelope Attack Aux. Envelope Decay Aux. Envelope Release LFO 1 & 2 Rates LFO 1 & 2 Trigger Lag Processor Summing Amp Switch Absolute Value Diode Quantizer 4x Gain Cord 1-24 Amount
MIDI Controller A
A/E/I
0 1 2 3 31
B
MIDI Controller B MIDI Controller C
C/G/K
+
B/F/J
0 1 2 3 31
0 1 2 3 31
L
MIDI Controller L
D/H/L
+
Amount
External MIDI controller numbers are assigned to the Letters A-L in the Master menu. The Initial Controller Amount value is sent to the PatchCord destination when the Preset is rst selected. If you move the Control Knob, then that value replaces the initial value. If MIDI controller data is received it will similarly replace the knob or initial setting.
Cord
Cord
MIDI
Cord
Cord
Keyboard Tuning
In addition to the standard equally divided octave tuning, B-3 contains twelve factory programmed tunings and 12 user-denable tunings. The Keyboard Tuning parameter selects which tuning is used by the current preset. The User Tuning tables are dened in the Master menu. The factory Keyboard Tuning tables are described in the following table. Tuning Tables
Equal Temperament Just C Vallotti
Description
Standard Western tuning (12 equally spaced notes per octave) Just intonation. (Based on small interval ratios. Sweet and pure, non-beating intervals.) Valotti & Young non-equal temperament. (Similar to 12 tone equal temperament. Each key has a different character for a given scale.) 19 tone equal temperament. (19 notes per octave. Difcult to play, but works well with a sequencer.) 5 tone Slendro and 7 tone Pelog. (Javanese. Pelog are white keys, Slendro are black keys. Exotic tunings of Gamelan avor. Allows you to play the following chords in the key of C: C, E, F, G, A, B, C#m, D#m, Em, F#m, G#m, Am, Bm Allows you to play the following chords in the key of C: C, E, F, G, A, B, Em, Am, Bm, C#m, D#m, G#m Allows you to play the following chords in the key of C: C, D, F, Bb, C#m, Dm, Em, F#m, G#m, Am A well temperament developed in the 17th century. Although you can play in all keys, each key sounds slightly different. Another well temperament developed by Johann Philipp Kirnberger where no pitch is more than 12 cents off from equal temperament. A variant of Meantone tuning which was used from the 15th to 18th centuries. Middle C octave is repeated up and down the keyboard. Link with a preset in equal temperament to form unusual inversion up and down the keyboard. Dene your own tuning tables (Master menu).
19-Tone Gamelan
Kirnberger
User 1-12
Refer to User Key Tuning on page 51 in the Master Menu chapter for instructions on how to dene your own Keyboard Tunings.
B-3 allows you to modulate between keys by providing you 12 user tuning tables. Tuning tables can be changed as you play using a program change (create several presets with the same sound and different tuning tables), by MIDI SysEx command (using a programmable MIDI footswitch or other device), or using a continuous controller (link 2 presets and crossfade between them using a controller). The Just C2, Just C min, Just C3 Tuning Tables These new tuning tables take the concept of just intonation a step beyond previous E-mu products. Fully explaining the mysteries of just intonation is beyond the scope of this manual, but the subject is covered exhaustively in Hermann Helmholtzs On the Sensations of Tone, available at most libraries and bookstores. The new tables are called Just C2, Just C3, and Just C Minor. Try playing in the key of C/Cm using each table. Youll quickly discover both the wonders and the frustrations of just intonation! In Just C, for example, youll nd that the chords C, Em, F, G, and Am sound beautiful. If you hold one of these chords, youll hear no beating. After playing for a few minutes, switch back to Equal Temperament for a rude awakening! At this point you might wonder why anyone would use Equal Temperament to begin with. For the answer to that question, play a D, Dmi, or Bb chord!.The intervallic ratios that make the C & G chords sound so pure make the D chord sound horribly out of tune. That's why we had to include Just C3. In this tuning, D, Dmi and Bb sound in tune, but the G chord will sound wrong. Each of the 4 tables allows you to play a different group of common chords in just intonation. Sadly, there is no single 12 note tuning that will allow all of the common chords to be in tune, and of course that's why they invented the equal temperament tuning system that we use today.
Just C
E, F, G, A, Cm, C#m, Em, F#m, Gm, Am E, F, G, A, B, C#m, D#m, Em, G#m, Am, Bm Db, D, Eb, G, Ab, Cm, Em, Fm, Gm D, F, Bb, C#m, Dm, Em, F#m, G#m, Am
B-3 Operation Manual 125
Just C2
Preset Links
You can link presets to other presets to create layering or keyboard splits. The current preset can be linked with up to two other presets (Links 1 & 2). Each linked preset can be assigned to a specic range in order to create keyboard splits or can be assigned a velocity range to switch links according to key velocity. In addition, you can specify Volume, Pan, Transpose and Delay settings for each Link. The modulation parameters specied in each preset remain in effect for each preset in the link.
CMPSR
LINK 1 RANGE
C-2
KEY G8
VEL 000-127
LINK 1
VOLUME +0dB
PAN 00
LINK 1
TRANSPOSE +00
DELAY 0
Links provide an easy way to create new sounds by combining the existing presets. Or, you can create your own custom stacked presets with up to 12 layers! Were talking LARGE sounds here. Of course Links can also be used when you just want to stack up two sounds. As an example, lets stack two presets to create a big sound. Start with a preset you like, then go into the Links screen and start scrolling through the preset list while you play to hear both presets together. When you nd a winner, simply Save the preset and youre nished! You can Split the keyboard up to 12 ways by using combinations of the Layers and Links. By adjusting the Velocity for the link, you can bring in the link by playing hard. Transposing the Link can radically change the sound. The delay parameter lets you create surprise effects, echoes or cascades of sound as you continue to hold the keys.
This function allows you to double or halve the Master Tempo as it applies to this preset. When playing or sequencing several presets in Multimode, the Master Tempo may be too fast or slow for one preset. Using this feature, you can adjust the tempo for the misbehaving preset. The Tempo Offset can use the current tempo or be set to half or twice the current tempo.
This function allows you to assign a Riff to a Preset to be played when the front panel Audition button is pressed. A Riff is a short pre-recorded musical phrase designed to demonstrate the presets. A Riff can also be a single note. The Riffs themselves cannot be modied. Listening to the Riffs is a quick way to learn the sounds in B-3. Riffs allow the Sound Designers to demonstrate what they had in mind when they designed the preset. If a preset has hidden tricks or controllers, these will be shown off in the Riff.
When constructing multilayer sounds it is often useful to turn off one or more of the layers so you can hear what youre doing! This feature allows you to temporarily solo individual layers or listen to them in any combination. This screen differs from the other Edit screens in that it is NOT saved with the preset. The values reset each time you exit the Edit menu. Solo is activated by setting any layer to On (On = the layer is being Soloed). Any layers set to On will play and any layers set to Off will be muted. If all layers are set to Off, then Solo mode ends and all layers play normally. When you exit the Edit menu, all layers play normally.
4: off
Programming Tutorial
There is so much you can do with the B-3 its impossible to describe it all. This chapter is will give you some ideas for programming your own custom sounds and contains step-by-step instructions to help you get started. In order to get the most from this chapter, we recommend you actually try each example. Have fun!
Editing Presets
One of the easiest ways to make a new preset is to edit an existing preset. This is also an excellent way of becoming familiar with B-3. If you dont like what you hear, simply select a new preset, then B-3 reverts to the original sound. Changes are not permanent until you Save them (see Saving a Preset on page 155). Lets experiment and modify a few parameters of an existing preset. Well start with functions that have an obvious effect on the sound: Instrument Select, Tuning, and Chorus.
Changing the instrument is the easiest and most dramatic way to modify an existing preset.
Choose any cool preset, then press the Edit button. Scroll through the Edit menu until you come to the Instrument page.
L1
Move the cursor down to the bottom line (using a Cursor button). Use the Data Entry Control to change the instrument. This changes the instrument for the current layer (in this case its L1). Play the keyboard as you scroll through the various instruments.
B-3 Operation Manual 129
Move the cursor back up to the rst eld in the rst line (the layer). Use the Data Entry Control to select the layer you want.
L2
Repeat steps 3 and 4 for each selected layer. Find an instrument that sounds good when combined with the previous instruments selected.
With all these great instruments to work with, you really cant go wrong. Now lets play with the tuning.
Tuning the selected layer of the preset changes the pitch of the key on the controller. If the numbers are 00, it means that the instruments are tuned to concert pitch (A=440 Hz). The Coarse tuning value represents whole semitone intervals. The Fine tuning value shifts the pitch in 1/64 semitones (or 1.56 cents).
Scroll through the Edit menu until you come to the Tuning page.
L1
Fine:
+6
2. 3.
Move the cursor to the Coarse eld (using the cursor button). Set the value to +12 to shift the pitch up a whole octave. To shift the pitch in smaller units than a semitone, use the Fine eld.
Try tuning one of the instruments to a perfect fth above the other by setting the Coarse value to +7. Tuning an instrument far out of its normal range completely changes the character of the sound. For example, if you tune a bass guitar up 2 octaves, it's going to sound rather petite. On the other hand, if you tune it down 2 octaves, you can probably rattle plaster off the walls! Experiment with radical pitch shifting. You'll be surprised at the results.
Chorus
This is an easy one. Chorus works by doubling the instruments and detuning them slightly. The larger the chorus value, the more detuning occurs. The Width parameter controls the stereo spread. A Width value of 0% reduces the chorus to mono, a value of 100% provides the most stereo separation. Chorus is useful when you want to fatten up a part quickly and easily.
To Chorus a Layer
1. 2.
WARNING: Since it works by doubling the instruments, Chorusing halves the number of notes you can play on B-3.
With the cursor on the top line of the display, turn the Data Entry Control until you nd the Chorus page. Use the cursor buttons to advance the cursor to the Chorus eld (the rst eld in the bottom line of the display). Use the Data Entry Control to turn on chorus.
L1
CHORUS off
WIDTH 100%
3.
Select a Width value based on the amount of detuning you want. Smaller numbers mean less detuning, larger ones more.
You can select various amounts of chorusing for each of the instruments, just play around with the Chorus and Width parameter until you like what you hear.
Volume Envelope
Every sound you hear, whether its a piano note, a drum, or a bell, has a characteristic volume curve or envelope. This Volume Envelope shapes the volume of the sound which grows louder or softer in various ways during the course of the sound. The volume envelope of a sound is one of the clues our brain uses to determine what type of sound is being produced. An envelope shapes the sound or volume of the sound over time. The envelope generators in B-3 all have six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2. When you press a key on the keyboard, the envelope goes through each of the rst four stages, advancing to the next stage when the dened Level for each is reached. As long as you continue to hold the key down, the envelope continues through the rst four stages holding at the end of the Decay 2 level until the key is released. When you release the key, the envelope jumps to the Release stages (no matter where the envelope is when you release the key) ending at the Release 2 level.
Atk
y Dc 1
Dcy2
level
At
k1
Rl
Sustain
s1
Rls2
Piano
time
Key Down
Key Released
Organ
Strings
Every instrument in B-3 has it's own predetermined volume envelope which is used when the Volume Envelope parameter is set to factory. By setting the Volume Envelope to time-based or tempo-based, we can reshape the instrument's natural volume envelope any way we want. By reshaping the volume envelope of a instrument, you can dramatically change the way the sound is perceived. For example, you can make bowed pianos or backward gongs. The diagrams to the left show the characteristic volume envelopes of a few common sounds. In preparation for this experiment choose almost any of the standard organ presets which continues to sustain when the key is held down. Go to the Instrument page and set it to None on all layers except Layer 1. Now youre ready to play with the Volume Envelope.
Percussion
1.
L1
Now move on to the next screen to set the Volume Envelope parameters.
L1
TIME 50
LEVEL 100%
Increase the Attack 1 time value and play a note. The attack controls the time it takes for the sound to reach the Attack level when a key is pressed and held.
4. 5.
Move the cursor to the rst eld in the bottom line and use the cursor buttons to advance to the Release pages. Increase the Release 1 and 2 times. Note the effect as you release the key on the controller. The Release stages controls the time it takes for the sound to die away when a note is released.
The lters make it possible to remove certain components of the sound. A low pass lter removes the high frequency components or put another way, it lets the low frequencies pass. A high-pass lter removes the low frequency components from the sound letting only the high frequencies pass. See Filter Types on page 103 for a complete list of B-3s lters and their descriptions. In preparation for the next tutorial, select a user preset and go through and turn EVERYTHING OFF. Yes everything! Then save it in a User location.
1.
1.
Go to the Instrument screen and select Instrument #009 - 1st4Slow VibM This is a really rich sound. Since lters work by removing or accentuating certain frequencies, we want to make sure that we have a lot of frequencies to start with. Advance to the Filter Type screen using the Data Entry Control. Select the VCF Classic lter.
L1
Ord 4
Type LPF
2.
Go to the Filter Frequency and Q screen. Position the cursor in the Freq: eld as shown in the following illustration.
L1
Q: 000
The Frequency parameter determines the lter cutoff frequency or the frequency the lter uses as the highest frequency allowed to pass. If you play the keyboard now, you should hear the raw Looped Perc 1 sound. Slowly decrease the lter cutoff frequency value as you play the keyboard. The sound gets more and more dull as you remove more and more high frequencies from the sound. At some point, the sound completely disappears. (You have ltered out everything.) The chart on the following page illustrates what you just did.
B-3 Operation Manual 133
100 80
Cutoff Frequency
Output of Filter
Amplitude
60 40 20
40
80
Frequency
3. 4.
5.
Open the lter back up to 255, then move the cursor to the Q eld. Set the Q to 10, then move the cursor back under the Freq value. As you change the frequency, notice that the sound now has a sharp, nasal quality. A high Q boosts or amplies the frequencies at the cutoff frequency (Fc). Reset the cutoff frequency to the lowest setting (0.08Hz) and the Q to 00.
L1
#01 +100
3.
Move the cursor below the rst eld in the bottom line of the display. This is the Source eld. Use the Data Entry Control to change the Source to FiltEnv as shown in the following illustration. Advance the cursor to the next eld. This is the Destination eld. Use the Data Entry Control to change the destination to FiltFreq.
4.
Move the cursor to the last eld in the line. This is the Amount eld. The Amount eld determines the amount of modulation applied. Set this value to +100.
L1
#01 +100
This setup connects the Filter Envelope Generator to the Filter Cutoff as shown in the following diagram.
Instrument
Tone
Filter
Fc Q
R
DCA Pan
Filter Env.
5.
Now, return to the Filter Envelope Mode screen. Set the Mode to timebased.
L1
L1
RATE 50
LEVEL 100%
Move the cursor underneath the time eld and change the value to about +50. Now when you press a key the lter slowly sweeps up.
L1
RATE 50
LEVEL +88%
Change the attack rate and note the change in the sound. Set the envelope parameters as shown in the following table.
Time 40 65 80 25 97 73
Level % 65 100 85 50 20 0
With the above setup, the lter sweeps up, then Decays back down to the Decay 2 Level until you release the key. Then it sweeps down at the Release rates. Play with the envelope parameters for awhile to get a feel for their function. (If you're having trouble understanding the Envelope Generators, please refer to the Programming Basics section in this manual.)
FILTER Aah-Ay-Eeh
L1
Ord 6
Type VOW
These lters are extremely powerful and have been carefully crafted to offer maximum exibility and musical control. You may want to change the Envelope (PatchCord) Amount, Q and/or the Filter Frequency to get the right sound for each lter and instrument. These three controls, coupled with the Filter Envelope, are perhaps the most important controls on B-3. Take the time to learn how they interact with each other and you will be able to create sounds beyond imagination.
Envelope Repeat
The Envelope Generator can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held.
Go to the Filter Envelope Mode screen shown below. Move the cursor to the Mode eld.
L1
Turn the data entry control clockwise. The Mode eld will change to Repeat as shown below.
L1
Move the cursor to the on/off eld and turn Envelope Repeat On. Play a key on the keyboard. You should now hear the envelope repeating. Go back to the envelope parameter page and adjust the Attack 1&2, and Decay 1&2 parameters. The repeating envelope cycles through these four stages as long as the key is held.
Practice Modulating
Try modulating the pitch with the Filter Envelope generator Use Velocity to modulate the Filter Envelope PatchCord or the Filter Frequency. This brightens the sound as you play harder. Program the LFO to modulate Filter Frequency and Volume (PatchCord screen). Modulate the LFO with the other LFO, with Velocity, and with the Modulation Wheel. Examine the Factory presets to learn how theyre constructed. There are lots of cool synthesis tricks you can use in your own presets. Think of ten of your own modulation routings, then try them out. The key to learning B-3 is to experiment.
Troubleshooting
A common source of confusion when working with the lter envelope is that the Attack or Release parameters might not seem to be working correctly. If you are not getting the expected result, try to analyze the situation. There will be many times when you will have to stop for a minute and think, What am I trying to do and why isn't it working? When this happens (and it will), don't panic. Troubleshooting is a normal part of the synthesis process. Simply examine the various parameters and try to be as analytical as possible as you solve the problem. The solution is usually simple (the lter is already wide open and can't open any more). Learning to play any instrument takes a little patience and practice. Referring to the diagram below which shows the B-3 signal ow, notice that the DCA comes after the Filter. The DCA controls the nal volume of the sound, so if the lter's release is longer than the release for the DCA, you won't hear it, because the DCA has already shut off the sound.
Instrument
Z-Plane Filter
R
DCA Pan
Youre getting the general idea by now. Remember not to select a new preset before saving the current one or all your changes will be lost (the preset reverts to the last saved version). If you want to save your creation, select the Save/Copy menu and select a destination preset location for your masterpiece, then press Enter. Because you can save your work, its worth spending time to get the sound just right. When designing sounds you become an instrument builder as well as a musician. With B-3 you can design the custom instrument youve always wanted!
Linking Presets
Using the Link pages in the Edit menu is a quick and easy way to create new sounds. Use the Links to layer presets and to split a keyboard into sections containing different sounds.
Select the rst preset you want to layer. Press the Edit button. Use the Data Entry Control to move through the screens until you nd either the LINK 1 or LINK 2 screen shown below.
LINK 1 off
3.
PRESET
CMPSR
4.
Move the cursor to the second line of the display. Select the preset you want to link with the preset you selected in step 1. Play the keyboard as you scroll through the various presets to hear the results. If you want the link to be a permanent part of the preset, be sure to save the preset. Otherwise, simply change the preset to erase your work.
Follow steps 1 through 4 above. Press Enter and use the Data Entry Control to advance to the next page.
LINK 1 RANGE
3. 4.
C-2
KEY B4
Set the keyboard range of the linked preset as desired. Press Enter and use the Data Entry Control to go to the Key Range page (Its one of the rst Edit menu pages).
L1 KEY:LO C5
5.
FADE 000
HIGH G8
FADE 000
Set the range of the original preset so it lls the remaining keyboard area. Save the preset.
Effects
Effects Overview
B-3 has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. When the MIDI Mode is set to multi, the Proteus uses a global effects assignment (Master Effects). The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.
FX Send Amount
Reverb, Delay
Effect A
Sum
Preset
Main Outs
Effect B
Chorus, Flange
FX Send Amount
On a mixing console you can control the amount of signal each channel Sends to the effect bus. This allows each channel to be placed in a slightly different sonic space which creates an airy, open sound. B-3 uses this basic concept, but works in a slightly different manner. There are four effects busses: Send1-Send4. Each preset or each MIDI channel (you determine which), can be directed to one of the four busses. Each effect processor has four Send Amounts which allow you to set the wet/dry mix on each of the four busses going into the effect. A setting of 0% is completely dry (no effect). A setting of 50% contains an equal mix of affected and normal (dry) signal.
B-3 Operation Manual 141
Send 2 and Send 3 are also used to route sounds to the Sub 1 and 2 outputs on the back panel. When a plug is inserted into the associated Submix jack on the back panel, the Dy portion of the Send is disconnected from the effects processor and the Dry signal is routed directly to the output jack. The actual output routing is shown in parenthesis in the display. The Dry Send is disconnected from the Effects Processors even if only one plug is inserted into a Submix pair. The Effects Send is programmed for each layer in the Edit menu. These routings can be overruled in the Master menu Mix Output screen by changing the submix setting from preset, which uses the preset routing, to Send1-Send4. In the diagram below, MIDI channel 1A is programmed to obey the preset routing which in this case is Send 1.
OUTPUT SECTION & EFFECTS PROCESSORS
FX Sends
Hall 1
Effect A
BA
N D
FX Sends
Send 1 0% Send 2 0% Send 3 20%
Chorus
M A I N
Send 4 15%
Effect B
S E
2 S E
N D
3 S E
Ch 16
SEND 4
MASTER MENU
N D
Individual layers or entire MIDI channels can be routed to any of the four busses.
The four Effect Sends allow you to get the most out of the two effect processors. For example, with Effect B set to an echo algorithm, you could route one MIDI channel to Send 3 and set the effect amount to 80%. Another MIDI channel could be routed to Send 4 with an effect amount of only 5%. This is almost like having two different effects! The Mix Output function is also useful when sequencing since it lets you route specic MIDI channels (and thus sequencer tracks) to specic Sub outputs (on the back panel) where there they can be processed with EQ or other outboard effects.
142 E-MU Systems
Effect Types
A Effect Types
Room 1-3 Hall 1 & 2 Plate Delay Panning Delay Multitap 1 Multitap Pan 3 Tap 3 Tap Pan Soft Room Warm Room Perfect Room Tiled Room Hard Plate Warm Hall Spacious Hall Bright Hall Bright Hall Pan Bright Plate BBall Court Gymnasium Cavern Concert 9 Concert 10 Pan Reverse Gate Gate 2 Gate Pan Concert 11
Medium Concert Large Concert Large Concert Pan Canyon DelayVerb 1-3 DelayVerb 4-5 Pan DelayVerb 6-9
B Effect Types
Chorus 1-5 Doubling Slapback Flange 1-7 Big Chorus Symphonic Ensemble Delay Delay Stereo Delay Stereo 2 Panning Delay Delay Chorus Pan Delay Chorus 1 & 2 Dual Tap 1/3 Dual Tap 1/4 Vibrato Distortion 1 & 2 Distorted Flange Distorted Chorus Distorted Double
Effect Parameters
A Effect types contain Reverb and Delay effects. B Effect types contain Chorus, Flange and Distortion effects. There are 44 A effects and 32 B effects. In addition to the effect type, there are user adjustable parameters for each effect. The A effects have programmable Decay and High Frequency Damping. The B effects have user programmable Feedback, LFO Rate, and Delay Time.
Decay
The Decay parameter is used when setting A type effects. Decay sets the length of time it takes an effect to fade out. When setting up reverb effects, Decay controls the room size and the reectivity of the room. For larger room sizes and greater reectivity, set the Decay value higher. When setting up delay effects, the Decay parameter controls how many echoes are produced or how long the echoes last. The greater the value, the more echoes and longer lengths of time. The Decay value range is from 0 through 90.
Feedback
The Feedback parameter is used when setting B type effects. The Chorus and Flange effects have a controllable feedback loop after the delay element. Feeding back a small amount of the signal intensies the effect by creating multiple cancellations or images. Higher feedback values increase the amount of the Feedback loop. The Feedback value range is from 0 to 127.
LFO Rate
The LFO Rate parameter is used when setting B type effects. Both Chorus and Flange effects use a Low Frequency Oscillator (LFO) to animate the effect. LFO applied to a chorus effect creates the slight changes necessary for a realistic choral effect. Applied to a anger effect, the LFO moves the comb lter notches and adds animation to the sound. The LFO Rate value range is from 0 to 127.
Delay
Flanging, chorus and echoes are all based on a delay line where the signal is delayed by some time period and then mixed back with the unaltered signal. This parameter species the how much time passes before you hear the delayed signal. On some effects, this value cannot be changed. In this case, the eld contains a dash. The Delay value range is from 0ms to 635ms.
144 E-MU Systems
Effects are normally programmed as part of the preset allowing you to have a different effect for each. This section describes how to program and modify B-3s preset effects.
Press the Edit button. The LED illuminates and the Edit screen appears. Use the Data Entry Control to select the FXA Algorithm screen.
4.
Select an Effect. Do not select the Master Effect setting or the global effects set up in the Master menu will be used instead of the Preset Effect settings. Use the Data Entry Control to select the FXA parameter screen.
FXA
DECAY 90
HFDAMP 127
FxB>FxA 127
The FxB -> FxA parameter lets you route the B effect through the A effect. See Effect B Into Effect A on page 150.
5. 6.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters. Use the Data Entry Control to select the FXB Algorithm screen.
8.
Select an Effect. Do not select the Master Effect setting or the global effects set up in the Master menu will be used instead of the Preset Effect settings. Use the Data Entry Control to select the FXB parameter screen.
FXB
FEEDBK 127
LFORATE 127
DELAY 635ms
9. 10.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters. Save the preset. The programmed effects setting will be saved along with the preset.
Master Effects
You might want the effects to be programmed on a global basis when in Omni or Poly modes. You could choose your favorite reverb, for example, and have it applied to any preset you select. When playing single presets, the effects are normally programmed as part of the preset. In Multimode, the Master effects are used, since there are only two effect processors to serve 16 MIDI channels.
Press the Master menu button. The LED illuminates and the Master screen appears. Use the Data Entry Control to select the FXA Algorithm screen.
Select an Effect. Use the Data Entry Control to select the FXA parameter screen.
FXA
DECAY 90
HFDAMP 127
FxB>FxA 127
The FxB -> FxA parameter lets you route the B effect through the A effect. See Effect B Into Effect A on page 150.
5. 6.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters. Use the Data Entry Control to select the FXB Algorithm screen.
Select an Effect. Use the Data Entry Control to select the FXB parameter screen.
FXB
FEEDBK 127
LFORATE 127
DELAY 145ms
9. 10. 11.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters. Press the Edit menu button. The LED illuminates and the Edit menu displays the last screen used. Use the Data Entry Control to access the FXA Algorithm page and select Master Effect A.
The MIDI mode (Master Menu) must be set to Omni or Poly mode in order to select the effects in the preset.
Repeat step 11 for the FXB Algorithm Save the preset. The Master effects routing will be saved along with the preset.
Effects Mode
This control provides a true bypass of the effects engine. Bypass is a useful feature if you are using external effects at the mixing console and want to turn the effects off for all presets.
Press the Master menu button. The LED lights and the last Master parameter screen used is displayed. Use the Data Entry Control to select the Effects Mode screen.
FX MODE enabled
3. 4. 5.
Use the cursor button to advance the cursor to the bottom line in the screen. Use the Data Entry Control to change the value. Press the Enter key to save the settings.
The Effects Mode values are enabled and bypassed. Enabling the Effects Mode turns on effects. Selecting bypassed turns off the effects.
The effects processor controls are very exible. The effects can be controlled in three different ways to suit your personal preference and to adapt to different situations. When in Omni or Poly mode, effects are normally programmed as part of the preset. In Multi mode, the two effects processors can be controlled using the Master settings or by using the effects settings of a preset on a specic MIDI channel. Effects can be programmed in the following ways:
You can create special Effects Presets which are assigned to the FX Multi mode Control channel, then use standard MIDI Program Change commands to switch effects during sequence playback.
1.
Programmed as part of the preset when playing single presets (Omni or Poly Modes). Programmed from the Master Effects Section when playing either single presets (preset Effect Type set to Master) or when in Multi Mode. Programmed from the designated control preset when in Multi Mode.
2.
3.
Refer to the following diagram for a look at how effects are programmed.
Master FX Preset FX
(Omni or Poly Mode)
Master FX
(Multi mode)
Preset Ch 16 FX
Master FX
Preset FX Ch 16
Press the Master menu button. The LED illuminates and the Master menu screen appears. Use the Data Entry Control to select the MIDI mode page. Choose multi for the mode.
CHANGE accepted
3.
Move the cursor to the Multi mode Effects Control page using the Data Entry Control.
Set the Effect Control channel to use master settings using the Data Entry Control. Press the Enter key to save the settings and return to the main screen.
5.
Press the Master menu button. The LED illuminates and the Master menu screen appears. Use the Data Entry Control to select the MIDI mode page. Choose multi for the mode. Move the cursor to the Multi mode Effects Control eld using the Data Entry Control Set the Effect Control to preset on Channel # (where # is replaced by the actual channel number from 1 through 16) using the Data Entry Control. Press Enter to save the settings and return to the main screen.
The output of effects processor B can be routed into effects processor A. This connects the effects in series instead of their normal parallel conguration. Two effects connected in series sound very different than the same two effects in parallel. For example, a chorus patched through reverb can turn a bland string section into a lush wall of sound. The B >A amount can also be controlled for even more exibility.
Access the FXA parameter screen (in either the Master or Edit menus) that contains the FXB >FXA parameter.
FXA
DECAY 127
HFDAMP 127
FxB>FxA 127
2. 3.
Set this amount to 127. Press the cursor button to return the cursor to the top line in the display. Use the Data Entry Control to select the FXA submix routing parameter screen.
1: 10% 4: 40%
4. 5. 6. 7. 8. 9.
Press the cursor buttons to advance the cursor to the Main eld. Set the Main send amount to any amount other than zero. Press the cursor button again to return the cursor to the FXA title. Use the Data Entry Control to advance to the FXB Algorithm page. Select an effect. Advance to the FXB submix routing page and set the Main FXB send percentage to zero. Play the keyboard and you should hear the B Effect running through Effect A. This patch is shown below.
Effect B
Main Send 0%
BA
100%
Effect A
AMPLITUDE
Reverb
TIME
Decay Time
After an initial pre-delay period, the echoes from the closest walls or ceiling are heard. These rst echoes, or the early reection cluster, vary greatly depending on the type of room. Roughly 20 milliseconds after the early reection cluster, the actual reverberation begins and decays according to the time set by the Decay Time parameter. High frequency energy tends to fade away rst as a sound is dissipated in a room. The High Frequency Damping parameter allows you adjust the amount of high frequency damping and thus change the characteristics of the room. Rooms with smooth, hard surfaces are more reective and have less high frequency damping. Rooms lled with sound absorbing materials such as curtains or people have more high frequency damping.
General Descriptions of the Reverb Types Room: Programs simulate small rooms with high frequency absorption caused by drapes and furniture. Plates: Simulates plate type reverbs with their tight, dense, early reflections and sharp reverb buildup. Hall: Presets recreate the open, spacious ambience of large concert halls. Gated Reverbs: Add ambience only while the original signal is still sounding. As soon as the signal falls below a threshold, reverb is cut off. Delay: Programs can be used to create echo and doubling effects. Multi Tap: Programs consist of the reflection cluster only without the reverb decay.
152 E-MU Systems
Chorus
The function of a chorus device is to thicken the sound or to make one voice sound like many. This effect is usually created by mixing one or more delayed versions of the signal with the original. The delay times used are too short to be perceived as an echo, but long enough so that comb ltering does not occur. In addition, the delay time is varied via a low frequency oscillator to simulate the random differences which occur when multiple instruments are playing together. A slight amount of feedback improves the effect by creating multiple images of the sound as it recirculates again and again. All the choruses are true stereo using two separate delay lines controlled by a single set of controls. The delay times are slightly different for each channel and the LFO phase is inverted on one channel to help contribute to the overall chorus effect. The LFO Rate and Depth settings are critical to achieving a realistic effect, with faster LFO rates generally requiring less LFO amount and vice-versa.
Doubling
When a copy of a sound delayed by about 26 milliseconds is added back to the original, two audio images are perceived by your brain. When the delayed image is slightly varied or modulated, the illusion of two voices is created. Slapback is a single short echo in the range of 50-60 milliseconds. A sound delayed by this length of time is perceived as a discrete and separate image which is useful for a thickening effect or as a pre-delay for reverb simulating a hard, reective surface such a gymnasium wall. A anger consists of a short audio delay line whose output is mixed together with the original signal. Mixing the delayed and original signals results in multiple frequency cancellations called a comb lter. Since the anger is a type of lter, it works best with harmonically rich sounds.
Slapback
Stereo Flanger
Flanging was originally created using two tape recorders playing identical recordings. By exactly synchronizing the two decks and then slowing the speed of one by grasping the tape reel anges, the anging effect was born.
B-3 Operation Manual 153
The B-3 anger is a stereo device consisting of two separate delay lines controlled by a single set of controls. A Low Frequency Oscillator (LFO) varies this initial delay setting, changing the frequency of the notches and adding animation to the sound. LFO Rate controls the rate of change and LFO Depth controls how much the LFO changes the delay. The Feedback control sends some of the delayed signal through the delay line again. When feedback is used the comb lter notches are deepened.
Delay
Delay is an effect which can be used for doubling, reverb pre-delay, or echoes. Delay Time is variable from 0-635 mS and controls the time between echoes. Feedback and determines how long the echoes continue sounding. Innite delay effects are also possible without the risk of runaway.
Stereo Delay
Similar to delay except that the delay line outputs a stereo signal from the mono input. The two output signals are a few milliseconds apart to create a stereo image. The delay times are variable from 0-635 mS. A panning delay is similar to the normal delay lines except that the echoes bounce back and forth between the two stereo speakers. These are delay lines where the signal is tapped off at two unevenly spaced locations. When feedback is used, multiple complex echoes are produced. The fraction in some of the algorithm names (i.e. 1/3, 1/4) refers to the time ratio between the taps. Basically, this a delay line modulated by an LFO, but with none of the original signal added in. The LFO modulation creates a Doppler shift and a resultant cyclical pitch shift. The vibrato created in this manner sounds very different than vibrato created by frequency modulating the sample. Distortion uses a technique called soft-clipping to create additional harmonics in the signal. As the level increases, the top of the waveform becomes somewhat squared. As the level increases further, it transforms into a true square wave.
Vibrato
Distortion
Soft clipping gradually squares the edges of the waveform as the amplitude is increased.
Save/Copy Menu
The Save/Copy menu is used to save changes to a preset and to copy data between presets. When in Quick Edit mode, this menu always defaults to the Save to Preset page of this menu with the cursor on the second line. You can use the Data Entry Control to navigate to other pages that support copying information.
Saving a Preset
Any time you make a change to a preset, either using the Edit menu or by changing the Controller Knobs in Quick Edit mode, you must save the preset in order for the change to become permanent. When you save a preset it erases any existing preset information in that location. Make sure that the destination location does not contain preset information you want to keep.
Each time you change a preset parameter, the Save/ Copy button LED illuminates reminding you to save your work.
User
To Save a Preset
1. 2. 3. 4.
Press the Save/Copy menu button. Move the cursor to the bottom line on the display. Select the new preset location using the Data Entry Control. Press the Enter/Home button.
Copying Information
The Copy operations let you copy information from any preset or layer to any other preset or layer. To use the copy command, rst select the preset or layer to which you want to copy (the destination location). Then, from the copy screen, select the preset or layer you want to copy to the currently selected location (the source location). Using the copy commands you can copy preset, layer, PatchCord and arpeggiator information. The Copy Preset command lets you copy all of the preset information from one location into the preset of the current location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location.
Copy Preset
B3
To Copy a Preset
All the Sound Navigator features work when using the Copy functions.
1. 2. 3. 4.
5. 6.
Select the Preset you want to copy information into. Press the Save/Copy menu button. Select Copy Preset from using the Data Entry Control. Select the preset you want to copy using the Data Entry Control. The ROM Bank, Preset Number, Bank Number, Category and Preset Name elds are all selectable. Press the Enter/Home button. A warning screen appears asking you to conrm once more. Press the Enter/Home button to copy the selected preset into the current location.
Copy Layer
The Copy Layer command lets you copy any layer information from one preset into any layer of the current preset location. The layer information in the source location (the layer location from which you want to copy) is not deleted from the original location, just copied to the destination location.
L1 -> L4
To Copy a Layer
1. 2. 3. 4. 5. 6. 7. 8.
Select the Preset and Layer you want to copy information into. Press the Save/Copy menu button. Move the cursor to the bottom line on the display. Select the preset location using the Data Entry Control, of the preset containing the information you want to copy into the current preset. Move the cursor to the top line in the display. Select the layer of the source preset in the rst eld on the right. Select the destination layer in the second eld. Press the Enter/Home button.
Copy PatchCords
The Copy PatchCord command lets you copy the patchcord settings from one layer of the preset location into the current layer of the current preset location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location.
L1 -> L4
To Copy a PatchCord
1. 2. 3. 4. 5. 6. 7. 8.
Select the Preset and Layer you want to copy information into. Press the Save/Copy menu button. Move the cursor to the bottom line on the display. Select the preset location using the Data Entry Control, of the preset containing the information you want to copy into the current preset. Move the cursor to the top line in the display. Select the layer of the source preset in the rst eld on the right. Select the destination layer in the second eld. Press the Enter/Home button.
The Copy Preset Bank command lets you copy an entire bank from any ROM or RAM bank location to any RAM (user) bank. This function can be especially useful after installing a new sound SIMM.
To: User 1
Destination Bank No.
Press the Save/Copy menu button. Move the cursor to the From eld on the bottom line on the display. Use the Data Entry Control to select the preset bank you want to copy from. Move the cursor to the To eld on the bottom line on the display. Use the Data Entry Control to select the User preset bank you want to copy into. Press the Enter/Home button to overwrite the bank.
This is a great feature which creates a new preset using portions of the ROM presets as source material. By merging random presets, really great sounding presets can be generated with ease. Use this feature to generate wild new sounds, get new programming ideas or just for fun.
User
Press the Save/Copy menu button. Move the cursor to the bottom line on the display and press Enter. A new random preset will be created. Dont like the sound? Press Enter again and a new random sound will be generated.
This is a special purpose function to be used with the ROM authoring feature. FLASH ROM SIMMs created on an EOS Ultra sampler can be used with B-3 as custom banks. Presets are then created in one of the B-3 User banks. When the bank of presets is nished, it can be copied, using this function, to the FLASH ROM bank. Flash SIMMs contain two separate memory locations. One of these memories contains the sound samples and the other memory can hold four banks of 128 presets. WARNING: dangerous voltages are exposed inside B-3! Make sure power is completely disconnected from B-3 before removing the top panel. Replace the top panel before restoring power to the unit. The two sound SIMM sockets in B-3, marked 0 and 1, are located behind the controller knobs on the circuit board.
1. 2. 3. 4. 5. 6.
If there is no Flash SIMM in the unit, the error message, Requires Flash SIMM will be displayed.
Make sure a Flash SIMM is inserted into the extra B-3 SIMM socket. Press the Save/Copy menu button. Rotate the Data Entry Control to select the Copy User Bank function shown above. Move the cursor to the From eld and select the User bank that you want to copy to the Flash SIMM. Move the cursor to the To eld and select the Flash bank that you want to contain the User bank. Press Enter. The Enter LED will ash and the screen below appears.
The Flash presets cannot be used until B-3 is rebooted (power off then on). Reboot the B-3 and verify that the new Flash bank has been properly copied.
B-3 Operation Manual 159
This utility allows you to rename the Flash SIMM and change its ROM ID number. Flash SIMMs can have any ve letter name you choose. Each Flash SIMM in a B-3 unit must have a unique ROM ID number (106-119). The eld in the upper right corner selects between multiple Flash SIMMs. If only one Flash SIMM is installed, the eld cannot be modied.
The ROM ID is the MSB of the MIDI Bank Select command used to select the ROM bank.
If there is no Flash SIMM in the unit, the error message, Requires Flash SIMM will be displayed.
5. 6.
Make sure a Flash SIMM is inserted in a B-3 SIMM socket. Press the Save/Copy menu button. Rotate the Data Entry Control to select the Rename Flash SIMM function shown above. Move the cursor to the New Name eld and rename the SIMM using the Data Entry Control to select the letter and the cursor keys to select the position. Set the ROM ID number for the SIMM. It doesnt matter which number you choose as long as the same number isnt used in another SIMM. Press Enter. The following screen appears and the Enter LED will be ashing.
Press Enter again to conrm or any other button to abort. The following screen appears:
The Flash presets cannot be used until B-3 is rebooted (power off then on). Reboot the B-3 and verify that the new Flash bank has been properly renamed.
Duplicate Flash
This utility allows you to duplicate Flash SIMMs using B-3. Both Sound and Preset data is copied when a Flash SIMM is duplicated. A factory sound SIMM cannot be copied using this utility. WARNING: dangerous voltages are exposed inside B-3! Make sure power is completely disconnected from B-3 before removing the top panel. Replace the top panel before restoring power to the unit. The two sound SIMM sockets in B-3 are marked 0 and 1. These are located behind the controller knobs on the circuit board. The Flash SIMM you want to copy MUST be placed into SIMM Socket 0. The destination Flash SIMM must be placed in SIMM socket 1.
If there are no Flash SIMMs in the unit, or if the SIMMs are in the wrong slots, an error message will be displayed.
2. 3. 4.
Make sure the two Flash SIMM are located in the required B-3 SIMM sockets. Press the Save/Copy menu button. Rotate the Data Entry Control to select the Duplicate Flash SIMM screen shown above. Move the cursor to the bottom line and press Enter. The following screen appears and the Enter LED will be ashing.
Press Enter again to conrm or any other button to abort. The following screen appears and the SIMM is copied.
When B-3 has nished duplicating the SIMM, turn power off, remove the copied SIMM, then reboot. Thats it!
Appendix
This section provides some of the more technical information about B-3. In this appendix, you will nd information about velocity curves, MIDI commands and PatchCord charts.
The front panel knob functions are standardized for most of the factory presets. The typical functions of the controller knobs are described below. Match the controller knobs on your MIDI controller to the Realtime Controller Assignments in the Master menu to control these functions.
FILTER FILTER CUTOFF LAYER LAYER 1 DYNAMIC 1 FILTER FILTER RES LAYER LAYER 2 DYNAMIC 2 A TTACK TTACK PERC AMOUNT FX A RELEASE PERC DECAY DECAY FX B
A/E/I
B/F/J
C/G/K
D/H/L
The Front Panel Knobs can be reprogrammed for each preset and stored in any of the User Presets. The functions shown here are the factory programmed settings.
Filter Cutoff ........................ Filter Frequency Filter Res .............................. Filter Resonance Attack .................................. Volume or Filter Envelope Attack Release................................. Volume or Filter Envelope Release Layer 1 ................................. Controls the Volume of Layer 1 Layer 2 ................................. Controls the Volume of Layer 2 Percussion Amount ............. Controls the Percussion Volume Layer Percussion Decay................. Controls the Percussion Layer Decay Time Dynamic 1 .......................... Typically Velocity -> Amplier Volume Dynamic 2 ........................... Typically Velocity -> Filter Frequency FX A ..................................... Effects Processor A Amount FX B ..................................... Effects Processor B Amount
B-3 Operation Manual 163
Dynamic 1 & 2 may not appear to have any effect if the Layer 1 & 2 controls are turned down.
Appendix Presets
Presets
B-3 comes standard with 384 ROM presets and 512 editable USER preset locations. Presets are organized into banks of 128 presets each. USER banks 0-2 are duplicates of B-3 banks 0-2.
B-3 preset names show the drawbar settings used on the original B-3.Each drawbar controls the volume of its associated harmonic or overtone. The 8 drawbar is the fundamental pitch of the sound.
SUB-3rd HARMONIC
Off
SUB-HARMONIC
2nd HARMONIC
3rd HARMONIC
6th HARMONIC
FUNDAMENTAL
Full Volume
16' 5 13 ' 8' 4' 2 23 ' 2' 1 35 ' 1 13 ' 1'
The numbers in most of the preset names represent the drawbar positions and thus the mixture of harmonics and overtones in the sound. The numbers may seem confusing at rst, but once you learn to see them as drawbar positions it makes perfect sense. Here are a few examples:
0 0 0 8 0 6 0 0 0
16'
5 3'
1
0 0 0 8 0 8 0 0 0
16'
5 3'
1
8'
8 7 6 5 4 3 2 1
2 3'
6 5 4 3 2 1
1 5'
3
1 3'
1
1'
8'
8 7 6 5 4 3 2 1
4th HARMONIC
2 3'
5th HARMONIC
8 7 6 5 4 3 2 1
1 35 '
1 13'
1'
8 8 8 0 0 0 0 0 0
8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1
8 7 0 6 0 7 0 0 0
8 7 6 5 4 3 2 1 7 6 5 4 3 2 1
4'
2 23'
2'
1 35 '
1 13'
1'
8'
6 5 4 3 2 1
2 23'
7 6 5 4 3 2 1
1 35 '
1 13'
1'
4'
5 1 3'
2'
16'
5 1 3'
8'
16'
8th HARMONIC
Preset Listing
ORGAN W/ROTOR
86. org:888-HShoe f 87. org:AllOut-888 f 88. org:AllOut-8888 89. org:AllOut-888 f 90. org:AllOut-8888v 91. cmb:Ped/Swl/Gt 1 92. cmb:Ped/Swl/Gt 2 93. cmb:Ped/Swl/Gt 3 94. cmb:Ped/Swl/Gt 4 95. cmb:Ped/Swl/Gt 5 96. cmb:Ped/Swl/Gt 6 97. cmb:Ped/Swl/Gt 7 98. cmb:Ped/Swl/Gt 8 99. cmb:Ped/Swl/Gt 9 100. cmb:Ped/Gt 1 101. cmb:Ped/Gt 2 102. cmb:Ped/Gt 3 103. cmb:Ped/Gt 4 104. cmb:Ped/Gt 5 105. cmb:Ped/Gt 6 106. cmb:Ped/Gt 7 107. cmb:Ped/Gt 8 108. cmb:Ped/Gt 9 109. org:Pedals 01 110. org:Pedals 02 111. org:Pedals 03 112. org:Pedals 04 113. org:Pedals 05 114. org:Pedals 06 115. org:Pedals 07 116. org:Pedals 08 117. org:Pedals 09 118. org:Pedals 10 119. sfx:Stab 120. sfx:Percy 1 121. sfx:Percy 2 122. sfx:Percy 3 123. sfx:Percy 4 124. sfx:Rotozone 125. sfx:Volution 126. sfx:DenseTexture 127. sfx:Drawbars
43. org:888888888 44. org:8888-8888vmw 45. org:888888888vmw 46. org:888811580 v 47. org:686311586 48. org:886311588 49. org:888000000 50. org:888000007 51. org:888000050 52. org:888000000 d 53. org:888000000 3 54. org:888800000 v 55. org:888888888 v 56. org:888888888 d 57. org:888888888 58. org:888888888 t 59. org:886311580 60. org:886311588 v 61. org:800000008 62. org:800000006 v 63. org:888000000 fx 64. org:086311588 v 65. org:850700007 66. org:850700070 67. org:850008700 68. org:850000067 69. org:808700070 70. org:808000078 71. org:808006700 72. org:808067000 73. org:808880000 74. org:808800800 75. org:808088000 76. org:808850000 77. org:808000000 78. org:8888-AllOut 79. org:888-AllOut 80. org:888-AllOut 1 81. org:888-AllOut 2 82. org:16/1-HS 83. org:8888-AllOut 84. org:888-AllOut s 85. org:888-AllOut f
Preset Catagories
cmb: Combination of manuals dir: Organ direct - No Rotor lnk: Linked to other presets org: Organ w /Rotor sfx: Sound Effect var: Variation - Wild card
9. org:888888888 v 10. org:888000000 fx 11. org:B-3 Efx 12. org:886311586 13. org:858000000 2 14. org:858000000 3 15. org:888500000 16. org:888060000 17. org:870060500 18. org:888850000 19. org:800000007 20. org:870650000 21. org:870607000 22. org:888888888 pr 23. org:860000000 ds 24. org:860000000 df 25. org:800000008 ds 26. org:800000008 df 27. org:808000000 ds 28. org:808000000 df 29. org:888000050 pr 30. org:008004000 31. org:008500000 32. org:888000000 33. org:888000000 3 34. org:888000000 2 35. org:888000v/808 36. org:888000000 pr 37. org:888800000 38. org:888800000 3 39. org:88880000vb 3 40. org:888800000vmw 41. org:888888888 42. org:888888888vb
Preset Listing
DIRECT OUT
43. dir:886322588 44. dir:876400566 45. dir:888766000 3 46. dir:888800230 3 47. dir:808808008 48. dir:408808004 49. dir:860060320 2 50. dir:058050230 3 51. dir:080050320 3 52. dir:865300053 53. dir:868040020 3 54. dir:858054030 2 55. dir:870030320 3 56. dir:078030020 3 57. dir:088803455 58. dir:038800230 3 59. dir:008600030 3 60. dir:808504002 2 61. dir:800704002 2 62. dir:848040000 2 63. dir:888800560 3 64. dir:888880060 3 65. dir:868800000 ds 66. dir:868800000 df 67. dir:868008000 ds 68. dir:860808800 df 69. dir:886422588 fx 70. dir:888888888 fx 71. dir:808808008 fx 72. dir:888000000 3d 73. dir:888800000 3d 74. dir:008600030 fx 75. dir:860040300 fx 76. dir:858000000 fx 77. dir:888000000 mx 78. dir:888600000 mx 79. dir:800000004 fx 80. dir:800000008 mx 81. dir:867500000 mx 82. dir:878644302 mx 83. dir:886311580 mx 84. dir:084000020 mx 85. dir:824000030 mx 86. dir:858040030 mx 87. dir:888000040 mx 88. dir:788800240 mx 89. dir:888844440 mx 90. dir:Ped/Grt1 mx 91. dir:Ped/Grt2 mx 92. dir:Ped/Grt3 mx 93. dir:Ped/Grt4 mx 94. dir:888888000 mx 95. dir:888888800 mx 96. dir:888888888 mx 97. dir:888600000mfx 98. dir:800000008mfx 99. dir:886311588mfx 100. lnk:000080000 101. lnk:000088000 102. lnk:000080800 103. lnk:000080080 104. lnk:000080008 105. lnk:000008000 106. lnk:000008800 107. lnk:000008080 108. lnk:000008008 109. lnk:000000800 110. lnk:000000880 111. lnk:000000808 112. lnk:000000080 113. lnk:000000088 114. lnk:000000008 115. lnk:000000888 116. lnk:000088000alt 117. lnk:Perc9thDir a 118. lnk:Perc2ndDir a 119. lnk:Perc3rdDir a 120. lnk:Perc2ndDir b 121. lnk:Perc3rdDir b 122. lnk:Perc2ndDir c 123. lnk:Perc3rdDir c 124. 125. 126. 127.
Preset Listing
WILDCARDS
43. var:1st4 Dist 44. var:1st4 Ultra 45. var:1st 5 Phase 46. var:1st6 Slow mw 47. var:1st9 Slow mw 48. var:1st5PrsPlay 49. var:AllOutWhlWah 50. var:Full House 51. var:Ghost B 52. var:HorsePresWah 53. var:1st4+Harms 54. var:Mello Spin 55. var:Motions 1 56. var:Motions 2 57. var:Motions 3 58. var:Harmoniums 59. var:Harms All 60. var:Harm Seq 1 61. var:Harm Seq 2 62. var:To Harms 63. var:888 Gruzz 64. var:Pulse Fix 65. var:Blah Blah 66. var:Mysteria 67. var:Outer Solo 68. var:8888SlackPhz 69. var:1st3 Perc9th 70. var:1st4 Perc9th 71. var:8888 Gruzz 72. var:All 9 Gruzz 73. var:Lo Fi 74. var:Mr Perk 75. var:Submerged 76. var:Coming Back 77. var:B Careful 78. var:X-1 Tracker 79. var:Shifter 80. lnk:800000008 v 81. lnk:800000000 82. lnk:080000000 83. lnk:008000000 84. lnk:000800000 85. lnk:800080000 86. lnk:000008000 87. lnk:000000800 88. lnk:000000080 89. lnk:000000008 90. lnk:008800000 91. lnk:008080000 92. lnk:008008000 93. lnk:008000800 94. lnk:008000080 95. lnk:008000008 96. lnk:000880000 97. lnk:000808000 98. lnk:000800800 99. lnk:000800080 100. lnk:000800008 101. lnk:000088000 102. lnk:000080800 103. lnk:000080080 104. lnk:000080008 105. lnk:000008800 106. lnk:000008080 107. lnk:000008008 108. lnk:000000880 109. lnk:000000808 110. lnk:000000088 111. lnk:000000008 112. lnk:008800000 b 113. lnk:Perc9th 114. lnk:Perc2nd a 115. lnk:Perc3rd a 116. lnk:Perc2ndVel 117. lnk:Perc3rdVel 118. lnk:Perc2nd b 119. lnk:Perc3rd b 120. lnk:Perc2ndPly 121. lnk:Perc3rdPly 122. lnk:HarmsAllLnk1 123. lnk:HarmsAllLnk2 124. lnk:Harm Seq Lnk 125. 126. 127.
var:1st4PlyPerc2
3. var:1st4PlyPerc3 4. var:Cathedral 5. var:Bi Phase 6. var:AM 7. var:All Out Dist 8. var:Sweet Bees 9. var:Rocker 10. var:V-Bass Split 11. var:V-Q5 12. var:Bull Runner 13. var:Rez Touch 1 14. var:Rez Touch 2 15. var:Rez Touch 3 16. var:Rez Touch 4 17. var:KingsSweep 18. var:999999999 19. var:Slivering 20. var:Sky 4 21. var:B Known 22. var:Ice B3 23. var:B a Squak 24. var:Sweeper 25. var:Slow Q 26. var:Reed Tone 27. var:3 Decaying 28. var:9 Decaying 29. var:Big Classic 30. var:Four Out 31. var:Three Sweep 32. var:888&8888 V3 33. var:Heavens B 34. var:B-Files 35. var:Mojo B 36. var:Penny Organ 37. var:1st3 Plus 38. var:1st3 Dist 39. var:1st3 mw 3 40. var:1st3-4 mw 3 41. var:1st3&4 Phase 42. var:1st4 Plus
The one or two character sufxes after the drawbar numbers furnish additional information about the preset. 2 2nd harmonic 3 3rd harmonic
d Distortion v Vibrato f Fast fx Effects have been added mw Mod Wheel effect ped Pedal - Bass Pedals t Tone - background tone
ds Direct sound fades to slow rotor df Direct sound fades to fast rotor mx Mix of slow rotor and direct pr Pressure to crossfade swl Swell manual (lower) gt Great manual (upper)
Riff Listing
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28.
B-3 Ballad 1 B-3 Ballad 2 B-3 Ballad 3 B-3 Ballad 4 B-3 Ballad 5 B-3 Ballad 6 B-3 Ballad 7 B-3 Blues 1 B-3 Blues 2 B-3 Blues 3 B-3 Blues 4 B-3 Classical 1 B-3 Classical 2 B-3 Dance 1 B-3 Dance 2 B-3 Dance 3 B-3 Dance 4 B-3 Funk 1 B-3 Funk 2 B-3 Funk 3 B-3 Funk 4 B-3 Funk 5 B-3 Funk 6 B-3 Fusion 1 B-3 Fusion 2 B-3 Fusion 3 B-3 Fusion 4 B-3 Fusion 5
29. B-3 Fusion 6 30. B-3 Fusion 7 31. B-3 Gospel 1 32. B-3 Gospel 2 33. B-3 Gospel 3 34. B-3 Jam 1 35. B-3 Jam 2 36. B-3 Jam 3 37. B-3 Jam 4 38. B-3 Jazz 1 39. B-3 Jazz 2 40. B-3 Jazz 3 41. B-3 Jazz 4 42. B-3 Jazz 5 43. B-3 Jazz 6 44. B-3 Jazz 7 45. B-3 Jazz 8 46. B-3 Latin 1 47. B-3 Latin 2 48. B-3 Latin 3 49. B-3 Lounge 1 50. B-3 Lounge 2 51. B-3 Lounge 3 52. B-3 Rock 1 53. B-3 Rock 2 54. B-3 Rock 3 55. B-3 Rock 4 56. B-3 Rock 5
57. B-3 Rock 6 58. B-3 Rock 7 59. B-3 Rock 8 60. B-3 Rock 9 61. B-3 Rock 10 62. B-3 SFX 1 63. B-3 SFX 2 64. B-3 Smooth 1 65. B-3 Smooth 2 66. B-3 Smooth 3 67. B-3 Smooth 4 68. B-3 Smooth 5 69. B-3 Smooth 6 70. B-3 Tech 1 71. B-3 Tech 2 72. B-3 Tech 3 73. B-3 Trance 1 74. B-3 Trance 2 75. B-3 Variation 1 76. B-3 Variation 2 77. B-3 Variation 3 78. B-3 Variation 4 79. B-3 Variation 5 80. B-3 Variation 6 81. B-3 Variation 7 82. B-3 Variation 8 83. B-3 Variation 9
Instrument Listing
This section lists the raw instruments in the B-3 ROM set. The instruments are almost exclusively multisamples.
0. None 1. org:1st3 Slow S 2. org:1st3 Slow M 3. org:1st3 Fast S 4. org:1st3 Fast M 5. org:1st4 Slow S 6. org:1st4 Slow M 7. org:1st4 Fast S 8. org:1st4 Fast M 9. org:1st4SlowVibM 10. org:1st4FastVibM 11. org:16&1SlowVibM 12. org:0863115.SlwS 13. org:0863115.SlwM 14. org:0863115.FstS 15. org:0863115.FstM 16. org:08631.SlwVbM 17. org:AllOutSlow S 18. org:AllOutSlow M 19. org:AllOutFast S 20. org:AllOutFast M 21. org:AllOutSlwVbS 22. org:AllOutSlwVbM 23. org:SlowPedals S 24. org:16Slow S Fb 25. org:16Slow M Fb 26. org:5-1/3SlwSFb 27. org:5-1/3SlwMFb 28. org:8Slow S Fb 29. org:8Slow M Fb 30. org:4Slow S Fb 31. org:4Slow M Fb 32. org:2-2/3SlwSFb 33. org:2-2/3SlwMFb 34. org:2Slow S Fb 35. org:2Slow M Fb 36. org:1-3/5SlwSFb 37. org:1-3/5SlwMFb 38. org:1-1/3SlwSFb 39. org:1-1/3SlwMFb 40. org:1Slow S Fb 41. org:1Slow M Fb 42. org:16Fast S Fb 43. org:16Fast M Fb 44. org:5-1/3FstSFb 45. org:5-1/3FstMFb 46. org:8 Fast S Fb 47. org:8 Fast M Fb 48. org:4 Fast S Fb 49. org:4 Fast M Fb 50. org:2-2/3FstSFb 51. org:2-2/3FstMFb 52. org:2Fast S Fb 53. org:2Fast M Fb 54. org:1-3/5FstSFb 55. org:1-3/5FstMFb 56. org:1-1/3FstSFb 57. org:1-1/3FstMFb 58. org:1Fast S Fb 59. org:1Fast M Fb 60. org:Perc2ndSlwFb 61. org:Perc3rdSlwFb 62. org:16SlowS Fb2 63. org:16SlowM Fb2 64. org:16 Slow S 65. org:16 Slow M 66. org:5-1/3 Slow S 67. org:5-1/3 Slow M 68. org:8 Slow S 69. org:8 Slow M 70. org:4 Slow S 71. org:4 Slow M 72. org:2-2/3 Slow S 73. org:2-2/3 Slow M 74. org:2 Slow S 75. org:2 Slow M 76. org:1-3/5 Slow S 77. org:1-3/5 Slow M 78. org:1-1/3 Slow S 79. org:1-1/3 Slow M 80. org:1 Slow S 81. org:1 Slow M 82. org:16 FastS Fb2 83. org:16 FastM Fb2 84. org:16 Fast S 85. org:16 Fast M 86. org:5-1/3 Fast S 87. org:5-1/3 Fast M 88. org:8 Fast S 89. org:8 Fast M 90. org:4 Fast S 91. org:4 Fast M 92. org:2-2/3 Fast S 93. org:2-2/3 Fast M 94. org:2 Fast S 95. org:2 Fast M 96. org:1-3/5 Fast S 97. org:1-3/5 Fast M 98. org:1-1/3 Fast S 99. org:1-1/3 Fast M 100. org:1 Fast S 101. org:1 Fast M 102. org:Perc2ndSlow 103. org:Perc3rdSlow 104. org:16 DirectFb 105. org:5-1/3 Dir Fb 106. org:8 Direct Fb 107. org:4 Direct Fb 108. org:2-1/3 Dir Fb 109. org:2 Direct Fb 110. org:1-3/5 Dir Fb 111. org:1-1/3 Dir Fb 112. org:1 Direct Fb 113. org:Perc2ndDirFb 114. org:Perc3rdDirFb 115. org:16DirectFb2 116. org:16 Direct 117. org:5-1/3Direct 118. org:8 Direct 119. org:4 Direct 120. org:2-2/3 Direct 121. org:2 Direct 122. org:1-3/5 Direct 123. org:1-1/3 Direct 124. org:1 Direct 125. org:Perc2ndDir
Instrument Listing
126. org:Perc3rdDir 127. org:EFX Master 128. org:Rotor Pan 129. org:Generator 130. org:Volution 131. org:Harms Vox 132. org:DenseTexture 133. org:Drawbar 134. org:Start Switch 135. org:Stab 136. org:Percy 1 137. org:Percy 2 138. org:Percy 3 139. org:Percy 4 140. org:No-Tone
The one or two character sufxes furnish additional information about the Instruments.
M Mono S Stereo
Velocity Curves
This section provides diagrams and descriptions of the B-3 velocity curves.
120
120
Result Velocity
100 80 60 40 20 0 0
Result Velocity
Linear
100 80 60 40 20 0
Curve 1
20
40
60
80 100 120
20
40
60
80 100 120
Played Velocity
Linear, no change to velocity.
Played Velocity
Compresses velocity range.
120
120
Result Velocity
100 80 60 40 20 0 0
Curve 2
Result Velocity
100 80 60 40 20 0
Curve 3
20
40
60
80 100 120
20
40
60
80 100 120
Played Velocity
Expands dynamics in low range, emphasizing medium velocity values and compressing high velocity values.
Played Velocity
Expands velocity range. Soft -> Loud
Result Velocity
Result Velocity
120
Curve 5
Curve 4
Played Velocity
Expands velocity range. Outputs high values.
Played Velocity
Shifts velocity values upward. Good dynamic range.
120
Result Velocity
Curve 6
100 80 60 40 20 0 0
Curve 7
20
40
60
80 100 120
Played Velocity
Shifts velocity values up while compressing the midde range.
Played Velocity
Similar to Curve 6.
120
120
100 80 60 40 20 0 0
Curve 8
Result Velocity
100 80 60 40 20 0
Curve 9
20
40
60
80 100 120
20
40
60
80 100 120
Played Velocity
Similar to Curve 6 with more emphasis on the middle range.
Played Velocity
Extreme dynamic range compression.
100 80 60 40 20 0 0
Result Velocity
120
Curve 10
Curve 11
Played Velocity
Extreme dynamic range compression. Outputs low values.
Played Velocity
Extreme dynamic range compress but doesn't output low values
120
120
Result Velocity
100 80 60 40 20 0 0
Curve 12
Result Velocity
100 80 60 40 20 0
Curve 13
20
40
60
80 100 120
20
40
60
80 100 120
Played Velocity
Less severe version of Curve 11.
Played Velocity
Extreme expansion of velocity range.
The following chart shows the PatchCord Amount settings in order to get semitone intervals when modulation sources are connected to pitch.
Semitone
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PatchCord Amount
3 6 approx. 9 approx. 12 16 19 22 25 28 approx. 31 35 38 41 44 47 50 approx. 53 57 60 63
Semitone
21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
PatchCord Amount
66 69 approx. 72.5 approx. 76 79 82 88 91 approx. 95 98
Appendix MIDI
MIDI
Transmitted
------No No No No No No No No No No No No No No Yes No No Yes No No No No No No No No No No No No No No No No No No No No
Recognized
1-16 0-127 0-127 Yes Yes Yes Yes No Yes Yes No Yes No Yes No No No Yes No No Yes No No No No No No No No No No No No No No Yes No No No No No
Remarks
MSB + LSB
Appendix MIDI
MIDI Information
MIDI Time Code MIDI Machine Control MIDI Show Control
Transmitted
No No No No No No No No No No
Recognized
No No No No No No No No No No
Remarks
Extension Capability
General MIDI Compat? Is GM default mode? DLS compatible? Import DLS Files? Export DLS Files? Import stand MIDI les Export stand MIDI les
NOTES:
Product ID for B-3 = 0F (15)
There is only one edit buffer which is used by the current preset (the preset shown in the display). You can edit only one preset at a time via SysEx commands, although these presets can be edited independently of the current preset edited using the Front Panel. Remote Preset selection is independent of the edit buffer. Changing the current preset erases the edit buffer.
Appendix MIDI
Channels number (n) = 0-15. Message bytes are represented in hex. All other numbers are decimal. Running Status is supported. Command
Note Off Note On Key Aftertouch Program Change Channel Aftertouch Pitch Bend Real-time Controller Footswitch Volume Pan All Sound Off Reset All Controllers All Notes Off Omni Mode Off* Omni Mode On* Mono Mode On (Poly Off)* Poly Mode On (Mono Off)* Bank Select MSB Bank Select LSB
Message
8n kk vv 9n kk vv An kk vv Cn vv Dn vv En ll mm Bn cc vv Bn cc vv Bn 07 vv Bn 0A vv Bn 78 00 Bn 79 00 Bn 7B 00 Bn 7C 00 Bn 7D 00 Bn 7E 00 Bn 7F 00
Bn 00 bb Bn 20 bb
Comments
velocity 0 = note off kk = 0-127 vv = 0-127 0-127 0-127 l = lsb, m = msb cc = 00-31, 64-95 cc = 64-79, vv 64 = on 0-127 0=left, 127=right, 64=center turns all sound off ignored in omni mode ignored in omni mode forces all notes & controls off forces all notes & controls off forces all notes & controls off forces all notes & controls off bb = bank MSB (see page 80) bb = bank LSB (see page 80)
* Special Notes:
From Omni Mode .......... Omni Off turns Poly On. From Poly Mode............. Omni On turns Omni On; Mono On turns Mono On. From Mono Mode .......... Mono Off turns Poly On; Omni On turns Omni On. From Multi Mode........... Omni On turns Omni On; Omni Off or Mono Off turns Poly On; Mono On turns Mono On. All other changes have no effect.
SysEx Specication
B-3 contains an extensive set of MIDI SysEx commands. (Virtually every parameter is controllable via SysEx.) Because of the size and technical nature of the System Exclusive specication, it is beyond the scope of this manual. The complete SysEx specication for B-3 is available on the ofcial E-mu Systems, Inc. web site: www.emu.com
Technical Specications
64 MIDI In, MIDI Out, MIDI Thru 16 512 user presets. (The number of ROM presets is determined by the sound SIMMs installed.) 2nd to 12th Order (50 different types) 2 polyphonic analog outputs +4 dB 1000 Ohms 32 MB (expandable to 64 MB) 16-bit linear data, 20-bit 24-bit internal processing 44.1 kHz >92 dB >90 dB 20 Hz - 20 kHz (+2/-1 dB) < 0.02% (1kHz sine wave, A-weighting) < 0.05% Phase Coherent +/- 1 at 1 kHz 15 Watts 90VAC-260VAC at 50Hz-60Hz H: 1.75 inches W: 19 inches L: 8.5 inches 6 lb., 14 oz. (3.1 Kg)
Filters: Audio Outputs: Max. Output Level: Output Impedance: Sound Memory: Data Encoding: Effects Engine: Sample Playback Rate: Signal to Noise: Dynamic Range: Frequency Response: THD + Noise: IMD Stereo Phase Power Consumption: Voltage Input: Dimensions
Weight
Appendix Warranty
Warranty
Warranty
Warranty Restrictions
Specically, but without limitation, EMU does not provide warranty service for: Damages due to improper or inadequate maintenance, accident, abuse, misuse, alteration, unauthorized repairs, tampering, or failure to follow normal operating procedures as outlined in the owners manual; Deterioration or damage of the cabinet; Damages occurring during any shipment of the unit; Any unit which has been modied by anyone other than EMU. No other express or implied warranty is made, and EMU specically disclaims any implied warranty of merchantability , satisfactory quality, and tness for a particular purpose. EMUs liability under warranty is limited to repair or replacement of the unit, or refund, at EMUs option. In no event will EMU be liable for loss of revenue or savings, loss of time, interruption of use, or any other consequential, indirect, incidental, special or exemplary damages. The foregoing will apply notwithstanding the failure of essential purpose of any remedy provided herein. Some jurisdictions do not allow the exclusion of implied warranties or conditions, or limitations on how long an implied warranty or condition may last, so the above limitations may not apply. This warranty gives you specic legal rights. You may have other rights which vary from jurisdiction to jurisdiction.
All EMU products are manufactured with the highest standards of quality. If you nd that your unit does require service, it may be done by any authorized EMU service center. If you are unable to locate a service center in your area, please contact EMUs Service Department at (831) 438-1921. They will either refer you to an authorized service center in your area or ask that you return your unit to the EMU factory.
Appendix Warranty
When returning your unit to the EMU factory, you will be issued a Return Merchandise Authorization (RMA) number. Please label all cartons, shipping documents and correspondence with this number. EMU suggests you carefully and securely pack your unit for return to the factory. (Do not send the power cord or operation manual.) Send the unit to E-mu Systems, Inc., 1600 Green Hills Road, Scotts Valley, CA 95066. You must pre-pay shipping charges to EMU; EMU will pay return shipping charges. You will be responsible for any damage or loss sustained during shipment in any direction. 3/99
Personnel
Executive Producer/ Sampling/Presets/ Audition Demos Tim Swartz Sample Editing/ Presets Ed Dickie Sample Editing Michael Struble
Presets/Audition Demos Scott Plunket Audition Demos Nate Tschetter Swingin B-3 Demo Scott Plunket
Equipment
Hammond B-3 Hammiond A-100 Customized 122 Leslie - Tube 145 Leslie - Transistor John's Rack 'O' Gear
Recording
Eight Tracks, 24-bit Digital Track 1 - - 122 Leslie Upper Left Track 2 - - 122 Leslie Upper Right Track 3 - - 122 Leslie Lower Center Track 4 - - 145 Leslie Upper Left Track 5 - - 145 Leslie Upper Right Track 6 - - 145 Leslie Lower Center Track 7 - - Direct Line Out Track 8 - - Direct Line from John's Rack 24 bit A/D Conversion - Apogee AD 8000 Recorded at Sunset Sound, Hollywood, CA, July 1998
B-3 Operation Manual 179
Appendix Warranty
Index
Index
Symbols 114 + modulation polarity 114 modulation polarity 114 Numerics 12th order lters 74 19-tone tuning 124 2-pole lters 74 4-pole lters 74 A A effect types 143, 144 absolute value processor 63 aftertouch, mono 55 algorithm FXA 145, 146 FXB 145, 147 master FXA 40 master FXB 41 all layers 83, 85 alternate tuning 124 amount patchcord 78, 113 amplier 96 amplitude 103, 132 amplitude envelope 97 amplitude modulation 54 arpeggiator copying settings 158 assign group 101 attack, envelope 98, 107, 115, 136 Audition Button 22 Audition preset 17 audition riff 127 auxiliary envelope 57, 108 B B effect types 143, 144 B-3 percussion 66 balance 77 band-pass lter 73, 104 bandwidth 75 Bank Number 19 bank number 19, 26 Bank Organization 19 Bank Select Display 22 banks
selecting 27 base tempo 52 basic setup 14 basics, programming 53 bend range 36 breath controller 46 button control 21 cursor 22 edit menu 21 home/enter 23, 35 master menu 21 save/copy 22 bypass effects 148 bypassed, effects mode 148 C calibration 49 center frequency 75 change MIDI preset 45 preset 19 changing lter type 136 the voice 129 channel MIDI enable 44 MIDI select 26 pan 28 selection, MIDI 26 volume 27 chorus 143, 153 width 131 chorus, effect 153 chorusing 99, 131 Clock divisor 55 clock MIDI 52 clock modulation 61 coarse tuning 96, 130 comb lter 105, 144 comb lter, effect 153 connection instructions 14 continuous controllers 78 contour, envelope 55, 98 control button 21 data entry 23 effects multi mode 39 mode 21 rows 21 volume 21 Control Pedal 14 controller assigning real-time 45 footswitch 46 knobs 23, 25, 45, 79 MIDI 45, 78 MIDI #10 28
Index
MIDI #7 27, 78 MIDI real-time 78 modes 23 quick edit and real-time mode 24 real-time 21, 23 knobs 23 only mode 23 standardized MIDI numbers 46 copying layers 156 patchcords 157 preset banks 158 presets 156 create random preset 158 crossfade between effects 121 crossfade random 56 crossfade, ranges 92 current tempo offset 127 cursor buttons 22 curve velocity 37 volume 131 curve, glide 102 cutoff frequency 73, 133 D damping, high frequency 144, 152 data entry control 23 DC offset, example 70 DCA 77, 138 decay effect A 41, 144 effects 144 envelope 131 deep edit mode 48 delay 99 effect B 42 effect processor 154 effects 143, 144 LFO 111 master FXB 42 preset link 126 Demo Sequences 17 destinations, modulation 62, 115 device external MIDI 60 device ID 43 dimensions 177 diode processor 64 display, viewing angle 52 distortion effects 143 distortion, effect processor 154 double and detune 99, 131 doubling 153 doubling, effect 153 drawbar chart 164 dual tap, delay 154
dynamic lters 71 dynamic range 177 E edit menu button 21 editing presets 129 effect decay 144 FXA decay 41 FXA HF Damping 41 FXB->FXA 41 type B 42 effect diagram 117, 118, 120 effect send diagram 118 effect sends 38 effects A type 143 B into effect A 150 B submix routing 42 B type 143 busses 141 by channel number 150 channel number setup 150 chorus 153 decay 144 delay 144, 154 description 152 distortion 154 doubling 153 dual tap delay 154 feedback 144, 154 anger 153 FXB feedback 42 FxB>FxA 145 global 149 HF damping 144 LFO rate 42, 144 master 141, 146, 149 A algorithm 40 B algorithm 41 FxB>FxA 146 LFO rate 42 mode 39, 148 mode, bypass 148 multi mode control 39, 148 panning delay 154 patchcords 121 preset 117, 145 processor 141 programmed in the preset 117 programming in the preset 145 reverb 152 send amounts 141 sends 141 slapback 153 stereo delay 154 submix routing, A 41, 120, 121
Index
type A 40, 119, 143, 144 type B 42, 120, 143, 144 vibrato 154 enabling MIDI channels 44 enter button 23 Envelope repeating 58 envelope attack 98, 107, 115 auxiliary 108 decay 131 lter 106, 134, 135, 137 generator 55, 57 mode, factory 132 mode, lter 135 release 131 reverberation 152 volume 97, 98, 131, 132 envelope generator example 74 equal temperment tuning 124 errors, data transmission 50 F factory envelope mode 132 Fc 106, 133 feedback 144 effect 154 feedback, FXB 42 lter 2-pole 74 4-pole 74 band-pass 73 bandpass 104 changing type 136 comb 105, 144 denition 72 dynamic 71 envelope 57, 106, 134, 135 envelope attack 136 envelope generator 106, 137 envelope mode 135 frequency 106, 115, 133 high-pass 72, 133 low-pass 72 mode 135 morph 76 notch 73 overview 133 parametric 75 pole 74 Q 106, 133, 134 swept EQ 75 troubleshooting 138 tutorial 71 type 133, 136 type, changing 136 Z-plane 76, 77, 103 lter order 74
ne tuning 96, 130 ngered glide solo mode 101 rst key 66 ange effects 143 anger, effect processor 153 ip-op processor 64 Footswitch 14 footswitch 46, 55 free running, LFO 110 frequency center 75 cutoff 73 lter 106, 115 frequency modulation 54 front panel knobs 163 FX cords 121 FX mode 39, 148 FXA algorithm 145, 146 FXA Parameters 120 FXB -> FXA 150 FxB -> FxA 145, 146 FXB Algorithm 120 FXB algorithm 145, 147 FXB master algorithm 41 FXB parameters 121 FXB submix routing 42 G gain processor 64 gamelan tuning 124 gate 55 generator envelope 55 lter envelope 106, 137 noise and random 55 volume envelope 97 glide 102 curve 102 key 55 rate 55, 102 global effects 146, 149 group, assigning channels to a 101 H headphones 14 HF Damping 41 high frequency damping 144, 152 high-pass lter 72, 133 home position 19 home/enter button 23, 35 I ID number sysex 43 implementation chart, MIDI 174 initial pan position 96 initial volume 96 Instrument category 29
Index
instrument 77, 129 listing 169, 170 selecting 86 instrument sufx 170 inverting LFO waves 60 J just C tuning 124 description 125 just intonation 124 K key glide 55 transpose 95 tuning 51 velocity 55 key percussion 66 key range 88 preset link 126 keyboard character assignments 84 key 55 layering and splitting 139 pressure 55 range 87, 88 splitting 139 transpose 95 transpose on/off 100 tuning 124 19-tone 124 equal temperment 124 gamelan 124 just C 124 vallotti 124 Kirnberger tuning 124 knob calibration 49 typical functions 163 knob preset quick edit 47 knobs controller 25, 79 transmit MIDI 24 knobs MIDI out 48 L Lag Amount 65 lag processor 63 layer selecting 85 layer, copying a 156 layering presets 139 layers instrument 53 layers, denition 85 legato 100 LFO 108 effect B 42 anger 154
key sync 110 master FXB rate 42 rate 144 rate, effect 42 tricks & tips 109 trigger 60 variation 112 waveforms 59 waveshape 108 link preset 126 linking presets 126, 127, 139 looping envelopes 58 low frequency oscillator 55, 59, 108 delay 111 free running 110 sync 108, 110 variation 112 low-pass lter 72 low-pass lter, example 74 M main screen 32, 35 main screen 26 master bend range 36 effects 141, 146 FXA algorithm 40 FXB algorithm 41 menu button 21 master clock current tempo 52 modulation 60 master effect 149 master menu 35 master tempo 47 offset 127 master tuning 36 melody solo mode (high) 100 (last) 100 (low) 100 menu master 35 save/copy 155 MIDI 47 A-L messages 23 bank select display 17, 22 channel 26 channel selection 26 clock 52 continuous controllers 45, 55, 78 controller #7 27 device ID 43 enable 44 external clock 60 footswitches 46 implementation chart 174 in 14 inputs A & B 15
Index
knobs transmit 24, 48 mode 30, 43, 141 multi mode 43 omni mode 43 out 15 pan control #10 28 poly mode 43 port A & B 30 real-time controllers 78 receive program change 45 received channel commands 176 receiving sysex data 51 recording sysex data 51 send sysex data 51 standardized controller numbers 46 SysEx data, sending 50 sysex packet delay 50 transmit, knob 48 MIDI SysEx send/receive 51 minimoog, solo mode 101 mix output 116, 142 mod wheel 55 mode control 21 controller 23 deep edit 48 effect bypass 148 effects 39, 148 factory 132 lter envelope 135 MIDI 43, 141 mono 176 multi 43, 141, 176 non-transpose 100 omni 43, 148, 176 poly 43, 148, 176 quick edit and real-time controller 24 real-time controllers only 23 solo 100 time-based 135 modulation amplitude 54 clock 61 destinations 62 note-on 62 polarity 114 processors 63, 67 random 56 routing 113 sources 55, 56 sources & destinations 115 wheel 46 modulation, denition 54 mono aftertouch 55 mono A-I, assign group 101 mono mode 176 morph lter 76 multi mode 43, 141, 176 control, effects 148
effects control 39 multimode map send/receive 50 multiple trigger solo mode 100 Multi-setup 22 multisetup restore 32 saving 32 send/receive 50 Multisetup Button 22 multisetup button 31 Multisetups 31 multi-timbral 30, 34 multitimbral operation 34 N naming, preset 84 noise & random generators 55 noise and random generator 55 non-transpose mode 100 notch lter 73 note-on modulation 62 O omni mode 43, 148, 176 output headphones 14 jack 14, 15 mix 116, 142 mono 14, 15 routing 116 overall tuning, adjusting 36 P P 31 packet delay SysEx 50 packet delay, MIDI sysex 50 pan 77 channel 28 initial 96 preset link 126 pan control 28 panning delay, effect 154 Panning L/R 28 parameters effects 143 parametric lters 75 patchcord 56, 113 amount 113 copying a 157 routing 62 patchcords, example 67 patchord amount 78 pedal 55 performance controllers 55 pink noise, example 69 pitch wheel 55, 137
Index
master bend range 36 pitch wheel, range 116 pitch, shifting 130 pitchbend range 116 play solo layers 127 polarity, modulation and LFO 114 polarity, ramp rate 66 pole lters 74 poly all, assign group 101 poly mode 43, 148, 176 poly, assign group 101 portamento 102 power 16 power consumption 177 Preset audition 17, 22 category 19, 29 preset architecture 85 changing 19 copying 156 editing 129 effects 117, 145 links 126, 127, 139 listing 169 MIDI changes 45 naming 84 quick edit 47 random 158 saving a 155 selecting 18, 26 user 51 preset catagories 165 preset categories 164 Preset Lag 65 Preset Ramp 65 preset sufx 168 processor 4x gain 64 absolute value 63 diode 64 effect 141 ip-op 64 modulation 67 quantizer 64 summing amp 63 switch 63 Product 1 Product Description 1 program change, receive 45 program/preset map send/receive 50 program->preset map 44 programming basics 53 Q Q 73, 104, 105, 106, 133, 134, 136 quantizer 64, 70 quantizer, example 69 quick edit
and real-time controllers mode 24 preset 47 R Ramp Rate 66 random creating presets 158 crossfade 56 crosswitch 93 generator, noise and 55 random generator 55 random modulation sources 56 range key 87, 88 keyboard 87 pitchbend 116 velocity 90 rate effect LFO 42, 144 glide 102 LFO 110 rate, master FXB LFO 42 rate/level envelopes 57 real-time controller assignment 45 crossfading 92 knobs 23 mode, quick edit and 24 only mode 23 real-time controllers 21, 23, 78 real-time crossfade 92 receive program change 45 received channel commands, MIDI 176 receiving MIDI SysEx data 51 recording MIDI SysEx data 51 rectier 63 release velocity 55 release, envelope 131 resonance 104, 105, 106, 134, 136 resonance, lter 73 restore multisetup 32 multisetup via MIDI 31 reverb 143, 152 reverb, envelope 152 riff assignment 127 listing 171 MIDI out 48 riff listing 168 Riffs playing 17, 22 ROM Card Identier 18 rotating speaker 14 rotating speaker effect 65 routing FXA submix 41, 120, 121 FXB submix 42 modulation 113 output 116
Index
S safety instructions 3 save/copy button 22 save/copy menu 155 saving presets 155 Scarlatti tuning 124 screen main 26, 32, 35 preset select 26 screen viewing angle 52 selecting a MIDI channel 26 selecting presets 18, 26 send preset effect 116 send amount FXA 41, 120, 121 send amounts 141 sends effect 38 sequence setup 34 using multisetups in a 31 setup basic 14 studio 15 signal path 77, 141 slapback 153 slapback, effect 153 solo layer 127 solo layer 127 solo mode 100 Sound Navigator 29 selecting instruments 86 sound start 99 sources, modulation 115 specications, technical 177 split keyboard 126 splitting the keyboard 139 using links 139 stack presets 126 stack layers 89 standard MIDI switch number 47 standard MIDI switch numbers 47 standardized MIDI controller numbers 46 step-by-step instructions 129 stereo delay, effect 154 stolen voices 101 studio setup 15 submix routing FXB 42 Summing 54 summing amp 63, 64 mod processor 63 summing amp processor 63 Summing Nodes 54 swept EQ lter 75 switch
mod processor 63 switch processor 63, 67 sync LFO 108, 110 Synth solo mode (high) 101 (last) 100 (low) 101 SysEx packet delay 50 system exclusive device ID 43 ID 43 send data 51 T technical specications 177 tempo offset 127 tempo-based 97, 132 tempo-based envelope 58, 106 time master FXB delay 42 time based envelope 57 time-based 97, 132, 135 time-based envelope 106 transmission errors 50 transmit MIDI, knob 48 transpose 36, 95, 96 preset link 126 troubleshooting, lter 138 tune 36 tuning 96, 130 19-tone 124 coarse 130 equal temperment 124 ne 130 gamelan 124 just C 124 key 51 keyboard 124 vallotti 124 tuning tables send/receive 50 tutorial, lter 71 tutorial, programming 129 U user presets 51 user key tuning 51 V vallotti tuning 124 variation, LFO 112 velocity crossfade 90 curve 37, 171 key 55 preset link 126
Index
release 55 vibrato, effect processor 154 viewing angle 52 viewing angle, screen 52 voices changing 129 voices, stolen 101 voltage setting 16 volume control 21 control #7 27 curve 131 envelope 77, 97, 98, 131, 132 preset link 126 volume envelope 57 volume, channel 27 volume, initial 96 W waveform inverting 60 waveforms LFO 59 weight 177 Werkmeister tuning 124 wheel modulation 46, 55 pitch 55, 137 width, chorus 131 Z Z-plane lter 76, 77, 103