Sepak Takraw
Sepak Takraw
Sepak Takraw
Sepak Takraw is a fast-paced, action-packed sport played by two opposing teams with three players on each side. Each team is permitted to hit the takraw ball three times before it must cross the net again, similar to volleyball but without using hands or arms. Another major difference is that the same player may hit the ball all three times if he or she chooses.
THE COURT:
Right Quarter Circle
20 ft.
Serving Circle
44 feet
STRATEGIES The strategies in Sepak Takraw are very similar to those in volleyball. The receiving team will attempt to play the takraw ball towards the front of the net, making the best use of their 3 hits, to set and spike the ball.
THE GOAL
The goal in any form of takraw is to keep the hand-woven ball off the ground for as long as possible using any part of the body except hands and arms. Takraw challenges an individual's assumptions of what they are, and are not, capable of doing. As you gain control of the takraw ball, you will find it very rewarding when you can easily whiz through a string of consecutive kicks or place an accurate pass to another player. While amazing yourself and your friends, you will also be having fun, greatly increasing your eye-foot coordination and overall ball control (super for enhancing and refining soccer skills), strengthening your legs and really increasing your flexibility.
GETTING STARTED:
Try the FIVE BASIC KICKS/HITS shown here. These kicks may seem awkward at first, but be patient and practice each kick individually. What was impossible yesterday, can be achieved today. Once the basics are learned, try the free style kicks (and make up some of your own), then you can play a whole series of games, including the ones below.
1. INSIDE KICK
There are 5 basic kicks/hits that any good Takraw player will have mastered. The most important of these is the inside kick, for it provides maximum ball control. Use this kick to field a ball dropping in front of you. With your planted leg flexed at the knee, lift up your other leg and swing the foot and lower part of the leg in and up sideways like a pendulum in front of you, turning the ankle so that you hit the ball with the flat surface of the inside of your foot. The inside kick is commonly used for passing and setting the ball up high for a spike.
5. THE HEADER
The fifth basic hit is the Header, and it is used frequently in games to deflect upwards a high angle pass or fast serve to the upper body. With legs flexed at the knees, put the top of your forehead in front of the ball, lifting up your chin and spring up from the legs as the ball strikes the forehead so as to deflect it up high in your own court.
FREE STYLE
This is your chance to expand on your basic kicks and come up with some more challenging moves of your own. Here are a couple to get you started.
FLYING CLIPPER
Leap off the same foot that you'll use to kick the ball. Cross your kicking foot behind and under your other leg. Lift your kicking foot, turning your ankle and making contact with the ball with the flay surface on the inside of your foot.
HAND LOOP
This move can be done with a number of kicks. Position your arms to form a loop. The idea is to have the ball first fall through the hand loop then kick it back upward through the loop.
Different Games
SOLO PLAY The object of play is to keep the takraw ball in the air as long as possible without using hands or arms, anything else goes! CIRCLE GAME The object of the traditional Circle Game is the same as SoIo Play, except with a group of players standing in a circle. This activity was played as far back as the 14th century in India, Laos, Malaysia, Myanmar (Burma), the Philippines and Thailand using a similar ball that was woven out of a rattan material, available in abundance there.
PLAYER'S POSITIONS: 1. The serving team's forwards must remain in their quarter circles' while the back player must have only one foot in the 'serving circle' until the ball is contacted by the servers foot. 2. The receiving teams players may stand anywhere in their side of the court, but usually the back player stands just in front of the serving circle with the forwards on either side of him. 3. Players are allowed to move freely on each half of the court once the ball is has been served. TO BEGIN PLAY: The game begins by one of the forwards tossing the takraw ball to the back player. The back player must then kick the ball, with the foot that is outside the serving circle, into the opponent's court in one try (usually with an extended version of the inside kick). The serve is still good if the ball hits the net as it goes into the other half of the court. SCORING: 1. Only the serving team can make a point. 2. A fault by the team possessing the ball constitutes a loss of serve'. 3. A set is won by scoring 21 points, unless the points are tied 20 -20, then the set shall be decided on a difference of two points, up to a ceiling of 25 points. 4. A match is won by winning two out of three sets. 5. If each team wins one set, the tie breaker set only goes to 15 points,unless the points are tied 14 14, then the set shall be decided on a difference of two points, up to a ceiling of 17 points. FAULTS: 1. The back player does not kick the ball over the net on the service toss. 2. The ball falls to the ground inside or outside of the court. 3. The ball is hit more than three times in succession by one side. 4. The ball hits the net but does not go over it. 5. The ball hits the hand or arm of a player. 6. Any part of the body touches, crosses the plane, or goes under the net. 7. The ball rolls on the body or is stalled. Note: One player may hit the ball twice, or even three times, consecutively. The ball may be hit up to 6 feet outside court's perimeter. CONTROL: When receiving a serve, stay low and deflect the oncoming ball upwards (head and thigh shots are highly effective for this purpose). SETTING: Setting is a skill which is executed by propelling the ball high above the net to enable the same, or another, player to smash the ball into the opponent's court. Usually the player with the best ball control is setter. SPIKING: After the ball has been set, it can be spiked down into the opponent's court by the spiker's head or foot. This is the most effective and dramatic move in the sport. Usually one of the forward players is designated as spiker during the game so that no confusion will arise as to who will spike the ball. BLOCKING: A block is a defensive skill used mainly for the purpose of preventing a spiked ball,that is coming from above and close to the net, from flying into the defending side. A block is usually made by jumping and raising the side of one's foot and leg above the net, or by turning and jumping up with the back to the net.