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Character Sheet For DND

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Fighter [Champion] (3) Soldier

CLASS & LEVEL BACKGROUND PLAYER NAME


Ruby Hamson Human/Tethyrian Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +1 30
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 28



+5 Strength
DEXTERITY
+1 Dexterity

13 ●
+4 Constitution
-1 Intelligence
CURRENT HIT POINTS IDEALS

+1 +1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

15 ●
+3 Acrobatics (Dex) SUCCESSES

+2 3x(1d10+2)
+1 Animal Handling (Wis) FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+5 Athletics (Str)

8 0
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

-1 +1 Insight (Wis)
Longsword +5 1d8+3 slashing
Backpack
WISDOM
0
-1
Intimidation (Cha)
Investigation (Int)
Crossbow, light +3 1d8+1 piercing
Bedroll
+1 Medicine (Wis) Greatsword +5 2d6+3 slashing
Chain mail
12 -1 Nature (Int)
Crossbow bolt

+3 Perception (Wis) Number of
+1 ●
+2 Performance (Cha)
Attacks: 1 x20
CHARISMA

+2 Persuasion (Cha)
-1 Religion (Int)
Mess kit
10 +1 Sleight of Hand (Dex) Rations (1 day)
0
+1 Stealth (Dex) x10
+1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Rope, hempen
Tinderbox
13 PASSIVE WISDOM (PERCEPTION)
CP Torch x10
SP
Waterskin
Tool Proficiencies: Dice Set;
Land Vehicles
EP

Weapon Proficiencies: Martial;


Simple GP

Armor Proficiencies: Heavy;


PP
Light; Medium; Shields

Language Proficiencies:
Common; Goblin
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Ruby Hamson
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Critical Hits: 19-20

----------Bonus Actions----------
Second Wind. Regain 1d10 +3 HPs (use once/rest).

---------------Actions--------------
Action Surge. Take an extra action (use once/rest).

Grappler. Restrain a creature you are grappling.

-----------Other Traits------------
Grappler Feat. Advantage on attacks against creature you
grapple; can use an action to pin the creature.

Great Weapon Fighting Style. When you roll a 1 or 2 on a


damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must
use the new roll, even if the new roll is a 1 or a 2. The weapon
must have the two-handed or versatile property for you to gain
this benefit.

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