DJXII Manual
DJXII Manual
DJXII Manual
This product, either alone or in combination with an amplifier and Disposal Notice:
headphones or speaker/s, may be capable of producing sound lev- Should this product become damaged beyond repair, or for some
els that could cause permanent hearing loss. DO NOT operate for reason its useful life is considered to be at an end, please observe
long periods of time at a high volume level or at a level that is all local, state, and federal regulations that relate to the disposal of
uncomfortable. If you experience any hearing loss or ringing in the products that contain lead, batteries, plastics, etc. If your dealer is
ears, you should consult an audiologist. unable to assist you, please contact Yamaha directly.
IMPORTANT: The louder the sound, the shorter the time period
before damage occurs. NAME PLATE LOCATION:
The name plate is located on the bottom of the product. The model
Some Yamaha products may have benches and / or accessory number, serial number, power requirements, etc., are located on this
mounting fixtures that are either supplied with the product or as plate. You should record the model number, serial number, and the
optional accessories. Some of these items are designed to be date of purchase in the spaces provided below and retain this man-
dealer assembled or installed. Please make sure that benches are ual as a permanent record of your purchase.
stable and any optional fixtures (where applicable) are well secured
BEFORE using.
Benches supplied by Yamaha are designed for seating only. No other
uses are recommended. Model
NOTICE:
Service charges incurred due to a lack of knowledge relating to how
a function or effect works (when the unit is operating as designed) Serial No.
are not covered by the manufacturer’s warranty, and are therefore
the owners responsibility. Please study this manual carefully and
consult your dealer before requesting service.
Purchase Date
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and
environmentally friendly. We sincerely believe that our products and
the production methods used to produce them, meet these goals. In
keeping with both the letter and the spirit of the law, we want you to
be aware of the following:
2
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock,
short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts or power switch, disconnect the adaptor plug from the outlet, and have the
modify them in any way. The instrument contains no user-serviceable instrument inspected by qualified Yamaha service personnel.
parts. If it should appear to be malfunctioning, discontinue use immedi- • Use the specified adaptor (PA-5B, PA-5C or an equivalent recommended
ately and have it inspected by qualified Yamaha service personnel. by Yamaha) only. Using the wrong adaptor can result in damage to the
• Do not expose the instrument to rain, use it near water or in damp or wet instrument or overheating.
conditions, or place containers on it containing liquids which might spill • Before cleaning the instrument, always remove the electric plug from the
into any openings. outlet. Never insert or remove an electric plug with wet hands.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a • Check the electric plug periodically and remove any dirt or dust which may
sudden loss of sound during use of the instrument, or if any unusual have accumulated on it.
smells or smoke should appear to be caused by it, immediately turn off the
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the
instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or day) to prevent the possibility of panel disfiguration or damage to the inter-
radiators, and do not excessively bend or otherwise damage the cord, nal components.
place heavy objects on it, or place it in a position where anyone could walk • Do not use the instrument near other electrical products such as televi-
on, trip over, or roll anything over it. sions, radios, or speakers, since this might cause interference which can
• When removing the electric plug from the instrument or an outlet, always affect proper operation of the other products.
hold the plug itself and not the cord. • Do not place the instrument in an unstable position where it might acci-
• Do not connect the instrument to an electrical outlet using a multiple-con- dentally fall over.
nector. Doing so can result in lower sound quality, or possibly cause over- • Before moving the instrument, remove all connected adaptor and other
heating in the outlet. cables.
• Unplug the AC power adaptor when not using the instrument, or during • When cleaning the instrument, use a soft, dry cloth. Do not use paint thin-
electrical storms. ners, solvents, cleaning fluids, or chemical-impregnated wiping cloths.
• Always make sure all batteries are inserted in conformity with the +/- Also, do not place vinyl, plastic or rubber objects on the instrument, since
polarity markings. Failure to do so might result in overheating, fire, or bat- this might discolor the panel or keyboard.
tery fluid leakage. • Do not rest your weight on, or place heavy objects on the instrument, and
• Always replace all batteries at the same time. Do not use new batteries do not use excessive force on the buttons, switches or connectors.
together with old ones. Also, do not mix battery types, such as alkaline bat- • Use only the stand specified for the instrument. When attaching the stand
teries with manganese batteries, or batteries from different makers, or dif- or rack, use the provided screws only. Failure to do so could cause damage
ferent types of batteries from the same maker, since this can cause to the internal components or result in the instrument falling over.
overheating, fire, or battery fluid leakage.
• Do not operate the instrument for a long period of time at a high or uncom-
• Do not dispose of batteries in fire. fortable volume level, since this can cause permanent hearing loss. If you
• Do not attempt to recharge batteries that are not intended to be charged. experience any hearing loss or ringing in the ears, consult a physician.
• When the batteries run out, or if the instrument is not to be used for a long ■ SAVING USER DATA
time, remove the batteries from the instrument to prevent possible leakage
of the battery fluid. • Always save data to an external device such as the Yamaha MIDI data filer
MDF3 frequently, in order to help prevent the loss of important data due to
• Keep batteries away from children. a malfunction or user operating error.
• If the batteries do leak, avoid contact with the leaked fluid. If the battery
fluid should come in contact with your eyes, mouth, or skin, wash immedi- Yamaha cannot be held responsible for damage caused by improper
ately with water and consult a doctor. Battery fluid is corrosive and may use or modifications to the instrument, or data that is lost or destroyed.
possibly cause loss of sight or chemical burns.
• Before connecting the instrument to other electronic components, turn off Always turn the power off when the instrument is not in use.
the power for all components. Before turning the power on or off for all
components, set all volume levels to minimum. Also, be sure to set the Make sure to discard used batteries according to local regulations.
volumes of all components at their minimum levels and gradually raise the
volume controls while playing the instrument to set the desired listening
level.
• Do not expose the instrument to excessive dust or vibrations, or extreme
cold or heat (such as in direct sunlight, near a heater, or in a car during the
3
(4)-7
Congratulations on your purchase of the Yamaha DJX-II!
The DJX-II is a complete dance-music workstation that can be used both as a real-time performance instru-
ment and a powerful production tool. Its intuitive interface makes real-time operation exceptionally easy —
whether you have a DJ background or not!
Read this Owner’s Manual carefully while playing your new DJX-II in order to take full advantage of its
various features.
Packing List
Your DJX-II includes the following items:
• DJX-II
• Owner's Manual
Setting Up.................................................................................page 12
Explains how to connect up the power adaptor and how to install batteries.
Appendix .........................................................................page 74
This contains various important lists such as the Voice list, Preset Pat-
tern list, MIDI data format and MIDI implementation chart.
Troubleshooting.......................................................................page 74
If the DJX-II does not function as expected or you have some problem with
the sound or operation, consult this section before calling your Yamaha dealer
or service center. Most common problems and their solutions are covered
here in a very simple and easy-to-understand way.
Glossary.............................................................................................page 78
This section covers various important words and terms related to both the DJX-II
and to dance music in general.
Index ............................................................................................................page 95
This section alphabetically lists virtually all topics, features, functions and operations with
their respective page numbers, letting you quickly and easily find the information you need.
The illustrations and displays as shown in this owner’s manual are for instructional purposes only, and may be differ-
ent from your instrument.
4
What is the DJX-II?
Now let’s take a look at the individual features and functions of the DJX-II.
● Pattern Player ........................................................................................page 14
The DJX-II features a total of 70 dynamic rhythm Patterns, perfect for your DJ performance.
Each Pattern has 10 different Variations.
● Activator ................................................................................................page 18
The DJX-II features a total of 52 Activator kits or programs, each of which contains a variety of
loops, sound effects, and one-shot phrases that can be triggered during a performance, while a
Pattern is playing.
● Powerful Effects ....................................................................................page 22
The DJX-II gives you a ton of amazing sonic control features, including a wide variety of stun-
ning effects that can be manipulated in real time. Use the toggle switch and the knobs to tweak,
warp and mangle your sound as you play.
● Audio bpm .............................................................................................page 67
If you’ve got a favorite beat on CD or vinyl, you can easily sync it up to the DJX-II! The DJX-II
“hears” the beat (from a connected CD player, MD player, etc.) and automatically locks into the
rhythm by auto-adjusting the bpm of the DJX-II’s Pattern.
● Unique, Ultra High-quality Voices ........................................................page 28
The DJX-II also has an enormous variety of dynamic, in-your-face sounds, with 180 voices, 23
drum kits, and a special sampling voice for your own sample.
● Sampler .................................................................................................page 53
The DJX-II has a powerful Sampling function that lets you record your own voice (via a micro-
phone) or any sound from a CD or MD player, and play the sound (from the SAMPLE PADS or
the keyboard). This lets you create your own original sound effects, loops, and one-shot phrases.
● Performance Recorder .........................................................................page 56
The DJX-II allows you to record your original performances (up to a total of six) to memory,
expanding your live performance potential.
● MIDI Compatibility for Even Greater DJ Performance Power ...........page 94
Grow your own Patterns! With MIDI, you can connect a computer to the DJX-II, and send Pat-
terns you’ve created to the DJX-II as Pattern data. Then wail away with your new Patterns on the
DJX-II!
5
Contents
Packing List...................................................4 Chapter 6
How to Use the Manual.................................4 Part Mixer Basics ................... 29
What is the DJX-II? .......................................5 Tip 27 What is a Part?...................................................... 29
Contents .............................................................6 Tip 28 Take the console and remix the Parts! ................ 29
Panel Controls....................................................8 Tip 29 Combination keys ................................................ 30
Top Panel.......................................................8 Tip 30 Turn them all on! ................................................. 30
Functions of the Keyboard ........................10 Tip 31 Extra texture!........................................................ 31
Rear Panel & Connections .........................11
Setting Up (Power supply connections) ........12 Chapter 7
Switching On the Power ..................................13 Part Selector .......................... 32
Data Backup & Initialization ............................13 Tip 32 Grab a Part and tweak it! ..................................... 32
Tip 33 Combination keys ................................................ 32
Tip 34 Tweak the Activator sound!................................. 33
Tip 35 Select all Parts and tweak them! .......................... 33
Chapter 8
100 Tips to be a DJ! 14 Part Controller........................ 34
Tip 36 Cutoff and Resonance.......................................... 34
Chapter 1 Tip 37 Adjust the Part volume ........................................ 35
Pattern Player Basics.............. 14 Tip 38 Tweak the cutoff................................................... 35
Tip 1 Work out with the Patterns ................................. 14
Chapter 9
Tip 2 Mixing Main and Fill-in Patterns........................ 15
Tip 3 Come down on the “one”! ................................... 15 Key Shifter ............................. 36
Tip 4 Exploring other Patterns...................................... 16 Tip 39 Transpose the key................................................. 36
Tip 5 Go back, go forward............................................. 17 Tip 40 Create your own chord progressions!................. 37
Tip 6 Keep the bpm steady! ........................................... 17 Chapter 10
Chapter 2 Ribbon Controller .................... 38
Activator Basics ...................... 18 Tip 41 Do some scratching on the Ribbon! ................... 38
Tip 7 Work out on the Activator................................... 18 Tip 42 Stop the turntable ................................................ 38
Tip 8 Loops and One Shots ........................................... 18 Chapter 11
Tip 9 Explore the Activator kits! ................................... 19
Tip 10 Put ‘em together!.................................................. 20
BPM/Tap Basics ....................... 39
Tip 43 Change the bpm ................................................... 39
Tip 11 Activator intro textures........................................ 20
Tip 44 Reset to the default bpm...................................... 39
Tip 12 Activator Loop bpm ............................................. 21
Chapter 12
Chapter 3
Live Effector Basics .................22 Pattern Player Power Tips ...... 40
Tip 45 Hitting a new Pattern and Variation
Tip 13 What is the Live Effector? .................................... 22
— at the same time! ............................................. 40
Tip 14 Distortion ............................................................. 23
Tip 46 Step up to the next Pattern and Variation.......... 41
Tip 15 Auto Pan ............................................................... 23
Tip 47 Cool outro ............................................................ 41
Tip 16 Ring Modulation .................................................. 23
Tip 48 Creative fill-in 1 ................................................... 42
Tip 17 Flanger .................................................................. 23
Tip 49 Creative fill-in 2 ................................................... 42
Tip 18 Phaser.................................................................... 24
Tip 50 Using the Activator to lead into the next
Tip 19 Slice ....................................................................... 24
Variation............................................................... 42
Tip 20 Delay ..................................................................... 24
Tip 21 Echo ...................................................................... 25 Chapter 13
Tip 22 Lo-Fi...................................................................... 25 Live Effector Power Tips.......... 43
Tip 23 Wah....................................................................... 25 Tip 51 Distortion ............................................................. 43
Chapter 4 Tip 52 Auto Pan............................................................... 44
Isolator Basics ........................26 Tip 53 Ring Modulation.................................................. 44
Tip 24 Tweak the sound just right! ................................. 26 Tip 54 Flanger .................................................................. 44
Tip 55 Phaser ................................................................... 45
Chapter 5 Tip 56 Slice ....................................................................... 45
The Keyboard .......................... 27 Tip 57 Delay ..................................................................... 45
Tip 25 Play the keyboard ................................................. 27 Tip 58 Echo ...................................................................... 46
Tip 26 Try some different voices!.................................... 28 Tip 59 Lo-Fi ..................................................................... 46
6
Contents
7
Panel Controls
Top Panel
@0 !0 !1
P 01 i !2
r u
!3
This is the DJX-II!
o
y
!5 !6 !7
!4
!9
In this mode, use the keyboard in the conventional way — for playing melodies and chords.
10
Panel Controls
CD MD
Amplifier
11
Setting Up (Power supply connections)
Although the DJX-II will run either from an optional AC adaptor or batteries, Yamaha rec-
ommends use of the more environmentally safe AC adaptor. Follow the instructions below
according to the power source you intend to use.
The batteries should be considered an auxiliary power source for data backup (page 13).
• Use ONLY a Yamaha PA-5B or PA-5C AC Power Adaptor (or other adaptor specifically rec-
ommended by Yamaha) to power your instrument from the AC mains. The use of other
adaptors may result in irreparable damage to both the adaptor and the DJX-II.
• Unplug the AC Power Adaptor when not using the DJX-II, or during electrical storms.
■ Using Batteries • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
For battery operation the DJX-II requires six 1.5V SUM-1, “D” size, R-20 or equivalent bat-
teries. When the batteries need to be replaced, the volume may be reduced, the sound may be
distorted, and other problems may occur. When this happens, turn the power off and replace
the batteries.
Replace the batteries as follows:
• When the batteries run down, replace them with a complete set of six new batteries.
NEVER mix old and new batteries.
• Do not use different kinds of batteries (e.g. alkaline and manganese) at the same time.
• If the instrument is not to be in use for a long time, remove the batteries from it, in order to
prevent possible fluid leakage from the battery.
12
Switching On the Power
Once you've set up your DJX-II, try turning the power on.
Make sure your sound system's main level/volume control(s) and the DJX-II volume control
are turned all the way down prior to turning the power on.
0J'.
Set the MASTER Turn the power ON by pressing the
VOLUME knob to STANDBY/ON switch.
"min." Press the STANDBY/ON switch
again to turn the power OFF.
• Even when the switch is in the “STANDBY” position, electricity is still flowing to the instru-
ment at the minimum level. When you are not using the DJX-II for a long time, make sure
you unplug the AC power adaptor from the wall AC outlet, and/or remove the batteries from
the instrument.
C|r'.
• All settings listed above, will be erased and/or changed when the data initialization proce-
dure is carried out.
• Carrying out the data initialization procedure will usually restore normal operation if the
DJX-II freezes or begins to act erratically for any reason.
13
This is NOT an owner’s manual! At least not an ordinary one. But, then again,
the DJX-II is no ordinary instrument. It’s packed with exciting, easy-to-use dance
music features that instantly sets it apart from run-of-the-mill conventional
instruments!
This collection of 100 hot tips shows you how to get the most out of your new DJX-
II in the shortest time possible. It’s like an expert DJ or mixer taking you by the
hand and showing you the ropes, sharing all the tricks and techniques you need to
be a master DJ yourself! It takes you from the
100 Tips to be a DJ!
bare-bones basics, to advanced power tips that get ◆ The Levels — Work your way up!
you mixing like a pro in no time! .....................Basic operations
...............Intermediate functions
So jump in! .........Advanced tricks and techniques
...Power user features
Chapter 1
Pattern Player Basics
Start your DJ apprenticeship right here! The Patterns are the basic building blocks of the
DJX-II sound — they’re the rhythmic foundation for everything else on this dance machine.
14
Chapter 1 Pattern Player Basics
Main Patterns
Try hitting a different Pattern key on the “one” downbeat — when you’ve hit it right, you’ll feel it!
Hit it here!
15
4 Exploring other Patterns
Try out some different Patterns now — the DJX-II has a ton of them!
To change the Pattern, first press PATTERN/ENTER then turn the dial.
Check the display to see what you’re selecting. The two numbers on the left indicate the current
Pattern number, and the numbers on the right indicate the new one.
But wait! The new Pattern doesn’t actually start until you press PATTERN/ENTER again! Wait until
the previous Pattern loops through, then press PATTERN/ENTER on the “one” downbeat (remem-
ber Tip 3?) — the Pattern changes immediately!
q
w
Flashes
q w e
p 01 01.03 p 03
Current Pattern — The new Pattern is up and
now playing. playing!
16
Chapter 1 Pattern Player Basics
5 Go back, go forward
The NEXT and PREV keys let you select the next or the previous Pattern number. Hit the PREV key
to go back 1 to the previous Pattern number. Hit the NEXT key to go forward 1 to the next Pattern
number.
Watch your timing... The DJX-II changes the Pattern as soon as you hit the key!
PREV/NEXT keys
01.03 01.03
... and the bpm stays the same. ... and the bpm is set to best
suit the selected Pattern.
17
Chapter 2
Activator Basics
The Activator section adds to the power of the Patterns. It gives you a whole new set of
rhythms and sounds that you can use to augment, complement, and spice up the basic
rhythms of the DJX-II.
Each of the keys has a different rhythm or sound — and, naturally, you can add these sounds while
a Pattern is playing back. Improvise while the Pattern is playing, hitting different keys to create
your own sound.
The DJX-II has a total of 52 different Activator kits — each kit with five Loops and eight One Shots.
Go on to the next Tip and learn some more about these!
18
Chapter 2 Activator Basics
A 00
"A" stands for "Activator."
19
10 Put ‘em together!
Get a Pattern going, then play the One Shots rhythmically along with the Pattern. Get into the
rhythm, feel the downbeats and layer the One Shots on top of the main beat.
20
Chapter 2 Activator Basics
p 09
w
A 05
e
21
Chapter 3
Live Effector Basics
The effects of the DJX-II are more than just frosting on the cake — they’re powerful
tools that can completely transform the sounds and rhythms, and put a whole new spin
on your tracks!
22
Chapter 3 Live Effector Basics
14 Distortion
This popular effect lets you distort the sound — from a soft grunge to a full-on
metallic assault. Turn the CONTROL knob to the right for more crunch and
bite.
15 Auto Pan
Get your sound moving in space! This effect shifts the sound in the stereo
image back and forth between hard left and hard right. Setting the CONTROL
knob toward max speeds up the panning so much, the sound seems to be
modulated — like on a synthesizer!
16 Ring Modulation
Here’s an ultracool effect straight out of analog synthesizers! The Ring Modu-
lator changes the sound dramatically by “overdriving” the oscillator — as set
with the CONTROL knob. This effect completely destroys the original pitch of
the sound and generates a whole new set of pitches and harmonics, for a mas-
sively dynamic metallic sound. Use the CONTROL knob to change the fre-
quency of the oscillator.
Use this sparingly! You’ll want to save this awesome, powerful effect for cer-
tain climactic parts of your performance — and then blow people away!
17 Flanger
This modulation-based effect produces a “swishing” or “tunneling” sound.
Changing the speed of the modulation with the CONTROL knob produces a
characteristic metallic, sweeping effect — much like a jet airplane taking off.
23
18 Phaser
The Phaser effect is similar to Flanger (in Tip 17 above), but more subtle — not
quite as dramatic. Phaser is good for adding a little bit of warm animation and
movement to the sound. Use the CONTROL knob to change the speed of the
modulation.
19 Slice
Chop up the beat, slice and dice — completely change the feel of the rhythm!
Use the CONTROL knob on this happening effect to change the “slice” Patterns,
and come up with new rhythms on the fly!
20 Delay
Delay is a popular effect that repeats the sound in rhythm. (There’s a related
Echo effect; see Tip 21 below.) And check this out — no rocket science needed!
The DJX-II automatically syncs the delay time to the current bpm, so you don't
even need to re-adjust the knob, even when the bpm is changed. Use the CON-
TROL knob to change the relative delay time to match the rhythmic effect you
want. The DJX-II syncs to note values — 16th, 8th, 4th, triplet, etc.
◆ Be careful — changing the delay time (by changing the CONTROL knob or
bpm) may result in some noise.
24
Chapter 3 Live Effector Basics
21 Echo
Like Delay (in Tip 20 above), Echo produces repeats of the sound for rhythmic
effect. However, the CONTROL knob is used to change the number of repeats
(also called “feedback”). Naturally, the DJX-II automatically syncs this effect to
the bpm of the Pattern.
22 Lo-Fi
Need to grunge up your sound, but Distortion is too nasty for you? This useful
effect lets you slap that retro, lo-rez sound onto your beats — just like they do
in hip-hop, trip-hop and other styles. Lo-Fi gives the sound just a little bit of
“dirt” — and lets you add a vintage analog-like touch to your performance.
23 Wah
Wah is a special moving filter effect that gives a funky feel to the sound. Use
the CONTROL knob to change the speed of the filter motion. Setting this toward
the maximum produces a trembling sound.
25
Chapter 4
Isolator Basics
More sonic control to you! The Isolator lets you tailor the sound just the way you want
it — phat and round, thin and edgy, or big and banging!
26
Chapter 5
The Keyboard
Hidden among the many wonders of the DJX-II is — surprise, surprise! — a conven-
tional keyboard.
27
Chapter 5 The Keyboard
U003
Indicates the currently
selected voice.
28
Chapter 6
Part Mixer Basics
Now that you’ve got your rhythm chops up to speed and some DJ tricks up your sleeve,
it’s time to work on the Parts! This chapter — and the two that follow — give you the
keys to building interesting arrangements and instrumental textures. Not to mention
some slammin’ and smokin’ tracks!
27 What is a Part?
The DJX-II Patterns are made up of eight different instrument Parts: Kick, Snare, Hi-Hat, Percus-
sion, Bass, and Phrases 1 - 3. Each Part has its own unique function and sound within the rhythm.
The Part Mixer puts you in the producer’s seat — it lets you instantly throw Parts in and drop Parts
out in real time, allowing you to arrange on the fly!
The drum sounds (Kick, Snare, Hi-Hat, and Percussion) are assigned to the gray keys, whereas the
pitched sounds (Bass, Phrases 1 - 3) are assigned to the black keys.
29
29 Combination keys
Sometimes you’ll want to mute or sound a group of Parts at the same
time. Rather than having to grab several keys simultaneously, you can
use the special combination keys, and turn several parts on or off
together — instantly!
The combination keys are: BASS+KICK, PHRASE1+2+3, and KICK+HI-
HAT. For example, if you press BASS+KICK, the Bass and Kick Parts
switch on and all the other Parts turn off. Try using these convenient
arranging keys in your own performance for dynamic breakdowns!
30
Chapter 6 Part Mixer Basics
31 Extra texture!
Work on your instrument textures. All the mixmasters and mixologists do it! Why? Because it
works like a charm!
Try turning all the Parts off — except the BASS Part — then select P05 and start V1.
q w e
p 05
Let the Bass carry on for a while. Then bring in the Kick. Let those two instruments simmer for a
while, then start up the Hi-Hat. Pull in the Snare for a powerful beat. Then fly in some Percussion
to spice things up. Finally, get all the Parts happening, so the whole Pattern is playing.
Experiment with other instrument combinations and orders, let your ears be the judge... and have
fun! After all, this is the way the pros build up the sound.
31
Chapter 7
Part Selector
Now that you’ve learned about the Parts and had a chance to fool around with them,
let’s see what other magic you can work with them...
For example, if you’ve selected BASS with the Part Selector keys, and turn the CUTOFF knob, only
the Bass Part will be affected by changing the Cutoff. Likewise, if Hi-Hat is selected and you turn
the VOLUME knob, only the Hi-Hat’s volume will be changed.
Notice that this function only works on one Part at a time. Select a Part, turn a knob — only that
Part is affected. When you press one of the normal Part Selector keys (BASS, KICK, SNARE, etc.),
that Part is enabled for control and the others are ignored.
33 Combination keys
Did we say you could only control one Part at a time? Sorry! Actually, the Part Selector has three
combination keys that let you call up several Parts at once for tweaking.
For example, press the BASS+KICK key — then use the Part Controller knobs to tweak both the
Bass and Kick Parts simultaneously. Naturally, the PHRASE1+2+3 and KICK+HI-HAT keys work in
similar fashion for those combined Parts.
32
Chapter 7 Part Selector
33
Chapter 8
Part Controller
In the last chapter you did some tweaking of the Parts. Now it’s time to dig in a little
deeper and explore the Part Controller section. These little knobs can really open up
your sound!
Darker Brighter
Volume Volume
Cutoff frequency
Resonance
Try tweaking CUTOFF while RESONANCE is at about 2 or 3 o'clock (see below). The filter becomes
sharper, and you can actually hear the filter peak moving according to the CUTOFF knob position.
There’s no way to adequately describe this effect in words — you just have to try it out for yourself,
and hear how awesome it can make your music sound!
34
Chapter 8 Part Controller
35
Chapter 9
Key Shifter
As a dance production powerhouse, the DJX-II naturally excels in the realm of rhythm.
However, it’s got important harmonic bases covered as well. One of these is the conve-
nient Key Shifter.
CD MD
36
Chapter 9 Key Shifter
p 08
+3 +1
0 +5
Since many of the DJX-II Patterns have their own pre-programmed chord progressions, shifting
the key in the middle of a Pattern may result in unexpected or unusual twists. Experiment! Try dif-
ferent Patterns. Try using only two keys, alternating between them every other bar. Try changing
key only once every four bars, especially for Patterns that change chords several times over their
four-bar cycle. In this simple feature there’s a huge world of musical possibilities!
37
Chapter 10
Ribbon Controller
The DJX-II is packed with knobs, pads, switches and dials that let you work the sound
with your fingers. And here’s one more expressive tool that gives you hands-on control!
38
Chapter 11
BPM/Tap Basics
Control over bpm means control over the dance floor! Some mixologists have this down
to a science. Use these tips to get started with your own bpm explorations.
39
Chapter 12
Pattern Player
Power Tips
45 Hitting a new Pattern and Variation
— at the same time!
There will be times when you’ll want to change not only to a new Pattern, but to a specific Variation
— instantly and at the same time. Here’s the best way to do that!
First, press PATTERN/ENTER and turn the dial to call up the new Pattern number. Then, while the
first Pattern is playing, press the desired Variation key. Both the Pattern number and the Variation
number change simultaneously.
Flashes
q
q 01.03
Current Pattern —
now playing.
New Pattern —
waiting in standby.
p 03
The new Pattern is up
and playing!
40
Chapter 12 Pattern Player Power Tips
47 Cool outro
Here’s a tip you can use for creating professional endings!
While the Pattern is running, press PHRASE1+2+3 of Part Mixer to turn off the basic rhythm and drum
parts of the Pattern. Let the Phrase Parts play for about one or two bars, then press PATTERN STOP just
after the end of the Pattern — right before the “one” of the next measure.
41
48 Creative fill-in 1
Select P03 and start with V1. Then, hit the V1 key in the following rhythm.
One Two Three Four One
V1
49 Creative fill-in 2
Select P03 and start with V2. Hit the V2 key repeatedly in the following rhythm, then play the V3
key on the “one” to change the Pattern!
One Two Three Four One
V2
V3
42
Chapter 13
Live Effector Power
Tips
51 Distortion
This little trick can kick your tracks into high gear! Use the Distortion effect selectively, applying it
only to certain beats in the Pattern, places you want to add an accent — such as on the 2nd or 3rd
beat of the bar. This gives you a massive, in-your-face sound — right on that all-important back-
beat — and takes the rhythm to a new level!
In a Variation on this technique, bring in the Distortion repeatedly and rhythmically. This punches
new accents into the Pattern, and — with the right treatment — creates a completely new Pattern!
This technique works extremely well with some of the other effects, such as Ring Mod, Flanger, and
Phaser. Naturally, you can record your playing to the Performance Recorder (page 56) and use the
new Pattern as a Variation — in real time, without having to re-execute the complicated moves!
43
52 Auto Pan
Tweak the knob until you hit the “sweet spot” — the point at which auto panning syncs up to the
bpm and gives you the rhythmic effect you want.
q
w Knob
position 6 7 8 9 10 11 12 13
q 1 beat cycle
bpm 55 70 90 110 125 145 160 195
Knob
9 10 11 12 5 6 7 8 9
e 7
8 13
w 2 beat cycle position
6 bpm 70 110 140 180 200
r 5
4
Fast speed Knob
for special 4 5 6 7
3
2 effects. e 3 beat cycle position
1
0
bpm 60 105 165 210
Knob
No modulation 4 5
r 4 beat cycle position
bpm 80 140
◆ Tech tip:
The knob positions and the corresponding bpm readings shown here are approximate — let your
ears be the final judge!
53 Ring Modulation
As we pointed out in Tip 16, this effect is a powerful one, so you’ll want to save it for huge, in-your-
face intros, transitions and endings. Here’s how you can use Ring Modulation to build to an enor-
mous climax:
First, set the controls — CONTROL to min and BALANCE to max. Then, hold the effect on (or lock
it, as described in Tip 13), and simultaneously move the CONTROL knob toward max — very
slowly. Use the effect to build to a fever pitch, then — right at the climactic moment, just before the
“one” — turn the effect off and switch to a new Pattern or Variation.
q w
54 Flanger
Tweak the knob until you hit the “sweet spot” — the point at which the Flanger’s modulation cycle
syncs up to the bpm and gives you the rhythmic effect you want. (See the illustration in Tip 52 for
details on how the knob settings relate to bpm.)
44
Chapter 13 Live Effector Power Tips
55 Phaser
Tweak the knob until you hit the “sweet spot” — the point at which the Phaser’s modulation cycle
syncs up to the bpm and gives you the rhythmic effect you want. (See the illustration in Tip 52 for
details on how the knob settings relate to bpm.)
56 Slice
The different rhythm feels that Slice creates depends on the Pattern you’ve selected as well as the
CONTROL knob setting. Experimentation is the key! Try different Patterns and see how they
morph when you change the CONTROL knob setting. Move the knob slowly, and find your favorite
settings.
57 Delay
Clever use of Delay is a cornerstone in many different styles of dance music — especially dub. For
a dub flavor, set the BALANCE knob to around 2 or 3 o'clock, and turn on the effect only for certain
beats. Play around with this — experiment and try to hit the “sweet spot,” the point where the
Delay locks into the groove and gives you the feel you want!
45
58 Echo
Many styles of dance music use echo effects in surprising, unique ways. The DJX-II’s Echo effect
lets you use the popular 3/4 beat delay to build up dramatic rhythmic rolls and fills. It also gives
you some fascinating echo textures to use in transitions and endings.
Here’s a cool trick you can use in your own music! Select P08 and start up V1 with only the Kick.
Set CONTROL to about 2 o’clock and BALANCE to roughly 12 o’clock (center). Turn on the effect,
then stop the Pattern and let the Kick repeats fade out. Just before the Kick disappears, start the
Pattern with all the Parts on!
59 Lo-Fi
Though you may have personal preferences of your own, Lo-Fi is often best when set to the
extreme settings — with CONTROL at max and BALANCE at wet.
To get an even more authentic AM radio sound, set the Isolator LOW and HIGH knobs to min. Work
these controls in rhythm, and try to bring the sound back to normal right on the “one” downbeat —
turning the effect off and bringing the LOW and HIGH knobs to center as quickly as you can!
60 Wah
Tweak the knob until you hit the “sweet spot” — the point at which the Wah’s modulation cycle
syncs up to the bpm and gives you the rhythmic effect you want. (See the illustration in Tip 52 for
details on how the knob settings relate to bpm.)
46
Chapter 13 Live Effector Power Tips
47
62 Isolator to the max!
Play the Isolator in real time! Get the Pattern running, then tweak the knobs to their extreme set-
tings for radical changes to the sound — on the fly!
For example, try cutting back Low and Mid to zero, and bring High up to the max — for a really brit-
tle, tinny sound. Or try boosting Low to the max while taking Mid and High all the way down — for
a boomy, bass-only sound. Or go for the sound of an AM radio by setting Mid to max and cutting
Low and High.
Since the effect of the Isolator controls depends in part on the selected Pattern, you’ll need to do
some playing around. Stick to one Pattern and some of its Variations, then experiment with the
Isolator to find some hip settings.
For maximum dramatic effect, make these changes as quickly as you can, bringing the knobs up or
down instantly, if possible. Also, rhythm rules — so, make your moves on the downbeat, right in
time! Practice your moves and get them down so you can tweak the sound as you perform!
AM radio sound
48
Chapter 14
Part Mixer Power
Tips
63 Toggle the Part Mix
Here’s a quick and really powerful way to break up the beat! The Toggle key lets you switch
between two opposite arrangements of the rhythm.
For example, if the Bass is off and all the rest of the Parts are on, pressing the Toggle key instantly
switches the Pattern so that only the Bass is on, and all the rest of the Parts are off. What a great
way to turn the sound around!
64 Cool intro
Here’s a specific example to get you started arranging your own tracks!
Select P07 and start V6, and set Part Mixer so that only Phrase 1, 2 and 3 are playing. Then try
adding the Kick, Bass, Hi-Hat and Snare Parts one-by-one until you’ve got the whole Pattern hap-
pening. Try this “one-by-one” arranging technique on other Patterns as well.
p 07
49
65 Solo a single Part — instantly!
Here’s another useful mixing and arranging trick! Use this after a climactic part, and bring the
whole sound down to one certain instrument — like the Bass, or one of the Phrases.
Here’s how: When all the Parts are on, press one of the Part keys and the Toggle key simulta-
neously. This turns all Parts but the selected one off — instantly soloing your selected Part!
For example,
just before this
timing!
50
q w
Chapter 15
Part Controller
Power Tips
68 Activator textures
Here’s a key to getting the same smooth, shifting textures you hear in a lot of pro mixes!
Select the Activator key in the Part Selector and turn the Part Controller volume to zero. Now, with
the Pattern playing, trigger one of the Activator Loops, and bring up the volume gradually. Hear
how the Activator Loop slowly fades into the mix, adding more texture to the sound. Turn the Vol-
ume knob back down, and the Activator Loop fades out.
From this starting point, try bringing up the Resonance to max. Then play with the Cutoff knob in
time with the rhythm for some stunning filter sweep effects. It’s a great way to fade in the other
rhythm parts — plus bring in some killer textures!
To bring things back to normal, turn the Cutoff and Resonance knobs to their center
positions. Do it on the “one”!
51
70 Instant reset!
Once you’ve made a few changes to the Part Controller settings — especially if you’ve tweaked
more than one Part — it’s not so easy to get back to where you started! Often, you’ll want to be
able to backtrack and reset all the Parts to their original sound. In such a case, the best and easiest
way to return to home base is to re-select the Pattern.
Press PATTERN/ENTER so that the Pattern number appears in the display. Then turn the dial for-
ward one step (+1) and then back again (-1), to return to the currently selected Pattern. Finally,
press PATTERN/ENTER again. Doing this fools the DJX-II into thinking you’ve selected a new Pat-
tern! However, this effectively starts the same Pattern with all its original settings, including reset-
ting the Key Shifter to “0” — and puts you back at home base!
p 36
Flashes
Flashes
36.37 36.36 p 36
Current New Pattern Current New Pattern
Pattern (in standby) Pattern (in standby)
52
Chapter 16
Sampling
Sampling has become such an important music-making tool — in virtually all styles of
modern music. Thanks to the DJX-II’s Sampler functions, you can use it for your music,
too!
72 Sample it!
Roll your own samples! With the DJX-II, you can record any audio source — such as a CD or MD
player, or your own voice with a microphone — and create and play your own original samples. It’s
simple! Just follow the easy steps here, and you’re off!
1 Set up the source.
Connect the external audio source (CD player, MD player, cassette deck, microphone, etc.) to the
appropriate rear panel jack on the DJX-II.
• Never connect a line level signal (CD player, cassette deck, electronic instrument, etc.) into
the MIC input jack! Doing this could damage the DJX-II and its Sampling functions.
Start playing back the audio. If your audio source has a level (volume) control, make sure that is
set appropriately. Also, adjust the INPUT LEVEL knob on the DJX-II so that the level is high enough
to record properly, but not so high that there is distortion.
CD MD
◆ Helpful hint:
While you’re playing back the audio during setup, start one of the Patterns of the DJX-II — prefera-
bly one you plan on using with the sample. With the Master Volume up to an appropriate level, this
lets you set the level of the external audio so that it will be heard properly as a sample.
2 Set Sampling to standby.
Stop the audio, then simultaneously hold down the SAMPLING/STOP button and
press one of the SAMPLE PADS (1 - 6). You’re ready to record!
● Sampling indications
Notice that while you hold down the SAMPLING/STOP button, the display indi-
cates the level of the signal. Also, when you set Sampling to standby, the letters
“SAmp” flash; when sample recording starts, the letters light continuously.
3 Start/stop recording.
Start the audio source, or sing into the microphone — sampling starts automati-
cally! Maximum sample time for one pad is three seconds and maximum sample
time for all pads is six seconds. To stop recording (if your sample is shorter than
three seconds), press SAMPLING/STOP again.
4 Play the sample.
Simply press the appropriate Sample Pad to play the sample. The DJX-II gives you
six pads for recording your samples.
◆ Be careful!
Avoid pressing three or more panel buttons simultaneously (for example, in trying
to play three samples at the same time, etc.). Doing so can cause the DJX-II to
53
behave erratically.
73 Erase the sample
Want to erase a sample and start from scratch? Easy! Simultaneously hold down
the SAMPLING/STOP button and press the appropriate Sample Pad (the one con-
taining the sample you wish to erase). After about three seconds, the sample data
is erased.
When the sampled voice is selected for playing (Tip 75), you cannot erase the sam-
ple.
Sample
One Shot
Sample
54
Chapter 16 Sampling
U203
◆ Tech Talk
The recorded samples are assigned to the keyboard according to the following simple rules:
• The original sound of the Pad is assigned to the central F key. Lower keys play at lower
pitches; higher keys play at higher pitches.
• If all Pads have recorded samples, each Pad’s sample occupies one entire octave (12 keys),
except Pad 6, which is assigned to the remaining single key.
• When only one Pad has a recorded sample, it is assigned to the entire keyboard.
• When two to five Pads have recorded samples, or if one or more Pads have been erased, each
Pad’s assignment moves to take over the “unoccupied territory” of its adjacent Pad.
• Changes made to the Key Shifter also affect the playback pitch and key assignment of the sam-
ples. For example, if the Key Shifter is set to “+1,” all samples will play back one semitone
lower than normal; in this case, the original sound will play at E instead of F.
• When all pads have been recorded...
The original sound of the Pad is assigned to the central F key.
55
Pad1 Pad3 Pad4
Chapter 17
Performance Recorder
By now, you’re well on your way to becoming a master DJ. In fact, you’ve probably got a
slew of hip ideas and cool moves that you’d like to record for posterity. Enter the Perfor-
mance Recorder!
2 Start recording.
Start performing on the DJX-II — recording starts automati-
cally! Just about anything can be used to start — playing a Pat-
tern or Activator key, pressing one of the Sample Pads,
scratching the Ribbon Controller (with Scratch 1 or 2), or even
by tapping the BPM/TAP button four times (see Tip 79).
3 Stop recording.
To stop recording, press PATTERN STOP or RECORD.
Performance Recorder records the following performances. or
• Mode status (Pattern or Keyboard)
• Keyboard performance (Keyboard mode)
• Voice number
• Pattern Player settings and performance (Pattern mode)
• Pattern number • Live Effector settings and performance
• bpm (including BPM/TAP performance ) • Sample Pad settings and performance
• Key Shifter performance (Pattern mode) • Ribbon Controller settings and performance
• Activator settings and performance (Pattern mode) • Part Controler settings and performance
If you’ve recorded to a Pad when the external clock is set to “Sync,” the bpm value is not
recorded. This means that when you play back the performance, it will play at the current bpm
value, and not necessarily the one intended.
◆ Tech tips:
• The length of your recorded performance is quantized to the next downbeat. This ensures that the recorded data
makes rhythmical sense — even if you stop a Pattern between downbeats. Be careful, though! Always try to stop
slightly before the downbeat, or the recorded performance may carry through to the next beat!
• A maximum of 2500 events (for all six Pads) can be recorded to the Performance Recorder. What constitutes an
“event” differs depending on the control used. For example, pressing a button or a key is a single event, but turn-
ing a knob or working the Ribbon Controller use up dozens of events at a time.
4 Play the performance.
Simply press the appropriate PLAYER Pad to play the recorded performance. The DJX-
II gives you six pads for six separate performances.
Playback continues repeatedly until you press PATTERN STOP.
Pressing the same Pad during playback instantly re-starts the recorded performance
from the beginning. Pressing a different Pad during playback stops playback of the pre-
vious Pad and starts playback of the pressed Pad.
Naturally, you can record your entire performance to one button. Or you may want to divide your performance up into
several parts, and record each separately, one-by-one. This lets you change the order of playback as you see fit, and it
lets you repeat individual performances as many times as you like, and string them all together in various orders and...
well, you get the idea! It’s an awesome tool for live performance!
56
Chapter 17 Performance Recorder
Record
◆ NOTE:
To erase the recorded performance, simultaneously hold down the RECORD button and press the
appropriate PLAYER Pad (the one containing the performance you wish to erase). After about three
seconds, the performance data is erased. 57
Chapter 18
BPM/Tap Power Tips
BPM
120.0
The Pattern changes
bpm according to your
tapping.
58
Chapter 18 BPM/Tap Power Tips
While the Pattern is running and the bpm display is active (press BPM/TAP), turn the dial and slow
down the bpm gradually. After the bpm gets as slow as you want, wait until the right downbeat,
then press PATTERN STOP to stop the Pattern.
120.0
59
Chapter 19
The Outside World
Here are a couple of tips that get you started interfacing the DJX-II with external gear.
Go for it, and get your sound out there!
DJ mixer
Turntable
LINE PHONO
IN IN
LINE
OUT
Amplifier
Naturally, you can also hook your DJX-II up to an MD recorder or cassette deck and record your DJ
performances to disk or tape.
60
Chapter 19 The Outside World
61
Chapter 20
DJ Performance
Master Class
Take it up to the next level! Use these advanced tips as a springboard to explore all the
amazing DJ possibilities — and become a true mixing virtuoso!
84 Creative fill-in 3
Here’s a cool technique for stopping the Pattern and coming back in with the rhythm. Select P14
and start with V1. Then, hit PATTERN STOP and the same Variation as shown. You may want to
slow down the bpm — to better help you hear where to play the changes!
One - and Two - and Three - and Four - and One - and
V1 V1
To go back from the Loop to the Pattern, press V2 and Loop1 at the same time — right on the
“one”!
63
88 Upside down, inside out!
Sometimes when you play certain Parts in a Pattern by themselves, it’s difficult to hear where the
downbeat is. Especially in an intro. Your ears may fool you into hearing and expecting a com-
pletely different downbeat! Then, when the rest of the rhythm kicks in, it turns your feet (and whole
body!) around. Like with this tricky intro!
Select P18 and set only the Bass Part to play (with the Part Mixer). Then start V1. Let the Bass play by
itself for a few bars, and try to feel the downbeat. Don’t worry if you can’t — the other Parts will cue you
into it! Now, turn on the Hi-hat, and let that play a while. Then, bring in the Kick. As soon as the Kick
plays, the beat turns around, and you finally “hear” the rhythm!
89 Buildup to a Variation
Remember Tip 64, where you built up an intro, Part-by-Part, until the whole rhythm kicked in?
Here’s a slightly more advanced version of that technique — in this case, the buildup leads into a
different Variation!
Select P20 and set only the BASS+KICK to play (with the Part Mixer). Then start V1. Let the Bass play
by itself for four bars, then bring in the Snare, Hi-hat and Percussion at the same time. Let all of that
heat up for another four bars. Then — on the “one” of the next measure — turn on all of the Parts and
press V3 at the same time. This is a really slick way to get the textures happening and build up your
sound — and then explode into a new rhythm!
64
Chapter 20 DJ Performance Master Class
BPM
120.0
The Pattern starts automatically at the same bpm as the Sample Loop. If the Loop and Pattern drift
out of sync, adjust the bpm accordingly and re-start the Pattern at the “one” downbeat of the Loop.
Alternately, you may want to re-start the Loop every four bars (or whatever is necessary) by dou-
ble-clicking the Loop Pad. Make sure to do it on the “one”!
65
91 Play a Pattern, trigger a Performance
Work on using the Pattern Player and Performance Player in tandem for your onstage mixes —
both give you so much more than you get with either one alone!
When you're playing a Pattern, press one of the Performance Player Pads — to instantly switch
over to a recorded performance. Then, instantly switch back to the Patterns again, simply by
pressing one of the Pattern Player keys.
It's a good idea have a bank of your specially recorded performances loaded and ready to trigger —
bringing them into your live performance when needed and using the Pattern Player and/or Activa-
tor to augment them.
66
Chapter 20 DJ Performance Master Class
CD MD
67
95 Toggling on beat, muting in rhythm
Now that you’ve got your rhythm skills down, try out some of these more compli-
cated maneuvers!
Try using the TOGGLE key (in the Part Mixer) rhythmically. Set the Part Mixer up so
that only Phrase 1, 2, and 3 are playing — then play the TOGGLE key on every beat
of the Pattern, so that the Parts alternate in rhythm. Try other playing Patterns as
well — such as hitting TOGGLE twice every beat (in 1/8 notes), or playing even
more complicated, syncopated rhythms.
To get a simple dropout at the end of a bar, whip the Master Volume down on the
4th beat, and bring it back up instantly on (or just slightly before) the “one.”
SYnc
Indicates “external
sync.”
69
98 Get more Patterns!
One of the great things about the DJX-II is how open-ended the system is! You can get additional
Patterns from the DJX Internet Site (www.yamahadjx.com), and — with the downloadable
Pattern Launcher software — load that Pattern data right into your DJX-II!
Once new Pattern data is loaded, select one of the Patterns U1 - U5 to play the desired Pattern. (U1
- U5 appear only when User Pattern data has been loaded to the DJX-II.) Up to five Patterns can be
loaded at one time.
Pattern data
(Bulk data)
● When using a MIDI interface with a Macintosh series computer, connect the RS-422 termi-
nal of the computer (modem or printer terminal) to the appropriate MIDI interface, then
connect the MIDI OUT terminal on the MIDI interface to the MIDI IN terminal of the DJX-II,
as shown in the diagram below.
Computer
(sequencer software)
MIDI
interface MIDI IN
RS-422
MIDI OUT
● When the computer has a USB interface, use the Yamaha UX256.
UX256
USB cable
MIDI OUT MIDI IN
For details on using the Pattern Launcher software, refer to the online Help file in the software.
70
Chapter 20 DJ Performance Master Class
■ Sending Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
1 Set up the device for recording the data.
Use a standard MIDI cable to connect the two devices as shown.
Save Performance
Recorder and Sampler
data to the MDF3.
Yamaha MDF3, etc.
MIDI OUT MIDI IN
Once you’ve connected the DJX-II to the other device, you may need to take additional steps to
set up that device. (Refer to the relevant owner’s manual for details.)
2 Press MIDI BULK SEND to enable the operation.
Flashes
bSnd
3 Press MIDI BULK SEND again to actually send the data.
If you’re not quite ready to receive data on the other device, you can cancel the operation by press-
ing PATTERN STOP.
bStp
■ Receiving Data• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Once you’ve saved your DJX-II data, you can easily reload it back to the DJX-II.
1 Set up the device for sending the data.
Use a standard MIDI cable to connect the two devices as shown.
Load Performance
Recorder and Sampler
data from the MDF3.
Yamaha MDF3, etc.
MIDI IN MIDI OUT
Make the proper connections and insert the appropriate (floppy) disk containing the data to the
data filer. (Refer to the relevant owner’s manual for details, if necessary.)
On the DJX-II side, make sure that the DJX-II is not in the middle of an operation, such as Per-
formance Recording, Sampling, MIDI Bulk Send, etc.
2 Start sending the data from the connected device.
Refer to the relevant owner’s manual for details. The DJX-II automatically receives the data, and
loads it to the proper memory location. 71
100 Create your own Patterns!
Roll your own! Yes, you can even create your own Patterns — for mangling, mucking about, and
mashing on the DJX-II!
Simply use a conventional MIDI sequencer software (such as XG Works) to record your original
Patterns as MIDI data — then import the data to the DJX-II using the special Pattern Launcher soft-
ware. Data for up to five Patterns (maximum of 85 KB) can be loaded to the DJX-II.
Pattern data
(Bulk data)
■ Connections • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Connect a MIDI keyboard and the DJX-II to the computer or sequencer as shown below. You’ll be
using the MIDI keyboard to enter data to the computer and play the sounds of the DJX-II.
Sequence
Software
MIDI OUT MIDI IN MIDI OUT MIDI IN
External keyboard
Computer
• The timings indicated in the chart below are for example • Variation 2 begins from the top of the measure directly
purposes only. The actual timing of the Variations and following the last measure of Variation 1. In the chart,
the marker meta-events (starting with Variation 2) this is listed as 4|1|000; however, the actual timing
depends on the length of the recorded Patterns. (The depends on the length of Variation 1.
length of each Pattern can be up to 256 measures.) • The following charts indicate the valid MIDI events for
Marker both the Initial Setup data and the Pattern data. Make
Timing Meta- Contents sure to NOT enter any events marked with a dash (—),
Event
1|1|000 nor any events not listed here.
Initial Setup
1|1|000 TG Reset
1|2|000 Channel Message
: Initial Setup Events Initial
Event Pattern
1|4|479 Setup
2|1|000 1 Variation 1 Note Off — OK
: 2 bars Pattern Note On — OK
3|4|479 (up to 256 bars) Program Change OK OK
4|1|000 2 Variation 2 Pitch Bend OK OK
: 1 bar Pattern Control #0 (Bank Select MSB) OK OK
4|4|479 (up to 256 bars)
Control #1 (Modulation) OK OK
5|1|000 3 Variation 3
: 1 bar Pattern Control #6 (Data Entry MSB) OK —
5|4|479 (up to 256 bars) Control #7 (Master Volume) OK OK
6|1|000 4 Variation 4 Control #10 (Panpot) OK OK
: 2 bars Pattern Control #11 (Expression) OK OK
7|4|479 (up to 256 bars) Control #32 (Bank Select LSB) OK OK
8|1|000 5 Variation 5 Control #38 (Data Entry LSB) OK —
Source Pattern
Troubleshooting
The speakers produce a “pop” sound when- This is normal and is no cause for alarm.
ever the power is turned ON or OFF.
When using a mobile phone, noise is pro- Using a mobile phone in close proximity to the DJX-II may pro-
duced. duce interference. To prevent this, turn off the mobile phone or
use it further away from the DJX-II.
The volume is reduced or the sound is distort- The batteries probably need to be replaced. Either replace all
ed. six batteries, or use an AC power adaptor.
The selected voice cannnot be played via the Check whether the DJX-II is set to the Pattern mode (page 10)
keyboard. or not. When set to the Pattern mode, the keyboard of the
DJX-II does not function as a conventional keyboard.
Not all of the voices seem to sound, or the The DJX-II is polyphonic up to a maximum of 32 notes. If Sam-
sound seems to be cut off. ples and Activator phrases are playing simultaneously with a
Pattern, some notes/sounds may be omitted (or “stolen”) from
one or more of those sections.
There is no sound even when the keyboard is Check that nothing is connected to the PHONES jack on the
played or when a Pattern is being played rear panel. When a set of headphones is plugged into this jack,
back. no sound is output.
The panel buttons do not function. Check whether MIDI bulk data is being transmitted or re-
ceived. If a MIDI Bulk Send operation is in process, none of
the panel buttons (with the exception of PATTERN STOP)
function.
The Pattern does not start even when a PAT- • Check whether the DJX-II is set to the Keyboard mode (page
TERN PLAYER key is pressed. 10) or not. When set to the Keyboard mode, the keyboard of
the DJX-II functions as a conventional keyboard and cannot
The Activator does not start even when an start the Pattern or Activator.
ACTIVATOR key is pressed. • Check whether the BPM is set to "Sync" or not by pressing
the BPM/TAP button. When this is set to “Sync,” only an ex-
ternal MIDI device can start the DJX-II Patterns.
Some parts of the Pattern do not seem to • Check the Part Mixer settings.
sound. • The volume of the corresponding part might have been set
to 0 by using the VOLUME knob of the PART CONTROL-
LER.
74
Appendix
Troubleshooting
The sound is distorted or noisy. • Many of the DJX-II sounds have been deliberately pro-
cessed or created with a “lo-fi” or “grunge” sound to suit cer-
tain styles of music.
• Using the CUTOFF and RESONANCE knobs at or near the
maximum settings (especially when the MASTER VOLUME
knob is also at maximum) may result in distortion.
• If this applies to the “Sampled” voice, you may have recorded
the sample(s) at too high a level.
Sample recording begins too soon or too late. Make sure that the INPUT LEVEL knob is set appropriately.
The lower the input level, the louder the signal must be to start
sampling. It is important to avoid setting the input level too
high: at high levels, recording start may be triggered too soon
by unintentional noise (room noise, noise on the line, etc.).
Sample recording or Performance Recording If recorded data has exceeded the maximum limit, a “Full”
doesn’t work. message appears and no further data can be recorded. De-
lete any unnecessary data and try again.
75
Appendix
This appears when the MIDI reception buffer of the DJX-II has filled up, and process-
Err1 ing is not possible. Try decreasing the amount of data or increasing the interval time
and transmit the data once again.
This appears when a MIDI data reception error occurs, such as that caused by an
Err2 improper connection or by use of an excessively long MIDI cable.
This appears when the received bulk data contains illegal data. The illegal data is
Err3 automatically cleared.
This message appears when the internal memory becomes full and no additional
data can be recorded.
Attempting to record to the Sampler or Performance Recorder when the internal
Full memory is full causes this message to appear, and the DJX-II automatically stops
recording.
Delete unneeded data and attempt recording again.
This appears briefly when initializing the DJX-II to the factory preset data, by simul-
C|r taneously holding down the highest (rightmost) key and turning the power on. See
page 13 for details.
76
Appendix
Specifications
● KEYBOARD 61 keys (C1~C6) ..without Touch Response ● PERFORMANCE RECORDER
6 pads
● PATTERNS Total 700 Preset Patterns and Variations RAM Capacity 18 KB....................Approximately 2500
Preset 70 Patterns events for all six Pads
User 5 Patterns.............Up to 85 KB for all User
Patterns ● DISPLAY
Variation 10 Multi Display 7-seg. LED x 4 digits
Keyboard LED LED x 27
● ACTIVATORS Panel LED LED x 23
Preset 52 Kits ..................Including Auto function
(00) ● DEMONSTRATION
Variation 13 .........................Loop: 5, One Shot: 8 3 songs
77
Appendix
Glossary
amplifier, these let you tailor the sound just the way you like
A to hear it.
Activator................................. Tips 7 - 12, 34, 50, 68
On the DJX-II, the Activator section contains various
rhythms and sounds. You can use these to break up or
interrupt the Patterns, or to add textures and accents to the
K
Patterns. key ........................................................... Tips 39, 40
The word “key” refers to the basic pitch of a piece of music.
Audio bpm Counter.........................................Tip 94 There are twelve keys: C, Db (or C#), D, Eb (or D#), E, F, F#
This powerful function lets you synchronize external audio (or Gb), G, Ab (or G#), A, Bb (or A#), and B. On the DJX-
(such as from a CD, MD, or vinyl record) with the Patterns II, you can change the key by using the Key Shifter. (Know-
of the DJX-II. The DJX-II monitors the beat from the ing the names of the keys isn’t important. On the DJX-II,
audio, and automatically locks into the rhythm by auto- you change the number — the amount by which the key is
adjusting the bpm of the DJX-II’s Pattern. shifted.)
Changing keys (also called “transposing”) adds variety to
the music. It also is capable of changing the character of a
B piece, making the music brighter and more upbeat, or
darker and more subdued.
bpm......................................... Tips 6, 43, 44, 78 - 81
Abbreviation for “beats per minute.” Obviously, a rhythm
playing at 120 bpm would have two beats every second. The
bpm value determines the speed of the rhythm — the
L
higher the bpm, the faster the rhythm. This is also called Live Effector............................. Tips 13 - 23, 51 - 61
“tempo.” Effects are used to process the sound and change it in vari-
ous ways. In modern recording studios, almost every
Bulk Send.........................................................Tip 99 recorded sound is processed in some way. On the DJX-II,
Bulk Send is a MIDI function that allows you to transfer the Live Effector section provides ten different, high-quality
important data among various MIDI devices. With the use effects — the same effects used by the pros in creating hot
of a MIDI data filer (such as the Yamaha MDF3), Bulk Send tracks.
allows you to save your original DJX-II Performance All of the DJX-II sounds — the Pattern, Activator, and
Recorder and Sampler data for future recall. This not only Sampler — are processed by these effects. A toggle switch
lets you keep an archive of those settings, it also frees up lets you turn the effect on and off in time with the rhythm,
extra memory space on the DJX-II for additional recording and special CONTROL and BALANCE knobs let you tweak
and sampling. Bulk Send is also used with the Pattern the effects as the Pattern plays.
Launcher software for transferring Pattern data from a Mac
or Windows compatible computer to the DJX-II.
Loop..................................................... Tips 8, 12, 74
A loop is a (usually) short audio passage or phrase that is
repeated indefinitely, or “looped.” Originally used with tape
F recorders (tape loops), loops have infiltrated the world of
filter ....................................................Tips 36, 38, 69 sampling and music making in general. Sometimes loops
Filters were originally used to process sound on analog syn- are used to create sustained sound. More commonly (and
thesizers. The DJX-II uses the same basic filter setup to pro- especially on the DJX-II), loops are mainly for rhythmic
cess the sound of the Parts. More than just “process,” the phrases — drum and percussion rhythms, arpeggiator
filter is capable of radically altering and completely chang- phrases, etc. In sampling, Loop is the opposite of One Shot.
ing the character of the sound! The filter is controlled by The DJX-II Patterns are made up entirely of loops. The
the CUTOFF and RESONANCE knobs in the Part Control- Activator and Sampler both have special Loop keys and
ler section. pads that cycle indefinitely, creating a continous rhythmic
Pattern.
I
Isolator .....................................................Tips 24, 62
M
The Isolator section provides three separate controls — MIDI....................................................... Tips 96 - 100
Low, Mid, and High — for adjusting the tone or timbre of MIDI (Musical Instrument Digital Interface) allows elec-
the sound. Like the Bass and Treble controls on a stereo tronic instruments of various types and manufacturers to
78
Appendix
Glossary
“communicate” with each other. At the most basic level, Pattern may be eight beats long (two measures) or sixteen
MIDI allows you to play one instrument’s sounds from the beats long ( four measures), but all Patterns cycle around a
controls or keyboard of another instrument. More sophisti- basic count of “1-2-3-4.” The key to developing good
cated uses included synchronizing two or more instruments rhythm and using the Patterns musically involves knowing
together, exchanging data between compatible devices, or this four-beat count and feeling it in your body!
having a whole studio’s worth of keyboards, synthesizers,
samplers, and rhythm machines controlled from a single
computer.
S
Naturally, the DJX-II is MIDI compatible, and can be used
Sampler .................................................. Tips 72 - 75
effectively in any of the above scenarios. You can sync two
Sampling is an important music-making technique in
DJX-IIs together (or the DJX-IIB), and have the bpm’s of
which short recorded audio passages are played back, usu-
both machines lock for synchronized playback. With the
ally from a keyboard or from pads. The Sampler on the
special Pattern Launcher software and a computer, you can
DJX-II lets you record any audio source — such as from a
even load new and original Patterns to the DJX-II!
CD, or with a microphone — and play it back as a Loop or
as a One Shot.
Pattern List
Pattern Pattern
Category Name Pattern Name Category Name Pattern Name
No. No.
00 Berlin Techno 35 Hard Hip Hop
01 Japan Beatz 36 Hardcore
HIP HOP
02 Detroit 2000 37 Pop
TECHNO
03 Parade Beat 38 Rock Hop
04 French Techno 39 Futuristic
05 Detroit 40 SPACE HOP Cosmic
06 Acid Techno 41 Universal
07 UNDERGROUND German Underground 42 Live
08 Loop Techno 43 Miami
09 UK Disco 44 SWING HOP Jazzy
10 DISCOMANIA US Disco 45 Los Angeles
11 Disco House 46 Mechanical
12 Dub House 47 Psyco
13 Dark House 48 Bangin'
14 Chicago House 49 Smooth
CLUB VIBES GANGSTA
15 Ibiza 50 Light
16 Progressive House 51 R&B
17 Hard House 52 Female
18 Hard Trance 53 Soul
19 Acid Trance 54 Busy
INTELLIGENT
20 Euro Trance 55 Laid Back
TRANCE TRAXX
21 Goa 56 Landscape
22 Dream Trax 57 Cool
23 Eurobeat 58 Jam'n
FUNKY HIP HOP
24 Elektro Beat 59 Club Funk
25 ELEKTRO Breakdance 60 Hard Funk
26 EMPIRE Elektromix 61 80's
27 Technolectro 62 Scratchin'
OLD SKOOL
28 London Underground 63 Breakz
29 GARAGE Speed Garage 64 Beat Street
30 UK Garage 65 Deep
31 Jungle Beatz 66 Ambient
32 Breakbeat 67 TRIP HOP Dreamy
DRUM'N'BASS
33 Hard Step 8th 68 Grunge
34 Jazz D&B 69 Dark
80
Appendix
Activator List
Activator Activator
Category Name Activator Name Category Name Activator Name
No. No.
0 AUTO Auto 28 Hip Hop X-tra 1
1 Techno X-tra 1 29 Hip Hop X-tra 2
2 Techno X-tra 2 30 HIP HOP X-TRA Hip Hop X-tra 3
3 TECHNO X-TRA Techno X-tra 3 31 Hip Hop X-tra 4
4 Techno X-tra 4 32 Hip Hop X-tra 5
5 Techno X-tra 5 33 Groove Elements 1
6 Basic DJ Tools 1 34 Groove Elements 2
GROOVE
7 Basic DJ Tools 2 35 Groove Elements 3
ELEMENTS
8 BASIC DJ TOOLS Basic DJ Tools 3 36 Groove Elements 4
9 Basic DJ Tools 4 37 Groove Elements 5
10 Basic DJ Tools 5 38 Vinyl Lab 1
11 Robots E-Werk 1 39 Vinyl Lab 2
12 Robots E-Werk 2 40 Vinyl Lab 3
VINYL LAB
13 ROBOTS E-WERK Robots E-Werk 3 41 Vinyl Lab 4
14 Robots E-Werk 4 42 Vinyl Lab 5
15 Robots E-Werk 5 43 Vinyl Lab 6
16 In Da House 1 44 Jazzy Zone 1
JAZZY ZONE
17 In Da House 2 45 Jazzy Zone 2
18 IN DA HOUSE In Da House 3 46 SCRATCH Scratch Masters 1
19 In Da House 4 47 MASTERS Scratch Masters 2
20 In Da House 5 48 Freestylers Era 1
21 Mystic Horizons 1 49 Freestylers Era 2
MYSTIC HORIZONS FREESTYLERS ERA
22 Mystic Horizons 2 50 Freestylers Era 3
23 Acid Vibes 1 51 Freestylers Era 4
24 Acid Vibes 2
25 ACID VIBES Acid Vibes 3
26 Acid Vibes 4
27 Acid Vibes 5
81
Appendix
Voice List
Bank Select MIDI Bank Select MIDI
Voice Voice
Program Voice Name Program Voice Name
# MSB LSB # MSB LSB
Change# Change#
HYPER MIX SQUARE LEAD
000 0 123 96 DJX-II 051 0 116 80 Alien
KEYBOARD 052 0 115 80 Psyche
001 0 112 4 Funky EP 053 0 112 80 Square Lead1
002 0 0 1 Bright Piano 054 0 113 80 Square Lead2
003 0 0 7 Clavi 055 0 0 80 Square Lead3
004 0 0 9 Glocken SAW LEAD
005 0 0 11 Vibes 056 0 122 81 BreakIt
006 0 0 12 Marimba 057 0 117 80 MC-Line
ELECTRIC PAD 058 0 117 81 Scary
007 0 112 17 Jazz Organ 059 0 120 81 MoveIt
008 0 112 18 Rock Organ 060 0 119 81 Robot Lead
009 0 113 16 Cheez Organ 061 0 116 81 Fat
010 0 114 17 Miss U 062 0 115 81 Seq Ana
011 0 115 17 R&B Organ 063 0 118 81 Stab
012 0 0 17 Perc Organ 064 0 112 81 Saw Lead1
SYNTH PAD 065 0 113 81 Saw Lead2
013 0 112 90 Sequenza 066 0 0 81 Saw Lead3
014 0 112 94 Insomnia ACOUSTIC LEAD
015 0 112 95 Wave 2001 067 0 112 73 Coco Flute
016 0 113 91 Amber 068 0 112 61 Bright Brass
017 0 112 91 Trance 069 0 114 62 Techno Brass
018 0 0 89 Warm Pad 070 0 113 62 Jump Brass
019 0 0 90 Poly Synth Pad 071 0 0 56 Trumpet
020 0 0 92 Bowed Pad 072 0 0 59 Mute. Trumpet
021 0 0 94 Halo Pad 073 0 0 61 Brass Section
022 0 0 95 Sweep Pad 074 0 0 62 Synth Brass1
ACOUSTIC PAD 075 0 0 63 Synth Brass2
023 0 112 48 Strings 1 076 0 0 65 Alto Sax
024 0 112 50 Syn Strings 077 0 0 73 Flute
025 0 113 50 String Pad RESONANCE BASS
026 0 0 48 Strings 2 078 0 113 38 Techno Bass
027 0 0 49 Strings 3 079 0 116 38 Kickin'B
028 0 0 52 Choir Aah 080 0 114 38 Bassline
GUITAR 081 0 117 38 NuFloor
029 0 113 26 Octave 082 0 115 38 Fish303
030 0 112 27 Clean 1 083 0 119 38 NuSwing
031 0 113 27 60's Clean 084 0 112 38 Synth Bass1
032 0 112 28 Muted 085 0 0 38 Synth Bass2
033 0 0 26 Jazz ANALOG BASS
034 0 0 27 Clean 2 086 0 112 39 Analog Bass
035 0 0 30 Dist. 087 0 114 39 Snap Bass
036 0 112 30 Dist.5th 088 0 115 39 Old Mini
SYNTH LEAD 089 0 116 39 Power Bass
037 0 115 84 Fuzz line 090 0 117 39 Dub Bass
038 0 113 84 Talkbox 091 0 118 39 Factory
039 0 114 84 Acid Sync 092 0 119 39 Hyper
040 0 112 84 Adrenaline 093 0 120 38 Hard-Syn
041 0 112 85 Fragile 094 0 120 39 Dist-Syn
042 0 112 83 Cut Glass 095 0 121 39 Techno
043 0 0 82 Calliope Lead 096 0 113 39 Blip Bass
BASS LEAD 097 0 118 38 H-Bass
044 0 112 87 Killer S 098 0 121 38 Sin Bass
045 0 118 87 Reso-X 099 0 122 38 OB Bass
046 0 117 87 Choppy 100 0 122 39 Sub Osc
047 0 115 87 Happy Vibes 101 0 0 39 Syn Bass
048 0 116 87 Tri Touch BASIC BASS
049 0 119 87 Sync 102 0 112 33 Finger Bass
050 0 0 87 Bass&Lead 103 0 112 34 Pick Bass
82
Appendix
Voice List
Voice # 198 199 200 201 189 180 188 202 181 186
Bank MSB# 127 127 127 127 127 127 127 127 127 127
Bank LSB# 0 0 0 0 0 0 0 0 0 0
Program # 0 1 2 3 4 5 6 7 8 9
Keyboard MIDI Key Alternate Electronic
Standard Kit1 Standard Kit2 Room Kit Rock Kit Analog Kit1 Dance Kit Jazz Kit Analog Kit2 Hard Kit
Note# Note Note# Note off assign Kit1
25 C# 0 13 C# -1 3 Surdo Mute
26 D 0 14 D -1 3 Surdo Open
27 D# 0 15 D# -1 Hi-Q
28 E 0 16 E -1 Whip
29 F 0 17 F -1 4 Scratch H
30 F# 0 18 F# -1 4 Scratch L
31 G 0 19 G -1 Finger Snap
32 G# 0 20 G# -1 Click
33 A 0 21 A -1 Metronome Click
34 A# 0 22 A# -1 Metronome Bell
35 B 0 23 B -1 Seq Click L
36 C 1 24 C 0 Seq Click H
37 C# 1 25 C# 0 Brush Tap
38 D 1 26 D 0 O Brush Swirl
39 D# 1 27 D# 0 Brush Slap
40 E 1 28 E 0 O Brush Swirl W/Attack Reverse Cymbal
41 F 1 29 F 0 O Snare Roll
42 F# 1 30 F# 0 Castanet Hi Q
43 G 1 31 G 0 Snare H Soft Snare H Soft2 SD Elec M Snare L SD Elec H2 SD Analog 2 SD T8 1 SD Hard 1
44 G# 1 32 G# 0 Sticks
45 A 1 33 A 0 Bass Drum L Bass Drum L2 Bass Drum H Bass Drum H BD Analog 2 BD Analog BD Hard 1
46 A# 1 34 A# 0 Open Rim Shot Open Rim Shot2 SD Analog Open Rim SD Hard 2
47 B 1 35 B 0 Bass Drum M Bass Drum H3 BD Rock BD Analog 1L BD Analog 3 BD T8 2 BD Hard 2
48 C 2 36 C 1 Bass Drum H Bass Drum H 2 BD Rock BD Rock 2 BD Analog 1H BD Analog 4 BD Jazz BD T8 3 BD Hard 3
49 C# 2 37 C# 1 Side Stick Analog Side Stick 1 T8 Side Stick
50 D 2 38 D 1 Snare L Snare L2 SD Room L SD Rock SD Elec M SD Analog 1H SD Analog 3 SD Jazz L SD T8 3L SD Hard 3
51 D# 2 39 D# 1 Hand Clap
52 E 2 40 E 1 Snare H Hard Snare H Hard2 SD Room H SD Rock Rim SD Elec H SD Analog 1L SD Analog 4 SD Jazz H SD T8 3M SD Hard 4
53 F 2 41 F 1 Floor Tom L Room Tom 1 Rock Tom 1 E Tom 1 Analog Tom 1 Jazz Tom 1 T8 Tom 1 Hard Tom 1
54 F# 2 42 F# 1 1 Hi-Hat Closed Analog HH Closed1 Dance HH Closed1 T8 HH 1 Closed1
55 G 2 43 G 1 Floor Tom H Room Tom 2 Rock Tom 2 E Tom 2 Analog Tom 2 Jazz Tom 2 T8 Tom 2 Hard Tom 2
56 G# 2 44 G# 1 1 Hi-Hat Pedal Analog HH Closed2 Dance HH Closed2 T8 HH 1 Closed2
57 A 2 45 A 1 Low Tom Room Tom 3 Rock Tom 3 E Tom 3 Analog Tom 3 Jazz Tom 3 T8 Tom 3 Hard Tom 3
58 A# 2 46 A# 1 1 Hi-Hat Open Analog HH 1 Open HH Open2 T8 HH 1 Open 1
59 B 2 47 B 1 Mid Tom L Room Tom 4 Rock Tom 4 E Tom 4 Analog Tom 4 Jazz Tom 4 T8 Tom 4 Hard Tom 4
60 C 3 48 C 2 Mid Tom H Room Tom 5 Rock Tom 5 E Tom 5 Analog Tom 5 Jazz Tom 5 T8 Tom 5 Hard Tom 5
61 C# 3 49 C# 2 Crash Cymbal 1 Analog Cymbal
62 D 3 50 D 2 High Tom Room Tom 6 Rock Tom 6 E Tom 6 Analog Tom 6 Jazz Tom 6 T8 Tom 6 Hard Tom 6
63 D# 3 51 D# 2 Ride Cymbal 1
64 E 3 52 E 2 Chinese Cymbal
65 F 3 53 F 2 Ride Cymbal Cup
66 F# 3 54 F# 2 Tambourine
67 G 3 55 G 2 Splash Cymbal
68 G# 3 56 G# 2 Cowbell Analog Cowbell
69 A 3 57 A 2 Crash Cymbal 2
70 A# 3 58 A# 2 Hand Clap 1
71 B 3 59 B 2 Ride Cymbal 2
72 C 4 60 C 3 Bongo H
73 C# 4 61 C# 3 Bongo L
74 D 4 62 D 3 Conga H Mute Analog Conga H
75 D# 4 63 D# 3 Conga H Open Analog Conga M
76 E 4 64 E 3 Conga L Analog Conga L
77 F 4 65 F 3 Timbale H
78 F# 4 66 F# 3 Timbale L
79 G 4 67 G 3 Agogo H
80 G# 4 68 G# 3 Agogo L
81 A 4 69 A 3 Cabasa
82 A# 4 70 A# 3 Maracas Analog Maracas
83 B 4 71 B 3 O Samba Whistle H
84 C 5 72 C 4 O Samba Whistle L
85 C# 5 73 C# 4 Guiro Short
86 D 5 74 D 4 O Guiro Long
87 D# 5 75 D# 4 Claves Analog Claves
88 E 5 76 E 4 Wood Block H
89 F 5 77 F 4 Wood Block L
90 F# 5 78 F# 4 Scratch Push
91 G 5 79 G 4 Scratch Pull
92 G# 5 80 G# 4 2 Triangle Mute
93 A 5 81 A 4 2 Triangle Open
94 A# 5 82 A# 4 Shaker
95 B 5 83 B 4 Hand Clap 2
96 C 6 84 C 5 Hand Clap 3
97 C# 6 85 C# 5 Bell Tree 2
98 D 6 86 D 5 Bell Tree 3
99 D# 6 87 D# 5 BD T8 2
100 E 6 88 E 5 SD T8 4
101 F 6 89 F 5 SD T8 3H
102 F# 6 90 F# 5 T8 HH 2 Closed1
103 G 6 91 G 5 T8 Cowbell
104 G# 6 92 G# 5 T8 HH 2 Closed2
105 A 6 93 A 5 T8 Tambourine
106 A# 6 94 A# 5 T8 HH 2 Open
107 B 6 95 B 5 T8 Guiro
108 C 7 96 C 6 Metal
84
Appendix
Decimal Hexadecimal Binary Decimal Hexadecimal Binary Decimal Hexadecimal Binary Decimal Hexadecimal Binary
0 00 0000 0000 32 20 0010 0000 64 40 0100 0000 96 60 0110 0000
1 01 0000 0001 33 21 0010 0001 65 41 0100 0001 97 61 0110 0001
2 02 0000 0010 34 22 0010 0010 66 42 0100 0010 98 62 0110 0010
3 03 0000 0011 35 23 0010 0011 67 43 0100 0011 99 63 0110 0011
4 04 0000 0100 36 24 0010 0100 68 44 0100 0100 100 64 0110 0100
5 05 0000 0101 37 25 0010 0101 69 45 0100 0101 101 65 0110 0101
6 06 0000 0110 38 26 0010 0110 70 46 0100 0110 102 66 0110 0110
7 07 0000 0111 39 27 0010 0111 71 47 0100 0111 103 67 0110 0111
8 08 0000 1000 40 28 0010 1000 72 48 0100 1000 104 68 0110 1000
9 09 0000 1001 41 29 0010 1001 73 49 0100 1001 105 69 0110 1001
10 0A 0000 1010 42 2A 0010 1010 74 4A 0100 1010 106 6A 0110 1010
11 0B 0000 1011 43 2B 0010 1011 75 4B 0100 1011 107 6B 0110 1011
12 0C 0000 1100 44 2C 0010 1100 76 4C 0100 1100 108 6C 0110 1100
13 0D 0000 1101 45 2D 0010 1101 77 4D 0100 1101 109 6D 0110 1101
14 0E 0000 1110 46 2E 0010 1110 78 4E 0100 1110 110 6E 0110 1110
15 0F 0000 1111 47 2F 0010 1111 79 4F 0100 1111 111 6F 0110 1111
16 10 0001 0000 48 30 0011 0000 80 50 0101 0000 112 70 0111 0000
17 11 0001 0001 49 31 0011 0001 81 51 0101 0001 113 71 0111 0001
18 12 0001 0010 50 32 0011 0010 82 52 0101 0010 114 72 0111 0010
19 13 0001 0011 51 33 0011 0011 83 53 0101 0011 115 73 0111 0011
20 14 0001 0100 52 34 0011 0100 84 54 0101 0100 116 74 0111 0100
21 15 0001 0101 53 35 0011 0101 85 55 0101 0101 117 75 0111 0101
22 16 0001 0110 54 36 0011 0110 86 56 0101 0110 118 76 0111 0110
23 17 0001 0111 55 37 0011 0111 87 57 0101 0111 119 77 0111 0111
24 18 0001 1000 56 38 0011 1000 88 58 0101 1000 120 78 0111 1000
25 19 0001 1001 57 39 0011 1001 89 59 0101 1001 121 79 0111 1001
26 1A 0001 1010 58 3A 0011 1010 90 5A 0101 1010 122 7A 0111 1010
27 1B 0001 1011 59 3B 0011 1011 91 5B 0101 1011 123 7B 0111 1011
28 1C 0001 1100 60 3C 0011 1100 92 5C 0101 1100 124 7C 0111 1100
29 1D 0001 1101 61 3D 0011 1101 93 5D 0101 1101 125 7D 0111 1101
30 1E 0001 1110 62 3E 0011 1110 94 5E 0101 1110 126 7E 0111 1110
31 1F 0001 1111 63 3F 0011 1111 95 5F 0101 1111 127 7F 0111 1111
87
Appendix
■ Channel/Mode/Realtime Messages
o : available
Key Off 8nH (n:channel no.) kk Key no. (0 - 127) vv Velocity (0 - 127) x o
FAH Start - - o o
FCH Stop - - o o
88
Appendix
XG standard
MIDI Event Data Format Transmitted Recognized
XG Parameter Change F0H 43H 1nH 4CH hh mm l l dd ... F7H x o
hh mm ll Address
dd Data
Bulk Dump F0H 43H 0nH 4CH aa bb hh mm l l dd ... dd cc F7H x o
0n Device Number (0 - f (receive))
aa bb Byte Count (aa << 7) + bb
hh mm ll Address
dd Data
Bulk dump
MIDI Event Data Format Transmitted Recognized
Performance Recorder data F0H 43H 73H 6FH 06H 0AH aa bb cc dd hh mm ll [BULK DATA] sum F7H o o
Bulk Dump 6FH Model ID
06H Bulk ID
0AH Bulk No.
aa ByteCount MSB
bb ByteCount LSB
cc Data size (MSB)
dd Data size (LSB)
hh Address High
mm Address Mid
ll Address Low
[BULK DATA] Sequence data (1byte,2byte....7byte,MSBdata)
sum Check Sum = 0-sum (BULK DATA)
User Pattern Data F0H 43H 73H 6FH 06H 07H aa bb cc dd hh mm ll [BULK DATA] sum F7H x o
Bulk Dump 6FH Model ID
06H Bulk ID
07H Bulk No.
aa ByteCount MSB
bb ByteCount LSB
cc Data size (MSB)
dd Data size (LSB)
hh Address High
mm Address Mid
ll Address Low
[BULK DATA] User Pattern data (1byte,2byte....7byte,MSBdata)
sum Check Sum = 0-sum (BULK DATA)
Sampling data F0H 43H 73H 6FH 06H 0DH aa bb cc dd hh mm ll [BULK DATA] sum F7H o o
Bulk Dump 6FH Model ID
06H Bulk ID
0DH Bulk No.
aa ByteCount MSB
bb ByteCount LSB
cc Data size (MSB)
dd Data size (LSB)
hh Address High
mm Address Mid
ll Address Low
[BULK DATA] Sampling data (1byte,2byte....7byte,MSBdata)
sum Check Sum = 0-sum (BULK DATA)
Others
MIDI Event Data Format Transmitted Recognized
Master Tune F0H 43H 1n 27H 30H 00H 00H mm ll cc F7H x o
1n Device Number (0 - f (receive))
mm ll cc (mm << 4) + ll (1step/1cent), cc = Ignored
TG RESET F0H 43H 73H 6FH 30H 00H F7H x o
89
Appendix
* Between MIDI messages and panel operation (Live Effector), the last message will take priority.
■ Effect Map
REVERB BLOCK
Type MSB Type LSB
DEC 00 16 17 19
001 HALL 1 HALL 2
002 ROOM ROOM 1 ROOM 2
003 STAGE STAGE 1 STAGE 2
004 PLATE PLATE 1 PLATE 2
005...127
If the received value does not contain an effect type in the TYPE LSB, the LSB will be set to TYPE LSB 0.
CHORUS BLOCK
Type MSB Type LSB
DEC 00 02 08 17
001...064 NO EFFECT
065 CHORUS CHORUS 2
066 CELESTE CHORUS 1
067 FLANGER FLANGER 1 FLANGER 2
068...127 NO EFFECT
If the received value does not contain an effect type in the TYPE LSB, the LSB will be set to TYPE LSB 0.
VARIATION BLOCK
Type MSB Type LSB
DEC 00
001 DJ DISTORTION
002 DJ FLANGER
003 DJ PHASER
004 DJ DELAY
005 DJ ECHO
006 DJ RING MOD
007 DJ SLICE
008 DJ AUTO PAN
009 DJ WAH
010 DJ LO-FI
If the received value does not contain an effect type in the TYPE LSB, the LSB will be set to TYPE LSB 0.
90
Appendix
MIDI IN channel
channel
1 Keyboard (Note / ProgramChange)
2 Sampler PAD
3 Scratch
4 Remote
5 ---- Reserved ----
6 ---- Reserved ----
7 ---- Reserved ----
8 ---- Reserved ----
9 Pattern Kick
10 Pattern Snare
11 Pattern Hi-Hat
12 Pattern Percussion
13 Pattern Bass
14 Pattern Phrase 1
15 Pattern Phrase 2
16 Pattern Phrase 3
Data received over channel 4 (Remote) is used to control the various panel controls of the DJX-II.
91
Appendix
Ribbon Controller TYPE Select Switch Bank Select MSB (B3H, 00H, 00H)
Bank Select LSB (B3H, 20H, 03H)
SCRATCH1 Program Change (C3H, 00H)
SCRATCH2 Program Change (C3H, 01H)
PITCH BEND Program Change (C3H, 02H)
PITCH&BPM Program Change (C3H, 03H)
92
Appendix
Key Shifter KEY SHIFTER setting ** = Note On (7FH), Note Off (00H)
0 Note (93H, 24H, **H)
1 Note (93H, 25H, **H)
2 Note (93H, 26H, **H)
3 Note (93H, 27H, **H)
4 Note (93H, 28H, **H)
5 Note (93H, 29H, **H)
6 Note (93H, 2AH, **H)
-5 Note (93H, 2BH, **H)
-4 Note (93H, 2CH, **H)
-3 Note (93H, 2DH, **H)
-2 Note (93H, 2EH, **H)
-1 Note (93H, 2FH, **H)
93
Appendix
Default x 3
Mode Messages x x
Altered ************** x
Note x 0 - 127
Number : True voice ************** 0 - 127
After Key's x x
Touch Ch's x x
Pitch Bend x o
Prog x o 0 - 127
Change : True # **************
System Exclusive o * o *
: Song Pos. x x
Common : Song Sel. x x
: Tune x x
System : Clock o o
Real Time: Commands o o
Aux :All Sound OFF x o(120,126,127)
:Reset All Cntrls x o(121)
:Local ON/OFF x x
Mes- :All Notes OFF x o(123-125)
sages:Active Sensing x o
:Reset x x
Notes: * For details, see "MIDI Data Format" on page 89.
Index
A I
AC adaptor .......................................................................... 12 initialization.........................................................................13
Activator...................................................8, 10, 18, 33, 51, 78 Input Level .................................................................9, 53, 67
Activator List....................................................................... 81 intro................................................................................20, 49
AUDIO BPM COUNTER ........................................ 9, 67, 78 Isolator .......................................................................9, 26, 48
Auto (Activator).................................................................. 19
Auto Pan........................................................................ 23, 44
K
key ......................................................................30, 32, 36, 50
B Key Shifter......................................................................10, 36
Balance (Live Effector) ........................................... 22, 44, 45 keyboard ....................................................8, 9, 10, 27, 52, 55
Bass .......................................................................... 29, 32, 49 Keyboard Mode ...................................................................10
bpm ..............................................................17, 21, 39, 59, 78 Kick ....................................................................29, 32, 49, 79
bpm, auto-adjust................................................................. 67 Knob..................................................... 8, 9, 13, 22, 26, 32, 34
bpm, tapping....................................................................... 58
bulk.......................................................................... 71, 72, 78
L
LINE (SAMPLING/AUX IN) jack ................................11, 53
C LINE OUT jacks ......................................................11, 60, 61
combination keys.......................................................... 30, 32 Live Effector .........................................................8, 22, 43, 78
Control (Live Effector) ........................................... 22, 44, 45 Lo-Fi...............................................................................25, 46
Cutoff............................................................32, 34, 35, 51, 78 Loop ...................................................................18, 21, 54, 78
Low (Isolator) ............................................................9, 26, 48
D
data backup ......................................................................... 13 M
Data dial ................................................................................ 8 MIC (SAMPLING/AUX IN) jack .................................11, 53
Delay.............................................................................. 24, 45 Mid (Isolator) ............................................................9, 26, 48
Demo..................................................................................... 8 MIDI .............................................. 5, 9, 11, 68, 69, 70, 72, 78
Display............................................................................. 9, 13 MIDI Bulk Send...............................................................9, 71
Distortion...................................................................... 23, 43 MIDI Data Format ..............................................................87
Drum Kit List...................................................................... 84 MIDI Implementation Chart..............................................94
E N
Echo............................................................................... 25, 46 NEXT .............................................................................17, 41
effects....................................................................5, 22, 43, 78
endings (outro)............................................................. 41, 63
Error Message List .............................................................. 76
O
One Shot ..................................................................18, 54, 79
F P
fill-in ...................................................................15, 42, 62, 79 Part .................................................................................29, 79
filter ......................................................................... 34, 51, 78 Part Controller.....................................................9, 34, 51, 79
Flanger........................................................................... 23, 44 Part Mixer ..........................................................10, 29, 49, 79
Part Selector...................................................................32, 79
G Pattern..................................................................5, 10, 14, 79
Glossary............................................................................... 78 Pattern Launcher ...............................................70, 71, 72, 79
Pattern List...........................................................................80
Pattern Mode .......................................................................10
H Pattern Player.............................................................5, 14, 40
High (Isolator) .......................................................... 9, 26, 48
PATTERN STOP............................................9, 14, 18, 41, 59
Hi-Hat ..........................................................29, 32, 49, 72, 79
HOLD.................................................................................. 22 PATTERN/ENTER ..................................8, 10, 16, 27, 40, 52
Patterns, creating your own ................................................72
Percussion ......................................................................29, 72
95
Appendix
Index
R
Recording ................................................................ 53, 56, 71
Resonance...........................................................34, 35, 51, 78
Ribbon Controller ...............................................9, 38, 52, 79
Ring Modulation........................................................... 23, 44
S
sample.................................................................53, 54, 55, 65
Sample Pad...................................................................... 9, 53
Sampler ..................................................................... 5, 53, 79
sampling .............................................................13, 53, 71, 78
SAMPLING/AUX IN .......................................................... 11
SAMPLING/STOP.......................................................... 9, 53
scratch ........................................................................... 38, 79
sequencer............................................................68, 69, 70, 72
Slice................................................................................ 24, 45
Snare ...................................................................29, 32, 49, 72
Specifications ...................................................................... 77
STANDBY/ON.......................................................... 8, 12, 13
SYNC ....................................................................... 39, 65, 69
T
Toggle key................................................................ 49, 50, 68
transpose ....................................................................... 10, 36
V
Variation.................................................14, 15, 19, 31, 40, 79
Voice ...................................................................27, 28, 52, 79
Voice List ............................................................................. 82
VOICE/KEYBOARD............................................8, 10, 27, 28
Volume .................................................................8, 13, 35, 68
W
Wah................................................................................ 25, 46
96
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! with FCC regulations does not guarantee that interference will not occur in
This product, when installed as indicated in the instructions contained in all installations. If this product is found to be the source of interference,
this manual, meets FCC requirements. Modifications not expressly which can be determined by turning the unit “OFF” and “ON”, please try to
approved by Yamaha may void your authority, granted by the FCC, to use eliminate the problem by using one of the following measures:
the product. Relocate either this product or the device that is being affected by the
2. IMPORTANT: When connecting this product to accessories and/or interference.
another product use only high quality shielded cables. Cable/s supplied Utilize power outlets that are on different branch (circuit breaker or fuse)
with this product MUST be used. Follow all installation instructions. Failure circuits or install AC line filter/s.
to follow instructions could void your FCC authorization to use this product In the case of radio or TV interference, relocate/reorient the antenna. If the
in the USA. antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial
3. NOTE: This product has been tested and found to comply with the type cable.
requirements listed in FCC Regulations, Part 15 for Class “B” digital If these corrective measures do not produce satisfactory results, please
devices. Compliance with these requirements provides a reasonable level contact the local retailer authorized to distribute this type of product. If you
of assurance that your use of this product in a residential environment will can not locate the appropriate retailer, please contact Yamaha Corpora-
not result in harmful interference with other electronic devices. This equip- tion of America, Electronic Service Division, 6600 Orangethorpe Ave,
ment generates/uses radio frequencies and, if not installed and used Buena Park, CA90620
according to the instructions found in the users manual, may cause inter- The above statements apply ONLY to those products distributed by
ference harmful to the operation of other electronic devices. Compliance Yamaha Corporation of America or its subsidiaries.
(standby)
Limited Warranty
90 DAYS LABOR 1 YEAR PARTS
Yamaha Corporation of America, hereafter referred to as Yamaha, warrants to the original consumer of a product included in the categories listed
below, that the product will be free of defects in materials and/or workmanship for the periods indicated. This warranty is applicable to all models
included in the following series of products:
CONSUMERS RESPONSIBILITIES
If warranty service should be required, it is necessary that the consumer assume certain responsibilities:
1. Contact the Customer Service Department of the retailer selling the product, or any retail outlet authorized by Yamaha to sell the product for
assistance. You may also contact Yamaha directly at the address provided below.
2. Deliver the unit to be serviced under warranty to: the retailer selling the product, an authorized service center, or to Yamaha with an explanation
of the problem. Please be prepared to provide proof purchase date (sales receipt, credit card copy, etc.) when requesting service and/or parts
under warranty.
3. Shipping and/or insurance costs are the consumers responsibility.* Units shipped for service should be packed securely.
*Repaired units will be returned PREPAID if warranty service is required within the first 90 days.
IMPORTANT: Do NOT ship anything to ANY location without prior authorization. A Return Authorization (RA) will be issued that has
a tracking number assigned that will expedite the servicing of your unit and provide a tracking system if needed.
4. Your owners manual contains important safety and operating instructions. It is your responsibility to be aware of the contents of this manual and
to follow all safety precautions.
EXCLUSIONS
This warranty does not apply to units whose trade name, trademark, and/or ID numbers have been altered, defaced, exchanged removed, or to fail-
ures and/or damages that may occur as a result of:
1. Neglect, abuse, abnormal strain, modification or exposure to extremes in temperature or humidity.
2. Improper repair or maintenance by any person who is not a service representative of a retail outlet authorized by Yamaha to sell the product, an
authorized service center, or an authorized service representative of Yamaha.
3. This warranty is applicable only to units sold by retailers authorized by Yamaha to sell these products in the U.S.A., the District of Columbia,
and Puerto Rico. This warranty is not applicable in other possessions or territories of the U.S.A. or in any other country.
Please record the model and serial number of the product you have purchased in the spaces provided below.
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Tel: 053-460-3273
[PK] 19
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© 2000 Yamaha Corporation