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Aetherborn

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CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision. Thanks to your
Insight (Wis) heritage, you have superior
Intimidation (Cha) vision in dark and dim
WISDOM Investigation (Int) conditions. You can see in
Medicine (Wis) dim light within 60 feet of you
Nature (Int) Ability Scores: Cha +2; as if it were bright light, and in
Perception (Wis) Choose any other two unique darkness as if it were dim
Performance (Cha) +1 light. You can't discern color
CHARISMA
Persuasion (Cha) Size: Medium in darkness, only shades of
Religion (Int) Speed: 30 ft. gray.
Sleight of Hand (Dex) Age. Aetherborn come into Born of Aether. You have
Stealth (Dex) being as adults and live no resistance to necrotic
Survival (Wis) more than a few years. damage.
SKILLS ATTACKS & SPELLCASTING
Menacing. You have
proficiency in the Intimidation
PASSIVE WISDOM (PERCEPTION) skill.
CP

Common and two other SP

languages
EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Alignment. As a rule, aetherborn are


driven by hedonism and self-interest, NAME

making them neutral at best and


thoroughly evil at worst. Neutral
aetherborn might devote much of their
time (and wealth) to parties and social
activity, while evil aetherborn are
usually involved in the criminal
underworld.
Size. Aetherborn are about the same
size as humans, ranging from 5 to 6
feet tall. They are quite light—only
about 100 pounds—and their weight
diminishes as they age and more and
more of their substance returns to the SYMBOL
aethersphere. Your size is Medium.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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