Fields of Practice and Applied Solutions Within Distributed Team Cognition First Edition Mcneese 2024 Scribd Download
Fields of Practice and Applied Solutions Within Distributed Team Cognition First Edition Mcneese 2024 Scribd Download
Fields of Practice and Applied Solutions Within Distributed Team Cognition First Edition Mcneese 2024 Scribd Download
OR CLICK LINK
https://textbookfull.com/product/fields-of-
practice-and-applied-solutions-within-distributed-
team-cognition-first-edition-mcneese/
Read with Our Free App Audiobook Free Format PFD EBook, Ebooks dowload PDF
with Andible trial, Real book, online, KINDLE , Download[PDF] and Read and Read
Read book Format PDF Ebook, Dowload online, Read book Format PDF Ebook,
[PDF] and Real ONLINE Dowload [PDF] and Real ONLINE
More products digital (pdf, epub, mobi) instant
download maybe you interests ...
https://textbookfull.com/product/team-human-first-edition-
rushkoff/
https://textbookfull.com/product/theory-and-practice-of-
hydrocarbon-generation-within-space-limited-source-rocks-1st-
edition-defan-guan/
https://textbookfull.com/product/social-network-analysis-applied-
to-team-sports-analysis-1st-edition-filipe-manuel-clemente/
https://textbookfull.com/product/palliative-care-within-mental-
health-care-and-practice-1st-edition-david-cooper/
Your holiness discover the light within First Edition
Ford
https://textbookfull.com/product/your-holiness-discover-the-
light-within-first-edition-ford/
https://textbookfull.com/product/monetary-policy-within-the-is-
lm-framework-first-edition-naghshpour/
https://textbookfull.com/product/solutions-for-biots-poroelastic-
theory-in-key-engineering-fields-theory-and-applications-
yuanqiang-cai-and-honglei-sun-auth/
https://textbookfull.com/product/migration-policy-and-practice-
interventions-and-solutions-1st-edition-harald-bauder/
https://textbookfull.com/product/the-art-of-immutable-
architecture-theory-and-practice-of-data-management-in-
distributed-systems-michael-l-perry/
Fields of Practice and
Applied Solutions within
Distributed Team Cognition
Fields of Practice and
Applied Solutions within
Distributed Team Cognition
Michael D. McNeese
Contents
Prefaceix
Editors xi
Contributors xiii
Primer (Introduction) xv
vii
viii Contents
ix
x Preface
Nothing is more obvious than the example of how the use of smartphones changes
the way we assimilate, process, and create information through new forms of interac-
tion with many people distributed across various situations Many types of collaborative
interactions are now highly interdependent with technological applications that exist in
our phones or with other kinds of computational devices that in turn impact how teams
and/or groups of people seek, exchange, share, adapt, store, process, publish, and com-
municate information repeatedly Social media use intricately crisscrosses cognition
and is distributed across many levels and layers of networks for consumption
Distributed team cognition today is interlaced with forms of technological substrates
that infuence and connote our interpretation of what cognition means within situated
contexts for given felds of practice Human-technological affordances produce inter-
actions that now can be distributed across many realms simultaneously (eg, remote
synchronous work) or that allow work to be interrupted but continued as appropri-
ate when needed (eg, online asynchronous command and control processes) These
new levels of affordances are changing societal notions of organization, intelligence,
access, privilege, privacy, security, warfare, emergency response, and entertainment,
to name a few Advancing computation to viable forms of discovery (eg, machine
learning) is enabling signifcant progress in systems design, collective consciousness,
and social awareness For example, recent work in human-autonomous systems is
redefning everyday experience Take the example of self-driving cars and what this
means for such elements of cognition as attention, safety, relaxation, and quality of
life Distributed team cognition now encompasses newer growth expansion in such
specialties as the internet of things, data science, crowd sourcing, citizen science,
intelligent agents and robotics, facial recognition, enterprise architectures, social net-
works, augmented reality, visualization, mobile wearable computing, and information
sense surrounds, to name a few, which are predicated through the advancement of
technologies, designed for humans, and enabled for felds of practice
Michael D. McNeese
February 2020
SPECIAL NOTIFICATION
This book was produced during the outbreak of the COVID-19 crisis that caused
many people around the world by necessity to participate in distributed team cogni-
tion in their everyday lives Many of us were required to be separated by distance
to avoid the spread of the virus, hence collaborative work/meetings, joint entertain-
ment, church services, and other activities were conducted through the use of dis-
tributed tools, technologies, and apps As such, the topics within this book are highly
relevant for the times we live in and are experiencing Technologies such as Zoom
and Skype facilitated connectedness, teamwork, and social awareness that enabled
life to continue in the best possible way As we adapt to the circumstances of this
virus, perhaps many elements of distribute team cognition will be inculcated as part
of our permanent culture/society As we face the summer of 2020, the trajectory of
COVID-19 is uncertain and indeterminate We wish all those affected and impacted
by COVID-19 the best path forward
Editors
Michael D. McNeese is a Professor (Emeritus) and was the Director of the MINDS
Group (Multidisciplinary Initiatives in Naturalistic Decision Systems) at the College
of Information Sciences and Technology (IST), The Pennsylvania State University,
University Park, PA Dr McNeese has also been a Professor of Psychology (affli-
ated) in the Department of Psychology, and a Professor of Education (affliated) in the
Department of Learning Systems and Performance, at Penn State Previously, he was
the Senior Associate Dean for Research, Graduate Studies, and Academic Affairs at
the College of IST Dr McNeese also served as Department Head and Associate Dean
of Research and Graduate Programs in the College, and was part of the original ten
founding professors in the College of IST He has been the principal investigator and
managed numerous research projects involving cognitive systems engineering, human
factors, human-autonomous interaction, social-cognitive informatics, cognitive psy-
chology, team cognition, user experience, situation awareness, and interactive model-
ing and simulations for more than 35 years His research has been funded by diverse
sources (NSF, ONR, ARL, ARO, AFRL, NGIA, Lockheed Martin) through a wide
variety of program offces and initiatives Prior to moving to Penn State in 2000, he
was a Senior Scientist and Director of Collaborative Design Technology at the USAF
Research Laboratory (Wright-Patterson Air Force Base, Ohio) He was one of the prin-
cipal scientists in the USAF responsible for cognitive systems engineering and team
cognition as related to command and control and emergency operations Dr McNeese
received his PhD in Cognitive Science from Vanderbilt University and an MA in
Experimental-Cognitive Psychology from the University of Dayton, was a visiting pro-
fessor at The Ohio State University, Department of Integrated Systems Engineering, and
was a Research Associate at the Vanderbilt University Center for Learning Technology
He has over 250 publications in research/application domains including emergency cri-
sis management; fghter pilot performance; pilot-vehicle interaction; battle management
command, control, communication operations; cyber and information security; intelli-
gence and image analyst work; geographical intelligence gathering, information fusion,
police cognition, natural gas exploitation, emergency medicine; and aviation His most
recent work focuses on the cognitive science perspectives within cyber-security utilizing
the interdisciplinary Living Laboratory Framework as articulated in this book
Eduardo Salas is the Allyn R and Gladys M Cline Chair Professor and Chair of
the Department of Psychological Sciences at Rice University His expertise includes
assisting organizations, including oil and gas, aviation, law enforcement and health-
care industries, in how to foster teamwork, design and implement team training strat-
egies, create a safety culture and minimize errors, facilitate learning and training
effectiveness, optimize simulation-based training, manage decision making under
stress, and develop performance measurement tools
Dr Salas has co-authored over 480 journal articles and book chapters and
has co-edited 33 books and handbooks as well as authored one book on team
xi
xii Editors
xv
xvi Primer (Introduction)
of learning from game play. The chapter is a great example of applying an ecologi-
cal framework to understand how distributed cognition and learning comes about
through interactive play. It provides a basis for considering individual and team play
and how interactions lead to distributed cognition. Specifc examples of collaborative
games are provided and utilized as a basis to measure the development of dynamic
distributed team cognition.
Chapter 4 by Forster and Weirman takes a unique view that technology in the
form of Twitter has led to situation awareness for specifc social events, in particular
social unrest and the resulting Twitter activity that precedes action. Their research
analyzes social tweets and how social situation awareness developed within the con-
ficts associated with the Unite the Right rally. The relationship between Twitter data
and mobilization of groups is assessed. This research is important as it assesses the
impact of a current technology (Twitter) on the emergence of social and individual
situation awareness across time, showing that an online technology can infuence
social actions. The chapter is also important from a methodological perspective as it
provides the means to understand and analyze a signifcantly large amount of Twitter
data in order to see how distributed team cognition arises over time.
Chapter 5 by Zhang and Kusunoki is a valuable look at how teams work within
in the medical domain and how team situation awareness comes about. The chapter
provides a nice review of situation awareness within teams with particular emphasis
on collocated, distributed, synchronous, and asynchronous work. It also delineates
the use of particular technologies that provide solutions to team situation aware-
ness problems and issues. Finally the chapter applies and utilizes activity theory as
a means to understand time-critical and interdisciplinary teamwork, wherein spe-
cifc technologies may address different kinds of awareness. The medical domain is
one of the most critical areas where distributed team cognition comes into play and
where much technological advancement can improve cooperative work.
Chapter 6 by Mancuso and McGuire addresses another critical practical area
of concern for distributed team cognition, cybersecurity, which is omnipresent in
many felds of practice, organizations, and businesses. This important area is one
that has not been viewed from a human or team-centered perspective in most cases.
Therein, this chapter is especially valuable in that it frst reviews the dynamic nature
of cybersecurity and the complex requirements that require teamwork perspectives.
The chapter gives a thorough review of how individuals, teams, and technologies
intersect to address the issues and challenges inherent within cybersecurity applica-
tions. The authors then go on to look at unique considerations of cybersecurity as a
sociotechnical system and what this means for design and technology development.
In particular, they look at human-machine teaming elements which will increasingly
be utilized within this domain.
Chapter 7 by Cavuoto and Bisantz explores the role of distributed team cogni-
tion within the feld of practice of human-robot manufacturing teams. Again, this
is a dynamic and unique domain to look at cooperation among humans and robots
and how coordination, cooperation, and shared information develops over time.
As is true for many domains where humans team with agents and/or robots there
is much opportunity for errors and even failure. How engineering and designers
create systems that can work reliably to accomplish outstanding goals is a critical
Primer (Introduction) xvii
consideration for this handbook. The work presented draws upon theories and meth-
odologies within human factors and specifcally addresses topics such as situation
awareness, trust, communication, reliable work, and function allocation. These top-
ics are essential to deal with in many domains that incorporate distributed team
cognition that requires integration of humans with technology team members. The
chapter additionally looks at safety considerations, effective operations, and operator
training.
Chapter 8 by Flach and Bennett provides a focus that investigates coordination
and control within distributed work settings with particular focus on the area of
interface design. The chapter addresses the need for resilience in terms of fexible
adaptation and provision of distributed authority to a number of autonomous agents.
The chapter looks into design of interfaces that can yield this kind of authority while
at the same time provide common ground to enable understanding of one’s own
actions in terms of the coordination with other agents who are working on dynamic
problems. The chapter touches on the ideas central to polycentric control principles.
Chapter 9 by Coovert, Arbogast, and de Visser concludes the handbook with an
appealing and pertinent area of research within distributed team cognition: devel-
oping artifcial intelligence systems to work with distributed team members. The
authors in particular address topics such as trust, humanness, morality, ethics, per-
ception, and societal acceptance as they look this area through the construct of the
“cognitive wingman.” The chapter is a nice overview for looking at how interdisci-
plinary and joint aspects of artifcial intelligence can be of beneft to distributed team
cognition; deriving issues, principles, and benefts that need to be considered and
come into play when systems are designed.
This concludes the three primers that outline the concept of each volume and
what to expect within in terms of topics, direction, and content. The goal of this
handbook is to take a broad, interdisciplinary perspective about distributed team
cognition by providing representative samples of research, reviews, and selections
that amplify our understanding in a comprehensive manner.
Michael D. McNeese
1 Wrapping Team
Members’ Heads around
Managing Virtual Team-
Related Paradoxes
John E. Mathieu, Jean Brittain Leslie,
and Margaret M. Luciano
CONTENTS
Shared Mental Models ...............................................................................................3
Virtual Team Paradoxes .............................................................................................4
Leadership—Task and Relationship...................................................................... 5
Communication—Formal and Informal................................................................6
Perspective—Unifed Team and Diverse Individuals............................................7
Synchronicity—Working Apart and Together.......................................................7
Method .......................................................................................................................8
Sample...................................................................................................................8
Measures ...............................................................................................................8
Team Virtuality .................................................................................................8
Team Paradox SMMs ....................................................................................... 9
Team Viability .................................................................................................. 9
Individual Reactions.........................................................................................9
Team Performance.......................................................................................... 10
Results......................................................................................................................11
Team Level ..........................................................................................................11
Cross Level..........................................................................................................12
Discussion ................................................................................................................14
Applied Implications...........................................................................................15
Conclusion...........................................................................................................16
Acknowledgment .....................................................................................................16
References................................................................................................................ 17
Modern-day organizations use teams to align their human capital with organiza-
tional goals. But today’s teams come in many different shapes and arrangements.
Teams are formed, execute their actions, and disband at an alarming rate. Employees
often work simultaneously in multiple teams with little cross-team coordination.
Team memberships are fuid as individuals come and go so rapidly that it is often
1
2 Fields of Practice and Applied Solutions
diffcult to know who is on the team. And team members typically communicate and
coordinate their efforts, at least in part, through virtual means. In short, the modern-
day team landscape is complex and chaotic, and team members face many paradoxes
as to how to work effectively in this context.
Our chapter considers how team members manage a number of paradoxes asso-
ciated with operating in virtual team arrangements. Our primary thesis is that to
the extent that members have a shared mental model of how they will handle such
paradoxes their teams will be more effective. For purposes of this chapter, we adopt
Kozlowski and Ilgen’s (2006, p. 79) defnition of work teams as:
(a) two or more individuals who (b) socially interact (face-to-face or, increasingly,
virtually); (c) possess one or more common goals; (d) are brought together to perform
organizationally relevant tasks; (e) exhibit interdependencies with respect to workfow,
goals, and outcomes; (f) have different roles and responsibilities; and (g) are together
embedded in an encompassing organizational system, with boundaries and linkages to
the broader system context and task environment.
The essence of this defnition is that team members are interdependent and must
plan and execute their actions to achieve common goals while operating within a
particular context. Notably, team effectiveness is a multidimensional construct and
can be gauged in terms of outcomes and by-products of team activity that are val-
ued by one or more constituencies (Mathieu, Heffner, Goodwin, Salas, & Cannon-
Bowers, 2000). Hackman (1990) identifed three primary types of outcomes as:
(a) performance, including quality and quantity, as evaluated by relevant others out-
side of the team; (b) meeting team member needs; and (c) viability, or the willingness
of members to continue to work together as a team.
Given current communication and collaboration tools, team operating contexts
are increasingly virtual these days. Maynard and Gilson (2014, p. 7) submitted that
virtual teams have been defned as “functioning teams that rely on technology-medi-
ated communication while crossing several different boundaries” (Martins, Gilson, &
Maynard, 2004, p. 807) and a team is considered more or less virtual based on “the
extent to which team members use virtual tools to coordinate and execute team pro-
cesses” (Kirkman & Mathieu, 2005, p. 702).
different mental models have been shown to be related to team processes and out-
comes. We then submit that we should consider how members’ SMMs concerning
how to manage paradoxes relate to the effectiveness of virtual teams. In so doing
we defne paradoxes and highlight themes that are particularly salient for virtual
teams. We demonstrate empirical relationships using a sample of 50 VTs. We close
with recommendations concerning how various interventions could be leveraged to
enhance virtual teams’ SMMs concerning paradoxes.
To date, this work has assumed that all team member interaction is face-to-face. As
such, there has been little attention given to how the use of information communication
technologies (ICT) to communicate may affect the development of SMMs. We contend
that not considering the effect of ICT usage on SMM development is an important
omission because SMM development may be altered by the inherent attributes of the
many ICT options currently available to teams.
Accordingly, we consider the particular challenges that teams who interact largely
using ICT encounter, and how they relate to SMMs.
TABLE 1.1
Virtual Team Paradoxes
Paradox Paradox Description Example
Leadership— Virtual teams must be task focused “We tend to probably be very task
task focused to be effective. At the same time, focused working to just get things done
and they must also focus on building on time and I think where we probably
relationship oriented relationships across time, culture, suffer a bit is to take advantage of each
and distance to succeed as a team. other.”
Communication— Virtual teams rely heavily on “We spend time daily chatting back
formal effective formal communication. and forth via telephone, via IM, and via
and At the same time, successful VTs face-to-face for folks who are in the
informal leverage the value of informal same site. We have weekly and
communication. biweekly staff meetings.”
Perspective— Virtual team members must act as “Work is primarily individual (‘we are
unifed team and one unifed team. At the same time, the masters of our own success’), they
diverse individuals they must maintain their distinct each do the same procedure and have
perspectives and identities. their own targets. Each person works in
a clearly defned geographical scope,
but there are certain topics on which
the team members work together.”
Synchronicity— Virtual teams work toward common “When we are together (in the same
working apart goals while being geographically room) it’s easier to brainstorm out
and dispersed. At the same time, they loud, our decision making is best made
together need face-to-face time to bond as a when we are all together, and that’s our
team and accomplish complex tasks. time to check in and make sure we are
all on the same page.”
Task-oriented behaviors are critical to assure the work of the team is delivered on
time and that there is a sense of progress and pride in the team’s work. Relationship-
oriented leadership behaviors include attending to members’ well-being, nurturing
team identity, maintaining a sense of inclusion, and promoting positive relationships.
Managing team social and interpersonal interactions is a critical team process that
lays the foundation for the effectiveness of other processes. Overemphasis on the
task to the neglect of relationships can result in team members failing to form a cohe-
sive team and reduction in helping behaviors, whereas overemphasis on relationships
to the neglect of the task can result in missed deadlines and losing sight of the team’s
objectives.
. . . . .
Jessie M. E. Saxby.
1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside
the United States, check the laws of your country in addition to
the terms of this agreement before downloading, copying,
displaying, performing, distributing or creating derivative works
based on this work or any other Project Gutenberg™ work. The
Foundation makes no representations concerning the copyright
status of any work in any country other than the United States.