Lego4Scrum Hackathon - Tutorial Instructions1
Lego4Scrum Hackathon - Tutorial Instructions1
Lego4Scrum Hackathon - Tutorial Instructions1
Instructions:
1) You will have to work in your coursework groups. Each member of the group will act
as the Development Team. One of you, which you will need to decide who, will also have
the role of a Scrum Master facilitating the process.
2) Your course tutor will act as your Product Owner, providing you with the Product Vision,
the requirements and any further information you may need for clarifying ambiguity of
requirements throughout the process.
3) All students need to be in attendance for the Lego4Scrum Hackathon.
The simulation has natural three parts: pre-game, game, and post-game or debrief. The whole
game will take approximately 120 minutes.
Pre-game
Organizing teams
Defining the Process and Project chartering
Building the Backlog
Estimating
Game
Sprint Planning
Sprint
Sprint Review
Sprint Retrospective
Post-game
Debriefing
The game will dedicate specific time to the various phases. Timings are fixed.
- Those user stories that have been estimated by the team with 13 20 40 100 points, will need to
be broken down into smaller stories.
- Write these smaller user stories on post it notes and stick them on the backlog. Re-estimate
them and move them to the swim lanes.
Post Game:
Final Step: Debriefing (10 minutes)
All students should gather in a circle, a facilitated discussion occurs around the experience.
Acknowledgements
https://www.lego4scrum.com/ Alexey Krivitsky (author of Lego4Scrum)
https://www.agile42.com/
https://agilestrides.com/