Innovate Using Design Thinking August 2024 Syllabus
Innovate Using Design Thinking August 2024 Syllabus
Innovate Using Design Thinking August 2024 Syllabus
Note: The class is experiential and interactive with a lot of team work during class time.
Introduction
Innovation is about seeking creative solutions to challenging problems. In the world of business,
creativity is not only about being novel and original, but also about being useful to the end-user.
Does the solution solve a user problem effectively and efficiently? Does it address a customer
need? Does it do a job for the consumer, a job that needs to be done? In this course, we will learn
about the process and tools of design thinking that can help us to understand and define
consumer problems, generate ideas to solve these problems, develop concepts and prototype
solutions, and experiment and tweak these solutions.
What is design thinking? In the words of Tim Brown of IDEO: “Put simply, [design thinking] is
a discipline that uses the designer’s sensibility and methods to match people’s needs with what is
technologically feasible and what a viable business strategy can convert into customer value and
market opportunity.” More concretely, design thinking usually refers to:
Human-centered refers to focusing on real people’s (usually customer’s) needs and problems—
as opposed to focusing on the problems of a demographic group or a segment. We will use
methods such as observation and depth-interviews with real, individual consumers and develop
products/services based on the insights we generate on the basis of interactions with these
consumers. This emphasis on observation and interaction rather than surveys recognizes that we
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don’t usually know what would solve our challenges and disappointments, and are therefore at a
loss to articulate it.
An iterative process refers to the notion that a solution need not be complete and elegant. Rather,
design thinking focuses on building somewhat rough product prototypes that are based on deep
customer understanding of “jobs to be done.” These prototypes are tested soon and often and
constantly evolve. Experimentation plays a big role in testing and refining potential solutions.
So, to summarize, design thinking is a creative and systematic approach for solving problems by
relying on human-centered and iterative processes.
The course will illuminate how Design Thinking can enhance innovation activities in terms of
market impact, value creation, and speed.
The course will use a combination of lectures (including guest lectures), videos, readings, and
assignments. The project will give you an opportunity to come up with a creative solution to
problems or challenges in a particular consumer context. For the project in this course, we will
collaborate with US Soccer and design products and services to increase youth interest in soccer.
This course builds on the concepts of market segmentation, targeting, positioning, new product
development, and advertising.
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Method of Evaluation
Diverse teams of four will be created by the instructors keeping in mind the usefulness of
interdisciplinary perspectives in design thinking.
• Attending class and being on time- Much of the learning will occur in the course of the
discussions and assignments in class, and regular attendance is required in order to receive
credit for class participation. Excused absences must be cleared through the office of
student affairs (OSA), who will then inform me of the excused absence. In general,
reasons for excused absences include health problems, personal emergencies, and religious
observance (not interviews).
• Being prepared for class - Class preparedness will be assessed based on your comments in
class as well as on your feedback to other students. Reading the required readings and cases
for each session, and completing required assignments, is the best way to prepare for class
discussion. Evaluation of class participation is based upon the quality (not the quantity) of
your comments, as reflected by their relevance, insightfulness, and coherence. Attendance is a
necessary but not sufficient condition for participation. If you do not actively participate in
class discussions, and in your team work each day, you will receive a low participation grade
even if you attend every class.
• Your conduct and behavior in class – Out of respect for the other students in your class, it is
important for you to focus your full attention on the class for the entire class period. Most
students observe proper decorum, but it takes only one person’s behavior to distract the entire
class. Columbia Business School students have complained to the school about students who
use class time for other purposes or act in a distracting manner. Class will be conducted using
the same rules of decorum that would apply in a business meeting. Please engage fully with
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your team and work collaboratively on the design challenge during the week, both in and out
of the classroom.
• Your contribution to the team project – Each team member is expected to fully contribute
to all aspects of the group project. Your contribution will be evaluated by your team members
and you will also be required to evaluate other team members’ contributions. At the end of the
course, you will allocate 100 points between your team members based on their contributions
to your project. This evaluation will be used as input to your class participation grade and will
also be used to weight your grade on the team project.
Details on other assignments will be presented in class. You will work on an innovation project
for US Soccer and create a pitch based on a design thinking process that we will follow in class.
The pitch deck is the final group deliverable.
• Prototyping is the Short Hand of Innovation (from The Art of Innovation by Tom Kelley)
• What Design Thinking is Doing for the San Francisco Opera (HBS H02XCM-PDF-ENG)
Recommended Books
Jeanne Liedtka and Tim Ogilvie, Designing for Growth: A Design Thinking ToolKit for
Managers (New York: Columbia University Press, 2011).
Jeanne Liedtka,Tim Ogilvie, and Rachel Brozenske,The Designing for Growth Field Book: A
Step-by- Step Project Guide (New York: Columbia University Press, 2014).
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Drew Boyd and Jacob Goldenberg, Inside the Box: A Proven System of Creativity for
Breakthrough Results (New York: Simon and Shuster, 2014).
Additional Readings
Belk, R., Fischer, E., & Kozinets, R. V. (2013). Qualitative consumer and marketing research.
Thousand Oaks, CA: Sage.
Cayla, J., & Arnould, E. (2013). Ethnographic stories for market learning. Journal of
Marketing, 77(4), 1-16.
McQuarrie, E. F. (2015). The market research toolbox: a concise guide for beginners. Sage
Publications.
Burroughs, J. & Dahl, D. & Moreau, P. & Chattopadhayay, A. & Gorn, G. (2011). Facilitating
and Rewarding Creativity During New Product Development, Journal of Marketing, (75), 53-67.
Dym, C. L., Agogino, A. M., Eris, O., Frey, D. D., & Leifer, L. J. (2005). Engineering design
thinking, teaching, and learning. Journal of engineering education, 94(1), 103-120.
Faraji-Rad, Ali, Shiri Melumad and Gita V. Johar (2017), “Consumer Desire for Control as a
Barrier to New Product Adoption,” Journal of Consumer Psychology, 27 (3), 347-354.
Faraji-Rad Ali, Shiri Melumad, and Gita V. Johar (2016), “When New Products should Make
Customers Feel in Control,” Harvard Business Review.
Goldenberg Jacob, David Mazursky, and Sorin Solomon (1999), "Toward Identifying the
Inventive Templates of New Products: A Channeled Ideation Approach,” Journal of Marketing
Research, 36 (May), p. 200-210.
Goldenberg Jacob and David Mazursky (1999), “The Voice of the Product: Templates of New
Product Emergence,” Innovation and Creativity Management, September Vol. 8, 3, 157-164.
Moreau, P. & Dahl, D., (2009) “Constraints and Consumer Creativity,” Tools for Innovation,
2009, Arthur M. Markman and Kristin L. Wood, (Eds.)
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COURSE OUTLINE. DAY 1: EXPLORE
Day/ Pre-class Post-class
Session Topic In-Class Assignments Readings Assignment
Case Studies
of Applied
Ethnography
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Introduction to Journey Maps, Get Better
Monday
Explore 5 Empathy Maps; Instructions for Customer
4:00-4:30 Interviews Insights
Interviews/Observations Team: Write interview Submit at
scripts least four
profiles and
Pairs of students: one brief
Complete 4 interviews summary
of at least 20 minutes by 1 pm on
each by Tuesday Tuesday on
morning. Canvas (in
pairs).
Monday
Create a profile of each Bring
Explore 6
4:30 Onwards
interviewee and note printouts to
the key themes in the class on
interview. See examples Tuesday to
on Canvas. Then, write put up on
a brief summary of all your
interviews your pair inspiration
did, and note your wall.
initial insights.
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DAY 2: EXPLORE, REFRAME AND GENERATE
Interviews/Observations Submit 4
profiles and
one
summary of
insights per
pair by 1pm
Tuesday: Explore 7 on Canvas.
9 to 1:00 Submit
transcripts
to GPT to
generate
summaries
and
themes.
Tuesday: Explore Identifying Insights Work in new teams for Great Lakes
and Reframe 1
this case Case
1 to 2:30 Great Lakes Case, Mind Maps
AFTERNOON BREAK: 2:30 TO 2:45
Synthesis and Insights Build mind maps Know your
Guest lecture: Erik Olesund, New Customers’
Tuesday: Explore
York Times “Jobs to be
and Reframe 2
2:45 to 4:00 Done”
Introduction to Jobs to be Done,
Finalizing insights
Design Criteria Re-Framing Teams
Team: Complete HMW Opportunities: submit
Tuesday: Explore Developing design criteria, How statements in the Design HMW
and Reframe 3 Might We Questions evening Thinking in statements
4:00 to 5:00 Action on Canvas
by 9am on
Wednesday
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DAY 3: GENERATE AND PROTOTYPE
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DAY 4: TESTING PROTOTYPES USING EXPERIMENTS
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DAY 5: PRESENTATIONS AND DESIGN THINKING IN PRACTICE
Note: Your final assignment (detailed slide deck) is due by 9am on September 4th and your
peer review (assigning points to team mates) is due before midnight on September 4th.
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Instructor Bio
Dr. Gita V. Johar, Meyer Feldberg Professor of Business, Columbia Business School
Gita V. Johar (PhD NYU 1993) has been on the faculty of Columbia Business School since 1992
and is currently the Meyer Feldberg Professor of Business. Dr. Johar received the Distinguished
Alumnus award from the Indian Institute of Management, Calcutta, in 2019 and the Service to
the Doctoral Program Award from Columbia Business School in 2023. She served as the Vice
Dean for Diversity, Equity and Inclusion from 2019 to 2021, Senior Vice Dean from 2011 to
2014, and Vice Dean for Research from 2010 to 2011. At the university, Dr. Johar served as
Chair of the Faculty Steering Committee for the Columbia Global Centers | South Asia in
Mumbai from 2015 to 2019 and currently serves on the Provost’s Advisory Council for the
Enhancement of Faculty Diversity. Dr. Johar received the Columbia University Faculty Service
Award in 2024. She served as President of the Society for Consumer Psychology from 2023-
2024 and as co-editor of the premier academic journal on consumer behavior, the Journal of
Consumer Research from July 2014 to December 2017. Dr. Johar's expertise lies in consumer
psychology, focusing on consumer identity, beliefs, motivation, and persuasion as they relate to
branding, advertising, and media. Her current research examines consumer interactions with
technology, aims to understand and mitigate the effects of misinformation, and studies how to
use psychological principles to inspire consumers to combat climate change. Dr. Johar teaches
Research Methods to PhD students and electives on design thinking (Innovate using Design
Thinking), social innovation (Data Driven Design for Social Innovation), and Global Immersion
(India) to MBA and Executive MBA students.
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