A Taste of Lorwyn
A Taste of Lorwyn
A Taste of Lorwyn
Meh, that's enough with the biographical info, at least for the time
being. We're here to plumb Magic's limitless realms, explore the
knotted skein of character and setting in that mirror-world beyond the
cardboard, and get behind-the-scenes glimpses at the art and flavor
aspects of making Magic cards, right? Right. For those who are dying to
hear the Doug backstory—uh, hi Mom—well, Taste the Magic today is
not for you. I'm anxious. Lorwyn's been brewing over the creative
cauldron for over a year now, and I'm fit to bust. So let's get on with the
Tasting of the Magic already.
Not all the planes scattered across the seething intraplanar chaos are
as vast as Dominaria, home to city-state archipelagoes and continent-
spanning civilizations. Some lurk on the edges of planeswalker
consciousness, ancient and steeped in mysteries, protected by their
own obscurity. Lorwyn is such a place, a green little world largely
untouched by the strife and powermongering that often squeezes
other reaches of the Multiverse.
cla∙chan (klah-KAWN)
noun
A kithkin village, headed by a cenn.
cenn (SEN)
noun
A kithkin town leader, similar in role to a mayor.
spring∙jack
noun
A domestic beast a bit like a cross between a shaggy sheep and a
jackrabbit, which kithkin use for riding, milk, fur and mutton.
You may have seen in a Magic Arcana last month how the art of some
of the Lorwyn basic lands line up to form a diptych or mural. Basic lands
are Magic's primary method of showing off its current setting, since
basic lands are in front of you more than any other type of card. Take a
look at a few of these murals. They're an excellent way for Lorwyn to
introduce itself.
"Hi, how ya doin'. Name's Lorwyn, good to meet you. Nice party... So, how
do you know Doug? Oh, friend of a friend kind of thing? Got it. Yeah, I'm a
purposeful departure from the war-torn strife of post-apocalyptic
Dominaria. What do you do?"
"Oh yeah? Cool, cool. Sounds interesting—I actually took a class or two on
that in school. Right now I'm mostly doing this eternal midsummer thing...
Yeah, yeah, it is pretty nice. Can't complain. I'm into a lot of stuff... Bikram
yoga, Netflix addict, tribal enchantments... Oh, but really my main thing
right now is my creatures. That's really my passion. I call them my soul,
because they carry with them—oh, you have no creatures yourself? Well, I
gotta say, it changes your life. And it's different for everybody, totally."
"Like, plenty of other worlds have elves, right? But my elves are—well,
actually they're kind of a handful. They're exquisitely beautiful, but a little
full of themselves. And they have this kind of primal, predatorial edge to
them, such that they enjoy hunting in packs through my dappled glades and
savagely murdering other—oh, but listen to me going on and on about my
creatures, I must be boring you to death. Well, thanks for looking at my
wallet pictures—does a plane proud, you know. Enjoy the party. Nice
meeting you."
Tone Poem
No Humans? That’s right, there is no human civilization on Lorwyn.
That’s a first for any plane in the multiverse! More on this in another
column.So there are elves, and flamekin, and merrows, and treefolk,
and kithkin. Also giants, boggarts (the goblins of Lorwyn), and
mysterious beings known as greater elementals. And faeries, did I
mention there were faeries? Yeah, they're a major race here. I was
pretty serious when I said the tone was shifting. For some of you, it'll
take some getting used to—there's no question that the Lorwyn setting
is a challenge. Of course that's kind of true by definition, because
every Magic setting goes somewhere, does something new that no
other block has done before. However, Lorwyn might just push the
boundaries beyond your comfort zone. It's a place where faeries flit
around and powerful spells are represented as storms of flower petals.
I like to think that every step Magic takes past the boundaries of
tradition make it a vaster, even more important and all-encompassing
phenomenon. At the very least it's a breath of fresh air from a region of
the possibility grid where we've never inhaled before.
It's interesting to note that the folklore from which Lorwyn takes its
inspiration makes very little distinction between these words:
Elf
Fairy / Faerie
Goblin
Spirit
Leprechaun
Elves are paragons of beauty. Their society revolves around the laws of
beauty, a code that specifies how one's cunning and personal
attractiveness determine one's social rank. If you are only moderately
beautiful, you are a low-ranking elf. If you are ugly or disfigured—or a
non-elf, which is by definition a truly ugly thing to be—then you are
an eyeblight, a creature unworthy of respect or even, if it is deemed so,
life. There are four official ranks of elves, determined by measure of
beauty—plus the non-rank of eyeblight for everyone else.
And then...
cer∙vin (SER-vin)
noun
An elegant, swift, deerlike creature without antlers.
I'm beyond excited to be behind the controls (or under the chef's
toque) of Taste the Magic. I'd like to take this opportunity to thank Scott
Johns for establishing the column, Kelly Digges for his editing prowess,
Monty Ashley for his behind-the-scenes code work, and especially Matt
Cavotta for creating such an amazing set of shoes to step into. I
wouldn't be in this job on the Creative Team if it weren't for Matt, and
you all wouldn't be showing up to see what I had to say if it weren't for
the community that Matt grew around his enthusiasm and gooberiffic
charm.
Stay tuned for next week, when I get my first card preview (okay, other
than Chandra).