Traits
Traits
Traits
THE TILES
The standard domino game comprises 28 tiles.
Each tile contains 2 numbers, one at each end. The numbers run from 0
to 6. Each of the 28 tiles has a different combination of the numbers 0 to
6. The game is played by connecting tiles at their ends with the same
number.
Traits is different from dominoes in the following way:
o Human traits (positive ones) are used instead of numbers.
o There are 5 different traits instead of 7 different numbers from 0 to
6.
o The 2 traits in each tile are placed on opposite faces of the tile
instead of at each end.
o There are a total of 15 tiles instead of the 28 tiles.
o The 2 traits in each tile are different, unlike the dominoes where
they have doubles – eg double blanks (0), double four, etc.
The 5 different traits used are: Confident, Joyful, Humble, Honest, and
Hopeful. The 15 tiles consist of:
o 10 tiles depicting all the 10 possible ways the 5 traits are paired
together.
o 5 tiles, each a duplicate of one of the 10 tiles.
The 15 tiles have:
o 6 each of the 5 different traits
o 3 pairs of each design
THE RULES
Stack each tile with the same trait face to face. Do this until all the tiles are
used up.
When you are stuck before all the tiles are used up, carry out one of the
following 2 actions:
o Turn the entire stack over and continue stacking with the different
trait there.
o If both the traits at the top as well as at the bottom of the stack are
the same, move one of them to the other end and continue doing so
until the new trait can take in the remaining of the tiles.
~1~
Invite a spectator to stack the tiles. When she has done so, you bring her
attention to an envelope on the table all the time. Inside the envelope is a
prediction of the exact trait on top and on the bottom of the stacked pile of
tiles. The chance of this happening is 1:20.
Method – Before the performance, secretly take away one of the tiles. The
traits on the face and back of this tile is your prediction. The effect works
automatically.
Phase 2
Say to the spectator you want to carry the experiment a little further.
Openly, you take one of the tiles and keep it out of sight. You then write a
prediction on a piece of paper, fold it and keep it on the table.
The spectator stacks the tiles. Once again, you are able to predict the
actual traits at the top and bottom of the stacked pile. The chance of both
this and the first prediction occurring is 1:400!
Method – Openly take away a tile that has either one of the traits of your
secret tile. For example, if the secret tile you took before the performance
was Humble/Joyful, take away any tile that has Humble or Joyful. When
you take away this tile, secretly glimpse the trait on the other side. Let us
assume you take away the Joyful tile, and on the other side is Confident.
The Joyful of this tile and the Joyful of your secret tile will “cancel” each
other out. So your new prediction is the other 2 traits, ie Humble and
Confident.
Phase 3
You take yet another tile. You make a fresh prediction. The spectator
stacks the tiles and arrives at a duplicate trait at both the top and bottom of
the stack. You have exactly predicted that.
Method – This time, take the tile comprising your last prediction. In our
example, it will be the Humble/Confident tile. You can do this without
drawing undue suspicion by:
o Looking out for this tile during Phase 2.
o Pretend to turn over a few tiles as though you cannot make up your
mind, and finally decide on the actual tile.
~2~
spell, either left or right – the choice is up to you – except when you
are at the end of the row, you can only move inwards.
o Eliminate both tiles at each end of the row.
o Spell to the trait of your new tile.
o Move one more step to an adjacent tile.
o Refer to the prediction on this tile.
Decide on your force trait. This trait must contain an even number of
letters. There are 3 tiles that have even letters word. They are: Honest,
Humble and Joyful. In this example, we use “Humble”. Write Humble as
the prediction and insert it into an envelope.
There are 6 tiles of each trait. Choose the 4 that have the other 4 traits on
their backs. If Humble is your force trait, then choose the 4 tiles that
contain these on their backs: Confident, Joyful, Hopeful and Honest.
There will be 2 Humble tiles left over. Choose either one of them. Arrange
this tile as the centre tile. The spectator will end up on this tile. The other
tiles are arranged such that the odd letter traits occupy the even positions
and the even letter traits the odd positions. For example:
Honest Confident Humble Hopeful Joyful
The effect works by itself.
~3~
Unlike Version 1, you cannot turn over all the other 8 tiles and have the
predicted trait on all their backs. Your patter on fate will only refer to the
prediction in the envelope.
~4~