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Galarian Forms - GM Binder

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Pokémon 5e: Galarian Forms

Meowth
Tiny Steel Type | Level 1 | SR 1/2

Armor Class 13
Hit Points 17
Hit Dice d6
Speed 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Perrserker #863
Small Steel Type | Level 5 | SR 7
Proficient Skills Athletics, Deception, Sleight of Hand
Saving Throws Dexterity, Constitution Armor Class: 14
Vulnerabilities Fire, Fighting, Ground Hit Points: 50
Resistances Normal, Flying, Grass, Psychic, Rock, Ice, Hit Dice: d10
Bug, Dragon, Steel, Fairy Speed: 30ft. walking, 30 ft. climbing
Immunities Poison

Pickup: If an opponent uses a consumable held item STR DEX CON INT WIS CHA
in battle, this Pokémon gains a copy of it if it is not 16 (+3) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 11 (+0)
currently holding an item.
Tough Claws: This Pokémon can add its proficiency Proficient Skills: Athletics, Deception, Sleight of
bonus to the damage of all melee attack moves. Hand
Saving Throws Dexterity, Constitution
Hidden Ability Vulnerabilities Fire, Fighting, Ground
Unnerve: Opponents in combat with this Pokémon Resistances Normal, Flying, Grass, Psychic, Rock, Ice,
cannot eat held berries. Bug, Dragon, Steel, Fairy
Immunities Poison
Evolution: Meowth can evolve into Perrserker at
level 8 and above. When it evolves, its health Battle Armor: This Pokémon is immune to extra
increases by double its level, and it gains 11 points damage dealt by a Critical Hit.
to add to its ability scores (max 20). Tough Claws: This Pokémon can add its proficiency
bonus to the damage of all melee attack moves.
Moves Hidden Ability
Starting Moves: Growl, Scratch Steely Spirit: This Pokémon may add its STAB bonus
to power up an ally's steel attack move damage.
Level 2: Bite, Hone Claws, Metal Claw
Level 6: Fury Swipes, Screech
Moves
Level 10: Crunch, Taunt
Starting Moves: Metal Claw, Fake Out, Growl, Metal
Level 14: Pay Day, Slash Burst, Thrash, Scratch, Iron Defense
Level 18: Metal Sound, Swagger, Thrash Level 6: Fury Swipes, Screech
Learnable Moves: Level 10: Crunch, Taunt
TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40, Level 14: Iron Head, Slash
41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85,
87, 88, 89, 90, 97, 100 Level 18: Metal Sound, Swagger, Thrash
Learnable Moves:
TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21,
27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60,
63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100

1
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Rapidash
Medium Psychic/Fairy Type | Level 10 | SR 11

Armor Class: 16
Hit Points: 98
Hit Dice: d10
Ponyta Speed: 50ft. walking
Small Psychic Type | Level 1 | SR 1/2
STR DEX CON INT WIS CHA
Armor Class: 14
16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Hit Points: 18
Hit Dice: d8
Speed: 35ft. walking Proficient Skills: Athletics
Saving Throws: Dexterity
Vulnerabilities: Poison, Ghost, Steel
STR DEX CON INT WIS CHA Resistances: Fighting, Psychic
Immunities: Dragon
12 (+1) 15 (+2) 10 (+0) 6 (-2) 14 (+2) 12 (+1)
Run Away: This Pokémon cannot be the target of an
Proficient Skills: Athletics attack of opportunity
Saving Throws: Dexterity
Vulnerabilities: Bug, Dark, Ghost Pastel Veil: Your Pokémon cannot be poisoned as
Resistances: Fighting, Psychic long as this Pokémon is on the battlefield under
Immunities: None your control.

Run Away: This Pokémon cannot be the target of an Hidden Ability


attack of opportunity Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Pastel Veil: Your Pokémon cannot be poisoned as Pokémon is vulnerable to. The move does not have
long as this Pokémon is on the battlefield under to be revealed - only that there is such a move.
your control.
Hidden Ability Moves
Anticipation: When this Pokémon enters the battle, Starting Moves: Confusion, Psycho Cut, Growl,
an opponent must reveal if it has a move that the Megahorn, Tackle, Quick Attack, Tail Whip,
Pokémon is vulnerable to. The move does not have Psybeam, Stomp, Fairy Wind, Heal Pulse
to be revealed - only that there is such a move.
Level 14: Take Down, Dazzling Beam, Agility
Evolution: Ponyta can evolve into Rapidash at level Level 18: Psychic, Bounce, Healing Wish
10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to Learnable Moves:
its ability scores (max 20). TM: 04, 06, 10, 15, 17, 21, 27, 29, 32, 42, 43, 44,
45, 48, 49, 67, 68, 87, 88, 90, 92, 93, 99, 100
Moves
Starting Moves: Growl, Tackle
Level 2: Tail Whip, Confusion
Level 6: Psybeam, Stomp
Level 10: Fairy Wind, Heal Pulse
Level 14: Take Down, Dazzling Beam, Agility
Level 18: Psychic, Bounce, Healing Wish
Learnable Moves:
TM: 04, 06, 10, 17, 21, 27, 29, 32, 42, 43, 44, 45,
48, 49, 87, 88, 90, 93, 99, 100

2
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Farfetch'd
Small Fighting Type | Level 1 | SR 3

Armor Class: 14
Hit Points: 25
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Perception Sirfetch'd #865


Saving Throws: Strength Small Fighting Type | Level 6 | SR 9
Vulnerabilities: Flying, Psychic, Fairy
Resistances: Bug, Rock, Dark Armor Class 14
Immunities: None Hit Points 50
Hit Dice d8
Steadfast Once per long rest, when this Pokémon Speed 35ft. walking
fails a saving throw against a negative status
condition, it can choose to pass instead.
STR DEX CON INT WIS CHA
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type 18 (+4) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
moves hit Ghost type Pokémon.
Proficient Skills: Athletics, Perception
Saving Throws: Strength
Evolution: Farfetch'd can evolve into Sirfetch'd after Vulnerabilities: Flying, Psychic, Fairy
landing 2 critical hits in one battle. When it evolves,
Resistances: Bug, Rock, Dark
its health increases by double its level, and it gains Immunities: None
10 points to add to its ability scores (max 20).
Steadfast Once per long rest, when this Pokémon
Moves fails a saving throw against a negative status
condition, it can choose to pass instead.
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab,
Sand Attack Hidden Ability
Level 2: Fury Attack, Brutal Swing Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon.
Level 6: Knock Off, Brick Break
Level 10: Detect, Swords Dance
Moves
Level 14: Final Gambit, Night Slash
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab,
Level 18: Feint, Defog, Slam, Brave Bird Sand Attack, Fury Attack, Brutal Swing, Knock Off,
Brick Break
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, Level 10: Detect, Swords Dance
44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100 Level 14: Final Gambit, Night Slash
Level 18: Feint, Defog, Slam, Brave Bird
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42,
44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100

3
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Weezing
Small Poison/Fairy Type | Level 8 | SR 10

Armor Class 16
Hit Points 88
Hit Dice d10
Speed 0ft. walking, 30ft. flying (hover)
Mr. Mime
Medium Ice/Psychic Type | Level 5 | SR 9
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1) Armor Class: 17
Hit Points: 50
Hit Dice: d8
Proficient Skills Deception
Saving Throws Constitution Speed: 30ft. walking
Vulnerabilities Ground, Psychic, Steel
Resistances Fighting, Grass, Bug, Dark, Fairy STR DEX CON INT WIS CHA
Immunities Dragon
11 (+0) 17 (+3) 8 (-1) 12 (+1) 14 (+2) 12 (+1)
Neutralizing Gas: As long as this Pokémon is on the
battlefield, all abilities are negated. Proficient Skills: Performance
Saving Throws: Wisdom, Charisma
Evolution: A Koffing can evolve into either into a Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel
Normal Weezing or a Galarian Weezing by the DM Resistances: Psychic, Ice
discretion/choice at level 9 and above. When it Immunities: None
evolves, its health increases by double its level, and Senses: Truesight 10ft.
it gains 9 points to add to its ability scores (max
20). Vital Spirit: This Pokémon cannot be put to sleep.
Screen Cleaner: When the Pokémon enters a battle,
Moves the effects of Light Screen, Reflect, and Aurora Veil
are nullified for both opposing and ally Pokémon.
Starting Moves: Double Hit, Poison Gas, Smog,
Smokescreen, Tackle, Assurance, Clear Smog, Hidden Ability
Sludge Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its
Level 10: Self-Destruct, Haze proficiency modifier at the end of each of its turns.
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Misty Evolution: Mr. Mime can evolve into Mr. Rime at
Terrain* level 10 and above. When it evolves, its health
increases by double its level, and it gains 12 points
Learnable Moves: to add to its ability scores (max 20).
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42,
44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99,
100 Moves
Starting Moves: Barrier, Confusion, Protect, Misty
Terrain*, Role Play, Copycat, Encore, Meditate,
Double Slap, Mimic
Level 6: Hypnosis, Psywave, Ice Shard
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Sucker Punch, Icy Wind, Baton Pass,
Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17,
18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40,
41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73,
77, 83, 85, 86, 87, 88, 90, 92, 99, 100

4
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Corsola
Tiny Ghost Type | Level 1 | SR 3

Armor Class 16
Hit Points 19
Hit Dice d6
Speed 15ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)
Mr. Rime #866
Medium Ice/Psychic Type | Level 10 | SR 12 Proficient Skills Survival, Stealth
Saving Throws Constitution
Vulnerabilities Ghost, Dark
Armor Class: 17 Resistances Poison, Bug
Hit Points: 70 Immunities Normal, Fighting
Hit Dice: d10
Speed: 30ft. walking Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
STR DEX CON INT WIS CHA reduced by 1 until the end of battle (for a maximum
reduction of -5).
13(+1) 18 (+4) 11 (+0) 14 (+2) 14 (+2) 14 (+2)
Hidden Ability
Proficient Skills: Performance Cursed Body: When hit by a melee attack, this
Saving Throws: Wisdom, Charisma Pokémon may roll 1d4. On a result of 4, the
Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel opponent who made the attack cannot use the
Resistances: Psychic, Ice same move on its next turn.
Immunities: None
Senses: Truesight 10ft. Evolution: Corsola can evolve into Cursola at level 9.
When it evolves, its health increases by double its
Tangled Feet: Attacks against this Pokémon have level, and it gains 8 points to add to its ability scores
disadvantage when it is confused. (max 20).
Screen Cleaner: When the Pokémon enters a battle,
the effects of Light Screen, Reflect, and Aurora Veil Moves
are nullified for both opposing and ally Pokémon.
Starting Moves: Harden, Tackle, Astonish
Hidden Ability
Ice Body: While it is snowing or hailing, this Level 2: Grudge, Hex
Pokémon heals for an amount of HP equal to its Level 6: Ancient Power, Spike Cannon
proficiency modifier at the end of each of its turns.
Level 10: Lucky Chant, Brine, Iron Defense, Rock
Blast
Moves Level 14: Spite, Disable, Power Gem
Starting Moves: Barrier, Confusion, Protect, Misty Level 18: Mirror Coat, Night Shade, Curse
Terrain*, Role Play, Copycat, Encore, Meditate,
Double Slap, Mimic, Hypnosis, Psywave, Ice Shard, Learnable Moves:
Light Screen, Reflect, Psybeam TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
Level 14: Substitute, Recycle, Trick
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
Level 18: Sucker Punch, Icy Wind, Baton Pass,
Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17,
18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40,
41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73,
77, 83, 85, 86, 87, 88, 90, 92, 99, 100

5
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cursola #864
Medium Ghost Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 49
Hit Dice: d8
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 10 (+0)
Zigzagoon
Tiny Dark/Normal Type | Level 1 | SR 1/4
Proficient Skills: Persuasion, Deception, Sleight of
Hand Armor Class: 12
Saving Throws: Dexterity, Charisma Hit Points: 16
Vulnerabilities: Bug, Fairy, Fighting Hit Dice: d6
Resistances: Dark, Ghost Speed: 35ft. walking, 35ft. climbing
Immunities: Psychic
Senses: Darkvision 50ft.
STR DEX CON INT WIS CHA
Weak Armor: When an attack hits this Pokémon, its 10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum Proficient Skills: Sleight of Hand
reduction of -5). Saving Throws: Dexterity
Vulnerabilities: Fighting, Bug, Fairy
Hidden Ability Resistances: Dark
Cursed Body: When hit by a melee attack, this Immunities: Psychic, Ghost
Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the Pickup: If an opponent uses a consumable held item
same move on its next turn. in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Evolution: Corsola can evolve into Cursola at level 9.
When it evolves, its health increases by double its Gluttony: This Pokémon must eat its held berry
whenit falls below ½ of its maximum HP.
level, and it gains 8 points to add to its ability scores
(max 20). Hidden Ability
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.
Moves
Starting Moves: Harden, Tackle, Astonish, Grudge,
Evolution: Zigzagoon can evolve into Linoone at
Hex
level 6 and above. When it evolves, its health
Level 6: Ancient Power, Spike Cannon increases by double its level, and it gains 13 points
to add to its ability scores (max 20).
Level 10: Lucky Chant, Brine, Iron Defense, Rock
Blast
Level 14: Spite, Disable, Power Gem Moves
Level 18: Mirror Coat, Night Shade, Curse Starting Moves: Leer, Tackle

Learnable Moves: Level 2: Lick, Sand Attack, Headbutt, Baby-Doll Eyes


TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, Level 6: Odor Sleuth, Mud Sport, Pin Missile
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, Level 10: Snarl, Bestow, Counter, Take Down
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
Level 14: Rest, Taunt, Fling
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 66, 73, 86,
87, 88, 90, 94, 95, 100

6
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Linoone Obstagoon #862
Small Dark/Normal Type | Level 5 | SR 7 Medium Dark/Normal Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 15


Hit Points: 50 Hit Points: 95
Hit Dice: d10 Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Sleight of Hand Proficient Skills: Sleight of Hand


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting, Bug, Fairy Vulnerabilities: Fighting, Bug, Fairy
Resistances: Dark Resistances: Dark
Immunities: Psychic, Ghost Immunities: Psychic, Ghost

Pickup: If an opponent uses a consumable held item Reckless: When attacking with moves with recoil
in battle, this Pokémon gains a copy of it if it is not damage, this Pokémon doubles its STAB bonus.
currently holding an item.
Guts: When this Pokémon is burned or poisoned,
Gluttony: This Pokémon must eat its held berry they are not affected by the disadvantage or half
whenit falls below ½ of its maximum HP. damage effects. They still take damage at the end of
each of their turns.
Hidden Ability
Quick Feet: When suffering from a negative status Hidden Ability
condition, this Pokémon’s speed increases by 15 ft. Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
Evolution: Linoone can evolve into Obstagoon at the next attack.
level 10 and above at night. When it evolves, its
health increases by double its level, and it gains 12 Moves
points to add to its ability scores (max 20).
Starting Moves: Leer, Tackle, Lick, Sand Attack,
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth,
Moves Mud Sport, Fury Swipes, Hone Claws
Starting Moves: Leer, Tackle, Lick, Sand Attack, Level 10: Snarl, Bestow, Night Slash
Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth
Level 14: Rest, Double-Edge
Level 6: Mud Sport, Fury Swipes
Level 18: Taunt, Fling, Counter
Level 10: Snarl, Bestow, Night Slash
Learnable Moves:
Level 14: Rest, Double-Edge, Counter
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 18: Taunt, Fling 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
Learnable Moves: 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100

TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57,
65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100

7
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
D
M

A
H
H
Sp

Darumaka Pr
Sa
Tiny Ice Type | Level 1 | SR 1 V
Re
Armor Class: 12 Im
Hit Points: 24
Hit Dice: d8 G
Speed: 25ft. walking do
th
un
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 8 (-1) H
Ze
th
Proficient Skills: Survival
M
Saving Throws: Constitution
st
Vulnerabilities: Fire, Fighting, Rock, Steel
ST
Resistances: Ice
Immunities: None
M
Hustle: When this Pokémon scores a critical hit, it
may immediately use the same move to attack again St
at disadvantage. Av
Fa
Hidden Ability Le
Inner Focus: This Pokémon is immune to flinching.
Le
Evolution: Darumaka can evolve into Darmanitan at Le
level 9 and above. When it evolves, its health Le
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). TM
3
6
Moves
Starting Moves: Tackle, Rollout
Level 2: Avalanche, Rage, Ice Fang
Level 6: Headbutt, Uproar, Facade, Ice Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Blizzard, Taunt, Superpower
Level 18: Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27,
31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56,
61, 74, 80, 86, 87, 88, 89, 90, 100

8
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Yamask
Tiny Ghost Type | Level 1 | SR 1

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA


11 (+0) 9 (-1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
Runerigus #867
Proficient Skills: Insight Medium Ground/Ghost Type | Level 5 | SR 9
Saving Throws: Wisdom
Vulnerabilities: Water, Grass, Ice, Ghost, Dark Armor Class: 19
Resistances: Poison, Rock, Bug Hit Points: 50
Immunities: Normal, Fighting, Electric Hit Dice: d10
Senses: Truesight 15ft. Speed: 30ft. flying (hover)

Wandering Spirit: When this Pokémon is hit by a


melee attack, one random ability of its attacker STR DEX CON INT WIS CHA
exchanges with Wandering Spirit until the end of 15 (+2) 11 (+0) 14 (+2) 6 (-2) 16 (+3) 10 (+0)
the encounter.
Proficient Skills: Insight, Intimidation
Evolution: Yamask can evolve into Runerigus at level Saving Throws: Wisdom
9 and above and having 30 or more damage taken. Vulnerabilities: Water, Grass, Ice, Ghost, Dark
When it evolves, its health increases by double its Resistances: Poison, Rock, Bug
level, and it gains 14 points to add to its ability Immunities: Normal, Fighting, Electric
scores (max 20). Senses: Truesight 15ft.

Wandering Spirit: When this Pokémon is hit by a


Moves melee attack, one random ability of its attacker
Starting Moves: Astonish, Protect exchanges with Wandering Spirit until the end of
the encounter.
Level 2: Disable, Haze, Night Shade
Level 6: Hex, Brutal Swing
Moves
Level 10: Ominous Wind, Curse
Starting Moves: Astonish, Protect, Disable, Haze,
Level 14: Guard Split, Power Split, Shadow Ball Night Shade
Level 18: Slam, Mean Look, Destiny Bond Level 6: Hex, Brutal Swing
Learnable Moves: Level 10: Ominous Wind, Curse
TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, Level 14: Guard Split, Power Split, Shadow Ball
37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77,
80, 83, 85, 87, 88, 90, 92, 97, 100 Level 18: Slam, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32,
37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77,
80, 83, 85, 87, 88, 90, 92, 97, 100

9
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Slowpoke
Medium Psychic Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Slowbro
Proficient Skills: Insight, History Medium Poison/Psychic Type | Level 8 | SR 11
Saving Throws: Constituition, Wisdom
Vulnerabilities: Bug, Ghost, Dark Armor Class: 14
Resistances: Fighting, Psychic Hit Points: 90
Hit Dice: d10
Gluttony: This Pokémon must eat its held berry Speed: 30ft. walking, 30ft. swimming
when it falls below ½ of its maximum HP.
Own Tempo: This Pokémon is immune to becoming STR DEX CON INT WIS CHA
confused.
17 (+3) 13 (+1) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
Hidden Ability
Regenerator: Once per long rest, this Pokémon Proficient Skills: Insight, History
regains hit points equal to its level when it returns Saving Throws: Constituition, Wisdom
to its Pokéball. Vulnerabilities: Ground, Ghost, Dark
Resistances: Grass, Fighting, Poison, Fairy
Evolution: Slowpoke can evolve into Slowbro at level
10 and above, or Slowking at level 10 and above Quick Draw: Once per short rest, this Pokemon may
while holding a King's Rock. When it evolves, its immediately react and attack as a bonus action
health increases by double its level, and it gains 14 without provoking attack of opportunity.
points to add to its ability scores (max 20). Own Tempo: This Pokémon is immune to becoming
confused.
Moves Hidden Ability
Starting Moves: Tackle, Curse Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
Level 2: Growl, Acid, Yawn to its Pokéball.
Level 6: Confusion, Disable
Level 10: Water Pulse, Headbutt Moves
Level 14: Zen Headbutt, Slack Off, Amnesia Starting Moves: Shell Side Arm, Curse, Growl, Tackle,
Level 18: Psychic, Rain Dance, Psych Up, Heal Pulse Withdraw, Yawn, Water Gun, Confusion, Disable

Learnable Moves: Level 10: Water Pulse, Headbutt


TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, Level 14: Zen Headbutt, Slack Off
21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49, Level 18: Amnesia, Psychic, Rain Dance, Psych Up,
55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100 Heal Pulse
Learnable Moves:
TM: 03, 04, 06, 07, 09, 10, 11, 13, 14, 15, 16, 17,
18, 20, 21, 26, 27, 29, 30, 31, 32, 34, 35, 36, 38,
40, 42, 44, 45, 48, 49, 52, 55, 56, 59, 68, 73, 77,
78, 84, 85, 86, 87, 90, 92, 94, 100

10
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Slowking
Medium Poison/Psychic Type | Level 8 | SR 11

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 12 (+1) 18 (+1) 14 (+2) 16 (+3) 10 (+0)

Proficient Skills: Insight, History


Saving Throws: Constituition, Wisdom
Vulnerabilities: Ground, Ghost, Dark
Resistances: Grass, Fighting, Poison, Fairy

Curious Medicine: Once per short rest, this


Pokemon may reset all stats changes of all
Articuno
Large Psychic/Flying Type | Level 15 | SR 15
Pokémons in battle.
Own Tempo: This Pokémon is immune to becoming Armor Class: 17
confused. Hit Points: 246
Hit Dice: d12
Hidden Ability Speed: 20ft. walking, 60ft. flying
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
to its Pokéball. STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
Moves
Starting Moves: Eerie Spell, Acid, Curse, Heal Pulse, Proficient Skills: Arcana, Insight, Intimidation
Hidden Power, Power Gem, Tackle, Yawn, Growl, Saving Throws: Dexterity, Constitution
Water Gun, Confusion, Disable Vulnerabilities: Electric, Ice, Rock, Ghost, Dark
Resistances: Grass, Fighting, Psychic
Level 10: Headbutt, Water Pulse, Zen Headbutt Immunities: Ground
Senses: Darkvision 80ft.
Level 14: Nasty Plot, Swagger
Level 18: Psychic, Trump Card, Psych Up Competitive: This Pokémon adds its proficiency
Learnable Moves: bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
TM: 03, 04, 06, 07, 09, 10, 11, 13, 14, 15, 16, 17,
18, 20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44,
45, 48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, Moves
86, 87, 88, 90, 92, 94, 100 Starting Moves: Gust, Confusion, Psycho Shift,
Hypnosis, Mind Reader, Ancient Power, Agility,
Reflect
Level 18: Dream Eater, Tailwind, Freezing Glare,
Future Sight, Recover, Hurricane, Trick Room,
Psycho Cut
Learnable Moves:
TM: 03, 04, 05, 06, 10, 15, 16, 17, 19, 21, 27, 29,
30, 32, 33, 40, 42, 44, 48, 51, 58, 68, 76, 79, 97,
88, 89, 90, 92, 100

11
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Zapdos
Large Fighting/Flying Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 232
Hit Dice: d12
Speed: 60ft. walking, 20ft. flying

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Arcana, Insight, Intimidation


Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Ice, Flying, Psychic, Fairy
Resistances: Grass, Fighting, Bug, Dark
Immunities: Ground Moltres
Senses: Darkvision 60ft. Large Dark/Flying Type | Level 15 | SR 15

Defiant: When this Pokémon is subject to a move Armor Class: 17


that gives it a status condition, it has advantage on Hit Points: 246
the next attack. Hit Dice: d12
Speed: 20ft. walking, 60ft. flying
Moves
Starting Moves: Peck, Focus Energy, Rock Smash, STR DEX CON INT WIS CHA
Detect, Pluck, Ancient Power, Brick Break, Agility
18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
Level 18: Thunderous Kick, Bulk Up, Light Screen,
Drill Peck, Counter, Quick Guard, Reversal, Close Proficient Skills: Arcana, Insight, Intimidation
Combat Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Ice, Rock, Fairy
Learnable Moves:
Resistances: Grass, Ghost, Dark
TM: 05, 06, 08, 10, 12, 15, 16, 17, 19, 21, 27, 31, Immunities: Ground, Psychic
32, 40, 42, 44, 47, 48, 51, 57, 58, 62, 66, 68, 76, Senses: Darkvision 60ft.
87, 88, 89, 90, 100
Berserk: When this Pokémon falls below 25% of its
maximum health, all of its attacks are rolled with
disadvantage, but deal double their damage. If a
move activated requires a saving throw, the target(s)
have advantage on the roll.

Moves
Starting Moves: Payback, Wing Attack, Assurance,
Agility, Endure, Ancient Power, Flamethrower
Level 18: Memento, Safeguard, Air Slash, Nasty Plot,
Fiery Wrath, Sucker Punch, Sky Attack, After You,
Hurricane
Learnable Moves:
TM: 05, 06, 10, 12, 15, 17, 18, 19, 20, 21, 27, 30,
32, 40, 42, 43, 44, 48, 51, 58, 66, 68, 76, 87, 88,
89, 90, 95, 97, 100

12
This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Other Important Info
New Moves
I used the Alolan forms handbook as a template to do this
version. Now that we have Gen VII around, just the signature
moves need to be added.
Shell Side Arm
Type: Poison
Move Power: STR/DEX
Move Time: 1 action
PP: 5
Duration: Instantaneous Stunfisk
Range: Melee/40ft. (see text)
Description: The user uses its shell arm to either do a melee Small Ground/Steel Type | Level 5 | SR 8
strike or a ranged attack, dealing 2d8 + MOVE poison
damage. On a natural attack roll of 19 or 20, the target is Armor Class: 16
poisoned. Hit Points: 62
Higher Levels: The damage dice roll for this move changes Hit Dice: d12
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17. Speed: 15ft. walking, 15ft. swimming

Eerie Spell
Type: Psychic STR DEX CON INT WIS CHA
Move Power: WIS/INT 14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
Move Time: 1 action
PP: 5 Proficient Skills: Survival
Duration: Instantaneous Saving Throws: Constitution
Range: 40ft. (see text) Vulnerabilities: Fire, Fighting, Water, Ground
Description: The user attacks with its tremendous psychic Resistances: Normal, Flying, Psychic, Rock, Bug,
power, dealing 2d6 + MOVE psychic damage. The creature Dragon, Steel, Fairy
must make a WIS save against your Move DC. On a fail, Immunities: Poison, Electric
roll a d4. The PP of the target's last move used is
decreased by that number. Mimicry: Changes the Pokémon's type depending on
Higher Levels: The damage dice roll for this move changes the terrain. (See TM96 Nature Power for possible
to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17. references)

Snap Trap
Type: Grass Moves
Move Power: DEX/STR Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
Move Time: 1 action Gun, Bide, Metal Claw, Mud Shot
PP: 10
Duration: 5 turns, Concentration Level 6: Camouflage, Mud Bomb
Range: Melee Level 10: Snap Trap*, Endure
Description: You trap the target with your mouth-shaped Level 14: Bounce, Muddy Water, Flash Cannon
body. Make a melee attack roll, doing 1d6 + MOVE grass
damage on a hit. As long as you maintain concentration, Level 18: Revenge, Flail, Fissure
the target takes an additional 1d6 grass damage at the end Learnable Moves:
of each of its next five turns.
Higher Levels: The damage dice rolls for this move changes TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39,
to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17. 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88,
90, 91, 94, 100
Galarian Forms by
MaskedFreak Alolan Forms By
FoiledFeline.

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Freezing Glare
Type: Psychic
Move Power: DEX/WIS
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: Self (80ft line)
Description: You create a 80 foot line of psychic power from
your eyes, 5 feet wide. Any creature caught in the line must
succeed on a DEX save against your Move DC or take 2d8
+ MOVE psychic damage and be frozen on a failure, or half
as much without being frozen on a success
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Thunderous Kick
Type: Fighting
Move Power: STR/DEX
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: Melee
Description: You strike out with a lightning-like movement
before delivering a kick that lower the target’s defense.
Make an attack roll against a creature, doing 2d8 + MOVE
fighting damage on a hit. It also decreases the target’s AC
by 1 while it remains in battle.
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Fiery Wrath
Type: Dark
Move Power: STR/WIS
Move Time: 1 action
PP: 5
Duration: Instantaneous
Range: 40ft.
Description: You target a creature with a fire-like aura made
by the user's wrath. Make a ranged attack on a creature,
dealing 2d8 + MOVE dark damage on a hit. On natural
attack rolls of 17 or higher, the target flinches.
Higher Levels: The damage dice roll for this move changes
to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

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