Nothing Special   »   [go: up one dir, main page]

100% found this document useful (1 vote)
89 views23 pages

IA - 2D Animation NC III v2

Download as docx, pdf, or txt
Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1/ 23

North Luzon

2D Animation NC III
Institutional Assessment

For Informatics Baguio City Center internal use only

Rev 2.0 - July 2023

Prepared by:

Ginno Carlo S Padilla

Assessment Modules:

AM 1 – Produce traditional key poses/drawings for animation (2 hrs)

AM 2 – Creating tradigital animation (2.5 hrs)

AM 3 – Creating 2D digital cut-out animation (2.5 hrs)

Trainee Prerequisites:

Certificate of Training in 2D Animation

Subject Completed:

Illustration

Animation

2D Animation

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon

Informatics Standards Specification


Section Marks
A – Work organization and management 10
B – Communication and interpersonal relationships 10
C – Produce traditional key poses/ drawings 15
D – Create tradigital animation 25
E – Create 2D digital cut-out animation 28
F – Export animation to video file format 12
Total 100

Institutional Assessment Guidelines


 This assessment can only be carried out by an individual who has passed Illustration and Cartooning,
Animation, and/or 2D Animation subject/s and/or presented a certificate of accomplishment for the
qualification Illustration NC II, Animation NC II.
 The output of each trainee must meet the minimum requirements as presented within this
assessment tool.
 The trainee is only allowed to use the acceptable tools provided by this assessment tool. Any tool
the trainee wishes to use will be approved by the qualified assessment facilitator/mediator.
 The trainee should inspect tools, equipment, and materials for completeness and functionality
before the start of the assessment. Any issues should be addressed beforehand with the
facilitator/mediator.
 It is the responsibility of the trainee to compile and secure the project files during the assessment
period.
 All files lost or corrupted during the assessment should be reported immediately. The qualified
assessment facilitator/mediator will be the judge if the reason for the lost or corrupted files is
justifiable.
 The assessment center will not be responsible for any fault due to the trainee’s negligence.
 The trainee is expected to answer the questionnaire within the assessment tool.
 The trainee is expected to perform the task sheets within the assessment tool.
 The trainee is expected to demonstrate knowledge and skills needed to satisfy the required
assessment evidence.
 Any resources from the internet are prohibited.
 Internet connection during the assessment period is prohibited.
 There will be no time extension for this assessment.
 Any unfinished activity will be checked as is.

Marking Scheme Guidance:


The main headings of the Marking Scheme are the Assessment Criteria. These headings are derived in
conjunction with the Test Project. In some qualification, Assessment Criteria may be similar to the section
headings of the Standards Specification; in other they may be totally different. Whether or not the headings
match, the Marking Scheme as a whole must reflect the weightings in the Standard Specification.

Sub Criteria
Each Assessment Criterion is divided into one or more Sub Criteria.

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Aspects
Total Marks
CRITERIA
Per Section
1 2 3
A 3 3 4 10
Standards Specification

B 2 4 4 10
C 15 15
D 25 25
E 28 28
F 3 3 6 12
Total marks 23 32 45 100

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon

AM 1 – Producing traditional key poses/drawings for animation


Assessment Evidence:
Sub-Criterion Marks
 Identify traditional animation equipment and materials 2
 Produce traditional key poses/drawings 12
 Edit/Revise key poses/drawings 4
 Check all animation items in the scene to be exported 1
 Identify and select delivery platform to export - 2
 Export and save digital animation 2
Total 23

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Marking Scheme / Rubric:
Criteria
Excellent/
Missing/ Minimum/ Well
Max Poor quality Sufficient considered
Aspect - Description ISS Mark (0) (60%) (100%)
Identify traditional animation equipment and materials
 Identify all relevant key poses/drawing requirements, materials, and
A 1
equipment based on source material provided (7.5)
 Perform analyzing storyboard, exposure sheet, layout, soundtrack breakdown,
A 1
and animatic
Produce traditional key poses/drawings
 Produce key poses/drawings based on the storyboard, layout, animatic, and
C 2
exposure sheets
 Produce key poses/drawings of dialogue scenes in sync with the soundtrack
C 2
breakdown based on design
 Apply basic principles of animation based on the scene action C 2
 Ensure that key poses/drawings are line tested based on timing, acting, and
C 2
movement in the storyboard/layout and exposure sheet
Edit/Revise key poses/drawing
 Revise off model key poses/drawings C 2
 Follow instructions for the required additional breakdowns and timings B 1
Check all animation items in the scene to be exported
 Check and place all elements in correct layers based on specifications (scenes
F 1
are visible and elements are viewed)
Identify and select delivery platform to export
 Identify specific delivery platform based on specifications F 1
 View all elements in accordance to director’s/client’s viewing requirements B 1
Export and save digital animation
 Save exported animation file in a designated folder F 1
 Create back-ups, important images, and video files on specific file allocation as A 1

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
required
Total 18

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Task Sheet
Instruction:

 With the provided documents, create an animatic following the sequence of events found in the
exposure sheet.
 Provide key drawings of each action as indicated in the sheet.
 Perform line testing to make sure all frames are aligned.
 Export and save line test as a video format.
 Organized files accordingly:
o All raw files stored in “Working files” folder.
o Submitted files stored in “Final” folder.

Technical Specification:

 24 frames per second


 HD resolution (1280 x 720 pixels)

To be submitted:

 Properly labeled and timed traditional key drawings


 Exported animatic video
o Filename: animatic_lastname.mov

Provided Materials/Equipment/Tools:

 2d_animation_model_sheet.jpg

 2d_animation_exposure_sheet.pdf

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon

 Personal computer:
o 2D animation software
o keyboard and mouse
o drawing tablet
o scanner / camera
 Drawing tools and materials:
o Drawing paper
o Pencil and eraser
o Ruler
o Clip
 Drawing equipment:
o Lightbox
o Drawing board

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Questionnaire
1. __________________ is a single still image in an animated sequence that occurs at an important
point in that sequence.
2. __________________ refers to the model character in different rotating angles. Also, refers to
the set of expressions, action poses, mouth charts of a certain character.
3. __________________ a simulation of movement created by displaying a series of pictures, or
frames.
4. __________________ are the relationships, or ratios, between the heights, widths and depths of
a subject.
5. __________________ are what give the animation its fluidity and make it look realistic

Interview
Question:

 What is storyboarding?
 Provide 3 principles of animation.
 What is the importance of timing charts?

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Questionnaire Answer Sheet

1. Key drawings
2. Model sheet
3. Animation
4. Proportions
5. In-between

Oral Questioning Acceptable answer:

 Storyboarding is an essential step in animated video production that ensures a well-crafted and
coherent animated story. This step refers to creating a series of illustrations to lay out an animated
video’s composition of shots, flow, look and feel.
 Principles of animation:
o Squash and stretch
o Anticipation
o Staging
o Straight ahead and pose-to-pose
o Follow through and overlapping actions
o Ease in, ease out
o Arcs
o Secondary action
o Timing
o Exaggeration
o Solid drawing
o Appeal
 They are a nifty tool when it comes to timing characters’ and objects’ movements just right and
creating that lifelike look. This is done by drawing simple charts that indicate the timing of the
smaller, less noticeable movements that take place between key movements. With the help of
timing charts, animators can plan how fast or slow a movement takes place and get the timing just
right to make it look believable.

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon

AM 2 – Creating tradigital animation


Assessment Evidence:
Sub-Criterion Marks
Identify requirements and materials for tradigital animation 2
Produce tradigital animation 17
Revise/Edit tradigital animation 10
Check all animation items in the scene to be exported 1
Identify and select delivery platform to export 3
Export and save digital animation 2
Total 35

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Marking Scheme/Rubric:
Criteria
Excellent/
Missing/ Minimum/ Well
Max Poor quality Sufficient considered
Aspect - Description ISS Mark (0) (60%) (100%)
Identify traditional animation equipment and materials
 Determine digital model pack library and digital storyboard A 1
 Read and analyze model sheet, storyboard, and soundtrack breakdown A 1
Produce traditional key poses/drawings
 Follow prescribed digital backgrounds for character placement D 4
 Apply principles of animation in character animation based on storyboard and
D 4
animatic
 Integrate and check lip-sync/sound effects for animation dialogue as necessary D 4
 Review/Use playback to check movements of animated scene B 2
Edit/Revise key poses/drawings
 Follow instruction to perform revisions D 4
 Incorporate changes in the animation upon revision D 4
Check all animation items in the scene to be exported
 Check and place all elements in correct layers based on specifications (scenes
F 1
are visible and elements are viewed)
Identify and select delivery platform to export
 Identify specific delivery platform based on specifications F 1
 View all elements in accordance to director’s/client’s viewing requirements B 2
Export and save digital animation
 Save exported animation file in a designated folder F 1
 Create back-ups, important images, and video files on specific file allocation as
A 1
required
Total 27

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Task Sheet
Instruction:

 From the previous module, create a tradigital animation following the sequence of events found in
the exposure sheet and animatic.
 Produce in-between and clean-up as needed for the production.
 Perform onion skin to make sure all frames are aligned and continuous.
 Export and save tradigital animation as a video format.
 Organized files accordingly:
o All raw files stored in “Working files” folder.
o Submitted files stored in “Final” folder.

Technical Specification:

 24 frames per second


 HD resolution (1280 x 720 pixels)

To be submitted:

 Raw animation file


o working_tradigital_animation
 Exported animatic video
o Filename: traditigal_animation_lastname.mov

Provided Materials/Equipment/Tools:

 2d_animation_model_sheet.jpg

 2d_animation_exposure_sheet.pdf

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon

 Personal computer:
o 2D animation software
o keyboard and mouse
o drawing tablet

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Questionnaire
1. __________________ comes between keys to help the key frame animator describe the action to
in-between animators and represented by a number inside the triangle
symbol.
2. __________________ This long sheet contains a bunch of horizontal lines, sometimes labelled.
Each line represents a frame or exposure of film.
3. __________________ a method used to view several frames of an animation simultaneously, it
allows the animator to check the changes occurring within each frame and
how they flow together.
4. __________________ organizes and controls a document's content over time in layers and
frames. This is one of the most important tool when using a 2D animation
software.
5. __________________ the speed at which the animation is played

Interview
Question:

 What is an animatic?
 What is the difference between straight ahead and pose-to-pose?
 Explain the importance of layout for animation.

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Questionnaire Answer Sheet

1. Breakdown
2. Exposure sheet
3. Onion skinning
4. Timeline
5. Frame rate

Oral Questioning Acceptable answer:

 The animatic, also known as leica, comes directly from the storyboard. The animatic is the first
movie of a project and is used to help the animators and compositors. The storyboard is scanned in
and mounted with the sounds and dialogue.
 Straight ahead action scenes involve animating each frame from beginning to end. With pose to
pose, animators start by drawing key frames, and they fill in the intervals later.
 Layout is a fundamental step to effectively deliver and animate stories visually. It is the process that
involves many film disciplines and key references such as storyboards and animatics to find the best
way to position sets, characters, models, assets, and cameras in each shot and get everything ready
for animation.

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon

AM 3 – Creating 2D digital cut-out animation


Assessment Evidence:
Sub-Criterion Marks
Identify and gather requirements and materials for 2D digital cut-out animation 4
Build digital library of characters 8
Produce 2D digital cut-out animation 16
Revise/Edit 2D digital cut-out animation 4
Check all animation items in the scene to be exported 2
Identify and select delivery platform to export 4
Export and save digital animation 4
Total 42

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Marking Scheme/Rubric:
Criteria
Excellent/
Missing/ Minimum/ Well
Max Poor quality Sufficient considered
Aspect - Description ISS Mark (0) (60%) (100%)
Identify and gather requirements and materials for 2D digital cut-out animation
 Determine digital model pack, stock library, and storyboard A 2
 Follow animatic and production technical specifications B 2
Build digital library of characters
 Trace, draw/build elements based on give model sheet/poses/drawings E 4
 Segment, group all characters according to body parts and joints parenting
E 3
structure with proper label and correct naming
Produce 2D digital cut-out animation
 Set up required characters, objects/props and background for the particular
E 3
scene
 Make digitally animated scene based on the animatic/storyboard E 4
 Select appropriate body parts and substitute from the digital library for the
E 3
action required in a particular scene
 Incorporate lip-sync/sound effects on specific dialogue areas in the scene as
E 3
necessary
Revise/Edit 2D digital cut-out animation
 Follow instructions for revision and incorporate revision changes to the
E 3
animation
Check all animation items in the scene to be exported
 Check and place all elements in correct layers based on specifications (scenes
F 2
are visible and elements are viewed)
Identify and select delivery platform to export
 Identify specific delivery platform based on specifications F 2
 View all elements in accordance to director’s/client’s viewing requirements B 2
Export and save digital animation

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
 Save exported animation file in a designated folder F 2
 Create back-ups, important images, and video files on specific file allocation as
A 2
required
Total 37

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Task Sheet
Instruction:

 Continuing from the previous module, create a cut-out animation following the sequence of events
found in the exposure sheet and animatic.
 Create an asset library of all drawings used.
 Produce in-between and clean-up as needed for the production.
 Perform onion skin to make sure all frames are aligned and continuous.
 Export and save cut-out animation as a video format.
 Organized files accordingly:
o All raw files stored in “Working files” folder.
o Submitted files stored in “Final” folder.

Technical Specification:

 24 frames per second


 HD resolution (1280 x 720 pixels)

To be submitted:

 Raw animation file


o raw_cut_out_animation
 Exported cut-out animation video
o Filename: cut_out_animation_lastname.mov

Provided Materials/Equipment/Tools:

 2d_animation_model_sheet.jpg

 2d_animation_exposure_sheet.pdf

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon

 Personal computer:
o 2D animation software
o keyboard and mouse
o drawing tablet

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Questionnaire
1. __________________ where you store and organize your animation assets such as imported files,
including bitmap graphics, sound files, and video clips.
2. __________________ is a frame in an animation software where your animation asset instance
appears in the Timeline.
3. __________________ are lines or shapes that you draw on a separate layer or paper to help you
with the proportions, perspective, anatomy, and consistency of your
animation.
4. __________________ are images or videos that you use as a source of inspiration or information
for your animation.
5. __________________ in animation is a short for inbetweening, and it’s the process of generating
images that go between keyframes

Interview
Question:

 Give examples of animation delivery platforms.


 How important is staging?
 What is the general animation workflow?

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only
North Luzon
Questionnaire Answer Sheet

1. Library
2. Keyframe
3. Guidelines
4. References
5. Tween

Oral Questioning Acceptable answer:

 FLA, AVI, MP4, MOV, PNG, GIF, JPG image sequence


 When considering staging, you’re in the role of a film or theatre director. You need to think about
where you’re putting the camera, what it’s focusing on, where the ‘actors’ will be and what they’re
going to do.
 Animation workflow:
o Pre-production
 Script writing
 Storyboarding
 Animatic
 Art style
o Production
 Layout
 Character and prop breakdown
 Library
 Scene set-up
 Animation
 Compositing
 Exporting
o Postproduction
 Final editing
 Audio editing
 Dubbing
 Distribution

2D Animation NC II Institutional Assessment


Rev 2.0 – For Informatics internal use only

You might also like