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Barovia Monster Cheat Sheet (v0.1 08-23-2023)

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Allip Ankheg

Medium Undead, Chaotic Evil Large Beast, Unaligned

Armor Class 13 (magical) Armor Class 14 (natural), 11 while Prone


Hit Points 54 (12d8) Hit Points 39 (6d10+6)
Speed 0 ft., fly 40 ft. [hover] Speed 35 ft., burrow 10 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6(-2) 17(+3) 11(+0) 17(+3) 15(+2) 16(+3) 17(+3) 11(+0) 13(+1) 2(-4) 13(+1) 6(-2)

Saving Throws Dex +6, Int +6 Saving Throws Str +6


Skills Acrobatics +6, Arcana +6, Initiative +5, Skills Athletics +6, Initiative +4, Intimidation +1,
Intimidation +6, Perception +5, Religion +6, Survival +4
Sleight of Hand +6, Stealth +6 Damage Vulnerabilities Cold
Damage Resistances Non-Magical, Non-Silvered Damage Resistances Mundane P/S
B/P/S; Acid, Fire, Ltng, Thdr Senses Lowlight Vision, Tremorsense 60 ft., Passive
Damage Immunities Cold, Nec, Psn Perception 11
Condition Immunities Charmed, Exhuasted, Languages —
Frightened, Grappled, Paralyzed, Petrfied, Challenge 3 (700 XP)
Poisoned, Prone, Restrained
Senses Violet Sight, Passive Perception 15 Burrowing Attack. Attacks from under deal +3 (1d6)
Languages Common, Abyssal Weapon dmg
Challenge 7 (2,900 XP)
Actions
Incorporeal. Move through material as Difficult
Terrain. 1d10 Frc if ends Turn inside. Multiattack. Bite + Claws
Bite. +3, 6 (2d4+3) Sls + Grappled (DC 14, DisAdv
Legendary Resistance. (1/LR) Auto-succeed Save
from adhesive); Auto dmg next Turn
Actions Claws. +6, 7 (1d8+3) Prc + DC 14 Str Save or Prone
Whispers of Madness. 3 Creatures, 60 ft.: DC 14 Wis Acid Spray. (R: 6) 30 ft. Line: DC 13 Dex Save: 10
Save or 7 (1d8+3) Psyc + Tgt uses Reaction to make (3d6) Acid or half
Weapon Attack against a Tgt w/in Reach [Constructs
& Undead immune]
Maddening Touch. +6, 17 (4d6+3) Psyc
Howling Babble. (R: 6) Radius 30: DC 14 Wis Save:
12 (2d8+3) Psyc & Stunned until next Turn ends, or
half [Constructs & Undead Immune]
Wight of Argynvost Sunlight Vulnerability. 1 Radiant dmg per Round in
Sunlight. DisAdv all rolls in Sunlight
Gargantuan Undead, Lawful Neutral
Undead Fortitude. Reduced to 0 HP, Con Save to
Armor Class 22 (natural armor) reduced to 1 HP instead. DC = 10 + Half Damage.
Hit Points 975 (50d20+450) Ceases until next Turn w/ Radiant dmg
Speed 40 ft., fly 80 ft.
Actions
Multiattack. One Bite or Breath Weapon & two Melee
STR DEX CON INT WIS CHA Attacks
30(+10) 10(+0) 29(+9) 6(-2) 10(+0) 7(-2)
Bite. Reach 15: +14, 20 (1d20) Prc + 9 (2d6) Blg + 6
(1d12) Nec. Str Save (DC 22) or Grappled.
Saving Throws Str +14, Con +13
Skills Athletics +14, Insight +8, Intimidation +6, Nature Claw. Reach 10: +14, 13 (2d12) Sls + 9 (2d8) Blg
+6, Perception +12, Stealth +8, Survival +8 Tail. Reach 20: +14, 31 (2d20+10) Blg
Damage Vulnerabilities Rdnt
Damage Resistances Non-Silvered B/P/S; Cold, Nec, Wings. Any Inverted Cone, 30 ft., Str or Dex Save (DC
Psyc 22): 18 (4d8) Blg or half
Damage Immunities Psn Deathly Breath. (R: 5-6) 120 ft. Cone must Con Save (DC
Condition Immunities Exhausted, Frightened, Poisoned 21): 67 (15d8) Cold + 10 (1d20) Psyc, or half. Tgt fails
Senses Blindsight 60, Darkvision, Infravision, Lowlight by x2 it's Con Mod or more, Paralyzed 1 min. Repeat @
Vision, Truesight 1,000, Passive Perception 23 Turn End
Languages Abyssal; Understands Common & Draconic
Challenge 27 (105,000 XP) Ethereal Jaunt. Move 1 Stage between Ethereal, Border
& Material
Blood Frenzy. Adv on Bloodied or otherwise bleeding Surveil. Rngd 1,000: Perception Check & Tgt 1 Creature
Tgts. Ceases until next Turn w/ Radiant dmg seen or known w/ Concentration. Learn it's immediate
thoughts. Repeat on Tgt to force Wis Save (DC 21):
Colossal. 55 ft. long, 15 ft. wide Cubic Prism. In flight: learn deeper thoughts, or becomes aware & nothing
15 ft. tall, 110 ft. wide, 55 ft. long Cubic Prism. else
Frightful Presence. Entering or beginning a Turn w/in Swallow. Grappled Tgt: DC 22 Dex Save or Swallowed +
120 ft. must attempt a DC 23 Charisma Save or be 21 (2d10+10) Blg (Again @Turn start)
Frightened & Paralyzed for 1 minute. Repeat at end of
each Turn, immune for 1 hr afterward Legendary Actions (3)
Eagle Eyes. Adv w/ Sight; Perfect Sight w/in 2 mi., most Detect. Perception Check
detail w/in 4 mi., and Small or Larger up to 6 mi. away.
Tail Attack. Tail Attack
Legendary Resistance. (2/Rest) Autosucceed Save.
Ceases until next Turn w/ Radiant dmg Wing Attack. Beats it's wings. Everything w/in 20 ft.
must Str Save (DC 29): 10 (1d20) Blg & Prone or half.
Magic Resistance. Adv Saves against magical effects. Then Flies up to 40 ft.
Ceases until next Turn w/ Radiant dmg
Rejuvenation. Regains all Hit Points at the end of a Long
Rest in Castle Ravenloft.
Banshee Beucephalus
Medium Undead, Chaotic Evil Large Fiend, Lawful Evil

Armor Class 12 (magical) Armor Class 13 (magical)


Hit Points 58 (13d8) Hit Points 68 (8d10+4)
Speed 0 ft., Fly 40 ft. (hover) Speed 60 ft., fly 90 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
2(-4) 15(+2) 11(+0) 13(+1) 13(+1) 17(+3) 18(+4) 15(+2) 20(+5) 10(+0) 17(+3) 17(+3)

Saving Throws Str -1, Int +4, Wis +4, Cha +6 Saving Throws Str +8, Dex +8, Con +9, Cha +7
Skills Arcana +4, Intimidation +6, Investigation +4, Skills Athletics +8, Acrobatics +6, Insight +7,
Nature +4, Performance +6, Perception +4, Intimidation +7, Stealth +6, Survival +11
Survival +4 Damage Resistances Mundane Damage, non-Silvered
Damage Resistances Mundane B/P/S; Acid, Ltng, damage; Cold, Force, Psychic
Thdr Damage Immunities Fire
Damage Immunities Cold, Nec, Psn Condition Immunities Frightened, Unconscious
Condition Immunities Charmed, Exhausted, Senses Truesight 30 ft., Passive Perception 13
Frightened, Grappled, Paralyzed, Petrfied, Languages Common, Infernal
Poisoned, Prone, Restrained Challenge
Senses Lowlight Vision, Darkvision 120/120 ft.,
Passive Perception 14 Flaming Nature. Can grant Cold & Fire Resistance to
Languages — rider
Challenge 5 (1,800 XP)
Flaming Umbra. Light 10/10 ft.
Detect Life. General direction of Creatures w/in 5
miles Actions
Multiattack. Breath + Bite or x2 Hoof
Incorporeal. Move through material as Difficult
Terrain. 5 (1d10) Frc if ends Turn inside. Creatures Bite. +6, 10 (1d8+1d6+2) Blg+Fire
must DC 14 Con Save or receive 2 (1d4) Cold dmg
Hoof. +8, 13 (1d10+1d6+4) Blg+Fire
Magic Resistance. Save via Spell: Adv
Flame Breath. (R: 4-6) 15 ft. Cone: Dex S. - 3d6 or
Sunlight Sensativity. DisAdv Roll in Sunlight; Cannot half
Wail
Ethereal Stride. 5 ft.: Up to 3 willing Tgts enter/exit
Undead Fortitude. (1/LR) Non-Radiant, 0 HP: Con Ethereal plane
Save or 1 HP
Bonus Actions
Actions Trample. Prone Tgt: +6, 24 (4d6+4d4) Blg+Fire.
Corrupting Touch. +5, 12 (3d6+2) Nec + Grappled (Move 5 ft. to & past)
(DC 4); 2 (1d4) Cold @ Tgt's Turn end
Horrifying Visage. DC 14 Wis Save or Frightened 1
min. (R @ Turn End, Disadvantage if w/in sight,
immune 24 hours)
Wail. (1/LR) Ignores Constructs & Undead, 30 ft.: DC
14 Con Save: 0 HP or 10 (3d6) Psyc
Black Pudding
Large Ooze, Unaligned

Armor Class 7 (thick hide)


Hit Points 85 (10d10+30)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA


16(+3) 5(-3) 16(+3) 1(-5) 6(-2) 1(-5)

Saving Throws Str +5


Skills Athletics +5, Stealth +7
Damage Resistances Mundane B/P
Damage Immunities Sls; Acid, Cold, Ltng
Senses Infravision 60 ft. (blind beyond this radius),
Passive Perception 8
Languages —
Challenge 4 (1,100 XP)

Amorphous. Move through 1 in. space


Corrosive Form. Creatures: 4 (1d8) Acid, Mundane
Weapons: -1 Dmg Roll penalty (-5 destroys)
Eats through 2 inches metal or wood in 1 Round.
Silent. Adv Stealth Checks
Spider Climb. Climb upside-down; no Checks to
Climb
Split. 6 Sls or any Ltng splits it in two

Actions
Pseudopod. +5, 6 (1d6+3) Blg + 13 (3d8) Acid + AC
-1 (Mundane Armor, destroyed @ Touch AC) +
Grappled (DC 13)
Overrun. Grappled Tgt of equal Size: Pseudopod +
Restrains Tgt
Blight, Acid Leaf Blight, Moss
Small Plant, Neutral Evil Large Plant, Neutral Evil

Armor Class 13 (tough fibers) Armor Class 13 (tough fibers)


Hit Points 27 (6d6+6) Hit Points 68 (8d10+24)
Speed 20 ft. Speed 10 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12(+1) 10(+0) 13(+1) 4(-3) 10(+0) 3(-4) 17(+3) 8(-1) 16(+3) 4(-3) 10(+0) 3(-4)

Saving Throws Con +3 Saving Throws Str +5


Skills Stealth +2, Survival +2 Skills Stealth +2, Survival +2
Damage Vulnerabilities Fire Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing Damage Resistances Bludgeoning, Piercing
Condition Immunities Blinded, Deafened Condition Immunities Blinded, Deafened
Senses Tremorsense 60 ft. (blind beyond this Senses Tremorsense 60 ft. (blind beyond this
radius), Passive Perception 10 radius), Passive Perception 10
Languages Understands Common but cannot speak Languages Understands Common but cannot speak
Challenge 1 (200 XP) Challenge 3 (700 XP)

False Appearance. While the Blight remains False Appearance. While the Blight remains
motionless, it is indistinguishable from a Patch of motionless, it is indistinguishable from a bed of
Acid Leaf. moss.

Actions Actions
Constrict. Melee Weapon Attack: +3 to hit, reach 10 Multiattack. The Blight makes two Pseudopod
ft., one Target. Hit: 4 (1d4+2) Bludgeoning + 2 Attacks.
(1d4) Acid damage. Medium or smaller Targets are
Restrained by this attack, but can escape using Pseudopod. Melee Weapon Attack: +5 to hit, reach
either a DC 11 Strength (Athletics) or Dexterity 5 ft., one Target. Hit: 10 (2d6+3) Bludgeoning
(Acrobatics) Check. damage.
Smother. Melee Weapon Attack: +5 to hit, reach 5
ft., one Medium or smaller Target. Hit: The Target is
Grappled (escape DC 13). Until the Grapple ends,
the Target is Blinded, Deafened and must attempt a
DC 13 Wisdom Saving Throw, beginning to
suffocate on a failure, or is considered to be holding
it's breath on a success. Targets being Smothered by
the Blight receive 12 (2d8+3) Bludgeoning damage
at the beginning of each of the Blight's Turns. The
Blight can only Smother one Target at a time.
Blight, Needle Blight, Pollen
Medium Plant, Neutral Evil Small Plant, Neutral Evil

Armor Class 13 (tough fibers) Armor Class 13 (tough fibers)


Hit Points 11 (2d8+2) Hit Points 44 (8d6+16)
Speed 30 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12(+1) 12(+1) 13(+1) 4(-3) 8(-1) 3(-4) 3(-4) 14(+2) 14(+2) 5(-3) 10(+0) 3(-4)

Saving Throws Dex +3 Skills Survival +2


Skills Stealth +3, Survival +1 Damage Vulnerabilities Fire
Damage Vulnerabilities Fire Damage Resistances Bludgeoning, Piercing
Damage Resistances Piercing Condition Immunities Blinded, Deafened
Condition Immunities Blinded, Deafened Senses Darkvision 60/60 ft., Passive Perception 10
Senses Tremorsense 60 ft. (blind beyond this Languages Understands Common but cannot speak
radius), Passive Perception 10 Challenge 2 (450 XP)
Languages Understands Common but cannot speak
Challenge 1/4 (50 XP) Halo of Pollen. Any Creature which starts its turn
within 5 ft. of the Blight must attempt a DC 12
False Appearance. While the Blight remains Constitution Saving Throw, becoming Blinded until
motionless, it is indistinguishable from a dead the start of its next Turn on a failure, or becoming
shrub. immune to this effect for the next 24 hours.
Constructs ignore this effect.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft.,
Actions
one Target. Hit: 6 (2d4+1) Slashing damage. Concentrated Pollen. Ranged Weapon Attack: +4 to
hit, range 10/30 ft., one Target. Hit: 14 (4d6)
Needles. Ranged Weapon Attack: +3 to hit, range Poison damage and the Target must succeed on a
30/60 ft., one Target. Hit: 8 (2d6+1) Piercing DC 12 Constitution Saving Throw or be Blinded for
damage. 1 hour. The Spell Lesser Restoration or a similar
effect ends this Condition. Constructs ignore this
effect.
Blight, Rot Blight, Twig
Large Plant, Neutral Evil Small Plant, Neutral Evil

Armor Class 14 (tough fibers) Armor Class 13 (tough fibers)


Hit Points 76 (8d10+32) Hit Points 4 (1d6+1)
Speed 20 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16(+3) 10(+0) 18(+4) 5(-3) 10(+0) 3(-4) 6(-2) 13(+1) 12(+1) 4(-3) 8(-1) 3(-4)

Saving Throws Str +5 Saving Throws Dex +3


Skills Stealth +2, Survival +2 Skills Stealth +3, Survival +1
Damage Vulnerabilities Fire Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing Damage Resistances Piercing
Condition Immunities Blinded, Deafened Condition Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Senses Tremorsense 60 ft. (blind beyond this
Passive Perception 10 radius), Passive Perception 9
Languages Understands Common but cannot speak Languages Understands Common but cannot speak
Challenge 3 (700 XP) Challenge 1/8 (25 XP)

False Appearance. While the Blight remains False Appearance. While the Blight remains
motionless, it is indistinguishable from a dead tree. motionless, it is indistinguishable from a dead
shrub.
Actions
Multiattack. The Blight makes two Branch and one Actions
Grasping Root Attacks. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one Target. Hit: 3 (1d4+1) Piercing damage.
Branch. Melee Weapon Attack: +5 to hit, reach 10
ft., one Target. Hit: 10 (2d6+3) Bludgeoning
damage.
Grasping Root. Melee Weapon Attack: +5 to hit,
reach 10 ft., one Target not already Grappled by the
Blight. Hit: The Target is Grappled (escape DC 13).
Until the Grapple ends, the Target receives 5
(1d4+3) Bludgeoning damage at the start of each of
the Blight's Turns.
The Root has an AC of 14, and can be severed by
dealing 3 or more Slashing damage to it at once.
DOing so doesn't hurt the Blight, but ends the
Grapple.
Rotten Fruit. Ranged Weapon Attack: +5 to hit, range
20/60 ft., one Target. Hit: 5 (1d4+3) Bludgeoning
damage and the Target is infested by 2 (1d4) Rot
Grubs.
Summon Rots Grubs. (Recharge 6) A Swarm of Rot
Grubs appears within 5 ft. of the Blight, even if that
space is currently occupied, and rolls Initiative. The
Grubs are Friendly to Blights and Druids.
Swarm of Twig Blights Blight, Vine
Large Swarm of Small Plants, Neutral Evil Medium Plant, Neutral Evil

Armor Class 13 (tough fibers) Armor Class 13 (tough fibers)


Hit Points 25 (3d10+9) Hit Points 26 (4d8+8)
Speed 20 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13(+1) 13(+1) 16(+3) 4(-3) 8(-1) 5(-3) 15(+2) 8(-1) 14(+2) 4(-3) 10(+0) 5(-3)

Saving Throws Dex +3 Saving Throws Dex +3


Skills Stealth +3, Survival +1 Skills Stealth +3, Survival +1
Damage Vulnerabilities Fire Damage Vulnerabilities Fire
Damage Resistances B/P/S Damage Resistances Bludgeoning, Piercing
Condition Immunities Blinded, Deafened, Paralyzed, Condition Immunities Blinded, Deafened
Prone, Restrained, Stunned Senses Tremorsense 60 ft. (blind beyond this
Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 10
radius), Passive Perception 9 Languages Understands Common but cannot speak
Languages Understands Common Challenge 1/2 (100 XP)
Challenge 1/8 (25 XP)
False Appearance. While the Blight remains
False Appearance. Indistinguishable from dead motionless, it is indistinguishable from a tangle of
shrubs vines.
Swarm. Can occupy other Creature's space & move Actions
through space big enough for a Twig Blight. Can't
regain HP or gain tHP Constrict. Melee Weapon Attack: +4 to hit, reach 10
ft., one Target. Hit: 9 (2d6+2) Bludgeoning damage.
Actions Large or smaller Targets are Restrained by this
attack, but can escape using either a DC 12
Claws. +3, 14 (4d6) Prc, (1/2 HP: 7 (2d6) Prc)
Strength (Athletics) or Dexterity (Acrobatics) Check.
The Blight can only Grapple one Target at a time.
Entangling Plants. (Recharge 5-6) Grasping roots and
vines sprout from the ground within 15 ft. of the
Blight, withering away after 1 minute. During this
time, that area is Difficult Terrain for non-Plants. In
addition, each Creature of the Blight's choice in that
area when the plants appear must succeed on a DC
12 Strength Saving Throw or become Restrained. An
affected Target can escape or free another Creature
within Reach with a successful DC 12 Strength
(Athletics) Check.
Carrion Crawler Centipede, Whiptail
Large Monstrosity, Unaligned
{Dire}
Armor Class 14 (thick hide) Gargantuan Beast, Unaligned
Hit Points 59 (7d10+21)
Speed 30 ft., climb 30 ft. Armor Class 14 (natural armor)
Hit Points 189 (14d20+42)
Speed 60 ft., burrow 5 ft., climb 50 ft.
STR DEX CON INT WIS CHA
14(+2) 13(+1) 16(+3) 2(-4) 12(+1) 5(-3)
STR DEX CON INT WIS CHA
Saving Throws Str +4 24(+6) 14(+2) 17(+3) 1(-5) 4(-3) 2(-4)
Skills Perception +3, Stealth +3, Survival -2
Damage Vulnerabilities Cold Saving Throws Dex +5, Con +6
Damage Resistances B/P; Psn, Thdr Skills Athletics +9, Perception +0, Stealth +5
Condition Immunities Prone Senses Tremorsense 100 ft., Passive Perception 10
Senses Darkvision 60/60 ft., Tremorsense 20 ft., Time Active Night
Passive Perception 13 Temperament Aggressive
Languages — Languages —
Challenge 4 (1,100 XP) Challenge 9 (5,000 XP)

Keen Smell. Adv w/ Smell Barbed Feet. Enter or begin Turn inside Centipede's
space: 3 (1d6) Prc damage for each 5 ft. area they
Spider Climb. Climb upside-down; no Checks to occupy
Climb
Creepy Crawly. Enter Creature's space w/out penalty.
Actions If Centipede takes Blg dmg from that Creature,
Multiattack. Two Tentacles, then Bite. Centipede must DC 11 Str Save or flung 10 ft. away
& knocked Prone.
Tentacles. Reach 10: +8, 4 (1d4+2) Psn & DC 13 Relentless. (2/Day) Takes 95 dmg to 0 Hit Points: 1
Con Save or Poisoned & Paralyzed 1 min. [R: @Turn
HP instead
end]
Whiping Tails. Enter or begin w/in 10 ft.: DC 10 Dex
Bite. +4, 7 (2d4+2) Prc Save: 4 (1d4+2) Sls + 1 (1d2) Blg & Prone, or half

Actions
Bite. Reach 10 ft.: +9, 19 (2d12+6) Prc + DC 13
Con Save or 13 (2d12) Psn + Grappled (DC 19)
Bash. Grappled Tgt: Bite + slams Tgt againsts
environment, dealing 12 (1d12+6) Blg
Flying Sword Swarm of Flying Blades
Small Constructs, Unaligned Large swarm of Small Constructs, Unaligned

Armor Class 17 (natural armor) Armor Class 17 (natural armor)


Hit Points 18 (4d6+4) Hit Points 117 (18d10+18)
Speed 0 ft., Fly 50 ft. (hover) Speed 0 ft., Fly 50 ft. (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12(+1) 15(+2) 13(+1) 1(-5) 5(-3) 1(-5) 16(+3) 15(+2) 13(+1) 1(-5) 5(-3) 1(-5)

Saving Throws Dex +4 Saving Throws Dex +4


Skills Initiative +1 Skills Initiative +1
Damage Resistances B/P/S Damage Resistances B/P/S
Damage Immunities Psn, Psyc Damage Immunities Psn, Psyc
Condition Immunities Blinded, Charmed, Deafened, Condition Immunities Blinded, Charmed, Deafened,
Frightened, Paralyzed, Poisoned, Prone, Frightened, Paralyzed, Poisoned, Prone,
Restrained Restrained, Stunned
Senses Blindsight 90 ft. (blind beyond this radius), Senses Blindsight 90 ft. (blind beyond this radius),
Tremorsense 30 ft., Passive Perception 7 Tremorsense 30 ft., Passive Perception 7
Time Active Any time Time Active Any time
Temperament Aggressive Temperament Aggressive
Languages — Languages —
Challenge 1/2 (100 XP) Challenge 8 (3,900 XP)

Antimagic Susceptibility. Incapacitated in an Antimagic Susceptibility. Incapacitated in an


Antimagic Field. Dispel Magic: Con Save (Caster's Antimagic Field. Dispel Magic: Con Save (Caster's
DC) or Unconscious 1 minute DC) or Unconscious 1 minute
Damage Reduction. -3 from B/P/S Damage Reduction. -3 from B/P/S
False Appearance. Indistinguishable from random False Appearance. Indistinguishable from random
blades blades

Actions Swarm. Can occupy other Creature's space & move


through space big enough for a Longsword. Can't
Cut. +3, 5 (1d8+1) Sls/Prc regain HP or gain tHP

Actions
Cuts. +5, 26 (4d12) Sls/Prc (1/2 HP: 13 (2d12)
Sls/Prc)
Entrap. Medium or smaller Tgt: DC 14 Dex Save or
Restrained; Attacks to it are 1/2 dmg
Hangman Tree
Huge Plant, Unaligned

Armor Class 15 (thick fibers)


Hit Points 68 (8d12+16)
Speed 10 ft.

STR DEX CON INT WIS CHA


20(+5) 8(-1) 15(+2) 2(-4) 10(+0) 3(-4)

Skills Athletics +9, Deception +4, Nature +0, Stealth


+3
Damage Vulnerabilities Frc
Damage Resistances B/P; Cold
Senses Blindsight 60 ft., Passive Perception 10
Time Active Any time
Temperament Aggressive
Languages —
Challenge 6 (2,300 XP)

False Appearance. Indistinguishable from Tree


Trunk. Trunk is Medium

Actions
Multiattack. Bite + x3 Vines
Bite. +9, 7 (1d4+5) Prc
Vines. +3, 0 (1d2-1) Blg + Grappled (DC 19) &
Restrained + pulled 10 ft.
Pulled into Space: Pulled 9 (2d8) ft. off the ground,
upside down. (Auto 3 (1d6) Blg @ Tree's Turn Start)
Hallucinatory Spores. (1/Day) Creatures w/in 60 ft.:
DC 15 Wis Save or believe the Tree is completely
normal (at worse friendly & animate) for 7 (2d6)
minutes & refuses to Attack it. (Re @ Tree Attacks
ally, max 1/Round, or Tgt is Attacked)
Owl {Dread} Roc of Mt. Ghakis
Large Monstrosity, Neutral Evil Gargantuan Monstrosity, Unaligned

Armor Class 15 (dexterous) Armor Class 15 (dexterous)


Hit Points 45 (6d10+12) Hit Points 248 (16d20+80)
Speed 5 ft., Fly 55 ft. Speed 20 ft., Fly 120 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14(+2) 14(+2) 14(+2) 12(+1) 16(+3) 14(+2) 28(+9) 10(+0) 21(+5) 4(-3) 14(+2) 15(+2)

Saving Throws Int +4, Wis +6 Saving Throws Dex +4, Con +9, Wis +6, Cha +6
Skills Initiative +9, Intimidation +6, Perception +6, Skills Acrobatics +4, Initiative +6, Intimidation +6,
Stealth +6 Investigation +1, Perception +6, Stealth +4,
Condition Immunities Sleep Survival +6
Damage Resistances Cold, Force, Radiant Senses Passive Perception 21
Senses Ethereal Sight 25 ft., Darkvision 120 ft., Time Active Day
Passive Perception 21 Temperament Aggressive
Time Active Night Languages —
Languages Auran, Druidic, Great Avian Challenge X (X XP)
Challenge 6 (2,300 XP)
Colossal. 150 ft. length, body 50 ft. diameter,
Afoul of the Foul Fowl. Disadvantage Animal wingspan 350 ft.
Handling and Persuasion against
Downbeat. Everything Roc flies past w/in 30 ft. is
Avoidance. On full or half, half or none pushed 10 ft., and must DC 21 Str Save or be
knocked Prone & cannot take Reactions until next
Flyby. No Opp. Attacks while flying
Turn.
Ghost of the Wood. When a Creature sees the Owl, it
High Flier. Acclimated past 20,000 ft.
rolls 1d4. The Creature subtracts the result of the
roll from it's Passive Perception and any Perception Hulking. Grappling Large or smaller Tgts doesn't
Check it makes to perceive the Owl again until the reduce Movement
Owl attacks it.
Keen Sight. Adv w/ sight
Keen Hearing and Sight. Adv w/ hearing & sight.
Legendary Resistance. (1/LR) Auto-succeeds Save
Actions Actions
Beak. +5, 6 (1d6+3) Piercing damage.
Multiattack. Beak + Talons or Crush
Talons. +5, 10 (2d6+3) Sls [Magical]
Beak. Reach 10 ft.: +13, 27 (4d8+9) Sls
Hideous Gaze. Creature can Owl's eyes: DC 15 Cha
Talons. +13, 23 (4d6+9) Sls + Grappled (DC 19) +
Save or Frightened (Re @ Turn End, immune 1
Str Save (DC 17) or Restrained. (Can't use while
hour)
Grappling)
Fly By Night. Dash & Hide Actions; Disables Flyby
Crush. Grappled Tgt: 19 (1d20+9) Blg
Dive. Downwards up to 2,000 ft.
Rot Grub Swarm of Rot Grubs
Tiny Beast, Unaligned Medium Swarm of Tiny Beasts, Unaligned

Armor Class 7 (dexterous) Armor Class 8 (dexterous)


Hit Points 1 (1d2) Hit Points 22 (5d8)
Speed 5 ft., climb 5 ft. Speed 5 ft., climb 5 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
1(-5) 6(-2) 10(+0) 1(-5) 2(-4) 2(-4) 2(-4) 17(+1) 10(+0) 1(-5) 2(-4) 1(-5)

Condition Immunities Frightened, Restrained Damage Resistances Bludgeoning, Piercing, Slashing


Senses Blindsight 10 ft., Passive Perception 6 Condition Immunities Frightened, Paralyzed, Prone,
Time Active Any time Restrained, Stunned
Temperament Aggressive Senses Blindsight 10 ft., Passive Perception 6
Languages — Time Active Any time
Challenge 0 (0 XP) Temperament Aggressive
Languages —
Infiltrator. The Grub can Squeeze through any space Challenge 1/2 (100 XP)
1/8th inch wide or larger.
Swarm. The Swarm can occupy another Creature's
Actions space and vice versa, and the Swarm can move
through any opening large enough for a Rot Grub by
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft.,
Squeezing. The Swarm can't regain Hit Points or
one target. Hit: The Rot Grub begins to burrow into gain Temporary hit Points.
the Target's flesh, dealing 3 (1d6) Piercing damage.
At the start of each of the Target's following turns,
the Target takes an additional 3 (1d6) Piercing
Actions
damage. Dealing Fire damage to the bite wound Bites. Melee Weapon Attack: +0 to hit, reach 0 ft.,
before the end of the Target's next turn kills the rot one target in the Swarm's space. Hit: The Target is
grubs. After this time, the Rot Grub is too far under infested by 1d4 Rot Grubs. At the start of each of
the skin to be burned. the Target's turns, the Target takes 3 (1d6) Piercing
damage per Rot Grub infesting it. Dealing Fire
If a Target infested by the Rot Grub ends it's turn damage to the Bite wound before the end of the
with 0 hit points, it must succeed on a DC 15 Target's next turn kills the rot grubs. After this time,
Consitution Saving throw, or die as the Rot Grub the Rot grubs are too far under the skin to be
burrows into it's heart and kills it. If it succeeds on burned.
the save, it dies at the end of it's next turn. Any
effect that cures Disease kills the Rot Grub infesting If a Target infested by Rot Grubs ends it's turn with
a Target. 0 hit points, it dies as the Rot Grubs burrow into it's
heart and kill it. Any effect that cures Disease kills all
Rot Grubs infesting the target.
Rot Grubs are finger-sized maggots that eat flesh, living or
dead, although they can survive on plant matter. They infest
corpses and piles of decaying matter and attack living
creatures that disturb them. After burrowing into the flesh of
a living creature, a Rot Grub instinctively chews it's way
toward the heart in order to kill it's host. Fire is a Rot Grub's
worst enemy, and is the only effect method of kill them before
they can escape. Burning a body kills any Rot Grubs infesting
it.
You can also use these stats to represent a Spider Eater
Larva, but since the Larva hatches so far inside the victim's
body, any Fire damage dealt to the stinging site has no effect
on the Larva.
Shadow Spectre
Medium Undead, Chaotic Evil Medium Undead, Chaotic Evil

Armor Class 14 (magical) Armor Class 14 (magical)


Hit Points 16 (3d8+3) Hit Points 27 (6d8)
Speed 0 ft., fly 40 ft. [hover] Speed 0 ft., fly 50 ft. [hover]

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6(-2) 14(+2) 13(+1) 6(-2) 10(+0) 7(-2) 1(-5) 15(+2) 11(+0) 6(-2) 16(+3) 10(+0)

Skills Acrobatics +4, Stealth +4 Saving Throws Str -3, Con +2, Int +0, Cha +2
Damage Vulnerabilities Rdnt Skills Acrobatics +4, Intimidation +2, Stealth +4
Damage Resistances Mundane B/P/S; Acid, Cold, Damage Vulnerabilities Rdnt
Fire, Ltng, Thdr Damage Resistances Mundane B/P/S; Acid, Cold,
Damage Immunities Nec, Psn Ltng, Thdr
Condition Immunities Exhuasted, Frightened, Damage Immunities Nec, Psn
Grappled, Paralyzed, Petrfied, Poisoned, Prone, Condition Immunities Grappled, Paralyzed, Petrfied,
Restrained Poisoned, Prone, Restrained, Unconscious
Senses Darkvision, Passive Perception 13 Senses Darkvision 30/30 ft., Passive Perception 13
Languages Common, Elvish Languages Common, Elvish
Challenge 2 (200 XP) Challenge 2 (450 XP)

Amorphus. Ignores Squeezing, move through up to Incorporeal. Move through material as Difficult
1 inch gaps. Terrain. 1d10 Frc if ends Turn inside.
Shadow Stealth. If in Dim Light or Darkness, stealth Phantasmal Fury. Attempted Opportunity Attacks
Bonus becomes +6. Can Hide as Bonus Action provoke an Opportunity Attack from it
Undead Endurance. (1/Day) Ignores reduced to 0 HP Sunlight Sensativity. DisAdv Rolls in Sunlight
Vile Carnage. Slain non-Evil Humanoids rise as a Undead Endurance. (1/Day) Non-Rdnt to 0 HP: Con
Shadow Save for 1 HP

Actions Actions
Strength Drain. +4, 9 (2d6+2) Nec & Strength Score Life Drain. +4, 10 (3d6) Nec & DC 10 Con Save or
reduced by 1d2. [Instant Death at Str 0] HP max reduced by that amount until LR. Auto
death @ 0 HP
Bonus Actions
Shadow Stealth. Takes the Hide Action
Spider, Wolf {Dire} Wolf Spiderling {Dire}
Medium Beast, Unaligned Small Beast, Unaligned

Armor Class 13 (dexterous) Armor Class 14 (dexterous)


Hit Points 11 (2d8+2) Hit Points 1 (1d2)
Speed 40 ft., climb 40 ft. Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12(+1) 16(+3) 13(+1) 3(-4) 12(+1) 5(-3) 3(-4) 14(+2) 6(-2) 1(-5) 5(-3) 2(-4)

Skills Perception +3, Stealth +7 Damage Resistances Bludgeoning


Senses Darkvision 60 ft., Tremorsense 10 ft., Senses Darkvision 30 ft., Tremorsense 30 ft.,
Passive Perception 19 Passive Perception 7
Time Active Night
Languages — Aggressive. (1/SR) Move up to Movement towards
Challenge 1/2 (100 XP) Hostile

Ambusher. Adv on Surprised Tgts Long Legs. Tiny; counts as Small


Pack Tactics. Ally w/in 5 ft. of Tgt: Adv
Keen Sight. Adv w/ sight
Spider Climb. Climb upside-down; no Checks to
Matron. Has eggs/spiderlings, Bite as Reaction
Climb
Maternal Rage. (2/Day) Separated from her egg sac or
Standing Leap. L-jump 20 ft. w/out Running Start
a Spiderling(s), or is destroyed, Attack, Dash or
Search Action as BA Water Walking. Walk on water
Nurtured Cargo. Carrying Spiderlings: Half Cover &
Immune Blg. Such Attacks kill 1d4-1 Spiderlings
Actions
Bite. +2, 1 Prc + DC 8 Con Save or 1 Psn. Tgts
Spider Climb. Climb upside-down; no Checks to brought to 0 Hit Points are Stable but Poisoned for
Climb 1 hour
Standing Leap. L-jump 20 ft. w/out Running Start
Web Balloon. Medium web balloon; During Strong or
Actions Stronger Wind, flies w/ no control of direction.
Bite. +3, 4 (1d6+1) Prc + DC 10 Con Save: 7 (2d6)
Psn or half. Tgts brought to 0 Hit Points are Stable
but Poisoned for 1 hour
Web. 5 ft. Square of web. Beginning or entering
webs Restrains. Action to escape (DC 12 Athletics),
destroying on success. (AC 10; 5 HP; Vuln Fire;
Resist Blg; Immune Psn & Psyc).
Flammable: a 5 ft. Cube burns in 2 Rounds.
Restrained Tgts take 5 (2d4) Fire
Swarm of Wolf
Spiderlings {Dire}
Large swarm of Small Beasts, Unaligned

Armor Class 14 (dexterous)


Hit Points 27 (5d10)
Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA


10(+0) 14(+2) 10(+0) 1(-5) 5(-3) 2(-4)

Damage Resistances Bludgeoning, Piercing, Slashing


Condition Immunities Paralyzed, Prone, Restrained,
Stunned
Senses Darkvision 30 ft., Tremorsense 30 ft.,
Passive Perception 7
Time Active Any time
Temperament Aggressive
Languages —
Challenge 2 (450 XP)

Aggressive. (1/SR) Move up to Movement towards


Hostile
Long Legs. Tiny; counts as Small
Pack Tactics. Ally w/in 5 ft. of Tgt: Adv
Spider Climb. Climb upside-down; no Checks to
Climb
Standing Leap. L-jump 20 ft. w/out Running Start
Swarm. Can occupy other Creature's space & move
through space big enough for a Wolf Spiderling.
Can't regain HP or gain tHP
Water Walking. Walk on water

Actions
Bites. +2, 10 (4d4) Prc + 6 (2d10) Psn, (1/2 HP: 5
(2d4) Prc + 2 (1d4) Psn). Tgts brought to 0 Hit
Points are Stable but Poisoned + Stunned 1 hour
Web Balloon. Medium web balloons; During Strong
or Stronger Wind, flies w/ no control of direction.
Treant Quickwood
Huge Plant, Chaotic Evil Huge Plant, Unaligned

Armor Class 16 (tough fibers) Armor Class 16 (natural armor)


Hit Points 138 (12d12+60) Hit Points 92 (8d12+40)
Speed 30 ft. Speed 10 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
23(+6) 8(-1) 21(+5) 12(+1) 16(+3) 12(+1) 19(+4) 6(-2) 21(+5) 8(-1) 10(+0) 7(-2)

Skills Athletics +9, Intimidation +4, Nature +4, Skills Arcana +1, Deception +1, Initiative +3, Sleight
Stealth +2 of Hand +1, Stealth +1
Damage Vulnerabilities Fire Damage Resistances B/P; Cold, Nec
Damage Resistances B/P Damage Immunities Fire
Condition Immunities Charmed, Frightened Senses Darkvision 120 ft., Passive Perception 10
Senses Passive Perception 13 Time Active Any time
Languages Common, Druidic Temperament Aggressive
Challenge X (X XP) Languages Sylvan, Druidic
Challenge 8 (3,900 XP)
False Appearance. Indistinguishable from Tree
False Appearance. Indistinguishable from oak Tree.
Seige Monster. x2 dmg against Objects
Oaksight. Can see (not hear) from every living Oak
Actions w/in 300 ft. simultaneously
Multiattack. x2 Slam Pseudowood. Plaster-like pseudowood
Slam. +9, 14 (3d6+4) Blg Spell Absorption. Targeted by a Magical effect: 50%
unaffected & absorbs magic. Can then Fear Aura as
Rock. 60/180: +9, 28 (4d10+6) Blg
BA
Trunk. Trunk is Medium, rest of area is Difficult
Terrain

Actions
Multiattack. Bite + Roots against 6 Tgts
Bite. +7, 10 (1d12+4) Sls + Grappled (DC 15)
Roots. 45: +1, 7 (1d6+4) Blg + either: pulled 10 or
Grappled (DC 15)

Bonus Actions
Fear Aura. After Spell Absorption: Radius = Spell Slot
Lvl x 10: DC 20 Cha Save or Stunned & Frightened
until either Quickwood moves or 24 hours have
passed. (Ignores immunity to magical effects or
Charmed)
Vampiric Mist Vulture {Dire}
Medium Undead, Chaotic Evil Large Beast, Neutral Evil

Armor Class 13 (magical) Armor Class 10 (dexterous)


Hit Points 30 (4d8+12) Hit Points 22 (3d10+6)
Speed 0 ft., Fly 30 ft. (hover) Speed 5 ft., fly 60 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6(-2) 16(+3) 16(+3) 6(-2) 12(+1) 7(-2) 14(+2) 10(+0) 15(+2) 6(-2) 12(+1) 7(-2)

Saving Throws Str +1, Con +6, Wis +4, Cha +1 Saving Throws Con +4
Skills Acrobatics +6, Initiative +4, Insight +4, Stealth Skills Perception +3
+6 Senses Passive Perception 18
Damage Resistances Mundane B/P/S; Acid, Cold, Time Active Twilight, Day
Ltng, Thdr Languages —
Damage Immunities Psn Challenge 1 (200 XP)
Condition Immunities Charmed, Exhausted,
Grappled, Paralyzed, Petrified, Poisoned, Prone, Keen Sight and Smell. Adv w/ sight & smell
Restrained
Senses Lowlight Vision, Infravision 60 ft., Passive Pack Tactics. Ally w/in 5 ft. of Tgt: Adv
Perception 16 Roost. Medium wings folded
Time Active Night, Twilight
Languages — Actions
Challenge 3 (700 XP)
Multiattack. Beak + Talons
Forbiddance. Can't enter residence without invitation Beak. +4, 7 (2d4+2) Prc
Keen Senses. Adv w/ Perception Checks Talons. +4, 9 (2d6+2) Sls
Misty Form. Can move through anything air can Vomit. (R: 6) Ranged Weapon Attack: 5/20: +2, 1
w/out penalty (1d4-1) Acid + DC 8 Wis Save or Frightened (Re
@Turn end, immune 1 hour)
Silent. Adv Stealth Checks; Severe Adv in fog
Sunlight Hypersensativity. 10 Rdnt @ Turn start
inside Sunlight; DisAdv all Rolls

Actions
Life Drain. 0 ft.: DC 13 Con Save or 10 (2d6+3) Nec,
max HP reduced until LR + Mist regains 10 HP.
(Auto death @ 0 HP) [Constructs & Undead
immune]

AKA, "The Crimson Death"


Will-o'-Wisp Wraith
Tiny Undead, Chaotic Evil Medium Undead, Neutral Evil

Armor Class 19 (magical) Armor Class 13 (magical)


Hit Points 22 (9d4) Hit Points 67 (9d8+27)
Speed 0 ft., Fly 50 ft. (hover) Speed 0 ft., fly 60 ft. [hover]

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
1(-5) 29(+9) 10(+0) 13(+1) 14(+2) 14(+2) 6(-2) 16(+3) 16(+3) 13(+1) 14(+2) 19(+4)

Saving Throws Wis +6 Saving Throws Con +7, Int +5, Wis +6, Cha +8
Skills Acrobatics +13, Animal Handling +6, Skills Arcana +5, Deception +8, History +5,
Deception +6, Insight +6, Intimidation +10, Intimidation +8, Investigation +5, Intimidation +8,
Nature +5, Performance +10, Stealth +13, Stealth +7
Survival +6 Damage Resistances Non-Silvered B/P/S; Acid, Cold,
Damage Resistances Non-Magical; B/P/S; Acid, Cold, Fire, Ltng, Thdr
Fire, Nec, Rdnt, Thdr Damage Immunities Nec, Psn
Damage Immunities Ltng, Psn Condition Immunities Charmed, Exhuasted,
Senses Darkvision 120/120, Passive Perception 12 Grappled, Paralyzed, Petrfied, Poisoned, Prone,
Languages Common, Sylvan Restrained
Challenge 2 (450 XP) Senses Violet Sight, Passive Perception 12
Languages Common
Emphemeral. Can't wear or carry anything Challenge 7 (2,900 XP)

Incorporeal Movement. Move through matter as if Incorporeal. Move through material as Difficult
Difficult Terrain. 5 (1d10) Frc if ends Turn inside. Terrain. 1d10 Frc if ends Turn inside.
Mimicry. DC 16 Perception Check, PP 21+
Sunlight Sensativity. DisAdv Roll in Sunlight
Spell Immunity. All, except ethereal-based, Frc dmg
& Maze Actions
Superior Invisibility. Magically Invisible, can't be Life Drain. +7, 22 (4d8+4) Nec + DC 18 Con Save or
detected except by 9th Lvl Spells, unless glowing. HP max reduced by that amount until LR. (Auto
death @ 0 HP)
Actions
Create Spectre. Humanoid dead w/in 1 min, died
Shock. +6, 6 (1d12) Ltng violently, 10 ft.: Becomes Charmed Spectre, up to 7
Bonus Actions Charmed at once

Consume Life. 5: Tgt @ 0 HP but alive, any failed


Death Save kills Tgt. Wisp regains 10 (3d6) HP.
Variable Illumination. Light 0/0 ft. to 20/20 ft., color
Wolf Wolf {Dire}
Medium Beast, Unaligned Large Beast, Unaligned

Armor Class 12 (dexterous) Armor Class 14 (dexterous)


Hit Points 5 (1d8+1) Hit Points 37 (5d10+10)
Speed 40 ft. Speed 50 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13(+1) 14(+2) 12(+1) 4(-3) 15(+2) 7(-2) 17(+3) 15(+2) 15(+2) 3(-4) 15(+2) 8(-1)

Skills Investigation -1, Perception +5, Stealth +4 Skills Initiative +4, Investigation -2, Perception +4,
Senses Passive Perception 20 Stealth +4
Challenge 1 (200 XP) Senses Darkvision 30/30 ft., Passive Perception 18
Languages Canine, Understands Common
Superior Hearing, Sight and Smell. Adv w/ hearing, Challenge 2 (450 XP)
sight or smell. Smells prey buried under 5 ft. snow
w/ DisAdv. Keen Sight and Smell. Adv w/ sight & smell
Merciless. Prone Tgt: BA Bite Merciless. Prone Tgt: BA Bite
Pack Tactics. Ally w/in 5 ft. of Tgt: Adv Pack Tactics. Ally w/in 5 ft. of Tgt: Adv
Pounce. 20 ft. toward + Claws: DC 11 Str Save or Pounce. 20 ft. toward + Claws: DC 13 Str Save or
Prone Prone

Actions Actions
Bite. +4, 5 (1d6+2) Prc Multiattack. Bite + Claws
Bite. +5, 10 (2d6) Prc + Grappled
Claws. +5, 3 (1d6) Sls
Wolf, Timber Wolf-In-Sheep's-
Large Beast, Unaligned
Clothing
Armor Class 14 (dexterous) Medium Plant, Neutral Evil
Hit Points 47 (5d10+20)
Speed 50 ft. Armor Class 14 (natural armor)
Hit Points 51 (6d8+24)
Speed 5 ft., burrow 5 ft., climb 5 ft.
STR DEX CON INT WIS CHA
17(+3) 15(+2) 18(+4) 7(-2) 16(+3) 14(+2)
STR DEX CON INT WIS CHA
Saving Throws Con +7 18(+4) 18(+4) 18(+4) 7(-2) 10(+0) 13(+1)
Skills Athletics +6, Initiative +6, Insight +6,
Intimidation +5, Investigation +1, Nature +1, Skills Animal Handling +4, Deception +5, Initiative
Perception +6, Stealth +5, Survival +6 +4, Insight +4, Medicine +4, Nature +2,
Damage Vulnerabilities Fire, Rdnt Performance +5
Damage Resistances Mundane; Blg, Cold, Nec, Prc, Damage Vulnerabilities Fire, Necrotic
Thdr Damage Resistances Bludgeoning, Psychic
Damage Immunities Psn Condition Immunities Blinded, Exhausted, Prone
Senses Infravision, Darkvision 60/60, Passive Senses Blindsight 120 ft., Passive Perception 10
Perception 13 Time Active Any time
Languages Canine, understands Common Temperament —
Challenge Languages Wolf-in-Sheep's-Clothing, Common
Challenge 5 (1,800 XP)
Camouflage. Adv w/ Stealth in forest/mist
Corpse Lure. Puppeteers Small or smaller corpse; DC
Merciless. BA Bite against Prone Tgts. 15 Perception Check determines dead
Pack Tactics. Adv against Tgt adjacent to ally.
False Appearance. Indistinguishable from Tree stump
Pounce. 20 ft. straight & Claws, DC 14 Str Save or
Splinters. Lands Crit: Small+ Tgt, doesn't deal double
Prone.
damage; Leaves infectous sliver embeded in Tgt &
Superior Sight & Smell. Adv & +2 w/ sight & smell. ceases Attacks.

Actions Splinter consumes Host's body, becoming a Wolf-


In-Sheep's-Clothing. Small: 2 weeks, +2 week per
Multiattack. Bite + Claw Size. Host suffers mounting pain and will likely die
before process completes
Bite. +6, 13 (2d6+3) Prc
Wolf-In-Sheep's-Clothing gains Consciousness 1/4
Claws. +6, 8 (1d10+3) Sls
through the process, strangling Host if it can

Actions
Multiattack. x2 Tentacles. if both successful,
Restrained.
Bite. +8, 14 (4d4+4) Prc
Tentacle. Reach 15 ft.: +8, 6 (1d4+4) Blg + Grappled
(DC 18) + pulled 10 ft. @ end of Tgt's Turns
NPCs
Berzerker Champion
Medium Human, Chaotic Good
Berzerker Armor Class 15 (hide armor)
Medium Human, Chaotic Neutral
Hit Points 126 (12d12+48)
Speed 40 ft.
Armor Class 14 (hide armor)
Hit Points 76 (8d12+24)
Speed 30 ft. STR DEX CON INT WIS CHA
17(+3) 13(+1) 18(+4) 10(+0) 13(+1) 13(+1)
STR DEX CON INT WIS CHA
Saving Throws Wis +4, Cha +4
16(+3) 12(+1) 17(+3) 9(-1) 11(+0) 11(+0)
Skills Athletics +6, Acrobatics +4, History +4,
Initiative +7, Insight +4, Intimidation +4, Nature
Saving Throws Wis +2, Cha +2 +3, Perception +4, Stealth +4, Survival +4
Skills History +1, Initiative +2, Intimidation +2, Senses Passive Perception 14
Investigation +1, Nature +3, Perception +2, Languages Common, Druidic
Survival +4, Stealth +3 Challenge 7 (2,900 XP)
Senses Passive Perception 12
Languages Common, Druidic Martial Commander. Allies w/in 10 ft.: Reaction:
Challenge 3 (700 XP)
Roll dmg w/ Adv
Mask of the Wild. Hide while Lightly Obscured +2 AC
Reroll Initiative w/ Adv
Mindless Rage. Adv against Charmed & Frightened in
Combat Mask of the Wild. Hide while Lightly Obscured
Obstinate. No 1/2 HP Con Save Mindless Rage. Adv against Charmed & Frightened in
Reckless. Adv on Attacks, for & against Combat
Reckless. Adv on Attacks, for & against
Actions
Multiattack. x2 Attacks Actions
Multiattack. x3 Attacks
Handaxe. +5, 7 (1d4+5) Sls
Throw Handaxe. 20/60: +5, 7 (1d4+5) Sls Greatsword. +6, 12 (1d12+6) Sls + DC 14 Str Save
or Prone
Unarmed. +5, 6 (1d8+2) Blg
Throw Handaxe. 20/60: +5, 8 (1d4+6) Sls
Unarmed. +5, 7 (1d8+3) Blg

Reactions
Tough It Out. Adv w/ a Save

.
Druid
Medium Humanoid, Lawful Evil

Armor Class 12 (dexterous)


Hit Points 27 (5d8+5)
Speed 30 ft.

STR DEX CON INT WIS CHA


12(+1) 12(+1) 13(+1) 12(+1) 15(+2) 11(+0)

Saving Throws Wis +4, Cha +2


Skills Medicine +3, Nature +5, Perception +4,
Survival +6, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Challenge 3 (X XP)

Spellcasting. +4, DC: 12

Actions & Cantrips


Quarterstaff. +4, 8 (1d8+1d4+1) Blg [Magical]
Produce Flame. 30: 4 (1d8) Fire
Fern Trap. 30: Dex Save: 1 (1d2) Blg + Grappled
Minor Polymorph. Any CR 1/8th

1st Level (4)


Aerosphere. Concentration, 30: Until next Turn end
. . Dex Save: 10 (1d20) Psyc
. . Suffocates, if moves, Wis Save or Blinded
Blades of Grass. 15 ft. Line: Dex Save: 4 or half
Fungal Blight. Touch: 3 (1d6) Psn + 3 (1d6) Nec.
Next Turn: Half of last Turn's damage, 1 minute
Healing Word. 60: BA: +1d4+4 HP

2nd Level (3)


Acid Rain. Concentration, 300 ft., 10 ft. Cylinder:
Con Save: 14 (4d6) Acid or half. Action: Move 60 ft.
Aeroslash. 60: 13 (3d8) Sls
Balefire. Concentration, 10: 5 (2d4) Acid + 6 (1d12)
Fire. @ Turn Start, 1d4 Acid + 1d6 Fire
Helaing Spirit. 30: BA, +1d6 HP as FA (max 5)
Unique NPCs

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