Test Character Book 1
Test Character Book 1
Test Character Book 1
INSPIRATION
STRENGTH
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED
PERSONALITY TRAITS
SP
EP
GP
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
(
)
Spellcasting ability Spell Save DC Spell Attack Bonus
Spellcasting Class
l
ve
l
ve
0 Cantrips 3
Le
6
Le
Slots Total Slots Used Slots Total Slots Used
l
ve
l
ve
1
Le
Le
Slots Total Slots Used
l
ve
4
Le
8
Le
2
Le
5
Le
9
Le
Spellcasting ability Spell Save DC Spell Attack Bonus
Spellcasting Class
l
ve
l
ve
0 Cantrips 3
Le
6
Le
Slots Total Slots Used Slots Total Slots Used
l
ve
l
ve
1
Le
Le
Slots Total Slots Used
l
ve
4
Le
8
Le
2
Le
5
Le
9
Le
2 Title of Book
Section Name 3
Dungeons
& Class & Level Background Player Name
Dragons
Race Alignment Experience Points
Character Name
AC Initiative Speed
Strength Dexterity Constitution Intelligence Wisdom Charisma
Stat + Prof Stat + Prof Stat + Prof Stat + Prof Stat + Prof Stat + Prof
Proficiency Bonus Saving Throw Saving Throw Saving Throw Saving Throw Saving Throw Saving Throw
Inspiration Athlectics Acrobatics Arcana Animal Handling Deception
Sleight Of Hand History Insight Intimidation
Passive Perception* Stealth Investigation Medicine Performance
Nature Perception* Persuation
Hit Dice Religion Survival
Successes Failures
Death
Saves
Ki Points
Personality Traits
Ideals
Bonds
PP
GP
SP
CP
Organization Rank
Portrait
CP
SP
EP
GP
PP
Hero Unspent
Power Injuries
points Points Offense
ABILITY (Abrv) Total Base Enhance
Strength (STR) = +
Stamina (STA) = + Initiative Speed
Agility (AGL) = + Primary Defenses Total Base Protection Conditions
Compelled Immobilized
Skills Purchased
Ranks
Total Base Rank Misc. *cannot be used Untrained Total Base Rank Misc.
Notes
Origin Story Complications
PERMISSION IS GRANTED TO REPRODUCE THIS PAGE FOR PERSONAL USE ONLY
Relationships
Misc.
ATTRIBUTES Name:
Nickname: HT
!@#$% ___ AGILITY
Bennies: WT
!@#$% ___ SMARTS
Conviction:
!@#$% ___ SPIRIT
!@#$% ___ STRENGTH
!@#$% ___ VIGOR
WOUNDS
!@#$% S
!@#$% S
!@#$% S
!@#$% S
!@#$% V –1
V
V –2
POWER PP RANGE DUR. EFFECT V –3
H
H
INC
H –2
H
L –1
L
L
FATIGUE
L
5 10 15 20 25 30
Toggle Printer Friendly Version
Character
Name
Ancestry and Heritage
Level
Character Background
Sheet
PROFICIENCY Single Action Class
Player Hero Points
Untrained +0 Two-Action Activity Name
Trained 2+Level Three-Action Activity Size Alignment Traits
Expert 4+Level
Master 6+Level Free Action Experience Deity
Reaction Points (XP)
Legendary 8+Level
WIS WISDOM 0 0 0
MODIFIER SCORE SCORE
CON PROF DEX PROF WIS PROF
Perception
CHA CHARISMA 0 0 0 0 WIS PROF ITEM
T E M L
MODIFIER SCORE SCORE ITEM ITEM ITEM
T E M L T E M L T E M L
0
Class DC Key Ability
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
10 = 10 0
speed feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM
ITEM ARMOR
ARMOR
ACROBATICS 0 = 0
T E M L
-
Melee Strikes INT PROF ITEM
ITEM
Weapon STR PROF
T E M L
ITEM
ARCANA 0 = 0
T E M L
0 = 0 STR PROF ITEM
ITEM ARMOR
ARMOR
Damage
DICE STR W SPEC OTHER TRAITS
ATHLETICS 0 = 0
T E M L
-
B
P INT PROF ITEM
ITEM
S CRAFTING 0 = 0
T E M L
T E M L
0 = 0 INT PROF ITEM
ITEM
Damage
LORE 0 = 0
T E M L
S
WIS PROF ITEM
ITEM
Ranged Strikes MEDICINE 0 = 0
T E M L
P
S CHA PROF ITEM
ITEM
Weapon DEX PROF ITEM PERFORMANCE 0 = 0
T E M L
T E M L
0 = 0 WIS PROF ITEM
ITEM
Damage RELIGION 0 = 0
T E M L
0 =
DEX PROF
T E M L
ITEM
STEALTH 0 = 0
T E M L
-
0 WIS PROF ITEM
ITEM
Damage
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 0 = 0
T E M L
©2019 Paizo
©2019 Paizo Inc.,
Inc., Paizo,
Paizo, Pathfinder,
Pathfinder, and
and the
the Pathfinder
Pathfinder logo
logo are
are registered
registered trademarks
trademarks of
of Paizo
Paizo Inc.
Inc. Permission
Permission granted
granted to
to photocopy
photocopy for
for personal
personal use
use only.
only.
Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st FEATURE 1st
HERITAGE 1st FEATURE 1st
FEAT 1st FEAT 1st
FEAT 5th FEAT 2nd
FEAT 9th FEATURE 3rd
FEAT 13th FEAT 4th
FEAT 17th FEATURE 5th
Skill Feats FEAT 6th
BACKGROUND FEATURE 7th
2nd FEAT 8th
4th FEATURE 9th
6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th
19th
Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
ENCUMBERED
BULK
BULK BASE STR
5 = =55
MAXIMUM
0 BASE STR
10 ==10 CP SP GP PP
©2019 Paizo
©2019 Paizo Inc.,
Inc., Paizo,
Paizo, Pathfinder,
Pathfinder, and
and the
the Pathfinder
Pathfinder logo
logo are
are registered
registered trademarks
trademarks of
of Paizo
Paizo Inc.
Inc. Permission
Permission granted
granted to
to photocopy
photocopy for
for personal
personal use
use only.
only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
APPEARANCE
Personality
ATTITUDE
BELIEFS
LIKES DISLIKES
CATCHPHRASES
Campaign
campaign Notes
NOTES ALLIES
ENEMIES
ORGANIZATIONS
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
[fre
REACTION [fre
REACTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
©2019 Paizo
©2019 Paizo Inc.,
Inc., Paizo,
Paizo, Pathfinder,
Pathfinder, and
and the
the Pathfinder
Pathfinder logo
logo are
are registered
registered trademarks
trademarks of
of Paizo
Paizo Inc.
Inc. Permission
Permission granted
granted to
to photocopy
photocopy for
for personal
personal use
use only.
only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
0 = 0
CANTRIP
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC Spell Ability
DC BASE KEY PROF T E M L
10 = 10 0 SPONTANEOUS SPELL SLOTS REMAINING
M S V M S V
PRIMAL DIVINE PREP PREP
PREP
ACTIONS ACTIONS
PREPARED SPONTANEOUS M S V M S V
PREP PREP
PREP
Cantrips ACTIONS ACTIONS
PREP
M S V M S V
ACTIONS
PREP PREP
PREP
M S V ACTIONS ACTIONS
PREP
M S V M S V
ACTIONS PREP PREP
PREP
M S V ACTIONS ACTIONS
PREP
M S V M S V
ACTIONS PREP PREP
PREP
ACTIONS ACTIONS
M S V
PREP
M S V M S V
PREP PREP
PREP
ACTIONS
ACTIONS ACTIONS
M S V
PREP M S V M S V
PREP PREP
PREP
ACTIONS
ACTIONS ACTIONS
M S V
PREP M S V M S V
PREP PREP
PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
PREP
PREP PREP
PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
Innate Spells PREP PREP
PREP
ACTIONS
M S V M S V
PREP PREP
PREP
M S V
FREQ ACTIONS ACTIONS
ACTIONS
M S V M S V
PREP PREP
PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS PREP PREP
PREP
M S V M S V M S V
ACTIONS PREP PREP
PREP
ACTIONS ACTIONS
M S V
ACTIONS
M S V M S V
PREP PREP
PREP
M S V
ACTIONS ACTIONS ACTIONS
M S V M S V M S V
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 318
_____________________________________________ ______________________________________________
character name
character name player
player
®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength -5 HP
hit points
DEX
dexterity -5 AC
armor class 10 = 10+ 0 + 0 + 0 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution -5 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
-5 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS -5 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE -5 = -5 + 0
CHA -5
modifier
DEX MISC □ Appraise ■ int ______ -5
-5.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER -5
-5.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -5
-5.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-5
FORTITUDE
(constitution) -5 = 0 + -5 + 0 + 0 + □ Climb ■ str* -5.0
______ = ______+______+______
□ Concentration ■ con ______ -5
-5.0 = ______+______+______
REFLEX
(dexterity) -5 = 0 + -5 + 0 + 0 + □ Craft ■ ( _______________) int ______
-5
-5.0 = ______+______+______
-5
-5.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
-5 = 0 + -5 + 0 + 0 + -5
(wisdom) □ Craft ■ ( _______________) int -5.0
______ = ______+______+______
-5
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -5
-5.0 = ______+______+______
______
0 RESISTANCE 0 cha
-5
0.0 = ______+______+______
□ Disable Device int ______
-5
-5.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE -5 = 0 + -5 + 0 + 0 -5
-5.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC -5
-5.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-5.0 -5
□ Gather Information ■ cha ______ = ______+______+______
-5
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
-5
-5.0 = ______+______+______
□ Heal ■ wis ______
-5
-5.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -5
-5.0 = ______+______+______
□ Intimidate ■ cha ______
-5
-5.0 = ______+______+______
□ Jump ■ str* ______
-5
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -5
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
-5
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL -5
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
-5
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ -5
-5.0 = ______+______+______
-5
-5.0 = ______+______+______
□ Move Silently ■ dex* ______
-5
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -5
0.0 = ______+______+______
□ Perform (______________) cha ______
-5
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-5
0.0 = ______+______+______
______
-5
0.0 = ______+______+______
□ Profession ( ___________) wis ______
-5
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
-5
-5.0 = ______+______+______
□ Ride ■ dex ______
-5.0 -5
□ Search ■ int ______ = ______+______+______
-5
-5.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
-5
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK -5
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
-5
-5.0 = ______+______+______
□ Spot ■ wis ______
-5
-5.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -5
□ Swim ■ str* -5.0 = ______+______+______
______
-5
0.0 = ______+______+______
□ Tumble dex* ______
-5
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
-5.0 -5
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
5TH
MONEY
6TH
cp —
sp — 7TH
gp — 8TH
pp —
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.4 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
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NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.4 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)