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GODS - (Arkhane Asylum) - Oracle Screen (GOD - 03VA) (EN) (2024-03-19)

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DIFFICULTY, SUCCESS, AND HANDICAP LOSING AND RECOVERING POOL DICE ARMORS AND SHIELDS WEAPONS NON-PLAYER CHARACTERS

L DICE ARMORS AND SHIELDS WEAPONS NON-PLAYER CHARACTERS RITUALS AND FAVORS DISTURBANCES
Action Difficulty Exemple Event Grit Pool Nerves Pool Value Melee Base damage Ranges (ft/m) Trait Rarity Wounds Minor rituel Perception × 30 feet / 10 meters
Armors Type Mobility Trait Rarity
(B/P/S)
Hit a ranged target at 15 feet/5 meters, climb a small Thirst (per day) -1D -1D Knife/dagger Strength (S) - - 3 Threat Attack Minor Serious Lethal Major ritual Perception × 75 feet / 25 meters
Easy 5 tree, cross a hedge, swim in a calm lake, make a sling, Leather Partial 1/1/2 - - 4
Hunger (per day) -1D -1D Mace/club Strength (B) - Heavy (2) 3 Minor 3D (1) O (4) O (7) O Minor Favor Perception × 150 feet / 50 meters
or suture a small wound
Physical exertion (forced march, per half day) -1D - Reinforced Leather Partial 2/1/3 - - 4 Major Favor Perception × 300 feet / 100 meters
Hit a ranged target at more than 60 feet/20 meters, Sword/axe Strength +1 (S) - - 5 Serious 4D (2) OO (5) O (8) O
Hard 7 climb on top of a house, vault a wall, swim against Intense physical exertion (Long-distance running, per half day) -2D/-3D -1D Padded Partial 3/1/2 - - 5
Spear Strength +1 (P) - Heavy (2) 6 Major 5D (2) OO (5) OO (9) O
the current of a river, stem a bleeding wound
Breastplate Partial 2/2/3 (I) Heavy (2) 5
Stress (tension, conflict, anxiety, bad feelings) - -1D/-2D Two-handed mace Strength +1 (B) - Heavy (3) 7 Deadly 6D (3) OOO (6) OO (10) OO STRESS AND FEAR
Hit a ranged target at more than 300 feet/100
Shock (fear, death of a loved one, traumatizing sight) - -2D/-3D Leather Complete 2/1/3 (I) Heavy (2) 4
Very meters, climb a tower, go over a castle wall, swim in Two-handed sword/axe Strength +2 (S) - Heavy (3) 5 Lethal 7D (4) OOOO (7) OOO (10) OO Event Difficulty Handicap Pool Penalty
9
Hard a storm at sea, treating a bleeding open fracture or Appeasement (being comforted, moral support) - +1D Reinforced Leather Complete 2/2/4 (II) Heavy (3) 5
Brawl Base damage Ranges (ft/m) Trait Rarity Terrifying 8D (5) OOOOO (8) OOOO (11) OO Lesser 5 (I) -1D None
amputation
Success (exploit, reaching a goal, breakthrough) +1D +1D/+2D Padded Complete 4/2/3 (II) Heavy (3) 6
Punch Strength -1 (B) - Fast (2) - Greater 7 (II) -2D -1D
Experience Action Specialty Rerolls Contact
Success Meal (simple) +2D - Chainmail Complete 2/3/5 (III) Heavy (3) 8
Exemple Headbutt Strength -1 (B) - - - Extreme 9 (III) -2D -2D
Effect Beginner 3D 4D 0D 7
Meal (feast) +3D +1D Reinforced Chain-
Complete 3/4/5 (III) Heavy (3) 9 Kick Strength (B) - - -
Each success extends the duration of the effects of an action mail Competent 3D 5D 0D 5 ou 7
or reduce the time needed to complete it. If the duration of an Rest (full night’s sleep and meal) Max level Max level Archery Base damage Ranges (ft/m) Trait Rarity HEALING
Plate Complete 4/3/5 (II) Heavy (3) 10 Expert 4D 6D 1D 5, 7 ou 9
action is measured in hours or minutes, each success extends or Troubled rest (interruption, standing guard, camping in inclem- Wound Difficulty Handicap Time
Max level −2D Max level −2D Blowgun 1 (P) 15/30/60 - 5/10/20 - 4
reduces duration by one hour or minute, depending on which is ent weather) Value Master 4D 6D 2D 3, 5, 7 ou 9
Duration Shields Type Mobility Trait Rarity
the most favorable outcome for the players. With three success- (B/P/S) Sling 2 (C) 18/60/120 - 6/20/40 - 3 Minor 5 (I) 5 minutes
es, the character balances on a tightrope for three minutes; with Grandmaster 5D 7D 3D 3, 5, 7 ou 9
two successes, another character makes an impassioned speech
LOSING OR REGAINING PARTY POOL DICE Light (wood) - 1/2/2 - - 4 Light bow 3 (P) 30/75/150 - 10/25/50 Heavy (2) 5 Serious 7 (II) 15 minutes
Legend 6D 8D 4D 3, 5, 7 ou 9
on the greatness of the One God for two hours. Event Party Pool Heavy (metal) - 2/3/3 (I) - 6 Heavy bow 4 (P) 45/120/240 - 15/40/80 Heavy (3) 7 Lethal 9 (III) 1 hour
Each success consumes one fewer unit or makes the character Role Reaction Pool Armor
Minor tension (disagreement, suspicion, argument, etc.) -1D Crossbow 5 (P) 120/300/600 - 40/100/200 Heavy (3) 9
Quantity gain an additional unit. With three successes, a hunter crafts RANGED ATTACKS, SIZE, AND SPEED Minor 3D 0D Partial (1) RECOVERY
three arrows or brings enough game to feed three people. Major tension (conflict, fight, grave accusations, etc.) -3D
OF THE TARGET Throw Base damage Ranges (ft/m) Trait Rarity
The technical value that manages the effects of an action is Secondary 3D+1 1D Partial (2) Wound Healing
Shock (treason, death or permanent departure of a PC, etc.) -5D Rock Strength -1 (B) 6/15/30 - 2/5/10 Fast (2) -
reduced or increased by one for each success. With three Size Speed
Effectiveness Important 3D+2 2D Complete (2, mobility [I]) Minor 3D of Pools
successes, an attack inflicts 3 additional damage; with two Hardship (fatigue, hunger, thirst, sickness, harsh weather, etc.) -1D Knife Strength (P) 6/12/24 - 2/4/8 - 3
Slow Quick Very Quick
successes, the character hears of two rumors rather than one. Major 4D+2 4D Complete (3, mobility [I])
Hard blow (theft, loss of important equipment, bad news, etc.) -2D / -3D Javelin Strength +1 (P) 12/24/48 - 4/8/16 Heavy (2) 5 Serious 6D of Pools
Large Bonus +1D - Handicap (I)
Main 4D+3 6D Complete (4, mobility [II]) Lethal 10D of Pools
Ban (broken by one or several members of the Party) -3D / -5D
Handicaps Situation Average - Handicap (I) Handicap (II) EQUIPMENT’S PRICE AND RARITY Primordial 5D+3 8D Complete (5, mobility [III])
Good times (meal, bonding, good news, etc.) +1D
Handicap (I) Minor complication, risky action Small Handicap (I) Handicap (II) Handicap (III) Object Rarity Price
Cohesion (collective action, good organization, team spirit, etc.) +1D / +2D DISEASE, INFECTION, VENOM, AND POISONS
Handicap (II) Significant complication, dangerous action Common 3 0,1-1 POWER OF THE STONES OF OBLIVION (See Book of the Oracle, p. 38)
Community (collective victory, harmony, breakthrough, etc.) +2D / +3D Severity Virulence Effect of Failure
Handicap (III) Major complication, insane action
Tenet (upheld by one or several members of the Party) +3D / +5D
RANGED ATTACKS AIMING TAKING COVER Standard 4-5 2-9 Power Difficulty and Handicap Range Frequency
Light 3 −2D of Nerves and Grit
REACTION ROLL Accomplishment (secondary or major Goal) +5D / Niveau max Very Hard (9) Difficulty Target Area Handicap Example Cover Exposure Handicap Unusual 6-7 10-25 Insignificant 7, No Handicap Contact Common (Black Circle) −3D of Nerves and Grit, plus one Minor
Strong 5
Rare 8-9 30-90 Minor 7, Handicap (I) Contact Unusual (Black Circle) Wound
State Difficulty Reaction Short Easy (5) Average or partial Leg, torso, None 100 % None
PARTY MORALE armor
(I)
shield Almost Intermediate 7, Handicap (II) Contact Rare (Black Circle) −4D of Nerves and Grit, plus one Serious
The characters initiate combat themselves, Middle Hard (7) Minor 75 % (I) 10 100+ Powerful 7
Aggressive 5 Pool Morale Effects unfindable Wound
ambushing their enemies. Head, hand, Major 8, Handicap (II) 15 feet / 5 meters Rare (Black Hand)
Long Very Hard (9) Small (II) Partial 50 % (II)
weapon −5D of Nerves and Grit, plus one Lethal
he characters are ready for combat, have their 7D and more High +1D bonus Deadly 9
Active 7 Major 25 % (III) Superior 9, Handicap (II) 30 feet / 10 meters Almost unfindable (Black Hand) Wound
weapons in hand, and react quickly. Very small, vital or
From 6D to 3D Average None (III) Heart, eye
the roleplaying game
complete armor Total 0% Impossible
The characters are taken by surprise, either
2D and fewer Low −1D penalty
Passive 9 through ambush or lack of preparation for an
attack. 0D Crisis Party abilities locked GODS © 2023 Arkhane Asylum Publishing, all rights reserved. TOTEM© System, Julien Blondel, © Studio Agate, 2023

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