Unit Ii
Unit Ii
Unit Ii
INFORMATICS
THEORIES AND
APPLICATION
BENNETTE PAUL D. CAMPANO, PTRP
THEORIES
• Major theories (mnemonic: GC di co na caya)
• General Systems Theory
• Change Theory
• DIKW Theory
• Cognitive Learning Theory
• Novice to Expert Theory
• Cybernetics Theory
• Purpose: enhances practice in in research, education,
clinical settings, and administration
• Nursing informatics is viewed as both a science and a
system.
• As a system, it brings order and coordinates processes
• As a science, it involves quantitative knowledge acquisition
DEFINITION OF TERMS
• Input: energy or raw material to be transformed
• Throughput: process to convert input to product
or service
• Output: product or service result of throughput
• Feedback: information about data/energy
processing that can be used for improvement
• Boundary: line where a system/subsystem can be
divided (can be rigid or permeable)
• Goal: overall purpose for existence
DEFINITION OF TERMS
• Subsystem: system that is part of a larger system
• Static system: neither system elements or the
system changes in relation to the environment
• Dynamic system: system constantly changes
because of interaction with the environment
• Closed systems: fixed, automatic relationships in a
system with no give or take (nothing is allowed to
enter/escape, like a sealed box)
• Open systems: interacts with the input from the
environment to produce output; able to grow,
develop, and adapt.
DEFINITION OF TERMS
• Entropy: tendency to develop energy and order
over time
• Negentropy: tendency to lose energy and dissolve
into chaos
• Control or cybernation: activities and processes
to evaluate input, throughput, and output to make
corrections
• Equifinality: objectives can be done in many
different ways
GENERAL SYSTEMS THEORY
• Developed by biologist Ludwig von Bertalanffy in 1936
• Identifies universal laws and principles applicable to
different systems
• Focus: breaking down the "whole" into purpose, content,
and process, analyzing the relationships between parts, and
recognizing that a system is more than the sum of its parts.
• Principles: input, output, and feedback
• Assumptions (mnemonic: GEMIGS)
• All systems must be goal directed.
• A system is ever changing and any change in one part
affects the whole.
• A system is more than the sum of its parts.
• Boundaries are implicit and human systems are open and
dynamic.
BASIC PRINCIPLES OF A
SYSTEMS APPROACH
• Wholeness Matters: look at the whole
• Predictability is Key: We should be able to
anticipate how a part of the world (system) behaves
• Interconnected Subsystems: Everything is
interconnected and part of a higher order.
• Central Objectives Rule: Other goals might need to
be sacrificed to achieve this main objective
• Information is Everywhere: Every system, whether
living or mechanical, is an information system.
• Systems and Environment are Linked: Changes in
one affect the other
BASIC PRINCIPLES OF A
SYSTEMS APPROACH
• Breaking Down Complexity: Highly complex systems may
need to be broken into smaller parts (subsystems)
• Objectives and Relationships: These objectives guide how
different parts interact.
• Dynamic Network: Changing one part affects all others in the
system.
• Subsystems in Series: When subsystems are arranged in a
series, changes in one affect the others. They're interdependent.
• Seeking Equilibrium: Systems naturally tend toward
equilibrium
• Flexible Boundaries: The boundary of a system can be adjusted
by a systems analyst as needed
• Viable Systems Adapt: A system must be goal-directed,
responsive to feedback, and adaptable to changing
circumstances
CHANGE THEORY
Mnemonic: RAI-CoRT
CYBERNETICS THEORY