The Legend of Zelda - Tears of The Kingdom Glitches
The Legend of Zelda - Tears of The Kingdom Glitches
The Legend of Zelda - Tears of The Kingdom Glitches
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8.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................16
8.5. RESOURCES ............................................................................................................................................................................16
9. THROW TAP SPRINTING (TTS) ....................................................................................................................................................17
9.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................17
9.2. OVERVIEW..............................................................................................................................................................................17
9.3. HOW TO DO IT.........................................................................................................................................................................17
9.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................17
9.5. RESOURCES ............................................................................................................................................................................17
10. BOW SPRINTING .....................................................................................................................................................................17
10.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................17
10.2. OVERVIEW..............................................................................................................................................................................17
10.3. HOW TO DO IT.........................................................................................................................................................................17
10.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................17
10.5. RESOURCES ............................................................................................................................................................................17
11. TULIN PUMPING .....................................................................................................................................................................18
11.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................18
11.2. OVERVIEW..............................................................................................................................................................................18
11.3. HOW TO DO IT.........................................................................................................................................................................18
11.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................18
11.5. RESOURCES ............................................................................................................................................................................18
12. TRAMPOLINE FALL DAMAGE CANCEL ...................................................................................................................................19
12.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................19
12.2. OVERVIEW..............................................................................................................................................................................19
12.3. HOW TO DO IT.........................................................................................................................................................................19
12.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................20
12.5. RESOURCES ............................................................................................................................................................................20
13. SPRINGDOLLING .....................................................................................................................................................................21
13.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................21
13.2. OVERVIEW..............................................................................................................................................................................21
13.3. HOW TO DO IT.........................................................................................................................................................................21
13.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................22
13.5. RESOURCES ............................................................................................................................................................................22
14. SPRING STRANGENESS ...........................................................................................................................................................23
14.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................23
14.2. OVERVIEW..............................................................................................................................................................................23
14.3. HOW TO DO IT.........................................................................................................................................................................23
14.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................23
14.5. RESOURCES ............................................................................................................................................................................23
15. DOUBLE UNFUSE DUPLICASHEN (DUD).................................................................................................................................24
15.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................24
15.2. OVERVIEW..............................................................................................................................................................................24
15.3. HOW TO DO IT.........................................................................................................................................................................24
15.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................25
15.5. RESOURCES ............................................................................................................................................................................25
16. WEAPON STACKING DUPLICATION (WSD) ............................................................................................................................26
16.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................26
16.2. OVERVIEW..............................................................................................................................................................................26
16.3. HOW TO DO IT.........................................................................................................................................................................26
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16.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................27
16.5. RESOURCES ............................................................................................................................................................................27
17. FOOD ABILITY BUFF SWAP (FABS) .........................................................................................................................................28
17.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................28
17.2. OVERVIEW..............................................................................................................................................................................28
17.3. HOW TO DO IT.........................................................................................................................................................................28
17.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................29
17.5. RESOURCES ............................................................................................................................................................................29
18. SAVE LOAD DUPE (SLD) ..........................................................................................................................................................30
18.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................30
18.2. OVERVIEW..............................................................................................................................................................................30
18.3. HOW TO DO IT.........................................................................................................................................................................30
18.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................32
18.5. RESOURCES ............................................................................................................................................................................32
19. CROUCH THROW TAP SPRINTING (CTTS) ..............................................................................................................................33
19.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................33
19.2. OVERVIEW..............................................................................................................................................................................33
19.3. HOW TO DO IT.........................................................................................................................................................................33
19.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................33
19.5. RESOURCES ............................................................................................................................................................................33
20. RECALL CLIP.............................................................................................................................................................................34
20.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................34
20.2. OVERVIEW..............................................................................................................................................................................34
20.3. HOW TO DO IT.........................................................................................................................................................................34
20.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................35
20.5. RESOURCES ............................................................................................................................................................................35
21. ZUGGLE ...................................................................................................................................................................................36
21.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................36
21.2. OVERVIEW..............................................................................................................................................................................36
21.3. HOW TO DO IT.........................................................................................................................................................................36
21.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................38
21.5. RESOURCES ............................................................................................................................................................................38
22. MASTER SWORD NOT FOUND ...............................................................................................................................................39
22.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................39
22.2. OVERVIEW..............................................................................................................................................................................39
22.3. HOW TO DO IT.........................................................................................................................................................................39
22.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................44
22.5. RESOURCES ............................................................................................................................................................................44
23. DOUBLE TULIN BOOST ...........................................................................................................................................................45
23.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................45
23.2. OVERVIEW..............................................................................................................................................................................45
23.3. HOW TO DO IT.........................................................................................................................................................................45
23.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................45
23.5. RESOURCES ............................................................................................................................................................................45
24. ZUGGLE OVERLOAD ................................................................................................................................................................46
24.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................46
24.2. OVERVIEW..............................................................................................................................................................................46
24.3. HOW TO DO IT.........................................................................................................................................................................46
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24.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................46
24.5. RESOURCES ............................................................................................................................................................................46
25. PROXY GLITCHES ....................................................................................................................................................................47
25.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................47
25.2. OVERVIEW..............................................................................................................................................................................47
25.3. HOW TO DO IT.........................................................................................................................................................................47
25.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................47
25.5. RESOURCES ............................................................................................................................................................................48
26. BACK TO BACK BLOOD MOON ...............................................................................................................................................49
26.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................49
26.2. OVERVIEW..............................................................................................................................................................................49
26.3. HOW TO DO IT.........................................................................................................................................................................49
26.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................49
26.5. RESOURCES ............................................................................................................................................................................49
27. TRANSMUTED MNF ................................................................................................................................................................50
27.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................50
27.2. OVERVIEW..............................................................................................................................................................................50
27.3. HOW TO DO IT.........................................................................................................................................................................50
27.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................52
27.5. RESOURCES ............................................................................................................................................................................52
28. RECALL LAUNCH .....................................................................................................................................................................53
28.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................53
28.2. OVERVIEW..............................................................................................................................................................................53
28.3. HOW TO DO IT.........................................................................................................................................................................53
28.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................54
28.5. RESOURCES ............................................................................................................................................................................54
29. ZUGGLE OVERLOAD OOB .......................................................................................................................................................55
29.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................55
29.2. OVERVIEW..............................................................................................................................................................................55
29.3. HOW TO DO IT.........................................................................................................................................................................55
29.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................55
29.5. RESOURCES ............................................................................................................................................................................55
30. AUTOBUILD CANCEL SLIDE (ABCS).........................................................................................................................................56
30.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................56
30.2. OVERVIEW..............................................................................................................................................................................56
30.3. HOW TO DO IT.........................................................................................................................................................................56
30.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................57
30.5. RESOURCES ............................................................................................................................................................................57
31. MINECART RAIL COLLISION LAUNCHING (MRCL) .................................................................................................................58
31.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................58
31.2. OVERVIEW..............................................................................................................................................................................58
31.3. HOW TO DO IT.........................................................................................................................................................................58
31.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................58
31.5. RESOURCES ............................................................................................................................................................................58
32. LONG JUMP.............................................................................................................................................................................59
32.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................59
32.2. OVERVIEW..............................................................................................................................................................................59
32.3. HOW TO DO IT.........................................................................................................................................................................59
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32.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................59
32.5. RESOURCES ............................................................................................................................................................................59
33. ZUGGLE OVERLOAD DURABILITY TRANSFER ........................................................................................................................60
33.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................60
33.2. OVERVIEW..............................................................................................................................................................................60
33.3. HOW TO DO IT.........................................................................................................................................................................60
33.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................61
33.5. RESOURCES ............................................................................................................................................................................61
34. WEAPON STATE TRANSFER (WST) .........................................................................................................................................62
34.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................62
34.2. OVERVIEW..............................................................................................................................................................................62
34.3. HOW TO DO IT.........................................................................................................................................................................62
34.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................65
34.5. RESOURCES ............................................................................................................................................................................65
35. MIDAIR ITEM TRANSMUTATION (MIT) .................................................................................................................................66
35.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................66
35.2. OVERVIEW..............................................................................................................................................................................66
35.3. HOW TO DO IT.........................................................................................................................................................................66
35.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................67
35.5. RESOURCES ............................................................................................................................................................................67
36. MOZDOR JUMPING/SLASHING ..............................................................................................................................................68
36.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................68
36.2. OVERVIEW..............................................................................................................................................................................68
36.3. HOW TO DO IT.........................................................................................................................................................................68
36.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................68
36.5. RESOURCES ............................................................................................................................................................................68
37. INFINITE BUBBUL FROG GEMS...............................................................................................................................................69
37.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................69
37.2. OVERVIEW..............................................................................................................................................................................69
37.3. HOW TO DO IT.........................................................................................................................................................................69
37.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................69
37.5. RESOURCES ............................................................................................................................................................................69
38. TRIPLE JUMP ...........................................................................................................................................................................70
38.1. DIFFICULTY ▲△△△△ ...........................................................................................................................................................70
38.2. OVERVIEW..............................................................................................................................................................................70
38.3. HOW TO DO IT.........................................................................................................................................................................70
38.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................71
38.5. RESOURCES ............................................................................................................................................................................71
39. MID-AIR SORT DUPLICATION (MSD) .....................................................................................................................................72
39.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................72
39.2. OVERVIEW..............................................................................................................................................................................72
39.3. HOW TO DO IT.........................................................................................................................................................................72
39.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................73
39.5. RESOURCES ............................................................................................................................................................................73
40. INFINITE HEIGHT .....................................................................................................................................................................74
40.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................74
40.2. OVERVIEW..............................................................................................................................................................................74
40.3. HOW TO DO IT.........................................................................................................................................................................74
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40.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................75
40.5. RESOURCES ............................................................................................................................................................................75
41. ZONAI SORT DUPLICATION (ZSD) ..........................................................................................................................................76
41.1. DIFFICULTY ▲▲△△△ ..........................................................................................................................................................76
41.2. OVERVIEW..............................................................................................................................................................................76
41.3. HOW TO DO IT.........................................................................................................................................................................76
41.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................77
41.5. RESOURCES ............................................................................................................................................................................77
42. FALL DAMAGE CANCEL (FDC) .................................................................................................................................................78
42.1. DIFFICULTY ▲▲▲△△..........................................................................................................................................................78
42.2. OVERVIEW..............................................................................................................................................................................78
42.3. HOW TO DO IT.........................................................................................................................................................................78
42.4. EFFECTS/EXTENSIONS ...............................................................................................................................................................79
42.5. RESOURCES ............................................................................................................................................................................79
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1. Infinite Damage
Discovered by GamSla341, May 13th 2023
1.2. Overview
Damage repeats infinitely during a spin attack. This works best with a two handed weapon with a large
hitbox, because it will have more chances to stay inside the enemy hitbox.
1.3. How to do it
- Go towards an enemy, preferably one with a large hitbox like a Hinox so that you have a better chance
of hitting the enemy. A larger hitbox will reduce the difficulty because this is a timed trick relying on
the spin of your weapon.
- Make sure there is the NEW item ready to be picked up at the place where you want to hit the enemy.
You will know if you have the right setup if you have the “A. Take” prompt displayed at the same time
as you can hit the enemy, and the item has the name “???”.
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- Do a spin attack on the enemy. While your weapon is inside the hitbox of the enemy, press A to pick
up the new weapon.
- You will know that the glitch has worked if during the item pick up description box is open, the enemy
is getting attacked repeatedly. This will continue until either:
o The description box is closed
o Your weapon breaks before the enemy dies
o The enemy dies before your weapon breaks
1.4. Effects/Extensions
No other effects are currently known.
1.5. Resources
- Infinite damage glitch in Zelda tears of the kingdom (https://youtu.be/Q1aWa0Kg-8Y)
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2. Anti-Gravity
Discovered by Kaldemar, May 13th 2023
2.2. Overview
After a specific cutscene, Link is stuck airborne when attempting to descend.
2.3. How to do it
- Go to -3650, 0760, 0177 (Tabantha Frontier; South of Nero Hill).
- Talk with Eustus there and get him out of the hole using the hot air balloon nearby. You will have to
use ultrahand to glue them to the cart.
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- Shortly before he gets out (a cutscene plays) you start climbing and jump once. You must be mid-
jump while the HUD fades out for the glitch to work.
- After the cutscene, you will be placed next to Eustus. Walk around to find a higher ground, then as
you attempt to go to a lower ground, you will instead float in the air at the same height. Grabbing
onto a wall cancels the glitch, but taking damage or opening the paraglider will not.
2.4. Effects/Extensions
No other effects are currently known.
2.5. Resources
- Totk fly glitch (https://www.youtube.com/watch?v=a9UPek9w590)
- Anti-gravity glitch in The Legend of Zelda: TotK (https://www.youtube.com/watch?v=109kaxFj8FQ)
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3. New Item Desync (equipment duping)
Discovered by Modoki_returns, Yoda39 (For the Fused Item Transfer), May 12th 2023
3.2. Overview
Desyncs equipment after sorting a new item pickup, allowing for single use duplication, durability
transfer, and transferring fused items.
3.3. How to do it
- Have space ready for the new item in the inventory
- Pick up NEW item (displays “???”) then in the text popup press “+”
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- Sort the inventory, equip something else, close inventory.
- Now Link should be holding the new item in the overworld but has something else selected in your
inventory menu.
- Drop the shield equipped so it becomes the shield that was picked up recently.
3.4. Effects/Extensions
In addition, it will also transfer any fused objects from the new item to the item you equip in the menu.
3.5. Resources
- How to DUPLICATE Rare & Powerful Weapons in Zelda Tears of the Kingdom
(https://www.youtube.com/watch?v=7_1fwTUz0A4)
- https://discord.com/channels/1086729144307564648/1105598687167664239/110744718474
5582662 Video for the Fused Item Transfer
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4. Laser Out Of Bounds
Discovered by Xeryph, May 13th 2023
4.2. Overview
The game puts a floor inside Link.
4.3. How to do it
- Go into a laser, slowly glide down, when the floor flips back up you are out of bounds
4.4. Effects/Extensions
No other effects are currently known.
4.5. Resources
- TotK: Laser-OOB Glitch (https://www.youtube.com/watch?v=oBYBi8dqflI)
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5. Extended Throw Sprinting (ETS)
Discovered by Briochoc, May 12th 2023
5.2. Overview
Faster way of moving than plain running because triggering the throw button restores a bit of stamina.
5.3. How to do it
- While sprinting, trigger the throw button repeatedly
5.4. Effects/Extensions
- Only works on The Legend of Zelda: Tears of the Kingdom version 1.0.0
5.5. Resources
- TotK: Extended Throw Sprinting Glitch (https://www.youtube.com/watch?v=uM4o7rmSbwc)
- https://discord.com/channels/1086729144307564648/1105598687167664239/110661098237
9323492
- https://docs.google.com/spreadsheets/d/1aXefsoOStTvzwOAzFIaofCtjMf1l6XXbEP5pp_iepzw
6. Crouch Sprinting
Discovered by Mozz, May 14th 2023
6.2. Overview
Faster way of moving than plain running because triggering the crouch button restores a bit of stamina.
6.3. How to do it
- While sprinting, repeatedly press this combination -> B - ZR - R -BB
6.4. Effects/Extensions
No other effects are currently known.
6.5. Resources
- TotK: Crouch Sprinting Glitch (https://www.youtube.com/watch?v=4u20HcJcb9A)
- https://docs.google.com/spreadsheets/d/1aXefsoOStTvzwOAzFIaofCtjMf1l6XXbEP5pp_iepzw
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7. No Bow Sprinting (NBS)
Discovered by Steel, May 12th 2023
7.2. Overview
Faster way of moving than plain running because triggering the attack button restores a bit of stamina.
7.3. How to do it
- While sprinting with no bow equipped, hold ZL, and mash R – ZR - B
7.4. Effects/Extensions
No other effects are currently known.
7.5. Resources
- TotK: No Bow Sprinting Glitch (https://www.youtube.com/watch?v=ad9HCM39b8o)
- https://docs.google.com/spreadsheets/d/1aXefsoOStTvzwOAzFIaofCtjMf1l6XXbEP5pp_iepzw
8. BThrow Sprinting
Discovered by the glitch hunting community, May 12th 2023
8.2. Overview
Faster way of moving than plain running because triggering the attack button restores a bit of stamina.
8.3. How to do it
- While sprinting repeatedly press this combination -> B - ZR - R -BB
8.4. Effects/Extensions
No other effects are currently known.
8.5. Resources
- TotK: BThrow Sprinting Glitch (https://www.youtube.com/watch?v=Mb8rgAwELYY)
- https://docs.google.com/spreadsheets/d/1aXefsoOStTvzwOAzFIaofCtjMf1l6XXbEP5pp_iepzw
16
9. Throw Tap Sprinting (TTS)
Discovered by Deystroyer, Tauktes, May 14th 2023
9.2. Overview
Faster way of moving than plain running because triggering the attack button restores a bit of stamina.
9.3. How to do it
- While sprinting repeatedly press this combination -> B - R -B
9.4. Effects/Extensions
With the right timing, this can be done without losing stamina overall.
9.5. Resources
- TotK: Throw Tap Sprinting Glitch (https://youtu.be/2HAEDydIqr8)
- https://docs.google.com/spreadsheets/d/1aXefsoOStTvzwOAzFIaofCtjMf1l6XXbEP5pp_iepzw
10.2. Overview
Faster way of moving than plain running because triggering the attack button restores a bit of stamina.
10.3. How to do it
- While sprinting repeatedly press this combination -> tap B - ZR, repeat.
- Additional info: alternate tapping -> B - ZR. With a tempo of about 130-160 bpm (B being on the beat,
ZR being the upbeat)
10.4. Effects/Extensions
No other effects are currently known.
10.5. Resources
- TotK: Bow Sprinting (https://www.youtube.com/watch?app=desktop&v=o_3Dkjkcyww)
- https://docs.google.com/spreadsheets/d/1aXefsoOStTvzwOAzFIaofCtjMf1l6XXbEP5pp_iepzw
17
11. Tulin Pumping
Discovered by Ikkitrix, May 14th 2023
11.3. How to do it
- Jump off a ledge and activate Tulin's ability, then press B-X, repeat
11.4. Effects/Extensions
No other effects are currently known.
11.5. Resources
- TotK: Glider Pumping (https://youtu.be/k2Qu3HuxErY?t=90)
- https://docs.google.com/spreadsheets/d/1mko8XJFQLbZTF2qiulIFlJKu1IpD4OXEyupSKpGtcQY/edit#
gid=0
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12. Trampoline Fall Damage Cancel
Discovered by Mozz, May 15th 2023
12.2. Overview
Allows you to fall from certain heights without taking fall damage. You would essentially climb the spring
mid-air to reset the initial height of your fall when the game calculates fall damage.
12.3. How to do it
- Jump or shield surf off a ledge. (Note, if you shield surfed you'll need to pause and unequip the shield
before entering bullet time).
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- Tap ZR to enter bullet time, and wait until Links head is about 1/2 down the spring. Then tap B and
hold forward
12.4. Effects/Extensions
Doesn't work with super high falls because the trampoline falls faster, but maybe with good timing,
although not sure why you'd use this.
12.5. Resources
- Fall damage cancel
(https://discord.com/channels/1086729144307564648/1105598687167664239/110773998954400
9828)
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13. Springdolling
Discovered by Mozz, May 15th 2023
13.2. Overview
Allows you to launch a large horizontal distance using springs.
13.3. How to do it
- Set a spring facing in the direction you want to launch. From there, stand next to the spring.
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- Once you hit the spring with the shield spin, pause, unequip shield to ragdoll, and get launched
13.4. Effects/Extensions
Can chain more springs to make the horizontal launch more powerful.
13.5. Resources
- Springdolling
(https://discord.com/channels/1086729144307564648/1105598687167664239/110779410111137
7920)
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14. Spring strangeness
Discovered by Orionsayshi (Method 1), Owen (Method 2), May 15 th 2023
14.2. Overview
Really strange things start happening both with collision and the camera when springs are used in
different ways
14.3. How to do it
- Method 1, the "box spring trap" where you set 4 springs open and fused together. Then stand inside
and activate them.
- Method 2 involves putting 2 springs facing each other, slightly offset. Stand against the springs and
trigger
14.4. Effects/Extensions
Method 1 is reliably strange, while Method 2 has only been performed once thus far. Chain more springs
to make the horizontal launch more powerful.
14.5. Resources
- Method 1
(https://cdn.discordapp.com/attachments/1105598687167664239/1107855673431183410/202305
1522205901-CC47F0DEC75C1FD3B1F95FA9F9D57667.mp4)
- Method 2
(https://discord.com/channels/1086729144307564648/1105598687167664239/110785567379188
1236)
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15. Double Unfuse Duplicashen (DUD)
Discovered by Li Shen (鯉神), May 15th 2023
15.2. Overview
Allows you to duplicate any material that can be fused to an arrow.
15.3. How to do it
- Make sure you have a melee weapon equipped.
- Tap ZR to draw bow and fuse an item to the bow. (in the second image we fuse one amber)
- Press '+', drop equipped bow, equip new bow (example: drop Knight’s Bow, equip Royal Guard’s Bow)
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- Double-press “+” (the pauses needs to be 3 frames or less apart) to pause stutter, then drop equipped
bow. (in this case, the Royal Guard’s Bow)
- Exit menu, and look at your fused item, there should be an additional one. (we went from 20 ambers
to 21 ambers in the image)
15.4. Effects/Extensions
Stops working if cooked meals page is full.
15.5. Resources
- Double Unfuse Duplicashen (DUD) Li Shen original video
(https://www.bilibili.com/video/BV19h4y147iR/)
- Double Unfuse Duplicashen (DUD) Boks higher quality video
(https://discord.com/channels/1086729144307564648/1105598687167664239/110789052431415
7188)
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16. Weapon Stacking Duplication (WSD)
Discovered by Erling (附身), May 16th 2023
16.2. Overview
You overload the game to duplicate equipment.
16.3. How to do it
- Link should be crouching, about 1 body length from the fence. The camera should be facing to the
two NPCs. The important part of this is to have Link’s back to a “wall”, so other things than a fence
will also work.
- Drop 5 weapons (all 5 dropped weapon are fused and two-handed weapons are suggested)
26
- Swap to the (equipped) inventory item you wish to dupe. (in the example, we switch to shields) and
drop that item, then equip another one of the same category (in here, another shield).
- Unpause and pause quickly. The time between the “+” double-press is 0.09s, which is about 2-3
frames at 30 fps. (The frames matter here, not the time, so if you use a modded version of the game
to run at 60 fps, the time between the successive “+” presses becomes shorter)
- Repeat the last two steps as many times as you wish (swap + drop + equip + unpause/pause).
- Additionally, weapon smuggling can be performed and stored through saves by mashing A through
the pause/unpause process during WSD.
16.4. Effects/Extensions
If you can't open your bag, try to decrease the overload a bit, e.g.: choose a clear day or use materials
with element.
16.5. Resources
- Weapon Stacking Duplication (www.bilibili.com/video/BV1qT411t7Kv/)
27
17. Food Ability Buff Swap (FABS)
Discovered by Fabs, May 16th 2023
17.2. Overview
Allows to get roasted food (stackable) with a food effect.
17.3. How to do it
- Go to a NPC who sells cooked food (There is a Gerudo shop at -3269, -2678, 23 that sells cooked steak
for 30 rupees each)
- Cook a food with an effect. You can do this at any cooking pot (portable pots as well) and eat it
28
- Buy the cooked food
- Now you have the cooked food with an effect (stackable effect food)
- You can roast more food and it will automatically have the effect as long as you still have 1 of the
cooked food. E.g.: cooking one more “Seared Steak” will add this to the existing stack.
17.4. Effects/Extensions
No other effects are currently known.
17.5. Resources
- Yiga FABS (https://www.youtube.com/watch?v=UurzVka6G9M)
- Gerudo FABS
(https://discord.com/channels/1086729144307564648/1105598687167664239/110804159712121
2506)
29
18. Save Load Dupe (SLD)
Discovered by ZombieBoy225, May 16th 2023
18.2. Overview
Allows easy duping of weapon, shields and bows. It is highly recommended to use a fused item, because
the fused item will be on the duped item as well, so you could unfuse this at Tarrey Town to sell it.
18.3. How to do it
- Equip a weapon/shield/bow. This will be the item that will be duped
- Open the menu and save the game. Do not leave the menu
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- Drop the equipped weapon/shield/bow from the menu. (In the picture, we drop the wooden stick)
- Equip another item of the same category in the menu. This is NOT the item you want to dupe (We
chose a weapon before, so we must choose a weapon now. Here we select a Black Moblin Hammer)
- Unpause and pause quickly. The time between the “+” double-press is 0.09s, which is about 2-3
frames at 30 fps. (The frames matter here, not the time, so if you use a modded version of the game
to run at 60 fps, the time between the successive “+” presses becomes shorter)
- Drop the equipped weapon from the menu. Do not leave the menu
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- Load the save you have made earlier
18.4. Effects/Extensions
No other effects are currently known.
18.5. Resources
- Save Load Dupe
(https://discord.com/channels/1086729144307564648/1105598687167664239/110804188922512
9986)
32
19. Crouch Throw Tap Sprinting (CTTS)
Discovered by Deystroyer, May 16th 2023
19.2. Overview
Infinite and fastest way of sprinting
19.3. How to do it
- Press Crouch - B - R - B and repeat (b should be pressed directly after crouch) (it works perfect if you
use 100 bpm. crouch is on the beat; 101 bpm is a little bit faster but you also do not have infinite
stamina)
19.4. Effects/Extensions
No other effects are currently known.
19.5. Resources
- Crouch Throw Tap Sprinting (https://youtu.be/eea66BoVhcQ)
- (https://discord.com/channels/1086729144307564648/1105598687167664239/110787440893834
8614)
- (https://docs.google.com/spreadsheets/d/1aXefsoOStTvzwOAzFIaofCtjMf1l6XXbEP5pp_iepzw)
33
20. Recall Clip
Discovered by こんそめ (Konsome), May 16th 2023
20.2. Overview
Allows you to clip through things using a large object and recall.
20.3. How to do it
- Using ultrahand, set a block next to the door you want to clip through
- Move the block away from the door, stand next to the door and then use recall on the block.
34
20.4. Effects/Extensions
In theory, any block works. It has to have a flat surface so Link does not get pushed to the side, so a zonai
spring works well for this if you want to do this anywhere.
20.5. Resources
- Recall Clip
(https://discord.com/channels/1086729144307564648/1105598687167664239/110810033725402
3168)
- Recall Clip
(https://discord.com/channels/1086729144307564648/1105598835088162816/110809160199098
7869)
35
21. Zuggle
Discovered by Zvelon, May 16th 2023
21.2. Overview
Read the Zuggle document for more info! (Look below in the resources at 21.5) Allows you to stack
weapons to get more attack power by adding hitboxes on top of each other. The technical explanation
is that an item desync occurs when an item is prevented from being dropped by another item, but
not the world. Your menu thinks it cannot be dropped and keeps it in your inventory, but the world
does think it can be dropped so it does. Your equipped weapon (the one that should have been
dropped) stays in Link's hand as a result.
21.3. How to do it
- Stand in front of a wall. (about 1 link away from it) (facing away from it). Equip a weapon, ideally two-
handed. Seems to be more consistent and press y to hold your weapon.
- Drop 6 weapons or shields (including the equipped one) (In here, we drop 6 Radiant Shields)
36
- Drop your equipped weapon, and equip a new weapon
- Unpause and pause quickly. The time between the “+” double-press is 0.09s, which is about 2-3
frames at 30 fps. (The frames matter here, not the time, so if you use a modded version of the game
to run at 60 fps, the time between the successive “+” presses becomes shorter)
- Repeat until you hear a sound (the one that indicates you that you can't drop more items). So far, the
visual cue is when the icons of the weapons take longer to load)
37
21.4. Effects/Extensions
This glitch has many other uses, so it would not be a good use of space to write it here as the following
glitches will be explained later. Instead, I will just quote what it allows to do without much detail:
- Zuggle Overload (Zvleon)
- MSNF (Zuggle overload method) (LegendofLinkk)
- MSNF (SLD method) (Abahbob)
- Transmuted MNF (Zvleon)
21.5. Resources
- Zuggle https://docs.google.com/document/d/1-BeufJtao2cG5ABG0ZDEUX1SbgQwc_89n7C0VZjPAdI
- Zuggle video
(https://discord.com/channels/1086729144307564648/1105598687167664239/110811491996401
6701)
38
22. Master Sword Not Found
Discovered by LegendofLinkk (Zuggle Method) Abahbob (Save Load Dupe Method), May 17th 2023
22.2. Overview
Allows you to obtain a glitched master sword (MsgNotFound) from the prologue that has infinite
durability.
22.3. How to do it
- Zuggle Method
o Create a new game, and save the game close to the breakable boulders
o Load your main game, and do a Zuggle overload. Go to Zuggle overload glitch to know how
to do it
39
o Load autosave during prologue
o Pick up and drop “MsgNotFound” (you may have to drop several times)
40
o Zuggle “MsgNotFound”. Go to Zuggle glitch to know how to do it
o Drop an equipped weapon so that “MsgNotFound” drops at your feet, and pick it up
41
- Save Load Dupe Method
o Make sure to have a save of the prologue first. It should be named “Beneath Hyrule Castle”
o Bring one of the rocks over to the entrance with the trees with fire fruits and jump on it
o Do all the steps for a Save Load Dupe against the wall, on top of the rock. Go to the Save Load
Dupe glitch for more information
42
o Pick up the first weapon that you dropped from off the ground it should have come with you
o Do all the steps for a Save Load Dupe again, dropping “MsgNotFound” first
43
o Go back to the place where the rock was and pick up “MsgNotFound”
22.4. Effects/Extensions
This may be more difficult on 1.0.0 (possibly only applies to the Zuggling Method)
22.5. Resources
- EMS (https://www.youtube.com/watch?v=EAthghngbKs)
- TotK: MSNF via SLD (https://www.youtube.com/watch?v=TKSQJ23ES_c)
44
23. Double Tulin Boost
Discovered by IntroductionTrue5006, May 17th 2023
23.2. Overview
Allows you to get more speed with Tulin than just normal Tulin (Isn’t as effective as Tulin pumping)
23.3. How to do it
- Activate bullet time 2 times during the Tulin wind. It has to be done right after activating it
23.4. Effects/Extensions
No other effects are currently known.
23.5. Resources
- Double Tulin Boost
(https://www.reddit.com/r/zelda/comments/13jjd5w/totk_if_you_bullet_time_twice_in_tulins_wi
nd_you/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_ter
m=1)
45
24. Zuggle Overload
Discovered by Zvelon, May 17th 2023
24.2. Overview
Allows you overload the game’s memory
24.3. How to do it
- Do the Zuggle glitch for 30+ weapons. Go to the Zuggle glitch for more information
24.4. Effects/Extensions
Allows to do infinite jumps, and enables the Master Sword Not Found glitch
24.5. Resources
- Zuggle sheet
(https://docs.google.com/document/d/1-BeufJtao2cG5ABG0ZDEUX1SbgQwc_89n7C0VZjPAdI/edit)
46
25. Proxy Glitches
Discovered by the glitch hunting community, May 17th 2023
25.2. Overview
When link gets into areas he is not supposed to (e.g. clipped into a wall or out of bounds), the game
forces link back into bounds with large amounts of force.
25.3. How to do it
- Get squished by something that would force you into a wall. Here is an example of Link shield surfing
on a sphere against a wall:
- And here is one where Link gest squished by a tree in the ground:
25.4. Effects/Extensions
No other effects are currently known.
47
25.5. Resources
- Tree launch
(https://discord.com/channels/1086729144307564648/1105598687167664239/110768011348884
2873)
- Shield jump on ball
(https://discord.com/channels/1086729144307564648/1105598687167664239/110853888860096
1044)
- Squished between wall and spring
(https://discord.com/channels/1086729144307564648/1105598687167664239/110827654438585
9645)
- Shield jump on torch in shrine
(https://discord.com/channels/1086729144307564648/1105598687167664239/110736927974726
0666)
- Ledge grab from below (-0600, -0855, 0037)
(https://discord.com/channels/1086729144307564648/1105598687167664239/110721423717407
1347)
48
26. Back to Back Blood Moon
Discovered by Lopitty, May 17th 2023
26.2. Overview
The game is in a perpetual state of Blood Moon, and triggers the even in succession. It is theorised
that this is a result of memory overload, but this remains to be confirmed.
26.3. How to do it
- Unknown steps to reproduce this glitch. Attempting to overload the game’s memory may cause this
glitch. You might try to Zuggle overload to attempt this glitch.
26.4. Effects/Extensions
This could be used to farm resources that only reappear with a blood moon (e.g.: monsters), but this
remains to be confirmed.
26.5. Resources
- Back to Back Blood Moon (https://www.youtube.com/watch?v=60mI9DLo_vw)
49
27. Transmuted MNF
Discovered by Zvelon, May 18th 2023
27.2. Overview
Allows to fuse items to “MsgNotFound”.
27.3. How to do it
- You need to have “MsgNotFound” and a not fused weapon. For this example, we will use a Rusty
Broadsword. Go to MSNF glitch for more information
- Zuggle MNF and equip the not fused weapon. (In the image, the Rusty Broadsword)
50
- Drop the material you want to have on your MNF (In the image, a Silver Lynel Mace Horn)
- Fuse the material to your not fused weapon. (In the image, we fuse the Silver Lynel Mace Horn to the
Rusty Broadsword)
- Drop the now fused weapon. (In the image, a Silver Lynel Pounder we have created in the last step)
51
- Pick up your now fused MNF. Do NOT pick up your other weapon!
27.4. Effects/Extensions
Since this Master Sword was obtained in the prologue it will have a fixed durability. This implies that if
you were to have this sword at 1 durability using a durability transfer glitch it would never break, and you
would benefit from the doubled damage from this.
27.5. Resources
- Transmuted MNF (https://www.youtube.com/watch?v=fvTouZq0mkw)
- Transmuted MNF
(https://discord.com/channels/1086729144307564648/1108141837954330686/110862104152742
7144)
52
28. Recall Launch
Discovered by Deep, May 17th 2023
28.2. Overview
Allows you to launch Link very far.
28.3. How to do it
- Get a plank or wing or something like that. Throw a weapon
53
- Stand on your plank or wing and recall the weapon
28.4. Effects/Extensions
This glitch mainly launches Link upwards, but with a different angle, it is also possible to gain a lot of
horizontal distance.
28.5. Resources
- Recall Launch
(https://twitter.com/iLegendofLinkk/status/1659100053535965185?t=tWBb41YeFveu5NycFpue5w
&s=19)
- (https://discord.com/channels/1086729144307564648/1105598687167664239/110849703395171
9517)
54
29. Zuggle Overload OOB
Discovered by AngryEgg, May 18th 2023
29.2. Overview
Allows you to go out of bounds during a Zuggle Overload
29.3. How to do it
- Do a Zuggle overload. Go to Zuggle Overload glitch for more information
29.4. Effects/Extensions
No other effects are currently known.
29.5. Resources
- OOB Dive (https://www.youtube.com/watch?v=w1fI3QYrerQ)
55
30. Autobuild Cancel Slide (ABCS)
Discovered by Takosensail, May 18th 2023
30.2. Overview
Allows you slide over the map at very high speed.
30.3. How to do it
- You need the materials for one Autobuild construction already out on the ground. Select something
with Autobuild (In the image, we select a hot-air balloon)
- Press B and Y in quick succession. A couple frames only between the two presses at most
56
- Select something else with Autobuild (In the image, we select a wooden board)
- Let the Autobuild grab the items around you. If you have the materials around you, you can float on
the build structure. It might be helpful to jam the structure against a wall/tree to prevent it from
moving away
30.4. Effects/Extensions
Note that if you are in a Box it is very easy to control! Also, if you have “Aim with motion controls”
enabled, the object will often float away from Link making it very difficult or impossible to get on top of.
30.5. Resources
- Auto Build Cancel Slide (https://twitter.com/PowerGaymerKai/status/1659292261572829184)
57
31. Minecart Rail Collision Launching (MRCL)
Discovered byそら-さん (Sora-San), May 18th 2023
31.2. Overview
Launches the minecart on the track at high speed due to the magnetic spin that forces the minecart
on the rails.
31.3. How to do it
- Get a minecart and place it sideways on the rails. It will lock on them and accelerate
31.4. Effects/Extensions
No other effects are currently known.
31.5. Resources
- MRCL
(https://discord.com/channels/1086729144307564648/1105598687167664239/110854790669848
5852)
58
32. Long Jump
Discovered by Mozz, May 18th 2023
32.2. Overview
Allows Link to jump farther sideways.
32.3. How to do it
- Sideways crouch-jump off a ledge or sideways jump while climbing (and stop climbing) and aerial
attack at the same time
32.4. Effects/Extensions
No other effects are currently known.
32.5. Resources
- Long Jump
(https://discord.com/channels/1086729144307564648/1105598687167664239/110891186471018
5041)
- Long Jump from tree
(https://discord.com/channels/1086729144307564648/1105598687167664239/110909813310070
3774)
59
33. Zuggle Overload Durability Transfer
Discovered by Wind_cannot_feel, May 18th 2023
33.2. Overview
Allows you to durability transfer with Zuggle Overload. Go to Zuggle Overload for more information.
33.3. How to do it
- Get a weapon with the desired durability
- Switch Weapon to drop the weapon on the ground (Equip the weapon that will receive the durability)
60
- Drop weapon with desired durability (The one that will transfer its durability to the other)
33.4. Effects/Extensions
No other effects are currently known.
33.5. Resources
- Zuggle Overload Durability Transfer
(https://discord.com/channels/1086729144307564648/1108141837954330686/110882668005268
6989)
- Zuggle Overload Durability Transfer
(https://discord.com/channels/1086729144307564648/1108141837954330686/110906861572404
8444)
61
34. Weapon State Transfer (WST)
Discovered by BigDUCCO, kurocat471, ElDuende, Mentor_Kurt, May 19th 2023
34.2. Overview
Allows you to modify the modifier, durability, and fused material of a weapon without Zuggle
34.3. How to do it
- SAVE FIRST, this glitch sometimes deletes the target item
- Drop the donor item nearby. This weapon will GIVE its Attack UP +10 modifier
- Equip the target item and line Link up with a large enough flat wall (ex.: Interior Shrine walls)
o If the target is a shield, fuse the fan to it
62
- Scope or aim with bow away from the wall
63
- Drop the 2 non-equipped long sticks, then drop the item equipped in the previous step (Here we only
show the stick, but you should drop the wooden bow/shield if you do the bow/shield WST instead)
- Equip the target item (The very first item you equipped)
- Unpause and pause quickly. The time between the “+” double-press is 0.09s, which is about 2-3
frames at 30 fps. (The frames matter here, not the time, so if you use a modded version of the game
to run at 60 fps, the time between the successive “+” presses becomes shorter)
64
- Pick up the donor item **without picking up anything else**
- The fuse, durability and modifier should have transferred from the donor to the target
34.4. Effects/Extensions
This glitch is dependent on hitboxes and distances from Link to the wall, so try these if it's not working:
- The two wooden sticks or the item of the same type aren't dropping: You are too close to the wall,
try unequipping your other unused items, parrying an extra time or two, or using a smaller
weapon/Fuse
- Item of the same type is getting deleted from your inventory: You are too far away from the wall,
try equipping some "larger" unused items, parrying less times or using a bigger weapon/Fuse
34.5. Resources
- Zuggleless WST (https://www.youtube.com/watch?v=Kzf_uJBvRjI)
- Older method for WST (https://www.youtube.com/watch?v=NRZpPp1vVsQ)
- (https://discord.com/channels/1086729144307564648/1105598687167664239/110931966767322
3189)
65
35. Midair Item Transmutation (MIT)
Discovered by eXe, May 20th 2023
35.2. Overview
Allows you to transmute any material very fast. Glitch does not work on version 1.0.0
What's happening is the game is taking 1 item from slot A, and 4 items from slot B, but once you close
your inventory, slot A is empty so then slot B becomes slot A, and slot C becomes slot B, so now it
removes the items from the new slot B, which is now the fish, but it still drops bananas on the ground,
so when you pick those up you then have more bananas
A B C → A B C
1x Apple 8x Banana 8x Fish → 12x Banana 4x Fish 1x Apple
35.3. How to do it
- With this glitch you "lose" items! First you need to organize your inventory. You need 1 item in a slot
BEFORE (not directly before) the slot of the item you want to transmute. The items you are
transmuting from will be directly after the items you are transmuting to.
66
- Open the menu mid-air and hold one item you only have once (so after you hold it you have zero).
- Hold 1-4 other items that are AFTER the slot you just emptied (in the inventory).
35.4. Effects/Extensions
You can chain this glitch many times during 1 shield jump by repeating steps 2-5. It does not take any
items if the items are in the last slot. Glitch does not work on version 1.0.0
35.5. Resources
- https://discord.com/channels/1086729144307564648/1105598687167664239/1109460329966092
319
- https://discord.com/channels/1086729144307564648/1105598687167664239/1109456967480647710
67
36. Mozdor jumping/slashing
Discovered by Mozz, AgdoR, May 20th 2023
36.2. Overview
Allows Link to jump very far, and can be chained infinitely (no stamina used)
36.3. How to do it
- Jump in any direction that is not forward (can be done mid-air but it is slower) (In the image we jump
backwards)
- Hold a joystick angle of about 90 degrees or more relative to links facing angle. Here are examples,
where the middle shape points to Link’s direction, and the exterior semi-circle represents where you
can angle your joystick
36.4. Effects/Extensions
No other effects are currently known.
36.5. Resources
- Mozdor jumping/slashing
(https://discord.com/channels/1086729144307564648/1106412847359082506/110929626584764
0094)
68
37. Infinite Bubbul Frog Gems
Discovered by GAMENIAC, May 20th 2023
37.2. Overview
Allows you to get infinite bubbul gems from a single frog location. Does not work in some caves!
37.3. How to do it
- Shoot the Bubbul Frog
37.4. Effects/Extensions
Uppeltje1 Tested this at the whirlpool in the Zora domain, and found that when you ascend you have to
be ascending for 3/4 seconds for the frog to respawn, also the frog disappeared when it was aggroed and
then ascended. (Glitch may not be exclusive to Bubbul Frogs, to be tested)
37.5. Resources
- Infinite Bubbul Frog Gems (https://youtu.be/c9TDP4qdAUY)
69
38. Triple Jump
Discovered by Mozz, May 21st 2023
38.2. Overview
Allows Link to gain height twice after jumping.
38.3. How to do it
- Jump off edge then jump slash
70
- Switch shield in quick menu
- Shield jump
38.4. Effects/Extensions
No other effects are currently known.
38.5. Resources
- Triple Jump
(https://discord.com/channels/1086729144307564648/1105598687167664239/111000251207490
7740)
71
39. Mid-air Sort Duplication (MSD)
Discovered by Zas, May 22nd 2023
39.2. Overview
Allows duplication of materials while in mid-air.
39.3. How to do it
- Be airborne (a shield jump or paragliding works)
72
- Press Y to sort menu and close the menu simultaneously
39.4. Effects/Extensions
Can also be used with Zonai devices to take them out without diminishing the actual total in inventory.
Y and “+” must either be on the same frame or Y must be one frame before “+”, not after. It works even
if you have less than 5 of an item and drop all, without deleting anything else. There is no risk of deleting
items as long as you only hold one unique type of item. (kurocat471)
39.5. Resources
- Mid-air Sort Duplication (https://vxtwitter.com/zasoot/status/1660458317934915584)
73
40. Infinite Height
Discovered by Mozz, Physioninja, May 22nd 2023
40.2. Overview
Allows Link to chain jump attacks to jump infinitely
40.3. How to do it
- Jump attack
74
- Switch shields using d-pad
- Repeat starting from the ability menu open/close. The less time is spent between menus, the higher
you will go
40.4. Effects/Extensions
No other effects are currently known.
40.5. Resources
- Infinite Height
(https://discord.com/channels/1086729144307564648/1105598687167664239/111020470836003
6424)
75
41. Zonai Sort Duplication (ZSD)
Discovered by Quelfth, Flash, May 22nd 2023
41.2. Overview
Allows you to dupe Zonai parts.
41.3. How to do it
- Position Link close enough to a wall but not too close.
76
- Sort the menu inventory with Y and close out of it, like you would with MSD.
41.4. Effects/Extensions
If the game lags, you'll know you got it to work. If it doesn't, you were too close to the wall. If the number
decreases, stayed the same, or didn't add up to how many you took out, it means it failed to work, or
some of the Zonai Devices managed to spawn into the world.
41.5. Resources
- Zonai Sort Duplication (ZSD)
(https://discord.com/channels/1086729144307564648/1105598687167664239/111007530433826
0059)
77
42. Fall Damage Cancel (FDC)
Discovered by Simonfirefighter, May 23rd 2023
42.2. Overview
Allows you to cancel fall damage from any height.
42.3. How to do it
- Fall until you get to a point close to the ground
- Then do one round of Infinite Height. Note: You do not need to pull out your bow to enter bullet time
- Once you have swapped your shield at the end of the Infinite Height, dive again. DIVING IS VERY
IMPORTANT! Failing to dive will cause you to take full damage.
78
- After doing this, your height will be reset to wherever it was that you did the Infinite Height, making
you take no fall damage
42.4. Effects/Extensions
No other effects are currently known.
42.5. Resources
- Fall Damage Cancel (FDC)
(https://discord.com/channels/1086729144307564648/1105598687167664239/111064244995463
9932)
- (https://discord.com/channels/1086729144307564648/1105598687167664239/111063414080355
1445)
79