Basic Vectors
Basic Vectors
Basic Vectors
Representing vectors
Vectors are represented as arrows, with the arrowhead indicating the direction of the
vector, and the length of the arrow indicating the vector’s magnitude (ie its size):
In print vectors are usually represented by bold letters (as with vector a in the diagram
above), although in handwritten workings underlined letters are normally used, a.
Another way to indicate a vector is to write its starting and ending points with an arrow
Vectors on a grid
You also need to be able to work with vectors on their own, outside of the transformation
geometry context
When vectors are drawn on a grid (with or without x and y axes), the vectors can be
represented in the same (x y) column vector form as above
Multiplying a vector by a scalar
A scalar is a number with a magnitude but no direction – ie the regular numbers you are
used to using
When a vector is multiplied by a positive scalar, the magnitude of the vector changes, but
its direction stays the same
If the vector is represented as a column vector, then each of the numbers in the column
vector gets multiplied by the scalar
Note that multiplying by a negative scalar also changes the direction of the vector:
Note in particular that vector -a is the the same size as vector a, but points in the opposite
direction!
a – b = a + (-b)
(a)
Exam Tip
Sketch a vector to help, it does not have to be to scale, then you can use this to form a
right-angled triangle.
Worked example
Two points, P and Q, are plotted on a grid. Given that find the length of the line segment
that joins P and Q.
You can form a right angled triangle by starting at P and then going 8 to the right and 6 down to
get to Q.
The length between P and Q is the hypotenuse of this triangle so you can use Pythagoras'
theorem.
Length is 10 units