Realizzer
Realizzer
Realizzer
Table of Contents
Foreword 0
Part I Introduction 4
1 System...................................................................................................................................
Requirements 5
2 Purchase
...................................................................................................................................
& Licensing 6
9 Realpacks
................................................................................................................................... 24
Part V DMX-Fixtures 25
1 Add Fixtures
................................................................................................................................... 25
2 DMX Patching
................................................................................................................................... 26
Patching Window
.......................................................................................................................................................... 27
Export Patch
......................................................................................................................................................... 27
3 Lighting
...................................................................................................................................
Fixture Settings 28
Part VI DMX-Machinery 29
Index 51
3
4 Realizzer 3D
1 Introduction
Realizzer 3D allows you to create photo realistic designs and instantly view your light show in real-time
on your PC. The software has a comprehensive library with many 3D models included such as Truss,
Decorations and Stages etc.. With the Pro, Ultimate and Studio versions you have also the possibility
to simulate complete laser and video installations (Lasergraph DSP & Pangolin Support). Also, custom
created 3D models can be imported in over 20 formats (OBJ, 3DS, DAE, etc.).
The simulation can be controlled with any DMX capable lighting control protocol such as ArtNET and
SyncroNET or directly by a separate available USB-DMX Interface.
Recommended system:
The most important component for Realizzer is always the CPU and graphic card. Realizzer works fine
on most known gaming systems. We find the best quality is achieved by using NVIDIA cards.
Optimal Specification:
Serial Number
If you purchase Realizzer with a Serial-Number you need to activate Realizzer one
time on the PC where you want to use it. In case of a PC damage get in contact with
our Service to reactivate your license.
+ License will be send via E-Mail right after purchase
+ No physical shipping needed
+ You can activate your license two times or on two machines
2 Getting Started
2.1 Installation Process
It is strongly recommend to use always the latest version available from our website. Just visit
www.Realizzer.com to download the latest setup file. When using a Realizzer CD-ROM for installation,
please insert the CD into your CD-ROM drive and the Setup will startup automaticly. If the Auto Installer
does not launch, please navigate to the CD using the Windows Explorer and run the RealizzerSetup.exe
manually.
Step 1
You can always quit the Setup by choosing Cancel.
Click Back in order to return to a previous screen.
Now, please click Next to start installation
Step 2
Choose an installation directory where the software
will be installed.
Browse - Click to change the folder
Step 3
Define the directory where the Setup will install all
Library files.
This path is used later to save all future projects and
settings
Make sure to have enough disk space future projects
Follow the next three steps by instructions and wait until Setup is finished completely.
This is the Place where Realizzer will save all future projects and library data. Your Realizzer folder
contains following directories:
Always use NVIDIA or ATI if available. If you have an NVIDIA card installed you can also use the NVIDIA
System configuration to define the default graphics adapter.
Recent Projects
Realizzer will always show the most recently opened and saved projects.
Open a Project
You can open projects by double clicking on a project in the list or just select and click on the "Open
Project" Button.
3 Program overview
The User-Interface of Realizzer 3D is split in 4 main areas. All Windows can be drag&dropped onto
other windows and can be also released to other screens.
3D Window:
This window has 3 Modes: Live-, Contruction- and Plot View. Depending on the selected mode you can
just view, edit or print your 3D Scene.
Objects Window:
This window contains all scene and fixture elements in a tree structure, called Scene Graph.
Settings Window:
Depending on the current selected Objects you can change here all properties of the objects, like
position, rotation, intensity, color, etc.
Library Window:
This window contains all library files currently installed in your MyLibrary path.
All Measures are defined in Centimeters. Check the Application Settings to change the Measure units.
By holding the CTRL- or Shift-Key on your Keyboard you can change the move speed to slow or fast.
3.3 3D Window
The 3D window has 3 different Modes, which you can select in the Toolbar: Live-Mode, Contruction-
Mode and Plot-View.
Live-Mode
This mode is for real time show programing for when you have completed your patching and 3D
installation. In this mode you cannot move any 3D Object. You can only select Fixtures.
Construction-Mode
In this mode you can edit your full scene in 3D by using your mouse. Here you can also place Models,
Fixtures or Materials via Drag&Drop from your library window.
Plot-View
This mode allows you to Print a wireframe or sketch drawing of your 3D Scene including Fixture
information such as Patch ID or DMX Address.
Scene Graph
In the Transformation Section you can change Position, Rotation and Objects Scale.
Visible - Object will be rendered in 3D
Selectable - Object can be selected in 3D
Locked - Object cannot be changed in 3D
Name - Change the Objects name
The Advanced Settings Window allows you to change extended properties of each object. This is for
advanced users only.
To see the Thumbnail image of a 3D-Model, you need to add a thumbnail file with the same Filename
as the model:
f.e. a Thumbnail-Filename for "House.3ds" needs to be "House.jpg". The Image format should be
squared and not bigger than 128x128 pixel.
Checkout Supported File Formats for more information.
4 Scene Contruction
This Chapter shows you how to build up a 3D Scene.
Fistly select the Construction Mode:
If you want to add more than one object you can also use the "Add to Scene" button and adjust the
Quantity with the Editbox "Qty". All models will be placed onto position 0,0,0 and will be arranged on
line to X+.
Auto-Group function
If you hold the CTRL-Key and drag the new 3D-Model over an another 3D Model in the 3D-Scene the
new Object will be placed as a child object.
Please note that the imported files will be always copied to your projects content path. Check out
Projects and Library for details.
4.3.1 Selection
In the Realizzer 3D-Editor you can select objects directly in 3D with your mouse. Therefore simply click
in the 3D-View with the left mouse button. For Fixtures and 3D-Models you can decide which ones are
selectable by the mouse. Hold CTRL- or Shift-Key for selecting or deselecting multiple objects.
Multiselection
To select multiple objects with your mouse, click and hold the Middle-Mouse button and move.
Another option is, to hold CTRL+Shift Key and use left mouse button.
Selection Modes
Selection Order
All Objects will be added to the Selection List in same order as you have selected them. If you are using
the rectangular Multiselection, the selection will be sorted from left to right in the current View. The
Selection Order is important if you are doing Autopatch or Arrange objects.
The Scale tool will change the size of the selected object by a given factor while only one object is
selected.
Single Selection
Multi Selection
If you have selected more than one Object, the tool will change the position relative to the selection
center for all objects. The size of each object itself will be not changed.
Important node:
All Objects will be arranged in selection order. See Selection for more Information.
Positions:
The position section defines the distance between each object on the line. You can define a distance for
each Axis separately, this will produce angular lines.
Angles:
With active Angles, you can add a relative rotation offset to each Object. This feature will add (Deg /
Count) * N degree to each object.
Arrange:
Click this button to arrange.
Realtime Update:
If this option is active, the arrangement will be done immediately after changing any value.
Positions:
Radius: Defines the circle radius for arrangement
Start: The Angle on circle where the first object should start
End: The Angle on circle where the last object should end
Axis: Defines the Axis of Circle
Angles:
Active: If the Angles are Active an given angle will be set to the object rotation.
Align: This option will rotate all fixtures according to the circle angle.
Arrange:
Click this button to arrange.
Realtime Update:
If this option is active, the arrangement will be done immediately after changing any value.
The Matrix Arrange tool allows you to arrange objects on a 2D or 3D Matrix. For 2D simply set the
Count on Z to 0.
Arrange
Distance: Defines the distance between each object per Axis
Count: Defines the amount of objects on this Axis
Sort Type:
Start Corner: Defines the Start of order the objects
Main Orientation: Defines the full Matrix Orientation
Z-Order: Defines the order of objects in Z-Axis
Arrange:
Click this button to arrange.
Realtime Update:
If this option is active, the arrangement will be done immediately after changing any value.
Realizzer will create a Group-Objects and puts all selected objects as child under the new Group. The
position of the new Group will be the Center of all selected Objects. Also the the new position of all
selected objects will be changed relative to the new Group-Object.
You can also create a new Group-Object by clicking on Add > "Add Group Object"
4.8 Materials
The Realizzer 3D Editor offers a powerful and easy way to change the Material for each 3D-Model. If
you have already loaded a 3D Model which has Textures or Materials on it, the new Material will
override the existing material.
Remove Material
To remove a Material you have added to a 3D-Model simply select the 3D-Model, right click and click
on "Remove Material".
Material Color
This will change the Diffuse Color of the Material. Use the RGB Sliders to adjust the color. By clicking on
the color panel an additional Color-Dialog will come up.
Texture:
The Texture defines the Image that will be shown on the 3D-Object. If you have inserted a Texture from
the library the File path will be filled automatically. By clicking on "Import from file" you can select
another image from any other source. (Note that all files will be copied to your projects content path).
The Button "Remove", will clear the texture of the Material.
Texture Mapping:
The Texture Mapping defines how the texture will scaled on the 3D-Model. Offset-X and Offset-Y will
move the full texture horizontally or vertically. Tiles-X and Tiles-Y will adjust the size of texture.
Brightness:
Specular: Produces a shiny/glossy finish on the 3D-Model
Emissive: Emissive means that the Object will be emit light itself and will glow
Alpha: Changes the transparency of the 3D-Object
Video Texture:
This displays the Live-Input from any Video-Source into the Texture. Select the "Active" Checkbox and
select a Video-Source. See Video-Sources for more Information.
4.9 Realpacks
A Realpack is a specially designed File-Type for Realizzer. It can contain one or multiple objects
including all necessary resource files like Models and Textures. For example, with this function you
export a whole Stage including all Fixtures, Materials and Models in one File and reuse it in other
projects. It is also perfect for making default fixture groups that you use all the time f.e. 10
MovingHeads on a 8m truss.
Export a Realpack
1. Move the Camera of the 3D-Window into a position where you can see the objects in the middle.
2. Go to the Objects Window, Group all Objects you want to export in one Group-Object
3. Right click on the new Group-Object and select "Export to Realpack..." and save the File into
MyLibrarys\Models\Realpacks
4. Realizzer will now ask you if you wish to save the actual Camera View as a Thumbnail.
Import a Realpack
If you have saved the Realpack into the MyLibrary Path you can simply drag&drop it to the Scene as
with normal 3D-Models.
5 DMX-Fixtures
Realizzer can simulate three different Types of Stage devices: Lighting, Machinery and Lasers. Each of
these devices (later called Fixtures) will be defined by Fixture-Profile-Files (snf2 file). A Fixture-Profile
contains all necessary information like DMX-Protocol, Dimensions, 3D-Model, photometric data,
Thumbnail Images, Gobo-, Color-, Effect Wheels and much more. Realizzer comes with a Library of
standard fixtures.
If you cannot find your fixture in the library, you can build up your own Fixture-Profile using the easy to
use Fixture-Builder that is a part of Realizzer. Please refer to the Fixture Builder section of the Manual for
more information.
Make sure you have read the Section Scene Construction before continuing.
In the Library-Window you will find the path called "Fixtures". Here you find all fixtures sorted by
Manufacturer name. As with 3D-Models you can drag&drop the fixtures to the 3D-Window or using the
"Add to Scene" Button.
If the Fixture has more than one DMX-Mode a separate Dialog will display and ask you to select the
current Mode.
Manual Patch
Select the Fixture(s) you want to give a specific DMX Address. Go to the Object-Settings Window. In the
drop-down window called "DMX-Patching" you will find all controls to setup the actual DMX-Address
and also change the actual DMX-Mode.
Is Patched
This checkbox is like removing an DMX-Cable
from the Fixture. It will keeps the Address but will
not work with incomming DMX data.
DMX-Mode
This will change the actual DMX-Protocol, if more
than one are available for this Fixture.
Auto Patch
With this function you can patch Fixtures in a sequence. It will automatically check how many channels
are taken by each fixture in current mode and will put them sequentially. Select the Fixtures you want to
patch, right-click on them and click on "Auto Patch Fixtures". A new dialog will appear::
Universe:
Selects the Universe where the first Fixture should start.
Start by:
Defines the DMX-Address of the first Fixture.
Distance:
With this value you can define a gap between each fixture. F.e. if you place
a distance of 5 you will have 5 empty channels between each fixture.
By selecting and dragging a fixture you can easily change the start address of the fixture. You can also
show which fixture is selected in 3D. Go to the Main menu View > "List selected Fixtures only". This can
sometimes help if you have an instance of overlapping Fixture addresses.
The export allows you to save all Fixture addresses to a CSV File. This file type is supported by most
lighting consoles to import/export a Patch so you don't have to do the same work twice.
Lighting Settings
Beam Angle:
Changes the current Beam Angle of selected Fixtures.
Intensity:
Changes the current light output of selected Fixture.
Color Filter
This will add a Color Filter to the selected Fixtures. This is mostly used for default PAR-cans with Gel-
Filters.
Framing Shutters
This will change the manual Shutters on the selected Fixture. You can move and rotate each of the four
shutters by clicking on the green dots. Using the Frames Rotation Slider you can rotate all frames
together. This is only available for Fixtures which have this feature.
6 DMX-Machinery
In Realizzer you can move or rotate any object and it's child objects (see Objects & Scene Graph
Window). This is possible by adding one or multiple motor objects, sames as its done inside f.e. a
moving head fixture.
1. At first lets add some objects we want to move. f.e. a truss including some lights.
Hint: It is always best practise to build them at zero height (Y=0), just hide the default ground plane in that
case.
4. Now lets move our group objects under the machinery motor to be a child of it.
DMXChannel:
The DMX Input Channel to control
DMXUniverse:
The DMX Input Universe to control. (Note that this starts by 0 here!)
ManualDMXControl:
Set to TRUE
MoveMode:
Select the wished mode. In our case use Move
Axis:
In our case we want to move up, so Y
DegreePerSecond:
In case of rotation ins Deg/Sec, in case of move its cm/sec speed
MinAngle, MaxAngle:
In case of rotation its the min/max Angle, in case of Move its min/max distance to move in cm
Now you should be able to move the truss using an external DMX signal. Unfortunately it is not
possible to control that motor using the offline console.
Hint: However, it would be possible using any 1ch dummy fixture patched onto the same dmx address, which gives
you a fader on offline console.
Network Settings
It can sometimes be necessary to change the used Ethernet Adapter for a selected Input Protocol. By
default Realizzer always takes the first Adapter which is connected to a network. But for example, if you
have a Wireless Adapter and a seperate Ethernet-LAN connection specialy for ArtNET you need to
define the adapter to be used.
In this Dialog you can define the Network Adapter to use, for all supported Network protocols.
7.1 ArtNET
Realizzer Supports ArtNET 2.0 DMX Input. To enable the ArtNET Input go to Input > DMX Input >
ArtNET and select them. Now other Consoles should be able to find Realizzer using the ArtNET Poll.
Important Notes:
The ArtNET Protocol specifies the beginning of Universes (called Ports) at 0. So on some
consoles you have to patch your fixtures in Universe 0 to get the DMX Data in Realizzer on
Universe 1. Finally Realizzer's Universes always start at 1.
8 Offline Console
Realizzer also comes with an inbuild small offline console. If you just want to make a small design
without any connected DMX controller, you can use the offline console fast and easy. To open the
Offline Console click on "Console".
The DMX-Channels of each selected fixture in 3D will be shown in that window and can be controlled
manually. The Console will be always utilize HTP (highest takes present), it means if you get f.e. ArtNET
Input at the same time, the channel will get the highest DMX Value actually set.
In the Toolbar of the Console you can find the Full Open & Close button. The Full-Open Button will
automatically find all channels to be set for turning the light on. The Close-Button will shut off the light.
Preset Menu
If a channel contains Presets you can simply set them by clicking on the fader with the right mouse
button and select one of the presets.
Tools
Click on the button to the right of the Close-Button in the Toolbar of Console:
Now the Tool-Section will be docked to the left side of the Console-Window. It contains tools such as
PanTilt and Color-Mix, which help you to change the Pan/Tilt or Color of a Fixture.
PanTilt
By clicking with the left mouse button in the PanTilt picker you can move the current PanTilt position for
all selected fixtures. By using the two Fanning faders you can adjust the spread between each Fixture
for the specific axis. To move all fixtures relative select the "Relative" Button. The "Center" Button will set
all back to the middle.
Color Mix
By clicking with the left mouse button onto the ColorPicker you will change the RGB or CMY color of
selected Fixtures. The Intensity-Fader will reduce the intensity for the current color. By using the
Arranger-Fader you can arrange all fixtures on the Color-Circle. This produces very nice color gradient
effects. Using the additional Arrange Modes Mirror & Linear you can change the behavior of the
Arranger tool.
Realizzer offers a simple way to focus all moveable Spots like Moving-Heads and Scanners to a
specific 3D-Position. Also, fixed Spots like PAR and Followspots are able to focus on a specific position.
This can really help whilst placing your lights.
9 Laser Projectors
With Realizzer you can simulate all kinds of ILDA controlled Laser-Projectors via a Live-Signal from a
supported Laser-Controller. Realizzer supports Laseranimation Sollinger GmbH and Pangolin Beyond
controllers. Realizzer will automatically detect an incoming signal from Laser controller and route it to
the specific Laser-Source.
Add a Laser-Projector
1. Select the Construction-Mode
2. Open the Library to insert a Laser-Projector Fixture and add them same way as you would for a 3D-
Model or Lighting Fixture.
Laser-Source
The Laser-Outputs are assigned by Laser-Sources which is a number from 1-255. You can select the
current Laser-Output index also in the Laser Controller. To setup the current Laser-Source for your
patched Laser-Projector select the new added Laser-Projector and go to the Object Settings Window:
The "Active" checkbox will deactivate the Laser-Output of the current Projector. Select the Laser Source
using the "Laser Source" Combobox.
Setup Zone-Settings
In Beyond you can assign to a Projection-Zone to a specific Laser-Output which is equal to the Laser-
Source number in Realizzer. Go to "Settings > Projection-Zones". Here you can change all Zone relating
properties. In the "Advanced" tab you can set the Laser Source Output Index for Visualization. In
Beyond its called "Fixture Number".
Make sure you are using a Lasergraph DSP which has newest system software (minimum 2014) from
Laseranimation Sollinger.
10 Video Sources
In Realizzer you can use Video content on Video-Projectors and Materials. To handle multiple Videos a
list of Video-Sources is used. You can find these List in the down window section besides the Library
window:
In the Settings-Area to the right of the list you can change further properties of each Video-Source:
Name: Will be shown in Testpattern
DMX Universe: Defines the DMX-Universe for DMX-Trigger
DMX Channel: Defines the DMX-Channel for DMX-Trigger
Enable Trigger: Enables the DMX Triggering
DMX-Trigger
If the DMX-Trigger property is on "false" the Video will be played automatically in a loop, otherwise it
will wait until the value of given DMX-Channel is >0 and then it will start to play by zero.
Setting Video-Source
After you have selected the Video-Projector you will find the "Video-Source" panel in the Object-Settings
window. From here you can define the Video-Sources to be displayed on this projector. The last active
Video will be used.
11 Visual Settings
The Visual-Settings Window contains all controls to change the visual properties of the current 3D-
View. Use the "Visual Settings" Button in the Main Toolbar.
Quality:
This section changes the render-quality for
Shadows, Beams and Antialising. If the frame rate
quality of Realizzer goes down, try to reduce the
quality from here.
Laser:
Realizzer Supports a physical Scanner-Simulation.
Depending on selected Sampling Rate 8x or 16x
this takes less or more performance.
3D Smoke
Using the Structure and Clouds fader you can
adjust the the density of 3D Clouds that are
visible for Laser- and Light beams.
Direction: Changes the vector direction of Cloud
movement
Speed: Changes the speed of Cloud Movement
12 Video Rendering
Starting with a Studio-license, Realizzer is also able to render out a high quality video file of your Light-
or Lasershow together with audio.
Of course this feature give you the possibility to create very impressive Show-Videos for your clients in
HD. Independently of your hardware resources you can render much more lights in highest quality
without slow fps.
12.1 DMX-Stream
Video-Rendering isn't possible in Realtime, because of slower hard disks and video encoding, so each
frame can be saved by approx 2-5 frames per seconds. This is quite to slow for using an realtime dmx-
input signal. For this reason Realizzer comes with a DMX-Recorder/Player tool. This tool records the
full DMX-Input signal of all 128 Universes in exact 30 frames/second.
Record a DMX-Stream
Info: In big installations it can be helpful to Disable the rendering, using the checkbox "Disable Rendering
while record", to make sure enough CPU is available to save right DMX data.
General Settings:
Output Path:
Here you can define the output file where the video will be saved and also predefine the format.
DMX-Stream:
Here you can input your recorded DMX-Stream file as descripted in DMX-Stream. If you want to render
without DMX-Signal leave this field empty.
Video-Length:
This field defines the full length of the Output-Video file. If you load in a DMX-Stream, the length will be
automatically set to the duration of the stream.
Output
Output Size:
Defines the Video resolution which should be mostly in 16:9 or 4:3. Other resolutions are possible but
can cause problems on several media players.
Framerate:
Defines the Video-Framerate of the Output-Video file.
Output Format:
Same as in Output-Path dialog here you can also decide between JPEG, MP4 H264, WMV or AVI. To
change the detailed settings click on "Settings..."
Laser Synchronization
As explained in DMX-Stream the Video-Rendering is not running in realtime, so also the Laser-Signal
haves to be synchron with the frames are rendered. For that reason the Lasergraph DSP and Pangolin
Beyond supports Ethernet Timecode format NTC and SNTC.
Audio
You can also add any Audio-File to your Video. The Start-Position will define where the Audio will starts
to play.
Here you can define the DMX-Address where the Camera should take the DMX-Signals. For each
Position- & Rotation axis an 16-Bit value is used. The Position area defines the min/max area where the
Camera-Position is working. If you define f.e. 2000cm the Camera will be at 100% DMX on +2000cm
and on 0% DMX on -2000cm on the specific axis. The Rotations are working from -180 to 180 degree.
You can render a 360° video at same way as a normal video, the only different is that only the Camera
position will be used.
1. Place your Camera to an optimal position f.e. in the middle of the stage or audience area.
2. In Video-Rendering Dialog use MP4 output format at 1920x1080
3. Scroll down and select the 360deg option:
4. If your Video is finally rendered, the meta data of the MP4 needs to be changed to be compatible to
Youtube or Facebook. This can be done using the Metadata tool at: https://support.google.com/
youtube/answer/6178631?hl=de
5. You will also find this tool in your Realizzer program folder (C:\Realizzer\Tools)
6.
7. Open your rendered MP4 video and select the "Spherical" option.
8. Click on Save As to save the changed Mp4 file.
9. Now you can upload the video on Youtube or Facebook. Both will automatically detect the 360°
option.
13 Tutorials
13.1 Video Rendering with Pangolin Beyond
Because of the video encoding it is not possible to render a video in realtime, therefore it is not
possible to render a video using live-laser data. But Realizzer offers a possibility to get the laser data
perfectly synchronous to the current rendered video frame. This is done using the Syncronorm Network
Timecode called SNTC, which is a timecode signal sent via Ethernet.
At first make sure that the Visualization output in Beyond is enabled (Setup Laser-Output from Pangolin
Beyond)
4. Move to the Timeline Section and select the Show-Tab you want to render.
5. Go to File>Show properties...
6. Select the "Time code input" Tab
7. Enable the checkbox "Enable incoming timecode"
8. Enable the Timecode Input of the Timeline by enable the "TC-IN" and "Show it now" button:
Setup your scene and video settings as usal (see Render a Video)
In the Video-Rendering window scroll down to the "Laser Synchronization" section and enable "Send
SNTC (Pangolin)"
As soon as you select this option R3D will send a signal which will be visible in the Zone Preview
Window in Beyond:
After you started the rendering you can see that the Timeline in Beyond will be synchronous to the
rendered frame.
14 Version Changelog
This chapter gives you an overview of all features and fixes for each new software release.
14.1 1.9.0.1
Realizzer 3D - 1.9.0.1 Build 2020-01-23
Duplicate Objects 22
-E-
-3- Emissive 23
3D Smoke 41 Export to CSV 27
3D Studio Max 3DS 14
3D Window
3D-Model 15
9
-F-
Fanning 32
-A- Framing Shutters
Full Open / Close
28
32
Add a Laser-Projector 35
Add Empty Material
Add Fixtures 25
22
-G-
Alpha 23 Global 41
Arrange Objects 19 Group Objects 22
ArtNET 31
Auto Patch 26
Autocad DXF 14 -I-
Import from ZIP 8
-B- Intensity 28
Is Patched 26
Beam Angle 28
Beyond 36
Brightness: 23 -L-
Laser 41
-C- Lasergraph DSP 37
Laser-Source 35
Clouds 41 Library 13
Collada 14 Library Window 9
Color Filter 28 Lighting Settings 28
Color Mix 32 Live-Mode 12
Construction-Mode 12 Locked 13
Coordinate System 11
-D- -M-
Manual Patch 26
Delete Objects 22 Material Color 23
DirectX 9 6 Materials 22
DirectX X-File 14 Measures 11
DMX-Mode 26 MyLibrarys 7
DMX-Start Address 26 MyProjects 7
DMX-Trigger 38
Drag & Drop from Library 22
-O- Texture: 23
Transformation 16
Objects Window 9
Offline Console
Open a Project
32
8
-V-
Orbit-Camera 11 Video Codecs 39
Video Perspective Correction 40
Video Texture 23
Pangolin 36
Visible 13
PanTilt 32
Visual Settings 41
PanTilt Mouse Tracking 34
Plot-View 12
Preset Menu 32 -W-
-Q- Wavefront Object
Webcams 39
14
Work-Path 7
Quality 41
World-Position 12
-R-
Recent Projects 8
Remove Material 22
-S-
Save Camera 11
Scanner-Simulation 41
Scene Graph 12
Select Fixtures 16
Select Meshes 16
Selectable 13
Selection 16
Selection Order 16
Settings Window 9
Setup 6
Specular 23
Structure 41