TOW WoodElves
TOW WoodElves
TOW WoodElves
Units 4
Wood Elf Nobles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Wood Elf Mages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Shadowdancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Waystalkers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Treemen Ancients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Branchwraiths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Character Mounts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Elven Steed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Great Stag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Warhawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Wood Elf Archers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Eternal Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Wildwood Rangers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Wardancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Waywatchers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Dryads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Tree Kin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Glade Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Sisters Of The Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Wild Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Warhawk Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Forest Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Great Eagles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Treemen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Forest Spites 25
A Blight Of Terrors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Muster Of Malevolents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Befuddlement Of Mischiefs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Murder Of Spites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Lamentation Of Despairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
An Annoyance Of Netlings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Resplendence Of Luminiscents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
1
Wood Elf Realms Magic Items 26
Magic Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Spear of Twilight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Blades Of Loec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Bow of Loren . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Ayendi’s Bane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Magic Armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Helm of the Hunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Railarian’s Mantle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Talismans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Merciw’s Locus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Glamourweave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Magic Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of The Wildwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of The Hunter King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of The Eternal Queen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of Midsummer’s Eve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Enchanted Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Wraithstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Hail Of Doom Arrow* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Wailing Arrow* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Arcane Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Deepwood Sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Oaken Staveg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Wand Of Wych Elm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2
WOOD E LF R EALMS A RMY L IST
his page details the Grand Army composition list for the Wood Elf Realms. This is the default army composition
T list for this faction. Using this army composition list to write your muster list will give you the widest variety of
units to choose from and create a broad and balanced force.
**********
This army list is intended for use alongside the ’Forming Units’ and ’Warhammer Armies’ sections of the Warhammer: the
Old World rulebook. Over the following pages you will find profiles and rules for each of the models in your army. These
pages give you all the information that you need to shape your collectinon of models into units which will in turn form a force
ready for battle.
Characters Rare
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points value may be spent on:
3
Wood Elf Nobles
M WS BS S T W I A Ld Points
Glade Lord 5 7 7 4 3 3 6 4 10 135
Glade Captain 5 6 6 4 3 2 5 3 9 70
Options:
∘ May take one of the following:
Additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Great weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +4 points
Cavalry spear (if appropriately mounted) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points
∘ May take a shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points
∘ May take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May be mounted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . See page 10
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Glade Lord may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 points
∘ A Glade Captain may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move through Cover,
Rallying Cry, Strike First*
*Note that the special rule does not apply to this model’s mount (should it have one).
However, if the Arrow of Kurnous is fired, your opponent adds +1 to their roll when rolling off to determine
who takes the first turn.
4
Wood Elf Mages
M WS BS S T W I A Ld Points
Spellweaver 5 4 4 3 3 3 4 2 8 155
Spellsinger 5 4 4 3 3 2 4 1 8 80
Magic: A Spellweaver is a Level 3 Wizard. A Spellsinger is a Level 1 Wizard. Every Wood Elf Mage knows
spells from of of the following Lores of Magic:
∘ Battle Magic
∘ Elementalism
∘ High Magic
∘ Illusion
Options:
∘ May have the Talismanic Tattoos special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +15 points
∘ May be mounted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . See page 10
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Spellweaver may:
Be a Level 4 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
Purchase magic items up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 points
∘ A Spellsinger may:
Be a Level 2 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
Purchase magic items up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move through Cover
5
Shadowdancers
M WS BS S T W I A Ld Points
Shadowdancer 5 8 6 4 3 2 7 3 8 85
Magic: A Shadowdancer may be a Wizard (see below). A Shadowdancer that is a Wizard knows spells from of
of the following Lores of Magic:
∘ Battle Magic
∘ Illusion
Options:
∘ May take one of the following:
Spear of Loec (see below) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Free
Trickster’s Blades (see below) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Free
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ May be a Level 1 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +35 points
∘ May purchase magic items up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: Evasive, Furious Charge, Immune to Psychology, Loner, Move through Cover, Strike First,
Talismanic Tattoos, Troubador of Loec
Troubador Of Loec
The deadly dance of a Shadowdancer melds seamlessly with that of the troup they lead.
A Shadowdancer that joins a unit of Wardances is considered to have the Dances of Loec special rule for as long
as they remain with the unit (see page 15).
R S AP Special Rules
Spear of Loec Combat S+1 -1 Armour Bane (2), Killing Blow
R S AP Special Rules
Trickster’s Blades Combat S - Extra Attacks (+D3), Requires Two Hands
6
Waystalker
M WS BS S T W I A Ld Points
Waystalker 5 6 7 4 3 2 5 2 8 85
Options:
∘ May take an additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May take light armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ May have the Ambushers special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +10 Points
∘ May purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Hawk-eyed Archer, Ignores Cover,
Move through Cover, Scout.
Hawk-eyed Archer
A model with this special rule can target any enemy character it can draw a line of sight to, regardless of the
normal rules for targeting Lone characters. In addition, a model with this speical rule can target a specific model
within its target unit, such as a champion or a character.
7
Treemen Ancients
M WS BS S T W I A Ld Points
Treeman Ancient 5 5 5 5 6 6 2 3 10 265
Magic: A Treeman Ancient is a Level 2 Wizard. Every Treeman Ancient knows spells from the following Lores
of Magic:
∘ Battle Magic
∘ Elementalism
Options:
∘ May be a:
Level 3 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
Level 4 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +60 points
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 points
Special Rules: Close Order, Flammable, Inmune to Psychology, Large Target, Lore of Athel Loren,
Magical Attacks, Move through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn,
Terror, Timmm-berrr!, Tree Spirit, Tree Whack.
R S AP Special Rules
Oaken fists Combat S -2 -
R S AP Special Rules
Strangleroots 12" S -1 Multiple Shots (D6+1)
8
Branchwraiths
M WS BS S T W I A Ld Points
Branchwraith 5 6 6 4 4 2 6 2 8 80
Magic: A Branchwraith is a Level 1 Wizard. Every Branchwraith knows spells from the following Lores of
Magic:
∘ Battle Magic
∘ Elementalism
∘ Illusion
Options:
∘ May take one of the following:
Additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Great weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +4 points
∘ May be a Level 2 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: Fear, Flammable, Inmune to Psychology, Lore of Athel Loren, Magical Attacks,
Move through Cover, Regeneration (6+), Tree Spirit.
9
Character Mounts
A character that can be mounted may choose a mount from the following list. Most mounts are covered in detail
on the following pages. Those that are not have their own dedicated entries later in this army list.
Elven Steed
M WS BS S T W I A Ld Points
Elven Steed 9 3 - 3 - - 4 1 - +14
Great Stag
M WS BS S T W I A Ld Points
Great Stag 8 4 - 5 (+1) (+1) 4 2 - +50
Note: A character mounted on a Great Stag has +1 Toughness and +1 Wound.
Crown Of Antlers
When a Great Stag charges, its magnificient crown of antlers tears through armour and cuts deeply into the flesh
beneath.
Impact Hits caused by a model with this special rule have the Armour Bane (1) special rule and Armour Piercing
characteristic of -1.
R S AP Special Rules
Mighty Antlers Combat S -1 Armour Bane (1)
10
Unicorn
M WS BS S T W I A Ld Points
Unicorn 10 4 - 4 - (+1) 5 2 - +35
Note: A character mounted on a Unicorn has +1 Wound.
Beguiling Aura
Unicorns shimmer with magical power, a gleaming aura that also bears an enfolding glammour that bewitches
and beguiles any who come near.
Enemy models must make a Leadership test before making any rolls To Hit against this model during the Combat
phase. If this test is failed, only rolls of natural 6 will hit.
Warhawk
M WS BS S T W I A Ld Points
Warhawk 2 3 - 4 (+1) - 4 2 - +30
Note: A character mounted on a Warhawk has +1 Toughness.
R S AP Special Rules
Wicked claws Combat S -2 -
11
Wood Elf Archers
Glade Guard M WS BS S T W I A Ld Points
Glade Guard 5 4 4 3 3 1 4 1 8 11
Lord’s Bowman 5 4 5 3 3 1 4 1 8 +6
Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may:
Upgrade one model to a Lord’s Bowman (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
∘ A Lord’s Bowman may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
∘ 0-1 unit of Glade Guard per 1,000 points may:
Have the Fire & Flee special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Vanguard special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules:
∘ Glade Guard: Elven Reflexes, Move through Cover, Open Order.
∘ Deepwood Scouts: Elven Reflexes, Evasive, Fire & Flee, Move through Cover, Scouts, Skirmishers.
12
Eternal Guard
M WS BS S T W I A Ld Points
Eternal Guard 5 5 4 3 3 1 4 1 9 13
Eternal Warden 5 5 4 3 3 1 4 2 9 +5
Options:
∘ The entire unit can take shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . + 1 point per model
∘ Any unit may:
Upgrade one model to an Eternal Warden (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
Purchase a magic standard up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ An Eternal Warden may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ 0-1 unit per 1,000 points may:
Have the Drilled special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Veteran special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Special Rules: Close Order, Elven Reflexes, Martial Prowess, Move through Cover, Stubborn.
Martial Prowess
A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.
R S AP Special Rules
Asrai Spear Combat S -1 Fight in Extra Rank
Note: A model wielding an Asrai Spear cannot make a supporting attack during the turn in which it charged.
During a turn in which it was charged on its front arc, a model wielding an Asrai spear gains a +1 modifier to
its Initiative against the charging unit(s).
13
Wildwood Rangers
M WS BS S T W I A Ld Points
Wildwood Ranger 5 5 4 3 3 1 4 1 9 14
Wildwood Warden 5 5 4 3 3 1 4 2 9 +6
Options:
∘ The entire unit can take shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . + 1 point per model
∘ Any unit may:
Upgrade one model to an Wildwood Warden (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Purchase a magic standard up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Wildwood Warden may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: Close Order, Elven Reflexes, Guardians of the Wildwood, Immune to Psychology,
Move through Cover.
R S AP Special Rules
Ranger’s glaive Combat S+2 -2 Requires Two Hands
14
Wardancers
M WS BS S T W I A Ld Points
Wardancer 5 6 4 3 3 1 6 1 8 16
Bladesinger 5 6 4 3 3 1 6 2 8 +6
Options:
∘ Any model in the unit may take one of the following:
Additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Throwing spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Free
∘ Any unit may:
Upgrade one model to a Bladesinger (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Purchase a magic standard up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Bladesinger may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
Special Rules: Dances of Loec, Evasive, Furious Charge, Immune to Psychology, Loner, Motley Crew,
Move through Cover, Open Order, Skirmishers, Strike First, Talismanic Tattoos.
Dances Of Loec
When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, choose one of the
following Dances of Loec for it to perform. Every model within the unit performs the same Dance:
∘ Whirling Death: Until the end of this Combat phase, the Armour Piercing characteristic of this unit’s weapons
is improved by 2.
∘ Storm of Blades: Until the end of this Combat phase, this unit gains the Extra Attacks (+1) special rule.
∘ The Shadows Coil: Until the end of this Combat phase, this unit has a 4+ ward save against any wounds
suffered.
∘ Woven Mist: Any enemy model that directs its attack against this unit during this Combat phase suffers a -1
modifier to its rolls To Hit.
Note that a Shadowdancer that joins this unit is considered to have this special rule as well.
15
Waywatchers
M WS BS S T W I A Ld Points
Waywatcher 5 4 5 3 3 1 5 1 8 16
Sentinel 5 4 6 3 3 1 5 1 8 +6
Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may upgrade one model to a Sentinel (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
∘ A Sentinel may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
∘ 0-1 unit in your army may:
Have the Ambushers special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Vanguard special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Veteran special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Ignores Cover, Move through Cover,
Scouts, Skirmishers.
16
Dryads
M WS BS S T W I A Ld Points
Dryads 5 4 4 3 4 1 4 2 8 13
Nymph 5 4 4 3 4 1 4 3 8 +5
Options:
∘ Any unit may upgrade one model to a Nymph (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
∘ A Nymph may take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
Special Rules: Fear, Flammable, Immune to Psychology, Magical Attacks, Move through Cover,
Open Order, Regeneration (6+), Skirmishers, Stubborn, Tree Spirit.
Tree Kin
M WS BS S T W I A Ld Points
Tree Kin 5 4 4 4 5 3 3 3 8 51
Elder 5 4 4 4 5 3 3 4 8 +7
Options:
∘ Any unit may upgrade one model to an Elder (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
∘ An Elder may take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
Special Rules: Armour Bane (2), Close Order, Fear, Flammable, Immune to Psychology, Magical Attacks,
Move through Cover, Regeneration (5+), Stomp Attacks (1), Stubborn, Tree Spirit,
Tree Whack.
17
Glade Riders
M WS BS S T W I A Ld Points
Glade Riders - 4 4 3 3 1 4 1 8 18
Glade Knight - 4 5 3 3 1 4 1 8 +6
Elven Steed 9 3 - 3 - - 4 1 - -
Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may:
Upgrade a model to a Glade Knight (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade a model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade a model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
A Glade Knight may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
∘ 0-1 unit per 1,000 points may:
Have the Ambushers special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Have the Drilled special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Have the Reserve Move special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride.
18
Sisters Of The Thorn
M WS BS S T W I A Ld Points
Sister of the Thorn - 4 5 3 3 1 4 1 9 24
Handmaiden of the Thorn - 4 6 3 3 1 4 2 9 +8
Seed of Isha 8 3 - 4 - - 4 1 - -
Options:
∘ Any unit may:
Upgrade a model to a Handmaiden of the Thorn (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . +8 points per unit
Upgrade a model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade a model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Handmaiden of the Thorn may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee,
Move through Cover, Open Order, Poisoned Attacks, Swiftstride.
Daughters Of Eternity
Like the Queen they serve, Sisters of the Thorn are eternal, seeming never to age or withstand an injury.
Deepwood Coven
Every Sister of the Thorn is imubed with a small measure of Ariel’s magic.
A unit of Sisters of the Thorn knows a single spell (chosen by their controlling player before armies are deployed)
from either the Battle Magic or Elementalism Lore of Magic. The unit may cast this spell as a Bound spell:
∘ If the unit includes a Handmaiden of the Thorn, it may cast this Bound spell with Power Level of 1.
∘ If it includes both a Handmaiden of the Thorn and a standard bearer, it may cast this Bound spell with a Power
Level of 2.
∘ Otherwise, the unit may cast this Bound spell with a Power Level of 0.
R S AP Special Rules
Blackbriar javelin 12" S -1 Move & Shoot, Quick Shot
19
Wild Riders
M WS BS S T W I A Ld Points
Wild Rider - 5 4 4 3 1 5 1 9 27
Wild Hunter - 5 4 4 3 1 5 2 9 +7
Seed of Kurnous 9 3 - 4 - - 4 1 - -
Options:
∘ The entire unit may take shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may:
Upgrade a model to a Wild Hunter (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
Upgrade a model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
Upgrade a model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Wild Hunter may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
Special Rules: Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Fearless Charge (Wild Riders
& Wild Hunter Only), Move through Cover, Open Order, Swiftstride, Talismanic Tattoos.
R S AP Special Rules
Hunting spear Combat S+1 -2 Armour Bane (1)
Note: A hunting spear can only be used during a turn in which the wielder charged. In subsequent turns (or if
the wielder did not charge) the model should use its hand weapon instead.
20
Warhawk Riders
M WS BS S T W I A Ld Points
Warhawk Rider - 4 4 3 4 2 4 1 8 44
Wind Rider - 4 5 3 4 2 4 2 8 +8
Warhawk 2 3 - 4 - - 4 2 - -
Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may upgrade a model to a Wind Rider (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . +8 points per unit
∘ A Wind Rider may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
Special Rules: Elven Reflexes, Evasive, Fear, Feigned Flight, Fire & Flee, Fly (10), Skirmishers,
Swiftstride.
R S AP Special Rules
Wicked claws Combat S -2 -
21
Forest Dragons
M WS BS S T W I A Ld Points
Forest Dragon 6 6 - 7 (+3) (+6) 4 6 - +275
Note: A character mounted on a Forest Dragon has +3 Toughness and +6 Wounds.
Special Rules: Close Order, Fly (10), Large Target, Stomp Attack (D6), Swiftstride, Terror.
R S AP Special Rules
Wicked claws Combat S -2 -
R S AP Special Rules
Serrated maw Combat S - Armour Bane (2), Multiple Wounds (2)
Notes: In combat, this model must make one of its attacks each turn with this weapon.
R S AP Special Rules
soporific breath N/A 2 N/A Breath Weapon
Notes: No armour save is permitted against wounds caused by soporific breath (Ward and Regeneration saves
can be attempted as normal).
Character Mount: A Forest Dragon may only be included in your army as a character’s mount. Its points
are added to that of its rider.
22
Great Eagles
M WS BS S T W I A Ld Points
Great Eagle 2 5 0 4 4 3 4 3 6 60
R S AP Special Rules
Wicked claws Combat S -2 -
R S AP Special Rules
Serrated maw Combat S - Armour Bane (2), Multiple Wounds (2)
Notes: In combat, this model must make one of its attacks each turn with this weapon.
Character Mount: A Great Eagle may be included in your army as a character’s mount. If so, its points
are added to that of its rider. When taken as a character mount, a Great Eagle has the following profile:
M WS BS S T W I A Ld Points
Great Eagle 2 5 - 4 (+1) (+1) 4 3 - +60
Note: A character mounted on a Great Eagle has +1 Toughness and +1 Wound.
23
Treemen
M WS BS S T W I A Ld Points
Treeman 5 6 4 5 6 5 2 5 9 215
Options:
∘ May take Forests Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
Special Rules: Armour Bane (1), Close Order, Flammable, Immune to Psychology, Large Target,
Magical Attacks, Move through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn,
Terror, Timmm-berrr!, Tree Spirit, Tree Whack.
R S AP Special Rules
Oaken fists Combat S -2 -
R S AP Special Rules
Strangleroots 12" S -1 Multiple Shots (D6+1)
24
FOREST SPITES
thel Loren is infected with all manner of capricious and unpredictable spirits. These being can change form at
A will, appearing as shinning orbs or malevolent pixies. Collectively known as ’Spites’, these beings often attach
themselves to mighty heroes.
Some models drawn from the Wood Elf Realms army list may be accompanied by Forest Spites, chosen from those detailed on
this page. Each Spite may only be chosen once per army.
Note that Spites are not magic items, and are therefore unaffected by everything that affects magic items.
25
WOOD E LF R EALMS
M AGIC ITEMS
The pages that follow detail magic items unique to Wood Elf Realms armies. These can be purchased by
models within a Wood Elf Realms army in exactly the same way as Common magic items, as described in
the Warhammer: the Old World rulebook.
**********
Extremely Common Magic Items: Any magic item marked with an asterisk (*) is considered to be extremely
common, as described in the Warhammer: the Old World rulebook.
Magic Weapons
R S AP Special Rules
Spear of Twilight Combat S -2 Killing Blow, Magical Attacks
Notes: When the wielder of the Spear of Twilight makes a roll To Wound, a roll of 3+ is always a success,
regardless of the target’s Toughness.
R S AP Special Rules
Blades of Loec Combat S - Extra Attacks (+D3), Magical Attacks,
Requires Two Hands
Notes: When the wielder of the Blades of Loec may re-roll any failed rolls To Wound.
R S AP Special Rules
Bow of Loren 32" S - Armour Bane (1), Magical Attacks
Notes: The Bow of Loren counts as an Asrai Longbow. The wielder of the Bow of Loren may make a number of
shooting attacks equal to their Attacks characteristic, rather than the normal one. The wielder does not suffer
any modifier for firing multiple shots.
R S AP Special Rules
Ayendi’s Bane 32" S - Armour Bane (1), Magical Attacks, Quick
Shot
Notes: Ayendi’s Bane counts as an Asrai Longbow. The wielder of Ayendi’s Bane may re-roll a single failed To
Hit made during the Shooting phase. However, if the re-roll also fails to hit, the wielder suffers a single Strength
3 hit with an AP of -.
26
Magic Armour Magic Standards
The Strength characteristic of the bearer of Merciw’s A unit carrying the Banner of the Midsummer’s Eve
Locus cannot be modified by any weapon. However, gains the Ignores Cover special rule.
the Strength characteristic of any model that directs
its attacks against the bearer during the Combat phase
cannot be modified by any weapon either.
Glamourweave . . . . . . . . . . . . . . . . . . . . . . . . . 30 points
Enemy models must make a Leadership test before
making any rolls To Hit against the wearer of the
Glamourweaver during the Combat phase. If the test
is failed, only rolls of a natural 6 will hit.
27
Enchanted Items Arcane Items
28
WOOD E LF R EALMS SPECIAL RULES
game of Warhammer: the old World is packed with fantastic creatures and skilled warriors with abilities so
A incredible and varied that the basic rules cannot possibly cover them all. For such circumstances we have special
rules, uncommon rules to govern uncommon circumstances.
**********
On this page you will find a full description for each of the army special rules used by models drawn from the Wood Elf Realms
army list.
29
L ORE O F ATHEL L OREN
ood Elf Mages have a unique relationship with the forest. They are part of it, much like Dryads and Treemen, yet
W possessed of greater sense of individuality. This bonds allows them to commune with the forest, to entreat with
it on behalf of their kind and, in times of war, to awaken it to their aid.
**********
A Wizard with the ’Lore of Athel Loren’ special rule may discard one of their randomly generated spells as normal. When
they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.
30
W EAPONS O F ATHEL L OREN
he weapons of the Wood elves are as finely made as these of their distant kin. Yet where the Elves of
T Ulthuan forge weapons of steel and Ithilmar in magically charged forge fires, the Asrai craft their
weapons from the gifts oft he forest itself.
**********
Asrai Longbow
R S AP Special Rules
Asrai Longbow 32" S - Armour Bane (1), Volley Fire
Enchanted Arrows
Some models in the Wood Elf Realms army have the option to purchase enchanted arrows. These are used in
conjunction with the model’s Asrai Longbow, modifying the weapon’s profile as follows:
∘ Arcane Bodkins: Armour offers no protection against these ensorcelled arrows. An Asrai Longbow with
Arcane Bodkins has an AP of -2.
∘ Hagbane Tips: Even a scratch from an arrow dipped in Hagbane sap can prove fatal. An Asrai Longbow
with Hagbane Tips has the Poisoned Attacks special rule.
∘ Moonfire Shot: Glowing eerily with pale light, the touch of these arrows brings wearing agony. An Asrai
Longbow with Moonfire Shot has the Flaming Attacks and Magical Attacks special rules.
∘ Swiftshiver Shards: These arrows seem to fly from the bow on their own accord. An Asrai Longbow with
Swiftshiver Shards has the Multiple Shots (2) special rule.
∘ Trueflight Arrows: These enchanted arrows seek out their targets with unerring accuracy. An Asrai Longbow
with Trueflight Arrows has the Ignores Cover and Quick Shot special rules.
31