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WOOD E LF R EALMS INDEX

Grand Army Composition List 3


Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Core . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Special . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Rare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Mercenaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Allies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Battle Standard Bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Units 4
Wood Elf Nobles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Wood Elf Mages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Shadowdancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Waystalkers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Treemen Ancients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Branchwraiths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Character Mounts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Elven Steed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Great Stag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Warhawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Wood Elf Archers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Eternal Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Wildwood Rangers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Wardancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Waywatchers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Dryads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Tree Kin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Glade Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Sisters Of The Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Wild Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Warhawk Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Forest Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Great Eagles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Treemen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

Forest Spites 25
A Blight Of Terrors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Muster Of Malevolents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Befuddlement Of Mischiefs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Murder Of Spites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Lamentation Of Despairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
An Annoyance Of Netlings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
A Resplendence Of Luminiscents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

1
Wood Elf Realms Magic Items 26
Magic Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Spear of Twilight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Blades Of Loec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Bow of Loren . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Ayendi’s Bane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Magic Armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Helm of the Hunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Railarian’s Mantle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Talismans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Merciw’s Locus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Glamourweave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Magic Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of The Wildwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of The Hunter King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of The Eternal Queen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Banner Of Midsummer’s Eve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Enchanted Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Wraithstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Hail Of Doom Arrow* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Wailing Arrow* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Arcane Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Deepwood Sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Oaken Staveg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Wand Of Wych Elm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

Wood Elf Realms Special Rules 29


Elven Reflexes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Talismanic Tattoos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Tree Spirit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Tree Whack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Woodland Ambush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Lore of Athel Loren 30


Tree Singing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Forest Walker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Flock of Doom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

Weapons of Athel Loren 31


Asrai Longbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Enchanted Arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

2
WOOD E LF R EALMS A RMY L IST
his page details the Grand Army composition list for the Wood Elf Realms. This is the default army composition
T list for this faction. Using this army composition list to write your muster list will give you the widest variety of
units to choose from and create a broad and balanced force.

**********

This army list is intended for use alongside the ’Forming Units’ and ’Warhammer Armies’ sections of the Warhammer: the
Old World rulebook. Over the following pages you will find profiles and rules for each of the models in your army. These
pages give you all the information that you need to shape your collectinon of models into units which will in turn form a force
ready for battle.

Grand Army Composition List

Characters Rare
Up to 50% of your army’s points value may be spent on: Up to 25% of your army’s points value may be spent on:

∘ 0-1 Glade Lord or Spellweaver per 1,000 points ∘ Treemen


∘ 0-1 Treeman Ancient per 1,000 points ∘ 0-1 unit of Waywatchers per Waystalker taken
∘ Glade Captains, Spellsingers, Shadowdancers, Waystalkers ∘ 0-3 Great Eagles per 1,000 points
and Branchwraiths
Mercenaries
Core
Up to 20% of your army’s points value may be spent on mer-
AT least 25% of your army’s points value must be spent on: cenaries.

∘ 1+ unit of Glade Guard Allies


∘ Eternal Guard, Dryads and Glade Raiders Up to 25% of your army’s points value may be spent on a
∘ 0-1 unit of Deepwood Scouts may be taken as a Core choice single allied contingent drawn from:
per 1,000 points
∘ Any Wood Elf Realms Army of Infamy composition list
Special ∘ One of the following Grand Army composition lists:
Up to 50% of your army’s points value may be spent on: Empire of Man (Uneasy)
Kingdom of Bretonnia
∘ Deepwood Scouts, Wildwood Rangers, Wardancers, Sisters High Elf Realms
of the Thorn, Wild Riders, and Warhawk Riders
∘ 0-2 units of Tree Kin per 1,000 points

Battle Standard Bearer


A single Glade Captain in your army may be upgraded to
be your Battle Standard Bearer for +25 points. In addi-
tion to their usual allowance of points to spend on magic
items, a Battle Standard Bearer can purchase a single
Magic Banner with no points limit.

3
Wood Elf Nobles
M WS BS S T W I A Ld Points
Glade Lord 5 7 7 4 3 3 6 4 10 135
Glade Captain 5 6 6 4 3 2 5 3 9 70

Troop Type: Regular infantry (character)


Base Size: 25 x 25 mm
Unit Size: 1
Equipment: Hand weapon, Asrai longbow (see page 31) and light armour

Options:
∘ May take one of the following:
Additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Great weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +4 points
Cavalry spear (if appropriately mounted) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points
∘ May take a shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points
∘ May take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May be mounted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . See page 10
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Glade Lord may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 points
∘ A Glade Captain may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move through Cover,
Rallying Cry, Strike First*
*Note that the special rule does not apply to this model’s mount (should it have one).

The Arrow Of Kurnous


Once deployment is complete, but before the roll-off to determine which player takes the first turn, if the General
of your opponent army is within 36" of one or more models in your army that has this special rule, one of those
model may fire the Arrow of Kurnous. If the Arrow of Kurnous is fired, the General of your opponent’s army
immediately suffers a single Strength 3 hit, with no armour or Regeneration saves permitted (Ward saves can be
attempted as normal).

However, if the Arrow of Kurnous is fired, your opponent adds +1 to their roll when rolling off to determine
who takes the first turn.

4
Wood Elf Mages
M WS BS S T W I A Ld Points
Spellweaver 5 4 4 3 3 3 4 2 8 155
Spellsinger 5 4 4 3 3 2 4 1 8 80

Troop Type: Regular infantry (character)


Base Size: 25 x 25 mm
Unit Size: 1
Equipment: Hand weapon

Magic: A Spellweaver is a Level 3 Wizard. A Spellsinger is a Level 1 Wizard. Every Wood Elf Mage knows
spells from of of the following Lores of Magic:
∘ Battle Magic
∘ Elementalism
∘ High Magic
∘ Illusion

Options:
∘ May have the Talismanic Tattoos special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +15 points
∘ May be mounted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . See page 10
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Spellweaver may:
Be a Level 4 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
Purchase magic items up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 points
∘ A Spellsinger may:
Be a Level 2 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
Purchase magic items up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move through Cover

5
Shadowdancers
M WS BS S T W I A Ld Points
Shadowdancer 5 8 6 4 3 2 7 3 8 85

Troop Type: Regular infantry (character)


Base Size: 25 x 25 mm
Unit Size: 1
Equipment: Hand weapon

Magic: A Shadowdancer may be a Wizard (see below). A Shadowdancer that is a Wizard knows spells from of
of the following Lores of Magic:
∘ Battle Magic
∘ Illusion

Options:
∘ May take one of the following:
Spear of Loec (see below) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Free
Trickster’s Blades (see below) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Free
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ May be a Level 1 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +35 points
∘ May purchase magic items up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: Evasive, Furious Charge, Immune to Psychology, Loner, Move through Cover, Strike First,
Talismanic Tattoos, Troubador of Loec

Troubador Of Loec
The deadly dance of a Shadowdancer melds seamlessly with that of the troup they lead.

A Shadowdancer that joins a unit of Wardances is considered to have the Dances of Loec special rule for as long
as they remain with the unit (see page 15).
R S AP Special Rules
Spear of Loec Combat S+1 -1 Armour Bane (2), Killing Blow

R S AP Special Rules
Trickster’s Blades Combat S - Extra Attacks (+D3), Requires Two Hands

6
Waystalker
M WS BS S T W I A Ld Points
Waystalker 5 6 7 4 3 2 5 2 8 85

Troop Type: Regular infantry (character)


Base Size: 25 x 25 mm
Unit Size: 1
Equipment: Hand weapon and Asrai longbow (see page 31)

Options:
∘ May take an additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May take light armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ May have the Ambushers special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +10 Points
∘ May purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Hawk-eyed Archer, Ignores Cover,
Move through Cover, Scout.

Hawk-eyed Archer
A model with this special rule can target any enemy character it can draw a line of sight to, regardless of the
normal rules for targeting Lone characters. In addition, a model with this speical rule can target a specific model
within its target unit, such as a champion or a character.

7
Treemen Ancients
M WS BS S T W I A Ld Points
Treeman Ancient 5 5 5 5 6 6 2 3 10 265

Troop Type: Behemoth (character)


Base Size: 50 x 50 mm (min), 50 x 75 mm (max)
Unit Size: 1
Equipment: Oaken fists (see below), Strangleroots (see below) and arboreal armour (counts as full plate
armour)

Magic: A Treeman Ancient is a Level 2 Wizard. Every Treeman Ancient knows spells from the following Lores
of Magic:
∘ Battle Magic
∘ Elementalism

Options:
∘ May be a:
Level 3 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
Level 4 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +60 points
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 points

Special Rules: Close Order, Flammable, Inmune to Psychology, Large Target, Lore of Athel Loren,
Magical Attacks, Move through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn,
Terror, Timmm-berrr!, Tree Spirit, Tree Whack.

R S AP Special Rules
Oaken fists Combat S -2 -

R S AP Special Rules
Strangleroots 12" S -1 Multiple Shots (D6+1)

8
Branchwraiths
M WS BS S T W I A Ld Points
Branchwraith 5 6 6 4 4 2 6 2 8 80

Troop Type: Regular infantry (character)


Base Size: 30 x 30 mm
Unit Size: 1
Equipment: Hand weapon and sapwood flesh (counts as light armour)

Magic: A Branchwraith is a Level 1 Wizard. Every Branchwraith knows spells from the following Lores of
Magic:
∘ Battle Magic
∘ Elementalism
∘ Illusion

Options:
∘ May take one of the following:
Additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +3 points
Great weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +4 points
∘ May be a Level 2 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
∘ May take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: Fear, Flammable, Inmune to Psychology, Lore of Athel Loren, Magical Attacks,
Move through Cover, Regeneration (6+), Tree Spirit.

9
Character Mounts
A character that can be mounted may choose a mount from the following list. Most mounts are covered in detail
on the following pages. Those that are not have their own dedicated entries later in this army list.

A Glade Lord or Glade Captain may be mounted on a:


∘ Elven Steed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +14 points
∘ Great Stag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +50 Points
∘ Warhawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
∘ Forest Dragon (Glade Lord only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . See page 22
∘ Great Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . See page 23

A Spellweaver or Spellsinger may be mounted on a:


∘ Elven Steed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +14 points
∘ Unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +35 Points
∘ Warhawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +30 points
∘ Great Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . See page 23

Elven Steed
M WS BS S T W I A Ld Points
Elven Steed 9 3 - 3 - - 4 1 - +14

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 1
Equipment: Hooves (counts as hand weapon)
Special Rules: Fast Cavalry, Swiftstride

Great Stag
M WS BS S T W I A Ld Points
Great Stag 8 4 - 5 (+1) (+1) 4 2 - +50
Note: A character mounted on a Great Stag has +1 Toughness and +1 Wound.

Troop Type: Monstrous cavalry


Base Size: 50 x 50 mm
Unit Size: 1
Equipment: Mighty antlers (see below)
Special Rules: Armoured Hide (2), Crown of Antlers, Fear, First Charge, Impact Hits (1), Move through
Cover, Stomp Attacks (1), Swiftstride

Crown Of Antlers
When a Great Stag charges, its magnificient crown of antlers tears through armour and cuts deeply into the flesh
beneath.

Impact Hits caused by a model with this special rule have the Armour Bane (1) special rule and Armour Piercing
characteristic of -1.

R S AP Special Rules
Mighty Antlers Combat S -1 Armour Bane (1)

10
Unicorn
M WS BS S T W I A Ld Points
Unicorn 10 4 - 4 - (+1) 5 2 - +35
Note: A character mounted on a Unicorn has +1 Wound.

Troop Type: Monstrous cavalry


Base Size: 60 x 60 mm
Unit Size: 1
Equipment: Hooves and horn (counts as a hand weapon)
Special Rules: Armour Bane (2, Unicorn only), Armoured Hide (1), Beguiling Aura, Counter Charge, Mag-
ical Attacks, Stomp Attacks (1), Swiftstride

Beguiling Aura
Unicorns shimmer with magical power, a gleaming aura that also bears an enfolding glammour that bewitches
and beguiles any who come near.

Enemy models must make a Leadership test before making any rolls To Hit against this model during the Combat
phase. If this test is failed, only rolls of natural 6 will hit.

Warhawk
M WS BS S T W I A Ld Points
Warhawk 2 3 - 4 (+1) - 4 2 - +30
Note: A character mounted on a Warhawk has +1 Toughness.

Troop Type: Monstrous cavalry


Base Size: 50 x 50 mm
Unit Size: 1
Equipment: Wicked claws (see below)
Special Rules: Evasive, Fear, Feigned Flight, Fly (10), Swiftstride

R S AP Special Rules
Wicked claws Combat S -2 -

11
Wood Elf Archers
Glade Guard M WS BS S T W I A Ld Points
Glade Guard 5 4 4 3 3 1 4 1 8 11
Lord’s Bowman 5 4 5 3 3 1 4 1 8 +6

Deepwood Scouts M WS BS S T W I A Ld Points


Deepwood Scout 5 4 4 3 3 1 4 1 8 13
Lord’s Bowman 5 4 5 3 3 1 4 1 8 +6

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapon and Asrai longbow (see page 31)

Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may:
Upgrade one model to a Lord’s Bowman (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
∘ A Lord’s Bowman may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
∘ 0-1 unit of Glade Guard per 1,000 points may:
Have the Fire & Flee special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Vanguard special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules:
∘ Glade Guard: Elven Reflexes, Move through Cover, Open Order.
∘ Deepwood Scouts: Elven Reflexes, Evasive, Fire & Flee, Move through Cover, Scouts, Skirmishers.

12
Eternal Guard
M WS BS S T W I A Ld Points
Eternal Guard 5 5 4 3 3 1 4 1 9 13
Eternal Warden 5 5 4 3 3 1 4 2 9 +5

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapon, Asrai spears (see below) and light armour

Options:
∘ The entire unit can take shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . + 1 point per model
∘ Any unit may:
Upgrade one model to an Eternal Warden (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
Purchase a magic standard up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ An Eternal Warden may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ 0-1 unit per 1,000 points may:
Have the Drilled special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Veteran special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model

Special Rules: Close Order, Elven Reflexes, Martial Prowess, Move through Cover, Stubborn.

Martial Prowess
A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.

R S AP Special Rules
Asrai Spear Combat S -1 Fight in Extra Rank
Note: A model wielding an Asrai Spear cannot make a supporting attack during the turn in which it charged.
During a turn in which it was charged on its front arc, a model wielding an Asrai spear gains a +1 modifier to
its Initiative against the charging unit(s).

13
Wildwood Rangers
M WS BS S T W I A Ld Points
Wildwood Ranger 5 5 4 3 3 1 4 1 9 14
Wildwood Warden 5 5 4 3 3 1 4 2 9 +6

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapon, ranger’s glaives (see below) and light armour

Options:
∘ The entire unit can take shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . + 1 point per model
∘ Any unit may:
Upgrade one model to an Wildwood Warden (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Purchase a magic standard up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Wildwood Warden may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: Close Order, Elven Reflexes, Guardians of the Wildwood, Immune to Psychology,
Move through Cover.

Guardians Of The Wildwood


Whilst in base contact with an enemy model that causes Fear or Terror, a model with this special rule gains a
+1 modifier to its Attacks characteristics (to a maximum of 10) and the Multiple Wounds (2) special rule.

R S AP Special Rules
Ranger’s glaive Combat S+2 -2 Requires Two Hands

14
Wardancers
M WS BS S T W I A Ld Points
Wardancer 5 6 4 3 3 1 6 1 8 16
Bladesinger 5 6 4 3 3 1 6 2 8 +6

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapons

Options:
∘ Any model in the unit may take one of the following:
Additional hand weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Throwing spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Free
∘ Any unit may:
Upgrade one model to a Bladesinger (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade one model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Purchase a magic standard up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Bladesinger may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points

Special Rules: Dances of Loec, Evasive, Furious Charge, Immune to Psychology, Loner, Motley Crew,
Move through Cover, Open Order, Skirmishers, Strike First, Talismanic Tattoos.

Dances Of Loec
When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, choose one of the
following Dances of Loec for it to perform. Every model within the unit performs the same Dance:

∘ Whirling Death: Until the end of this Combat phase, the Armour Piercing characteristic of this unit’s weapons
is improved by 2.
∘ Storm of Blades: Until the end of this Combat phase, this unit gains the Extra Attacks (+1) special rule.
∘ The Shadows Coil: Until the end of this Combat phase, this unit has a 4+ ward save against any wounds
suffered.
∘ Woven Mist: Any enemy model that directs its attack against this unit during this Combat phase suffers a -1
modifier to its rolls To Hit.

Note that a Shadowdancer that joins this unit is considered to have this special rule as well.

15
Waywatchers
M WS BS S T W I A Ld Points
Waywatcher 5 4 5 3 3 1 5 1 8 16
Sentinel 5 4 6 3 3 1 5 1 8 +6

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapons and Asrai longbows (see page 31)

Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may upgrade one model to a Sentinel (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
∘ A Sentinel may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
∘ 0-1 unit in your army may:
Have the Ambushers special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Vanguard special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Have the Veteran special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model

Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Ignores Cover, Move through Cover,
Scouts, Skirmishers.

16
Dryads
M WS BS S T W I A Ld Points
Dryads 5 4 4 3 4 1 4 2 8 13
Nymph 5 4 4 3 4 1 4 3 8 +5

Troop Type: Regular infantry


Base Size: 30 x 30 mm
Unit Size: 5+
Equipment: Hand weapons and sapwood flesh (counts as light armour)

Options:
∘ Any unit may upgrade one model to a Nymph (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 points per unit
∘ A Nymph may take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points

Special Rules: Fear, Flammable, Immune to Psychology, Magical Attacks, Move through Cover,
Open Order, Regeneration (6+), Skirmishers, Stubborn, Tree Spirit.

Tree Kin
M WS BS S T W I A Ld Points
Tree Kin 5 4 4 4 5 3 3 3 8 51
Elder 5 4 4 4 5 3 3 4 8 +7

Troop Type: Monstrous infantry


Base Size: 50 x 50 mm
Unit Size: 2+
Equipment: Hand weapons and hardwood flesh (counts as heavy armour)

Options:
∘ Any unit may upgrade one model to an Elder (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
∘ An Elder may take Forest Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points

Special Rules: Armour Bane (2), Close Order, Fear, Flammable, Immune to Psychology, Magical Attacks,
Move through Cover, Regeneration (5+), Stomp Attacks (1), Stubborn, Tree Spirit,
Tree Whack.

17
Glade Riders
M WS BS S T W I A Ld Points
Glade Riders - 4 4 3 3 1 4 1 8 18
Glade Knight - 4 5 3 3 1 4 1 8 +6
Elven Steed 9 3 - 3 - - 4 1 - -

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment:
∘ Glade Riders: Hand weapons, cavalry spears and Asrai longbows (see page 31)
∘ Elven Steeds: Hooves (counts as hand weapon)

Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may:
Upgrade a model to a Glade Knight (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade a model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade a model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
A Glade Knight may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points
∘ 0-1 unit per 1,000 points may:
Have the Ambushers special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Have the Drilled special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Have the Reserve Move special rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride.

18
Sisters Of The Thorn
M WS BS S T W I A Ld Points
Sister of the Thorn - 4 5 3 3 1 4 1 9 24
Handmaiden of the Thorn - 4 6 3 3 1 4 2 9 +8
Seed of Isha 8 3 - 4 - - 4 1 - -

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment:
∘ Sister of the Thorn: Hand weapons and blackbriar javelins (see below)
∘ Steeds of Isha: Hooves (counts as hand weapon)

Options:
∘ Any unit may:
Upgrade a model to a Handmaiden of the Thorn (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . +8 points per unit
Upgrade a model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Upgrade a model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 points per unit
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Handmaiden of the Thorn may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . 25 points

Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee,
Move through Cover, Open Order, Poisoned Attacks, Swiftstride.

Daughters Of Eternity
Like the Queen they serve, Sisters of the Thorn are eternal, seeming never to age or withstand an injury.

This unit has a 4+ Ward save against any wound suffered.

Deepwood Coven
Every Sister of the Thorn is imubed with a small measure of Ariel’s magic.

A unit of Sisters of the Thorn knows a single spell (chosen by their controlling player before armies are deployed)
from either the Battle Magic or Elementalism Lore of Magic. The unit may cast this spell as a Bound spell:

∘ If the unit includes a Handmaiden of the Thorn, it may cast this Bound spell with Power Level of 1.
∘ If it includes both a Handmaiden of the Thorn and a standard bearer, it may cast this Bound spell with a Power
Level of 2.
∘ Otherwise, the unit may cast this Bound spell with a Power Level of 0.

R S AP Special Rules
Blackbriar javelin 12" S -1 Move & Shoot, Quick Shot

19
Wild Riders
M WS BS S T W I A Ld Points
Wild Rider - 5 4 4 3 1 5 1 9 27
Wild Hunter - 5 4 4 3 1 5 2 9 +7
Seed of Kurnous 9 3 - 4 - - 4 1 - -

Troop Type: Light cavalry


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment:
∘ Wild Riders: Hand weapons, hunting spears (see below) and light armour
∘ Steeds of Kurnous: Hooves (counts as hand weapon)

Options:
∘ The entire unit may take shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may:
Upgrade a model to a Wild Hunter (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
Upgrade a model to a standard bearer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
Upgrade a model to a musician . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +7 points per unit
Purchase a magic standard worth up to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points
∘ A Wild Hunter may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points

Special Rules: Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Fearless Charge (Wild Riders
& Wild Hunter Only), Move through Cover, Open Order, Swiftstride, Talismanic Tattoos.

R S AP Special Rules
Hunting spear Combat S+1 -2 Armour Bane (1)
Note: A hunting spear can only be used during a turn in which the wielder charged. In subsequent turns (or if
the wielder did not charge) the model should use its hand weapon instead.

20
Warhawk Riders
M WS BS S T W I A Ld Points
Warhawk Rider - 4 4 3 4 2 4 1 8 44
Wind Rider - 4 5 3 4 2 4 2 8 +8
Warhawk 2 3 - 4 - - 4 2 - -

Troop Type: Monstrous cavalry


Base Size: 50 x 50 mm
Unit Size: 3+
Equipment:
∘ Warhawk Riders: Hand weapons, cavalry spears and Asrai longbows (see page 31)
∘ Warhawks: Wicked claws

Options:
∘ Any unit may take one of the following types of enchanted arrows (see page 31):
Arcane bodkins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Hagbane tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Moonfire shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
Swiftshiver shards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 points per model
Trueflight arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +1 point per model
∘ Any unit may upgrade a model to a Wind Rider (champion) . . . . . . . . . . . . . . . . . . . . . . . . . . . +8 points per unit
∘ A Wind Rider may purchase magic items up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points

Special Rules: Elven Reflexes, Evasive, Fear, Feigned Flight, Fire & Flee, Fly (10), Skirmishers,
Swiftstride.
R S AP Special Rules
Wicked claws Combat S -2 -

21
Forest Dragons
M WS BS S T W I A Ld Points
Forest Dragon 6 6 - 7 (+3) (+6) 4 6 - +275
Note: A character mounted on a Forest Dragon has +3 Toughness and +6 Wounds.

Troop Type: Behemoth


Base Size: 60 x 100 mm
Unit Size: 1
Equipment: Wicked claws (see below), serrated maw (see below), soporific breath (see below) and draconic
scales (counts as full plate armour)

Special Rules: Close Order, Fly (10), Large Target, Stomp Attack (D6), Swiftstride, Terror.

R S AP Special Rules
Wicked claws Combat S -2 -

R S AP Special Rules
Serrated maw Combat S - Armour Bane (2), Multiple Wounds (2)
Notes: In combat, this model must make one of its attacks each turn with this weapon.

R S AP Special Rules
soporific breath N/A 2 N/A Breath Weapon
Notes: No armour save is permitted against wounds caused by soporific breath (Ward and Regeneration saves
can be attempted as normal).

Character Mount: A Forest Dragon may only be included in your army as a character’s mount. Its points
are added to that of its rider.

22
Great Eagles
M WS BS S T W I A Ld Points
Great Eagle 2 5 0 4 4 3 4 3 6 60

Troop Type: Monstruous creature


Base Size: 50 x 50 mm
Unit Size: 1
Equipment: Wicked claws (see below) and serrated maw (see below)
Special Rules: Close Order, Fear, Fly (10), Stomp Attacks (1), Swiftstride.

R S AP Special Rules
Wicked claws Combat S -2 -

R S AP Special Rules
Serrated maw Combat S - Armour Bane (2), Multiple Wounds (2)
Notes: In combat, this model must make one of its attacks each turn with this weapon.

Character Mount: A Great Eagle may be included in your army as a character’s mount. If so, its points
are added to that of its rider. When taken as a character mount, a Great Eagle has the following profile:

M WS BS S T W I A Ld Points
Great Eagle 2 5 - 4 (+1) (+1) 4 3 - +60
Note: A character mounted on a Great Eagle has +1 Toughness and +1 Wound.

23
Treemen
M WS BS S T W I A Ld Points
Treeman 5 6 4 5 6 5 2 5 9 215

Troop Type: Behemoth


Base Size: 50 x 50 mm (min), 50 x 75 mm (max)
Unit Size: 1
Equipment: Oaken fists (see below), Strangleroots (see below) and arboreal armour (counts as full plate
armour)

Options:
∘ May take Forests Spites (see page 25) up to a total of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points

Special Rules: Armour Bane (1), Close Order, Flammable, Immune to Psychology, Large Target,
Magical Attacks, Move through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn,
Terror, Timmm-berrr!, Tree Spirit, Tree Whack.

R S AP Special Rules
Oaken fists Combat S -2 -

R S AP Special Rules
Strangleroots 12" S -1 Multiple Shots (D6+1)

24
FOREST SPITES
thel Loren is infected with all manner of capricious and unpredictable spirits. These being can change form at
A will, appearing as shinning orbs or malevolent pixies. Collectively known as ’Spites’, these beings often attach
themselves to mighty heroes.

Some models drawn from the Wood Elf Realms army list may be accompanied by Forest Spites, chosen from those detailed on
this page. Each Spite may only be chosen once per army.

Note that Spites are not magic items, and are therefore unaffected by everything that affects magic items.

A Blight Of Terrors . . . . . . . . . . . . . . . . . 50 points A Lamentation Of Despairs . . . . . . . . . . 20 points


This model and any unit it has joined gains the Terror special Unless this model is fleeing, enemy units that are within 6" of
rule. this model suffer a -1 modifier to their Leadership
characteristic when making a Fear, Panic, or Terror test (to a
A Muster Of Malevolents . . . . . . . . . . . . 40 points minimum of 2).

Wood Elf Nobles and Waystalkers only. Any enemy model


An Annoyance Of Netlings . . . . . . . . . . . 15 points
hit by any of more shooting attacks made by this model’s
Asrai longbow suffers and additional D3 Strength 2 hits, each Whilst this model is engaged in a challenge, its opponent in
with an AP of -1. These hits have Armour Bane (1) special the challenge suffers a -1 modifier to its rolls To Hit.
rule.
A Resplendence of Luminiscents . . . . . 10 points
A Befuddlement Of Mischiefs . . . . . . . . 30 points
This model and any unit it has joined gains the Magical
During the Combat phase, a single enemy unit that is in base Attacks special rule.
contact with this model suffers a -1 modifier to both its
Weapon Skill and Initiative characteristics.

A Murder Of Spites . . . . . . . . . . . . . . . . . 25 points


When this model’s combat is chosen during Step 1 of the
Combat phase, a single enemy unit it is engaged with suffers
D3 Strength 2 hits, each with AP of -1.

25
WOOD E LF R EALMS
M AGIC ITEMS
The pages that follow detail magic items unique to Wood Elf Realms armies. These can be purchased by
models within a Wood Elf Realms army in exactly the same way as Common magic items, as described in
the Warhammer: the Old World rulebook.

**********

Extremely Common Magic Items: Any magic item marked with an asterisk (*) is considered to be extremely
common, as described in the Warhammer: the Old World rulebook.

Magic Weapons

Spear of Twilight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 points

R S AP Special Rules
Spear of Twilight Combat S -2 Killing Blow, Magical Attacks
Notes: When the wielder of the Spear of Twilight makes a roll To Wound, a roll of 3+ is always a success,
regardless of the target’s Toughness.

Blades Of Loec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 points

R S AP Special Rules
Blades of Loec Combat S - Extra Attacks (+D3), Magical Attacks,
Requires Two Hands
Notes: When the wielder of the Blades of Loec may re-roll any failed rolls To Wound.

Bow of Loren . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 points

R S AP Special Rules
Bow of Loren 32" S - Armour Bane (1), Magical Attacks
Notes: The Bow of Loren counts as an Asrai Longbow. The wielder of the Bow of Loren may make a number of
shooting attacks equal to their Attacks characteristic, rather than the normal one. The wielder does not suffer
any modifier for firing multiple shots.

Ayendi’s Bane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points

R S AP Special Rules
Ayendi’s Bane 32" S - Armour Bane (1), Magical Attacks, Quick
Shot
Notes: Ayendi’s Bane counts as an Asrai Longbow. The wielder of Ayendi’s Bane may re-roll a single failed To
Hit made during the Shooting phase. However, if the re-roll also fails to hit, the wielder suffers a single Strength
3 hit with an AP of -.

26
Magic Armour Magic Standards

Helm Of The Hunt . . . . . . . . . . . . . . . . . . . . . 50 points Banner Of The Wildwood . . . . . . . . . . . . . . 40 points


May be worn with other armour. THe wearer of the A unit carrying the Banner of the Wildwood gainst
Helm Of The Hunt improves their armour value by 1 the Fear special rule. If the unit already has the Fear
(to a maximum of 2+). In addition, the wearer has a special rule, it instead gains the Terror special rule.
+1 modifier to both their Weapon Skill and Attacks
characteristics during a turn in which they charge. Banner Of The Hunter King . . . . . . . . . . . . 25 points
A unit carrying the Banner of the Hunter King gains
Railarian’s Mantle . . . . . . . . . . . . . . . . . . . . . 35 points
the Vanguard special rule.
Railarian’s Mantle is a suit of light armour. In
addition, whilst its wearer is within 6" of a woodland Banner Of The Eternal Queen . . . . . . . . . . 20 points
terrain feature, they have a 4+ Ward save against any
wounds suffered. When calculating its combat result, a unit carrying the
Banner of the Eternal Queen may claim an additional
bonus of +1 combat result point if it is within 6" of a
Talismans woodland terrain feature.

Merciw’s Locus . . . . . . . . . . . . . . . . . . . . . . . . 35 points Banner Of Midsummer’s Eve . . . . . . . . . . . 15 points

The Strength characteristic of the bearer of Merciw’s A unit carrying the Banner of the Midsummer’s Eve
Locus cannot be modified by any weapon. However, gains the Ignores Cover special rule.
the Strength characteristic of any model that directs
its attacks against the bearer during the Combat phase
cannot be modified by any weapon either.

Glamourweave . . . . . . . . . . . . . . . . . . . . . . . . . 30 points
Enemy models must make a Leadership test before
making any rolls To Hit against the wearer of the
Glamourweaver during the Combat phase. If the test
is failed, only rolls of a natural 6 will hit.

27
Enchanted Items Arcane Items

Wraithstone . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points Deepwood Sphere . . . . . . . . . . . . . . . . . . . . . . 45 points


Unless the bearer of the Wraithstone is fleeing, enemy Unless the bearer of the Deepwood Sphere is fleeing
units suffer a -1 modifier to their Leadership or engaged in combat, they may use it when an enemy
characteristic (to a minimum of 2) whilst within 6" of Wizard that is within 6" of a woodland terrain feature
the bearer. successfully casts a spell. If they do, no dispel attempt
can be made and the spell is cast as normal. Once the
Hail Of Doom Arrow* . . . . . . . . . . . . . . . . . . 35 points spell has been resolved, the enemy Wizard
immediately suffers D3 Strength 4 hits, each with an
Single use. Models with Asrai Longbow only. A Hail AP of -1.
of Doom Arrow can be fired as normal from the
bearer’s Asrai Longbow. If the roll To Hit is
Oaken Stave . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 points
successful, place a small (3") blast template so that its
central hole is directly over the center of the target Whilst within 3" of a woodland terrain feature, the
unit. Any model whose base lies underneath the bearer of the Oaken Stave increases their Dispel range
template risks being hit and suffering a single by 3". Additionally, whilst within 3" of a woodland
Strength 4 hit with an AP of -1 and the Magical terrain feature, the bearer may roll an extra D6 when
Attacks special rule. making the Dispel roll and discard the lowest result.

Wailing Arrow* . . . . . . . . . . . . . . . . . . . . . . . . 20 points Wand Of Wych Elm . . . . . . . . . . . . . . . . . . . . 30 points


Single use. Models with Asrai Longbow only. A Once per turn, if they are within 3" of a woodland
Wailing Arrow can be fired as normal from the terrain feature, the bearer of the Wand of Wych Elm
bearer’s Asrai Longbow. Any unit that suffers an may re-roll a failed Casting roll.
unsaved wound from this shot must make a Panic test
as if it had taken heavy casualties.

28
WOOD E LF R EALMS SPECIAL RULES
game of Warhammer: the old World is packed with fantastic creatures and skilled warriors with abilities so
A incredible and varied that the basic rules cannot possibly cover them all. For such circumstances we have special
rules, uncommon rules to govern uncommon circumstances.

**********

On this page you will find a full description for each of the army special rules used by models drawn from the Wood Elf Realms
army list.

Elven Reflexes Tree Whack


A model with this special rule (but not its mount) has a +1 Once per turn, during the Combat phase, a model with this
modifier to its Initiative characteristic (to a maximum of 10) special rule may use one of its Attacks to make a single Tree
during the first round of any combat. Whack attack. To make a Tree Whack attack, nominate a
single model within an enemy unit that this model is engaged
Talismanic Tattoos in combat with to be the target of the attack. That model
must immediately make an Initiative test:
Talismanic Tattoos give their wearer a 6+ Ward save against
any wounds suffered. ∘ If the test is failed, the target suffers D3 hits, each using the
Strength characteristic of this model, with no armour save
Tree Spirit permitted (Ward and Regeneration saves can be attempted
as normal).
A character with this special rule cannot join a unit without
this special rule. A unit with this special rule cannot be ∘ If the test is passed, the target manages to avoid the Tree
joined by, or use the Leadership characteristic of, a character Whack.
without this special rule. However, a unit with this special
rule can use the Leadership characteristic of a friendly
character with this special rule that is not fleeing whilst
within that character’s Command range. Woodland Ambush
Once players have finished placing terrain, a Wood Elf
Realms player may place one additional wood
measuring between 8" and 12" at its widest point. This
may be placed anywhere on the battlefield that is not
within their opponent’s deployment zone and not within
12" of the centre of the battlefield.

29
L ORE O F ATHEL L OREN
ood Elf Mages have a unique relationship with the forest. They are part of it, much like Dryads and Treemen, yet
W possessed of greater sense of individuality. This bonds allows them to commune with the forest, to entreat with
it on behalf of their kind and, in times of war, to awaken it to their aid.

**********

A Wizard with the ’Lore of Athel Loren’ special rule may discard one of their randomly generated spells as normal. When
they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Tree Singing Forest Walker


Type: Magical Vortex Type: Conveyance
Casting Value: 7+/9+ Casting Value: 10+
Range: 15" Range: 24"
Effect: Remains in Play. If this spell is cast with a Effect: This spell can only target a friendly Wood Elf
casting result of 7 or more, place a small (3") blast character that is completely within a woodland terrain
template so that its central hole is within 15" of the caster. feature. If the target is not fleeing, you may immediately
If this spell is cast with a casting result of 9 or more, remove it from the battlefield and replace it so that it is
place a large (5") blast template so that its central hole is completely within a different wood anywhere on the
within 15" of the caster. Whilst in play, the template does battlefield, but not within 6" of any enemy models. The
not move and is treated as a woodland terrain feature. target cannot move again during this Movement phase.
Enemy units treat these woods as dangerous terrain.
Flock Of Doom
Type: Magic Missile
Casting Value: 9+
Range: 18"
Effect: Place a small (3") blast template so that its
central hole is directly over the center of the target enemy
unit. Any enemy model whose base lies underneath the
template risks being hit and suffering a single Strengh 3
hit with an AP of -1.

30
W EAPONS O F ATHEL L OREN
he weapons of the Wood elves are as finely made as these of their distant kin. Yet where the Elves of
T Ulthuan forge weapons of steel and Ithilmar in magically charged forge fires, the Asrai craft their
weapons from the gifts oft he forest itself.

**********

Asrai Longbow
R S AP Special Rules
Asrai Longbow 32" S - Armour Bane (1), Volley Fire

Enchanted Arrows
Some models in the Wood Elf Realms army have the option to purchase enchanted arrows. These are used in
conjunction with the model’s Asrai Longbow, modifying the weapon’s profile as follows:

∘ Arcane Bodkins: Armour offers no protection against these ensorcelled arrows. An Asrai Longbow with
Arcane Bodkins has an AP of -2.
∘ Hagbane Tips: Even a scratch from an arrow dipped in Hagbane sap can prove fatal. An Asrai Longbow
with Hagbane Tips has the Poisoned Attacks special rule.
∘ Moonfire Shot: Glowing eerily with pale light, the touch of these arrows brings wearing agony. An Asrai
Longbow with Moonfire Shot has the Flaming Attacks and Magical Attacks special rules.
∘ Swiftshiver Shards: These arrows seem to fly from the bow on their own accord. An Asrai Longbow with
Swiftshiver Shards has the Multiple Shots (2) special rule.
∘ Trueflight Arrows: These enchanted arrows seek out their targets with unerring accuracy. An Asrai Longbow
with Trueflight Arrows has the Ignores Cover and Quick Shot special rules.

31

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