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Warlock 17 Faceless

CLASS & LEVEL BACKGROUND PLAYER NAME


Warlock
Changeling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
HEALING POOL(b)(d6)= 16
-1
13/15
ARMOR
+2 30'
CLASS
+6 PROFICIENCY BONUS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 173*


-1 Strength
DEXTERITY
+2 Dexterity Talisman = 5
+2 +2 Constitution
CURRENT HIT POINTS IDEALS
+1 Intelligence
15 ● +6 Wisdom
● 11 Charisma CELESTIAL RESISTANCE= 1
CONSTITUTION SAVING THROWS
SEARING VENGEANCE=1
TEMPORARY HIT POINTS BONDS
+3
+2 Acrobatics (Dex) Total d8 SUCCESSES
16 +0 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE -1 Athletics (Str)

+1 ● 11 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

L Xbo(80/320) +8 1d8+2 prc SHAPECHANGER: Action to


12 ● +6 Insight (Wis)
change appearance/voice to
● 11 Intimidation (Cha) Greatclub +5 1d8-1 bld creature you've seen.
WISDOM +1 Investigation (Int)
2 Daggers(20/60) +8 1d4+2 prc
+0 Medicine (Wis)
+0 HEALING LIGHT(b): Heal 1
● +6 Nature (Int) creature within 60' from pool
+0 Perception (Wis) (max # of dice used at
10
+5 Performance (Cha) > ● 11 Persuasion (Cha)
CHARISMA
● +7 Religion (Int) POOL = (1+Level)d6s. Resets
+5 +2 Sleight of Hand (Dex) after long rest.
+2 Stealth (Dex)
20
+0 Survival (Wis) PACT BOON: Pact of the
SKILLS ATTACKS & SPELLCASTING Talisman = Prof Bonus (resets
long rest)
10 PASSIVE WISDOM (PERCEPTION)
Disguise kit, costume, pouch,
Amulet wearer adds 1d4 to
CP
arcane focus, backpack, book failed ability check.
of lore, bottle of ink, ink pen, 10
SP sheets of parchment, little bag
PROFICIENCIES: disguise kit, light of sand, small knife, acid, alc CELESTIAL RESISTANCE
armor, simple weapons fire, 4 antitoxin, ball bearing, (1/day): Gain (level+CHA) temp
EP block & tackle, 10' chain, HP after short/long rest and up
LANGUAGES: Abyssal, Celestial, crowbar, grappling hook,
hammer, healer's kit, holy to 5 allies gain (CHA+half my
Common, Dwarven GP
water, mirror, 10 oil, shovel, level) temp HP
vial, fine clothes
Devil's Sight PP
120' (magical/non-magical darkness) REBUKE OF TALISMAN: RE-
(prof) psychic damage and
RESISTANCE: fire, radiant push target 10'.
HEALING POTIONS:
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

RADIANT SOUL: Res to radiant NAME


damage and add CHA to
radiant or fire spell damage

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

OTHERWORLDLY PATRON: Celestial Spells Known = 14


Dual Personalities:
Most of your fellow ELDRITCH INVOCATIONS: Spell Save DC = 19 (8 + prof +
adventurers and the world •Agonizing Blast - add CHA to Eldritch Blast CHA)
know you as your persona. damage
•Amor of Shadows - You can cast mage
Those who seek to learn more armor on yourself at will, without expending Spell Attack = +11 (prof + CHA)
about you—your weakness, a spell slot or material components.
your origins, your purpose— •Book of Ancient Secrets - choose 2 Level 1 *FEAT: Tough
spells from any class and you can cast them
find themselves stymied by only as rituals
Your hit point maximum increases
your disguise. Upon donning a •Maddening Hex - bonus action to cause by an amount equal to twice your
disguise and behaving as your Hex target, and creatures of your choice level when you gain this feat(Level
within 5' of it, to take psychic damage = 16). Whenever you gain a level
persona, you are unidentifiable CHA
as your true self. By removing •Devil's Sight 120' (magical/non-magical
thereafter, your hit point maximum
your disguise and revealing darkness) increases by an additional 2 hit
•Rebuke of Talisman points.
your true face, you are no
longer identifiable as your ADDITIONAL FEATURES & TRAITS

persona. This allows you to


change appearances between ATTUNEMENT: SEARING VENGEANCE(1/day):
your two personalities as often •Stone of Golorr When making death saves,
as you wish, using one to hide 3 charges, regain 1d3 @ dawn regain half HP max and stand
the other or serve as (1 charge to cast Legend Lore) up. Enemies within 30' take 2d8
convenient camouflage. Resistance to fire damage, +CHA radiant damage and are
However, should someone emit sour stench up to 10' blinded until the end of your
realize the connection current turn.
between your persona and
your true self, your deception
might lose its effectiveness.

CHARACTER BACKSTORY TREASURE

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock CHA 19 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Chill Touch 120',R,5d8 nec NO rgn ● Daylight 60'/60' radius Tasha Otherworldly Guise(c)1/day
Eld Blastx4 120',R,1d10+CHA frc Enemies Abound(c) INT enemy
Light ● Revivify
Mage Hand 30', 1 minute Vamiric Touch(c)
Sacred Flame60'DEX4d8rad+CHA
Toll the Dead 60' 4d8/4d12 WIS

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME Finger Death(1/day)CON 7d8+30n
ED
PR

● Cure Wounds(R) 1d8+CHA


Distort Value 4
Find Familiar(R)
● Guiding Bolt 120' R 4d6 rad+CHA Charm Monster 30' WIS
Hell Re(RE)60'DEX 2d10fir+CHA ● Guardian of Faith 30'
SPELLS KNOWN

Hex(b)(c) 90',+1d6 nec Sick Rad(c)120',30'r CON4d10 rad


Healing Elixir Summon Aberration(c)
● Wall of Fire (c) Dex 5d8 fire
Blight 30' CON 8d8 nec
8

Power Word Stun (1/day)

● Flam Sphere(c)DEX 2d6 fire+CHA


Hold Person(c)60' WIS
● Lesser Restoration 5 4
Mind Spike(c) WIS 3d8 psy
Shatter (60') 10'r CON 3d8 thunder ● Flame Strike 60' 10'rDEX 4d6f4d6r 9
● Greater Restoration
Synaptic Static120' 20'r INT8d6psy Blade of Disaster(1/day)(b)(c)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spell Descriptions
Backstory

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