Pan Curry Roll20 Characters V3-1
Pan Curry Roll20 Characters V3-1
Pan Curry Roll20 Characters V3-1
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +3 16 9 --
+0 +0 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
• +1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
Simple Weapons
P +5 Stealth DEX
CHARISMA +3 Survival WIS
-1
9
SKILLS ACTIONS
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Cleric 1 FlorasMays
CLASS & LEVEL PLAYER NAME
Pan Curry
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === You gain one feat of your choice.
| Trickery Domain
| 1 Action
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
SP 0 Dagger 1 1 lb.
Mace 1 4 lb.
EP 0 Backpack 1 5 lb.
Alms Box 1 --
PP 0 Holy Symbol 1 --
Blanket 1 3 lb.
WEIGHT CARRIED
47 lb. Candle 10 --
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Pan Curry Lawful Neutral L
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
P Charm Person Cleric (Always Prepared) WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
P Disguise Self Cleric (Always Prepared) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M
SPELLS
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