TCP is a connection-oriented protocol that provides reliable, ordered delivery of streams of data. It uses acknowledgments and packet retransmission to ensure reliability. TCP connections require a three-way handshake and provide congestion and flow control. UDP is a connectionless protocol that does not provide ordering or reliability, making it faster but also less secure than TCP. It is commonly used for applications like gaming where speed is prioritized over reliability.
TCP is a connection-oriented protocol that provides reliable, ordered delivery of streams of data. It uses acknowledgments and packet retransmission to ensure reliability. TCP connections require a three-way handshake and provide congestion and flow control. UDP is a connectionless protocol that does not provide ordering or reliability, making it faster but also less secure than TCP. It is commonly used for applications like gaming where speed is prioritized over reliability.
TCP is a connection-oriented protocol that provides reliable, ordered delivery of streams of data. It uses acknowledgments and packet retransmission to ensure reliability. TCP connections require a three-way handshake and provide congestion and flow control. UDP is a connectionless protocol that does not provide ordering or reliability, making it faster but also less secure than TCP. It is commonly used for applications like gaming where speed is prioritized over reliability.
TCP is a connection-oriented protocol that provides reliable, ordered delivery of streams of data. It uses acknowledgments and packet retransmission to ensure reliability. TCP connections require a three-way handshake and provide congestion and flow control. UDP is a connectionless protocol that does not provide ordering or reliability, making it faster but also less secure than TCP. It is commonly used for applications like gaming where speed is prioritized over reliability.
Acronym for Transmission Control Protocol Datagram Protocol Transmission Control Protocol is a User Datagram Protocol is a Connection connection-oriented protocol. connectionless protocol. UDP is also a protocol used in As a message makes its way message transport or transfer. This is across the internet from one not connection based which means that Function computer to another. This is one program can send a load of connection based. packets to another and that would be the end of the relationship. UDP is suitable for applications that TCP is suited for applications that need fast, efficient transmission, such require high reliability, and as games. UDP's stateless nature is Usage transmission time is relatively less also useful for servers that answer critical. small queries from huge numbers of clients. Use by other HTTP, HTTPs, FTP, SMTP, DNS, DHCP, TFTP, SNMP, RIP, protocols Telnet VOIP. UDP has no inherent order as all Ordering of data TCP rearranges data packets in the packets are independent of each other. packets order specified. If ordering is required, it has to be managed by the application layer. UDP is faster because error recovery is The speed for TCP is slower than Speed of transfer not attempted. It is a "best effort" UDP. protocol. There is absolute guarantee that There is no guarantee that the the data transferred remains intact Reliability messages or packets sent would reach and arrives in the same order in at all. which it was sent. Header Size TCP header size is 20 bytes UDP Header size is 8 bytes. Common Header Source port, Destination port, Source port, Destination port, Check Fields Check Sum Sum Packets are sent individually and are checked for integrity only if they Data is read as a byte stream, no arrive. Packets have definite distinguishing indications are Streaming of data boundaries which are honored upon transmitted to signal message receipt, meaning a read operation at (segment) boundaries. the receiver socket will yield an entire message as it was originally sent. TCP is heavy-weight. TCP UDP is lightweight. There is no Weight requires three packets to set up a ordering of messages, no tracking socket connection, before any user connections, etc. It is a small transport data can be sent. TCP handles layer designed on top of IP. reliability and congestion control. TCP does Flow Control. TCP requires three packets to set up a UDP does not have an option for flow Data Flow Control socket connection, before any user control data can be sent. TCP handles reliability and congestion control. TCP does error checking and error UDP does error checking but simply recovery. Erroneous packets are Error Checking discards erroneous packets. Error retransmitted from the source to recovery is not attempted. the destination. 1. Sequence Number, 2. AcK number, 3. Data offset, 4. Reserved, 5. Control bit, 6. 1. Length, 2. Source port, 3. Fields Window, 7. Urgent Pointer 8. Destination port, 4. Check Sum Options, 9. Padding, 10. Check Sum, 11. Source port, 12. Destination port Acknowledgement Acknowledgement segments No Acknowledgment No handshake (connectionless Handshake SYN, SYN-ACK, ACK protocol)