Bepe 115 Module 2
Bepe 115 Module 2
Bepe 115 Module 2
COLLEGE OF EDUCATION
(BEPE 115)
JOEL C. AGULLO
Module 2
Philippine Traditional Games and Sports
Content
Introduction
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Philippine Traditional Games and Sports
Introduction
This module discusses the different traditional sports and games of our country
that in somehow the said sports and games had been part of everyone’s childhood
including our parents and grandparents. However, the said games and sports is not
only explained how we enjoy our childhood as part of our leisure time but rather a
symbol on how we treasured and nourished our culture as a young Filipino during this
modern world.
Objectives
Directions
There are four (3) lessons in this module. Read and carefully analyze it
rules and mechanics of its game for you to understand and enjoy the games.
You are expected to execute or perform its identified traditional games and
sports of our country. Student are expected to answer and submit the needed
activities as instructed by the teacher.
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Lesson 1
These are games commonly played by children, usually using native materials
or instruments. In the Philippines, due to limited resources of toys of Filipino
children, they usually come up on inventing games without the need of anything but
the players themselves. With the flexibility of a real human to think and act makes
the game more interesting and challenging. Because it is a tradition for Filipinos to
play in a bigger and spacious area, most games are usually played outside the house.
Some games are played or held during town fiestas in the provinces.
1. Agawan Base
There are two teams with two bases. How many players on each team depends
on the players. There are two bases which each team claims as their own. The goal
is to tag the other team's base without getting tagged. If you're tagged, you're
transferred to the other team and must be rescued. There are several variations in
which the rules are changed, in some, you can connect other items on the base so
you can easily touch the base. There are usually set points, such as first team to tag
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the other team 5 times wins. You can tag other people who has touched their base
before you and are on the opposite team. If they've touched their base after you've
touched your base, they can tag you, and you can't tag them.
2. Agawang sulok
Catch and own a corner - The it or tagger stands in the middle of the ground.
The players in the corners will try to exchange places by running from one base to
another. The it should try to secure a corner or base by rushing to any of those when
it is vacant. This is called "agawan base" in some variants, and "bilaran" in others.
3. Araw-Lilim
Sun and shade - The it or tagger tries to tag or touch any of the players who
is in direct contact with the light. The "taya" yells, "Game!" and races to tag any
player not found under a shade. The tagged player turns into a new "taya" of the
next game’s round.
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The tagger (taya) tries to touch whoever is in the light. On the off chance
that touched, the player turns into the new tagger in the next game. To abstain from
being tagged, a player can remain in the shade. So it's simply an indistinguishable
splendidly from the principal "taya".
The "taya" may play the possum and shroud quickly to influence the players
under the shade to leave their frightful and search for him. At the point when a
significant number of the players are out in the outdoors, the "taya" abruptly runs
out and tag the player nearer to him
4. Bahay-Bahayan
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5. Bahay-Kubo
"Bahay Kubo" literally translates as "Cubed House". The name comes from
when American teachers went to the Philippines to teach. They were fascinated by
the square houses that comprised of just one room. Yet this song is commonly
translated as "Nipa Hut" since these house are made with nipa palm leaves and
bamboo.
A hand-clapping game generally involving 4 people. They are split into two
pairs, a pair having 2 people facing each other, and all members from both pairs
facing the center (the two pairs being perpendicular to each other). Each pair then
does a hand clapping "routine" while singing the "bahay kubo." At the middle of the
song, each pair exchanges "routines" with the other.
6. Bati-Cobra
This is a hitting and catching game. This game is played outdoors only by
two or more players.
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Bati-Cobra is a classic but popular game among the kids in the province. It is
a hitting and catching game. This game is played outside just by at least two players.
To play this game, two bits of bamboo sticks (one long, one short) are required. The
long one fills in as the bat and the short one fills in as the ball. Furthermore, a little
ground hole is required that makes a permanent base.
At least two players can play the game. To decide the main hitter, the player
that strikes the smaller stick farther from the base will be the first to hit.
A player acts as a hitter and stands inverse from the others players at a distance.
Tossing the smaller stick upwards and striking it hard plays the game. The other
player from a far distance tries to get the stick. Whoever gets it turns into the next
hitter. In the event that no one gets the stick the non-hitter may get the stick and
strike the more extended stick set around the hitter close to the base. A player turns
into the following hitter if the more drawn out stick is struck, however in the event
that not, the main hitter keeps playing.
Points can be score by measuring the distance from the base up to where the
smaller stick landed. The longer stick is used to measure the distance. Every length
of the stick is proportionate to one point. A layer that gets 100 points or more is the
champ.
This specific game might be or not recognizable to you, yet giving them a
shot—regardless of whether you're not a child any longer—wouldn't be so terrrible.
Also, the child within you will in the long run come up when the fun starts.
7. Bulong-Pari
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The leader of Team A will approach the priest and whisper the name of one
of the individuals from Team B. The priest at that point gets out "Lapit!" or
"Approach!" to summon one player from Team B.
In the event that it happens to be a same individual specified before by the leader
of Team A, the priest will say "Bang!" and he or she turns into a detainee. If not, the
player who moved toward the priest will get a chance to specify the name of one of
the players of Team A.
8. Buwan-Buwan
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circle. Meanwhile, one player acts as the "Bakunawa", the mythical giant sea serpent
who would eat the moon: he may not enter the circle, but must touch another player
who is inside it in order to switch places.
9. Calahoyo
This is an outdoor game by two to ten players. Accurate targeting is the skill
developed in this game because the objective of each player is to hit the anak (small
stones or objects) with the use of the pamato (big, flat stone), trying to send it to
the hole.
A small hole is dug in the ground, and a throwing line is drawn opposite the
hole (approx 5 to 6 metres (16 to 20 ft) away from the hole). A longer line is drawn
between the hole and the throweing line. Each player has a pamato and an anak. All
the anak are placed on the throwing line, and players try to throw their pamato into
the hole from the throwing line. The Player whose pamato is in the hole or nearest
the hole will have the chance for the first throw. Using the pamato, the first thrower
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tries to hit the anak, attempting to send it to the hole. Players take turns in hitting
their anak until one of them gets into the hole, with the players taking turns a
complete round and so on. The game goes on until only one anak is left outside the
hole. All players who get their anak inside the hole are declared winners, while the
one with the anak left outside the hole is the alila (loser) or
muchacho. Alila orMuchacho will be 'punished' by all the winner/s as follows:
Winners stand at the throwing line with their anak beyond line A-B (longer
line between hole and throwing line). The winners hit their anak with their pamato.
The muchacho picks up the pamato and returns it to the owner. The winners repeat
throwing as the muchacho keeps on picking up and returning the pamato as
punishment. Winners who fail to hit their respective anak will stop throwing. The
objective is to tire the loser as punishment. When all are through, the game starts
again.
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Two people hold both ends of a stretched garter horizontally while the others
attempt to cross over it. The goal is to cross without having tripped on the garter.
With each round, the garter's height is made higher than the previous round (the
game starts with the garter at ankle-level, followed by knee-level, until the garter
is positioned above the head). The higher rounds demand dexterity, and the players
generally leap with their feet first in the air, so their feet cross over the garter, and
they end up landing on the other side. Also, with the higher levels, doing cartwheels
to "cross" the garter is allowed.
1. During your early age, what traditional game you’ve played most and why?
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LESSON 2
11. Iring-Iring
Go round and round until the hanky drops .After the it is determined, he
or she goes around the circle and drops a handkerchief behind one of the players in
the circle. If this player notices the handkerchief, he or she has to pick up the
handkerchief and go after the it around the circle. The it has to reach the vacant
spot left by the player before the itis tagged; otherwise, the it has to take the
handkerchief and repeat the process all over again.
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Game of looking for the missing bird. There is no limit to the number of
players that can play. Players sit in a circle with the leader in the middle. Each
player adopts a name of a tree or flower that is given by the leader. The leader
recounts the story of a lost bird that was owned by a king. He or she says, The bird
of the king was lost yesterday. Did you find it, Ylang-Ylang? The player who adopted
the name of the Ylang-Ylang tree at once answers that he or she has not found it,
so the leader continues to ask the other trees whether the bird has hidden in them.
If a player cannot answer after the third count, he or she is made to deposit a thing
he or she owns to the leader until the leader has been able to gather a lot of things
from the members.
Touch the post, or you're it! or hold on to the fence. When the it or
tagger is chosen, the other players run from place to place and save themselves
from being tagged by holding on to a fence, a post, or any object made of wood or
bamboo.
15. Langit-Lupa
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Langit is the Filipino word for “heaven” and lupa is “earth”. The game’s name
describes how the chaser cannot reach players how are elevated from the “earth”.
Heaven and earth. One "It" chases after players who are allowed to run on
level ground (lupa) and clamber over objects (langit). The "It" may tag players who
remain on the ground, but not those who are standing in the "langit" (heaven). The
tagged player then becomes "It" and the game continues.
One player is chosen as the 'hawk' and another as the 'hen'. The other players
are the 'chickens'. The chickens stand one behind the other, each holding the waist
of the one in front. The hen stands in front of the file of chickens.
The hawk will 'buy' a chicken from the hen. The hawk will then take the
chicken, asks him/her to hunt for food and goes to sleep. While the hawk is asleep,
the chicken will return to the hen. The Hawk wakes up and tries to get back the
chicken he bought while the hen and other chickens prevent the hawk from catching
the chicken. If the hawk succeeds, the chicken is taken and punished. If the hawk
fails to catch the chicken, the hawk will try to buy another chicken.
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17. Luksong-Baka
Jump over the cow. A popular variation of Luksong Tinik, one player crouches
while the other players jump over him/her. The crouching player gradually stands
up as the game progresses, making it harder for the other players to jump over
him/her.
18. Luksong-Tinik
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Jump over the thorns. Two players serve as the base of the tinik (thorn) by
putting their right or left feet together (soles touching gradually building the tinik).
A starting point is set by all the players, giving enough runway for the players to
achieve a higher jump, so as not to hit the tinik. Players of the other team start
jumping over the tinik, followed by the other team members.
19. Palosebo
Long and straight bamboo poles are polished and greased, after which a small
bag containing the prize is tied to the top. The bag usually contains money, sweets,
or toys. Sometimes a small flag is used instead of the actual prize, which is given to
the winner afterwards.
Contestants try to climb the pole in turns to secure the prize, and anyone who
fails to reach the top is disqualified. The winner is the one who succeeds in reaching
and untying the prize or retrieving the flag.
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20. Patintero
Harangang taga. Try to cross my line without letting me touch or catch you.
Each member of the group who is it stands on the water lines. The perpendicular
line in the middle allows the it designated on that line to intersect the lines occupied
by the it that the parallel line intersects, thus increasing the chances of the runners
to be trapped.even only one(1) member of a group is tagged the whole group will
be the "it".
21. Piko
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Playing "piko" is very simple. All you need to have is marker usually "chalk"or
"crayola" or anything than can be use to draw lines in the concrete ground. Some
plays in plain ground, a sandy loam soil, and draws the mark using a stick. You need
also a "pamato" or pucks for this game, this is usually a flat stone or part of broken
pot.
The mechanics for this game is easy and can be played by single or by group. By
group, it should be started by finding out who will play first usually by jack-en-poy.
The first step is by throwing your pucks in 1st box then jumping with one leg for 2nd
and 3rd box, with left leg on 4rth box and right leg on 5th box, one leg on 6th
box, with left leg on 7th box and right leg on 8th box, one leg in 9th box, and two
legs on 10th box. In the 10th box you need to make pivot and repeat the process
going back, making a pause in 2nd box while getting your pucks in 1st box by bending
your body down with single leg then jumping out of the box. The next steps is
throwing your pucks in 2nd box up to 10th box and follow the same procedure in first
step. If the player's pucks or her body touches the line, it will be a turn for another
player. The one to complete until 10th box will declare winner of this game.
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LEARNING ACTIVITY
As Physical Education student in the world of technology, how can you promote
traditional games and sports as part of our culture and childhood without
compromising technology?
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LESSON 3
22. Pitik-Bulag
This game involves 2 players. One covers his eyes with a hand while the other
flicks a finger (pitik) over the hand covering the eyes. The person with the covered
eyes gives a number with his hand the same time the other does. If their numbers
are the same, then they exchange roles in the game. Another version of this is that
the blind (bulag) will try to guess the finger that the other person used to flick
him/her.
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23. Sambunot
A circle is drawn on the floor, big enough to accommodate the number of players. A
coconut husk is placed at the center of the circle. The players position themselves
inside the circle. At the signal ″GO,″ players will rush to the center to get the coconut
husk. Players may steal the coconut husk from another player in an attempt to be
the one to take the husk put of the circle. A player who is successful in getting out
of the circle with the coconut husk wins, and the game starts again.
24. Sipa
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Game of kick. The object being used to play the game is also called sipa. It
is made of a washer with colorful threads, usually plastic straw, attached to it. The
sipa is then thrown upwards for the player toss using his/her foot. The player must
not allow the sipa to touch the ground by hitting it several times with his/her foot,
and sometimes the part just above the knee. The player must count the number of
times he/she was able to kick the sipa. The one with most number of kicks wins the
game. Sipa is also the term used for the Filipino variant of Sepak Takraw.this game
is called"pambansang laro".
25. Taguan
The game can end in one of several ways. the most common way of ending is
the player chosen as "it" locates all players; the player found first is the loser and is
chosen to be "it" in the next game. The player found last is the winner. Another
common variation has the seeker counting at "home base"; the hiders can either
remain hidden or they can come out of hiding to race to home base; once they touch
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it, they are "safe" and cannot be tagged. In Ohio, a hider must yell "free" when he
touches base or he can still be tagged out. But if the seeker tags another player
before reaching home base, that person becomes "it", or "the seeker".
26. Takip-Silim
27. Ten-Twenty
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A game involving 2 pairs, with one utilizing a stretched length of garter. One
pair faces each other from a distance and has the garter stretched around them in
such a way that a pair of parallel lengths of garter is between them.
The members of the other pair, then begin doing a jumping "routine" over the
garters while singing a song ("ten, twenty, thirty, and so on until one hundred). Each
level begins with the garters at ankle-height and progresses to higher positions, with
the players jumping nimbly on the garters while doing their routines.
28. Tsato
Two players, one flat stick (usually 3') and one short flat piece of wood (4" usually a
piece cut from the flat stick).
Player A hitter and Player B as the catcher. Played outside on the ground
where you dig a small square hole (slanted) where you put the small wood so it sticks
out.
Player A hits the wood with the stick so it catches air enough to be hit by the
stick.
The further the wood gets hit the more points you get (usually counted by the
number of stick length
Player B on the other hand has to anticipate and catch the small piece of
wood to nullify the points and become his turn OR looks forward to Player A to miss
hitting the wood.
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The game requires 3 or more players. Each player is provided with a large
throw-away object (could be slippers or a shoe) called "pamato". A semi-flattened
empty tin or plastic container (the size of an 8 or 12 oz. tins) is placed in upright
position 6 or 8 meters from the throwing line. A player is drawn as the prisoner
(usually through a system like Jack en Poy). The prisoner will guard the empty tin or
container.
The other players stand at the throwing line. They take turns throwing their
"pamato" at the empty tin, trying to knock it down. As soon as the can is knocked
down, the prisoner must put back the tin in upright position before he can tag the
any of the players attempting to recover their "pamato". If the "pamato" becomes
too close to the tin in an upright position, so that the prisoner can step on both with
one foot, the owner of the "pamato" becomes the new "prisoner". The prisoner can
also tag the players while recovering their "pamato" outside the throwing line.
After each throw, a player must recover his "pamato". Should he be tagged by
the prisoner before he reaches the throwing line, he becomes the prisoner in the
next game.
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One tries to conquer the members of a group (as in claiming the members of
another's clan). The tagged player from the main group automatically becomes an
ally of the tagger. The more players, the better. The game will start with only one
it and then try to find and tag other players. Once one player is tagged, he or she
then will help the it to tag the other players until no other participant is left. Some
people also know this a Bansai.
31. Teks
Teks or teks game cards. Filipino children collect these playing cards which contain
comic strips and texts placed within speech balloon. They are played by tossing them
to the air until the cards hit the ground.
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The cards are flipped upwards through the air using the thumb and the
forefinger which creates a snapping sound as the nail of the thumb hits the surface
of the card. The winner or gainer collect the other players' card depending on how
the cards are laid out upon hitting or landing on the ground.
LEARNING ACTIVITY
Male
Female
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• https://www.youtube.com/watch?v=XFTzONWIWV0
• https://www.youtube.com/watch?v=_6LVJ2YVoYs
• https://www.youtube.com/watch?v=nEiEBjAw0_8
• https://www.youtube.com/watch?v=3N34zrwRfWQ
• https://www.youtube.com/watch?v=Zg3nt-53j-M
• https://www.youtube.com/watch?v=fRk2kQoTF5A
• https://www.youtube.com/watch?v=f3NJS3AzlfE
• https://www.youtube.com/watch?v=7lrBJVRT3iI
• https://www.youtube.com/watch?v=M55pAs4Ny54
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Summative Test
1. Of all traditional sports and games of our country, please identify 10 and arrange
them in order which you’ve played most to least and explain why.
2.
3.
4.
5.
6.
7.
8.
9.
10.
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2. Create an Activity Plan on how you will conduct the different traditional sports and
games stating your rationale, objectives, budget and others.
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3. How can you convince the children and youth of today to play our traditional
sports and games besides of their interest to e-games.
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Lopez Mellie Leandicho , 1980 A Study of Philippine Games. University of the
Philippines Press
Ravelo, Sofia A. and Beran, Janice A. “Physical Activities for Filipino”. New Day
Publisher: 11 Land St. Vasra, Quezon City.1998
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