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How can we help you? (/hc/en-us)  Manual (/hc/en-us/categories/115000064648-Manual)  AVATAR (/hc/en-us/sections/115000716747-AVATAR)

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Adjust Avatar Pose - IK


Erica (/hc/en-us/profiles/16462541348-Erica) April 21, 2021 10:20

List of Contents

Move/Rotate Joints

Move/Rotate Joints in Symmetry (ver 5.1)

Objective

Avatar joints are organically linked allowing for easier modification of poses.

※ Note:

Human IK created in other 3D software is not compatible with CLO.


To import avatars created in other 3D software, the avatar must have the same bone structure and names.
To refer to CLO avatars' bone structures and names, please download the les below.
Lo c a t i o n

3D Window ▶ Avatar Display ▶ Show X-Ray Joints ▶ IK

O p e ra t i o n

1. Follow the indicated guideline below:

3D Window ▶ Avatar Display ▶ Show X-Ray Joints ▶ IK

→ All joints are now being displayed and the IK window appears in the top-right corner.

2. Select the options in the IK window as needed.

Name Description

This option is activated by the default and the Avatar's joints move organically.
Show IK Joints
However, when it is deactivated, the joints move individually.

When a single joint is modi ed, it affects all other joints which are organically linked
to the single joint.

Full Body

When a single joint is modi ed, only directly connected joints are modi ed.

Body Part

Activate the option to prevent unwanted movement of the selected joint caused by
Constrain Joint
other moving joints. However, for natural modi cation of the Avatar, the constrained
Translation
joint may move slightly.

Activate the option to prevent unwanted movement of the selected joint caused by
Constrain Joint
other rotating joints. However, for natural modi cation of the Avatar, the constrained
Rotation
joint may rotate slightly.

Move/Rotate Joints
1. Click and drag the desired joint.
→ The Pose is now being modi ed.

2. Additionally, move or rotate the joint with the Gizmo tool which appears upon the selection.
→ The Pose is now being rotated or moved.

Move/Rotate Joints in Symmetry (ver 5.1)

1. Change to Local Coordinate Gizmo (https://support.clo3d.com/hc/en-us/articles/115000415867-%EA%B8%B0%EC%A6%88%EB%AA%A8-%EC%B6%95-


%EB%B3%80%EA%B2%BD) and then click on a joint.
→ An icon appears at the right top corner of the Gizmo.

2. Use the Gizmo to rotate or move the selected joint after clicking the icon appears on the right top corner.
→ The selected joint and its symmetric joint move or rotate together.

※ Note: You can symmetrically edit joints only when the avatar is vertically symmetric.

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R E C E N T LY V I E W E D A R T I C L E S

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