2021 Business Studies Grade 10 Term3 Chapt 10 Creative Thinking & Problem Solving
2021 Business Studies Grade 10 Term3 Chapt 10 Creative Thinking & Problem Solving
2021 Business Studies Grade 10 Term3 Chapt 10 Creative Thinking & Problem Solving
BUSINESS STUDIES
GRADE 10
TERM 3
CHAPTER 10
CREATIVE THINKING AND PROBLEM
SOLVING
2021
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
TABLE OF CONTENTS
TOPICS PAGES
The meaning of creative thinking 3
Advantages/benefits of creative thinking in the workplace 3
Ways in which businesses can use creative thinking to generate 3-4
entrepreneurial qualities
Ways in which business can use creative thinking to solve business 4
problems
The meaning of problem solving 4
The differences between decision making and problem solving 4
The problem-solving cycle/steps 5-6
Problem solving techniques 6-10
The use of indigenous knowledge to solve problems and identify 10
business opportunities
Ways in which creative business opportunities can realistically be 10
implemented
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
• Everyone gives a second solution, and so on until all possible solutions have been
recorded.
• No one is allowed to criticize, but participants may ask questions to understand the
suggested solution more clearly.
• Each person reads through all the suggestions and anonymously rates them giving
the highest points for the best solution, down to the lowest point for the one they like
the least.
• The ratings are collected, and the points collected and calculated.
• The group is given the results of which idea received the most points, the second
most points, and so on.
• Each group presents the solution that was deemed the best according to the votes.
2.4.2 Brainstorming
• Businesses use brainstorming when they want to involve employees/team in the
decision-making process.
• It needs to be managed by a facilitator to ensure that the best result is achieved.
Application of brainstorming
• The problem must be defined clearly
• People in the group suggest ideas and solutions at random.
• All ideas must be written on a flip a chart
• The facilitator must encourage everyone to participate and ensure that no-one
criticizes any suggestions.
• When the time is up/no one has any more ideas, the sheets with suggestions are
hung around the room.
• Similar ideas are grouped together using coloured pens
• The group evaluates the ideas and rates them according to how successful they think
each idea will be.
• A plan of action is discussed to put the best ideas into practice.
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
Option 2
• The business should describe the current situation and the desired situation.
• Write a plan/proposal for change in the middle.
• List all the forces driving (positive) and resisting (negative) change
• List all forces in support of the change in one column.
• Assign a score for each, from 1 (weak) to 5 (strong)
• Determine if change is viable. If not, check which resisting forces can be
influenced/mitigated/avoided to make the change possible.
• If so, find ways to increase the forces for change and diminish the forces against
change.
• Based on this outcome, come up with a strategy to help reduce the resisting
forces and ensure that the changes can be done.
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
2.4.7 Mind-mapping
• Mind maps are diagrams that represent ideas or concepts.
• Their strength is that they work like our brain works.
• They are useful for generating new ideas, problem solving, making notes to organise
thoughts and summarising when studying.
• Mind mapping is a simple technique for drawing information in diagrams instead of
writing it in sentences.
• The diagrams always take the same basic format of a tree with a single starting point
in the middle that branches out, and divides again and again.
2.4.8 SCAMPER
• Offers simple guidelines to help see things differently
• Scamper stand for Substitute, Combine, Adapt, magnify, put to other use, Eliminate
and Rearrange
• Each letter stands for a way to change an existing product/service
• Generate new ideas and solve problems
Application of SCAMPER
• Substitute: Replace part of then problem with something new
• Combine-mix: Arrange parts of a problem in a creative way to cancel out the problem
• Adapt: Look at existing solutions and adapt them to solve the current problem.
• Modify-Exaggerate the problem and see if that can be adjusted to solve the whole
problem
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GDE/BUSINESS STUDIES GRADE 10 TERM 3 NOTES Chapter 10
• Put to other use: Use part of the problem for something else
• Eliminate: Get rid of some parts of the problem
• Rearrange: Push the idea around and rearrange so that it can be seen differently.
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