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Talent Tree - Clone Trooper

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PASSIVE ACTIVE

CLONE SOLDIER CLONE ARC TROOPER RANKED

Bonus Career Skills: Coordination, Mechanics, Piloting (Planetary), Stealth

TOUGHENED GRIT PHYSICAL TRAINING CONDITIONED


Gain +2 wound threshold. Gain +1 strain threshold. Add per rank of Physical Remove per rank of
COST 5 COST 5 Training to Athletics and Conditioned from Athletics
Resilience checks. and Coordination checks.
Reduce the damage and
COST 5 strain suffered from falling by
1 per rank of Conditioned.

COST 5

CLANKER KILLER QUICK STRIKE KNOCKDOWN POINT BLANK


Before rolling a combat Add per rank of Quick After hitting with a melee Add 1 damage per rank of
check that targets a droid, Strike to combat checks attack, may spend to Point Blank to damage of one
remove up to the against targets that have not knock the target prone. hit of successful attack while
character’s rank in Clanker acted yet this encounter. using Ranged (Heavy) or
COST 10 Ranged (Light) skills at short
Killer from the pool, and add
an equal number of or COST 10 range or engaged.
to the results.
COST 10
COST 10

TOUGHENED SWIFT POINT BLANK GUNS BLAZING


Gain +2 wound threshold. Do not suffer the usual Add 1 damage per rank of As an incidental, suffer 2
penalties for moving through Point Blank to damage of one Strain to avoid increasing the
COST 15
difficult terrain. hit of successful attack while difficulty of a Ranged (Light)
using Ranged (Heavy) or check to attack with two
COST 15 Ranged (Light) skills at short weapons.
range or engaged.
COST 15
COST 15

QUICK STRIKE GRIT CLANKER KILLER NATURAL COMMANDO


Add per rank of Quick Gain +1 strain threshold. Before rolling a combat Once per session, the
Strike to combat checks COST 20 check that targets a droid, character may reroll one
against targets that have not remove up to the Ranged (Light) or Stealth
acted yet this encounter. character’s rank in Clanker check.
Killer from the pool, and add COST 20
COST 20 an equal number of or
to the results.
COST 20

GET THE DROP TACTICAL EVASION DEDICATION RAPID FIRE


Once per session, the Upgrade the difficulty of Gain +1 to a single May perform Rapid Fire
character and any number of ranged combat checks characteristic. This cannot incidental to add the Autofire
allies in the encounter may targeting the character a bring a characteristic above item quality to a Ranged
add equal to the number of times equal to the 6. (Light) combat check. After
character’s rank in Stealth to number of maneuvers they resolving the attack, the
COST 25
their checks to determine performed to move during weapon runs out of ammo.
Initiative order. this round. COST 25
COST 25 COST 25
PASSIVE ACTIVE

CLONE SOLDIER CLONE COMMANDER RANKED

Bonus Career Skills: Knowledge (Core Worlds), Knowledge (Warfare), Leadership, Perception

GRIT COMMANDING PRESENCE RESEARCHER TOUGHENED


Gain +1 strain threshold. Remove per rank of Removes per rank of Gain +2 wound threshold.
COST 5 Commanding Presence from Researcher from all
COST 5
Leadership and Cool checks. Knowledge checks.
Researching a subject takes
COST 5 half the time.
COST 5

CLANKER KILLER INGRAINED LOYALTY CLEVER COMMANDER GRIT


Before rolling a combat When the character makes a May use ranks in Knowledge Gain +1 strain threshold.
check that targets a droid, Leadership check targeting (Warfare) to upgrade Mass COST 10
remove up to the one or more clones, they Combat checks instead of
character’s rank in Clanker may change the result of one ranks in Leadership.
Killer from the pool, and add to any non-blank face.
an equal number of or COST 10
COST 10
to the results.
COST 10

FIRST AMONG COMMANDING PRESENCE ENDURING PRESENCE FORMATION TACTICS


BROTHERS
Remove per rank of Once per session, the May take the Formation Tactics
When the character makes a Commanding Presence from character may upgrade a action by making a Hard ( )
check that does not generate Leadership and Cool checks. Mass Combat check even if Leadership check. If successful,
he may choose a number of allies
any , the check gains the character is not present
equal to ranks in First Among COST 15 or is prevented from
within short range equal to
generated. Upgrade the difficulty
Brothers. The character may communicating with their of attacks against these allies
only spend these additional troops. once until the end of his next
to affect allied clones. COST 15 turn.

COST 15 COST 15

FIRST AMONG STEELY NERVES TACTICAL PLANNING IMPROVED


BROTHERS FORMATION TACTICS
Spend 1 Destiny Point to Once per session, the
When the character makes a ignore effects of Critical character may substitute a The difficulty of Formation
check that does not generate Injuries on Willpower or Knowledge (Warfare) skill Tactics is reduced to Average
any , the check gains Presence checks until the check for another skill check. ( ). May spend or
to have
equal to ranks in First Among end of the encounter. COST 20
Brothers. The character may effect last until end of
only spend these additional COST 20 encounter.
to affect allied clones. COST 20
COST 20

AT ANY COST DEDICATION OUTMANEUVER PRACTICED STRATAGIST

May suffer a Critical Injury to Gain +1 to a single As an action, make a Hard Once per session, make an
reroll a Mass Combat check. characteristic. This cannot ( ) Knowledge opposed Knowledge
At the GM’s discretion, may bring a characteristic above (Warfare) check. Choose one (Warfare) check against a
sacrifice an item, vehicle, or 6. ship or vehicle per s. Until leader of enemy forces to
individual of personal the end of the character’s gain a narrative advantage.
COST 25
significance instead. next turn, the chosen ships COST 25
COST 25 must perform one extra
maneuver to move.
COST 25
PASSIVE ACTIVE

CLONE SOLDIER CLONE OFFICER RANKED

Bonus Career Skills: Cool, Leadership, Knowledge (Outer Rim), Knowledge (Warfare)

PRIME POSITIONS GRIT GRIT COMMAND


When this character or an Gain +1 strain threshold. Gain +1 strain threshold. Add per rank of Command
ally in short range takes COST 5 COST 5 when making Leadership
cover, he increases soak checks. Affected targets add
against ranged attacks by 1 to Discipline checks for
per rank of Prime Positions next 24 hours.
until he leaves that cover.
COST 5
COST 5

TACTICAL ADVANCE COMMAND FIRST AMONG CLANKER KILLER


BROTHERS
The character may suffer 2 Add per rank of Command Before rolling a combat
strain to perform the Tactical when making Leadership When the character makes a check that targets a droid,
Advance incidental. Until the checks. Affected targets add check that does not generate remove up to the
end of the character’s next to Discipline checks for any , the check gains character’s rank in Clanker
turn, the character and allies next 24 hours. equal to ranks in First Among Killer from the pool, and add
within short range may leave Brothers. The character may an equal number of or
cover and continue to
COST 10 only spend these additional to the results.
receive its benefits. to affect allied clones.
COST 10
COST 10 COST 10

PRIME POSITIONS COORDINATED ASSAULT COORDINATED ASSAULT TOUGHENED


When this character or an Take the Coordinated Assault Take the Coordinated Assault Gain +2 wound threshold.
ally in short range takes maneuver; a number of maneuver; a number of
COST 15
cover, he increases soak engaged allies equal to engaged allies equal to
against ranged attacks by 1 Leadership ranks add to Leadership ranks add to
per rank of Prime Positions combat checks until combat checks until
until he leaves that cover. beginning of next turn. Range beginning of next turn. Range
increases per rank of increases per rank of
COST 15 Coordinated Assault. Coordinated Assault.
COST 15 COST 15

FIELD COMMANDER IMPROVED FIRST AMONG SCRAP EM!


TACTICAL ADVANCE BROTHERS
Take the Field Commander On a successful attack, may
action; make an Average The character may spend When the character makes a suffer 2 strain and select
( ) Leadership check. A from any check they check that does not generate allies up to rank sin
number of allies equal to make or from a combat any , the check gains Leadership, who add to
Presence may immediately check targeting them to equal to ranks in First Among attacks against the target
suffer 1 stain to perform 1 perform the Tactical Advance Brothers. The character may until the character’s next
free maneuver. incidental (instead of only spend these additional turn.
suffering strain). to affect allied clones. COST 20
COST 20
COST 20 COST 20

IMPROVED FIELD COMMANDER DEDICATION IMPROVED SCRAP EM! FOR THE REPUBLIC!
Field Commander action Gain +1 to a single Scrap’em! Affects twice the When an ally is incapacitated
affects allies equal to double characteristic. This cannot number of allies, and allies or killed, the character can
Presence, and may spend bring a characteristic above add to combat checks make a Daunting ( )
to allow allies to suffer 1 6. against the target. Leadership check. If
strain and perform 1 free successful, the ally is not
COST 25 COST 25
action instead. defeated until the end of the
following round.
COST 25
COST 25
PASSIVE ACTIVE

CLONE SOLDIER CLONE PILOT RANKED

Bonus Career Skills: Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)

LET’S RIDE FIRE SUPPORT GRIT GRIT


Once per round, may mount After the character makes a Gain +1 strain threshold. Gain +1 strain threshold.
or dismount a vehicle or successful combat check COST 5 COST 5
beast, or enter a cockpit or using a vehicle weapon, the
weapon station on a vehicle, next ally to make a check
as an incidental. adds equal to ranks of Fire
Support.
COST 5
COST 5

HIGH-G TRAINING CLANKER KILLER HIGH-G TRAINING SKILLED JOCKEY


When a starship or vehicle Before rolling a combat When a starship or vehicle Remove per rank of
being piloted would suffer check that targets a droid, being piloted would suffer Skilled Jockey from all
system strain, may suffer remove up to the system strain, may suffer Piloting (Planetary) and
strain up to ranks in High-G character’s rank in Clanker strain up to ranks in High-G Piloting (Space) checks the
Training to prevent an equal Killer from the pool, and add Training to prevent an equal character attempts.
amount of system strain. an equal number of or amount of system strain.
to the results.
COST 10
COST 10 COST 10
COST 10

ASSAULT DROP TRICKY TARGET FULL THROTTLE BARREL ROLL


Once per session, the Count vehicle or starship Take a Full Throttle action; While piloting a vehicle or
character may perform the piloted as having a silhouette make a Hard ( ) starship of silhouette 3 or
Assault Drop incidental to 1 lower when being attacked. Piloting check to increase a less, when hit by an attack,
allow allies to embark or vehicle’s top speed by 1 for a suffer 3 system strain to
disembark from a vehicle or COST 15 number of rounds equal to reduce damage of one hit by
ship they are piloting as an Cunning. ranks in Piloting.
out-of-turn incidental.
COST 15 COST 15
COST 15

FIRE SUPPORT NATURAL OPERATOR IMPROVED SUPREME BARREL ROLL


BARREL ROLL
After the character makes a Once per session, may re-roll When using Barrel Roll
successful combat check any 1 Piloting (Planetary) or When the character takes against certain weapons,
using a vehicle weapon, the Piloting (Space) check. the Barrel Roll incidental, may spend or to
next ally to make a check reduce the damage of all hits inflict one hit on an enemy
COST 20 of the attack by ranks in
adds equal to ranks of Fire vehicle within close range,
Support. Piloting. dealing base damage of the
original attack.
COST 20 COST 20
COST 20

MISSION CRITICAL DEDICATION MASTER PILOT TOUGHENED


Once per session after rolling Gain +1 to a single Once per round when Gain +2 wound threshold.
a Piloting (Planetary)/(Space) characteristic. This cannot piloting a starship, may suffer
COST 25
check but before resolving it, bring a characteristic above 2 strain to perform any
the character may spend a 6. action as a maneuver.
Destiny Point to add or
COST 25 COST 25
to the results equal to their
rank in that skill.
COST 25
PASSIVE ACTIVE

CLONE SOLDIER CLONE TROOPER RANKED

Bonus Career Skills: Gunnery, Perception, Ranged (Heavy), Resilience

GRIT PHYSICAL TRAINING TOUGHENED BRACE


Gain +1 strain threshold. Add per rank of Physical Gain +2 wound threshold. Perform a Brace maneuver to
COST 5 Training to Athletics and
COST 5 remove per rank of Brace
Resilience checks. from next Action. This may
only remove added by
COST 5 environmental circumstances.

COST 5

SUPPRESSING FIRE CLANKER KILLER BRACE TOUGHENED


Character and allies in short Before rolling a combat Perform a Brace maneuver to Gain +2 wound threshold.
range may spend on check that targets a droid, remove per rank of Brace
COST 10
failed combat checks once remove up to the from next Action. This may
per round to inflict 1 strain character’s rank in Clanker only remove added by
per rank of Suppressing Fire Killer from the pool, and add environmental circumstances.
on the target. an equal number of or
to the results. COST 10
COST 10
COST 10

ARMOR MASTER DEADLY ACCURACY SUPPRESSING FIRE IMPROVED BRACE


When wearing armor, When acquired, choose 1 Character and allies in short When the character
increase total soak value by combat skill. Add damage range may spend on performs the Brace
1. equal to ranks in that skill to failed combat checks once maneuver, they may choose
one hit of successful attack per round to inflict 1 strain one environmental
COST 15
made using that skill. per rank of Suppressing Fire circumstance. The benefits of
on the target. Brace apply to that
COST 15 circumstance until the end of
COST 15 the encounter.
COST 15

TOUGHENED CLANKER KILLER ENDURING SUPREME BRACE


Gain +2 wound threshold. Before rolling a combat Gain +1 soak value. When the character
check that targets a droid, performs the Brace
COST 20 COST 20
remove up to the maneuver, the benefits apply
character’s rank in Clanker to all allies within short
Killer from the pool, and add range.
an equal number of or COST 20
to the results.
COST 20

IMPROVED NATURAL TROOPER DEDICATION LATERAL THINKING


ARMOR MASTER
Once per session may re-roll Gain +1 to a single Once per encounter, spend
When wearing armor with any one Gunnery or Ranged characteristic. This cannot one Destiny Point to force an
soak of 2 or higher, increase (Heavy) check. bring a characteristic above enemy to reroll a successful
defense by 1. 6. check targeting the
COST 25
COST 25 COST 25 character. Does not require a
Destiny Point if the enemy is
a droid.
COST 25
PASSIVE ACTIVE

CLONE SOLDIER CLONE VETERAN RANKED

Bonus Career Skills: Melee, Resilience, Skulduggery, Survival

OUTDOORSMAN GRIT TOUGHENED QUICK DRAW


Remove per rank of Gain +1 strain threshold. Gain +2 wound threshold. Once per round, draw or
Outdoorsman from checks to COST 5 holster a weapon or
COST 5
move through terrain or accessible item as an
manage environmental incidental.
effects. Decrease overland
COST 5
travel time by half.
COST 5

COMBAT VETERAN TOUGHENED CLANKER KILLER RAPID REACTION


The character adds to his Gain +2 wound threshold. Before rolling a combat Suffer a number of strain to
Brawl and Discipline checks check that targets a droid, add an equal number of
COST 10
equal to his ranks in Combat remove up to the to initiative checks. Strain
Veteran. character’s rank in Clanker suffered cannot exceed ranks
Killer from the pool, and add in Rapid Reaction.
COST 10 an equal number of or
COST 10
to the results.
COST 10

GRIT LETHAL BLOWS IMPROVED COMBAT VETERAN


CLANKER KILLER
Gain +1 strain threshold. Add +10 per rank of Lethal The character adds to his
Decreases the critical rating
COST 15 Blows to any Critical Injury
of Brawl and Melee attacks
Brawl and Discipline checks
result inflicted on opponents. equal to his ranks in Combat
targeting droids by 1 per rank Veteran.
COST 15 of Clanker Killer, to a
minimum of 1. COST 15
COST 15

MULTIPLE OPPONENTS RAPID REACTION KNOWN LETHAL BLOWS


PROGRAMMING
Add to Lightsaber, Brawl Suffer a number of strain to Add +10 per rank of Lethal
and Melee checks when add an equal number of Once per session, make a Blows to any Critical Injury
engaged with multiple to initiative checks. Strain Hard ( ) Vigilance result inflicted on opponents.
opponents. suffered cannot exceed ranks check to upgrade the
in Rapid Reaction. difficulty of a certain droid COST 20
COST 20 model’s checks against the
COST 20 character, plus one ally per s
after the first, once for the
rest of the encounter.
COST 20

SIXTH SENSE SURVIVOR’S IMPROVED KNOWN DEDICATION


INSTINCTS PROGRAMMING
Gain +1 ranged defense. Gain +1 to a single
Once per session when the Allies affected by Known characteristic. This cannot
COST 25 character suffers a Critical Programming also upgrade bring a characteristic above
Injury, spend 1 Destiny Point. the ability of their checks 6.
Then, the attacker must roll targeting the chosen droid
two results for the Critical model once. COST 25
Injury and the player chooses COST 25
which will apply to their
character.
COST 25
CLONE SOLDIER UNMATCHED TEAMWORK
ATTACHED TO

UNMATCHED TEAMWORK BASE ABILITY


Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched teamwork. Until the end of the encounter, the
character may assist another character as an incidental (instead of a maneuver) once per round.
COST 30

INCREASE EFFECT INCREASE EFFECT REMOVE SETBACK INCREASE RANGE


The character’s assistance The character’s assistance The character’s assistance Increase the range at which
instead adds . instead adds . also removes . the character can provide
assistance by one range
COST 10 COST 10
COST 10 band.
COST 10

INCREASE EFFECT DESTINY INCREASE RANGE CAMARADERIE


The character’s assistance Unmatched Teamwork costs Increase the range at which When the character provides
instead adds . 1 fewer Destiny Points to the character can provide assistance, they heal 2 strain
activate. assistance by one range from themselves.
COST 15 band.
COST 15 COST 15
COST 15

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