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RuneQuest Game Aid - Weather Tables

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WEATHER

1. Temperature: is determined by the season.


2. Roll 2d6, on a 2 or 12, check for Special Weather, otherwise, check for Precipitation.

TEMPERATURE + SEASONAL WEATHER


Sea Season : comparable to spring, time for planting and light rains.
Fire Season : comparable to summer, hot and dry, Warming, ripening and growing. Time of
war, since men are free from working.
Earth Season : time of harvest and preparing for the coming cold weather.
Dark Season : snow and storms. Trolls most active. Many elves sleep.
Storm Season : violent battles between darkness and light. Biggest weather changes.
The Sacred Season : many religious rebirth ceremonies.

PRECIPITATION
Check Season + Terrain SEA FIRE EARTH DARK STORM SACRED

Roll 1d3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3
Desert - T - - T - - - - - T - - T - - T -
Forest L H M L M M L M M T M L T M L T M L
Hills L H M L H M T M L T M L T M L T M L
Mountains - M L - L T - M L - M L - M L - M L
Plains L H M L H M T M L - L T - L T - L T
Seacoast T M L - L T L M M L H M L H M L H M
Swamp L H L L H M - M L T M L T M L T M L

Precipitation Letter Codes T = Trace M = Moderate


- = No precipitation L = Light H = Downpour

EXCEPTIONAL WEATHER
SEA FIRE EARTH DARK STORM SACRED

Roll 1d4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
Desert G S D Z G S D Z S G D Z A S D Z A S D Z A S D Z
Forest G X M Z G X M Z A X M Z A X M Z A X M Z A X M Z
Hills A X Z T A X D Z A X D Z A X M Z A X M Z A X M Z
Mountains A X M Z A X D Z X A D Z A X M D A X M D A X M D
Plains A X T Z X G D Z X A D Z A G D Z A G D Z A G D Z
Seacoast C X M Z C X M Z A X M Z A X M Z A X M Z A X M Z
Swamp G X M Z G X M Z A X M Z A X M Z A X M Z A X M Z
A = Cold Wave, temp drops for next 1d6+1 hours. winds at 200-300mph, major structural
2d6+2 days S = Sandstorm/duststorm/snowstorm, damage (from winds + low pressure).
C = Cyclone/Hurricane/Typhoon, wind strong winds of 15-30mph for 1d6+1 Wind stops for 30 minutes, then peaceful
speeds of 80-180mph, damage to hours, no precipitation. for rest of day, and next day.
structures. T = Tornado, temperature increases, X = Extreme Precipitation, can be (1)
D = Drought, no precipitation for 2d6+2 wind very strong + heavy precipitation for hailstorm, (2) ice storm, (3) sleet storm,
days. 1d3 hours, then rain and wind stops for (4) lightning storm, (5) severe
G = Gale, wind speeds of 45 - 70mph for 3d6 minutes; tornado passes through, snowstorm, or (6) nothing.

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