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Dimaqui Thivaison Mosbakke

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Warlock (2), Bard ( 1 ) Anthropologist Pelle

CLASS & LEVEL BACKGROUND PLAYER NAME


Dimaqui Thivaison Mosbakke
Half-Elf True Neutral Char.LVL: 3
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
STRENGTH • I would risk life and limb to discover a new
16 +3 30ft culture or unravel the secrets of a dead one.
11 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
• When I arrive at a new settlement for the
first time, I must learn all its customs.

- PERSONALITY TRAITS

Hit Point Maximum 11+8+8: 27


-
Strength
DEXTERITY • Discovery. I want to be the first person to

5
Dexterity discover the secrets of a long lost culture.

16 3
Constitution
CURRENT HIT POINTS IDEALS
1
Intelligence
+3 -
Wisdom
• I want to learn more about the lizardmen
● 7
Charisma culture. Their way of life fascinates me,
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
17 3 d8

Acrobatics (Dex) Total SUCCESSES • I am a haggler of prices and contracts.
+3 • I am blind to my family members
Animal Handling (Wis) FAILURES
shortcomings.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

12 ●
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) ADEPT LINGUIST.
1 Hander +7 d +5/ • You can communicate with humanoids who don't speak
+1 ●
Insight (Wis) any language you know. You must observe the humanoids
interacting with one another for at least 1 day, after which
Intimidation (Cha) EldritchBla +7 d10+5/F you learn a handful of important words, expressions, and
gestures – enough to communicate on a rudimentary level.
WISDOM Investigation (Int)
Hex +d6/Necro HEXBLADE'S CURSE.
Medicine (Wis)
10 Nature (Int) • WARLOCK SLOTS [2/SR]. /2
• 1BA/Short rest: Choose one creature you can see within
30 feet of you. The target is cursed for 1 minute. The curse
ends early if the target dies, you die, or you are
incapacitated. Until the curse ends, you gain the following
-

Perception (Wis) benefits:
• HEXBLADE'S CURSE [1/SR]. /1
• You gain a bonus equal to your proficiency bonus to
Performance (Cha) damage rolls against the cursed target.
• BARDIC INSPIRATION [5/ R]. /5 • Any attack roll you make against the cursed target is a
CHARISMA

Persuasion (Cha) critical hit on a roll of 19 or 20.
• If the cursed target dies, you regain 7 hit points.

Religion (Int) • INSPIRING LEADER [1/SR]. /1
20 Sleight of Hand (Dex)
• LUCK POINTS [3/LR]. /3
HEX WARRIOR.
• Whenever you finish a long rest, you can touch one

Stealth (Dex) weapon that lacks the two-handed property. When you
+5 attack with that weapon, you can use your Charisma
Survival (Wis) • CONCENTRATION COUNTER. modifier, instead of Strength or Dexterity, for the attack and
damage rolls. This benefit lasts until you finish a long rest.
SKILLS ATTACKS & SPELLCASTING
AGONIZING BLAST & ELDRITCH MIND.
• When you cast Eldritch Blast, add your Charisma modifier
to the damage it deals on a hit.
12 PASSIVE WISDOM (PERCEPTION) • Traveler's clothes, 2GP, 4lb. • You have advantage on concentration saving throws.
CP 2 • Leather armor [11AC+Dex] 10GP, 10lb.
• Rapier [1d8/Pie Finesse] 25GP, 2lb. BARDIC INSPIRATION.
• Shield [+2AC] 10GP, 6lb. • 5/Long rest. LVL5: Short rest.
• Component Pouch, 25GP, 2lb. • Bonus action: One creature other than yourself within 60
LANGUAGE. SP 5 • Pouch [6lb space] 5SP, 1lb. feet of you who can hear you. That creature gains one
Bardic Inspiration die.
• Common, Elven, Celestial, Draconic & Primordial.
• 1/10min, the creature can roll and add the die to one
EQUIPMENT. ability check, attack roll, or saving throw it makes. The
EP
• All weapons, light armor, medium armor & shields. • Backpack [30lb space] 2GP, 5lb. creature can wait until after it rolls the d20 before deciding
• • Bedroll & blanket, 15SP & 10lb. to roll, but before DM declaration.
TOOLS. • • Waterskin, 2SP, 5lb. LVL7: D8. LVL12: D10. LVL17: D12.
• Lute, Lyre & Flute. GP 8 • • Flute, 2GP, 1lb.
• • Leather-bound diary, 25GP, 5lb. BARDIC VERSATILITY.
RACIAL TRAITS. • • Bottle of ink, 10GP, 1lb. • At lvl 6, 10, 14 & 18: You can replace one of your
• • Ink pen, 2CP. Expertise skills or replace one cantrip.
• Darkvision: 60 ft. PP
• Advantage on saving throws vs charms. • • Rations, 5SP & 2lb/each: 5
LVL 4: JACK OF ALL TRADES.
• Immunity vs magical sleep. • You add half your proficiency bonus, rounded down, to
any ability check you make that doesn't already include
Total Encumberance (Str*15): 165lb. your proficiency bonus.
Current encumberance: 63lb.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
75 193 cm 76 kg
AGE HEIGHT WEIGHT
Dimaqui Thivaison Mosbakke
Blue Fair Dark Brown
CHARACTER NAME EYES SKIN HAIR

PERSONALITY.
• Endearing Charisma. NAME
• Dimaqui er passioneret om at fortælle om sine
opdagelser, andre kulturer, historiske begivenheder La Thivaison de Parravon
og artropologiske forskning. Magien materialiserer sig
ud fra hans passion for historiefortælling.
• Dimaqui er klar over den effekt han har på folk og er
villig til at snyde, lyve, overtale og bedrage. Han er
ikke lawful.
• 99% af tiden behøver han ikke ty til de metoder, da
folk plejer at gå langt for at ville hjælpe ham, og hans
motivationer for det meste er gode og troværdige.
• Dimaqui er ikke egoistiske men kender sit værd.

MANNERISM.
• Smittende glæde og passioneret historiefortæller.
• Snakker gerne meget og længe.
• Undskylder meget og understreger sin egen idioti og
beskriver sig selv som en klovn for at deeskalere
potentielle konflikter SYMBOL
• Fysiske reaktioner såsom at tage sig til baghovedet,
smile usikkert og sige: “…upsi… min fejl…”
• Betragter sig selv som værdifuld i enhver
sammenhæng og forventer en klar aftale om betaling
og arbejdsvilkår for ethvert job.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

LVL 4: SONG OF REST.


BACKGROUND. • Short rest: You & any friendly creatures who can hear your performance regain hit points at the end of the short rest
by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. LVL11: D8. LVL15: D10.
• 2450 IC: Dimaqui fødes.
LVL19: D12.
• 2472-2478 IC: Imperiet som eventyrer
• 2479-2480 IC: Karak Hirn som gæst. LVL 4: MAGICAL INSPIRATION.
• 2481-2483 IC: Lever blandt halflings i the Moot. • If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the
• 2484-2488 IC: Aeslings i Norsca og Kislev. creature can roll that die and choose a target affected by the spell. Add the die as a bonus to the hit points regained or
• 2489-2490 IC: Bor blandt skovelverne i Athel the damage dealt.
Loren.
• 2491-2499: Estallia, Tilea, Border Princes og LVL 5: BONUS PROFICIENCIES & EXPERTISE.
Araby, men er hjemme med jævne mellemrum. • You gain the skills: Investigation, Arcana & History.
• 2500-2504 IC: Skib til Cathay. På hjemturen går • Double proficiency for two skills. LVL 12: Two more expertise skills.
skibet ned ud fra Southlands, og Dimaqui leder de
overlevende fra junglen og gennem De Dødes LVL 5: CUTTING WORDS.
Land og ind i Araby. • RA & 1 Bard die: Range 60ft. Creature makes an attack roll, an ability check, or a damage roll: Subtract die from the
roll after creature rolls but before DM declaration. Creature is immune if it can't hear you or is uncharmable.
• 2505-2508 IC: Joules dør og Etienne bliver
hjemme i tre år og støtter Yverthiel. LVL 6: MEDIUM ARMOR MASTERY.
• 2509 IC: Rejser i Brettonia som skjald. • No disadvantage on your Dexterity (Stealth) checks.
• 2510-2512 IC: Deltager i Baron Marcel of • You can add 3, rather than 2, to your AC from your Dexterity.
Parravons ekspedition til Lustria.
• 2512-2521 IC. Dimaqui får lov at mingle med LVL 8: ADDITIONAL MAGICAL SECRETS.
øglemændenes kultur i 10 år og lære deres sprog, • You learn two spells of your choice from any class. A spell you choose must be of a level you can cast. The chosen
skikke, traditioner, religion og historie at kende. spells don't count against the number of bard spells you know.
• 2522-2524 IC: Dimaqui forlader Tlaxtlan som en
ven af folket. Dimaqui bor i tre år hjemme. ADDITIONAL FEATURES & TRAITS
• 2525 IC: Dimaqui genstarter livet som eventyrer.

MOTIVATIONS. LVL 8: COUNTERCHARM.


• Dimaqui ønsker anerkendelsen og det liv som • Action: Until end of your next turn: You and any friendly creatures within 30 feet of you that can hear you, have
det medfører, men vigtigst for ham er hans advantage on saving throws against being frightened or charmed.
integritet over for de kulturer, der har åbnet sig for
ham. LVL 10: INSPIRING LEADER.
• Dimaqui er empatisk engageret i intelligente • 10 minutes downtime: Up to 6 friendly creatures within 30ft who can see or hear you and who can understand you.
væsener omkring sig. Han drages af deres liv, Temp HP = Character level + Charisma modifier. Complete short rest to be targetable again.
kultur og historier, mere end deres blotte
LVL 12: MAGICAL SECRETS.
udseende. Han søger at deltage og forstå
• You learn two spells from any classes. A spell you choose must be of a level you can cast. LVL 16: +2. LVL 20: +2.
væsener omkring sig, ligegyldig status, stand,
religion og attitude. RESILIENT. +1 Constitution and proficiency in Constitution saving throws.
• Dimaqui stoler på sin familie over alt andet, og i
familiens selskab fortæller han frit og fra hjertet og LVL 16: PEERLESS SKILL.
viser sin passion. Han ønsker jævnligt at besøge. • When you make an ability check, you can expend one use of Bardic Inspiration. Add the die to your ability check
• Dimaqui vil gerne tilbage til Tlaxtlan i Lustria en before DM declaration.
dag. Ulthuan, Dark Lands, Naggaroth og Ind er
på listen. LUCKY. 3 Luck Points/Long rest. ATT, Abi, ST or OPP ATT.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Lore Bard & Hexblade Warlock
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6 %
• Eldritch Blast; 1a, 120ft, d10+5/force dmg. ● LVL 7: Leomund's Tiny Hut; ritual, C1m, D8H, crystal bead. ● LVL 13: Mass Suggestion; 1a, 60ft, D24hours.

• Booming Blade; 1a, self, D1R, + d8, Move: d8. ● LVL 8: Counterspell; 1ra, 60ft, 3-: stopped. 4+: DC= 10+ 1-2 sentences. 12 creatures. Word action to sound

• Light; 1a, d1h, firefly spelllvl. LVL 4+: Succs on lvl-. reasonable. Targets: Wis DC. Fail: Try to comply within

• Mage Hand; 1a, 60ft, d1m, invisible. ● LVL 8: Aura of Vitality; 1a, self30ftradius, conc1min, ba to 24 hours. LvL 7: 10 days. LVL 8: 30 days. LVL 9: 1 year.

LVL 7: • Message; 1a, 120ft, short copper wire. activate +2D6 HP to one target each round.

LVL 11: • Minor Illusion; 1a, 30ft, D1M, 5ft, fleece. ● LVL 8: Slow; 1a, 120ft, a drop of molasses, conc1m, 40ft ● Or Rary's, hvis Amanda er moon druid uden telepathy

LVL 15: • Prestidigitation; 1a, 10ft, d1h. square, up to 6 creatures, WisST, break attempts.

LVL 19: • Mending; 1minCast, 2 lode stones. 1/2 speed, -2AC and DexST, no reactions, only 1 action or

bonus action & 1 attack per turn. Spells of 1a: Roll D20. 11+
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED and it only finishes the folowing round.

1 7 %
EPAR
SPELL NAME LVL 15: Forgecage or Teleportation.
ED
PR

● Hex; 1ba, 90ft, conc1h, petrified eye of newt, -abicheck.

● Armor of Agathys: 1a, self, D1H, cup of water, 5 temp HP/


4 ● LVL 16: 2 secrets. Fx Tenser's Transformation, Conjure

spell slot & OPP melee ATT return 5dmg/spell slot. Fey eller noget brugbart i laere levels.

● Shield: 1ra, D1R, 5AC till your next turn. No MM dmg. ● LVL 9: Greater Invisibility, 1a, touch, conc1min, Target
SPELLS KNOWN

● Identify; but Healing Word from level 1 to 6. 100GP pearl. becomes invisible. ● LVL 17 & 19: Dominate Monster (8th) og Foresight (9th)

● Disguise Self; but maybe Knock later? ● LVL 10: Polymorph; 1a, 60ft, conc1h, caterpillar cocoon, eller noget brugbart i lavere levels.

● Faerie Fire; 1a, 60ft, Conc1, 20ft cube, objects+Dex Wis ST if unwilling.

ST failing creatures: advantage to ATT them.

● Silvery Barbs; 1ra, 60ft and vision, Trigger: target succeeds

on an attack roll, an ability check, or a saving throw. Reroll


8 %
the D20 and use the lower. Friendly advan on next for 1 min.

● LVL 4: Heroism; 1a, T, D1M, 5 temp HP/turn. +lvl=+target. ● LVL 20: Wish [9th level spell]; 1a, self.

• Duplicate any other spell of 8th level or lower. You don’t need

2 to meet any requirements in that spell, including costly

components. Alternatively, you can create one effect, but care:

● LVL 5: Hold Person; 1a, 60ft, conc1m, small & straight iron • You create one object of up to 25,000 gp in value that isn't

piece, WisST or Para, break attempts. +1 humanoid per slot. a magic item. The object can be no more than 300 feet in

● LVL 6: Suggestion; 1a, 30ft, Conc8hour, 1-2 sentences.


5 %
any dimension.

Wis ST: Fail = tr to do suggested for duration or till done

● LVL : Knock; 1a, 60ft, V, 300ft sound. ● LVL 11: Teleportation Circle; C1M, 50GP consumed Chalk.
9 %
● LVL 12: 2 Magical Secrets, fx: Circle of Power, Destructive

Wave, Find Greater Steed, Wall of Force, Banishment, • You allow up to twenty creatures that you can see to regain

Hunger of Hadar or Fireball. all hit points, and you end all effects on them described in the

Greater Restoration spell.

• You grant up to ten creatures that you can see resistance

to a damage type you choose.

• You grant up to ten creatures you can see immunity

to a single spell or other magical effect for 8 hours.

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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