Dimaqui Thivaison Mosbakke
Dimaqui Thivaison Mosbakke
Dimaqui Thivaison Mosbakke
0 INSPIRATION
STRENGTH • I would risk life and limb to discover a new
16 +3 30ft culture or unravel the secrets of a dead one.
11 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
• When I arrive at a new settlement for the
first time, I must learn all its customs.
- PERSONALITY TRAITS
16 3
Constitution
CURRENT HIT POINTS IDEALS
1
Intelligence
+3 -
Wisdom
• I want to learn more about the lizardmen
● 7
Charisma culture. Their way of life fascinates me,
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
17 3 d8
●
Acrobatics (Dex) Total SUCCESSES • I am a haggler of prices and contracts.
+3 • I am blind to my family members
Animal Handling (Wis) FAILURES
shortcomings.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
12 ●
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) ADEPT LINGUIST.
1 Hander +7 d +5/ • You can communicate with humanoids who don't speak
+1 ●
Insight (Wis) any language you know. You must observe the humanoids
interacting with one another for at least 1 day, after which
Intimidation (Cha) EldritchBla +7 d10+5/F you learn a handful of important words, expressions, and
gestures – enough to communicate on a rudimentary level.
WISDOM Investigation (Int)
Hex +d6/Necro HEXBLADE'S CURSE.
Medicine (Wis)
10 Nature (Int) • WARLOCK SLOTS [2/SR]. /2
• 1BA/Short rest: Choose one creature you can see within
30 feet of you. The target is cursed for 1 minute. The curse
ends early if the target dies, you die, or you are
incapacitated. Until the curse ends, you gain the following
-
●
Perception (Wis) benefits:
• HEXBLADE'S CURSE [1/SR]. /1
• You gain a bonus equal to your proficiency bonus to
Performance (Cha) damage rolls against the cursed target.
• BARDIC INSPIRATION [5/ R]. /5 • Any attack roll you make against the cursed target is a
CHARISMA
●
Persuasion (Cha) critical hit on a roll of 19 or 20.
• If the cursed target dies, you regain 7 hit points.
●
Religion (Int) • INSPIRING LEADER [1/SR]. /1
20 Sleight of Hand (Dex)
• LUCK POINTS [3/LR]. /3
HEX WARRIOR.
• Whenever you finish a long rest, you can touch one
●
Stealth (Dex) weapon that lacks the two-handed property. When you
+5 attack with that weapon, you can use your Charisma
Survival (Wis) • CONCENTRATION COUNTER. modifier, instead of Strength or Dexterity, for the attack and
damage rolls. This benefit lasts until you finish a long rest.
SKILLS ATTACKS & SPELLCASTING
AGONIZING BLAST & ELDRITCH MIND.
• When you cast Eldritch Blast, add your Charisma modifier
to the damage it deals on a hit.
12 PASSIVE WISDOM (PERCEPTION) • Traveler's clothes, 2GP, 4lb. • You have advantage on concentration saving throws.
CP 2 • Leather armor [11AC+Dex] 10GP, 10lb.
• Rapier [1d8/Pie Finesse] 25GP, 2lb. BARDIC INSPIRATION.
• Shield [+2AC] 10GP, 6lb. • 5/Long rest. LVL5: Short rest.
• Component Pouch, 25GP, 2lb. • Bonus action: One creature other than yourself within 60
LANGUAGE. SP 5 • Pouch [6lb space] 5SP, 1lb. feet of you who can hear you. That creature gains one
Bardic Inspiration die.
• Common, Elven, Celestial, Draconic & Primordial.
• 1/10min, the creature can roll and add the die to one
EQUIPMENT. ability check, attack roll, or saving throw it makes. The
EP
• All weapons, light armor, medium armor & shields. • Backpack [30lb space] 2GP, 5lb. creature can wait until after it rolls the d20 before deciding
• • Bedroll & blanket, 15SP & 10lb. to roll, but before DM declaration.
TOOLS. • • Waterskin, 2SP, 5lb. LVL7: D8. LVL12: D10. LVL17: D12.
• Lute, Lyre & Flute. GP 8 • • Flute, 2GP, 1lb.
• • Leather-bound diary, 25GP, 5lb. BARDIC VERSATILITY.
RACIAL TRAITS. • • Bottle of ink, 10GP, 1lb. • At lvl 6, 10, 14 & 18: You can replace one of your
• • Ink pen, 2CP. Expertise skills or replace one cantrip.
• Darkvision: 60 ft. PP
• Advantage on saving throws vs charms. • • Rations, 5SP & 2lb/each: 5
LVL 4: JACK OF ALL TRADES.
• Immunity vs magical sleep. • You add half your proficiency bonus, rounded down, to
any ability check you make that doesn't already include
Total Encumberance (Str*15): 165lb. your proficiency bonus.
Current encumberance: 63lb.
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75 193 cm 76 kg
AGE HEIGHT WEIGHT
Dimaqui Thivaison Mosbakke
Blue Fair Dark Brown
CHARACTER NAME EYES SKIN HAIR
PERSONALITY.
• Endearing Charisma. NAME
• Dimaqui er passioneret om at fortælle om sine
opdagelser, andre kulturer, historiske begivenheder La Thivaison de Parravon
og artropologiske forskning. Magien materialiserer sig
ud fra hans passion for historiefortælling.
• Dimaqui er klar over den effekt han har på folk og er
villig til at snyde, lyve, overtale og bedrage. Han er
ikke lawful.
• 99% af tiden behøver han ikke ty til de metoder, da
folk plejer at gå langt for at ville hjælpe ham, og hans
motivationer for det meste er gode og troværdige.
• Dimaqui er ikke egoistiske men kender sit værd.
MANNERISM.
• Smittende glæde og passioneret historiefortæller.
• Snakker gerne meget og længe.
• Undskylder meget og understreger sin egen idioti og
beskriver sig selv som en klovn for at deeskalere
potentielle konflikter SYMBOL
• Fysiske reaktioner såsom at tage sig til baghovedet,
smile usikkert og sige: “…upsi… min fejl…”
• Betragter sig selv som værdifuld i enhver
sammenhæng og forventer en klar aftale om betaling
og arbejdsvilkår for ethvert job.
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Lore Bard & Hexblade Warlock
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6 %
• Eldritch Blast; 1a, 120ft, d10+5/force dmg. ● LVL 7: Leomund's Tiny Hut; ritual, C1m, D8H, crystal bead. ● LVL 13: Mass Suggestion; 1a, 60ft, D24hours.
• Booming Blade; 1a, self, D1R, + d8, Move: d8. ● LVL 8: Counterspell; 1ra, 60ft, 3-: stopped. 4+: DC= 10+ 1-2 sentences. 12 creatures. Word action to sound
• Light; 1a, d1h, firefly spelllvl. LVL 4+: Succs on lvl-. reasonable. Targets: Wis DC. Fail: Try to comply within
• Mage Hand; 1a, 60ft, d1m, invisible. ● LVL 8: Aura of Vitality; 1a, self30ftradius, conc1min, ba to 24 hours. LvL 7: 10 days. LVL 8: 30 days. LVL 9: 1 year.
LVL 7: • Message; 1a, 120ft, short copper wire. activate +2D6 HP to one target each round.
LVL 11: • Minor Illusion; 1a, 30ft, D1M, 5ft, fleece. ● LVL 8: Slow; 1a, 120ft, a drop of molasses, conc1m, 40ft ● Or Rary's, hvis Amanda er moon druid uden telepathy
LVL 15: • Prestidigitation; 1a, 10ft, d1h. square, up to 6 creatures, WisST, break attempts.
LVL 19: • Mending; 1minCast, 2 lode stones. 1/2 speed, -2AC and DexST, no reactions, only 1 action or
bonus action & 1 attack per turn. Spells of 1a: Roll D20. 11+
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED and it only finishes the folowing round.
1 7 %
EPAR
SPELL NAME LVL 15: Forgecage or Teleportation.
ED
PR
spell slot & OPP melee ATT return 5dmg/spell slot. Fey eller noget brugbart i laere levels.
● Shield: 1ra, D1R, 5AC till your next turn. No MM dmg. ● LVL 9: Greater Invisibility, 1a, touch, conc1min, Target
SPELLS KNOWN
● Identify; but Healing Word from level 1 to 6. 100GP pearl. becomes invisible. ● LVL 17 & 19: Dominate Monster (8th) og Foresight (9th)
● Disguise Self; but maybe Knock later? ● LVL 10: Polymorph; 1a, 60ft, conc1h, caterpillar cocoon, eller noget brugbart i lavere levels.
● Faerie Fire; 1a, 60ft, Conc1, 20ft cube, objects+Dex Wis ST if unwilling.
● LVL 4: Heroism; 1a, T, D1M, 5 temp HP/turn. +lvl=+target. ● LVL 20: Wish [9th level spell]; 1a, self.
• Duplicate any other spell of 8th level or lower. You don’t need
● LVL 5: Hold Person; 1a, 60ft, conc1m, small & straight iron • You create one object of up to 25,000 gp in value that isn't
piece, WisST or Para, break attempts. +1 humanoid per slot. a magic item. The object can be no more than 300 feet in
● LVL : Knock; 1a, 60ft, V, 300ft sound. ● LVL 11: Teleportation Circle; C1M, 50GP consumed Chalk.
9 %
● LVL 12: 2 Magical Secrets, fx: Circle of Power, Destructive
Wave, Find Greater Steed, Wall of Force, Banishment, • You allow up to twenty creatures that you can see to regain
Hunger of Hadar or Fireball. all hit points, and you end all effects on them described in the
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.