2011 GT Missions Vfinal
2011 GT Missions Vfinal
2011 GT Missions Vfinal
Contained within this packet are the rules and score sheets for the 2011 NOVA Open Warhammer 40,000 Grand Tournament.
Quit Policy and FAQ Quitting the NOVA Open early without first notifying the event organizers will incur the risk of being barred from attending future NOVA Open events. The NOVA Opens NOVAFAQv3 will be in use. When in doubt on a rules issue, contact a judge if relying on the Rules As Written and NOVAFAQ does not suffice.
Golden Rules Please remember to have fun. Respect your peers, the tournament organizers, and the game.
All Day 1 pairings are random within same win-loss bracket. All Day 2 pairings follow a standard tournament bracket based upon initial seed.
Appearance Scoring
The appearance scorecards located in the back of this booklet will be used for army appearance scoring, and individual miniature scoring. You will need to submit an individual miniature from the army you are playing for Best Painted Single Mini, and a different miniature for Best Converted Single Mini, when the judge comes by your table.
Prizes
Prizes are given out throughout the weekend via a raffle. Additional tickets are earned for each game you lose. Major trophies, tokens, and prizes are awarded for winning your Day 2 bracket, winning Renaissance Man (our Best Overall), winning appearance scoring awards, exceptional sportsmanship, and more.
Support Staff! NOVA Open Support Staff are not formally designated as rules judges, but can assist you with general Q/A and can find rules judges for you. They will be wearing BLACK staff shirts.
Staff in Red! Rules Judges will be wearing bright red shirts to help you identify them in the crowd.
Primary / Secondary Tertiary Goals The entire tournament contains three Goals These Goals are in play in every round For each round, one Goal will be Primary, one Goal will be Secondary, and one Goal will be Tertiary The Primary is the Win Condition The Secondary is the 1st tiebreaker The Tertiary is the 2nd tiebreaker If required, simple Victory Points represent the third and final tiebreaker With regard to VEHICLE SQUADRONS, count each vehicle as separate for purposes of Victory Points
Game Length Utilize Random Game Length per the 40k Rulebook Do not begin a new game turn of any kind if there are less than 15 minutes remaining in the round; if you begin a new game turn in spite of this, keep in mind that time may be called without both participants getting the chance to complete their player turn We will announce time periodically When the game does end, use the Winner Determination description below
Winner Determination When the game ends, do the following: Check the status of the Primary Goal; if one person is winning it, that person wins the game; if it is a tie at the end of the game, then ... Check the status of the Secondary Goal; if one person is winning it, that person wins the game; if it is a tie at the end of the game, then Check the status of the Tertiary Goal; if one person is winning it, that person wins the game; if it is a tie at the end of the game, then The winner is determined by a simple VP advantage (meaning you could win by 0.5VP) READ SCORING REQUIREMENTS CAREFULLY
Scoring At the end of the game, record your score for Goals 2, 3, and Victory Points, and fill the results in on the score sheet in this packet corresponding to the appropriate round! If you do not record your score for Goals 2/3/Victory Points, you will be credited as scoring a 0 for that entry, harming your player rating and leading to unnecessarily more difficult subsequent match-ups! Tabling Your Opponent If you eliminate all of your opponents units prior to the end of the game, continue to play with yourself! When the game ends, score it as if your opponent were still alive. If you table your opponent, you win the Kill Points Goal (Goal 1), regardless of score.
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Goal Descriptions
The Goals described on this page are in play for every mission read them carefully!
Do NOT Game Ignorance! If for any reason you are unsure of the way in which any of these Goals or the missions on the following pages are played, ASK A TOURNAMENT STAFF MEMBER NOW! If you do not ask, and an argument arises post-game based upon ignorance of the rules, judges will rule based upon the end result visible on the table Judges will not rule based upon a possible result that might have happened if you read the rules more closely Check with your opponent to make sure he understands at the beginning of the game Objectives (Goal #2) Place 4 objectives (40mm) on the table, one in every board quarter, 18 from the closest short edge, and 12 from closest long edge Place a 5th objective (40mm) in the exact center of the board In order to hold an objective, a SCORING unit must be within 3 of its edge If an enemy unit is also within 3 of its edge, an objective is CONTESTED, and neither side controls it When determining if an objective is held or contested, ignore all terrain/model heights The opponent holding the most objectives at the end of the game wins this goal; if an equal # are held, this goal is tied
Kill Points (Goal #1) In order to win this goal, one opponent must outscore the other by 3 or more KP; if the difference in KP scored is 2 or fewer, this goal is tied KP are scored exactly as in the standard rules for Warhammer 40,000 If you table your opponent, you win the Kill Points Goal regardless of the difference in actual kill points scored by each player PLEASE READ CAREFULLYTHIS IS A SLIGHTLY MODIFIED VERSION OF KILL POINTS.
Table Quarters (Goal #3) A quarter is captured when you hold a VP preponderance in it at the end of the game Units count for VP exactly as they are scored in the Warhammer 40,000 Rulebook (Pg 300, BRB) SCORING units count as worth their full VP value regardless of damage sustained If a unit is partially in multiple quarters, it is considered in whatever quarter contains a majority of the unit; if no quarter contains a majority, randomly determine which quarter it is in If a single model unit straddles quarters, randomize which quarter that model is in The opponent controlling the largest number of table quarters at the end of the game wins this goal; if each opponent controls the same number of table quarters, this goal is tied
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Fixed Terrain
Terrain for the NOVA Open is fixed in place, and the format of the terrain should be roughly similar from table to table. If you believe the terrain has been materially altered, contact a judge! For purposes of reference, each table should have roughly one terrain piece in the center of the board, one in each table quarter, and possibly some additional small pieces scattered about.
Army Lists, Codices and Transports Please give a copy of your army list to your opponent at the beginning of the game. Please clearly denote what transports contain what units, and re-clarify this at your opponents request. Please allow your opponent to look at your codex at any point should s/he ask. Army Lists You must provide 9 copies of your army list. One for organizers, 8 for opponents. All players may submit their army lists ahead of time to novaopen@gmail.com. Doing so will earn you one extra raffle ticket for prize raffles throughout the weekend. You must otherwise submit your army lists upon registration (whether you register Thursday, Friday, or Saturday). If your list is found to be illegal thereafter, tourney organizers reserve the right to permanently alter or remove portions of your list, force losses upon you , or remove you from the playing field. CHECK YOUR LIST RIGOROUSLY BEFORE SUBMITTING IT!
Round 1
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Objectives (#2) The Secondary Goal and first tiebreaker is Kill Points (#1) The Tertiary Goal and second tiebreaker is Table Quarters (#3)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook)
Round 1
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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Round 2
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Table Quarters (#3) The Secondary Goal and first tiebreaker is Objectives (#2) The Tertiary Goal and second tiebreaker is Kill Points (#1)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook)
Round 2
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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Round 3
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Kill Points (#1) The Secondary Goal and first tiebreaker is Table Quarters (#3) The Tertiary Goal and second tiebreaker is Objectives (#2)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook) Night Fighting (Turn 1 only)
Round 3
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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Round 4
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Objectives (#2) The Secondary Goal and first tiebreaker is Table Quarters (#3) The Tertiary Goal and second tiebreaker is Kill Points (#1)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook)
Round 4
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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Round 5
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Table Quarters (#3) The Secondary Goal and first tiebreaker is Kill Points (#1) The Tertiary Goal and second tiebreaker is Objectives (#2)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook)
Round 5
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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Round 6
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Kill Points (#1) The Secondary Goal and first tiebreaker is Objectives (#2) The Tertiary Goal and second tiebreaker is Table Quarters (#3)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook) Night Fighting (Turn 1 only)
Round 6
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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Round 7
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Objectives (#2) The Secondary Goal and first tiebreaker is Kill Points (#1) The Tertiary Goal and second tiebreaker is Table Quarters (#3)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook)
Round 7
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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Round 8
FILL OUT THE SCORE SHEET FOR THIS ROUND AT THE END OF THE GAME.
Goal Priorities Refer to the Goal Descriptions page for detailed goal information
The Primary Goal and win condition is Table Quarters (#3) The Secondary Goal and first tiebreaker is Objectives (#2) The Tertiary Goal and second tiebreaker is Kill Points (#1)
Mission Special Rules Infiltrate, Reserves, Deep Strike, Scouts/ Outflank (p. 94 WH40k rulebook) You may Seize the Initiative (p. 92 WH40k rulebook)
Round 8
Please fill out and turn in this score sheet WITH your opponent; each of you must fill your own out!
Sportsmanship
Circle ONE of the following. Your selection has NO impact on your opponents final competitive standing, and should not reflect the results of the game. 1. EXCELLENT GAME This should only be used for a game of 40k so enjoyable you will remember it as one of your favorite games ever. 2. AVERAGE GAME This should apply to the vast majority of your games, unless they are almost uniquely excellent or unpleasant. 3. UNPLEASANT GAME This should only be used for one of the worst games of 40k youve ever been involved in. Score only if you are able to explain why to the head judge (if asked to).
Win or Loss? Who won this game (circle one)? I WON MY OPPONENT WON
Opponents Validation Turn in your score sheet along with your opponent, who must sign the blank below!
Your Scoring by Goal It is important you fill out each of these How many VICTORY POINTS did you score from your opponents army? _________________ Victory Points Scored
It is important you fill out each of these How many VICTORY POINTS did your opponent score? __________________ VP Opponent Scored
How many Objectives did you hold at the end of the game (per Goal #2, see page 3)? _________________ # of Objectives Held
How many Objectives did your opponent hold at the end of the game (Goal #2)? __________________ Objectives Opponent Held
How many Table Quarters did you control at the end of the game (per Goal #3) _________________ # of Quarters Captured
How many Table Quarters did your opponent hold at the end of the game (Goal #3)? __________________ Quarters Opponent Captured
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