Pawn Battle Strategies
Pawn Battle Strategies
Pawn Battle Strategies
The Set-up for Pawn Battle Rules for How Pawns Move The basic rules for how pawns move in Pawn Battle are the same as they are in regular chess: Pawns can only move forward, never backward or sideways. If another pawn obstructs their progress, then they are blocked and can no longer advance. Pawns capture diagonally one square in front of them of the same color, displacing the enemy piece. For example, a pawn on the e4 square could capture a pawn on d5 or f5. Pawns generally move forward only one square at a time, except on their first move (from the 2nd or 7th rank) when they have the choice of either moving one square or two. Dont forget the en passant rule! If a pawn moves forward two squares on its first move (from either the 2nd or 7th rank) and passes an opposing pawn (on either the 4th or 5th rank) that could capture the pawn if it were to move only one square, then the opposing pawn can capture the passing pawn en passant (French for in passing). The en passant capture must be exercised immediately or not at all. When a pawn reaches the other side of the board, it becomes a Queen (or any piece). 1
MichaelGoeller,Copyright2007
The most common way for beginners to lose at Pawn Battle is by giving their pawns away, leaving them en prise (available for capture, in French). In Diagram #1 above, it is White to play and win a pawn that Black has left en prise. 3. Passed Pawn = Touchdown!
Whenever you advance a pawn so that it can be captured by enemy pawns, be sure that you have as many defenders as there are attackers. In the diagram above, Black has failed to count the captures correctly. White to play and win. 4. Zero Legal Moves = Stalemate!
Pawn Battle sometimes comes down to a race between passed pawns (that is, pawns with no obstructions). Who will get to the finish line and make a Queen? The winner is the one who gets there first! White to play who wins?
Even when you are behind in the pawn count and all hope seems lost, you can still play for a draw (a tie) by setting up a position where you have no legal moves. We call that stalemate. In Diagram #4, White to play and force a draw.
MichaelGoeller,Copyright2007
Passed pawns can score a touchdown to win the game. But how can you get a passed pawn? You can create a passed pawn by making even exchanges where you have a majority of pawns (more than your opponent). In Diagram #5 above, White to play and win. 7. The Breakthrough Sacrifice
We say that a majority is disabled when it is not possible to use it to create a passed pawn. In Diagram #6 above, how has White disabled Blacks majority? How will White win because Blacks majority is disabled?
8. Zugzwang!
We saw that majorities create passed pawns, but you can also create a passed pawn by removing the guard with a breakthrough sacrifice. In Diagram #7, White to play and win. 3
In Pawn Battle, you cant pass your turn even when moving any pawn will lose. We call this situation zugzwang (German for the compulsion to move). White to play and win!
MichaelGoeller,Copyright2007
We call a series of moves leading by force to an advantageous result a combination. Often, but not always, combinations involve a sacrifice of material for some other gainsuch as forcing a pawn through to become a Queen! White to play and win by a breakthrough combination. 11. Isolated Pawns
Pawns that have no friendly pawns for backup to support their advance are called backward. Backward pawns are subject to being blockaded, rendering them ineffective. In the diagram above, who has more pawns? Who has backward pawns? Who will win and why? 12. Doubled Pawns
Isolated pawns sit alone on a file with no peers on neighboring files to support their advance. White to play who wins and why?
Doubled pawns occupy the same file and can get in each others way, making them ineffective. White to play who wins and why?
MichaelGoeller,Copyright2007