PHY061 Chapter 2. 2D Motion
PHY061 Chapter 2. 2D Motion
PHY061 Chapter 2. 2D Motion
Prepared by HM
Chapter 2
∆𝒓 = 𝒓𝟐 − 𝒓𝟏
Using this description of displacement, we can now
generalize the definition of velocity and
acceleration in two dimensions:
𝒓𝟐 − 𝒓𝟏 ∆𝒓
Average velocity: 𝒗𝒂𝒗 = ⟹ 𝒗𝒂𝒗 =
𝒕𝟐 − 𝒕𝟏 ∆𝒕
∆𝒓
Instantaneous velocity: 𝒗= lim
∆𝑡→0 ∆𝒕
𝒗𝟐 −𝒗𝟏 ∆𝒗
Average acceleration: 𝒂𝒂𝒗 = ⟹ 𝒂𝒂𝒗 =
𝒕𝟐 −𝒕𝟏 ∆𝒕
∆𝒗
Instantaneous acceleration: 𝒂 = lim
∆𝑡→0 ∆𝒕
Keep in mind that the SI units of velocity is meter
per second (m/s) while that of acceleration is
meter per square second (m/s2).
Answer: b
2.2 Motion in Two Dimensions
𝑣𝑥 = 𝑣0𝑥 + 𝑎𝑥 𝑡 𝑣𝑦 = 𝑣0𝑦 − 𝑔𝑡
1 1 2
𝑥 − 𝑥0 = 𝑣0𝑥 𝑡 + 𝑎𝑥 𝑡 2 𝑦 − 𝑦0 = 𝑣0𝑦 𝑡 − 𝑔𝑡
2 2
𝑣𝑥 2 = 𝑣0𝑥 2 + 2𝑎𝑥 (𝑥 − 𝑥0 ) 𝑣𝑦 2 = 𝑣0𝑦 2 − 2𝑔(𝑦 − 𝑦0 )
Projectile Motion
• A special case of motion in two
dimensions is the so-called projectile
motion.
• Similar to free fall, we ignore air resistance
and the rotation of the Earth, and only
consider the effect of gravity on an
object’s motion.
• The figure illustrates the parabolic
trajectory of an object undergoing
projectile motion with an initial velocity 𝒗𝟎 .
• Observe that the velocity at any point
can be expressed through its
components.
Projectile Motion
Equations to be used:
Two characteristics of an
object in projectile motion In the x-axis:
that you need to remember 𝑣𝑥 = 𝑣0𝑥 = 𝑣0 cos 𝜃0 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 Eq. 3.1
are:
𝑥 − 𝑥0 = 𝑣0𝑥 𝑡 = 𝑣0 cos 𝜃0 𝑡 Eq. 3.2
✓the x-component of its
velocity is constant; thus, its In the y-axis:
acceleration in the x-axis is
zero (ax = 0); and 𝑣𝑦 = 𝑣0 sin 𝜃0 − 𝑔𝑡 Eq. 3.3
1
(b) The total travel time can be 𝑔𝑡 = (𝑣0 sin 𝜃0 )
2
calculated using equation 3.4,
0 0 2
1
𝑦2 − 𝑦1 = (𝑣0 sin 𝜃0 )𝑡 − 𝑔𝑡 2 𝑡 = (𝑣0 sin 𝜃0 )
2 𝑔
Simplifying, we get 2
𝑡= 2
(15𝑚/𝑠 sin 60)
9.8 𝑚/𝑠
1
0 = (𝑣0 sin 𝜃0 ) − 𝑔𝑡
2 𝑡 = 2.65 𝑠.
Solution
∆𝑥 = (𝑣0 cos 𝜃0 )𝑡
Solution
Meanwhile, the y-component of
(d) To find the velocity vector the velocity at the maximum height
at the highest point, we need is zero, 𝑣𝑦𝑚𝑎𝑥 = 0.
to calculate first its Thus, the magnitude of the velocity
components. For the x- at the highest point is:
component, we have
𝑣= (𝑣𝑥 )2 +(𝑣𝑦 )2
𝑣𝑥 = 𝑣0 cos 𝜃0
(d) SO, the final velocity (e) Recall that, for projectile
vector is motion, the acceleration in the x-
axis is zero while in the y-axis, it is
𝑚
𝒗 = 7.5 , 𝑒𝑎𝑠𝑡 equal to –g. Hence, the
𝑠 acceleration vector at the highest
(𝑜𝑟 𝑡𝑜𝑤𝑎𝑟𝑑𝑠 𝑡ℎ𝑒 𝑝𝑜𝑠𝑖𝑡𝑖𝑣𝑒 𝑥
− 𝑎𝑥𝑖𝑠) point is