Ikym Research
Ikym Research
Ikym Research
subjects. Teachers and education officials typically measure achievement using classroom
performance, graduation rates and results from standardized tests. Identifying the factors that
have documented the importance of personality traits, class attendance, and social network
structure. But there are many factors that give bad influence to the students ,and these includes
Online gaming is simply the playing of a video game over the internet, usually with friends.
Online games can be played on any number of devices from dedicated video games consoles
such as PlayStations, Xboxes, and Nintendo Switches, to PCs, laptops and mobile phones.
Online games are engaging they require higher order thinking, problem solving and persistence.
Many games, even first-person shooting video games (which may not be appropriate for
children) teach cooperation, group work and scenario-based learning. Most games require
strategy to understand and then work within the rules. All games offer a mix of intrinsic and
extrinsic rewards. Humans play games precisely because they are captivating and reward us
when we succeed. There are so many good benefits of online games, but there are also bad
benefits. Online games can offer young people a sense of escape from the reality of the world
and the social aspect of some games can help children feel part of a community. However,
without the right guidance on what games to play or when to play, children can be exposed to
certain risks such as in-game bullying, online grooming or in some extreme cases gaming
addiction. Here are some examples of online games bad effect to our self if getting addicted:
1. Dopamine addiction
2. Reduction in Motivation
6. Relationship issues
7. Social disconnection
Research has shown that online video games have negative effects, and impact on some
students, directly on their performance. Video games are readily available. Studies show that
some children over the age of six have become addicted. There seems to be a connection
between depression, self-esteem, and the time a person spends playing video games. Studies
show that 94% of video game addicts are men and only 6% are women. Many of the men
interviewed were dissatisfied with their social life and had low self-esteem. It is understandable
A study was conducted in the USA with 3,034 participants. 9% of the adolescents interviewed
showed signs of addiction. About 4% played video games at least 50 hours a week. On
Students who were addicted to video games tended to perform lower than their counterparts at
can have on students. For example, China has passed laws prohibiting children from playing
more than 90 minutes of video games a day, and children can only play video games until 10
p.m.
Since, a lot of students in Catmon National High School likes to play online games. Researchers
wants to know the impact of online games to the academic performance of the students to the
said school. Therefore, further research is required to better discern the impacts of online
games to the academic performance of the senior high students. For this reasons, the purpose
of this study is to determine the effect of online games to the senior high students’ academic