Pets - Dogs - GM Binder
Pets - Dogs - GM Binder
Pets - Dogs - GM Binder
Dogs - Pets, V1.01 - By Dump Stat Adventures | Find more content at DumpStatAdventures.com
Group Skills Negative Effects & Flaws
While all dogs have a natural set of skills, each group of dogs Certain groups of dogs have negative effects associated to
comes with its own special abilities. Some dogs are expert them no matter how much training they received. Sometimes
trackers while others can help you hunt for food. A trained dog you just can't take the dog out of the dog. Not only that, but
will have one of the skills found in its group. These skills apply every dog is unique and they all have something just a bit off
to the dog only, not its owner. about them. The GM can roll on the table below, or create
If a player wants a dog to have more than one skill, the cost their own for your future forever dog.
of the dog is double what is listed above. No dog may know
more than two skills. Group Negative Effect
Disadvantage on stealth rolls when in forest
Group Skill Terrier
terrain
+2 to Wisdom (Survival) checks when Toy Dog must be carried, weight 10lbs
Terrier
tracking underground
Working None
+2 to Wisdom (Survival) checks when
Terrier
foraging for small game Sporting 5% chance to run away in forest terrain
Advantage on Attack rolls when fighting 10% chance that hound will howl/bark during a
Terrier
tiny beasts Hound long rest, alerting nearby enemies to your
location
+1 to Charisma (Persuasion) checks when
Toy
speaking with humanoids Non
Does not attack other creatures
Sporting
Advantage on Charisma (Persuasion)
Toy
checks when speaking with nobility Herding None
Advantage on Charisma (Intimidation)
Working d10 Flaw
checks
Max HP on all Hit Dice used during a short 1 I think everything is a bone to bury
Working
rest 2 I like to mark all of my kills by urinating on them
Working +3 damage on all Bite Attacks Sometimes I just want to cuddle at the most
3
Working Cannot be surprised inopportune times
+2 to Wisdom (Survival) checks when I'm actually a coward at heart and will run away at the
Sporting 4
foraging for small game first sign of trouble
+1 to Wisdom (Insight) checks on all 5 I get destructive when I'm bored
Sporting
humanoids 6 I only like my master
May be used as a mount for small 7 I'm not house broken, and I'm never going to be
Sporting
humanoids
8 Sleeping is the only thing I like to do
+2 to Wisdom (Survival) checks when
Hound
tracking outdoors 9 Clothes are tasty, especially sweaty clothes
Pack tactics apply if two or more are No matter how nice I smell, a dead rat will always
Hound 10
present make me smell better
Hound
(Greyhound 2x the speed of a normal hound Dog Stats
only)
Each group of dogs has it's own set of stats. These are general
Non Sporting Knows all Basic Abilities stats for each group of dogs ans are based on the averages of
+2 to Charisma (Persuasion) checks when
the dogs found within that group. Trained dogs will have
Non Sporting
speaking with humanoids slightly better stats than found in the Monster Manual.
Herding Advantage on Wisdom (Insight) checks
Negates Pack Tactics abilities of enemy
Herding
creatures medium or smaller
Dogs - Pets, V1.01 - By Dump Stat Adventures | Find more content at DumpStatAdventures.com
Dog, Terrier Dog, Working
Medium beast, unaligned
Small beast, unaligned
Armor Class 12
Armor Class 10 Hit Points 6 (1d8 + 2)
Hit Points 4 (1d6 + 1) Speed 40 ft.
Speed 30 ft.
Dog, Toy
Tiny beast, unaligned Dog, Sporting
Medium beast, unaligned
Armor Class 10
Hit Points 1 (1d4 - 1) Armor Class 12
Speed 15 ft. Hit Points 6 (1d8 + 2)
Speed 40 ft.
STR DEX CON INT WIS CHA
2 (-4) 10(+0) 8 (-1) 4 (-3) 10 (+0) 14 (+2) STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 4 (-3) 10 (+0) 7 (-2)
Skills Perception +1
Senses passive Perception 10 Skills Perception +3
Languages --- Senses passive Perception 13
Challenge 0 (10xp) Languages ---
Challenge 1/8 (25 XP)
Keen Hearing and Smell. The dog has advantage on
Wisdom (Perception) checks that rely on hearing or Keen Hearing and Smell. The dog has advantage on
smell. Wisdom (Perception) checks that rely on hearing or
smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one Actions
target. Hit: 1 piercing damage. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 4 (1d6 + 1) piercing damage. If the target
is a medium creature of smaller, it must succeed on
a DC 11 Strength check or be grappled.
Dogs - Pets, V1.01 - By Dump Stat Adventures | Find more content at DumpStatAdventures.com
Dog, Hound Dog, Herding
Medium beast, unaligned
Medium beast, unaligned
Armor Class 11
Armor Class 10 Hit Points 6 (1d8 + 2)
Hit Points 5 (1d8 + 1) Speed 40 ft.
Speed 30 ft.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 4 (1d6 + 1) piercing damage.
Dogs - Pets, V1.01 - By Dump Stat Adventures | Find more content at DumpStatAdventures.com
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