Chap5 FD
Chap5 FD
Chap5 FD
The study aimed to determine the impacts of playing online games to the
relationship of Ateneo de Naga University Senior High School with their family.
Through this, further study is suggested that entailed how a person can regulate his time
Online games are rampant these days due to the different contents and themes the
video games companies show. Extreme usage of online games can lead to less time with
family. For this, the better comprehension of the struggles they can lessen their time
playing online games and connect more with their family members.
The study used a qualitative approach to determine how playing online games can
affect one’s relationship with the family and how they are related. The researchers
created a consent form and a survey intended to gather information from the respondents
that would aid the further discussion of the study. After giving out survey and conducting
an interview, the researchers of this study made the final coding and collation of the data
in order to get the desired response to the questions under the statement of the problem.
Through the responses of the chosen participants and the related studies stated in
the review of related literature, most of the evidences exhibited negative impacts of
online gaming to the relationship of Ateneo de Naga Senior High School students with
their family. The students said that playing online games was a means to rest and
recreation; however, the parents and other family members still perceived it as a
32
were still evident in the contemporary times. This also led to the weakened family
relationships; because, the respondents imparted that there were tendencies wherein they
were forbidden to play in order to relax themselves from the stress. Prohibiting them
from engaging in online gaming resorted to make them feel irritated, and even worsen the
stress which made it harder for them to bond more with their family resulting to the
Recommendations
Having all the results summarized and concluded, this study may be an effective
means to spread awareness and establish greater understanding towards senior high
school students who play online games and their relationship with their family. The
following statements are suggestions and improvements that may be beneficial to the
following:
Respondents
The researchers recommend that the respondents learn to make a schedule for
their playing of online games to ensure that they will balance their time well and have
enough time for other things. The respondents should regulate their online gaming and
Parents
The researchers recommend that the parents offer moral support to their children
children’s online gaming in check and guarantee their safety by making sure that their
These individuals should seek the ways on how to improve their lifestyle. There
should be a balance between online gaming and bonding with family. Online gaming
should not always be the means of rest and recreation, and students should be aware of
the impacts of online gaming to them as individuals, and also to their relationship with
The Ateneo de Naga Senior High School students should engage more in a study
concerning the concept, advantages and disadvantages of online gaming. In doing so, the
students can actively participate in contributing to the betterment of avid student gamers
by giving them awareness of the possible impacts of online gaming through the thought
concept gained.
School
The school should promulgate policies addressing the overuse of online gaming
so as to prevent any distractions that students may encounter which can affect their
academic performance and holistic growth. A platform concerning online gaming must be
created so the student body is more aware of such matters. It may be in the form of
Future Researchers
The researchers recommend developing studies related to this by utilizing the data
in this research to create related researches to this with a larger sample population and
also adding other variables and questions that might prove necessary concepts upon the
study of online gaming and its impacts to the relationship with the family.
34
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41
APPENDIX A
Greetings of Peace!
We are researchers from HU12 in the Humanities and Social Sciences strand. We
are in the process of conducting our qualitative research, a requirement for our Research
this, we humbly invite you to participate in our research by being one of our respondents
Your participation in this research project is completely voluntary. You may decline
altogether, or not answer any question you do not wish to answer. If you agree to
participate in our study, rest assured that your responses will remain confidential and
anonymous. No one other than the researchers will know your individual answers to the
questions.
If you have any questions, feel free to contact Alysa Kristel R. Asido at 09298789767.
42
We look forward to your positive response in this important endeavor. Thank you.
Sincerely Yours,
Researchers:
Noted by:
Research teacher
43
APPENDIX B
Sample Questionnaire
Section: _____________
QUESTIONS:
_______________________
_______________________
3. Which among the genres of online games you often play? (Please tick)
Horror ___
Puzzle ___
Battle ___
Car race ___
Others, please specify:
__________________
__________________________
__________________________
__________________________
_________________________________________________________
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APPENDIX C
Preliminary Questions:
1. How long do you spend your time in playing online games? Share your
experiences.
2. How do you perceive or what is your stand about playing online games?
3. What makes playing online games distinct from other means of relaxation?
5. How would you differentiate the experience of playing online games with
6. Is your family aware that you are playing online games? How did they know
about it?
First question under Statement of the Problem: (How does playing of online games affect
1. Do you play online games with your family? Why or why not?
2. In connection with the previous question, how long do you spend your time with
3. How long do you spend your time in playing online games. Share your
experiences.
Second question under Statement of the Problem: (What are the factors that urge students
1. What are some of the things that motivate you to play online games?
45
3. Are there people or does your environment influence you in playing online
Third question under Statement of the Problem: (How do the students feel after playing
online games?)
3. In what way does online gaming affect you physically, emotionally, mentally or
socially?
Concluding questions:
1. What are your realizations in engaging in the trend of playing online games?
2. What advice can you give to other students who find playing online games as
detrimental?
3. Why did you choose playing online games as a means of rest and recreation rather
APPENDIX D
1 Name: Mark
2 Age: 17
3 Gender: Male
4 Strand: HUMSS
5 Section: HU23
6 Alysa (A): Good afternoon po, I am Alysa Kristel Asido from HU12, a researcher of the
7 study titled, "Impacts of Playing Online Games to the Relationship of Ateneo de Naga
8 Univerisity Senior High School Students with their Family. Uhm what is your name po?
11 M: Uh sure.
15 M: Understandable naman
16 A: Yes. I understand you and we're very grateful na pumayag ka sa interview namin
20 M: Oo
21 A: Thank you so much po uhh ok so let's proceed now with the interview.
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22 Osher (O): How long do you spend your time in playing online games?
23 M: Uh playing online games kasi pag school days kumbaga, 1 day a week is like mga 3
24 hours ako pero pag summer minsan di natitigil. Minsan nakakasama na.
25 O: How do you perceive or what is you stand about playing online games?
26 M: Uhh may ano kasi yan. Parang... ang ibang tao naman naglalaro ng online games kasi
27 yung gusto lang nila mag time, experience pero yan syempre lahat naman may side
28 effect, may bad ganun. Yan lang ang masasabi ko. Ok siya kung parang alam mo kung
30 O: What makes playing online games distinct from other means of relaxation?
31 M: Uhh kasi kung sabihin natin yung ibang means of relaxation, manonood ka ng TV,
32 parang anong tawag niyan… pag online game like kung ikukumpara ulit siya sa movie,
33 parang ikaw talaga yung gumagalaw and nakaka-affect ka ng ibang tao like para lang
35 A: So ano parang sinasabi mo ano uhm mas nakakarelax yung ano activity na interactive
37 M: Kaso yun nga, nakakarelax siya kasi naoogma, minsan baga nakakastress kasi ang
40 M: Uhh depende kasi sa game kasi yung nilalaro ko is Tekken, laging nasa Robinsons
41 kaya di naman online pero nag-oonline ako sa bahay. Parang okay lang na stranger basta
42 magaling, parang ganun like, magandang fight tapos kung ano naman kung yung mga
43 LOL, yung mga uso, syempre dapat may friends ka, yung kasama mo lagi.
44 O: How would you differentiate the experience of playing online games with different
48
45 group of people?
48 A: Oo.
49 M: Kung family, parang I mean, ‘di naman siya baduy pero parang na-pupull back ka
52 M: Oo limitado pero ‘pag friends yun nga kilala ko na, trash talk ka na diyan, all that.
54 M: Ahh yung kapatid ko kasi kahit babae siya kumbaga parang mas magaling pa siya sa
57 M: Kasi yun nga, yung magulang pa namin naggalit, “Hoy tama na”. Yun.
59 O: Is your family aware that you are playing online games? How did they know about it?
60 M: Ahh kasi yan to be honest, nung umpisa hindi nila alam kung ano ang online game.
61 Sinasabi nila “Oh kain na, kain na”, sabi ko, “wait lang”. “ba’t di mo yan puwede i-
63 A: I know right.
64 M: Oo, tas yan, “Ano ba kasi kakain nalang” tas yan nalaman nalang nila tas ‘di nila ko
66 A: Paano nila na-discover- Ah yun nga. Yung sinabi mong hindi ka kumakain on time,
68 M: Oo.
69 A: puwedeng ano, sabihin mo sa amin yung genre ng online game na nilalaro mo kung
72 A: Fighting games.
73 M: Yung mga one vs one lang inaabot ako hanggang gabi . Nalelate ako lagi kasi lagi
74 akong nag-aaral ng mga galaw kasi ano naglalaro ako ng mga tournament. May mga
77 O: What are some of the things that motivate you to play online games?
78 M: ‘Pag may bagong character, bagong move, syempre babalik, syempre gusto ko makita
79 kasi part ako nung community ganon. Kung sa ibang game, parang di naman ako
80 naglalaro nang LOL masyado pero yun nga, may bagong dinadagdag sila lagi para ma-
81 hook ka kahit may bayad. Para siyang addiction na ano, ine-exploit nila ganun. Ganyan
82 sistema nila.
83 O: Are there people or does your environment influence you in playing online games?
85 M: Uhh kumbaga, yan nga yung sitwasyon, peer pressure, yun lang naman like,
86 puwedeng magpigil ka na maglaro pero laging may magbabalik “Oy, maganda to”,
89 M: In general? Kasi nung una nahanap ko lang siya na ano parang na-enjoy ko man lang
90 kaya siya like dae ko man tigseryoso tas garo napiritan ako mag-attend ning sarong event
50
91 na nagkakawat tas maski mayong experience, 10th place ako duman, sa Legazpi. Kaya
93 A: Hmm dahil sa kwarta. Other than that, may iba pa bang reason kung bakit nag-engage
94 ka sa online games?
95 M: Yan, nakaka-enjoy man pero yun nga like na-adik na ko dahill duman sa competition,
96 yung ganun.
98 M: Oo.
100 M: Uhh ‘pag nanggagana or kung nadadaog garo, “Oy kaipuhan ko ning balikan, dapat
101 madaog ko ni”, tapos pag nadaog mo to, garo itong feeling na gusto mo pa. Arog kaiyan.
103 O: Do you think playing online games is beneficial or detrimental to you? Why?
104 M: Hmm… Ano siya, like, meron baga kasi yung mga internet rant baga na “Ay ining
105 kawat, mas dakol pa ning natukdo sako sa english kesa sa teacher”, arog kayan. Kaso
106 ano, garo to excuse para masabi na bad ta ako nalelate ako dahil diyan. Detrimental siya
107 para sako. Nalelate ako tas minsan ano, dae ako nagtuturog tas tigsisisi ko minsan, “Ay
108 dakol kaya gibuhon”, maski nagibo ko naman tas nagkawat pa kaya ko. Pwede man kaya
109 tinurugan ko nalang. Yan, detrimental siya pero igwasiya good effects pero dae man yan
112 M: Physically. Ahh yun dati kasi ano nag-sosoccer ako tapos okay pa naman yung ano ko
113 parang physical. Wala naman sakit ganon. Kaso dahil sige lang akong kawat, parang
51
114 hindi na ako nakaka-ano kaya minsan mahina yung katawan parang wala nang exercise
116 A: Pero aware ka man po na hindi ka na nakakalaro tapos like ano parang may times ba
117 na habang naglalaro ka biglang masagi sa isip mo na, “Ay hala, dae na palan ko nag-
118 sosoccer.”?
119 M: Iyo, naglalaog yan. Like, ta varsity ako dati, nakakahiling akong mga My Day kang
120 ano,
122 M: May My Day kang mga ka-team ko tas sabi ko, “Ay, yaon kuta ko duman” *laughs*
124 M: Oo. Kang nagkawat ako kan summer, nagbalik ako, ayy pawara na, kalawang na.
125 A: Ahh okay so talagang naka-affect yung ano yung playing online games sa skills mo na
126 garo dae ka na arog kan dati na arog kani. Itong nasa varsity na very active pero ngunyan
128 M: Oo.
129 A: Ok, pero ano dae garo… Still, love mo pa man ang soccer?
130 M: Iyo.
135 A: Ok.
138 A: Ahh sige lang po. We are giving you the freedom of speech.
139 M: *laughs* Sure, sure. Thank you. Pag nagkakawat ako, garo something wrong happens
140 sa kawat, ma-iirritate, tas family member ma-interrupt minsan kukurahawan ko atyan
141 masisi, p*tang ina, p*tang ina. Garo ma-iirritate kang mayong rason. Like, napapagal
142 baga sa school works ay garo sabi daa, “Ay hassle talaga yan”. Kung dae ka nagkakawat
143 dae to hassle masyado. Ginibo mo na kuta. Tas ika pa na. Na-sostock man lang yan,
144 nagiging ano masabi ka ahh stress ganun. Tapos mafefeel tas hashtag depressed.*laughs*
147 M: Mentally, uhm yan ahh dae man ni para sako pero dae man kaya ko nag-aadal
150 M: Kaso kadto nag-eeffort man ako ngunyan mayo na. Nagbababa man siya arog kaiyan.
151 Tas minsan dae na nakaka-pay attention sa class ta ano iba ang iniisip, nag-dedaydream.
152 Tapos mentally man, tong pag sige kang kawat, na-iisolate mo sadiri mo sa mundo.
153 Nagigi kang garo, pirmi ka nang may anxiety or whatever. Garo kawat kang 2 weeks
154 straight, luwas ka sa harong, “luh si ate sa cashier, pano magbakal?” *laughs* arog
155 kayan.
157 M: Actually ano, nag-aano siya… Ang ibang mga gamer kaya, pag nasasakitan sinda
158 iniisip ninda na kawat, na may mga struggle whatever. Ganun, nakakaapekto man siya.
159 Kaso kung minsan napili ko na magkawat kesa i-solve to, syempre dae tultol.
53
162 M: Socialy.. ahh yan nga sabi ko naglaro ka nang ilang araw, di ka nakalabas. Pero may
163 isa pa niyan na kung naadik kang masyado, tapos, first day of class, ano parang di mo
164 tuloy kakausapin ang ibang kaklase kasi, “Ay baka di ako ma-gets nito”, kasi lahat ng
165 iniisip mo, ang iniisip lang laro. Parang puwede namang iba ang sabihin mo eh like, “Hi”
166 pero parang ang ginawa ko kasi is naghanap lang ako ng makaka-gets sa akin. Yun yung
167 problema na hindi ako nag-open. Nung umpisa lang pero nung nagka-groupings na
168 whatever, okay naman socially. Kaso yan, another thing is pag naglalaro ako, sa
170 A: *Coughs* excuse me. May ano po may instances ba na kung saan may nasira nang
173 A: Uhm okay lang if it’s personal, ok lang naman po na ‘di mo i-share pero kung okay
175 M: Okay lang nga, na-resolve naman yun kasi ang nangyari is parang nag-ano siya, yung
176 dispute sa real life. Sabi niya, “i-settle natin dun sa best of ten”. Tas naglagay pa siyang
177 pera. Tas yan sabi ko, “wag mo yang gawin” tas inapod niya pa akong, “Ahh weaksh*t ka
178 man” arog kayan. Tas ang nangyari dae ko siya iniwal. si mga barakada ko nag-iriwalan
183 M: Ahh minsan accomplishment pero minsan garo, “Ahh ok maturog na ko ta may klase
185 O: What are your realizations in engaging in the trend of playing online games?
186 M: Ah na-realize ko lang na dae mo man siya kaipuhan gibuhon na garo buhay mo, lalo
187 na pag student ka. I mean, may argument na puwede mong pagkakitaan kaso ano pag
188 naglaos na yan, sain ka mabagsak? Kaya ano binabalanse ko na ta syempre dapat to have-
189 to enjoy leisure, entertainment, dapat ano ma-settle mo muna sadiri mo, nagibo mo na
190 gabos na project or ano. Tas parakawat ka lang pag may trabaho ka na whatever. Kaya
191 yan narealize ko na dae dapat siya gibuhon na mundo mo gabos. Garo man ang bata
192 *laughs*
193 A: Ay wow yiee. Garo nag-seserve naman siya as motivation saimo pero chill chill lang
195 M: When you’re done you can play all you want.
197 O: What advise can you give to other students who find playing online games as
198 detrimental?
199 M: Ahh ang advice ko man lang talaga kaya iyo yan ngane, mag-pursue ka muna ning
200 goal mo ta example LOL, pag nawara yan garo ma ka naman, ma naman kuwenta ang
201 existence mo, everything. Tas sa mga mental state ninda, tong mga sige lang kawat, dae
202 yan maray ta pag garo nagfafall apart ka na garo tigpaparakawatan mo lang. Ma ka nang
203 tig ma ka nang tig-aano. Dae ka nagiging aware na nag-dedeteriorate ka na and yan pag
204 arog kaiyan maghanap ning someone na willing to listen. Dae man sa pag-generalize pero
205 pagsige kang kawat na ma ka nang ano, may problema na talaga saimo. Tig-label na
55
207 O: Why did you choose playing online games as a means of rest and recreation ather than
209 M: Puon aki pa kaya ako, si papa ko sigeng kawat. Dyan ako nag-start.
211 M: Oo. Minsan ngani sinasabi ko, “ayy baduyon man yan” kan aki pa ako. Ngunyan sige
218 M: Garo kasi dun sa tinitirhan namin wala naman bata na naglalaro sa labas. Kaya pag
220 O: Diba po sabi mo na busy papa mo and di na kayo nakakalaro. What if po may time na
227 A: Ok. We’re done with the questions, so for now what advice, suggestion or question
230 A: Oo.
232 A: Hmm feel ko nagkaroon din ng discrepancy diyan sainyo dati pero kasi dati effects
233 yung ginamit natin, sabi ni ma’am impacts. “Ma’am naulit na po kasi yung word na
234 impacts sa ibang group. Sabi niya, “Okay lang yan.” Ganun yung sabi niya. Tapos hindi
235 talaga namin nafofollow yung 10-12 words sa title kasi ang nakakapahaba doon yung
236 Ateneo de Naga University Senior High School students. 7 words agad. Eto sabi niya
237 okay lang naan na mag-exceed doon kasi understood na. bawal i-abbreviate yung ADNU
238 SHS. Pero noong sa mga panelists namin, “Ayaw niyong gumamit ng effects?” may
243 A: Oo. Ok naman yung RRL namin kasi marami rin gumawa ng studies about online
244 games.
246 A: Oo nga kasi may paranag binigay ay- yung prinovide na sample si ma’am dati. So
250 M: No problem.
251 A: Thank you so much. Ta busy busy ang grade 12 ngunyan tas naisingit pa. Thank you.
57