UG3 - Dark Magic Prelim
UG3 - Dark Magic Prelim
UG3 - Dark Magic Prelim
✦
VMAGIC
CHAOS ✦
• INTRODUCTION •
Chaos Magic was brie y introduced in the WFRP4 core
rulebook, and nally given proper rules in Enemy in Shadows
CHANNELLING DHAR
Companion. It was then expanded in the subsequent volumes, Proximity to raw, corrupting power provides a bonus to any
Death on the Reik Companion and Power Behind the rone Channelling (Dhar) Test in the area. e GM may use the
Companion. Winds of Magic did not address the necessary following as a guideline for this bonus:
rules changes required for Dhar to work in its Overcasting
overhaul. is chapter seeks to bring those rules, and Uno cial • Minor Corrupting In uence: +1 SL
Grimoire’s spell list, in line with the Winds of Magic system. I • Moderate Corrupting In uence: +2 SL
have endeavoured to avoid copyright issues wherever possible • Major Corrupting In uence: +3 SL
while collating rules for the reader’s convenience.
CASTING WITH DHAR
Casting spells with Dhar o ers a shortcut to immense,
• CHAOS SORCERY • unpredictable power. Use the following rules depending on
In their search for raw power, wielders of Chaos Magic and Dark your chosen magic system:
Magic spurn the petty laws and limitations governing the legal
practice of magic in the Empire. ese wizards twist all available WFRP4 Rulebook: When Dhar is used to cast a spell,
Winds of Magic into the unstable energy known as Dhar—also Overcasts occur for every +1 SL instead of every +2 SL.
called Dark Magic or the Black Wind of Magic. In doing so,
spellcasters gain access to powerful bene ts and perilous Winds of Magic: When Dhar is used to cast a spell, double
drawbacks. the amount of SL available to spend on Overcasting e ects.
Further, Dhar Sorcerers may use excess Channelled SL to
Chaos Sorcerers spend on Overcasting, although this amount is not doubled.
A Chaos Sorcerer is typically any creature or character who has
the Chaos Magic Talent or the Spellcaster (Chaos Lore) Creature DHAR DRAWBACKS
Trait. In either instance, a Lore must be chosen as with the When using Dhar, any Channelling or Language (Magick)
Arcane Magic Talent. So, a Chaos Sorcerer of Tzeentch would Test may cause the following to occur:
have the Chaos Magic (Tzeentch) Talent or the Spellcaster
(Tzeentch) Trait. Rolling doubles: Caster su ers a Minor Corrupting In uence.
is volume does not provide any Careers for Chaos Sorcerers— Rolling an 8: All within Willpower yards su er a Minor
refer to Enemy in Shadows Companion (pages 75-77) for more Corrupting In uence and a Minor Miscast (apply the same
information on the Cult Magus or Tzeentch Career. New Talents Miscast result to all).
provided in the Companion include Disciple of Change, Double
Life, and Tzeentch’s Blessing. Death on the Reik Companion Rolling 88: All within Willpower yards su er a Major
(pages 100-101) introduced the Warrior of Tzeentch Career and Corrupting In uence and a Major Miscast.
the Wilful Corruption Talent. Unfortunately, recent volumes have
not lled in Careers or Talents for the other Chaos Lores. Catastrophe: If you are using a Catastrophic or Extreme
Miscast table, any roll of 88 will escalate an existing Miscast to
the Catastrophic or Extreme Miscast table.
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UNOFFICIAL GRIMOIRE
See the Corruption rules in WFRP4 qfor more details on CHAOS UNDIVIDED
exposure to Minor, Moderate, and Major Corrupting In uences. A Chaos Sorcerer who is una liated with any of the Ruinous
Powers has the Chaos Magic (Undivided) Talent and may choose
spells from the Arcane and Chaos Arcane spell lists only.
MALIGNANT INFLUENCES
Spellcasting near sources of Corruption is fraught with peril, Lore Attribute: When you successfully cast a spell from the Lore
as the Winds of Magic are more di cult to control. When of Chaos Undivided, you gain the Dark Vision and Ward 9+ Traits
making a Casting Test or Channelling Test in proximity of a for 1d10 Rounds.
Corrupting In uence, any failed roll triggers a Minor Miscast.
If the roll would already have resulted in a Minor Miscast, it
escalates into a Major Miscast instead. Wielders of Dark PETTY MAGIC (CHAOS) SPELLS
Magic and Chaos Magic do not count Malignant In uences Chaos Sorcerers with the Petty Magic Talent may also learn the
for their own spellcasting Tests. Note that this rule di ers following Dhar-infused cantrips. Each of the Ruinous Powers
from the core rulebook and was revised for Winds of Magic. also has their own unique Petty Spells.
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All food and liquids are utterly spoiled by the cloud, and
obstacles and structures are half-corroded. For each Round
caught inside the smoke, +10% of a Character’s trappings are
destroyed. Magical items are una ected.
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UNOFFICIAL GRIMOIRE
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UNOFFICIAL GRIMOIRE
Alternatively, if you cast this spell with CN: 11, you may conjure not be able to see your nal destination but you cannot change
a cloud that acts according to the Random Vortex rules instead your landing spot once the spell is cast. is spell cannot be cast
and lasts for Willpower Bonus Rounds. is version of the spell indoors.
in icts the same e ects as above at the end of your Turn each
Round, for Willpower Bonus Rounds. Some tomes refer to this Word of Pain
version of the spell as Soul Stealer. CN: 7
Range: You
Suppress Mutation Target: AoE (Willpower Bonus yards)
CN: 5 Duration: Instant
Range: Touch You invoke a forbidden word of Daemonic origin which in icts
Target: 1 excruciating pain to all creatures within the AoE. ose who have
Duration: Willpower Bonus hours the Chaos Magic Talent or the Daemonic or Spellcaster (Chaos)
You touch one mutated creature and manipulate Dhar into Creature Traits are una ected. All targets su er a magic missile
altering its form. While the spell lasts, your target loses one with a Damage of +8 that ignores Armour Points. Anyone who
Physical or Mental Mutation. is spell cannot target creatures su ers more Wounds than their Willpower Bonus gains a
with the Daemonic or Unstable Creature Traits. Stunned Condition as they are rendered immobile from pain.
ose who su er Wounds equal to twice their Willpower Bonus
Veil of Corruption gain the Unconscious Condition.
CN: 6
Range: Willpower yards ANCIENT SOURCES
Target: AoE (2 x Willpower Bonus yards) Listed on the following spell tables are some unusual sources
Duration: Will for Chaos spells. In the interest of completion, here they are:
You summon a cloud of foul Dhar that chokes and mutates its
victims. All targets su er 1 Blinded Condition and 1 Poisoned Advanced Heroquest - AHQ (Could be uno cial material)
Condition which cannot be removed until they leave the cloud. Age of Sigmar: Maggotkin of Nurgle - MoN
At the end of every Round inside the cloud, targets must pass a Madalfred’s Chaos Spells, Alfred Nuñez Jr. - Alfred
Challenging (+0) Willpower Test or gain a Corruption point. Warhammer Armies: Dark Elves (7th Edition) - WHDE
Warhammer Armies: Daemons of Chaos (7th) - WHDoC
Warhammer End Times: Khaine - ET:K
Vision of Torment
CN: 7
Range: Willpower yards
Target: 1
Duration: Special
You twist strands of Dhar and in ict a hellish vision upon the
targeted creature. If the target fails a Hard (-20) Cool Test, they
gain a Stunned Condition, plus 1 Stunned Condition for every 2
SL by which they lost. If the target does not remove these
Conditions within Willpower Bonus Rounds, their mind has
been twisted and they gain Corruption points equal to their
remaining Stunned Conditions.
Witch Flight
CN: 3
Range: You
Target: You
Duration: Instant
You summon a howling wind which bears you aloft into the sky.
is spell allows you to freely disengage. You are carried swiftly
over trees and buildings, drifting gently back to the ground a
distance no greater than twice your Willpower in yards. You need
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