Solution Manual Electronic Commerce 2018 Turban, E., Outland, J. - Chapter 1
Solution Manual Electronic Commerce 2018 Turban, E., Outland, J. - Chapter 1
Solution Manual Electronic Commerce 2018 Turban, E., Outland, J. - Chapter 1
Learning Objectives
Upon completion of this chapter, you will be able to:
1. Define electronic commerce (EC) and describe its various categories.
2. Describe and discuss the content and framework of EC.
3. Describe the major types of EC transactions.
4. Describe the drivers of EC.
5. Discuss the benefits of EC to individuals, organizations, and society.
6. Discuss social computing.
7. Describe social commerce and social software.
8. Understand the elements of the digital world.
9. Describe some EC business models.
10. List and describe the major limitations of EC.
Section 1.1 Review Questions
1. Define EC and e-business.
Electronic commerce (EC) refers to using the Internet and intranets to purchase, sell, transport,
or trade data, goods, or services.
E-business refers to a broader definition of EC, not just the buying and selling of goods and
services, but conducting all kinds of business online such as servicing customers, collaborating
with business partners, delivering e-learning, and conducting electronic transactions within an
organization.
Student opinions will vary, but may slant to no based on the high prices.
These ideas could be integrated to decrease customer unease about purchasing without
physically examining.
3. List both the advantages and disadvantages of the Net’s physical stores?
The store allows for physical inspection, but increases costs and complexity.
4. It is said that the Net is playing a significant role in transforming how designers reach
customers. Explain why.
Opinions will vary, but it could be argued that designers can now go directly to consumers,
instead of going through distributors first.
5. Read the benefits of EC to customers (Sect. 1.3). Which ones are most relevant here?
The primary drivers appear to be cost reduction, social interaction and unique items.
They benefit from global reach, supply chain improvements and the ability to innovate.
Student reports will vary, but may show great diversity in business models based on target
markets.
Student opinions will vary, but suggestions may include focusing on higher-end markets
consistent with the current model.
Benefits to Consumers
Benefits to Organizations and Vendors
Benefits to Society
Technological Developments
Capabilities of EC
Expansion to Service Industries and Global Reach
Help by Governments
Emergence of Social Business and Economy
Competition, Business Environment
Innovative Business Models
Benefits to Consumers
Inventory
Ubiquity
Self configuration
Find bargains
Real time delivery
Benefits to Organizations
Global reach
Cost reduction
Facilitate problem solving
Supply chain improvements
Business always open
Benefits to Society
Enable telecommuting
More public services
Improved homeland security
Increased standard of living
Close the digital divide
3. From your knowledge describe some technological developments that facilitate EC.
Student examples will vary, but may include increased bandwidth, multimedia and mobile
devices.
Social computing refers to a computing system that involves social interactions and behaviors.
2. Define Web 2.0 and list its attributes.
Web 2.0 is the second generation of Internet-based tools and services that enables users to easily
generate content, share media, and communicate and collaborate, in innovative ways.
A popular definition is that social media involves user generated online text, image, audio, and video
content that are delivered via Web 2.0 platforms and tools.
SNSs also provide basic support tools for conducting different activities and allow many vendors to
provide Apps. Social networks are people oriented. For example, a 15-year-old Filipino singer named
Pempengco and Justin Bieber were discovered on YouTube. Initially, social networks were used solely
for social activities.
Provide and host a Web space for people to build their homepages for free. It also allows users to easily
communicate with their social networks.
E-commerce activities that are conducted in social networks by using social software
The digital revolution is upon us. We see it every day at home and work, in businesses, schools,
hospitals, on the roads, in entertainment, and even wars.
economy
enterprises
society
• Many digitizable products – books, databases, magazines, information, electronic games, and software
– are delivered over a digital infrastructure anytime, anywhere in the world, interconnected by a global
grid (see Bisson et al. 2010). We are moving from analog to digital, even the media is going digital (TV as
of February 2009).
• Information is transformed into a commodity.
• Financial transactions are now digitized and chips are embedded in many products (e.g., cameras,
cars). Knowledge is codified.
• Work and business processes are organized in new and innovative ways.
• Disruptive innovation is occurring in many industries (see Manyika et al. 2014 and Daugherty 2014).
The social economy is the growth of economic importance of social networking and seocail
commerce applications.
It usually refers to an enterprise, such as Amazon.com, Google, Facebook, or Ticketmaster, which uses
computers and information systems to automate most of its business processes.
An organization that has put in place the strategies, technologies and processes to systematically engage
all the individuals of its ecosystem (employees, customers, partners, suppliers) to maximize the co-
created value.
The digital enterprise is a new business model that uses IT to gain competitive advantage by increasing
employee productivity, improving efficiency and effectiveness of business processes, and better
interactivity between vendors and customers.
The final, and perhaps most important, element of the digital world is people and the way they work
and live. Clearly, the digital revolution has changed almost any activity one can think of – work, play,
shopping, entertainment, travel, medical care, education, and much more. Just think about your digital
phone, camera, TV, car, home, and almost anything else.
Social customers (sometimes called digital customers) are usually members of social networks who
share opinions about products, services, and vendors, do online social shopping, and understand their
rights and how to use the wisdom and power of social communities to their benefit.
Section 1.6 Review Questions
1. What is a business model? Describe its functions and properties.
A business model describes the manner in which business is done to generate revenue and create value.
Several different EC business models are possible, depending on the company, the industry, and so on.
2. Describe a revenue model and a value proposition. How are they related?
A revenue model specifies how the organization, or an EC project, will generate revenue. A value
proposition refers to the benefits, including the intangible ones that a company hopes to derive from
using its business model. In theory a business with a firm value proposition should be able to convert
that need into revenue.
3. Describe the following business models: direct marketing, tendering system, electronic exchanges,
viral marketing, and social networking/commerce.
Online direct marketing. The most obvious EC model is that of selling products or services online
Electronic tendering systems. Large organizational buyers usually make large-volume or large-value
purchases through a tendering (bidding) system
Electronic marketplaces and exchanges. If they are well organized and managed, e-marketplaces can
provide significant benefits to both buyers and sellers
Viral advertising and marketing - people use e-mail and social networks to spread word-of-mouth
advertising.
Social Networking/commerce – the ability to generate sales through word of mouth between individual
in connected social networks
4. Identify some business models related to buying and those related to selling.
People use e-mail and social networks to spread word-of-mouth advertising. It is basically Web-based
word-of-mouth advertising, and is popular in social networks.
Societal pressures
The nature (and composition) of the workforce is changing
Government deregulation, leading to more competition
Compliance with regulations is needed (e.g., Sarbanes-Oxley Act)
Shrinking government subsidies
Politics drives government regulations
Increased importance of ethical and legal issues
Increased social responsibility of organizations
Rapid political changes
Terrorism is on the rise
Technological pressures
Increasing innovations and new technologies
Rapid technological obsolescence
Increases in information overload
Rapid decline in technology cost versus labor cost (technology becomes more and more
attractive)
Strategic systems
Agile systems
Continuous improvements and business process management
Customer relationship management
Business alliances and partner relationship management (PRM)
Electronic markets
Cycle time reduction
Empowering employees, especially on the front line (interacting with customers, partners)
Mass customization in a buildto-order system
Intrabusiness use of automation
Knowledge management
Customer selection, loyalty, and service
Human capital
Quality of products and services
Financial performance
Research and development
Social networking
Discussion Questions
1. Compare brick-and-mortar and click-and-mortar organizations.
The primary difference is if in addition to a physical location, they also have an online EC
presence (click-and-mortar).
2. Why is buying with a smart card from a vending machine considered EC?
It is using web-based technologies to manage the information and value on the card.
3. Explain how EC can reduce cycle time, improve employees’ empowerment, and facilitate
customer service.
EC allows for the use of more efficient, integrated systems that can speed business processes,
reduce employee processing and provide better and quicker access to customer information.
Viral marketing is spread social by users without cost whereas affiliate marketing is spread by
partners for a fee.
Most companies use social commerce to help access customers in a virtual space that they are
comfortable in.
An enterprise social network is closed and only available to select users, while other systems
(like Facebook) are open to the public.
Of the listed factors in Table 1.7, only “resistance to change,” “difficulty in measuring impact, “
and lack of customer/supply chain issues” are company specific.
The social customer uses social networks for a variety of reasons, and the social business
understands and participates in social networking to grow sales.
2. Debate: Does digital business eliminate the “human touch” in trading? And if “yes,” is it
really bad?
3. Why do companies frequently change their business models? What are the advantages?
The disadvantages?
4. Debate: EC eliminates more jobs than it creates. Should we restrict its use and growth?
6. Search for information on the enterprise of the future. Start with ibm.com.In one or two
pages, summarize how the enterprise of the future differs from today’s enterprise.
7. Investigate why the one day sales of Single Day in China generated more than twice the
money generated on Cyber Monday in the U.S. (see Wang and Pfanner 2013).
9. Visit packdog.com and entirelypets.com/dogtoys.html. Compare the two sites and relate
their contents to the digital society.
Student reports will differ.
Internet Exercises
1. Enter exitingcommerce.com and find recent information about emerging EC models and
the future of the filed.
3. Visit priceline.com and zappos.com and identify the various business revenue models used
by both. Discuss their advantages.
Student answers will vary.
4. Go to nike.com and design your own shoes. Next, visit office.microsoft.com and create
your own business card. Finally, enter jaguar.com and configure the car of your dreams. What
are the advantages of each activity? The disadvantages?
5. Try to save on your next purchase. Visit pricegrabber.com, yub.com, and buyerzone.com.
Which site do you prefer? Why?
6. Enter espn.go.com, 123greetings.com, and facebook.com and identify and list all the
revenue sources on each of the companies’ sites.
10. Visit some websites that offer employment opportunities in EC (such as execunet.com and
monster.com). Compare the EC salaries to salaries offered to accountants. For other
information on EC salaries, check Computerworld’s annual salary survey, unixl.com, and
salary.com.
13. Enter the Timberland Company (timberland.com) and design a pair of boots. Compare
it to building your own sneakers at nike.com. Compare these sites to zappos.com/shoes.
Student perceptions and opinions will vary, but it appears that the company has been very
active providing a variety of EC solutions in an attempt to provide customer convenience and
increase sales.
(b) Some criticize My Starbucks Idea as an ineffective “show off.” Find information about the
pros and cons of the program. (See Starbucks Ideas in Action Blog).
Student searches and subsequent opinions will vary. It does appear that the program did
produce ideas that were implemented.
(c) Starbucks initiates discussions on Facebook about non-business topics such as the
marriage equality bill, Why?
The company is probably trying to establish its brand and market position socially.
(d) How customers are being kept involved and engaged in the various EC initiatives.
Many of the initiatives appear to be active and provide customers with activities and reminders.
(e) Starbucks believes that its digital and social initiatives are “highly innovative and cause
dramatic changes in consumer behavior.” Discuss.
Student perceptions will vary, but some may think that by keeping the company in-mind (even
if activities are not related to product), that they form a tighter bond with customers.
(f) View the video available at Stelzner (2010), (8 minutes) and answer the following:
1. How does Starbucks uses video marketing in social media?
2. How does the company listen to their customers?
3. What are some tips for success and for things to avoid?
4. Enter facebook.com/starbucsk. Summarize your impressions with the site.
2. Each team will research two EC success stories. Members of the group should examine
companies that operate solely online and some that extensively utilize a click-and-mortar
strategy. Each team should identify the critical success factors for their companies and
present a report to the other teams.
4. Conduct a search on ‘social business.’ Start at eweek.com. Divide the work between
several teams, each team covers one topic and each team writes a report.
5. Research the status of self-driven cars. Start by reading Neil (2012). Outline the pro and
con points. Why this is considered an EC. Make a presentation.
6. Find the recent report on ‘HBR/McKiney M-Prize for Management Innovation at mixprize.
org/m-prize/innovating-innovation. Identify the e-commerce cases among the 20 finalists.
What is unique in each case?
Team projects and reports will differ.
7. Compare Net-a-Porter with Myhabit from Amazon, and boutiques from Google and other
sites that discount designer items. Also, see what Groupon offers in this area. Analyze the
competitive advantage of each. Write a report.
The case mentions B2C sales, as well as C2C sales (tickets) social networking (Facebook) and
mobile apps.
Inside the stadium wireless access is provided to assist with B2C sales.
Online games help to re-inforce the NFL’s position and creates positive associates for later
sales.