ITW Web AI Cards
ITW Web AI Cards
ITW Web AI Cards
AI CARDS
RADSTAG BRAHMIN STINGWING BLOODBUG
bloodbug proboscis and
radstag gore brahmin trample stingwing sting bloodbug blood spray
Not Not
Not Attacked Attacked
Special
Been or Been or Been
Situation
3+ 1-2 Attacked 1+ Attacked 1+ Attacked 3+ 1-2
M S F M S S A S A A
S A S M M M A M A A
M M A S M A F A S F
M Random direction. 1: Nearest M Random direction. 1: Nearest M Random direction. 1: Nearest M Random direction. 1: Non-Robot
Special: Not been attacked S Move full distance in If Blood Spray not Primed, 2: Vulnerable
AND no S response yet. straight line using Trample. perform using Proboscis. 3: Nearest
S A A A A A A A A
M A F F A A M A F
A F A A F M A A A
Moving to shoot Acid next 1: Largest Stage II: If final action is 1: Wounded
M Random direction. 1: Lowest 1: Wounded action: Stop before short range. 2: Healthiest Close Combat, use Hit and Run 2: Largest
maximum 2: Largest Outnumbered: Quake > Frenzy. 3: Nearest if target has no ranged attack. 3: Nearest
2: Vulnerable 3: Nearest Use Brood > Acid > Lob.
SWAN SHIPBREAKER DEATHSKULL RADSCORPION
NUKALURK HATCHLINGS
standard equipment shown on standard equipment shown on standard equipment shown on
unit’s cards unit’s cards unit’s cards nukalurk hatchlings claw
Special Special
1-2 1-2 1-2
M M M M M D D D M
M S M M M S D M M
S M M S S D S M S
M Towards next waypoint. D : Subject to protect. Special: Model in LoS which is within Red of a .
M Towards destination. M Move to with nearest .
Special: Non-friendly in OR has any damage. D Subject: Nearest (Priority: with
non-friendly in LoS and within Red of .)
A A S M
A A M M
S M S S
Subject: A Specific target only. Subject: A Use Target Priority. M M
If Exit: The Subject is
re-assessed so may change.
LURKING
natural behavior
0 1-2 3+
M M F
M S F
M S M
M and adjust to end in LoS of as few models
as possible.
F Away from non-friendly models.