19bce0696 VL2021220502910 Ast01
19bce0696 VL2021220502910 Ast01
19bce0696 VL2021220502910 Ast01
Aim:
1. Using the viewport, implementing the view port with different ability, save the file, Save the
project, file management, path management, assets management.
2. Import the character as such from net and movement of the character in Unity.
Procedure:
1. Using the viewport:
• Using the ‘Move’ mode.
File Management:
• Entering the ‘Assets’ folder in Windows File Explorer.
Creating materials:
Parijat Niyogy Lab Assessment 1 19BCE0696
Creating PreFabs:
Adding weight:
Parijat Niyogy Lab Assessment 1 19BCE0696
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
bool hungry;
• We import the character and the animation into the materials folder
• In unity we select the vampire character
• We select the rig tab
• Turn this into humanoid rig
• We then go to materials.
• Extract texture and materials
• Change the animation type to humanoid….and select avatar definition to copy from
other avatar
Results:
The character is finally moving
Parijat Niyogy Lab Assessment 1 19BCE0696