Arsenal
Arsenal
Arsenal
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
Jetpack7 Arsenal
Hello players and GMs!
We have decided to begin releasing content for Channel Divinity: Radiant Defense
all of our subscribers to enjoy and bring to the As an Action, channel blessed energy into allies
table, free of charge! Over time, this document around you. Any number of allies you can see
will be updated with additional content and/or within 30 ft. gain Temporary Hit Points equal to
edits and readily available for download. 1d4 + your Wisdom modifier for 1 minute. This
amount of d4s rolled increases to 2d4 at 7th
Please note that any content on this document is level, 3d4 at 11th, and 4d4 at 15th level.
currently in development and is in no way
finalized material. Any feedback is greatly Healing Barrier
appreciated, as some of it may find its way into a Starting at 6th level, your healing grants your
book. Join our Discord to participate in the target additional protection against further
discussion! Thank you for your support and we damage. Once on each of your turns when you
hope you enjoy The Arsenal. :) heal a target with a spell, they gain Temporary
Hit Points equal to half your cleric level rounded
-Jetpack7 down for 1 minute. If the spell heals multiple
targets, pick one to gain the temporary Hit
*Highlights mean: Points.
*New this edition
Divine Strike
*Changed since last edition
At 8th level, you gain the ability to infuse your
weapon strikes with divine energy. Once on
Subclasses each of your turns when you hit a creature with a
weapon Attack, you can cause the Attack to deal
Shelter Domain Cleric an extra 1d8 radiant damage to the target. When
you reach 14th level, the extra damage
Domain Spells increases to 2d8.
1st - Shield of Faith, Sanctuary
3rd - Aid, Protection from Poison Holy Bastion
5th - Protection from Energy, Magic Circle At 17th level, Temporary Hit Points you grant
7th - Guardian of Faith, Death Ward may be added to existing Temporary Hit Points,
9th - Hallow, Dispel Evil and Good and last until the target finishes a Long Rest. In
addition, granting Temporary Hit Points to a
Bonus Proficiency creature that is at 0 Hit Points restores that
When you choose this Domain at 3rd level, you creature to 1 Hit Point.
gain proficiency with Heavy Armor.
Shield of Conviction
Also at 3rd level, you may protect your allies
from incoming attacks. When a creature you can
see within 30 ft. is hit by an attack, you may use
your reaction to expend a spell slot and increase
their AC by 5 until the beginning of their next
turn.
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
Oath of the Night Paladin In addition, you don’t confer any disadvantages
normally given by sunlight while in this sphere of
shadow.
Tenets of the Night
The sphere lasts for 1 minute or until you
dismiss it as a bonus action.
Shadow Gifts given are weakened by the light.
Your true strength lies in the dark.
Feast of Blood
As an action, you may draw the life from another
Feed Those who defile your god are not fit to
creature into your being. Make a melee spell
live. Feed upon them to continue living in service
attack against an adjacent creature. On a hit,
to your deity.
you deal damage equal to twice your paladin
level to the creature and regain that many hit
Efficacy No cost to too great for a grander
points. On a critical hit, this damage becomes
purpose. The life of a few is nothing against the
three times your paladin level and you heal for
life of many.
that amount.
A creature without blood takes no damage from
Risk If the reward is great, the risk doesn’t
this attack.
matter. Pursue power at every turn.
A Price for Power
Resilience No darkness is too horrifying for a
While in darkness, your powers reach their
follower of the night. If something frightens you,
zenith. However, just as darkness gives you
undermine or destroy it with extreme prejudice.
strength, light takes it away. You can see
normally in darkness, both magical and non
Oath Spells
magical, to a distance of 120 feet. Your
You gain oath spells at the paladin levels listed
movement speed increases by 5 feet in dim light
in the Oath of the Night Spells table. See the
or darkness as well.
Sacred Oath class feature for how oath spells
While standing in direct sunlight, you cannot
work.
regain hit points, magically or otherwise. In
addition, you have disadvantage on attacks
Oath of the Night Spells
against creatures in direct sunlight and
3rd Hex, Charm Person
disadvantage on perception checks while in
5th Darkness, Blur
sunlight or looking for something that’s in
9th Vampiric Touch, Fly
sunlight.
13th Blight, Death Ward
17th Dream, Dominate Person
Exsanguinating Aura
Starting at 7th level, your vampiric curses extend
Channel Divinity
to those around you. Whenever you or your
When you take this oath at 3rd level, you learn
allies deal slashing or piercing damage to
the following two Channel Divinity options:
creatures within 10 feet of you, the attacker
regains hit points equal to your charisma
Enshroud
modifier.
As a bonus action, you can present your holy
symbol and blot out light’s harmful rays in a
At 18th level, this aura extends to 30 feet.
limited area. A sphere of shadow appears in a
15 foot radius sphere in an area you can see
This aura gives no benefits while you’re in direct
within 30 feet. The sphere spreads around
sunlight.
corners. Bright light is regarded as dim light in
this area and dim light is considered darkness.
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
Perverse Reconstitution
Starting at 10th level, your body has been
granted the unnatural ability to mend the most
grievous of wounds. While you are above 0 hit
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
Ember Wake
4th level evocation
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
Updates
7/25 - Added: Reversal of Fate, Shelter, Oath of
the Night Paladin
Changed: Shield of the Faithful -> Shield of
Conviction
Radiant Defense die size from d8 -> d4
Removed 2/day limit and “long rest ONLY” from
Mana Burn
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
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Edition - 8/15
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This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.
Edition - 8/15
This PDF is licensed to Joseph Kehoe. Email address: jpkehoe113@gmail.com. © 2021 Jetpack7 Publishing.