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Lane Venzi: Sorcerer 9 Dac98

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Sorcerer 9 Dac98

CLASS & LEVEL PLAYER NAME


Lane Venzi
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +8 Constitution +1 11 74 --
+0 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
• +9 Charisma
Total 9d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+4 PROFICIENCY BONUS
+4 P
+1

+4
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Dwarvish, Elvish,
Infernal
18 +0 Athletics STR
ABILITY SAVE DC
P +9 Deception CHA
P +4 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
+0 P +9 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+5 Performance CHA === ACTIONS === sorcery points as a bonus action.
+1 +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Hound of Ill Omen
Help, Hide, Ready, Search, Use an Object, As a bonus action, you can spend 3 sorcery points
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, to magically summon a hound of ill omen (modified
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object dire wolf) to target one creature you can see within
120 ft. of you.
+1 Stealth DEX Sorcery Points • 9 / Long Rest
CHARISMA You have limiteduse - No limited use data available === SPECIAL ===
+1 Survival WIS
sorcery points that you regain when you finish a long Metamagic - Empowered Spell
When you roll damage for a spell, you can spend
+5 rest.

=== BONUS ACTIONS ===


<strong>1 sorcery point</strong> to reroll up to 5 of
the dice. You must use the new rolls and you can use
Convert Sorcery Points this option even if you've already used another
20 You can use your sorcery points to gain additional Metamagic option.
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Fire Bolt +9 2d10 Fire V/S


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 1 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 9 Dac98
CLASS & LEVEL PLAYER NAME
Lane Venzi
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Metamagic • PHB 101


You gain the ability to twist spells to suit your needs. * Skill Versatility • BR 39
* Hit Points • PHB 100 You gain proficiency in two skills of your choice.
| Empowered Spell • PHB
* Proficiencies • PHB 100 When you roll damage for a spell, you can spend
<strong>1 sorcery point</strong> to reroll up to 5 of
* Spellcasting • PHB 101 the dice. You must use the new rolls and you can use
You can cast known sorcerer spells using CHA as your this option even if you've already used another
spellcasting modifier (Spell DC 17, Spell Attack +9). Metamagic option.
You can use an arcane focus as a spellcasting focus.
| Metamagic - Empowered Spell: Special
* Sorcerous Origin • PHB 101
| Seeking Spell • TCoE 66
| Shadow Magic If you make an attack roll for a spell and miss, you can
spend <strong>2 sorcery points</strong> to reroll the
* Eyes of the Dark • XGtE 51 d20, and you must use the new roll.
You have darkvision out to 120 ft. [3rd] You learn the You can use Seeking Spell even if you have already
darkness spell and can cast it with a spell slot or by used a different Metamagic option during the casting of
spending 2 sorcery points (you can see through the the spell.
darkness created by the spell if cast with sorcery
points). | Metamagic - Seeking Spell: Special

* Strength of the Grave • XGtE 51 * Ability Score Improvement • PHB 102


When damage (that isn't radiant or from a critical hit)
reduces you to 0 HP, you can make a CHA saving * Hound of Ill Omen • XGtE 51
throw (DC 5 + the damage taken). On a success, you As a bonus action, you can spend 3 sorcery points to
instead drop to 1 HP (and can't use this feature again magically summon a hound of ill omen (modified dire
until you finish a long rest). wolf) to target one creature you can see within 120 ft.
of you.
| 1 / Long Rest • Special
| 1 Bonus Action
* Font of Magic • PHB 101
You have 9 sorcery points that you regain when you
finish a long rest. You can use your sorcery points to === HALF-ELF RACIAL TRAITS ===
gain additional spell slots or sacrifice spell slots to gain
additional sorcery points as a bonus action. * Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
| Sorcery Points: 9 / Long Rest • 1 Action
* Fey Ancestry • BR 39
| Convert Sorcery Points: 1 Bonus Action You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Book 1 5 lb.

SP 0 Ink (1 ounce bottle) 2 --

Ink Pen 1 --
EP 0 Parchment (one sheet) 10 --

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Component Pouch 1 2 lb.


PP 0 Spellbook 1 3 lb.

Little Bag of Sand 1 --


WEIGHT CARRIED

19 lb. Small Knife 2 --

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lane Venzi
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 17 +9
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +9 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Frostbite Sorcerer CON 17 1A 60 ft. V,S Instantaneous EE 156 V/S

O Infestation Sorcerer CON 17 1A 30 ft. V,S,M Instantaneous XGtE 158 V/S/M

O Lightning Lure Sorcerer STR 17 1A Self/15 ft. V Instantaneous SCAG 143 V

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Sleep Sorcerer -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O See Invisibility Sorcerer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Phantasmal Force <C> Sorcerer INT 17 1A 60 ft./10 ft. Cube V,S,M Concentration, up to 1 minute PHB 264 D: 1m, 10 ft. Cube, V/S/M

O Darkness <C> Eyes of the Dark -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL === 3 Slots OOO

O Major Image <C> Sorcerer -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M

O Hypnotic Pattern <C> Sorcerer WIS 17 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

O Gaseous Form <C> Sorcerer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M

O Fear <C> Sorcerer WIS 17 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

=== 4th LEVEL === 3 Slots OOO

O Greater Invisibility <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Banishment <C> Sorcerer CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

=== 5th LEVEL === 1 Slots O

O Immolation <C> Sorcerer DEX 17 1A 90 ft. V Concentration, up to 1 minute EE 158 D: 1m, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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