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Childe Master Spreadsheet

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DISCORD : JimminyJon #5698


What is this sheet?
Similar to the one I did on Zhongli, the intention is for this to provide a rundown of Childe's
him. Currently a WiP, I do intend to get some math added onto these, especially in terms o
line at least. Obviously everything here is subject to my own biases and opinions, but I've t
possible. hope it help
Most of the contents of this sheet have been confirmed or tested, any inco
credible sources should be reported to me if possible so I can change the
not thouroughly tested, but in general remains in keeping with popular op
Credits
Robin (Team Building Resources)
Bio
Zee
Pichu
He did everything. I have stolen this from him. I
Lteq am the master plagiarizer.

Additional Links
Childe Theorycrafting Library
https://tinyurl.com/y2fo392y
Childe Mains Discord
https://discord.gg/YdbCN2sfgG
Zhongli Guide
https://tinyurl.com/y3brqcjm

rundown of Childe's abilities and in the later pages some details on how to best build
especially in terms of artifacts and weapons, but thats probably a few days down the
nd opinions, but I've tried to approach most aspects from as objective an angle as

or tested, any inconsistencies with KQM Childe TC Library or other


I can change them if needed (Thank you in advance). Comps page is
g with popular opinion. It will NOT reflect the perfect optimal DPS.
Changelog
2020.11.12
Created changelog
Added Viridescent Hunt to weapons
2020.11.13
ave stolen this from him. I Appended some of the builds to accomodate for more flexibility
rizer.
2020.11.14
Added full damage calc.
Tier list for weapons adjusted.
Concatenated/hid sheets to clean up
Added "(Not) support Childe" page
2020.11.15
Named ranges for DMG calc
2020.11.18
Updated Ability Analysis
Updated comps SLIGHTLY
Overhauled DPS SIM for more functions
2020.11.20
Moved Viridescent up, thanks to u/Ziekfried
2020.11.21
Moved Viridescent up again (still tentative)
Updated DMG calc; now more accurately reflects combo DPS
2020.11.24
Added # of targets to Calc, hopefully help analyze BP bow
2020.11.24
Added proto crescent to VH comparison
2020.11.24
Updated avg riptides for 7NA : 2 > 1.67
2020.11.28
Updated tierlist to accomodate for Stringless being BiS for Burst
Updated artifact options to put Bolide as a last-resort option
Updated artifact stats
Added an experimental comparator for ATK% vs EM hourglasses
Updated Childe Support writeup to be less toxic
Fixed hourglass comparator.
2020.11.30
Cleaned up DPS calc, moving important stuff to top
2020.12.05
Added Thundersoothers to Gear tab.
2021.01.14
More preset combos on DMG calc
Updated Gear/Teamcomps pages, shifting weapons around etc.
2021.01.20
accurately reflects my or the community's general consensus on how
his kit "Viridescent
Fixed works vs others" to more clearly present reasoning, and
use more accurate values.
Tweaked High DMG artifact loadout to be more realistic.
2021.01.25
Redesigned DMGSim, not a graphic designer but I HOPE it looks
cleaner and more intuitive
Added enemy RES to damage sim
Normal Attack: Cutting Torrent
6 Consecutive shots with a bow.
Aimed Shot: Cutting Torrent
Precise Aimed shot with increased damage. Fully charged will deal Hydro DMG and apply Riptide.
Riptide
Affected opponents suffer from AoE Hydro DMG when attacked by Tartaglia. Damage dealt is treated as N
Damage
Riptide Flash: A fully charged aimed shot on an opponent affected by riptide deals consecutive bouts of A
occur once every .7s.
Riptide Burst: Defeating an opponent afflicted by Riptide deals AoE Hydro DMG and applies Riptide to a

Elemental Skill:
Unleashes Foul
a set of Legacymade
weaponry - Raging Tides
of pure water, dealing Hydro DMG to surrounding opponents and ente
Stance.
ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return
Riptide to aHitting
Slash: rangedanstance occurs
opponent automatically
affected by Riptidafter
withthe maximum
a melee duration,
attack the aCD
unleashes is even
Riptide longer.
Slash that
DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.
Normal Attack
6 Consecutive Hydro DMG melee strikes.
Charged Attack
Consumes stamina to unleash a cross slash, dealing Hydro DMG.

Havoc: Obliteration
Swiftly fires - Flashmagic
a Hydro-imbued of Havoc (Ranged
arrow, dealingStance)
AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.
Havoc: Obliteration - Light Obliteration (Melee Stance)
PerformsBlast:
Riptide a slash with the
When a large AoE, dealing
obliterating watersmassive Hydro DMG
hit an opponent to allby
affected surrounding opponents,
Riptide, it clears which trigg
their Riptide stat
Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG.

Ascension 1
Extend Riptide Duration by 8.0s
Ascension
When 4 is in Foul Legacy: Raging Tide's Melee Stance, or if his Normal and Charged Attacks do C
Tartaglia
will apply the Riptide status effect on the hit enemy.
Passive
Increases your own party members' Normal Attack Talent Level by 1.

Constellation Effect
1 Decreases the CD of Foul Legacy: Raging Tide by 20%.
2 When opponents
Increases affected
the Level of FoulbyLegacy:
RiptideRaging
are defeated,
Tide byTartaglia
3. regenerates 4 Elemental E
3 Maximum upgrade
intervals that wouldlevel is 15.
typically apply to these two Riptide effects, nor do they have any ef
4 intervals.
Increase the Level of Havoc: Obliteration by 3.
5 When
Maximum upgrade
Havoc: level is is15.
Obliteration cast in Melee Stance, the CD of Foul Legacy: Raging Tide
6 This effect will only take place once Tartaglia returns to his Ranged Stance.
apply Riptide.
ge dealt is treated as Normal ATK
consecutive bouts of AoE DMG . Can

nd applies Riptide to adjacent enemies

ng opponents and entering a Melee


CD.
se aCD is even
Riptide longer.
Slash that deals AoE Hydro
r once every 1.5s.

e Riptide status.

pponents,
lears which triggers
their Riptide Riptide
status and Blast.
triggers a
lemental Burst DMG.

Charged Attacks do CRIT DMG, they

nerates 4 Elemental Energy.


or do they have any effect on those time

l Legacy: Raging Tide is reset.


ed Stance.
What artifacts to get for Childe?
Heart of Depth: BIS for
Bennett.
Glad + HoD: BiS for
the 4p set of HoD.
Noblesse + HoD: BiS for
easier to farm good substat rolls on compared to 2p Glad.
Thundersoothers
lose additives on your Q damage assuming you vaporize it. Still very good.
Noblesse + Gladiator or Wanderers
This is a budget option for Burst DPS. Just worse than NO + HoD, but a viable alternative f
Noblesse + Gambler.
farming noblesse. Would not recommend this going into endgame, but it's fine early on bec
Gambler
E, since Sacrificial was tested and does NOT reset it. Note that you need to trigger it while
Retracing Bolide. Far too conditional, and arguably too annoying to maintain.
DISCLAIMER: This Hydro%
simulation to be sure. is here is
tokind
tell of
you not to use
irreplacable it. Ithow
given wouldn't
much hydrobe anywhere on this
he deals. Crit% lis
mean
rate, Choose the hat that gets you closer to a 1:2 ratio of crit rate to crit damage.
SUBSTAT PRIORITY: CRIT RATE%
godlike
frequency that EM isn't a bad stat, especially against innate element enemies, but whether it is as
dependent on your artifacts and equipment.
for single target
As ifand Viridescent
Crit Rate is atenough,
and Damage weren't leastSkyward
competitive withatkBiS
also has 48 base fo
and bon
Skyward Harp (BiS demonstrated
happened by the
to pick it upDPS calcBP.
off the andImportant
no casestohave notebeen brought
that the effectforward that
is not as could
much a
singletarget)
Viridescent Hunt are better,
This is goodbut the CC
if you from
intend toViridescent
use Childe is formuch better
nothing but for
hismobbing.
ElementalFurther
Burst. testing
It also w
(Strong multi-target)
Stringless (BiS discussed to
According onthe
other pages,calc
damage Burst Childe isn't
I provided, perfect
Amos' Bowsoatyou probably
r1 pretty won't endoutcla
significantly up l
Burst
Amos' Bow only)
build calculationsInhave
downside. generalbeen done
it will that mirror
perform aboutthese results.
equally At higherduring
to Stringless refinement Rust
a proper Am
rotat
Rust option without r5 rust if you intend to actually make use of Childe's Burst.
Prototype Crescent At
As r1 this outperforms
usual, the blackcliffr5 rust during
series a full rotation
is not completely (Vaporized
irrelevant. Crit elemental
DMG and burst, stanc
high base
(CONDITIONAL)
Blackcliff results
stance.you
scenario want.
where
The Regardless
I would
stacks system it is
recommend
that stillthis
an because
it possesses excellent
maybe choice
either andtocan
you've
enough be all
whaled
offset refined
of theeasily
enough to g
perc
Compound Bow hall of infamy.
Still very good.

+ HoD, but a viable alternative for big vaporize bursts

dgame, but it's fine early on because if you have noblesse, you'll have gambler pieces too.

hat you need to trigger it while in bow stance, so it still kind of sucks.
too annoying to maintain.
uldn'thydro
much be anywhere on this
he deals. Crit% list either
means otherwise.
damage or
to crit damage.
CRIT DMG% ATK% EM
alsobut
ment enemies, godlike
whether it is as very
good good
as ATK% is good - situational

competitive withatkBiS
yward also has 48 base for multi
and bonus damage target I have
from the proc effect. them asuniverse
There's no the topwhere2.
it gets outclassed by
ave
notebeen brought
that the effectforward that
is not as muchcould dethronesource
a damage Skyward as Harp
utility aside
due tofrom the Viridescent
dealing multitarget
physical instead argument.
of Hydro. On paper for s
better
ing but for
hismobbing.
ElementalFurther
Burst. testing will besomewhat
It also works necessary.competitively with Rust and Prototype crescent at same refinem
rfect
' Bowsoatyou probably
r1 pretty won't endoutclasses
significantly up lookingRust
at this, especially
for DPS, evenifinyou haveform
melee Mona to use
- just goesinstead.
to show that Base ATK is no j
esults. At higherduring
ly to Stringless refinement Rust
a proper Amos'with
rotation BowaSTILL wins Q.
vaporized out. The weapon
I can't recommend is definitely
prototypenotcrescent
very goodoverforrust
Childe regar
for techn
ake use of Childe's Burst.
on (Vaporized
irrelevant. Crit elemental
DMG and burst, stance
high base ATK change, etc.),be
will always HOWEVER
desirable andit is necessary
this bow bringsthat you
themkeep theThe
both. buffonly
active (which
issue is the
ent
se choice
either and
you've can be
whaled refined
enough easily
to if
get you
a get
harp lucky
or you with weekly
haven't and bosses.
don't I
have would
the not recommend
starglitter to blow this
on
aybe enough to offset all of the percieved negatives, but as testing progresses I'm afraid it is liable to fall behind cresc over
a rust
marginallyfor sin
bet
ave gambler pieces too.

ks.

FLAT ATK/ER% Everything else


Mediocre bad

noasuniverse
the top where2.
it gets outclassed by an Amos Bow or otherwise. This has been
iridescent
hysical multitarget
instead argument.
of Hydro. On paper for single target Amos, Harp, and Prototype Crescent
and Prototype crescent at same refinements, due to the buff to riptide damage. As
ajust
to use
goesinstead.
to show that Base ATK is no joke. Along with my damage calc other
definitely
d prototypenotcrescent
very good forrust
over Childe regardingreasons,
for technical its passive,
but but it is definitely
Crescent might be a viable
a betteroption.

arybrings
w that you
them keepboth.theThe
buffonly
active (which
issue is therequires doing aimed
high investment shots) to actually
of starglitter; see theno
there's almost
uld
he not recommend
starglitter
s I'm afraid liablethis
ittois blow on over
to afall rust for
marginally
behind singleweapon
better
crescent target general use.
than the
and eventually The reason
f2prelegated
be options. to itthe
is higher is
Fischl DPS
Theoretical Comps page cause its too damn hard to perfectly test things -
Childe can function as either main DPS or Burst DPS, although he tends to favor main DPS

"Holy shit you have Bennett in every comp" - Here's some substitutions for Bennett
Character Sub
Bennett Any healer Any healer is fine. Generally Jean > Diona = Barbara >
Venti Sucrose, MC Bit worse for CC since Childe does lots of AoE, but Suc
Xingqiu Mona Omen is free damage and Mona is definitely still good, y
Fischl Beidou Beidou can be paired alongside Fischl to funnel energy

SAMPLE FORMATTING
DPS SUPPORT DPS BATTERY HEALER
ARTIFACTS
Description/Extra info

MONO HYDRO
Childe Fischl Venti > Anemo Bennett / Healer
HoD Thundering Fury + Viridescent Noblesse
Fischl has high single target damage. Venti also has high AoE damage and can sometimes proc v
composition, you will want to infuse pyro into Venti's ult if possible while Childe's melee cooldown
Childe Fischl Beidou Bennett / Healer
HoD Thundering Fury + Thundering Fury + Noblesse
Beidou's lightning can bounce to the same enemy multiple times which increases her damage in s
only two enemies. The current abyss favors this due to F12 having only two enemies placed next
Childe Xiangling Venti / Sucrose / Bennett
HoD Crimson Witch/ Viridescent Noblesse
The composition reverse vaporizes Xiangling's pyronado while allowing consistent vaporizes on C
pyronado is on cooldown. To play this comp, you'll want to generate pyro particles using Xiang Lin
DUAL HYDRO
Childe Xingqiu Flexible Flex Healer
HoD Noble + Maiden Noblesse
This composition takes advantage of Xing Qiu's talent scaling as well as hydro res shred at C2. T
with a subdps that can deal damage like Fischl, or enhance XQ's or Childe's damage such as a pe
Childe Xingqiu Xiangling Bennett
HoD Noblesse + HoD Crimson Witch / Noblesse
Same deal as the previous build with xingqiu there for recharge/extra damage/healing, but now we
Electrocharged and going for more vaporize procs. This is definitely going to be more favorable la
Childe Mona Sucrose Bennett
HoD Noble + Gladiator Viridescent Noblesse
This is the ol nuke build. Mona is there for her Omen's massive damage multiplier and the same fr
gives. Bennett, again, is there because he's Bennett. Just spam all your damage boosts / resistan
fectly test things - but all of these will work... This does not include
ends to favor main DPS due to his daggers being a large part of his kit.

titutions for Bennett and other characters.

an > Diona = Barbara > Qiqi > Noelle, however this is team dependent.
oes lots of AoE, but Sucrose EM sharing is also pretty strong for vaporize
a is definitely still good, you'll be shifting more towards burst damage here
Fischl to funnel energy into her high cost ultimate.

Generally in Childe comps with an anemo character, yo


use their Q to overlap with your melee downtime so that
nd can sometimes proc viridescent venerer. For this charge shot while the enemies are crowd-controlled and
hilde's melee cooldown is active, then vaporize vaporize your charge shots.

creases her damage in situations where there are


wo enemies placed next to each other. Use Beidou's

onsistent vaporizes on Childe's charge shots while


particles using Xiang Ling and Bennett's E abilities

ydro res shred at C2. The flexible slot will be filled This composition has undergone less testing than the a
e's damage such as a petra support. You can also compositions. Note that for this composition you will wa

age/healing, but now we're diverging from the


to be more favorable late game, especially if you
multiplier and the same free energy that Xingqiu
amage boosts / resistance reduction and then burst
an anemo character, you will want to
melee downtime so that you can
are crowd-controlled and to easily

e less testing than the above


composition you will want to do an
Character Input
WEAPON ARTIFACT PRESET
Rust Endgame - Crit Rate
Refinement TALENT LEVELS
1 Normal/Charged
Weapon Effect Skill
1 Burst

Artifact Input
Artifact 2 Piece 4 Piece
Gladiator's Finale 0 N/A
Noblesse Oblige 0 0
Heart of Depth 0.15 0.3
Retracing Bolide N/A 0
Wanderer's Troupe 0 0
Martial Artist 0 0
Berserker 0 0
Gambler 0 N/A

Buffs/Debuffs
Buff/Effect Active (Y/N)
Bennett (800 ATK) 0
Thrilling Tales 0
Pyro Resonance 0
Geo Resonance 0
Archaic Petra 0
Instructor Buff 0
Sucrose (150 EM) 0
Childe DMGSim
LVL
90 Conditions
CT PRESET
e - Crit Rate
T LEVELS Ranged Combo
8 3 hit
8 5 hit
8 Full Combo

Melee Combo
INPUT CUSTOM STATS HERE 1NA + CA
Custom Artifact Stats 2NA + CA
ATK% 40.00% 3NA + CA
Flat ATK 311 4NA + CA
Crit Rate% 50.00% 5NA + CA
Crit DMG% 100.00% 6 (7) NA
Hydro% 46.60%
EM 0 Elemental Burst
Ranged
Ranged (V)
Melee
Melee (V)
Riptide: Blast
Melee + Riptide
Melee (V) + Riptide
GSim Targets cleaved (DEFAULT = 1) 1

ditions Enemy PHYS RES


Enemy HYDRO RES
10%
10%
Enemy Level 90

Damage DPS Final Stats


6821.699124 3,410.85 Total ATK
12446.02309 4,148.67 Crit Rate
15918.88809 4,548.25 Crit DMG
Hydro DMG
Damage DPS Normal ATK
12772 9461.0 Charged ATK
16102 9661.2 All DMG
21021 9701.9 Vaporize %
24999 8823.0 ADD DPS
29587 9343.2
27123 8136.9 ~8s: Vaporized Melee Q =>3 x [3NA+CA]
115445.4541
18892.85629
37785.71257 ~10s: Vaporized Melee Q =>4 x [3NA+CA]
23191.231
136466.1297
46382.462
6000.965434
29192.19643 ~14s: Vaporized Melee Q =>6 x [3NA+CA]
52383.42743
178507.4808
< don't change this

l Stats
1982.543
60.00%
140.00%
90.40%
70.00%
20.00%

100.00%
0.00

rized Melee Q =>3 x [3NA+CA]


115445.4541

rized Melee Q =>4 x [3NA+CA]


136466.1297

rized Melee Q =>6 x [3NA+CA]


178507.4808
GENERAL HELPER TABLES

STAT ARTIFACTS WEAPON Character Added Buffs


BASE ATK 510 301
ATK% 60% 41.30% 0.00%
FLAT ATK 350 0.00
CRIT RATE% 55.00% 5.00% 0.00%
CRIT DMG% 90.00% 50.00%
HYDRO% 46.60% 28.80% 15.00%
NORMAL% 0.00% 40.00% 30.00%
CHARGED% 0.00% -10% 30.00%
Burst DMG 0.00%
Skill DMG 0.00%
EM 0
PHYS%
ATK SPD%

Cutting Torrent Damage NORMALS


1 70.60% Talent Level Ratio
2 79.15% 1 1
3 94.70% 2 1.079903148
4 97.44% 3 1.162227603
5 104.11% 4 1.278450363
6 124.45% 5 1.360774818
Aim 70.10% 6 1.452784504
Full Aim 198.00% 7 1.581113801
Flash 59.40% *3 hit 8 1.709443099
Burst 99.00% 9 1.83535109
10 1.975786925
11 2.1162276
12
13

Foul Legacy Damage NORMALS


E Press 114.97% Talent Level Ratio
1 66.50% 1 1
2 71.11% 2 1.079903148
3 96.24% 3 1.162227603
4 68.21% 4 1.278450363
5 94.53% 5 1.360774818
6 124.96% *2 hit 6 1.452784504
Charged 225.99% *2 hit 7 1.581113801
Riptide Slash 103.00% 8 1.709443099
9 1.83535109
10 1.975786925
11 2.1162276
12 2.257211538
13 2.396634615

Havoc: ObliteratDamage BURST


Ranged 604.47% Talent Level Ratio
Melee 742.00% 1 1
Riptide: Blast 192.00% 2 1.075431034
3 1.150862069
4 1.25
5 1.325431034
6 1.400862069
7 1.5
8 1.599137931
9 1.700431034
10 1.79968966
11 1.900862069
12 2
13 2.125
14
15

Cutting Torrent Avg Damage Foul Legacy Damage


1 4378.184519 E Press 7985.15562
2 4908.231071 1 6316.633354
3 5872.915796 2 6755.062918
4 6042.530692 3 9142.068324
5 6455.967003 4 6479.014674
6 7717.477796 5 8979.687004
Aim 3068.525312 6 11870.0745
Full Aim 15196.77259 Charged 17344.9191
Flash 5642.451875 Riptide Slash 7153.928672
Burst 9404.086459

Framedata Dur. frames Dur. Seconds Avg Riptide MV (1st


1 NA - CA 81 1.35 0.66 336.6
2 NA - CA 100 1.66666666667 0.75 396.62
3 NA - CA 130 2.16666666667 1 479
4 NA - CA 170 2.83333333333 1.33 654.1
5 NA - CA 190 3.16666666667 1.5 734.5
6 (7) NA 200 3.33333333333 1.6667 648.7
TOTAL Helper ATK ATK%
811 Skyward 674
101% Amos 608 49.60%
350 Rust 510 41.30%
60.00% Viridescent 510
140.00% Blackcliff 565
90.40% Stringless 510
70.00% Compound 454
20.00% Crescent 510 41.30%
0.00%
0.00% Helper|Arti. ATK% Flat ATK
0.00 Earlygame 120% 232
0.00% Midgame 50% 311
0.00% Endgame - Crit DMG 60% 350
Endgame - Crit Rate 60% 350
Endgame - Burst 46.6% 311
Custom 40.00% 311

Helper| Effects ATK% ATK SPD


Skyward
Viridescent
Blackcliff 36.00%
Compound 16.00% 4.80%
Crescent 36.00%

AIMED/RIPTIDE
Talent Level Ratio
1 1
2 1.072580645
3 1.15322586
4 1.25
5 1.322580645
6 1.403225806
7 1.5
8 1.596774194
9 1.701612903
10 1.798387097
11 1.903225806
12
13

SKILL RIPTIDE
Talent Level Ratio Talent Level Ratio
1 1 1 1
2 1.072580645 2 1.08333333
3 1.15322586 3 1.16666666
4 1.25 4 1.28333333
5 1.322580645 5 1.36666666
6 1.403225806 6 1.46666667
7 1.5 7 1.58333333
8 1.596774194 8 1.71666666
9 1.701612903 9 1.85
10 1.798387097 10 1.98333333
11 1.903225806 11 2.11666666
12 2 12 2.26666666
13 2.125 13 2.4

RIPTIDE
Talent Level Ratio
1 1
2 1.075
3 1.15
4 1.25
5 1.325
6 1.4
7 1.5
8 1.6
9 1.7
10 1.8
11 1.9
12 2
13 2.125
14
15

Havoc: ObliteratDamage
Ranged 41984.12508
Melee 51536.06888
Riptide: Blast 13335.47874

MV (2nd MV (3rd MV (4rd consecutive Average MV/ AVG Combo


336.6 248.6 Loops here 307.2666667 227.604938296
396.62 396.62 309.12 374.745 224.847
Loops here 479 221.076923077
566.1 566.1 595.4333333 210.152941165
646.5 Loops here 690.5 218.052631579
648.7 560.7 619.3666667 185.81000001
CRIT RATE% CRIT DMG% NORMAL% CHARGED% Burst DMG
22.10% 20.00%
12.00% 12.00%
40.00% -10%
27.60%
36.80%
24.00%

CRIT RATE% CRIT DMG% HYDRO% EM


0% 0% 0%
45% 50% 34.80%
45% 120% 46.60%
55% 90% 46.60%
100% 150% 46.60% 187
50.00% 100.00% 46.60% 0

ADD HIT DPS


31.25%
22.86%
Skill DMG EM PHYS% ATK SPD%

24.00% 165
69.00%

Helper|Char. BASE ATK HYDRO%


80 266 21.60%
90 301 28.80%

Damage After
PHYS RES 90%
HYDRO RES 90%
LVL DIFFERENCE 50%
How does the DPS of Viridescent compare to Skyward and other b
the Gear sheet still holds.
~10s combo: Vaporized Melee Q =>4* [3NA+CA] R1 Prototype,
Damage (thousands) against a single target. Buff Active 336
Damage (thousands) with second enemy.
to Skyward and other bows?
R5 Prototype, R5 Prototype, R1 Stringless R5 Stringless Viridescent Hunt
Buff Inactive 294 Buff Active 379 286 305 307
701
R1 Rust R5 Rust R1 Amos' R1 Skyward
303 317 Bow 342 Harp 363
The classic question: Can I use Childe as support DPS - if so, how
The short answer: Yes you can. But SHOULD you? No, probably not (WITHOUT C6)

for whatever comp you may use.

but it can work.


Comparison Between Childe and Mona for Burst Support/ Burst D
Numbers on Burst
Mona 442%
Childe 464% [Melee]

Overall, this damage boost will compensate for Childe's slightly higher base ratio.

Comparison of Energy Generation


amount of energy for the initial cast, so will generally be worse.

Technical Issues with Childe


shots. This makes the Riptide: Blast portion of his kit relatively meaningless when comparin

effects need to be triggered by him, and all his recharge/damage is effectively tied to him b

set up a free 700-800% burst.

can test specifics in the DPS calc portion of this sheet.


DPS - if so, how do I?
ot (WITHOUT C6)

Support/ Burst DPS roles

er base ratio.

ngless when comparing him to Mona.

ffectively tied to him being on the field).

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