Appro Fond I Menti
Appro Fond I Menti
Appro Fond I Menti
REPOSITORY 3
Guildmasters’ Guide describes, and as can
be seen in those cards, Devkarin have
similar coloration as the wood elves
except their hair is dark brown or black.
I have only included races that I found
additional information for.
Centaur
Human According to concept art that is available
online, Gruul clan centaurs commonly wear
There is information online that suggests helmets that display other creatures‘
that humans on Ravnica have a longer life antlers. A few pieces, including Ghor-Clan
span than on other planes but I could not Savage, Burning-Tree Shaman, and Alpha
confirm that. Agrus Kos, the human Wojek Authority show centaurs wearing this type
hero of the Ravnica Cycle novels, lived to of adornment while other Gruul centaurs
be over a hundred but, based on forgo it. Gruul centaurs do not have
information in the short story ―The antlers of their own.
Absolution of the Guildpacti‖, his long
life could have been due to Boros magic There‘s an interesting, and confirmedii,
not a quality of Ravnica itself. In that connection between two cards featuring
story it is explained that Boros magic can centaurs. The first card, Coursers‘ Accord,
―sustain a Wojek‘s life far beyond the shows two Selesnya centaurs being warned
average person.‖ There could be not to travel alone. Unfortunately those
information to refute this but my guess same two centaurs are shown later falling
would be that to keep an active and ill and collapsing from some sort of
healthy fighting force, the Boros Legion magical Orzhov disease.
would need to invest in keeping their
troops healthy and alive for as long as
possible-thus life-prolonging magic.
Elf
Elves fit fairly seamlessly into Ravnica
with the Silhana (wood elves) joining
Selesnya, the high elves joining the Simic
Combine and the Devkarin (dark elves)
moving underground and joining the Golgari.
The wood elves could be divided even
further into elves connected to nature but
living in the city center like the
Selesnya and the wood elves that live in
wilder districts where nature still stirs.
In addition to their raw impulses and Beyond the minotaurs in the Boros Legion
fondness for explosions and destruction, there is a noticeable lack of art for
goblins are also known to have a minotaurs in other guilds like the Gruul.
predilection for gambling and many goblins For those guilds you can use the style
work simply to pay off their debt. guides to provide some ideas on how a
given minotaur would be outfitted.
It is rumored that the planning for the
central city of Ravnica, which was handled
by the Izzet, was intentionally bungled by Viashino
the goblins so that the design did not
create the intentioned sigil that would I was surprised that the viashino from
have provided Niv-Mizzet dominion over the Unearthed Arcanaiii did not make it into the
plane. That tribe of original goblins was Guildmasters’ Guide. I know vampires,
actually purchased by the Izzet League and dryads, merfolk and other races were also
indentured for a thousand millennia. For hoped for but to me the viashino were the
the goblins, the Izzet League presents a only other race represented in the trading
better opportunity for advancement and card game regularly as members of multiple
standard of living then either the Rakdos guilds and warranted inclusion in the
or the Gruul. Guildmasters’ Guide. Even if the decision
was to use the lizardfolk stats, a choice
REPOSITORY 5
should have been made to include them as a
playable race and mention them as members
of the appropriate guilds. If you are
running a Ravnica campaign I encourage you
to consider them as an option. "The guilds each believe its way is right,
but their ways only bring blood to
Among the cards, they can be seen as Ravnica's streets and tears to Ravnica's
members of the Boros Legion as both a families."
soldier and a sergeant. They appear in a —Caregiver
few different Gruul clans, including: a
Burning Tree barbarian, a Slizt Clan
member, a Ghor Clan bloodscale, and a Azorius Senate
shaman. The viashino hold a special place
for some guild members in the Izzet League A few pieces are missing, or not
as they are viewed as dragonkin. They emphasized enough, in my opinion, with the
appear in the Izzet as a wizard, an Azorius Senate in the Guildmasters’ Guide.
engineer and a test subject. They also The following areas are seen more clearly
make extremely dangerous (and I think in the cards and in earlier information
unique looking) warrior, rogue, and provided about the guild.
spellcaster opponents.
Even though the book avoids the trading
card game‘s color system, the Azorius
FUN FACT: Viashino enjoy eating live Senate‘s blue and white uniforms are a key
maggots which are sold in many different component to their overall look and to the
varieties. look and feel of the setting. Seeing a
team of Azorius moving through the
marketplace in their uniforms should be a
frequent sight and something easily
understood and conveyed. In Guildmasters’
Guide to Ravnica you can see an example of
this at the bottom of the street scene on
page 122.
The Horizon Military Academy has become a Penitent angels with their wings bound and
full garrison and does not focus solely on magical abilities reduced are also found
education and training and it previously in the Boros Legion. The specifics of
had. Commander Yaszen is still in charge their transgressions are not always known
of the flying fortress which is currently by those they serve with but sometimes
moored near volatile Gruul turf. In their errors are part of military
addition to the Horizon Military Academy, operations and are more common knowledge.
the Boros Legion also has the flying Some end up in Annex Four while others are
fortress Parhelion II, which is used more able to join various agencies including
commonly for any necessary mobile the Wojeks.
deployment.
The nav squads are an additional unit
Kamen Fortress, located near the Smelting within the Boros Legion. The nav squad
Quarter, is overseen by Commander Grozdan. commandos are funded by the Azorius and
He is trying to balance his new orders to survey the undercity so that maps of the
focus on the Gruul with his hatred of, and area can be kept current.
former theater‘s focus, the Cult of Rakdos.
This articleviii has some great details
"Commander, we caught the Dimir spy and about Boros uniforms and architecture and
took her ashes into custody." this oneix focuses mostly on uniforms and
armor. Not much has changed for Boros
—Kramm, Wojek security uniforms in the newest releasex.
officer
Golgari Swarm
The art featured on the Frontline Medic
card is useful because on close inspection "When something dies, all things benefit.
it shows the cleric uses the inside of his Well okay, just our things."
shield to store his healing potions and
medical equipment. Practical? I have no —Ezoc, Golgari rot
idea. But I think it‘s a great little farmer
detail to incorporate. One oversight in
the Classes by Guild section of the Feed on food, you eventually rot. Feed on
Guildmasters’ Guide is that the Tempest rot, you live forever.
subclass is not listed for the Boros.
Boros reckoners though are described in —Kraul saying
the GGR as ―living thunderstorms‖ that
―charge their bodies with lightning‖ which
is exactly what the Tempest domain focuses Due to their use of reanimation magic, the
on. Golgari Swarm is the largest guild on
Ravnica. For the Golgari Swarm there are a
The ―Boros Creatures‖ section of the few groups, locations, and relationships
Guildmasters’ Guide provides some that should be expanded on.
information on the flame-kin and a
suggested creature to use for its stats. The Street Swarm is the Golgari‘s labor
Though their stats may be identical their class. The Swarm is composed of corpse
appearances are not. Since the flame-kin‘s scavengers and haulers, street shamans,
appearance isn‘t described in much detail and rot farmers as well as trolls,
referring to Flame-Kin War Scout and elementals, fungal horrors, and some of
REPOSITORY 8
the kraul. The Street Swarm is divided up than you were in life. To attempt to keep
into chapters responsible for specific the Golgari from growing even larger in
neighborhoods with each chapter led by a size, cremation has become an important
local swarm-boss. business.
The tunnels and chambers of Ravnica's Insects and arachnids play an important
undercity are also a means of transport role in Golgari life. Some Golgari insects
for the Golgari corpse trade. Corpse can live for centuries and never stop
haulers bring the dead to tunnel entrances growing (leading to encounters with some
where trolls are used for any necessary tremendously large versions). As the book
―clean-up‖. Valves constructed of fungal mentions, the Golgari use insects as
membranes close off certain sewerways. mounts, including beetles and longlegs,
These valves open and close by Golgari and beasts of burden. They also
command, allowing carcasses and other incorporate insects into their clothing
traffic to float through like a logging including wearing the exoskeletons of
sluice. The sluiceways are also home to iridescent insects. Unfortunately for the
dangerous creatures. Golgari, some of the insects like to wear
their kills too. The Golgari elves wear
FUN FACT: Sluices unrelated to the corpse dark spots around their eyes to resemble
trade are also used as a means of public insect eyes (almost all the Golgari elves
transportation in Ravnica. shown in the Guildmasters’ Guide are
wearing these spots). The majority of the
armor worn consists of layered mushrooms
Another small industry has developed and other fungixi and reclaimed insect
within the Golgari of sorting through the shells. The Golgari tend to wield weapons
refuse and selling back items they find. A with less European, more exotic shapes.
―findbroker‖ is shown on p. 53. Even the
Golgari guildgates are reclaimed from It‘s not necessarily difficult to imagine
forgotten ruins. Some Golgari take the appearance of the various creatures of
reclamation so seriously that they even Ravnica once they become part of the
resent the gorgons‘ petrification as an Golgari Swarm but, it would have been
unnecessary loss of nutrients. helpful to show at least a few examples in
the book. The trolls and lizards have
I only found a few mentions of rot farms mushrooms sprouting from their back,
in the Guildmasters’ Guide, yet the farms winged undead menace the air, and zombie
are one of the primary means for producing rotwurms slide through the hollowed bones
food for the citizens of Ravnica and of the Undercity. Plant and fungus zombies
should be covered in more detail. Rot appear in countless variations from large
farms speed up the process of decay which (molderhulk, dreg mangler, shambling shell,
is important for the amount of refuse they and rhizome lurcher) to small
are responsible for handling. Even then, (slitherhead). Humans aren‘t represented
rot farmers need stilts to stay above the in Golgari art often but when they are the
filth to avoid drowning in it. Fragments influence of necromancy is apparent.
of dead organisms from the rot farms are
combined with fungus to produce undead and
summon oozes to serve the Golgari. Some
crops can grow in other types of soil but
the majority is produced by the rot farms.
—Veszka, Selesnya
evangel
The Guildmasters’ Guide mentions the It‘s difficult to see much detail from the
council of shamans and rogues maintained small image in the link but the Scab-Clan
by the guildmaster, Jarad, but doesn‘t Mauler shows two survivors of this abuse
reveal the name. The Cilia as it is called working together as a symbiotic team. They
acts as a combination of advisory are both amputees, and the large one is
parliament and spy agency, both collecting also blind. ―They inflict pain to forget
and dispersing information. He also has their own and break foes to feel whole.‖
access to the Ochran assassins who use In this articlexiii you can see the artist‘s
toxins distilled from the remains of their sketches and more details for the card.
previous victims. There is mention of the Other great Scab-Clan art can be seen in
Golgari leadership using mold to collect Scab-Clan Berserker (where the female
nearby conversations to be harvested later. warrior seems to be shredding an Azorius
The Golgari aren‘t always content to room or library) and the Scab-Clan Giant.
expand in the undercity alone and carry
out sorties on the surface to seize Other art provides more detail and insight
territory. into the Gruul Clan. I particularly like
the Burning-Tree Emissary art because, to
me, it shows a Gruul walking with pride
Gruul Clans and conviction along the paved streets of
Ravnica, almost in defiance of
"They tell us the wilds are ours, then expectations. If you are playing a Gruul
they brick them over. They can lie to our cleric or druid consider the role of
faces but not to our fists." cantor, performing the rituals and rites
for your clan. The Gruul are savage and
—Ghut Rak, Gruul many prefer to eat their food while it‘s
guildmage still living. Some of the clans have
haruspices who interpret omens by
"We are the heart of the wild, the fire inspecting entrails.
in its eyes, and the howl in its throat.
REPOSITORY 10
"Gruul warriors never need to be stirred Before you break up any parties though it
to battle. They need only to be shown might be good to make sure you‘re not
where the battle is." making a really big mistake or ―petting
the nodorog‖ as the Grull call it. The
—Savage Surge name of this creature is similar to the
Serbo-Croatian word ―nosorog‖ (which means
―horn nose‖ or rhinoceros) but I can‘t
As mentioned in the Guildmasters’ Guide, confirm that was intended.
the Gruul use many creatures to attack and
defend themselves including poisonous The Gruul use the Beggars‘ Guild as a
snakes, scorchwalkers (fire elementals), primitive spying and revenue generating
and rubblehulks (debris elementals). mechanism. The Guild, ironically, makes
Another card, Rumbling Slum, is far more income by not performing their
interesting for a number of reasons. It‘s ―trade‖ than from performing it-as most
a great example of an animated street that citizens donate to appease the beggar in
is fairly common in the cards but the hope they won‘t be bothered. The
unfortunately isn‘t covered in the ritual tattooing that many Gruul undergo
Bestiary section of the Guildmasters’ is used to create tattoos that mimic the
Guide. The flavor text is also quite layout of their local area or the streets
interesting. The idea of the Orzhov having of clan conquered territories in the city.
slums animated and commanded to move away
(since they aren‘t providing them revenue)
is an interesting touch. Giving the House Dimir
elemental a chance to come back for
revenge is also nice. The Gruul also enjoy ―My favorite meal is angel's flesh, slain
just destroying other guild‘s buildings in agony and iced with black vinegar.‖
with magic as can be seen in Weight of
Spires. —Aszala of House Dimir
The Gruul holiday of Rauck-Chauv is only The new book, The Art of Magic: The
mentioned once in the Guildmasters’ Guide Gathering® Ravnica, has a transcript from
to Ravnica but it‘s an interesting enough an interview with a Dimir agent that
concept to mention here in more detail. reveals how pervasive (and unsettling)
The book says it‘s ―a holiday celebrated their influence is. Here is a portion from
with violence‖ and that is certainly a the exchange between the agent and an
part as seen in Structural Collapse and Azorius lawmage:
Tin Street Hooligan. It is named after a
leader of the Ghor clan and is not found Your scribe there, your postal carrier,
on any calendar. It is only held on days your carriage driver, your sworn personal
that other guilds are celebrating their guard, the chatty florist, or the person
holidays. Someone yells ―Rauck-Chauv‖ and you love and trust most in the whole
whichever guild is unfortunate enough to world. Any time you meet with someone one-
be holding festivities will find them on-one you have to wonder: Did we get to
disrupted, crashed, and burned down. The them first? Did we alter their mind? Did
joy for the Gruul comes the following year one of our shapeshifters replace them? Or
when that guild‘s holiday is now held in has that person always been one of ours?
secret, scaled down or cancelled. Anyone could be ours, and there are more
of us than you think.
REPOSITORY 11
―Welcome to the Dimir Public Offices. Not
responsible for death or loss of Izzet League
property. Basement off-limits.‖
"All pilots and prototypes destroyed.
On at least one occasion, despite these Extensive collateral damage inflicted.
warning, someone has successfully Conclusion: flawless design."
infiltrated the basement and exited the —Manual of Melek
building with stolen property.
The Izzet League doesn‘t seem to be
The Dimir use a form of surveillance not missing much in the Guildmasters’ Guide
covered in the Guildmasters’ Guide – that I find represented in the cards with
spybugs. These tiny flying insects can be one exception, the manipulation and
so inconspicuous that it‘s safest to just control of time. I only found one small
assume every conversation is being mention of time travel in the Guide but
listened to. Spybugs are susceptible to the Izzet are very interested in it.
the same fate as other small flying Mastery is achieved when ―telling time‖
insects, being swatted, which some guilds becomes ―telling time what to do.‖ Izzet
never grow tired of. They also use other chronarchs, as they are called, can attack
insects like the woodlot crawler. between the fall of one hourglass grain
and the next. What can begin as simply the
Though very much a guild of assassins, the research of a student into creating more
Dimir have always used the removal of time for studies can become a lifelong
memories as a tactic instead of killing dedication that results in time travel
their targets. They‘ve transitioned from (with varying degrees of success.) One of
the physical removal of brain tissue to the Azorius‘ ten most wanted is an Izzet
erase memories to arcane techniques. mage who aims to reverse time itself. I
They‘ve found it‘s not always necessary to found a time magic supplement from the
eliminate someone when you can slay a makers of Hoard of the Dragon Queen that I
single memory and avoid any attention a plan on using to add more options for the
missing person may create or have to deal Izzet.
with the disposal of the physical remains.
In fact, even if they use an assassin, the
killer‘s memory of committing the murder
will be removed. Remarkably, a guild that
should probably be the furthest removed
from handling citizen‘s correspondence has
become known for its couriers. The Dimir
ensure the letters arrive, all sealed and
read.
REPOSITORY 15
Rakdos sadism is confirmed by the fact Selesnya evangels travel, preach and
that Rakdos members involved with petty convert throughout Ravnica. Selesnya
crimes and shakedowns get more pleasure centaurs evangelize to the Gruul, bringing
from the fear they cause then the loot messages of war that resonate better than
they get-which is usually discarded. talks of peace. But those who listen need
Little more needs to be said after reading to remember that for the Selesnya
the description for a Rakdos blood crypt ―conformity can be beautiful.‖ Another
where ―the dead serve as diversion, décor, group of Selesnya has a specific function;
and dessert.‖ It‘s not just hurting nullmage shepherds specialize in combating
others they enjoy though. They are unique abominations against nature.
in designing torture equipment they can
operate while experiencing the same pain The idea that Mat‘ Selesnya is actually
as their victims. The Rakdos have such the Worldsoul of Ravnica should not be
little regard for even their own safety overlooked. If the Conclave is connected
that the Azorius find them almost to the soul of the plane, if that
impossible to control when they hold Worldsoul has sided with a specific guild,
events like a Havoc festival. it grants them a tremendous amount of
power and adds validity to their mission.
One deadly instrument the Rakdos seem fond It also explains why villains have tried
of is the auger. A Rakdos performer seems at least twice to consume its power.
to be holding one on GGR p.78, and they
incorporate them in their entertainment. Creatures controlled by the Selesnya can
The Rakdos have wizards, augermages, who usually be identified by the metal barding
specialize in the tool‘s use. A sadistic they are protected with. The siege wurm
augermage could use the drill directly or and the armada wurm are just two examples
use magic like auger spree to simulate its of those living weapons which have a
effect. distinct appearance. The rhinos called by
the Selesnya horncallers are also
Even though the Orzhov Syndicate is the protected by the metal plating as are the
guild known for their thrulls, there is equenauts and the moas. A Selesnya war
one example of a Rakdos version. Unlike party can be seen all wearing similar
the Orzhov thrulls, the Rakdos thrulls protection.
only live for a few days before dissolving.
The Guildmasters’ Guide discusses the
Selesnya Conclave‘s use of elementals but
Selesnya Conclave doesn‘t mention saprolings or show any art
depicting the larger nature elementals.
The Selesnya Conclave section of the Their unique appearance is worth making
Guildmasters’ Guide covers two important note of. The saproling style guidexxii has
details about the guild: their military some great examples of the animated plants
preparedness and the belief that and the crystals that they wrap around.
individual desires are subordinate to The Doubling Season card that is shown
those of the group. Like the other guilds, should be this one instead I think.
their beliefs can verge on the fanatical: Saprolings are raised in a nursery.
Wayfaring Temple, Arboretum Elemental, and
"Ravnica, like a hedge, must be pruned, Risen Sanctuary are other examples of the
leaving only leaves of verdant large elementals in motion and Grove of
uniformity." the Guardian shows one of them at rest.
REPOSITORY 16
the Fin Clade and is considering absorbing
Simic Combine its resources into her Guardian Project.
REPOSITORY 17
for more sinister activities like
When the original Guildpact was created, covering-up kidnappings and surveillance.
the factions that existed were not guilds.
Indeed, it was not even called the Izzet public works projects help keep
Guildpact at the time. Its original name Ravnica operating but when the guild isn‘t
has been lost to the annals of history. focusing enough on them it can cause
problems like flooding in the streets and
in the sluiceways. Sky reservoirs also
hold water for the city. Latrine pits are
still used within the city and are close
to popular markets like Tin Street. The
Undercity can also be a dangerous place,
not just from the creatures that inhabit
it but from more mundane threats like
"How truly vast this city must be, that I fatal fumes. The Izzet League isn‘t the
have traveled so far and seen so much, only guild responsible for environmental
yet never once found the place where the effects. The Cult of Rakdos, or perhaps
buildings fail." the demon himself, has created a rain of
gore on at least one occasion. Both
—Farseek natural and supernatural tornadoes can
occur but in general natural disasters are
largely nullified by the Izzet. Unnatural
Unnatural and Natural disasters, like a cyclonic rift, happen
all of the time.
Events The wild creatures of Ravnica can also
cause strange events, accidents and
There's plenty to talk about in the injuries. The annual migration of the
marketplaces of Ravnica, be it the latest high-flying stratozeppelids, called the
feud between guilds or the terrible ―Days of Darkness‖, blocks out the sun for
weather. five days. With their wilderness habitat
—Rain of Embers lost, herds of wild pegasi travel over
Ravnica causing havoc.
Centuries of Ravnican business, powered in
many cases by Izzet boilerworks and other
guilds‘ foundries, have saturated
Ravnica‘s atmosphere with all manner of
industrial pollution. It may cause caustic
rain or contaminate the ground. The air
pollution has become so prevalent that
smog elementals have formed from it and an
entire order of mages draw their power
from the contamination. The elementals
that power the city‘s furnaces have been
known to escape. Even the runoff from the
foundries is so potent it can
spontaneously burst into flames and create
elementals.
—Wall of Mist
REPOSITORY 18
Court Street
Streets and Locations Fiend‘s Crawl A labyrinth of
tunnels and caverns
in the Undercity
Beneath Ravnica‘s streets runs a layer of where Dimir vampires
tunnels, then caverns and waterways, then and other horrors
terrors and nightmares. live
Forum of Azor A wide circular
—Drowned Secrets public space near the
center of the Tenth.
Every street corner is a hunting ground, According to legend,
every citizen potential prey. Azor established it
as a neutral ground
for guilds to meet.
—Mutant‘s Prey Each guild has a
kiosk there providing
The following list of streets and information and for
recruitment
locations are not mentioned in the Gnat Alley Longest street in
Guildmasters’ Guide so are offered here to Ravnica and home to
provide inspiration. Some of the names the Gnat Alley
come from flavor text that gives little, Marathon. Gnat Alley
if any, context so any details will need is not the safest
to be created. route through the
city and passes many
dive taverns and
STREETS AND LOCATIONS thieves‘ dens
Hearth Fountain One of the most
Location Description
Academic exclusive schools in
Axebane Forest Sentient forest that Ravnica. It is
allows few inside it. tuition-free.
Elk and foul-tempered Ivory Oaks A stand of massive
Axebane beasts live trees guarded by an
there. order of albino
Bane Alley The tip of Dimir‘s loxodon warrior-
massive network of priests. A Selesnya
extortion, location but open to
intimidation, murder, all Ravnicans.
and graft. The Overseen by a loxodon
Blackguard and Broker cleric named Troslon
are there. and home to the
Barbu Rooftop Area of guildless sacred tree Belokos.
rebellion that the Ivy Lane Area with markets
Boros and a firemane
Ivy Street
angel defeated
The Bitter End Dive bar Kalnika Quarter Named after a paladin
that battled a lich
Cobblestand Inn Cheap tower hostel
king. Home of the
near New Prahv
Seven Great Bell
Coiner‘s Row Street that is the
Towers. Kalnika Open
location of an
Market has an
ancient Orzhov forge
enormous centaur
where coins were once
statue at its center.
minted. Now the
Dome of the Black
location has more
Dove located here.
Orzhov priests and
Kasarna Selesnya training
syndics
grounds. Currently at
(administrators) than
maximum capacity with
any other district.
a new facility
The street is filled
planned on the other
with grandiose
side of the North
displays of coin
Ridge Forest.
jewelry and wealth
Trainers include a
and supports high-end
former Azorius
shops and
strategist and a
restaurants. Not
Gruul spearmaster
welcoming to those
that converted.
that don‘t meet its
Keyhole Downs Area filled with
standards.
scams including
REPOSITORY 19
conjured currency. thoroughfare-but it
Some exceptions like definitely has a
Lady Wren. Most problem with goblin
likely the market thieves and hooligans
sector in a larger Titan‘s Keg Tavern that is known
tenement area called for serving giants
Keyhole Village and not for serving
Mahovana Ruins with tall strangers. Located in
trees. Possibly a a run-down part of
misspelling of the city called
Mahovna, the Haven of Merrytown and owned
Moss from GGR (or by Belko
vice sersa) Transguild Promenade In addition to the
Mauzam Asylum information in the
GGR, the Promenade
Moon Market Held every fifth full
also features Azorius
moon to trade in
wards that mute the
forbidden wares
surrounding city
including ―griffin
noise
bait‖ a bottled scent
Ubul Sar Gate into the
sold to criminals.
undercity guarded by
Founded by the Orzhov
zombies
Syndicate.
Udzec, Maximum Azorius prison built
Oak Street Area with inns
Security Prison by the guild‘s
Opal Lake konstructors.
Cylindrical tower
Outcast Mansions
made from white
Pillar of the Paruns Built where the ten marble. Protected by
paruns signed the countermagic runes
Guildpact and hussars that
Plague Quarter A place of the dead patrol the ground and
and dying sky. Also known as
Race courses Both ground and air the Monolith
Zanikev A large Golgari
Rowan Lane Market area colony on the surface
Sage‘s Row Unguilded area with reclaimed from
scholars. Many several former
residents are former neighborhoods. It was
guild members who use filled with ruins and
their skills for scavengers but has
personal gain undergone a massive
Samok Stand Dangerous forested renovation. The
area colony has a market
Saruli District Wild area protected where Ravnicans come
by elves and dryads to find salvage and
and filled with wild exotic wares
animals including Zarichi Temple Known for their
okapi (antelope). taming and
Shadow Alley Home to vampires consecration of
Shadowfront Alley A place to find a tigers
―companion‖ for the
night
Shanav Quarter Area unfriendly to
Selesnya missionaries As a reminder, the city of Ravnica is made
Shilbo‘s Tower Landmark with clock up of ten districts. The Guildmasters’
Slate Street A rough neighborhood Guide only provides details on one of
Sumala Forest Gardens A massive, dense but those districts (the Tenth). Details on
manicured and the other districts are sparse. From what
sculpted forest. The I have found:
Topiary Grove is The Ninth District was the site of
known across Ravnica a large battle between the Boros,
and is the masterwork
Gruul, and Rakdos guilds after the
of the elf woodshaper
named Sadruna. breaking of the Guildpact. The
Tailor‘s Row Ninth District contains the One
Hundred Steps, an ancient stone
Thespian‘s Stage Open air theatre for
performances staircase, which leads to the
Tin Street Ravnica‘s longest Azorius Guildgate at the top and
REPOSITORY 20
New Prahv and the Forum of Azor in unwary travelers may find they can be
Precinct Two of the Tenth District. surreptitiously taken as well.
The Sixth District has an overgrown,
swamp area in it and might be the Constructs are a fairly common sight in
location of Zonot Four (see Simic the city. Street sweepers clean up the
section). refuse but they also collect anything too
The Second District is fashionable. slow to get out of their way. Heavily
Milena‘s is one of the finest secured armored transports move along the
restaurants in the Second and streets and junktroller golems collect the
dining is by reservation only. A useful odds and ends they find. Undead are
human named Valko is the maître d‘. used to move dangerous goods through the
city.
There is a great piece of art that
deserves viewing in more detail. If you ―You caught something on a cold night's
scroll down in this articlexxv you can see stroll? No, I'd say something caught
a larger version of Unquestioned Authority you.‖
which depicts a Boros general on their
steed moving through a hostile crowd. It —Mezim Magrah, civic
even shows one of the many one-eyed healer
homunculi that are seen in Ravnica. Talent
of the Telepath is another card that shows
Markets are a vital part of Ravnica
what I would expect to see in a common
commerce but even they can be dangerous.
street scene. The art shows Jace Beleren,
Selling in the markets is so unpredictable
the Living Guildpact, walking along the
that experienced merchants focus more on
street and a goblin hauling a heavy sack,
portability then on presentation in case
a flower vendor, a Boros soldier, and a
something happens. Open-air markets close
Rakdos cultist among others.
at dusk for many reasons; daggerdrome imps
being one of them.
Daily Life Ravnica is a city of desperation, crime,
and dark agendas. Cutthroats and bandits
"The majority of Ravnican citizens are move through the markets and alleyways
not part of the guilds. Thanks to the ready for their next victim and even the
Guildpact, though, their numbers cannot shadows can be dangerous. The Undercity
break their oppression. To the guilds, lies restless beneath the streets and is
the common man, woman, and child are always hungry. Incidents of it reaching up
merely customers, worshippers, slaves, or and grabbing unlucky passersby are not
experimental subjects-in other words, unheard of. Foul smelling sewerdregs,
tools." spirits of the undercity, are also ready
to attack those who get too close. Luckily
—Signing Onto The there are civic wayfinders and district
Guildpactxxvi guides to assist those they come across.
The guides know that the shortest path
between two points is not always the
Details about the routine experiences of safest. Guide can be sought out for hire
Ravnica citizens come through in the as well-just make sure they aren‘t
flavor text of the cards. Unfortunately, novices!
―most Ravnicans lead lives of desperate
survival.‖ Murder is legal unless it The destitute of Ravnica may find
affects guild business and worker safety themselves in one of the pauper prisons. I
isn‘t even considered as Ravnica‘s laws could not find any additional information
protect its industry not its citizens. about them but, if they work like they did
historically, a person placed in this type
Just moving through the city can be of prison would be incarcerated until they
difficult and dangerous. There are many worked off their debt via labor or secured
toll roads and bridges connecting the the funds to pay the balance owed. The
various areas. These expenses were the Boros and Azorius began the Failsafe
impetus to begin looking for alternative Initiative to rescue children from both
means of passing along communication, the Gruul Clans and the pauper prisons and
including using messenger birds. The tolls then train them at their academies. The
are usually demanded for directly but Orzhov send slum reapers into unguilded
REPOSITORY 21
neighborhoods to steal the souls of those underground swamps that pool to the
no one (of importance) will miss. surface. The district is built on an
unsteady foundation of swamp and sewers
To relax or let off steam, the drink of and is filled with mosquitoes, filthy
choice for many is bumbat, a type of raw cobblestones, ramshackle buildings,
moonshine, which is usually served in stagnant rot, and swamp sludge. The Bitter
either glass bottles or large mugs. For End Tavern and Restaurant is located here.
those who enjoy a good curse word, a Many people suffered in this district as
common one is ―Krokt!‖ The name of the laborers for the Orzhov before the
goblin god of misfortune, it is used now original Guildpact was broken and
as a common epithet and as the name of a celebrate with a Thralldom‘s End gala now
large goblin clan who have joined with the that the guild left. The populace lives
Rakdos. mostly off of small fungus gardens with
occasional fish or reptiles caught from
the swamps. Sewer goblins and Golgari
Outside the City fungus-creatures are a common threat.
Extending beyond the core ten districts of Dravhoc Quarter is located along a
the city proper are an uncounted number of mountainside and built into terraces. The
other districts and areas, like district is an extravagant and stylish
reclamation zones. There is a varying area with a nearby shore and river and
degree of information about these tiny islands beyond. Tall towers and
locations which, though limited, is still spires connected by bridges dominate the
more than we know about the remaining nine skyline, with marble lined streets, plazas,
districts of Ravnica. and large statues along the ground. The
First Vineyard tavern is located here.
The Smelting District is a mostly According to the owner it earned its name
guildless district outside of the core because it‘s been in the same spot since
ten. Ember beasts are the only livestock before Ravnica grew around it. There is
that can survive there for long. Guildless also an open air café called Heavenly
metalworkers sell their wares at the Ambrosias. The area is affluent enough to
Smelting District marketplace. be protected by a Cloud-Winged Guard.
Jezeru, the Lake District, is another Favarial District is built above the
attempt by the Simic, like the Helical surface of a deep body of fresh water the
Stairs, to become more open and less size of a small sea. The avenues and
isolationist. This entire district lies plazas are supported by pylons planted in
under several feet of water in the the lake‘s floor and the buildings built
shallowest areas and up to forty feet in on spans supported by those same avenues
the deepest. Terrestrial creatures can and plazas. Great bridges connect it to
navigate the district via flying Simic the mainland allowing travelers to come
"ferry" creatures as well as by stone and go at will. Favarial‘s River Guild
walkways kept afloat by oversized, gas- sells fresh water to the surrounding
filled, buoyant algae. municipalities by controlling the flow of
the rivers with dams. Lightly defended by
Irbitov is an Orzhov-controlled mausoleum heavy iron gates on the bridges, low walls
district populated with mausoleums, granting protection from the sea, and
memorial statues, and underground vaults. posted guards.
The carvings on the headstones there are
said to change, accurately reflecting the
financial status of the deceased. The area
is patrolled by thrulls, priests and
necromancers.
In the Monster Manual a djinni is a single There is a fun connection between two
type of genie but in Ravnica the term drake cards. Drake Familiar shows a drake
djinni covers the water and air variations trying in vain to catch a dove. Crackling
and the efreeti covers fire. Ravnica Djinn Drake shows the same drake, after having
appear more elemental than the Arabian- some Izzet technology added, speeding
inspired genie in the Monster Manual. In through Ravnica with the dove now in its
the book, Guildpact: Ravnica Cycle, Book claws.
II a few other details about the djinn are
revealed. The true djinn, that rivaled
dragons like Niv-Mizzet in power, are gone Faeries
now with the remaining few enslaved long
ago at Ravnica‘s polar water stations. The The only mention of sprites or faeries in
djinn have also been mixed with humans to the Guildmasters’ Guide to Ravnica is with
form hybrids, who serve the Izzet the Izzet League. The ratchet faeries are
alongside the weirds. definitely eager participants in Izzet
experiments. They have joined other Izzet
wizards, known as the Dragonauts, in
Drakes and Dragons trying to emulate the aeronautic powers of
their dragon guildmaster.
All that can be found of dragons now are
the ―primitive‖ dragons that either In one curious case, a trio of wingless,
continue to be hunted or are trained as zombified faeries formerly of the Izzet,
pets (typically by Rakdos dragon joined the Rakdos and are now known as the
wranglers.) True dragon eggs might still Butcher Clowns. They travel by chariots
be found though. Hellkite dragons are pulled by elemental hounds called
still formidable opponents even without ragemutts. Fairies are also members of the
the intellect of a true dragon. Dragons Selesnya Conclave and the Simic Combine.
are also used by the Izzet with some
REPOSITORY 25
Faeries are also useful as rogues for the cluster of sacs deposited by a female onto
Dimir; their size and flight providing a giant host creature. After erupting from
them access to difficult to reach areas. their egg sacs, the new kraul feed on the
Unfortunately for their employers, it can internal organs of the host but do not
be difficult for them to keep the secrets kill it. They make cocoons and continue to
they learn to themselves. grow for weeks as the infected host
creature defends them from any predators.
Faeries are also common outside of the Once they emerge from their cocoons, the
guilds. Because of their natural curiosity kraul consume the rest of the host leaving
and knack for trespassing, they are an empty carapace that they can continue
excellent spies. Their sneaky reputation to use as shelter as an adult. As an
has earned them extra scrutiny when they example of the size of the hosts, one
travel and shop in Ravnica. Faeries can be kraul family that consisted of over one
easily offended and quick to exact a hundred adult kraul, lived together using
quirky revenge. Despite their tiny size, a single host‘s carapace.
they aren‘t afraid to stand up for
themselves and even enjoy hunting trolls. Outsiders may view the kraul as a single
Their fearlessness and curiosity can lead culture but there are differences. For
to them getting into some dangerous example, kraul that live in the more urban,
situations though. populated parts of the Undercity barely
move their wings when they communicate
while the rural kraul actively use theirs
Homunculi to communicate to others, ―sing‖ with them,
and some can use their wings to summon
The one-eyed homunculi of Ravnica may other insects by mimicking their sounds.
share the same statistics as the Monster Urban krauls have also conformed by using
Manual version but their unique appearance a handshake instead of touching mandibles
and slightly expanded role warrants a with another kraul.
little extra attention. Even though they
may only perform menial tasks they can be Kraul are still considered outsiders by
largely independent and even be given many in the Golgari and are commonly
their own housing. Homunculi that serve looked down on and discriminated against
the Azorius are even granted the extra by both elves and gorgons. There are even
protections reserved for those that serve several kraul slurs that are used. There
the Senate. Homunculi clean, run errands are some kraul though, called the
(even if they hate crowds), and even help Krunstraz, that have formed an honor guard
with loss prevention. Some prefer to test for the Golgari leadership.
others with riddles. As with any creature
on Ravnica, a homunculus that serves, or
is taken by, the Simic will most likely Known Fungi
have its appearance altered (frilled Fungus Details
oculus) including having wings added Bird‘s Nest Its name is derived
(aeromunculus). A large homunculus, known from the turquoise
as a humongulus, can also be seen on the spheres inside it
streets of Ravnica. that resemble eggs.
Currently worth one
I have been unable to find any information zino a piece.
Boar‘s Tail Edible, cheese-
that describes the difference between an
flavored mushroom
oculus and a homunculus. The terms seem to Club Coral Non-lethal
be used interchangeably. Personally, I
think using oculus is another useful way Death Cap Poisonous
to set Ravnica apart from other settings Devouring Angel Feathered, white cap
and speaks to their unique appearance. with rubbery black
rims beneath. Once
inhaled it causes
Kraul severe hallucinations
that create homicidal
urges that last for
The Kraul are described briefly in the an hour. Considered
Guildmasters’ Guide but more information by some to be the
is revealed about them in the Magic Story deadliest mushroom in
Death’s Precious Momentsxxx. Kraul are born Ravnica
from a single egg sac as part of a large Golden Parasol Non-lethal
REPOSITORY 26
Griffin‘s Paw Difficult to stench is its apparent resemblance to the
distinguish from smell of cheese-making these ogres ideal
devouring angel ratcatchers.
fungus with only a
slight difference in
the shape of the cap. Other than the poisonbelly, ogres are
No hallucinatory encountered in Ravnica in various guilds,
effects professions, and levels of civilization
Scarlet Elf Non-lethal from slumlords to wizards, servants,
Shaggy Mane Non-lethal
bouncers, scavengers, recluses, and
troublemakers. Ogres are members of the
Wolf‘s Fang Grow at higher Bolrac Clan as well as the Cult of Rakdos.
altitudes like along
cliff faces.
Zombie
Poisonous
Tend to grow in
Protean Hulks
marshy areas but can
even be found near The protean hulk is not one of the
sewer grates. One creatures presented in the Guildmasters’
inhaled the zombie Guide but its lore is so interesting that
fungus takes control, I wanted to include it. The entire
forcing the victim to articlexxxii is worth reading but in
climb to the highest
point near them. The
summary: the protean hulk lives on the
victim clamps down on outskirts of civilization or deep in the
the surface with a undersewers and is thousands of years old
tight death grip. The (older even then the Guildpact.)
fungus grows within
the host, slowly When it eats something, that creature‘s
consuming it until it genetics get transferred to sealed egg
erupts and spreads sacs on the protean hulk‘s back. Since it
its spores to is so old the protean hulk could contain
everything beneath
it. The real-world
the genetics of extinct and rare species
equivalents are that could be hatched to live again. This
called process may be the reason that previously
entomopathogenic extinct species are seen wandering Ravnica
fungi and include the again. No guild is known at this time to
ophiocordyceps possess one but that could change.
unilateralis.
Rusalka
Moroii I considered just including rusalkas in
the Additional Creatures section but, like
The moroiixxxi are vampiric creatures the moroii, I think their name and
inspired by Romanian folklore that work connection to folklore and the setting set
with House Dimir. They are living vampires them apart. Rusalkas are the spirits of
and have a few differences from the undead young innocents wrongly killed. Part of
vampires of the Monster Manual. Moroii the flavor of Ravnica‘s setting is the
drain youth and beauty, not just blood, fairly ordinary interaction with spirits
from their victims and they don‘t have the there. It would not be unusual to see a
hypersensitivity to sunlight that undead rusalka floating around a tree that she
vampires do, allowing them to be active was murdered by for instance. The
during the day. In the Undercity, ―touched rusalka‘s names are based on how their
by moroii‖ means to grow old. death occurred: drowned, martyred, plagued,
scorched, and starved.
Ogres
Shapeshifters
One variation of the ogres found in
Ravnica from the Monster Manual version Lupuls, a name derived from the Old Ravi
are the poisonbelly ogres. Whether they word for ―lurker‖, are shapeshifters
are the result of a failed Simic unique to Ravnica. In their natural forms,
experiment or a Golgari creation is still they have the form of a mass of blue-white
debated. One odd result of their poisonous worms that can move as a single creature
REPOSITORY 27
with surprising speed and dexterity. In wurms. The only creatures larger than the
this form they are similar to insects and autochthons are the worldspine wurms which
as such those akin to bugs can communicate are extremely rare and too powerful to
with them and to some extent control them. tame. Unlike other wurms, the worldspine
They shapeshift by consuming others, and has a round mouth ringed with teeth. The
once they have consumed a living thing in only other wurm that has a similarly
their natural form, they can later change shaped mouth is the vigorspore wurm. It is
into that creature's form whenever they almost impossible to kill, simply
choose. The worms form into a waxen, splitting into smaller wurms when it takes
liquid appearance and then into the form too much damage, with each new wurm having
they are imitating. Lupuls are extremely the same circular mouth as the original.
stealthy and nearly impossible to catch.
REPOSITORY 30
References
i Magic Story The Absolution of the Guildpact by Adam Lee January 16, 2013
iii
Unearthed Arcana Races of Ravnica by James Wyatt, Ari Levitch, Jeremy Crawford August
13, 2018
v Feature Makin‘ the Law, Makin‘ the Law by Matt Cavotta May 3, 2006
vii Magic Story Clans and Legions by Nicky Drayden October 24, 2018
viii Feature The Art of Gatecrash by Jeremy Jarvis January 23, 2013
ix Arcana Ravnica Style Guide: Boros by Wizards of the Coast January 4, 2006
x Feature Building the Guilds – Boros Legion by Chris Gleeson October 16, 2018
xi Feature Building the Guilds – Golgari Swarm by Chris Gleeson October 26, 2018
xii Savor the Flavor Rage Against the Machine by Matt Cavotta February 1, 2006
xiii Arcana Sketches: Scab-Clan Mauler by Wizards of the Coast January 31, 2006
xiv Feature Building the Guilds – House Dimir by Chris Gleeson October 19, 2018
xv
Feature Planeswalker‘s Guide to Return to Ravnica: Part 2 by The Magic Creative Team
September 5, 2012
xvi Feature Building the Guilds – Izzet League by Chris Gleeson October 30, 2018
xvii Arcana Guildpact Style Guide: Izzet by Wizards of the Coast March 1, 2006
xviii Arcana Guildpact Style Guide: Orzhov by Wizards of the Coast March 27, 2006
xix Arcana The Return of Thrulls by Wizards of the Coast February 9, 2006
xx Arcana The Orzhov Soldier by Wizards of the Coast March 23, 2006
xxi Feature Sympathy for the Demon by Matt Cavotta August 17, 2006
REPOSITORY 31
xxii Feature Ravnica Style Guide: Saprolings by Wizards of the Coast September 28, 2005
xxiii Feature Building the Guilds – Selesnya Conclave by Chris Gleeson October 31, 2018
xxiv Feature Cytoplasts, the Other Blue/Green Meat by Matt Cavotta April 19, 2006
xxv My Favorite Flavor Journey of the Hieromancer by Chas Andres July 14, 2015
xxvi Feature Signing onto the Guildpact by Rei Nakazawa January 9, 2006
xxvii Savor the Flavor Wake Up Call by Matt Cavotta February 22, 2006
xxviii Magic Story Behind the Black Sun by Adam Lee March 27, 2013
xxix Feature Drakes and Dragons, Wurms and Worms by Doug Beyer November 14, 2007
xxx Magic Story Death’s Precious Moments by Nicky Drayden Nov. 7, 2018
xxxii Savor the Flavor The Incredible Hulk by Matt Cavotta August 9, 2006
xxxiii Arcana The Hellion-Headed Hydra by Wizards of the Coast January 9, 2006
Additional Resources
Magic Story Testing the Dark Waters by Nicky Drayden October 17, 2018
Magic Story Under the Cover of Fog by Nicky Drayden October 10, 2018
http://dalexandergregory.com/wotc-ravnica/ &
http://dalexandergregory.com/wizards-of-the-coast/
Feature Planeswalker‘s Guide to: Part 1 by The Magic Creative Team August 22, 2012
REPOSITORY 32
Magic Story The Azorius Ten Most Wanted by Jenna Helland October 31, 2012
Savor the Flavor Precious Gold by Matt Cavotta March 29, 2006
Feature The House that Lies Built by Matt Cavotta November 9, 2005
Ravnica Style Guide: Golgari by Wizards of the Coast October 27, 2005
Savor the Flavor Digging into the Conclave by Matt Cavotta December 28, 2005
Arcana Dissension Style Guide: Rakdos by Wizards of the Coast August 14, 2006
https://www.vandalhigh.com/concept/
REPOSITORY 33