Kibbles' Casting Compendium - GM Binder
Kibbles' Casting Compendium - GM Binder
Kibbles' Casting Compendium - GM Binder
Arcane Conduit
2nd-level transmutation
Classes: Sorcerer
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
You tap directly into the arcane weave. For the duration, you
have resistance to all damage from magical sources besides
Force damage.
At the start of each of your turns while tapped into this
power, you and all creatures with 5 feet of you take 1d6 Force
damage. The damage increases by 1d6 each turn to a
maximum of 4d6 damage.
You cause a massive eruption of water to blast upwards from Ice Hammer 1d10 Two-Handed, Heavy
the ground at a point within range. Creatures within 10 feet Ice Dagger 1d4 Finesse, Thrown (30/90)
of the point must make a Dexterity saving throw or take 4d6
bludgeoning damage and be knocked 60 feet into the air. On Regardless of its form, the weapon deals cold damage. You
a successful save, creatures take half as much damage, and can end the spell early, letting the weapon melt to a harmless
are instead knocked their choice of 10 feet away from the splash of water (no action required). You can have up to three
point or 10 feet upward. ice weapons formed from this spell at a time. After forming a
fourth, the first created one melts away.
Grasping Roots
1st-level transmutation Ice Spike
Classes: Druid, Ranger 4th-level evocation
Casting Time: 1 action Classes: Sorcerer, Wizard
Range: 30 feet Casting Time: 1 action
Components: V, S Range: 60 feet
Duration: Instantaneous Components: V, S
A twisting burst of roots launch from your hand, reaching to Duration: Instantaneous
grab a Large or smaller target. The target must make a You create a lance of ice that shoots up from the ground to
Strength saving throw. On success, the target is moved 5 feet impale a creature within range. The target must make a
in a direction of your choice. On a failure, the target is moved Dexterity saving throw. The target takes 4d8 piercing damage
20 feet in a direction of your choice. A creature can choose to and 4d8 cold damage on a failed save. The target takes only
fail this save. the 4d8 cold damage on a successful save.
At Higher Levels. When you cast this spell using a spell At Higher Levels. When you cast this spell using a spell
slot of 2nd level or higher, you move a creature an additional slot of 6th or 7th level, you can create a second spike. When
5 feet for each slot level above 1st. you cast this spell using a spell slot of 8th or 9th level, you can
create a third spike. Additional spikes can target the same or
Hurricane Slash different creatures.
2nd-level evocation
Classes: Druid, Occultist, Ranger, Sorcerer, Wizard
Casting Time: 1 action
Range: Self (30-foot line)
Components: V, S
Duration: Instantaneous
Editor's Note
The numbers you can pick are the adjacent sides of
a d20 to the number rolled. This represents literally
nudging the die of fate.
Blue Lightning 5 by 60 ft. line (Dex. save) Claw. Melee weapon attack: your spell attack
modifier, reach 5 ft., one target. Hit: 1d4 + 3 + the
Brass Fire 5 by 60 ft. line (Dex. save) spell's level slashing damage.
Bronze Lightning 5 by 60 ft. line (Dex. save) Tail. Melee weapon attack: your spell attack modifier,
reach 15 ft., one target. Hit: 1d8 + 3 + the spells'
Copper Acid 5 by 60 ft. line (Dex. save) level bludgeoning damage.
Gold Fire 30 ft. cone (Dex. save) Breath Weapon (1/Day). The dragon exhales
Green Poison 30 ft. cone (Con. save) elemental power in its breath weapon area from the
dragon table. Each creature in that area must make a
Red Fire 30 ft. cone (Dex. save) Dexterity saving throw with a DC equal to your spell
Silver Cold 30 ft. cone (Con. save) save DC, taking 8d6 + the spell's level elemental
damage on a failed save, or half as much damage on
White Cold 30 ft. cone (Con. save) a successful one.
Armor Class 6 + the level of the spell (natural armor) Armor Class 12 + the level of the spell (natural
Hit Points 5 + 10 for each spell level above 1st armor)
Speed 10 ft. Hit Points 35 + 10 for each spell level above 3rd
Speed 20 ft.